PDA

View Full Version : Static jet on flight line...how to get rid of?



Navy Chief
March 7th, 2016, 07:41
I am in the process of reinstalling NAS Whidbey Island scenery. On the flight line, I see a static aircraft, a Russian jet, but not sure why it is there. I think it has something to do with a third party scenery addon program, but not sure. Just want to delete it. Any ideas how to track down? Thanks. NC

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=35768&stc=1

roger-wilco-66
March 7th, 2016, 07:56
I'd track down where that comes from by disabling suspect sceneries until the jet vanishes. Then I'd try to locate the object bgl, load it in SBuilderX (or ADE) and remove the jet, compile and save it and copy it into the scenery folder, then activate it again and check. Should be gone then.


Cheers,
Mark

DaveB
March 7th, 2016, 07:57
Hi NC:wavey:

It'd be quite simple for me to check as I don't have 'scenery cast shadows' selected so.. if a model in the flightline DID cast a shadow, it would point to it being AI (I have aircraft cast shadows selected). IF you have scenery cast shadows selected.. unselect it and make sure you have 'aircraft cast shadows' selected. If the model appears without a shadow.. it's part of the scenery. If it still casts a shadow.. it's AI so part of a traffic file.
Hope that makes sense;)
ATB
DaveB:)

ian elliot
March 7th, 2016, 08:00
Thats a useful tip Dave, never knew about that, there's always something new to learn :encouragement:

PS, are you sure its Russian, looks like a Tomcat to me----

odourboy
March 7th, 2016, 10:18
Have you got the AS F-14? It installs several Russian AI aircraft and a scenery as well.

DaveB
March 7th, 2016, 10:55
If it IS AI.. open Traffic Toolbox and it will tell you which traffic.bgl it comes from;) You can then open the bgl in AIFP and delete it or remove that leg as appropriate.

ATB
DaveB:)

Navy Chief
March 7th, 2016, 12:25
Am sure it is AI aircraft (now there are 2 of them!). I do not have Traffic Toolbox installed, and am hesitant to install it because it will assuredly mess up my .dll.xml file and my addon menu will be screwed up again. No, I do not own the AS Tomcat....

So not sure how to track down and delete this traffic.bgl file....

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=35777&stc=1

Butcherbird17
March 7th, 2016, 12:34
Chief, Do you have any MAIW traffic installed? It might be part of the Top Gun package. I will check mine and see if those paints are part of it and report back.

Joe

edit..

I don't even have the package installed. I would check your traffic files in the scenery/world/scenery folder and look for anything with Miramar NAS in the name. I'm thinking that's where they came from. They are AI as they are casting shadows, and look like they are a MAIW a/c.

DaveB
March 7th, 2016, 12:45
NC..

If you have the SDK installed, your dll.xml will already have entries for the various SDK components added.. minus the path to the SDK. From memory, all you have to do is add the path to the entry and save. By default.. it leaves the paths clear so (for example) the entry for Traffic Toolbox will look something like this:
Launch.Addon
Name>Traffic Toolbox/Name
Disabled False/Disabled
ManualLoad False/ManualLoad
Path>..\Microsoft Flight Simulator X SDK\SDK\Environment Kit\Traffic Toolbox SDK\traffictoolbox.dll/Path
/Launch.Addon

I don't know how to add code to a post so your entry will have a few more < and> than this. All you should have to do is change the Path> line. I have the SDK installed on E:\ (my flightsim drive) so my path looks like this: Path>E:\SDK\SDK\Environment Kit\Traffic Toolbox SDK\traffictoolbox.dll (hoping that this will show as I've added all the code.. some didn't but you should be able to get the idea). If in doubt.. make a backup of your dll.xml in case it all goes wrong so you can put the original back;)
ATB
DaveB:)

Lane Street
March 7th, 2016, 13:05
I don't know how to add code to a post...

Pretty easy, surround it with code tags...


insert text here

...only spell code correctly, I had to misspell it to get it to show up.

cheers,
Lane

Navy Chief
March 7th, 2016, 13:28
NC..

If you have the SDK installed, your dll.xml will already have entries for the various SDK components added.. minus the path to the SDK. From memory, all you have to do is add the path to the entry and save. By default.. it leaves the paths clear so (for example) the entry for Traffic Toolbox will look something like this:
Launch.Addon
Name>Traffic Toolbox/Name
Disabled False/Disabled
ManualLoad False/ManualLoad
Path>..\Microsoft Flight Simulator X SDK\SDK\Environment Kit\Traffic Toolbox SDK\traffictoolbox.dll/Path
/Launch.Addon

I don't know how to add code to a post so your entry will have a few more < and> than this. All you should have to do is change the Path> line. I have the SDK installed on E:\ (my flightsim drive) so my path looks like this: Path>E:\SDK\SDK\Environment Kit\Traffic Toolbox SDK\traffictoolbox.dll (hoping that this will show as I've added all the code.. some didn't but you should be able to get the idea). If in doubt.. make a backup of your dll.xml in case it all goes wrong so you can put the original back;)
ATB
DaveB:)


Well, I checked my .dll file. TT is listed, but does not show up on Addon list. This sort of thing has plagued me for years. It doesn't take much to keep addons from being listed. Don't know if I will ever understand how to fix this sort of problem! Scenery addons, aircraft, etc.... I get. I understand how to make aircraft.cfg changes. But when it comes to modifying .dll .xml files, I have problems! NC

Navy Chief
March 7th, 2016, 13:30
Chief, Do you have any MAIW traffic installed? It might be part of the Top Gun package. I will check mine and see if those paints are part of it and report back.

Joe

edit..

I don't even have the package installed. I would check your traffic files in the scenery/world/scenery folder and look for anything with Miramar NAS in the name. I'm thinking that's where they came from. They are AI as they are casting shadows, and look like they are a MAIW a/c.

I don't think I have MAIW files installed. I was never able to figure out how to convert their packages to work with FSX. I know, I know, there is/are tutorials, but I never could get things to work! NC

DaveB
March 7th, 2016, 13:52
Well, I checked my .dll file. TT is listed, but does not show up on Addon list. This sort of thing has plagued me for years. It doesn't take much to keep addons from being listed. Don't know if I will ever understand how to fix this sort of problem! Scenery addons, aircraft, etc.... I get. I understand how to make aircraft.cfg changes. But when it comes to modifying .dll .xml files, I have problems! NC

Hello matey..
Yep.. the entry will be there but it won't have the path.. you have to add that yourself. Once done, TT will show (not in Addons by the way.. in it's own tab 'TOOLS');)
ATB
DaveB:)

Navy Chief
March 7th, 2016, 13:55
Hello matey..
Yep.. the entry will be there but it won't have the path.. you have to add that yourself. Once done, TT will show (not in Addons by the way.. in it's own tab 'TOOLS');)
ATB
DaveB:)


Hmm, I must have the path wrong. Obviously something is incorrect. I don't have a Tools listed on menu bar at all.

I do have Team SDB's NAS Miramar, but not MAIWs package (leastwise I don't think I do!).

Butcherbird17
March 7th, 2016, 14:24
Hmm, I must have the path wrong. Obviously something is incorrect. I don't have a Tools listed on menu bar at all.

I do have Team SDB's NAS Miramar, but not MAIWs package (leastwise I don't think I do!).

Where did you get the Team SDB package? I just checked all the payware sites and none have it.
Are you sure it's not the Mile High Sims package? If it's the MHS scenery check and see if that has AI.

Joe

mikewmac
March 7th, 2016, 14:31
Hmm, I must have the path wrong. Obviously something is incorrect. I don't have a Tools listed on menu bar at all.

I do have Team SDB's NAS Miramar, but not MAIWs package (leastwise I don't think I do!).
Nick Black and I created the MAIW TopGun package and none of our Tomcats had simulated Russian paint schemes, so if those are AI Tomcats they are from some other package.

Hope this helps.

Navy Chief
March 7th, 2016, 14:36
Nick Black and I created the MAIW TopGun package and none of our Tomcats had simulated Russian paint schemes, so if those are AI Tomcats they are from some other package.

Hope this helps.


This is getting interesting! Sort of a mystery. Am sure there's a SOH member with the answer, and another reason why it's such a great group to belong to! NC:encouragement:

Navy Chief
March 7th, 2016, 14:37
Where did you get the Team SDB package? I just checked all the payware sites and none have it.
Are you sure it's not the Mile High Sims package? If it's the MHS scenery check and see if that has AI.

Joe

Oops, I stand corrected! Mile High Sims...NOT Team SDB! Chalk another oops to old age! NC:biggrin-new:

Lane Street
March 7th, 2016, 15:16
Make sure you do not have Disabled <manualload>set to True</manualload><disabled></disabled>

cheers,
Lane

ReggieC
March 7th, 2016, 16:24
Those aircraft are located here about half way down the page:

http://marksfsrepaints.jimdo.com/ai-paints-usn-usmc/

But I don't know how they got in your sim. Maybe this will help you figure it out.

Cheers,
Reggie
270 at 25 DME from KNPA

Victory103
March 7th, 2016, 17:59
Bingo, as I have them in my sim, but I also purposely installed my Fallon traffic with MAIW extras. You can just move the NBAI Tomcat models out of your Simobjects folder. I also recommend AIFP3 if you are doing anything with AI, helps keep track of all the traffic.bgls and those converted for use in FSX.

Navy Chief
March 7th, 2016, 17:59
Those aircraft are located here about half way down the page:

http://marksfsrepaints.jimdo.com/ai-paints-usn-usmc/

But I don't know how they got in your sim. Maybe this will help you figure it out.

Cheers,
Reggie
270 at 25 DME from KNPA

Have no clue either, and how to delete them for that matter!

mikewmac
March 8th, 2016, 06:51
Have no clue either, and how to delete them for that matter!
Chief,

In order to have those NBAI F-14's with the Russian textures parked at your NAS Whidbey Island two things had to have happened. First an aircraft folder, probably including NBAI F-14 in its name, and including those Russian textures had to have been added to your Microsoft Flight Simulator X\Simobjects\Airplanes folder and second an FSX AI Traffic File, named something like this, Traffic_XXXX_FSX.bgl, had to have been added to an active FSX scenery folder. The default location for such Traffic files is in the Microsoft Flight Simulator X\Scenery\World\Scenery folder and would be the first place to look. Unfortunately there are probably many other active scenery folders in your Addon Scenery folder that it could be located in.

BTW...It is very possible that an automatic scenery installer that you used added this particular FSX Traffic file and the NBAI F-14 aircraft folder without you realizing it.

The easiest way to find what FSX Traffic files you have installed is to open the Windows Start menu and do a search for Traffic FSX and you should get a list of all the FSX Traffic files you have installed. You can also do a search for NBAI F-14 and that should give you a list of all the NBAI F-14 aircraft folders that you have installed.

Once you find this FSX Traffic file and the NBAI F-14 aircraft folder, either delete them as Victory103 suggested or move them to appropriately named backup folders in case you might want to use them again later. Either way the NBAI F-14's parked at your NAS Whidbey Island will disappear, but all the other AI traffic included in that particular FSX Traffic file will also disappear. ​If that is the case and you still want that other AI traffic flying, just move that FSX Traffic file back where you found it, but leave the NBAI F-14 aircraft folder in its backup folder unless you also want its AI flights to be active again.

I hope this helps.

rdaniell
March 8th, 2016, 07:52
Mike,

What if Navy Chief just XXs out the one entry for that particular paint scheme in the NBAI aircraft config file found in the aircraft folder. That would leave all the other AI F-14s and traffic files intact.

Of course he would need to make sure that any entries below that paint scheme were changed so as to be sequential with those above it. I.e. maintain a 0, 1, 2, etc.
order.

Just a thought.

RD

Navy Chief
March 8th, 2016, 07:56
Thanks all! Time to do some investgatin'......:encouragement: NC

mikewmac
March 8th, 2016, 09:19
Mike,

What if Navy Chief just XXs out the one entry for that particular paint scheme in the NBAI aircraft config file found in the aircraft folder. That would leave all the other AI F-14s and traffic files intact.

Of course he would need to make sure that any entries below that paint scheme were changed so as to be sequential with those above it. I.e. maintain a 0, 1, 2, etc.
order.

Just a thought.

RD
Yes, if Chief deletes the [fltsim.x] section in the NBAI F-14 aircraft.cfg file that links to the Russian texture folder and renumbers the following [fltsim.x] sections appropriately, the NBAI F-14 with the Russian texture will no longer appear in his FSX, but the other NBAI F-14's and any other AI aircraft included in that FSX Traffic file should still appear in his FSX as long as they remain installed.

pr945b
March 8th, 2016, 09:58
Maybe you installed an AI agressor package/scenery? These Tomcats are coming from it.

Navy Chief
March 8th, 2016, 11:03
Well, I checked my Simobjects directory, and indeed the F-14 Agressor AI is there, but it's been so long since I installed, I have no idea where I got the package, etc...

So I simply renamed the F-14 directory as a backup, and Tomcats no longer there. :encouragement: NC
http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=35814&stc=1

DaveB
March 8th, 2016, 11:14
I'm surprised that worked NC as the flight plan reads the title= line of the aircraft.cfg. You can generally call the folder whatever you want unless it's being referenced by another model. Regardless.. it's worked for you and that's the important thing:encouragement:

ATB
DaveB:)

PHo17
March 9th, 2016, 00:22
Yes, if Chief deletes the [fltsim.x] section in the NBAI F-14 aircraft.cfg file that links to the Russian texture folder and renumbers the following [fltsim.x] sections appropriately, the NBAI F-14 with the Russian texture will no longer appear in his FSX, but the other NBAI F-14's and any other AI aircraft included in that FSX Traffic file should still appear in his FSX as long as they remain installed.

Easier way to do that is just to rename the title of that AI plane with Russian textures. Then one don't have to change all the n+1 after it remaining [fltsim.xx] numbers. That might take some time (I have some AI planes with nearly 100 liveries :biggrin-new:). If there are two planes (any planes - flyable or AI) with the same title, FSX returns an error. If there is a title of AI plane that isn't in any traffic file, FSX wont bother to do anything but don't show that AI-plane.

Cheaf, because you now know the folder (directory) of F-14A it wouldn't be a big thing to do the change (I wrote above) in it's aircraft.cfg file. So just the "Russian plane" would disappear.

To speak of AI (these hints are not necessary in this case) if one has much AI traffic it's useful to make a separete folder under Simobjects folder for AI traffic. I have one for MAIW and another for other AI. These folders must to be declared in FSX.cfg file in order to AI traffic work. Under is part of my FSX.cfg:

[Main]
User Objects=Airplane, Helicopter
SimObjectPaths.0=SimObjects\Airplanes
SimObjectPaths.1=SimObjects\Rotorcraft
SimObjectPaths.2=SimObjects\GroundVehicles
SimObjectPaths.3=SimObjects\Boats
SimObjectPaths.4=SimObjects\Animals
SimObjectPaths.5=SimObjects\Misc
SimObjectPaths.6=SimObjects\AI-planes
SimObjectPaths.7=SimObjects\MAIW
...

Make also a space between different partitions (like [Main]) of the FSX.cfg file. It helps reading the file. Wonder why MS didn't do that in the first place as default.


Pekka

mikewmac
March 9th, 2016, 05:31
I'm surprised that worked NC as the flight plan reads the title= line of the aircraft.cfg. You can generally call the folder whatever you want unless it's being referenced by another model. Regardless.. it's worked for you and that's the important thing:encouragement:

ATB
DaveB:)
I'm also surprised that worked unless Chief actually created a backup folder named "NBAI F-14A NAS Fallon backup" and placed his NBAI F-14A NAS Fallon folder in it.

Navy Chief
March 9th, 2016, 06:25
When I posts that the problem was solved, I think perhaps (because they are AI aircraft) the AI flight plan just did not place them on the flightline at that moment. So.....I renamed the cfg file for the AI F-14s at Fallon. That should work, shouldn't it? NC

mikewmac
March 9th, 2016, 09:11
When I posts that the problem was solved, I think perhaps (because they are AI aircraft) the AI flight plan just did not place them on the flightline at that moment. So.....I renamed the cfg file for the AI F-14s at Fallon. That should work, shouldn't it? NC
Chief,

Yes, that should work, but you will lose all the NBAI F-14A flights to and from NAS Fallon to other destinations, not just the ones to NAS Whidbey Island. However, if you don't mind losing all the NBAI F-14A flights to and from NAS Fallon that should work fine.