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		<title>SOH - Combat Flight Center - CFS2 General Discussion</title>
		<link>http://www.sim-outhouse.com/sohforums/</link>
		<description>Forum for general discussions about Combat Flight Simulator 2.</description>
		<language>en</language>
		<lastBuildDate>Sun, 19 May 2013 19:22:11 GMT</lastBuildDate>
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			<title>SOH - Combat Flight Center - CFS2 General Discussion</title>
			<link>http://www.sim-outhouse.com/sohforums/</link>
		</image>
		<item>
			<title>CFS2 New button sounds by misson!</title>
			<link>http://www.sim-outhouse.com/sohforums/showthread.php?78469-CFS2-New-button-sounds-by-misson%21&amp;goto=newpost</link>
			<pubDate>Sun, 19 May 2013 18:12:59 GMT</pubDate>
			<description>I uploaded some new menu button sounds for CFS2, use them if you like them! :salute:</description>
			<content:encoded><![CDATA[<div>I uploaded some new menu button sounds for CFS2, use them if you like them! :salute:</div>

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			<category domain="http://www.sim-outhouse.com/sohforums/forumdisplay.php?10-CFS2-General-Discussion">CFS2 General Discussion</category>
			<dc:creator>misson</dc:creator>
			<guid isPermaLink="true">http://www.sim-outhouse.com/sohforums/showthread.php?78469-CFS2-New-button-sounds-by-misson%21</guid>
		</item>
		<item>
			<title>New Crimson skies objects by Allen!</title>
			<link>http://www.sim-outhouse.com/sohforums/showthread.php?78459-New-Crimson-skies-objects-by-Allen%21&amp;goto=newpost</link>
			<pubDate>Sun, 19 May 2013 14:20:15 GMT</pubDate>
			<description><![CDATA[Image: http://www.sim-outhouse.com/soh_ftp/uploads/imageuploads/122713689294097142.jpg  
A new entry has been added to Add-Ons Library, category CFS 2 Scenery Add-Ons 
 
Description: Part of my continuing effort to inject some Crimson Skies flavor into CFS2. These Turret Trucks are made from the CFS2 Deuce and Half. This pack has Turret Truck One 50 cal, Turret Truck Twin 50 cal and Turret Truck Quad 50 cal. All 3 are Multi LOD models and have destroyed logic.Can be placed in any missions like any stock CFS2 vehicle by use of Mission Builder! 
 
To check it out, rate it or add comments, visit Turret Trucks (Crimson Skies).zip (http://www.sim-outhouse.com/sohforums/local_links.php?linkid=16370&catid=45) 
The comments you make there will appear in the posts below.]]></description>
			<content:encoded><![CDATA[<div><img src="http://www.sim-outhouse.com/soh_ftp/uploads/imageuploads/122713689294097142.jpg" border="0" alt="" /><br />
A new entry has been added to Add-Ons Library, category CFS 2 Scenery Add-Ons<br />
<br />
Description: Part of my continuing effort to inject some Crimson Skies flavor into CFS2. These Turret Trucks are made from the CFS2 Deuce and Half. This pack has Turret Truck One 50 cal, Turret Truck Twin 50 cal and Turret Truck Quad 50 cal. All 3 are Multi LOD models and have destroyed logic.Can be placed in any missions like any stock CFS2 vehicle by use of Mission Builder!<br />
<br />
To check it out, rate it or add comments, visit <a href="http://www.sim-outhouse.com/sohforums/local_links.php?linkid=16370&amp;catid=45" target="_blank">Turret Trucks (Crimson Skies).zip</a><br />
The comments you make there will appear in the posts below.</div>

]]></content:encoded>
			<category domain="http://www.sim-outhouse.com/sohforums/forumdisplay.php?10-CFS2-General-Discussion">CFS2 General Discussion</category>
			<dc:creator>Allen</dc:creator>
			<guid isPermaLink="true">http://www.sim-outhouse.com/sohforums/showthread.php?78459-New-Crimson-skies-objects-by-Allen%21</guid>
		</item>
		<item>
			<title>ship wreck</title>
			<link>http://www.sim-outhouse.com/sohforums/showthread.php?78433-ship-wreck&amp;goto=newpost</link>
			<pubDate>Sat, 18 May 2013 07:38:11 GMT</pubDate>
			<description><![CDATA[Hi, Do'es anyone know a ship called wf_ship_wreck_c, it is needed for Buffaloes over Singapore this is one of many ships needed not mention in the read me, the other I found in my enourmous archive of ships , but this one is like the famous needle in the haystack. 
Killer Svend:salute:]]></description>
			<content:encoded><![CDATA[<div>Hi, Do'es anyone know a ship called wf_ship_wreck_c, it is needed for Buffaloes over Singapore this is one of many ships needed not mention in the read me, the other I found in my enourmous archive of ships , but this one is like the famous needle in the haystack.<br />
Killer Svend:salute:</div>

]]></content:encoded>
			<category domain="http://www.sim-outhouse.com/sohforums/forumdisplay.php?10-CFS2-General-Discussion">CFS2 General Discussion</category>
			<dc:creator>Killer Svend</dc:creator>
			<guid isPermaLink="true">http://www.sim-outhouse.com/sohforums/showthread.php?78433-ship-wreck</guid>
		</item>
		<item>
			<title>For Misson...keeping a promise</title>
			<link>http://www.sim-outhouse.com/sohforums/showthread.php?78394-For-Misson-keeping-a-promise&amp;goto=newpost</link>
			<pubDate>Thu, 16 May 2013 15:32:15 GMT</pubDate>
			<description><![CDATA[Misson, 
 
Sólo quería hacerle saber que no me he olvidado de hacer la parte del eje de pedestal. No puedo decir que voy a trabajar en este proyecto a una velocidad vertiginosa, pero la operación Mezzagosto está en marcha, y estoy usando las misiones pedestal como una base para "dar la vuelta" y convertirlos en misiones Axis-temáticas. La primera es una Vichy reconnoitre francesa del convoy justo después de entrar en el Mediterráneo ... Yo no quiero darte algo demasiado difícil para empezar, ¿sabes? 
 
In English... 
 
I just wanted to let you know that I haven't forgotten about doing the Axis side to Pedestal. I can't say I will work on this project at breakneck speed, but Operation Mezzagosto is underway, and I am using the Pedestal missions as a base to "flip" them and turn them into Axis-themed missions. The first is a Vichy French reconnoitre of the convoy just after it enters the Mediterranean...I didn't want to give you something too difficult to start, you know? 
 
"title_string" = Funcionamiento Mezzagosto - Intrus dans la Méditerranée! 
"summary_string" = Ecoutez, les pilotes français! Un enorme convoy aliado ha entrado en el Mediterráneo, y es nuestra tarea para analizar la composición de este convoy y pasar la información a nuestros amigos alemanes e italiano cerca de Cerdeña y Sicilia. El convoy no está a su alcance por el momento. Las operaciones de combate pueden depender de la inteligencia, así que vamos a conseguir es correcta la primera vez!]]></description>
			<content:encoded><![CDATA[<div>Misson,<br />
<br />
Sólo quería hacerle saber que no me he olvidado de hacer la parte del eje de pedestal. No puedo decir que voy a trabajar en este proyecto a una velocidad vertiginosa, pero la operación Mezzagosto está en marcha, y estoy usando las misiones pedestal como una base para &quot;dar la vuelta&quot; y convertirlos en misiones Axis-temáticas. La primera es una Vichy reconnoitre francesa del convoy justo después de entrar en el Mediterráneo ... Yo no quiero darte algo demasiado difícil para empezar, ¿sabes?<br />
<br />
In English...<br />
<br />
I just wanted to let you know that I haven't forgotten about doing the Axis side to Pedestal. I can't say I will work on this project at breakneck speed, but Operation Mezzagosto is underway, and I am using the Pedestal missions as a base to &quot;flip&quot; them and turn them into Axis-themed missions. The first is a Vichy French reconnoitre of the convoy just after it enters the Mediterranean...I didn't want to give you something too difficult to start, you know?<br />
<br />
&quot;title_string&quot; = Funcionamiento Mezzagosto - Intrus dans la Méditerranée!<br />
&quot;summary_string&quot; = Ecoutez, les pilotes français! Un enorme convoy aliado ha entrado en el Mediterráneo, y es nuestra tarea para analizar la composición de este convoy y pasar la información a nuestros amigos alemanes e italiano cerca de Cerdeña y Sicilia. El convoy no está a su alcance por el momento. Las operaciones de combate pueden depender de la inteligencia, así que vamos a conseguir es correcta la primera vez!<br />
&quot;objective_string&quot; = convoy WS-21 / S entró en el mar Mediterráneo en 10 de agosto 1942 en la ruta de las islas británicas. Para las fuerzas italianas y alemán en cuestión, el objetivo era simple ... erradicar los comerciantes y los engrasadores de negar Malta su línea de vida y obligan a sus ciudadanos asediados a rendirse!<br />
&quot;intelligence_string&quot; = Nuestros amigos alemanes todavía se niegan a darnos cámaras superiores, por lo que para hacer un reconocimiento de estos convoyes con éxito, no puede desviarse por encima de 4.250 metros. Hacer esto le obligará a desprenderse y viene alrededor para otro pase. Una vez que reciba un mensaje Allied convoy se ha fotografiado con éxito, la radio en la sede y regresar a La Senia. Je te dis merde!<br />
&quot;player_aircraft_name_string&quot; = Dewoitine D-520<br />
&quot;airfield_string&quot; = Algeria - Oran (La senia II)<br />
<br />
In English...<br />
<br />
&quot;title_string&quot;=Operation Mezzagosto - Intrus dans la Méditerranée!<br />
&quot;summary_string&quot;=Écoutez, les pilotes français! An enormous Allied convoy has entered the Méditerranée, and it's our task to analyze the composition of this convoy and pass the information along to our German &amp; Italian friends near Sardinia and Sicily. The convoy isn't within their grasp just yet. Combat operations may depend on your intelligence, so let's get it correct the first time!<br />
&quot;objective_string&quot;=Convoy WS-21 / S entered the Mediterranean Sea on 10 August 1942 en route from the British Isles. For the Italian &amp; German forces involved, the goal was simple...eradicate the merchants and oilers to deny Malta her lifeline and force her beleaguered citizens to surrender!<br />
&quot;intelligence_string&quot;=Our German friends still refuse to provide us with superior cameras, so in order to reconnoitre these convoys successfully, you can't stray above 4,250 meters. Doing this will force you to break off and come around for another pass. Once you receive a message this Allied convoy has been successfully photographed, radio in to headquarters and return to La Senia. Je te dis merde!<br />
&quot;player_aircraft_name_string&quot;=Dewoitine D-520<br />
&quot;airfield_string&quot;=Algeria - Oran (La senia II)</div>


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			<category domain="http://www.sim-outhouse.com/sohforums/forumdisplay.php?10-CFS2-General-Discussion">CFS2 General Discussion</category>
			<dc:creator>Rami</dc:creator>
			<guid isPermaLink="true">http://www.sim-outhouse.com/sohforums/showthread.php?78394-For-Misson-keeping-a-promise</guid>
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		<item>
			<title><![CDATA[THE "DAM BUSTER" RAID]]></title>
			<link>http://www.sim-outhouse.com/sohforums/showthread.php?78389-THE-DAM-BUSTER-RAID&amp;goto=newpost</link>
			<pubDate>Thu, 16 May 2013 12:47:36 GMT</pubDate>
			<description>Here is a nice article I thought some here, and across the ponds, might like regarding the WW2 R.A.F. Dam Buster Raid. Go here to read it; http://www.telegraph.co.uk/history/britain-at-war/10061005/Hour-by-hour-how-the-Dambusters-raid-unfolded.html</description>
			<content:encoded><![CDATA[<div>Here is a nice article I thought some here, and across the ponds, might like regarding the WW2 R.A.F. Dam Buster Raid. Go here to read it; <a href="http://www.telegraph.co.uk/history/britain-at-war/10061005/Hour-by-hour-how-the-Dambusters-raid-unfolded.html" target="_blank" rel="nofollow">http://www.telegraph.co.uk/history/b...-unfolded.html</a></div>

]]></content:encoded>
			<category domain="http://www.sim-outhouse.com/sohforums/forumdisplay.php?10-CFS2-General-Discussion">CFS2 General Discussion</category>
			<dc:creator>Fibber</dc:creator>
			<guid isPermaLink="true">http://www.sim-outhouse.com/sohforums/showthread.php?78389-THE-DAM-BUSTER-RAID</guid>
		</item>
		<item>
			<title>How can I increase the speed of an aircraft?</title>
			<link>http://www.sim-outhouse.com/sohforums/showthread.php?78386-How-can-I-increase-the-speed-of-an-aircraft&amp;goto=newpost</link>
			<pubDate>Thu, 16 May 2013 12:13:44 GMT</pubDate>
			<description>Hi there, 
 
 
Does anyone know how we could increase the speed of an aircraft in CFS2 and with what tools? 
 
I looked at AirEd but found no speed parameters. 
 
 
Thanks for any help you may give,</description>
			<content:encoded><![CDATA[<div>Hi there,<br />
<br />
<br />
Does anyone know how we could increase the speed of an aircraft in CFS2 and with what tools?<br />
<br />
I looked at AirEd but found no speed parameters.<br />
<br />
<br />
Thanks for any help you may give,<br />
<br />
Cheers</div>

]]></content:encoded>
			<category domain="http://www.sim-outhouse.com/sohforums/forumdisplay.php?10-CFS2-General-Discussion">CFS2 General Discussion</category>
			<dc:creator>jinx</dc:creator>
			<guid isPermaLink="true">http://www.sim-outhouse.com/sohforums/showthread.php?78386-How-can-I-increase-the-speed-of-an-aircraft</guid>
		</item>
		<item>
			<title>A request for The B24 Guy</title>
			<link>http://www.sim-outhouse.com/sohforums/showthread.php?78385-A-request-for-The-B24-Guy&amp;goto=newpost</link>
			<pubDate>Thu, 16 May 2013 06:17:27 GMT</pubDate>
			<description><![CDATA[First of all, thank you for the work you did to un-mirror the stock  planes. It's a big contribution to the game and the community. 
 
I've  been working on a skin for your overhauled F6F3 Hellcat and have run  into a skin distortion issue on the starboard side tail. I wonder if you  would be interested in going back to your model and looking at it or  not. It would be great if you could as I think the F6F3 is potentially  the best Hellcat model in CFS2 even with the distortion. I'd do it  myself but that is beyond my limited skills. 
 
You may not have  even been aware of it as the skin for the overhaul model - the G symbol  arrow masks the skin distortion - but if you place a number on the tail  it bends out of shape. See picture number 1. With a lot of trial and  error, I was able to get the number to show fairly straight (picture  number 2). Picture number 3 shows how the number had to be painted to  get to picture number 2. 
 
 
Attachment 87100 (http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=87100) 
 
If you'd rather not go over old ground again, I can understand that, just thought I'd give it a shot. The tail was a common location for Hellcat ID numbers and G symbol markings. Regardless, thanks again for all your contributions.]]></description>
			<content:encoded><![CDATA[<div>First of all, thank you for the work you did to un-mirror the stock  planes. It's a big contribution to the game and the community.<br />
<br />
I've  been working on a skin for your overhauled F6F3 Hellcat and have run  into a skin distortion issue on the starboard side tail. I wonder if you  would be interested in going back to your model and looking at it or  not. It would be great if you could as I think the F6F3 is potentially  the best Hellcat model in CFS2 even with the distortion. I'd do it  myself but that is beyond my limited skills.<br />
<br />
You may not have  even been aware of it as the skin for the overhaul model - the G symbol  arrow masks the skin distortion - but if you place a number on the tail  it bends out of shape. See picture number 1. With a lot of trial and  error, I was able to get the number to show fairly straight (picture  number 2). Picture number 3 shows how the number had to be painted to  get to picture number 2.<br />
<br />
<br />
<a href="http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=87100&amp;d=1368684997" id="attachment87100" rel="Lightbox_0" target="_blank" ><img src="http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=87100&amp;d=1368684997&amp;thumb=1" border="0" alt="Click image for larger version.&nbsp;

Name:	Image 1.jpg&nbsp;
Views:	95&nbsp;
Size:	54.6 KB&nbsp;
ID:	87100" class="thumbnail" style="float:CONFIG" /></a><br />
<br />
If you'd rather not go over old ground again, I can understand that, just thought I'd give it a shot. The tail was a common location for Hellcat ID numbers and G symbol markings. Regardless, thanks again for all your contributions.</div>


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				<div style="padding:10px">
				<img class="attach" src="http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=87100&amp;stc=1&amp;d=1368684997" alt="" />&nbsp;
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			<category domain="http://www.sim-outhouse.com/sohforums/forumdisplay.php?10-CFS2-General-Discussion">CFS2 General Discussion</category>
			<dc:creator>Captain Kurt</dc:creator>
			<guid isPermaLink="true">http://www.sim-outhouse.com/sohforums/showthread.php?78385-A-request-for-The-B24-Guy</guid>
		</item>
		<item>
			<title>CFS control stick</title>
			<link>http://www.sim-outhouse.com/sohforums/showthread.php?78379-CFS-control-stick&amp;goto=newpost</link>
			<pubDate>Wed, 15 May 2013 22:08:03 GMT</pubDate>
			<description><![CDATA[My MS Sidewinder 2 joystick is showing its age and my Saitek X-52 is acting squirrely. May have to go get a new one. Not sure if there are any "maintenance" tips for theses controllers. 
 Any issues with the newer products available that might preclude me using it with my CFS2, CFS 3 and FS 9 products?]]></description>
			<content:encoded><![CDATA[<div>My MS Sidewinder 2 joystick is showing its age and my Saitek X-52 is acting squirrely. May have to go get a new one. Not sure if there are any &quot;maintenance&quot; tips for theses controllers.<br />
 Any issues with the newer products available that might preclude me using it with my CFS2, CFS 3 and FS 9 products?</div>

]]></content:encoded>
			<category domain="http://www.sim-outhouse.com/sohforums/forumdisplay.php?10-CFS2-General-Discussion">CFS2 General Discussion</category>
			<dc:creator>highpockets</dc:creator>
			<guid isPermaLink="true">http://www.sim-outhouse.com/sohforums/showthread.php?78379-CFS-control-stick</guid>
		</item>
		<item>
			<title>How do you convert CFS1 AC for use in CFS2?</title>
			<link>http://www.sim-outhouse.com/sohforums/showthread.php?78367-How-do-you-convert-CFS1-AC-for-use-in-CFS2&amp;goto=newpost</link>
			<pubDate>Wed, 15 May 2013 10:21:09 GMT</pubDate>
			<description><![CDATA[Hi gang, 
 
I found some "cheap fodder" (read: light poly/high fps/low detail) for my fighters to chew up and wanted to ensure they could be used with CFS2 weps in MB. Obviously the dp files need work, but want to know about the mdl.  
 
Thanks in advance, 
 
TW]]></description>
			<content:encoded><![CDATA[<div>Hi gang,<br />
<br />
I found some &quot;cheap fodder&quot; (read: light poly/high fps/low detail) for my fighters to chew up and wanted to ensure they could be used with CFS2 weps in MB. Obviously the dp files need work, but want to know about the mdl. <br />
<br />
Thanks in advance,<br />
<br />
TW</div>

]]></content:encoded>
			<category domain="http://www.sim-outhouse.com/sohforums/forumdisplay.php?10-CFS2-General-Discussion">CFS2 General Discussion</category>
			<dc:creator>Typhoon Willy</dc:creator>
			<guid isPermaLink="true">http://www.sim-outhouse.com/sohforums/showthread.php?78367-How-do-you-convert-CFS1-AC-for-use-in-CFS2</guid>
		</item>
		<item>
			<title>P-40</title>
			<link>http://www.sim-outhouse.com/sohforums/showthread.php?78360-P-40&amp;goto=newpost</link>
			<pubDate>Wed, 15 May 2013 02:04:57 GMT</pubDate>
			<description><![CDATA[Does anyone know where I might find Bruce Thorson's Curtiss P-40B and C model?]]></description>
			<content:encoded><![CDATA[<div>Does anyone know where I might find Bruce Thorson's Curtiss P-40B and C model?</div>

]]></content:encoded>
			<category domain="http://www.sim-outhouse.com/sohforums/forumdisplay.php?10-CFS2-General-Discussion">CFS2 General Discussion</category>
			<dc:creator>kwb737</dc:creator>
			<guid isPermaLink="true">http://www.sim-outhouse.com/sohforums/showthread.php?78360-P-40</guid>
		</item>
		<item>
			<title><![CDATA[Alain Breton's Amiot 350s.zip]]></title>
			<link>http://www.sim-outhouse.com/sohforums/showthread.php?78354-Alain-Breton-s-Amiot-350s-zip&amp;goto=newpost</link>
			<pubDate>Tue, 14 May 2013 23:03:24 GMT</pubDate>
			<description><![CDATA[Image: http://www.sim-outhouse.com/soh_ftp/uploads/imageuploads/115513685342442396.jpg  
A new entry has been added to Add-Ons Library, category CFS 2 Aircraft - Other 
 
Description: zthe Amiots 351-01 351 354 356 356F 370 by Alain Breton. (Bretoal) 
 
These are old models for CFS1; the only goal in the library (still valid) new panels and new dp files. 
 
Congratulations to these representations Bretoal - This is a very elegant bomber, the Amiot 1940. 
 
To check it out, rate it or add comments, visit Alain Breton's Amiot 350s.zip (http://www.sim-outhouse.com/sohforums/local_links.php?linkid=16359&catid=55)]]></description>
			<content:encoded><![CDATA[<div><img src="http://www.sim-outhouse.com/soh_ftp/uploads/imageuploads/115513685342442396.jpg" border="0" alt="" /><br />
A new entry has been added to Add-Ons Library, category CFS 2 Aircraft - Other<br />
<br />
Description: zthe Amiots 351-01 351 354 356 356F 370 by Alain Breton. (Bretoal)<br />
<br />
These are old models for CFS1; the only goal in the library (still valid) new panels and new dp files.<br />
<br />
Congratulations to these representations Bretoal - This is a very elegant bomber, the Amiot 1940.<br />
<br />
To check it out, rate it or add comments, visit <a href="http://www.sim-outhouse.com/sohforums/local_links.php?linkid=16359&amp;catid=55" target="_blank">Alain Breton's Amiot 350s.zip</a><br />
The comments you make there will appear in the posts below.</div>

]]></content:encoded>
			<category domain="http://www.sim-outhouse.com/sohforums/forumdisplay.php?10-CFS2-General-Discussion">CFS2 General Discussion</category>
			<dc:creator>dombral</dc:creator>
			<guid isPermaLink="true">http://www.sim-outhouse.com/sohforums/showthread.php?78354-Alain-Breton-s-Amiot-350s-zip</guid>
		</item>
		<item>
			<title>Your Opinion on my Bombay Baboon</title>
			<link>http://www.sim-outhouse.com/sohforums/showthread.php?78348-Your-Opinion-on-my-Bombay-Baboon&amp;goto=newpost</link>
			<pubDate>Tue, 14 May 2013 17:46:44 GMT</pubDate>
			<description><![CDATA[Hi to all, 
 
I have just made (in Photoshop) a cartoon figure that I name "The Bombay Baboon", which I intend to use in a fictional repaint of the Bristol Bombay, along with the 4 non-fictional ones I will upload, as a bonus extra repaint for those who will download it. 
I titled it THE BOMBAY BABOON in order to alliterate the B's (there are 3 b's in the title). 
 
I attach the image. It will appear on the port side nose of the Bombay on a background of dark earth. 
 
I would then like your opinion: 
 
Should I leave it square as this image is or should I make the black background round or oval?]]></description>
			<content:encoded><![CDATA[<div><font size="3">Hi to all,<br />
<br />
I have just made (in Photoshop) a cartoon figure that I name &quot;The Bombay Baboon&quot;, which I intend to use in a fictional repaint of the Br<font size="3">istol Bombay</font>, along with the 4 non-fictional ones I will upload, as a bonus extra repaint for those who will download it.<br />
I titled it THE BOMBAY BABOON in order to alliterate the B's (there are 3 b's in the title).<br />
<br />
I attach the image. It will appear on the port side nose of the Bombay on a background of dark earth.<br />
<br />
I would then like your opinion:<br />
<br />
Should I leave it square as this image is or should I make <font size="3">the black background round or</font> oval? <br />
I chose black so that it may contrast well with the dark earth background of the camouflage color.<br />
<br />
Or would you have another color to propose--except white, which will clash with the lettering?<br />
<br />
Your tastes matter and will be taken into consideration in the degree that is possible.<br />
<br />
I have been working on this repaint for so long that I now think I am suffering from <font size="3">acute Bombay-itis and need to get my head examined....</font><br />
<br />
Nick</font></div>


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			<category domain="http://www.sim-outhouse.com/sohforums/forumdisplay.php?10-CFS2-General-Discussion">CFS2 General Discussion</category>
			<dc:creator>jinx</dc:creator>
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			<title>G-38 Light Cruiser.zip</title>
			<link>http://www.sim-outhouse.com/sohforums/showthread.php?78338-G-38-Light-Cruiser-zip&amp;goto=newpost</link>
			<pubDate>Tue, 14 May 2013 11:46:12 GMT</pubDate>
			<description><![CDATA[Image: http://www.sim-outhouse.com/soh_ftp/uploads/imageuploads/667713684951066926.jpg  
A new entry has been added to Add-Ons Library, category CFS 2 Aircraft - Russian 
 
Description: Design in 1934 the G-38 / LK-2 "Legkiy Kreiser" (light cruiser) was to be a multi-role aircraft made of mostly wood and powered by Two Tumansky M-85 (Gnome-Rhöne-Mistral-Mashor K-14) with a top speed of 520 to 550 KPH. By the end of 1936 the G-38 hadn't been completed and Grokhovsky's Special Construction & Industrial Burea was closed. 
  
Fully animated parts, Breaking parts plus damage texture logics as well. Model is Multi LOD with working virtual cockpit. Skin template is included in the texture folder for your painting pleasure. You will need a program that can read .PSD to use them. 
  
Aircraft has Windows 7 safe panel. 
 
To check it out, rate it or add comments, visit G-38 Light Cruiser.zip (http://www.sim-outhouse.com/sohforums/local_links.php?linkid=16358&catid=51)]]></description>
			<content:encoded><![CDATA[<div><img src="http://www.sim-outhouse.com/soh_ftp/uploads/imageuploads/667713684951066926.jpg" border="0" alt="" /><br />
A new entry has been added to Add-Ons Library, category CFS 2 Aircraft - Russian<br />
<br />
Description: Design in 1934 the G-38 / LK-2 &quot;Legkiy Kreiser&quot; (light cruiser) was to be a multi-role aircraft made of mostly wood and powered by Two Tumansky M-85 (Gnome-Rhöne-Mistral-Mashor K-14) with a top speed of 520 to 550 KPH. By the end of 1936 the G-38 hadn't been completed and Grokhovsky's Special Construction &amp; Industrial Burea was closed.<br />
 <br />
Fully animated parts, Breaking parts plus damage texture logics as well. Model is Multi LOD with working virtual cockpit. Skin template is included in the texture folder for your painting pleasure. You will need a program that can read .PSD to use them.<br />
 <br />
Aircraft has Windows 7 safe panel.<br />
<br />
To check it out, rate it or add comments, visit <a href="http://www.sim-outhouse.com/sohforums/local_links.php?linkid=16358&amp;catid=51" target="_blank">G-38 Light Cruiser.zip</a><br />
The comments you make there will appear in the posts below.</div>

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			<category domain="http://www.sim-outhouse.com/sohforums/forumdisplay.php?10-CFS2-General-Discussion">CFS2 General Discussion</category>
			<dc:creator>Allen</dc:creator>
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			<title>Problem with uploading Bombay repaint</title>
			<link>http://www.sim-outhouse.com/sohforums/showthread.php?78322-Problem-with-uploading-Bombay-repaint&amp;goto=newpost</link>
			<pubDate>Mon, 13 May 2013 19:20:54 GMT</pubDate>
			<description>I have the Bombay repaint ready to upload, but I tried to get permission from its maker, William Dickens, to upload my repaint and the email address he gives in his most recent files does not work--my emails do not reach him at all. 
:isadizzy: 
 
What does one do in cases like this? 
 
What would SOH policy be here? 
 
Any ideas?</description>
			<content:encoded><![CDATA[<div>I have the Bombay repaint ready to upload, but I tried to get permission from its maker, William Dickens, to upload my repaint and the email address he gives in his most recent files does not work--my emails do not reach him at all.<br />
:isadizzy:<br />
<br />
What does one do in cases like this?<br />
<br />
What would SOH policy be here?<br />
<br />
Any ideas?</div>

]]></content:encoded>
			<category domain="http://www.sim-outhouse.com/sohforums/forumdisplay.php?10-CFS2-General-Discussion">CFS2 General Discussion</category>
			<dc:creator>jinx</dc:creator>
			<guid isPermaLink="true">http://www.sim-outhouse.com/sohforums/showthread.php?78322-Problem-with-uploading-Bombay-repaint</guid>
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			<title>For Dreifinger fans...</title>
			<link>http://www.sim-outhouse.com/sohforums/showthread.php?78314-For-Dreifinger-fans&amp;goto=newpost</link>
			<pubDate>Mon, 13 May 2013 11:58:47 GMT</pubDate>
			<description><![CDATA[Hey guys, 
 
I finally have the intelligence I needed to fix the Junkers Ju-88A-4 and A-11 series aircraft's fuel capacity. I have included files for the A-11, the desert model, since I think I will finish up Mezzagosto before going back to the Balkans project. This same fuel load can be used for the A-4 model using AirEd. 
 
The Ju-88 has a tendency to "eat" fuel, so I did some research with the help of my kamaraden at the Axis History Forum. 
 
http://forum.axishistory.com/viewtopic.php?f=49&t=197853&p=1792222#p1792222 
 
Not only did the Ju-88 have a 1,220 liter optional tank in the front bay, she also had a 680 liter optional tank in the rear bay. With this configuration of both fuselage tanks, the Ju-88 finally has the "legs" to fly a long-range reconnaissance over the Pedestal convoy from Sardinia.]]></description>
			<content:encoded><![CDATA[<div>Hey guys,<br />
<br />
I finally have the intelligence I needed to fix the Junkers Ju-88A-4 and A-11 series aircraft's fuel capacity. I have included files for the A-11, the desert model, since I think I will finish up Mezzagosto before going back to the Balkans project. This same fuel load can be used for the A-4 model using AirEd.<br />
<br />
The Ju-88 has a tendency to &quot;eat&quot; fuel, so I did some research with the help of my kamaraden at the Axis History Forum.<br />
<br />
<a href="http://forum.axishistory.com/viewtopic.php?f=49&amp;t=197853&amp;p=1792222#p1792222" target="_blank" rel="nofollow">http://forum.axishistory.com/viewtop...92222#p1792222</a><br />
<br />
Not only did the Ju-88 have a 1,220 liter optional tank in the front bay, she also had a 680 liter optional tank in the rear bay. With this configuration of both fuselage tanks, the Ju-88 finally has the &quot;legs&quot; to fly a long-range reconnaissance over the Pedestal convoy from Sardinia.<br />
<br />
I will try to do the .dp work to include the rear fuselage tank, but this is not my forte. Let me know if anyone can help.</div>


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			<category domain="http://www.sim-outhouse.com/sohforums/forumdisplay.php?10-CFS2-General-Discussion">CFS2 General Discussion</category>
			<dc:creator>Rami</dc:creator>
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