PDA

View Full Version : Help ! I need Gmax help !


Ti Loup
December 5th, 2005, 09:09
Hummm...yes, it seems that I need some advices...for Gmax CV5 Yorktown...
I started last week-end to enhance it...up to 90000 polys :costumes:
Of course, impossible to export to mdl, max polys count is around 65000, no ?
So i reduced the number of polys to 60000 : export is ok, but Mdlc conversion to CFS2 model is not : conversion failed.
Reducing again, using Optimize, to 50000 polys. Mdlc works, but in CFS2...see pictures...
Have you any ideas about this ? is it only caused by polys number, or something else ?
What is the max polys number for MakeMdl ? and for MDLC ?
Thanks a lot...:)

TL

Collin
December 5th, 2005, 13:30
Hi Ti, though I don't use gmax I can tell you that you will need to go on a poly jehad. Any poly that isn't seen must be deleted any part that can be more simplified rebuild it.

I had a similar problem with HMS Belfast when I first made it in fsds, 25000 polys, and cfs2 went to a crawl but failed to show the model. I went poly exterminating and reduced it to 14000, practically a total rebuild, and it was fine.

regards Collin

Ti Loup
December 6th, 2005, 03:33
Thanks Collin,
Please, could you tell me how much polys did you used to make your Valley Forge (it seems it is a detailled model on the forum pics). The CV5 carrier I am trying to build use a lot of polys because of the AA guns....It seems difficult to go below 20000 polys without a significant loose of details...

Collin
December 6th, 2005, 13:58
At the moment the Valley Forge is just over 8000 poly's. But there is some bits an bobs to go on it yet plus a new hull.

You have to remember who you are dealing with......FLIGHTSIMMERS.....:costumes:

A carrier to them is a target or somewhere to park and all they see of it is through the cockpit.

Forget things like railings, use 4 sided tubes with squashed X sides and the top and bottom polys deleted then textured so that look like canvas wind-dodgers.
Gun barrels-
20mm = 3 sided tube.
40mm-4inch = 4 sided tube
Aerials, rigging etc = 3 sided tubes.

Texture what you can from the bmp.

regards Collin

crashaz
December 6th, 2005, 16:43
TiLoup.... send me a PM with your email and I will send you the VN Yorktown so you can have a looksee with how we did it. :)

Ti Loup
December 7th, 2005, 03:57
It's time for polys hunting !
I am trying to detail (not too much) only what the player (pilot) see : deck, guns on deck, island...and to remove polys on the others parts : hull, guns on side of hull...and to remove all hidden polys.....
Thanks for your help ! :)

archisoft
December 8th, 2005, 22:19
It's time for polys hunting !
I am trying to detail (not too much) only what the player (pilot) see : deck, guns on deck, island...and to remove polys on the others parts : hull, guns on side of hull...and to remove all hidden polys.....
Thanks for your help ! :)


the MSFS(CFS2/FS2004) can only handle 65535 vertices compiled with (makeMDL sdk/ FSDS2).
when you finished your MDL, you could run MDLC/f to find the vertices in the MDL, if the vertices count exceed 65535 then (makeMDL/FSDS2) saves the vertices count in vertices-65536
so someone will see the incompletely scenery...

PS. always vertiecs in 3D system < vertices in compiled MDL file...