dasuto247
September 27th, 2015, 10:10
I can't help with the invincibility question, but to make ships take more damage before sinking, you can up-armor the DP system deck parts named with "sinker" suffixes against bomb strikes, as well as any hull parts against torpedoes. The text below is from a modified dp setup for the stock Hornet.
;U.S.Navy Aircraft Carrier HORNET CV-8
[SYSTEMS]
system.0=%system_name.0%,10000,-1
system.1=%system_name.1%,20000,-2
system.2=%system_name.2%,20000,-3
system.3=%system_name.3%,20000,-4
system.4=%system_name.4%,20000,-5
system.5=%system_name.5%,20000,-6
system.6=%system_name.6%,20000,-7
system.7=%system_name.7%,20000,-8
system.8=%system_name.8%,20000,-9
system.9=%system_name.9%,20000,-10
system.10=%system_name.10%,20000,-11
system.11=%system_name.11%,20000,-12
system.12=%system_name.12%,20000,-13
system.13=%system_name.13%,20000,-14
system.14=%system_name.14%,20000,-15
system.15=%system_name.15%,20000,-16
system.16=%system_name.16%,30000,-17
system.17=%system_name.17%,30000,-18
system.18=%system_name.18%,30000,-19
system.19=%system_name.19%,30000,-20
system.20=%system_name.20%,30000,-21
system.21=%system_name.21%,30000,-22
system.22=%system_name.22%,30000,-23
system.23=%system_name.23%,30000,-24
system.24=%system_name.24%,10000,-25
system.25=%system_name.25%,10000,-26
system.26=%system_name.26%,10000,-27
system.27=%system_name.27%,10000,-28
system.28=%system_name.28%,10000,-29
system.29=%system_name.29%,10000,-30
system.30=%system_name.30%,100,-31
system.31=%system_name.31%,100,-32
system.32=%system_name.32%,100,-33
system.33=%system_name.33%,100,-34
system.34=%system_name.34%,100,-35
system.35=%system_name.35%,100,-36
system.36=%system_name.36%,100,-37
system.37=%system_name.37%,100,-38
system.38=%system_name.38%,100,-39
system.39=%system_name.39%,100,-40
system.40=%system_name.40%,100,-41
system.41=%system_name.41%,10000,-42
system.42=%system_name.42%,10000,-43
system.43=%system_name.43%,10000,-44
system.44=%system_name.44%,10000,-45
system.45=%system_name.45%,10000,-46
system.46=%system_name.46%,10000,-47
system.47=%system_name.47%,10000,-48
system.48=%system_name.48%,10000,-49
system.49=%system_name.49%,10000,-50
system.50=%system_name.50%,10000,-51
system.51=%system_name.51%,10000,-52
system.52=%system_name.52%,10000,-53
system.53=%system_name.53%,10000,-54
system.54=%system_name.54%,10000,-55
/////////////////////////////////////////////////
/////////////////////////////////////////////////
/////////////////////////////////////////////////
/////////////////////////////////////////////////
[STRINGS]
"box_name.0"=_ctower_mid_28
"box_name.1"=boxes_2
"box_name.2"=deck_aft_19
"box_name.3"=deck_aft_21
"box_name.4"=deck_aft_22
"box_name.5"=deck_for_10
"box_name.6"=deck_for_11
"box_name.7"=deck_for_12
"box_name.8"=deck_for_9
"box_name.9"=deck_port_14
"box_name.10"=deck_port_16
"box_name.11"=deck_port_18
"box_name.12"=deck_port_20
"box_name.13"=deck_star_13
"box_name.14"=deck_star_15
"box_name.15"=deck_star_17
"box_name.16"=hull__port_4
"box_name.17"=hull_aft_1
"box_name.18"=hull_aft_2
"box_name.19"=hull_for_7
"box_name.20"=hull_for_8
"box_name.21"=hull_port_6
"box_name.22"=hull_star_3
"box_name.23"=hull_star_5
"box_name.24"=tower_mid_27
"box_name.25"=tower_mid_29
"box_name.26"=tower_port_23
"box_name.27"=tower_port_25
"box_name.28"=tower_star_24
"box_name.29"=tower_star_26
"system_name.0"=_ctower_mid_28
"system_name.1"=boxes_2
"system_name.2"=deck_aft_19
"system_name.3"=deck_aft_21
"system_name.4"=deck_aft_22
"system_name.5"=deck_for_10
"system_name.6"=deck_for_11
"system_name.7"=deck_for_12
"system_name.8"=deck_for_9
"system_name.9"=deck_port_14
"system_name.10"=deck_port_16
"system_name.11"=deck_port_18
"system_name.12"=deck_port_20
"system_name.13"=deck_star_13
"system_name.14"=deck_star_15
"system_name.15"=deck_star_17
"system_name.16"=hull__port_4
"system_name.17"=hull_aft_1
"system_name.18"=hull_aft_2
"system_name.19"=hull_for_7
"system_name.20"=hull_for_8
"system_name.21"=hull_port_6
"system_name.22"=hull_star_3
"system_name.23"=hull_star_5
"system_name.24"=tower_mid_27
"system_name.25"=tower_mid_29
"system_name.26"=tower_port_23
"system_name.27"=tower_port_25
"system_name.28"=tower_star_24
"system_name.29"=tower_star_26
"system_name.30"=40mm Gun0
"system_name.31"=40mm Gun1
"system_name.32"=40mm Gun2
"system_name.33"=40mm Gun3
"system_name.34"=40mm Gun4
"system_name.35"=40mm Gun5
"system_name.36"=40mm Gun6
"system_name.37"=40mm Gun7
"system_name.38"=40mm Gun8
"system_name.39"=40mm Gun10
"system_name.40"=40mm Gun12
"system_name.41"=deck_aft_19_sinker
"system_name.42"=deck_aft_21_sinker
"system_name.43"=deck_aft_22_sinker
"system_name.44"=deck_for_10_sinker
"system_name.45"=deck_for_11_sinker
"system_name.46"=deck_for_12_sinker
"system_name.47"=deck_for_9_sinker
"system_name.48"=deck_port_14_sinker
"system_name.49"=deck_port_16_sinker
"system_name.50"=deck_port_18_sinker
"system_name.51"=deck_port_20_sinker
"system_name.52"=deck_star_13_sinker
"system_name.53"=deck_star_15_sinker
"system_name.54"=deck_star_17_sinker
Okay, forgive me as am still learning, kind of lost.What do I need to add to up the armor? /
;Japanese Aircraft Carrier SHOHO
[BOXES]
box.0=%box_name.0%,0.05,12,-78,11,12.954,-48
box.1=%box_name.1%,0.05,12,-95,8,12.954,-78
box.2=%box_name.2%,-8,12,-95,-0.38,12.954,-78
box.3=%box_name.3%,-7,12,76,-0.51,12.954,85
box.4=%box_name.4%,-0.09,12,48,11,12.954,76
box.5=%box_name.5%,-11,12,0,-0.51,12.954,76
box.6=%box_name.6%,-0.09,12,76,7,12.954,85
box.7=%box_name.7%,-11.5,12,18,-0.38,12.954,48
box.8=%box_name.8%,-11.5,12,-12,-0.38,12.954,18
box.9=%box_name.9%,-11.5,12,-48,-0.38,12.954,-12
box.10=%box_name.10%,-11,12,-78,-0.38,12.954,-48
box.11=%box_name.11%,0.05,12,18,11.5,12.954,48
box.12=%box_name.12%,0.05,12,-12,11.5,12.954,18
box.13=%box_name.13%,0.05,12,-48,11.5,12.954,-12
box.14=%box_name.14%,-9,-6.64,-10,-0.33,12,65
box.15=%box_name.15%,0.12,-6,65,7,6.156,105
box.16=%box_name.16%,-7,-6,65,-0.28,6.156,105
box.17=%box_name.17%,0.07,-6.2,-100,7,5.359,-74
box.18=%box_name.18%,-7,-6.2,-100,-0.31,5.359,-74
box.19=%box_name.19%,-9,-6.64,-74,-0.33,12,-10
box.20=%box_name.20%,0.12,-6.64,-10,9,12,65
box.21=%box_name.21%,0.12,-6.64,-74,9,12,-10
box.22=%box_name.22%,0.1,6.156,65,5.2,12,72
box.23=%box_name.23%,-5.2,6.156,65,-0.1,12,72
box.24=%box_name.24%,9,9,9.4,14,11,14.5
[SYSTEMS]
system.0=%system_name.0%,20000,-1
system.1=%system_name.1%,20000,-2
system.2=%system_name.2%,20000,-3
system.3=%system_name.3%,20000,-4
system.4=%system_name.4%,20000,-5
system.5=%system_name.5%,20000,-6
system.6=%system_name.6%,20000,-7
system.7=%system_name.7%,20000,-8
system.8=%system_name.8%,20000,-9
system.9=%system_name.9%,20000,-10
system.10=%system_name.10%,20000,-11
system.11=%system_name.11%,20000,-12
system.12=%system_name.12%,20000,-13
system.13=%system_name.13%,20000,-14
system.14=%system_name.14%,30000,-15
system.15=%system_name.15%,30000,-16
system.16=%system_name.16%,30000,-17
system.17=%system_name.17%,30000,-18
system.18=%system_name.18%,30000,-19
system.19=%system_name.19%,30000,-20
system.20=%system_name.20%,30000,-21
system.21=%system_name.21%,30000,-22
system.22=%system_name.22%,10000,-23
system.23=%system_name.23%,10000,-24
system.24=%system_name.24%,10000,-25
system.25=%system_name.25%,10000,-26
system.26=%system_name.26%,10000,-27
system.27=%system_name.27%,10000,-28
system.28=%system_name.28%,100,-29
system.29=%system_name.29%,100,-30
system.30=%system_name.30%,100,-31
system.31=%system_name.31%,100,-32
system.32=%system_name.32%,100,-33
system.33=%system_name.33%,100,-34
system.34=%system_name.34%,100,-35
system.35=%system_name.35%,100,-36
system.36=%system_name.36%,100,-37
system.37=%system_name.37%,100,-38
system.38=%system_name.38%,100,-39
system.39=%system_name.39%,10000,-40
system.40=%system_name.40%,10000,-41
system.41=%system_name.41%,10000,-42
system.42=%system_name.42%,10000,-43
system.43=%system_name.43%,10000,-44
system.44=%system_name.44%,10000,-45
system.45=%system_name.45%,10000,-46
system.46=%system_name.46%,10000,-47
system.47=%system_name.47%,10000,-48
system.48=%system_name.48%,10000,-49
system.49=%system_name.49%,10000,-50
system.50=%system_name.50%,10000,-51
system.51=%system_name.51%,10000,-52
system.52=%system_name.52%,10000,-53
[BOXMAPS.0]
; Box = deck_aft_19
boxmap.0=60,-1
boxmap.1=20,-37
boxmap.2=20,-40
[BOXMAPS.1]
; Box = deck_aft_21
boxmap.0=75,-2
boxmap.1=0,-39
boxmap.2=25,-41
[BOXMAPS.2]
; Box = deck_aft_22
boxmap.0=80,-3
boxmap.1=20,-42
[BOXMAPS.3]
; Box = deck_for_10
boxmap.0=60,-4
boxmap.1=20,-30
boxmap.2=20,-43
[BOXMAPS.4]
; Box = deck_for_11
boxmap.0=60,-5
boxmap.1=20,-31
boxmap.2=20,-44
[BOXMAPS.5]
; Box = deck_for_12
boxmap.0=80,-6
boxmap.1=20,-45
[BOXMAPS.6]
; Box = deck_for_9
boxmap.0=60,-7
boxmap.1=20,-29
boxmap.2=20,-46
[BOXMAPS.7]
; Box = deck_port_14
boxmap.0=60,-8
boxmap.1=20,-32
boxmap.2=20,-47
[BOXMAPS.8]
; Box = deck_port_16
boxmap.0=80,-9
boxmap.1=20,-48
[BOXMAPS.9]
; Box = deck_port_18
boxmap.0=60,-10
boxmap.1=20,-34
boxmap.2=20,-49
[BOXMAPS.10]
; Box = deck_port_20
boxmap.0=40,-11
boxmap.1=20,-36
boxmap.2=20,-38
boxmap.3=20,-50
[BOXMAPS.11]
; Box = deck_star_13
boxmap.0=60,-12
boxmap.1=20,-35
boxmap.2=20,-51
[BOXMAPS.12]
; Box = deck_star_15
boxmap.0=80,-13
boxmap.1=20,-52
[BOXMAPS.13]
; Box = deck_star_17
boxmap.0=60,-14
boxmap.1=20,-35
boxmap.2=20,-53
[BOXMAPS.14]
; Box = hull__port_4
boxmap.0=100,-15
[BOXMAPS.15]
; Box = hull_aft_1
boxmap.0=100,-16
[BOXMAPS.16]
; Box = hull_aft_2
boxmap.0=100,-17
[BOXMAPS.17]
; Box = hull_for_7
boxmap.0=100,-18
[BOXMAPS.18]
; Box = hull_for_8
boxmap.0=100,-19
[BOXMAPS.19]
; Box = hull_port_6
boxmap.0=100,-20
[BOXMAPS.20]
; Box = hull_star_3
boxmap.0=100,-21
[BOXMAPS.21]
; Box = hull_star_5
boxmap.0=100,-22
[BOXMAPS.22]
; Box = bridge_star_1
boxmap.0=100,-23
[BOXMAPS.23]
; Box = bridge_port_2
boxmap.0=100,-24
[BOXMAPS.24]
; Box = tower_port_23
boxmap.0=100,-25
[EFFECTS.0]
; System = deck_aft_19
effect.0=10,LIBRARY,fx_ship_s,
effect.1=20,LIBRARY,fx_ship_m,
effect.2=30,LIBRARY,fx_ship_m,
effect.3=40,LIBRARY,fx_ship_l,
effect.4=99,LIBRARY,fx_airexpl_l,
effect.5=100,LIBRARY,fx_ship_l,
[EFFECTS.1]
; System = deck_aft_21
effect.0=10,LIBRARY,fx_ship_s,
effect.1=20,LIBRARY,fx_ship_m,
effect.2=30,LIBRARY,fx_ship_m,
effect.3=40,LIBRARY,fx_ship_l,
effect.4=99,LIBRARY,fx_airexpl_l,
effect.5=100,LIBRARY,fx_ship_l,
[EFFECTS.2]
; System = deck_aft_22
effect.0=10,LIBRARY,fx_ship_s,
effect.1=20,LIBRARY,fx_ship_m,
effect.2=30,LIBRARY,fx_ship_m,
effect.3=40,LIBRARY,fx_ship_l,
effect.4=99,LIBRARY,fx_airexpl_l,
effect.5=100,LIBRARY,fx_ship_l,
[EFFECTS.3]
; System = deck_for_10
effect.0=10,LIBRARY,fx_ship_s,
effect.1=20,LIBRARY,fx_ship_m,
effect.2=30,LIBRARY,fx_ship_m,
effect.3=40,LIBRARY,fx_ship_l,
effect.4=99,LIBRARY,fx_airexpl_l,
effect.5=100,LIBRARY,fx_ship_l,
[EFFECTS.4]
; System = deck_for_11
effect.0=10,LIBRARY,fx_ship_s,
effect.1=20,LIBRARY,fx_ship_m,
effect.2=30,LIBRARY,fx_ship_m,
effect.3=40,LIBRARY,fx_ship_l,
effect.4=99,LIBRARY,fx_airexpl_l,
effect.5=100,LIBRARY,fx_ship_l,
[EFFECTS.5]
; System = deck_for_12
effect.0=10,LIBRARY,fx_ship_s,
effect.1=20,LIBRARY,fx_ship_m,
effect.2=30,LIBRARY,fx_ship_m,
effect.3=40,LIBRARY,fx_ship_l,
effect.4=99,LIBRARY,fx_airexpl_l,
effect.5=100,LIBRARY,fx_ship_l,
[EFFECTS.6]
; System = deck_for_9
effect.0=10,LIBRARY,fx_ship_s,
effect.1=20,LIBRARY,fx_ship_m,
effect.2=30,LIBRARY,fx_ship_m,
effect.3=40,LIBRARY,fx_ship_l,
effect.4=99,LIBRARY,fx_airexpl_l,
effect.5=100,LIBRARY,fx_ship_l,
[EFFECTS.7]
; System = deck_port_14
effect.0=10,LIBRARY,fx_ship_s,
effect.1=20,LIBRARY,fx_ship_m,
effect.2=30,LIBRARY,fx_ship_m,
effect.3=40,LIBRARY,fx_ship_l,
effect.4=99,LIBRARY,fx_airexpl_l,
effect.5=100,LIBRARY,fx_ship_l,
[EFFECTS.8]
; System = deck_port_16
effect.0=10,LIBRARY,fx_ship_s,
effect.1=20,LIBRARY,fx_ship_m,
effect.2=30,LIBRARY,fx_ship_m,
effect.3=40,LIBRARY,fx_ship_l,
effect.4=99,LIBRARY,fx_airexpl_l,
effect.5=100,LIBRARY,fx_ship_l,
[EFFECTS.9]
; System = deck_port_18
effect.0=10,LIBRARY,fx_ship_s,
effect.1=20,LIBRARY,fx_ship_m,
effect.2=30,LIBRARY,fx_ship_m,
effect.3=40,LIBRARY,fx_ship_l,
effect.4=99,LIBRARY,fx_airexpl_l,
effect.5=100,LIBRARY,fx_ship_l,
[EFFECTS.10]
; System = deck_port_20
effect.0=10,LIBRARY,fx_ship_s,
effect.1=20,LIBRARY,fx_ship_m,
effect.2=30,LIBRARY,fx_ship_m,
effect.3=40,LIBRARY,fx_ship_l,
effect.4=99,LIBRARY,fx_airexpl_l,
effect.5=100,LIBRARY,fx_ship_l,
[EFFECTS.11]
; System = deck_star_13
effect.0=10,LIBRARY,fx_ship_s,
effect.1=20,LIBRARY,fx_ship_m,
effect.2=30,LIBRARY,fx_ship_m,
effect.3=40,LIBRARY,fx_ship_l,
effect.4=99,LIBRARY,fx_airexpl_l,
effect.5=100,LIBRARY,fx_ship_l,
[EFFECTS.12]
; System = deck_star_15
effect.0=10,LIBRARY,fx_ship_s,
effect.1=20,LIBRARY,fx_ship_m,
effect.2=30,LIBRARY,fx_ship_m,
effect.3=40,LIBRARY,fx_ship_l,
effect.4=99,LIBRARY,fx_airexpl_l,
effect.5=100,LIBRARY,fx_ship_l,
[EFFECTS.13]
; System = deck_star_17
effect.0=10,LIBRARY,fx_ship_s,
effect.1=20,LIBRARY,fx_ship_m,
effect.2=30,LIBRARY,fx_ship_m,
effect.3=40,LIBRARY,fx_ship_l,
effect.4=99,LIBRARY,fx_airexpl_l,
effect.5=100,LIBRARY,fx_ship_l,
[EFFECTS.14]
; System = hull__port_4
effect.0=30,LIBRARY,,
effect.1=60,LIBRARY,fx_wtrexpl_m,
effect.2=60,LIBRARY,fx_oilslick,
effect.3=80,LIBRARY,fx_wtrexpl_l,
effect.4=100,LIBRARY,fx_guns,
effect.5=100,LIBRARY,fx_debris_m,
effect.6=100,SINK,3,
[EFFECTS.15]
; System = hull_aft_1
effect.0=30,LIBRARY,,
effect.1=60,LIBRARY,fx_wtrexpl_m,
effect.2=60,LIBRARY,fx_oilslick,
effect.3=80,LIBRARY,fx_wtrexpl_l,
effect.4=100,LIBRARY,fx_guns,
effect.5=100,LIBRARY,fx_debris_m,
effect.6=100,SINK,2,
[EFFECTS.16]
; System = hull_aft_2
effect.0=30,LIBRARY,,
effect.1=60,LIBRARY,fx_wtrexpl_m,
effect.2=60,LIBRARY,fx_oilslick,
effect.3=80,LIBRARY,fx_wtrexpl_l,
effect.4=100,LIBRARY,fx_guns,
effect.5=100,LIBRARY,fx_debris_m,
effect.6=100,SINK,2,
[EFFECTS.17]
; System = hull_for_7
effect.0=30,LIBRARY,,
effect.1=60,LIBRARY,fx_wtrexpl_m,
effect.2=80,LIBRARY,fx_wtrexpl_l,
effect.3=100,LIBRARY,fx_guns,
effect.4=100,LIBRARY,fx_debris_m,
effect.5=100,SINK,2,
[EFFECTS.18]
; System = hull_for_8
effect.0=30,LIBRARY,,
effect.1=60,LIBRARY,fx_wtrexpl_m,
effect.2=80,LIBRARY,fx_wtrexpl_l,
effect.3=100,LIBRARY,fx_guns,
effect.4=100,LIBRARY,fx_debris_m,
effect.5=100,SINK,2,
[EFFECTS.19]
; System = hull_port_6
effect.0=30,LIBRARY,,
effect.1=60,LIBRARY,fx_wtrexpl_m,
effect.2=60,LIBRARY,fx_oilslick,
effect.3=80,LIBRARY,fx_wtrexpl_l,
effect.4=100,LIBRARY,fx_guns,
effect.5=100,LIBRARY,fx_debris_m,
effect.6=100,SINK,3,
[EFFECTS.20]
; System = hull_star_3
effect.0=30,LIBRARY,,
effect.1=60,LIBRARY,fx_wtrexpl_m,
effect.2=60,LIBRARY,fx_oilslick,
effect.3=80,LIBRARY,fx_wtrexpl_l,
effect.4=100,LIBRARY,fx_guns,
effect.5=100,LIBRARY,fx_debris_m,
effect.6=100,SINK,4,
[EFFECTS.21]
; System = hull_star_5
effect.0=30,LIBRARY,,
effect.1=60,LIBRARY,fx_wtrexpl_m,
effect.2=60,LIBRARY,fx_oilslick,
effect.3=80,LIBRARY,fx_wtrexpl_l,
effect.4=100,LIBRARY,fx_guns,
effect.5=100,LIBRARY,fx_debris_m,
effect.6=100,SINK,4,
[EFFECTS.22]
; System = bridge_star_1
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_smkpuff_m,
effect.2=50,LIBRARY,fx_ship_s,
effect.3=100,LIBRARY,fx_airexpl_m,
[EFFECTS.23]
; System = bridge_port_2
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_smkpuff_m,
effect.2=50,LIBRARY,fx_ship_m,
effect.3=100,LIBRARY,fx_airexpl_m,
[EFFECTS.24]
; System = tower_port_23
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_smkpuff_m,
effect.2=50,LIBRARY,fx_ship_s,
effect.3=100,LIBRARY,fx_guns,
[EFFECTS.25]
; System = tower_port_25
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_smkpuff_m,
effect.2=50,LIBRARY,fx_ship_l,
effect.3=100,LIBRARY,fx_airexpl_m,
[EFFECTS.26]
; System = tower_star_24
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_smkpuff_m,
effect.2=50,LIBRARY,fx_ship_s,
effect.3=100,LIBRARY,fx_airexpl_l,
[EFFECTS.27]
; System = tower_star_26
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_smkpuff_m,
effect.2=50,LIBRARY,fx_ship_m,
effect.3=100,LIBRARY,fx_guns,
[EFFECTS.28]
; System = 40mm Gun0
effect.0=100,LIBRARY,fx_guns,
effect.1=100,BREAK,,
[EFFECTS.29]
; System = 40mm Gun1
effect.0=100,LIBRARY,fx_guns,
effect.1=100,BREAK,,
[EFFECTS.30]
; System = 40mm Gun2
effect.0=100,LIBRARY,fx_guns,
effect.1=100,BREAK,,
[EFFECTS.31]
; System = 40mm Gun3
effect.0=100,LIBRARY,fx_guns,
effect.1=100,BREAK,,
[EFFECTS.32]
; System = 40mm Gun4
effect.0=100,LIBRARY,fx_guns,
effect.1=100,BREAK,,
[EFFECTS.33]
; System = 40mm Gun5
effect.0=100,LIBRARY,fx_guns,
effect.1=100,BREAK,,
[EFFECTS.34]
; System = 40mm Gun6
effect.0=100,LIBRARY,fx_guns,
effect.1=100,BREAK,,
[EFFECTS.35]
; System = 40mm Gun7
effect.0=100,LIBRARY,fx_guns,
[EFFECTS.36]
; System = 40mm Gun8
effect.0=100,LIBRARY,fx_guns,
effect.1=100,BREAK,,
[EFFECTS.37]
; System = 40mm Gun9
effect.0=100,LIBRARY,fx_guns,
effect.1=100,BREAK,,
[EFFECTS.38]
; System = 40mm Gun10
effect.0=100,LIBRARY,fx_airexpl_m,
[EFFECTS.39]
; System = deck_aft_19_sinker
effect.0=100,,2,
[EFFECTS.40]
; System = deck_aft_21_sinker
effect.0=100,,2,
[EFFECTS.41]
; System = deck_aft_22_sinker
effect.0=100,,2,
[EFFECTS.42]
; System = deck_for_10_sinker
effect.0=100,,2,
[EFFECTS.43]
; System = deck_for_11_sinker
effect.0=100,,2,
[EFFECTS.44]
; System = deck_for_12_sinker
effect.0=100,,2,
[EFFECTS.45]
; System = deck_for_9_sinker
effect.0=100,,2,
[EFFECTS.46]
; System = deck_port_14_sinker
effect.0=100,,3,
[EFFECTS.47]
; System = deck_port_16_sinker
effect.0=100,SINK,3,
[EFFECTS.48]
; System = deck_port_18_sinker
effect.0=100,SINK,3,
[EFFECTS.49]
; System = deck_port_20_sinker
effect.0=100,SINK,3,
[EFFECTS.50]
; System = deck_star_13_sinker
effect.0=100,SINK,4,
[EFFECTS.51]
; System = deck_star_15_sinker
effect.0=100,SINK,4,
[EFFECTS.52]
; System = deck_star_17_sinker
effect.0=100,SINK,4,
[GUNSTATIONS]
; 127mm Type 89 Twin Gun0
gunstation.0=4,-29,1,5.45,725,8,0.01,9000,7,0,1d1*150,16,12,17,0,0 ,90,-70,70,85,-8,827
; 127mm Type 89 Twin Gun1
gunstation.1=4,-30,1,5.45,725,8,0.01,9000,7,0,1d1*150,-16,12,17,0,0,270,-70,70,85,-8,827
; 127mm Type 89 Twin Gun2
gunstation.2=4,-31,1,5.45,725,8,0.01,9000,7,0,1d1*150,16,12,-58,0,0,90,-70,70,85,-8,827
; 127mm Type 89 Twin Gun3
gunstation.3=4,-32,1,5.45,725,8,0.01,9000,7,0,1d1*150,-16,12,-58,0,0,270,-70,70,85,-8,827
; 25mm Type 96 Gun4
gunstation.4=0,-33,1,0.52,900,3,0.01,3000,5,40,1d1*30,-16,12,-22,0,0,270,-90,90,85,-10,8.4
; 25mm Type 96 Gun5
gunstation.5=0,-34,1,0.52,900,3,0.01,3000,5,40,1d1*30,-16,12,-33,0,0,270,-90,90,85,-10,8.4
; 25mm Type 96 Gun6
gunstation.6=0,-35,1,0.52,900,3,0.01,3000,5,40,1d1*30,16,12,-27,0,0,90,-90,90,85,-10,8.4
; 25mm Type 96 Gun7
gunstation.7=0,-36,1,0.52,900,3,0.01,3000,5,40,1d1*30,16,12,-39,0,0,90,-90,90,85,-10,8.4
; 13mm Type 93 Gun8
gunstation.8=0,-37,1,0.13,805,2,0.01,1000,3,20,1d1*13,-16,12,0,0,0,270,-90,90,85,-15,1.83
; 13mm Type 93 Gun9
gunstation.9=0,-38,1,0.13,805,2,0.01,1000,3,20,1d1*13,16,12,0,0,0, 90,-90,90,85,-15,1.83
[guns.0]
gun.0=10000,0,0,1,0,0,0,10000
gun.1=10000,0,0,-1,0,0,0,10000
[guns.1]
gun.0=10000,0,0,1,0,0,0,10000
gun.1=10000,0,0,-1,0,0,0,10000
[guns.2]
gun.0=10000,0,0,1,0,0,0,10000
gun.1=10000,0,0,-1,0,0,0,10000
[guns.3]
gun.0=10000,0,0,1,0,0,0,10000
gun.1=10000,0,0,-1,0,0,0,10000
[guns.4]
gun.0=10000,0,0,0,0,0,1,10000
gun.1=10000,0,0,0.3,0,0,1,10000
gun.2=10000,0,0,-0.3,0,0,1,10000
[guns.5]
gun.0=10000,0,0,0,0,0,1,10000
gun.1=10000,0,0,0.3,0,0,1,10000
gun.2=10000,0,0,-0.3,0,0,1,10000
[guns.6]
gun.0=10000,0,0,0,0,0,1,10000
gun.1=10000,0,0,0.3,0,0,1,10000
gun.2=10000,0,0,-0.3,0,0,1,10000
[guns.7]
gun.0=10000,0,0,0,0,0,1,10000
gun.1=10000,0,0,0.3,0,0,1,10000
gun.2=10000,0,0,-0.3,0,0,1,10000
[guns.8]
gun.0=10000,0,0,0,0,0,1,10000
[guns.9]
gun.0=10000,0,0,0,0,0,1,10000
[MISC_DATA]
unit_family=7
category=13
allegiance=4
min_speed=0
cruise_speed=51
max_speed=51
entered_service=12/22/41
priority=8
hardness=10
[EXTRA.0]
location=0.0,0.0,101.0
effect=fx_wake_m
[EXTRA.1]
location=0.0,0.0,-98.0
effect=fx_stern_m
[EXTRA.2]
location=9.12,15.012,-62.177
effect=fx_smokestack_w
[EXTRA.3]
location=14.0,8.4,12.5
effect=fx_smokestack
[EXTRA.4]
location=14.0,8.4,12.7
effect=fx_smokestack_w
[EXTRA.5]
location=0.0,0.0,101.0
effect=fx_bow_s
[EXTRA.6]
location=0.0,12.954,83.0
effect=fx_N_jcw_marker
[STRINGS]
"box_name.0"=deck_aft_19
"box_name.1"=deck_aft_21
"box_name.2"=deck_aft_22
"box_name.3"=deck_for_10
"box_name.4"=deck_for_11
"box_name.5"=deck_for_12
"box_name.6"=deck_for_9
"box_name.7"=deck_port_14
"box_name.8"=deck_port_16
"box_name.9"=deck_port_18
"box_name.10"=deck_port_20
"box_name.11"=deck_star_13
"box_name.12"=deck_star_15
"box_name.13"=deck_star_17
"box_name.14"=hull__port_4
"box_name.15"=hull_aft_1
"box_name.16"=hull_aft_2
"box_name.17"=hull_for_7
"box_name.18"=hull_for_8
"box_name.19"=hull_port_6
"box_name.20"=hull_star_3
"box_name.21"=hull_star_5
"box_name.22"=bridge_star_1
"box_name.23"=bridge_port_2
"box_name.24"=tower_port_23
"system_name.0"=deck_aft_19
"system_name.1"=deck_aft_21
"system_name.2"=deck_aft_22
"system_name.3"=deck_for_10
"system_name.4"=deck_for_11
"system_name.5"=deck_for_12
"system_name.6"=deck_for_9
"system_name.7"=deck_port_14
"system_name.8"=deck_port_16
"system_name.9"=deck_port_18
"system_name.10"=deck_port_20
"system_name.11"=deck_star_13
"system_name.12"=deck_star_15
"system_name.13"=deck_star_17
"system_name.14"=hull__port_4
"system_name.15"=hull_aft_1
"system_name.16"=hull_aft_2
"system_name.17"=hull_for_7
"system_name.18"=hull_for_8
"system_name.19"=hull_port_6
"system_name.20"=hull_star_3
"system_name.21"=hull_star_5
"system_name.22"=bridge_star_1
"system_name.23"=bridge_port_2
"system_name.24"=tower_port_23
"system_name.25"=tower_port_25
"system_name.26"=tower_star_24
"system_name.27"=tower_star_26
"system_name.28"=40mm Gun0
"system_name.29"=40mm Gun1
"system_name.30"=40mm Gun2
"system_name.31"=40mm Gun3
"system_name.32"=40mm Gun4
"system_name.33"=40mm Gun5
"system_name.34"=40mm Gun6
"system_name.35"=40mm Gun7
"system_name.36"=40mm Gun8
"system_name.37"=40mm Gun9
"system_name.38"=40mm Gun10
"system_name.39"=deck_aft_19_sinker
"system_name.40"=deck_aft_21_sinker
"system_name.41"=deck_aft_22_sinker
"system_name.42"=deck_for_10_sinker
"system_name.43"=deck_for_11_sinker
"system_name.44"=deck_for_12_sinker
"system_name.45"=deck_for_9_sinker
"system_name.46"=deck_port_14_sinker
"system_name.47"=deck_port_16_sinker
"system_name.48"=deck_port_18_sinker
"system_name.49"=deck_port_20_sinker
"system_name.50"=deck_star_13_sinker
"system_name.51"=deck_star_15_sinker
"system_name.52"=deck_star_17_sinker
; DPED Version 1.10
;デフォルトの蒼龍のdpをいじったものなので、内容に ス*おかしいところが りますが
;使用上問題は りません。
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