I'm pretty confident that most of you'll that are messing with the Bell 47's sound set know that you can mix and match wav files just so long as theyrdaniell Today, 13:55
Just a quick look, but I don't see this as being able to change anything within the existing game engine, just a way to create a shell program with aMajorMagee Today, 13:47
OK Paul.. I saw r22 and presumed it was 'another' copy (note.. the original was a jet profile so the piston sounds off the R22 would make sense on a pistonDaveB Today, 13:26
Don't know if anyone posted it here already (almost one month ago now), but I eventually wanted to share: http://www.jameslast.com/de/startseiteneu/?wpf_lang=enLast Post By: Dutcheeseblend Today, 13:07
We all at SIM SKUNK WORKS are convinced supporters of a United Europe, but we want a Europe made of peoples do not want a Europe ruled by banks and financiers.Last Post By: Roger Today, 12:50
WOW!! This is the program used to develop WOFF 2.0 and the shaders we now have for CFS3
It is a Game engine development Program.
I wanted to use Linda for two things to remap some of my Saitek switches and controls and to map out the controls on the VRInsight ProPit when I redingLast Post By: henrystreet Today, 04:01