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dasuto247
October 4th, 2015, 19:12
Built a mission from Rabaul August 7 1942 a while back.Making few changes and testing before release.Player flies Zero escorting bombers.While testing, an into a problem where after hitting Waypoint 1 about 250 miles from Rabaul, requires a slight turn.The G4M1 Bettys start acting crazy after the turn, wont hold formation, acting like fighters.Causes a lot of mid air collisions.Anyone know the cause? I figured it was because their minimum air speed is set high in DP.Well have to fly slow to make that long range flight , 135 knots.Solved this issue before but not here.DP has them set to bomber(2,2).

Allen
October 4th, 2015, 19:27
The air file can be the cause as well as Moments of Inertia numbers in the aircraft.cfg.

dasuto247
October 4th, 2015, 21:07
The air file can be the cause as well as Moments of Inertia numbers in the aircraft.cfg.

So any idea what need to change MOI etc? Some great missions but due to this bug 19 of 27 bombers mid air collision during the trip to target.Love this sim, but man it is aggravating at times.

bearcat241
October 5th, 2015, 11:53
If you're using Betty's with the stock flight dynamics, this shouldn't be a problem unless the vector of your initial turn point is too much for a large formation. You may solve it by adding another waypoint or two to soften the directional change. The formation simply isn't moving in unison ("rookie" settings perhaps?). Also, try changing the formation type. Some formation types simply aren't suitable to large AI flights. Apparently the lead elements are turning fast and the trailers are over-compensating to keep with them, resulting in mashups.

dasuto247
October 5th, 2015, 18:17
If you're using Betty's with the stock flight dynamics, this shouldn't be a problem unless the vector of your initial turn point is too much for a large formation. You may solve it by adding another waypoint or two to soften the directional change. The formation simply isn't moving in unison ("rookie" settings perhaps?). Also, try changing the formation type. Some formation types simply aren't suitable to large AI flights. Apparently the lead elements are turning fast and the trailers are over-compensating to keep with them, resulting in mashups.


Using the G4M1 by Allen which seems to have same airfile as OH G4M2.Not a drastic turn, flying in formations of 6 in shotai formation.The last flight has 8.The lead two flights of 6 seems to do it most.Occurs after flying the mission for long distances, not in warp.I flew about 300 miles escorting them(in accelerated time) and when made a slight turn towards Guadalcanal, they started acting weird, flying like escorting fighters.Second mission where I flew a Betty, they did the same, after warping.Would the max corner speed have anything to do with it? I see it's 142 mph in airfile of G4M2.Likely same as G4M1.Would this affect the AI?

Allen
October 5th, 2015, 20:06
I used the CFS1 Do17z2 as a base for the G4M1 I did.

dasuto247
October 5th, 2015, 23:49
Here is what I did, I replaced the airfile with the stock betty and made it an AI Betty", solved the problem.Used the "regular" G4M1 as player out of 6 suffered mid air collisions in my flight, but the AI flights did just well on the entire trip(played it at 4x speed, except for combat of course). Landed my zero with 12% fuel left and damage. Good for now until I can figure out how to fix the airfile.

Rami
October 6th, 2015, 01:42
Dasuto247,

That "bug" rears its head in other aircraft as well. Certain models of Thicko's Blenheim have that habit, and his Stirling heavy bomber peels off to attack fighters when they are in the area, even if you manually edit the aircraft in the mission to the bomber configuration. I've been scratching my head about that one for years now. :dizzy:

Allen
October 6th, 2015, 16:41
Okay try this. A new .air and .cfg.

29794

dasuto247
October 6th, 2015, 19:09
Okay try this. A new .air and .cfg.

29794

Thanks will give it a try.