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View Full Version : SSW PA-200 "Tornado" is ready for the sky.



PLUTO16
December 28th, 2015, 14:47
Hi all,
As I posted today,the test were near the end....and now they are over!

After almost 2 years of hard work, FSX "basic" PA200 (first of four steps) is out.

I repost what written today:

Here you can find all the info (need to be freely registered):

http://www.simskunkworks.com/store/index.php/ssw-pa-200-tornado (http://www.simskunkworks.com/store/index.php/ssw-pa-200-tornado)

Below a list of most important features, some are considered unique of SSW Tornado:


Moving Map Display using real aeronuatical charts with super imposed airspaces, airports and navaids aeronautical layers;

Terrain following radar linked to flight director and autopilot, TFR is based on real SRTM elevation data;

Ground Mapping Radar with dynamically computed radar shadows;

NAV auto steering mode;

Dynamic Drag Index concept, external stores load/drop affect not only the weight but also the aerodinamic drag;

Wing sweep between 25 and 67 affect the aerodinamic behaviour changing the position of center of lift and inertia moments as well;

Spin Prevention system;

TacPack and vACMI compatibility;

Pilot and system operator cockpits full operative in online cockpit sharing mode (Advanced version only);

Optimized model for multiplayer to assure high FPS in online sessions, those model are named "UBUNTU";

Tornado embedded tablet connected to a web site constantly updated, tablet will show normal and special procedures, new update and news of interest for users.


Talking about basic and advanced:


SSW Tornado will be released in two different versions for both FSX/SE/P3D 2.x, below is a a comparative table of the different features:



<tbody>

TORNADO IDS, ECR GR-1
TERRAIN
FOLLOWING
RADAR
GROUND MAPPING
RADAR
MOVING MAP
NAV AUTO STEER MODE
AFDS FULL IMPLEM
TACPACK COMPATIBLE
vACMI COMPATIBLE
SYSTEM OPERATOR COCKPIT
SHARED COCKPIT
MULTIPLAYER OPTIMIZED


BASIC VERSION
YES
YES
YES
YES
YES
YES
YES (2)
YES
NO (1)
NO (1)
NO


ADVANCED VERSION
YES
YES
YES
YES
YES
YES
YES (2)
YES (3)
YES
YES
YES


(1) Most of the features reserved to back seat man will be implemented using 2D pop up windows
(2) Not all weapons typical of Tornado could be implemented with TacPack, actually below wepon work with TacPack and SSW Tornado:
- AIM9-L
- MK82, MK 82SE, MK83
(3) Advanced version will implement also Kormoran, HARM and special weapon B61 (vACMI only)


</tbody>


About release dates:




BASIC VERSION FOR FSX ACC ACK/SE (released today);
BASIC VERSION FOR P3D 2.5: will be released in late January 2016;
ADVANCED VERSION FOR FSX/SE: wil be released late February 2016;
ADVANCED VERSION FOR P3D 2.5: will be released late February 2016;



About licensing:

An unique purchase key for all the platforms,so if you purchase for FSX,your key is ok also for P3D (on request).

BASIC/ADVANCED: If you purchase the basic version,and after you want to upgrade to advanced,you will pay only the difference between the licenses.

http://i239.photobucket.com/albums/ff98/bluesky7777/sc_zpsel00shm3.jpg

http://i239.photobucket.com/albums/ff98/bluesky7777/1azz_zpsngnfyk5k.jpg

http://i239.photobucket.com/albums/ff98/bluesky7777/3azz_zpsrfpceoh2.jpg

http://i239.photobucket.com/albums/ff98/bluesky7777/4azz_zpsbzpleyng.jpg

Bye,
Alessandro / SSW team

YoYo
December 29th, 2015, 00:17
TY for this great news! Crg! If someone doesn't see this page - the price is 40 Eu.

Some notice (according SSW service pack will be in January):

FIRST VERSION INCOMPLETNESSThe serious health problem that has plagued our boss has delayed much the development process not allowing us to complete the 100% of systems, very complex, of this model. Therefore, even if it came out before end of the year, which is likey, the model will have some incompleteness of which we apologize since now, we will solve in the first service pack before mid/end of January 2016.
Incompleteness concern:
- Air refueling
- IFF panel, BRSC, CCSand others minor that do not prevent use of the model to 100%.On the last checks before release we discovered a subtle bug in the radar dll that can be a serious flaw, the bug could not corrected in short time so we decided to cut out the RWE feature, we will correct it as soon as possible. We wish you all an Happy New Year !/SSW Developing team

but we can live with this.

:applause:

I read about Red Panda - it looks very interesting for performance and we all know "moving map" its a Achilles' heel of modern jets in FSX/P3D and FPS killer.

mvg3d
December 29th, 2015, 00:48
:encouragement::encouragement::encouragement::enco uragement:

daisan
December 29th, 2015, 01:38
Excellent news!!!!!!!!!!!

YoYo
December 29th, 2015, 01:45
Sticky? :very_drunk:

Is it possible to add in the future soon (SSW TORNADO MAP files):

Lybia,
Irak,
Syria?

cortomalteseit
December 29th, 2015, 06:07
Great news, I was waiting this moment for so long time!!!
:wavey::applause:

Anneke
December 29th, 2015, 08:54
Congrat's on the release! It looks the part!!

Dondy
December 29th, 2015, 08:58
Finally! :redfire:
Now I have to be patient to wait till the P3D Version is released :santahat:

cortomalteseit
December 30th, 2015, 23:38
Finally! :redfire:
Now I have to be patient to wait till the P3D Version is released :santahat:

me too!!!
In the meantime is there any YouTube video showing the final release version?

Dino Cattaneo
December 31st, 2015, 00:10
Waiting for the P3D version... but this surely looks like a masterpiece!

YoYo
December 31st, 2015, 00:33
Come on! No any user's screenshot? :biggrin-new:

DaveB
December 31st, 2015, 01:26
Hmm.. I was looking forward to this but 4 separate downloads and 4gig of HD space for one UK paint has thrown water on my fire so to speak. Keen to see what users with 'i5 range' pc's have to say though:biggrin-new:

ATB
DaveB:)

YoYo
December 31st, 2015, 06:18
FYI: Patch 1.0.1 is out. Please download it from the Tornado's download page.

Gunman5
December 31st, 2015, 06:20
Hello,

anyone aware of how the get registred on the SSW forum ?

Best ,

Gunman

YoYo
December 31st, 2015, 06:27
Hello,

anyone aware of how the get registred on the SSW forum ?

Best ,

Gunman

As I remember You will recive data for his forum after the purchase something from SSW.

Gunman5
December 31st, 2015, 06:43
As I remember You will recive data for his forum after the purchase something from SSW.

Nothing recieved yet. Also no answere to my email.

DaveB
December 31st, 2015, 07:26
As I remember You will recive data for his forum after the purchase something from SSW.
You have to register before you can buy anything. Once you receive email confirmation of your registration, then you can go ahead and buy..not before. You may have a wait on your hands.
Atb
DaveB:)

Anneke
December 31st, 2015, 09:58
Almost 50 Euro's including VAT. That's not funny anymore....:pop4:

DaveB
December 31st, 2015, 10:15
Thanks for the VAT reminder Anneke.. I'd forgotten about that!

ATB
DaveB:)

DagR
December 31st, 2015, 14:52
Be patient, the aircraft is truly great :-D


Best regards Dag

YoYo
January 1st, 2016, 09:43
No any user screenshot? :untroubled:

http://images75.fotosik.pl/198/c2eb4bd8b124c5fe.jpg

http://images75.fotosik.pl/198/5a48f662e552a34d.jpg

http://images76.fotosik.pl/198/981f32ab38f75d95.jpg

Installed.

FYI. I have very slow rate from Dropbox via browser but here is some of large files.
Problem was solved when I installed Dropbox software (application).

DaveB
January 1st, 2016, 10:03
Didn't see that paint shown on the SSW site

ATB
DaveB:)

PLUTO16
January 1st, 2016, 10:16
Didn't see that paint shown on the SSW site

ATB
DaveB:)

Not all the paints are shown on screenshots,many are a little surprise.
Maybe for this you missed that there are 3 GR1/RAF layouts in the basepack (and not 1,as you wrote on previuos messages).
By the way,with P3D 2.5 release,next to come,there will be 10 (FREE,as our usual) high quality repaints for RAF/Luftwaffe,and also FSX installer will be updated with new skins.
Ciao,
Alessandro

(edit) FYI:

http://i239.photobucket.com/albums/ff98/bluesky7777/skins_zpsqhf1askm.jpg
/SSW

YoYo
January 1st, 2016, 10:16
Didn't see that paint shown on the SSW site

ATB
DaveB:)

It is in package SSW_TORNADO_COMMON_TEXTURE_FSX_1.0.0 .

Italian:

http://images76.fotosik.pl/198/cc83397d13e7e41c.jpg

http://images76.fotosik.pl/198/1f4cc51f06e06f5b.jpg

DaveB
January 1st, 2016, 10:52
Not all the paints are shown on screenshots,many are a little surprise.
Maybe for this you missed that there are 3 GR1/RAF layouts in the basepack (and not 1,as you wrote on previuos messages).
By the way,with P3D 2.5 release,next to come,there will be 10 (FREE,as our usual) high quality repaints for RAF/Luftwaffe,and also FSX installer will be updated with new skins.
Ciao,
Alessandro

(edit) FYI:

http://i239.photobucket.com/albums/ff98/bluesky7777/skins_zpsqhf1askm.jpg
/SSW

Thanks Alex. I think it would help prospective buyers decide if they were going to buy something if they knew what they were getting. 50euos +vat is a lot of money to spend on the assumption you're going to get a nice surprise;)
Atb
DaveB:)

PLUTO16
January 1st, 2016, 11:01
Thanks Alex. I think it would help prospective buyers decide if they were going to buy something if they knew what they were getting. 50euos +vat is a lot of money to spend on the assumption you're going to get a nice surprise;)
Atb
DaveB:)

Btw,price is 40€+VAT (where applicable),not 50.

Ciao,
/Ale

DaveB
January 1st, 2016, 11:33
My apologies.. 48Eur INC vat.

You get an idea of how confusing your site can be:dizzy:

So.. we know what the price is and we know you get 3 x RAF paints out of the 15 shown:)
ATB
DaveB:)

PLUTO16
January 1st, 2016, 11:43
About liveries,I have 5 slots free for RAF GR1. For info,RAF plans are these: first 5 (+5 luftwaffe early/modern) then (later) a "Granby pack" with some gulf liveries and nose arts (10,I suppose).
Are there any request for the next 5 RAF? I wanted to paint 2/3 in grey-green and 2 monogrey.
Also a repaint kit will be available,more or less mid January.
About Site,yes,it should be a little tricky,but we use Joomla template,that is a must in e-commerce layout (also think about safety for us,this layout blocks thousands of intrusions per day).
Ciao
Ale

PLUTO16
January 1st, 2016, 12:24
Hope it's helpful,here listed the liveries included in the base pack. I also played a bit with the configurator to show some possible layouts,keeping in mind that some loads are specific by nation (cerberus pod,sky shadow,harm,ecc)
Ciao,
/Ale

http://i239.photobucket.com/albums/ff98/bluesky7777/figu_zpsvwrrplbo.jpg

YoYo
January 1st, 2016, 13:57
http://images76.fotosik.pl/199/d66e8e9e1256c4cc.jpg

http://images78.fotosik.pl/198/bed6a85d2b480b1c.jpg

http://images77.fotosik.pl/198/d51271b881dca250.jpg

http://images75.fotosik.pl/198/668d41e22e406b44.jpg

Quick flight, I really like this RedPanda idea to show maps (pic from VC).

YoYo
January 1st, 2016, 14:34
btw. remenber to add exeptions in Your antivirus (for fsx.exe, RedPanda.exe and WebSimConnect.exe, I had problem in Avast, manual how to do: http://www.getavast.net/support/managing-exceptions ).

Anneke
January 2nd, 2016, 00:17
YoYo, gorgeous pics! You seem to have a potent PC. How does it on the frames. Especially compared to the JF Tonka?

YoYo
January 2nd, 2016, 01:08
How does it on the frames. Especially compared to the JF Tonka?

I wasnt very happy with performance of JF (had 25-30 fps with SP2 and strange stutter), so uninstalled this model. I havent it now.
Here I think is better but let's be honest, it isnt default Cessna or F-18. The best performance (near stable 60fps, blocked at 60fps) I have in A2A and Milviz models.
Here is something between 40-60 with all system on and on the ground so the result is quite well.
In flight more stable near 44-50 but not a max but see this: http://s25.postimg.org/vehkhvegd/Screenshot23401.jpg

http://s25.postimg.org/t9x7gsctn/Screenshot23401.jpg (http://postimg.org/image/t9x7gsctn/)

I run in resolution near 4K (3620x2036).
For sure the model needs promised Service Pack and I see that it isn't finished yet in 100% (and perhaps will be optimalized also).
I dont know only why I always when I fire up FSX I must accept WSC_Client.dll and panavia.dll (it is in module dll file and in fsx cfg, something wrong with this dlls, don't know but I hope it will be solved, a little annoying).
Very nice feature is this RedPanda and moving maps and TFR functions. Small impact for FPS, just again new icon on the task bar (I think the better solution it could be this RedPanda will be loaded only when I will take SSW Tornado from FSX menu).
Something strange with VC light too in the day and with the Sun. FM is demanding and it depends from speed and position of wings, could be a little stable in the flight but maybe it needs more practice. A very important thing is the correct order of installation files + the patch 1.0.1 at the end.
Beginnings are always hard ;) but I think it will be good job in the final way.

The first landing behind me.

http://images75.fotosik.pl/198/555f8dc3ae3a91a2.jpg

DaveB
January 2nd, 2016, 03:02
Hmm.. well, having struggled with the JF Tonka until I could struggle no more.. I don't read anything to say the PA-200 is going to be any better. Considering the much less 'high-tech' AV8 often displays like this for a second or so on my i5..
http://daveb.cbfsim.org/public/av82a.jpg
.. I think it would be folly to expect the Tonka to be any less hungry. (note the AV8 has even sucked the textures off the statics!). I have no probs with the F-104 but I think it's time to admit my rig just isn't up to this sort of thing.
ATB
DaveB:)

DaleRFU
January 2nd, 2016, 04:15
Any chance of a camo saudi texture please? The Saudis are a large user of the tornado

http://dstorm.eu/pictures/nose-arts/tornado/saudi/704_1.jpg

Stickshaker
January 2nd, 2016, 05:52
About liveries,I have 5 slots free for RAF GR1. For info,RAF plans are these: first 5 (+5 luftwaffe early/modern) then (later) a "Granby pack" with some gulf liveries and nose arts (10,I suppose).
Are there any request for the next 5 RAF? I wanted to paint 2/3 in grey-green and 2 monogrey.
Also a repaint kit will be available,more or less mid January.
About Site,yes,it should be a little tricky,but we use Joomla template,that is a must in e-commerce layout (also think about safety for us,this layout blocks thousands of intrusions per day).
Ciao
Ale

https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcQxEGreOqPezBA_8CMXu4K30p81xfQYL CXm-geJldmOLktYPONc
Source: Britmodeler.com

Hello Ale,

If you have slots free, would you consider a Luftwaffe livery like this one? Dark green and grey on top, light grey on bottom?
The cockpit looks gorgeous. It seems miles away form your earlier cockpits, which were good I think, but not of Tornado quality.
Is the automatic deployment of spoilers and thrust reverse simulated? And is there a 'quick start' option? I know your planes are for serious simmers, but sometimes I just like to make a quick circuit after work.

WhiskeyEcho
January 2nd, 2016, 06:47
Why is the canopy support rod always connected in the screen shots? Only required when no pressure in system, when being serviced.

PLUTO16
January 2nd, 2016, 07:32
Why is the canopy support rod always connected in the screen shots? Only required when no pressure in system, when being serviced.

You are right,in fact if you take a look,there are also covers and ladders,typical of a cold&dark situation. The other way was to have the canopy closed. The only moment after a long rest where the rod is out is after APU start,we are setting some corrections,probably it will disappear as long as you start APU. The other typical "sign" of a long rest are the main gear doors,they fall down,and raise up after APU start.

PLUTO16
January 2nd, 2016, 07:33
Any chance of a camo saudi texture please? The Saudis are a large user of the tornado

http://dstorm.eu/pictures/nose-arts/tornado/saudi/704_1.jpg

I think one should be on on the first "10 pack" with IDS/ECR GAF and GR1. i'll keep you informed.

PLUTO16
January 2nd, 2016, 07:44
https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcQxEGreOqPezBA_8CMXu4K30p81xfQYL CXm-geJldmOLktYPONc
Source: Britmodeler.com

Hello Ale,

If you have slots free, would you consider a Luftwaffe livery like this one? Dark green and grey on top, light grey on bottom?
The cockpit looks gorgeous. It seems miles away form your earlier cockpits, which were good I think, but not of Tornado quality.
Is the automatic deployment of spoilers and thrust reverse simulated? And is there a 'quick start' option? I know your planes are for serious simmers, but sometimes I just like to make a quick circuit after work.

Yes they are. As long as you touch down and apply reverse,also spoilers flips up.

After some years,we decided to introduce some news. We know that our models,due to their deep simulation,are sometimes a quite long to use.
So we decided to do some "quick start" shortcuts.
For example,automatic start of APU and engines in sequence,with Ctrl+E.
Automatic "ready to takeoff" config with Shift+Ctrl+R (HUD lites up,SPILS on,GEN on,Canopy down,wings 25,flaps T/O,all automated,you have only to wait the "ready to takeoff" message )
Taxi nozzles with Shift+Ctrl+N. (why? because if you are empty,taxi with nozzles closed gives you too much thrust,if you take a look at youtube,you can see that many times nozzles are fully opened during taxi)
In this way,in a couple of minutes or less,you are ready to takeoff.
But you can choose always between "normal" starting sequence or quick,choice is yours.

For the liveries,as long as i finish some adjustments for the 2.5 release,I'll give you an update,with yours and other requests with some screens.

Ciao
/Ale

YoYo
January 2nd, 2016, 08:18
But you can choose always between "normal" starting sequence or quick,choice is yours.
/Ale

For no "normal" I can take War Thunder ; ))) .
As real as it gets! :wavey:
I see that avionics of Tornado isn't very difficult and "tablet" helps a lot. Better and better. In the end - the famous reverse of Tonka!
I can't get rid of RAlt (radar alt) warning symbol (perhaps must read something more). Btw. I like this voice information about NWS ect.

http://images75.fotosik.pl/200/c43bcc509629009a.jpg

http://images75.fotosik.pl/200/f8c40174a7e0f1b0.jpg

http://images75.fotosik.pl/200/5245e1740d9828ef.jpg

tjsdn1375
January 2nd, 2016, 08:23
SSW PA-200 "Tornado" Released???

Stickshaker
January 2nd, 2016, 09:14
That sounds excellent, Ale! Thanks for the quick answer. Once the P3Dv3 compatible version is out it will be a definite buy for me.

YoYo
January 2nd, 2016, 13:57
If You did't see the VC with night lights (at the day is a bug with VC lights) its here:

http://images78.fotosik.pl/201/991e7094eb09ad13.jpg

http://images78.fotosik.pl/201/7fe498a06f4158c5.jpg

http://images78.fotosik.pl/201/2528afe61b53bc43.jpg

BAD BOYS!!! ;D :

http://images76.fotosik.pl/201/a331dba0175ab2bb.jpg

YoYo
January 2nd, 2016, 15:04
http://images75.fotosik.pl/201/ee876ad16effd346.jpg

tjsdn1375
January 2nd, 2016, 17:23
SimWorks Studios Jetstream 41 Please make a new project for FSX:SP2/ACC,P3Dv2/P3Dv3/FSX:SE

because of PMDG JS4100 no virtual cabin.....

Jetstream 41 exterior, virtual cockpit and virual cabin for WIP!!!!!

33422


33423


SimWorks Studios JS4100 new proejct PLEASE!!!!!

tjsdn.

smoky942
January 2nd, 2016, 23:04
tjsdn...you're in the wrong shop. This thread is about the SIM SKUNK WORKS Tornado. SIMWORKS STUDIO is a different company.


/Russell.

PLUTO16
January 2nd, 2016, 23:12
Hi guys,
While working on p3d 2.5 version ,as I wrote some posts ago,it's time for the first "ten pack" free liveries set.
These are the first 2 work in progress,regarding Luftwaffe IDS and ECR.
Stay tuned!
Ciao,
/Ale


http://i239.photobucket.com/albums/ff98/bluesky7777/wip2_zpshe3do3p1.jpg

http://i239.photobucket.com/albums/ff98/bluesky7777/WIP1_zpscjse2sli.jpg

YoYo
January 3rd, 2016, 00:09
Alessandro,
please to add something from Gulf War also :wavey:, for example this "Foxy Killer" . Tornado GR.Mk 1 ZA465 / FK 'Foxy Killer' Tabuk Detachment, Gulf War 1991.

http://m0.i.pbase.com/o6/64/252464/1/119747430.JMfOaltE.Scan2copy.jpg

or Tornado GR.Mk 1 ZA447 / EA 'Mig Eater' Tabuk Detachment, Gulf War 1991.

http://ksaviation.co.uk/dev/wp-content/uploads/2012/01/Mig-eater-1.jpg

Two repaints with nice nose art.


More: http://www.markstyling.com/tornado_gulf.htm


btw.




Here you can find all the info (need to be freely registered):

http://www.simskunkworks.com/store/index.php/ssw-pa-200-tornado (http://www.simskunkworks.com/store/index.php/ssw-pa-200-tornado)




This site is down, so no customers here ; >.

PLUTO16
January 3rd, 2016, 00:55
Alessandro,
......

btw.

This site is down, so no customers here ; >.

Hi YOYO,site is ok,we changed a little the site layout. The link I posted and you wrote above is no longer valid.
Now all Tornado's related menus are on the left,in a taskbar. Login required.
Bye,
Ale

YoYo
January 3rd, 2016, 01:46
Hi YOYO,site is ok,we changed a little the site layout. The link I posted and you wrote above is no longer valid.
Now all Tornado's related menus are on the left,in a taskbar. Login required.
Bye,
Ale

Ok but this link is also on this new webpage with Product page:
http://www.simskunkworks.com/store/index.php/go-to-our-software-shop/fsx-acc-pack-models/ssw-pa200-tornado-for-fsx-acc-pack-detail .


Btw. the new version:
SSW_TORNADO_CORE_FILES_FSX_1.1.0.exe released.

http://i921.photobucket.com/albums/ad52/rafikst/Panavia%20Tornado/Panavia%20Tornado%20_13_zpsbpvyhb4m.jpg~original

http://images72.fotosik.pl/154/b3f1e4733b5b74c3.jpg

Montie
January 3rd, 2016, 04:13
How is the start up procedure in this one? Complicated?

YoYo
January 3rd, 2016, 04:20
How is the start up procedure in this one? Complicated?

Check here:
http://www.vaafse.org/simskunkworks/pa200tablet/index.php/9-check-list/3-start-up-procedure
(or for quick start here http://www.vaafse.org/simskunkworks/pa200tablet/index.php/9-check-list/10-start-up-procedure-2 ).

ZsoltB
January 3rd, 2016, 04:51
Ok but this link is also on this new webpage with Product page:
http://www.simskunkworks.com/store/index.php/go-to-our-software-shop/fsx-acc-pack-models/ssw-pa200-tornado-for-fsx-acc-pack-detail .


Btw. the new version:
SSW_TORNADO_CORE_FILES_FSX_1.1.0.exe released.

http://i921.photobucket.com/albums/ad52/rafikst/Panavia%20Tornado/Panavia%20Tornado%20_13_zpsbpvyhb4m.jpg~original

http://images72.fotosik.pl/154/b3f1e4733b5b74c3.jpg

:encouragement:

tjsdn1375
January 3rd, 2016, 05:25
Ok but this link is also on this new webpage with Product page:
http://www.simskunkworks.com/store/index.php/go-to-our-software-shop/fsx-acc-pack-models/ssw-pa200-tornado-for-fsx-acc-pack-detail .


Btw. the new version:
SSW_TORNADO_CORE_FILES_FSX_1.1.0.exe released.

http://i921.photobucket.com/albums/ad52/rafikst/Panavia%20Tornado/Panavia%20Tornado%20_13_zpsbpvyhb4m.jpg~original

http://images72.fotosik.pl/154/b3f1e4733b5b74c3.jpg


wow good job :encouragement:

Snakebite82
January 3rd, 2016, 06:00
Hi guys,
While working on p3d 2.5 version ,as I wrote some posts ago,it's time for the first "ten pack" free liveries set.
These are the first 2 work in progress,regarding Luftwaffe IDS and ECR.
Stay tuned!
Ciao,
/Ale


http://i239.photobucket.com/albums/ff98/bluesky7777/wip2_zpshe3do3p1.jpg

http://i239.photobucket.com/albums/ff98/bluesky7777/WIP1_zpscjse2sli.jpg

Hi Pluto i have a question. Are you completely done with the german ECR Model? Or is it a demonstration model? Because i'm missing some very GAF ECR specific systems. Systems like the ELS ( Emittor Locator System ),
the FLIR, the IR Line Scanner. And the black area on the wing root is bigger on the ECR model. I really don't want to seem pedantic but i just noticed theese things. I also noticed that under the rear ECM jammer is something small oblong that does not exist on a german Tornado IDS and / or ECR, RECCE. No offense but what i see on the picture above, is just a IDS variant in the livery from the Fighter Bomber Wing 32 Lechfeld without the BK-27 cannons. And at IDS Tornado in the picture below, it is the antenna on the top of the fuselage and the left antenna on top of the nose that does not belong there.

PLUTO16
January 3rd, 2016, 06:33
Hi Pluto i've a question. Are you completely done with the german ECR Model? Or is it a demonstration model? Because i'm missing some very GAF ECR specific systems. Systems like the ELS ( Emittor Locator System ),
the FLIR, the IR Line Scanner. And the black area on the wing root is bigger on the ECR model. I really don't want to seem pedantic but i just noticed theese things. I also noticed that under the rear ECM jammer is something small oblong that does not exist on a german Tornado IDS and / or ECR, RECCE. No offense but what i see on the picture above, is just a IDS variant in the livery from the Fighter Bomber Wing 32 Lechfeld without the BK-27 cannons.

Hi,
Yes you are right,until now we splitted the ECR version with minimal differences,also the italian ECR have the IR scanner on the right side of nose whell well,and other stuff.
ECR and GR1 are something like "bonus" aircrafts,we followed the rule that if you use an IDS or a GR1 you will have specific ordnance and configurations.
For this reason we added cerberus pod and skyshadow,like different antennas,and so on.
Is simply horrible,for example,to see a skyshadow under an italian IDS or a germany one.
If we have free slots to append the objects you say (the model is one and unique,and through a barcode we initialize it as IDS/GR/ECR) we surely do.
The problem of black area on the fixed wing root is a problem i made with texturing,in that picture there was still the IDS root ;)
Here is the correct version (in the base pack the ECR is displayed correctly)

http://i239.photobucket.com/albums/ff98/bluesky7777/ag51_zpsrrqnny35.jpg

Thanks for your attention.
/Ale

Snakebite82
January 3rd, 2016, 06:45
Hi,
Yes you are right,until now we splitted the ECR version with minimal differences,also the italian ECR have the IR scanner on the right side of nose whell well,and other stuff.
ECR and GR1 are something like "bonus" aircrafts,we followed the rule that if you use an IDS or a GR1 you will have specific ordnance and configurations.
For this reason we added cerberus pod and skyshadow,like different antennas,and so on.
Is simply horrible,for example,to see a skyshadow under an italian IDS or a germany one.
If we have free slots to append the objects you say (the model is one and unique,and through a barcode we initialize it as IDS/GR/ECR) we surely do.
The problem of black area on the fixed wing root is a problem i made with texturing,in that picture there was still the IDS root ;)
Here is the correct version (in the base pack the ECR is displayed correctly)

http://i239.photobucket.com/albums/ff98/bluesky7777/ag51_zpsrrqnny35.jpg

Thanks for your attention.
/Ale

No Problem. I just wanna help.

PLUTO16
January 3rd, 2016, 06:58
No Problem. I just wanna help.

Sure you did,thanks for your kindness.
/Ale

YoYo
January 3rd, 2016, 11:43
Tested Terrain Following Radar and automatic flight at 300 ft of Radar Altimeter with 400 kts on my clock and hands off!
What a great fun and it works here! :applause:

Never saw this function in FSX, I remeber one free package (as addon) for F-111 but never tested it.

http://images72.fotosik.pl/155/0fc9dd7ecc240926.jpg

http://images72.fotosik.pl/156/961cddc7b4c3603c.jpg

http://images71.fotosik.pl/155/a2c5335166ea9238.jpg

Crg for this idea of TFR (pictures edited).

Jason32
January 3rd, 2016, 14:07
What are the FPS like for this model? compared to the Just Flight Tornado?

Thanks

Anneke
January 3rd, 2016, 14:35
Read the posts above...

cortomalteseit
January 3rd, 2016, 23:02
Stunning shots, YoYo!!!
:encouragement::applause:

YoYo
January 4th, 2016, 00:49
What are the FPS like for this model? compared to the Just Flight Tornado?

Thanks

Finally I installed again JF model with SP3 for comparison at the weekend, turned off all gauges + I took this lower textures (the last test I did with SP2). It was on my PC only 5 minutes :\ (sorry JF!). In the same situation in model of SSW I have +20 fps more (in JF low flying +400 kts = 19-25 fps in SSW model 42-55fps) so for me the winner is the one. According me JF has a little better external model (more detailed) but the performance isn't acceptable for me. Ciao!

:wavey:


Stunning shots, YoYo!!!
:encouragement::applause:

Thx!

StormILM
January 4th, 2016, 13:54
Picked mine up today and between this one (and the other offering's demo version), my preference is on this one hands down. I can easily see the room for improvement (which I know is planned in full) but overall, the performance, flight handling, visual graphics/animations, and sounds are excellent

cortomalteseit
January 5th, 2016, 03:36
Happy Birthday, Pluto16!
Enjoy your day and keep us informed about the release of the P3D 3.x version!

YoYo
January 5th, 2016, 13:36
Fast run! http://s25.postimg.org/awa5gfcvh/Tornado_wall3.jpg

http://images72.fotosik.pl/161/d4e78327ef30f372.jpg

airattackimages
January 6th, 2016, 13:21
Anyone care to make a fictional GR4 Royal Air Force 41RTES paint for this thing? I'm going to be buying it shortly... and the 41RTES Tonkas are the only ones I've had the pleasure of seeing in front of my camera here in the US.

https://farm6.staticflickr.com/5721/22642074150_7edecb8ca3_o.jpg (https://flic.kr/p/AuNxNN)

https://farm1.staticflickr.com/587/22208925173_8a3532de5b_o.jpg (https://flic.kr/p/zQwxGZ)

YoYo
January 6th, 2016, 13:46
No paintkit yet.

PLUTO16
January 7th, 2016, 00:49
Happy Birthday, Pluto16!
Enjoy your day and keep us informed about the release of the P3D 3.x version!

Thanks Daniele!! I'm getting closer to the age "too old for rock and roll,but too youg to die" (Jethro Tull..:D)
Sure we will. We are now making some test for 2.5 release,meanwhile I'm preparing the paintkit and some other liveries.
By the way,is a little off-topic here,but I know many people are waiting with interest this subject....And so,this is the look in a quick p3d 3.1 test.

http://i239.photobucket.com/albums/ff98/bluesky7777/3d32_zpsmua6nsce.jpg

http://i239.photobucket.com/albums/ff98/bluesky7777/3d33_zpszm4q9wal.jpg

http://i239.photobucket.com/albums/ff98/bluesky7777/3d3_zpsgckkgrif.jpg

Ciao,
/Ale

DaveWG
January 7th, 2016, 01:05
By the way,is a little off-topic here,but I know many people are waiting with interest this subject....And so,this is the look in a quick p3d 3.1 test.

Now that's good news. This will be on my shopping list when it's 3.1 ready. :encouragement:

StormILM
January 7th, 2016, 01:15
Yesterday I finally ran my first route using the NAV system along with the Moving Map and TFR from RAF Marham into Wales and back. I have to admit, I committed some minor errors getting used to the system and sequencing the waypoints but I very quickly figured out how to get it all to work right. I had to disengage the TFR a couple of times to help affect steering on waypoint heading changes while mitigating dangerous terrain but it was no big deal and hand flying the model at low level is a blast. I can say this, the accuracy of the route waypoints was spot on. When I arrived back at Marham, I was perfectly centered over the field, maintaining very low level not once having early visual on the field. I'm impressed!

One other thing of note, I reported to SSW that I had some issues with VAS/OOM errors on my flying in northern Italy. I first thought it was an issue with some scenery but I discovered that the VAS/OOM issue only occurred when I kept referencing the FSX Map in the pull-down menu. I have a suspicion that somehow utilizing the FSX Map accelerates VAS usage well beyond normal. When I flew the same routes without accessing the FSX Map, not a single VAS related OOM error occurred.

Anneke
January 7th, 2016, 01:31
I have a suspicion that somehow utilizing the FSX Map accelerates VAS usage well beyond normal. When I flew the same routes without accessing the FSX Map, not a single VAS related OOM error occurred.

That's correct. Recently it's even discussed on the Avsim forum's. Look here: http://www.avsim.com/topic/440194-default-flight-planner-takes-400-mb-vas/

Stefano Zibell
January 7th, 2016, 06:09
One other thing of note, I reported to SSW that I had some issues with VAS/OOM errors on my flying in northern Italy. I first thought it was an issue with some scenery but I discovered that the VAS/OOM issue only occurred when I kept referencing the FSX Map in the pull-down menu. I have a suspicion that somehow utilizing the FSX Map accelerates VAS usage well beyond normal. When I flew the same routes without accessing the FSX Map, not a single VAS related OOM error occurred.

I've never had out of memory errors (in fsx, in dcs it's rather frequent), but the other day while browsing the diablo 3 forums, I came across an interesting piece of software that claims to allow 32 bit programs to address more than the usual memory space. I've never heard anything about this in flight sim communities, so, sorry if it's old news. I'll leave a link here for someone with OOM errors to test drive it and then if it works maybe we can put out a new thread to make more people aware.

Here it goes: https://www.techpowerup.com/forums/threads/large-address-aware.112556/

Chris Sykes
January 7th, 2016, 08:51
Just got a vew questions as I'm tempted to purchase just to have a weapons enabled Tonka but only when the P3d V2 version comes available...

Noticed in the Icons that there is a CBLS launcher on one of the models, is this implemented and working Via Tacpack at all?
Are the cannon/s implemented?
Are there plans to implement the LGBs?
Also will a GR4 version be considered?

YoYo
January 7th, 2016, 11:13
Just got a vew questions as I'm tempted to purchase just to have a weapons enabled Tonka but only when the P3d V2 version comes available...

Noticed in the Icons that there is a CBLS launcher on one of the models, is this implemented and working Via Tacpack at all?
Are the cannon/s implemented?
Are there plans to implement the LGBs?
Also will a GR4 version be considered?


Here it is :) but I didn't test yet with TP so dont know it works or not.

http://i921.photobucket.com/albums/ad52/rafikst/Panavia%20Tornado/Panavia%20Tornado%20_32_zpsygq57zgj.jpg~original

Ad.2 Yes but it will work after the 1th Service Pack, see this: http://www.vaafse.org/simskunkworks/pa200tablet/index.php/missing-functionalities .

Ad.3 It will be nice... but as I read Gr.1 had a problem with this (no systems dedicated for LGB), at the Gulf War Buccaneers illuminated targets for Tornado's LGB (Laser designation)

https://s-media-cache-ak0.pinimg.com/736x/22/27/8d/22278dc8da04b18248d8d6047a0d044f.jpg

Ad.4 will be nice, GR.1 hasnt NVG but in my opinion Gr.1 is more beauty that Gr.4 (short nose) :wavey: .

DaleRFU
January 7th, 2016, 12:17
Yoyo, yo, the longer nosed variant was the F3 not the gr4. The gr4 is the same as the gr1 just about apart from a huge improvement on the avionics etc..




https://s-media-cache-ak0.pinimg.com/736x/22/27/8d/22278dc8da04b18248d8d6047a0d044f.jpg

Ad.4 will be nice, GR.1 hasnt NVG but in my opinion Gr.1 is more beauty that Gr.4 (short nose) :wavey: .

StormILM
January 7th, 2016, 13:07
I've never had out of memory errors (in fsx, in dcs it's rather frequent), but the other day while browsing the diablo 3 forums, I came across an interesting piece of software that claims to allow 32 bit programs to address more than the usual memory space. I've never heard anything about this in flight sim communities, so, sorry if it's old news. I'll leave a link here for someone with OOM errors to test drive it and then if it works maybe we can put out a new thread to make more people aware.

Here it goes: https://www.techpowerup.com/forums/threads/large-address-aware.112556/

I really have serious doubts if that program would work to increase the VAS being available for FSX due to many of the security features of the program and addons. I would be very worried that utilizing it might actually risk damaging the program & addons. In most cases, I never have OOM's as well but with any higher end addons (aircraft and scenery), the possibility of VAS related OOM's are high. In the case of the Tornado, it's quite high end on graphics, textures, and systems and along with scenery, the VAS footprint is pretty big. Using the FSX Flight Planner and/or opening the FSX Map from the pulldown menu eats up a lot of VAS and thus makes an OOM error almost inevitable.

YoYo
January 7th, 2016, 13:27
Yoyo, yo, the longer nosed variant was the F3 not the gr4.

Ah, yes, my fault, so I hate F3! :biggrin-new:

Chris Sykes
January 7th, 2016, 23:51
Here it is :) but I didn't test yet with TP so dont know it works or not.


Ad.2 Yes but it will work after the 1th Service Pack, see this: http://www.vaafse.org/simskunkworks/pa200tablet/index.php/missing-functionalities .

Ad.3 It will be nice... but as I read Gr.1 had a problem with this (no systems dedicated for LGB), at the Gulf War Buccaneers illuminated targets for Tornado's LGB (Laser designation)

Ad.4 will be nice, GR.1 hasnt NVG but in my opinion Gr.1 is more beauty that Gr.4 (short nose) :wavey: .

Thanks Yoyo,

Regarding LGB you are correct at the time of GW1 but the GR1's after GW1 had the TIALD implemented "In 1991, the RAF introduced TIALD, allowing Tornado GR1s to laser-designate (https://en.wikipedia.org/wiki/Target_designation) their own targets.[71] (https://en.wikipedia.org/wiki/Panavia_Tornado#cite_note-71)"

Rockeye
January 8th, 2016, 01:08
This Tonka I think will be the best airplane built for flight simulations, the avionics system like terrain following and navigation auto steering are the main parts of success of this product.
I hope the P3D version
The external model seems good a part for a little mistake in rear part of canopy that should be more thickness near the fus connection and the ejection seats that are too high
here marked in the picture
http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=33695&stc=1http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=33700&stc=1
Maybe the developer could fix this minor errors on the p3d version?

PLUTO16
January 8th, 2016, 23:14
This Tonka I think will be the best airplane built for flight simulations, the avionics system like terrain following and navigation auto steering are the main parts of success of this product.
I hope the P3D version
The external model seems good a part for a little mistake in rear part of canopy that should be more thickness near the fus connection and the ejection seats that are too high
here marked in the picture

Maybe the developer could fix this minor errors on the p3d version?

Thanks Rockeye,surely we will check.
After the first release,there is a general check and minor bug fix,and before p3d releases we will flat all the mistakes and minor bugs also in FSX version.
So if there are problems,all the model versions are updated,not only the new ones.
Told this,the "ten pack" free package goes on.

http://i239.photobucket.com/albums/ff98/bluesky7777/ab_zpsy0nl2b8r.jpg

http://i239.photobucket.com/albums/ff98/bluesky7777/475_zpsnrknzkor.jpg

http://i239.photobucket.com/albums/ff98/bluesky7777/za600_zpscacghinl.jpg

Cheers,
Ale

YoYo
January 8th, 2016, 23:36
http://i239.photobucket.com/albums/ff98/bluesky7777/ab_zpsy0nl2b8r.jpg



Yes, Yes, Yes! Thank You Alessandro!

https://cf.geekdo-static.com/avatars/avatar_1271465702.jpg

SkippyBing
January 9th, 2016, 01:03
Thanks Yoyo,

Regarding LGB you are correct at the time of GW1 but the GR1's after GW1 had the TIALD implemented "In 1991, the RAF introduced TIALD, allowing Tornado GR1s to laser-designate (https://en.wikipedia.org/wiki/Target_designation) their own targets.[71] (https://en.wikipedia.org/wiki/Panavia_Tornado#cite_note-71)"

I seem to remember there were two TIALD pods used in GW1, I think they were taken from the trials programme, and named Sandra and Tracy with appropriate artwork from the Viz cartoon strip.

Rockeye
January 9th, 2016, 02:17
Fantastic pictures Pluto.
Are your photo from FSX or Prepar?
I'm waiting to download your "ten pack". Any release date?

Please check also the ejection seats model that seems too higher than real aircraft.

Do you know if the ECR model will be develop in full avionics system like the MFD instead of the Map instrument typical of the IDS version?

PLUTO16
January 9th, 2016, 03:27
Fantastic pictures Pluto.
Are your photo from FSX or Prepar?
I'm waiting to download your "ten pack". Any release date?

Please check also the ejection seats model that seems too higher than real aircraft.

Do you know if the ECR model will be develop in full avionics system like the MFD instead of the Map instrument typical of the IDS version?


Hi,all the pictures are taken from FSX,since is the version we are working on.
The ECR,like the GR1,are only external bonus models,in fact we are working on an IDS base (also for the IDS there would be some modern variants,like MLU / MLU2 for Italian Air Force and ASSTA / ASSTA3 for Germany,but for now we will stop to IDS "basic")
The Ten Pack liveries will be included in base FSX and P3Dx version on next releases.
Thanks for the ejection seat note,we will take a look.
Ciao
/Ale

YoYo
January 9th, 2016, 04:40
http://www.thetimes.co.uk/tto/multimedia/archive/00173/vc10a_173382b.jpg

Ale, any words about flares too (BOZ)?
I didnt see it in manual (no shortkeys) but Tacpack offers it.


https://youtu.be/WLOnsJVZtjU?t=2s

cortomalteseit
January 9th, 2016, 04:41
...."Even better than the real thing".....
:icon30::greenbounce:

YoYo
January 9th, 2016, 14:11
https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-xfl1/t31.0-8/12484745_1502389856731227_7314435442835536373_o.jp g

StormILM
January 9th, 2016, 15:30
A video I made of the SSW Tornado:
https://www.youtube.com/watch?v=xcjm01E7KRY

Jason32
January 9th, 2016, 15:49
Nice video, one thing I noticed, the red beacons seem to flash far far to quick?

YoYo
January 9th, 2016, 23:30
Heavy payload.

http://images71.fotosik.pl/168/861dc9cabc42eb45.jpg

(edited)

daisan
January 10th, 2016, 03:10
Gorgeous!!!!!!!

Rockeye
January 10th, 2016, 15:22
Hi,all the pictures are taken from FSX,since is the version we are working on.
The ECR,like the GR1,are only external bonus models,in fact we are working on an IDS base (also for the IDS there would be some modern variants,like MLU / MLU2 for Italian Air Force and ASSTA / ASSTA3 for Germany,but for now we will stop to IDS "basic")
The Ten Pack liveries will be included in base FSX and P3Dx version on next releases.
Thanks for the ejection seat note,we will take a look.
Ciao
/Ale

Pluto thank you and great job for your livery pack.
Could be a project in the future for full ECR cockpit development or you'll stop to IDS ?
Please check also the nose antenna because If your model is a basic IDS should be an IFF antenna only instead of double placed in front of the windscreen. The second antenna was installed on the first update of italian Tornado only. German IDS and UK GR1 have only one of it displaced on the left of centre.
Maybe you'll add this in the fix list.

Regards

YoYo
January 11th, 2016, 01:15
Just for info. In the last time I receive strange and new kind of CTD of FSX (mostly on the exit of sim) with: libcef.dll (so no any known OOM or g3d.dll).
I never meet it before. I noticed that it exists only when I use the Tornado in long flight (+1h). Didn't find any news or solution for this in the Net and finally I found this libcef.dll, it is in the package of model (\Microsoft Flight Simulator X\SimSkunkWorks\WebSimBrowser\CEF4FSXP3DXP.39\32). Im not sure about the reason of this CTD and libcef.dll problem. I hope it will be solved in the future or maybe its only on my system? Don't know ;). I added this info on SSW support Forum but I wrote it here to ask the others (just remember only in long flight). Edit: as I see They working on it. Best regards!

:wavey:

PLUTO16
January 12th, 2016, 03:34
A quick demo flight with SSW PA-200 including takeoff,TFR operation,flight path following, bombs release and landing,thanks to David Cooke.

Enjoy!

https://www.youtube.com/watch?v=ptCM6SXkTFU

Rockeye
January 12th, 2016, 05:13
Pluto any possibility for JP233 on the GR1 version with tacpack and vacmi?

YoYo
January 12th, 2016, 08:04
Pluto any possibility for JP233 on the GR1 version with tacpack and vacmi?

+1 agree! Or/and MW-1. :wavey:



http://www.thetimes.co.uk/tto/multimedia/archive/00173/vc10a_173382b.jpg

Ale, any words about flares too (BOZ)?
I didnt see it in manual (no shortkeys) but Tacpack offers it.


https://youtu.be/WLOnsJVZtjU?t=2s

Any news about this? It will be difficult in multiplayer without active flares with TP.

PLUTO16
January 12th, 2016, 10:04
+1 agree! Or/and MW-1. :wavey:




Any news about this? It will be difficult in multiplayer without active flares with TP.

Hi all,
Like a normal work path will suggest,before making any further feature,is useful to correct bugs,even if minor,test a stabile release (as I told before,we will move probably also with p3d 3.x other than fsx and p3d 2.5) then move to upgrades.
This is because any loadout you can see in a model,is included in the model,even if you decide to show it or not. The visibility tag shows you the load,but the load is like a luggage....Is always with you (i.e. your model).
In other words: the more you can choose,the more your model will grow. More poly,more faces,more workload for your CPU.
So,before any upgrade concerning loadout,we MUST be sure that there is no significant increase in weight (of workload for systems) and decrease in performance.
Surely a complete choice of loadouts will make the model more attractive,but who likes to fly like a slideshow?
Cheers,
Ale

YoYo
January 14th, 2016, 08:40
Second cockpit (WiP I think):

https://youtu.be/ptCM6SXkTFU?t=5m59s

DaleRFU
January 19th, 2016, 10:13
I don't suppose anyone knows how to remove the canopy jack? I've read the manual (what little of it, still wip I assume) and don't know how to remove it so I can close the canopy and fly!

pretty nice so far tho

Pluto12
January 19th, 2016, 11:05
I don't suppose anyone knows how to remove the canopy jack? I've read the manual (what little of it, still wip I assume) and don't know how to remove it so I can close the canopy and fly!

pretty nice so far tho


Hi,
the "Canopy bar" will remove when you close the canopy using the handle on the right. Use your mouse wheel, because it is a three states handle. First state you will hear a continuos sound and the canopy close, second state (all the way foward) the canopy is locked. When you trigger the canopy closure, the "bar" will automatically disappear.
Best Regards
Emanuele

DaleRFU
January 19th, 2016, 20:53
Thanks for that, I've just been trying with The default key board assignment

WhiskeyEcho
January 20th, 2016, 00:20
As I said previously, the canopy support is only required when no pressure in system ( a fault ) and when in for servicing (again no pressure in system).

In everyday operations with the system having been pressurised there is no need for the bar and default key operation should be all that is needed as in many other modelled aircraft.

It just looks daft as it is.

Outrun74
January 20th, 2016, 09:26
Did anyone manage to fix the prompts keep appearing when I start FSX for the following:
(wsc_client.dll / panavia.dll).

Outrun74

PLUTO16
January 20th, 2016, 10:14
Did anyone manage to fix the prompts keep appearing when I start FSX for the following:
(wsc_client.dll / panavia.dll).

Outrun74

Hi Outrun,
We are following this and some others user's reports.
Please be so kind to refer to our support forum if you need any "qick" assistance,or open a support ticket via our main webpage.
The effort of user is very important,as it's important for us not to loose any information.
In this moment we are testing a stabile version for FSX,while keeping on p3d v2.5 (and later 3.x) versions.
We are working very hard,as we will give on next releases 10 free add-on liveries (mostly UK and Germany),new lights effects,multiplayer stability and other features and tuning.
Thanks,
Ale

YoYo
January 23rd, 2016, 23:51
New lights in VC of Tonka. Cant wait for this SP. January ending ;).

https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-xat1/t31.0-8/12493398_1506419219661624_4863034062288275393_o.jp g

PLUTO16
March 16th, 2016, 06:54
Hi all,
SSW is glad to inform that the testing of both versions is almost accomplished.
Not later than Saturday 19 we will release 1.2 version for FSX (& FSX steam) and 2.0 version for Prepare 3d 2.5.
Free "10 pack" liveries included and multiplayer "ubuntu" optimized for both simulators.
Bye,
Alessandro

http://i239.photobucket.com/albums/ff98/bluesky7777/1_2_zpszg3g0ttg.png

YoYo
March 17th, 2016, 05:34
Thx Ale for this news! It was long way.

Rockeye
March 17th, 2016, 14:46
Pluto12 thak you very much for this great news.
Have you made any correction to the external model of the new version release or everything still the same?

YoYo
March 21st, 2016, 23:00
How to proper install now this new version? I see its a full version, not a patch.
I must download again Terrain and Map files if I have it?

From SSW webpage (FSX):

LIveries 1.2.0
Base files 1.2.0
Core files 1.2.0
Terrain files 1.0.0 + 1.0.1
Map files 1.0.0

Pluto12
March 22nd, 2016, 00:41
How to proper install now this new version? I see its a full version, not a patch.
I must download again Terrain and Map files if I have it?

From SSW webpage (FSX):

LIveries 1.2.0
Base files 1.2.0
Core files 1.2.0
Terrain files 1.0.0 + 1.0.1
Map files 1.0.0

Hi,
Map Files and Terrain Files are the previous ones.
The other file are the new version 1.2. SO you need to download and install the new liveries, base and core files.
Regards
Emanuele

YoYo
March 25th, 2016, 23:44
Is any new fix? Hmmm... On the webpage ( http://www.simskunkworks.com/store/index.php ) I see info like this: SSW PA 200 1.2.1 FOR FSX/SE

But in download section is 1.2.0 for FSX (or its a mistake in digits?).

Pluto12
March 26th, 2016, 05:28
Is any new fix? Hmmm... On the webpage ( http://www.simskunkworks.com/store/index.php ) I see info like this: SSW PA 200 1.2.1 FOR FSX/SE

But in download section is 1.2.0 for FSX (or its a mistake in digits?).


Hi,
Yes, there is th 1.2.1 for FSX, it is just an Incremental version, you can find the installer on the left column under "upgrade to higher version", we have corrected others bugs and implemented the IFF
Regards

scotth6
May 21st, 2016, 21:33
Just for info. In the last time I receive strange and new kind of CTD of FSX (mostly on the exit of sim) with: libcef.dll (so no any known OOM or g3d.dll).
I never meet it before. I noticed that it exists only when I use the Tornado in long flight (+1h). Didn't find any news or solution for this in the Net and finally I found this libcef.dll, it is in the package of model (\Microsoft Flight Simulator X\SimSkunkWorks\WebSimBrowser\CEF4FSXP3DXP.39\32). Im not sure about the reason of this CTD and libcef.dll problem. I hope it will be solved in the future or maybe its only on my system? Don't know ;). I added this info on SSW support Forum but I wrote it here to ask the others (just remember only in long flight). Edit: as I see They working on it. Best regards!

:wavey:

I am about to note this also on the SSW forum. I have been getting the same CTD of WebSimBrowser, but mine always happens while my flight is loading. It has the same faulting module; libcef.dll. Once I tried to manually restart the websimbrowser after it had crashed, but it said libcef.dll was missing, even though I can see it in my SSW folder.

I need to do some more testing also, but it has only started occurring when I changed my scenery.cfg to one with many more sceneries applied. It may be a coincidence, but with this current scenery.cfg I have also noticed a strange appearance (or disappearance) of the mesh while looking at the flight planner map. The mesh/terrain will sometimes totally disappear and show just blue ocean around my aircraft on the map screen. I have noticed this mesh issue before installing the SSW Tornado, but have no idea what is causing it. It seems to be some sort of corrupted mesh in a particular scenery.

Cheers,

Dimus
August 29th, 2016, 12:31
Just got this, together with the F-104G on SSW sale, and must say I was pleasantly surprised. Very enjoyable and all systems I tried worked fine. Must try the TF soon. Very good work there SSW!