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shphawk
March 11th, 2016, 05:14
Hi everyone. I'm looking for information on creating or modifying effects files. I did a basic Google search as well as looking on FFDS with no luck. I'm trying to make a bioluminescent ship wake for a mission and I don't even know where to start. Thanks.

ShpHawK
Chuck

No Dice
March 11th, 2016, 14:08
May not be what you are looking for, But:

http://www.cfgse.calebflerk.com/index.htm

Dave

Allen
March 11th, 2016, 14:29
Why don't you ask for a book on Alchemy? I don't think any one know that much about FX. Maybe the fs2004 Effects sdk can help....

No Dice
March 11th, 2016, 15:01
35930 35931




Nice idea Allen,

Here is the FS2002 SDK along with SDL macros for FSDS

Dave

dvslats
March 11th, 2016, 15:43
The closes thing we have is the Fs 2002 fx Sdk.

Keep in mind that CFS2 is a bastard child developed between Fs 2000 and Fs 2002.
These sdk's will give you some insight but CFS2 does not have the fully developed fx graphics engine of Fs2002.

I'll attach it below.

Dave

Allen
March 11th, 2016, 18:23
3593935938

shphawk
March 11th, 2016, 18:25
May not be what you are looking for, But:

http://www.cfgse.calebflerk.com/index.htm

Dave

Nope, but thanks. I had no idea that site was still up, and it may come in handy for another project in the near future.

ShpHawK

shphawk
March 11th, 2016, 18:26
Why don't you ask for a book on Alchemy? I don't think any one know that much about FX. Maybe the fs2004 Effects sdk can help....

My next thread is going to be about turning lead into gold. Lol. Thanks again Allen.

ShpHawK

shphawk
March 11th, 2016, 18:27
35930 35931




Nice idea Allen,

Here is the FS2002 SDK along with SDL macros for FSDS

Dave


Thanks man. That is what I was looking for.

ShpHawK

shphawk
March 11th, 2016, 18:29
The closes thing we have is the Fs 2002 fx Sdk.

Keep in mind that CFS2 is a bastard child developed between Fs 2000 and Fs 2002.
These sdk's will give you some insight but CFS2 does not have the fully developed fx graphics engine of Fs2002.

I'll attach it below.

Dave

Thanks Dave. As always, you are very much appreciated.

ShpHawK

shphawk
March 11th, 2016, 18:32
http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=35939&stc=1http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=35938&stc=1

Those are awesome. Where did you get those? It's very close to what I want to do. The length is great. Can you point me to that effect, or send it to me please. Comparing that file to the one I was trying to mod just might answer some questions for me. Thanks Allen.

Allen
March 11th, 2016, 18:42
I modded the fx_wake_ss. In the [Particle.0] I changed Shade=1 to Shade=0. Shade=1 tells the game to darken the effect at night. We don't want this so that is why I set it to 0. At [ParticleAttributes.0] I changed Color End=255, 255, 255, 0 to Color End=164, 255, 255, 0

This gives the wake a blue color but don't make it too blue other wise you will see a blue wake in middle of the day.

At [ParticleAttributes.1] I changed Color End=255, 255, 255, 0 to Color End=164, 255, 255, 0.

I'm going to guess that the other wake effects MS made are the same but for they are larger so you should be able to do the same to them.

35940

shphawk
March 11th, 2016, 22:10
I modded the fx_wake_ss. In the [Particle.0] I changed Shade=1 to Shade=0. Shade=1 tells the game to darken the effect at night. We don't want this so that is why I set it to 0. At [ParticleAttributes.0] I changed Color End=255, 255, 255, 0 to Color End=164, 255, 255, 0

This gives the wake a blue color but don't make it too blue other wise you will see a blue wake in middle of the day.

At [ParticleAttributes.1] I changed Color End=255, 255, 255, 0 to Color End=164, 255, 255, 0.

I'm going to guess that the other wake effects MS made are the same but for they are larger so you should be able to do the same to them.

35940


Thank you very much Allen. That is very close to what I want to accomplish. Now I'm not fumbling in the dark.

Blood_Hawk23
March 17th, 2016, 18:51
Thank you very much Allen. That is very close to what I want to accomplish. Now I'm not fumbling in the dark.

here is something to look at.

http://www.michael-reimer.com/CFS2/CFS2_Downloads_Effects.html