THIS IS THE AW WHIRLWIND (CWDT) THAT ANDREW UPLOADED FOR CFS2 CONVERTED TO THE ORIGINAL FS9 FORMAT. HAVE FUN. OF COURSE THE USUAL WE ARE NOT RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER. USE AT YOUR OWN RISK BLAH BLAH BLAH.
Messerschmitt Bf109G-6 Erla Haube by Design Team Daedalus
Unit: Stab III./JG26 Vendevile, France March 1944
Pilot: Major Klaus Mietusch 75 victories and 4 unconfirmed - 60 in the West including 13 four-engine bombers. Shot down KIA September 17. 1944.
In late summer of 1943 two improvements were made to improve all around pilot vision which was restricted by the standard Bf109 canopy and all metal head armor.
The Erla Haube canopy was introduced at the end of 1943 which eliminated to heavy canopy framing and improved the pilots vision in all direction. Many in-service Bf109-G's were retrofitted in the field, but the overwhelming majority were factory installed and it became the canopy for all following Messerschmitt marks.
Also, the so called Galland Panzer head armor with the upper section made of bullet proof glass improving the pilots vision to the rear became the production standard and again, was retrofitted to many 109's already in field.
Even so, there was no "standard" Bf 109G-6, as the production included different radio equipment, oil cooler types, antenna masts, etc. which were available at different times during the production runs. So each model we have created has its own unique features.
Pstrany developed the models using Paul Rebuffat's Messerschmitt model - with permission - as a starting framework and updated the shape, and added a plethora of details, new parts, and ideas. Pstrany also developed the models for the drop tanks, weapons and racks.
Captain Kurt created paints for each, the 2D instrument panel, the individual .dp files, the air files and the aircraft.cfg files.
Mav SCASM edited each model so that they have animated wing slats, drop tanks, and other features, as well as optimizing models for the best possible frame rates. Mav also developed the idea for the 2d panel to be offset for the Revi gun sight to match the CFS2 reticle.
We have all benefited from the assistance and guidance of others in the community. Special thanks to Wolfi and Huub Vink for their kind assistance and to all who have contributed their knowledge directly and indirectly.
Features highly detailed historical virtual cockpit with full military equipment working through Tacpack, high resolution gauge textures, fully functional and clickable VC cockpit controls via custom XML gauges and XML animations. Multi-lod and accurate flight dynamics included.
This is a skinpack for the FDG2 P-51b and P-51b MH (Malcom Hood) by Sopwith Chameleon. The files are being uploaded to SOH for preservation, with his permission.
Kurt Schwabauer 'Captain Kurt' - Model textures, 2D panels, aircraft.cfg, air files, and .dp development
Paul Straney 'pstrany' - Bombs and rocket models, prop textures and .dp development
Wolfi and Shessi - Pilot models
Ali Cat - Bf109 oil/coolant gauge
Paul Rebuffat gave permission to Paul Straney to use his models for further model development. That project has been underway for some time but has been put on hold currently due to some real life issues Paul is working through. In the meantime we developed a number of skins, flight files, panels and weapons which are compatible with the original Bf109 model series.
While working on the project I played around with the alpha channels in the texture files and discovered I could somewhat correct the profiles of the different mark's rudders to a more accurate outline, and that I could load the pilots from our previous Team Daedalus Fw190 project into the 109 cockpits.
Therefore while we are on hold for the new models, I can update the original models to a degree that makes it worthwhile for them to be made available - at least as place holders until the new Messerschmitt models can be finished.
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