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dasuto247
September 24th, 2015, 21:17
Taking a break from building my CV campaign this week to finish up some works in progress.One is a Coral Sea, which is coming nicely.The issue have is making the VN Shoho not sink with such ease.Anyone able to modify the DP so in sim is can withstand a lot of punishment.My goal is to leave if on fire and useless as was in RL.I have all 93 planes of the Shoho strike, perform well just target sinks so easy 3 or 4 1000 lb bombs.I set it the invincible, it will still show fire etc but will not sunk, but when torpedoes hit, if enough do, will sink without the message notifying.

TheBookie
September 24th, 2015, 22:12
There's another Shoho at http://www.geocities.jp/mtyjr101/original.html

Maybe it might work better.

dasuto247
September 25th, 2015, 16:20
There's another Shoho at http://www.geocities.jp/mtyjr101/original.html

Maybe it might work better.


Thanks.Better model but still was destroyed after only 4 1000 lb bomb hits.Also, has sniper like AA.I am still learning about the DP.What is needed to make it stronger? where does not sink with such ease.I kind of understand how to fix the AA guns.Mostly trying to make it where ship can take a lot of punishment without being counted as destroyed so quickly.Most carriers were wrecked by bombs and sunk later.CFS 2 has its limits but if could make it where absorb a lot of punishment.

Rami
September 26th, 2015, 01:10
Dasuto247,

This may be too little, too late, but remember that Pen32Win did alternate .dp files for a LOT of these ships. Try the VN and / or Shoho again, but include his alternate .dp file from this package...(there are .dp files for both)

http://www.sim-outhouse.com/sohforums/local_links.php?action=jump&catid=17&id=11461

In addition to correcting the AA fire issue, I think it also affects how easily the model can be sunk. Especially with working in the Pacific, I'm sure a lot of the ships you are using are in there.

dasuto247
September 26th, 2015, 16:11
Dasuto247,

This may be too little, too late, but remember that Pen32Win did alternate .dp files for a LOT of these ships. Try the VN and / or Shoho again, but include his alternate .dp file from this package...(there are .dp files for both)

http://www.sim-outhouse.com/sohforums/local_links.php?action=jump&catid=17&id=11461

In addition to correcting the AA fire issue, I think it also affects how easily the model can be sunk. Especially with working in the Pacific, I'm sure a lot of the ships you are using are in there.


Thanks, I forgot about his DP improvements actually.There is one int here for the IJN_Soho.Nerfed the AA a bit and also made it take more damage but still needs adjusting.I dont get why when mark a ship "invincible" in the MB it still allows them to be sunk.Does not show a "ship sunk" message but still, quite aggravating. Do you know what I would need to adjust in order to make a ship take more damage?

bearcat241
September 27th, 2015, 06:01
Do you know what I would need to adjust in order to make a ship take more damage?

I can't help with the invincibility question, but to make ships take more damage before sinking, you can up-armor the DP system deck parts named with "sinker" suffixes against bomb strikes, as well as any hull parts against torpedoes. The text below is from a modified dp setup for the stock Hornet.

;U.S.Navy Aircraft Carrier HORNET CV-8


[SYSTEMS]
system.0=%system_name.0%,10000,-1
system.1=%system_name.1%,20000,-2
system.2=%system_name.2%,20000,-3
system.3=%system_name.3%,20000,-4
system.4=%system_name.4%,20000,-5
system.5=%system_name.5%,20000,-6
system.6=%system_name.6%,20000,-7
system.7=%system_name.7%,20000,-8
system.8=%system_name.8%,20000,-9
system.9=%system_name.9%,20000,-10
system.10=%system_name.10%,20000,-11
system.11=%system_name.11%,20000,-12
system.12=%system_name.12%,20000,-13
system.13=%system_name.13%,20000,-14
system.14=%system_name.14%,20000,-15
system.15=%system_name.15%,20000,-16
system.16=%system_name.16%,30000,-17
system.17=%system_name.17%,30000,-18
system.18=%system_name.18%,30000,-19
system.19=%system_name.19%,30000,-20
system.20=%system_name.20%,30000,-21
system.21=%system_name.21%,30000,-22
system.22=%system_name.22%,30000,-23
system.23=%system_name.23%,30000,-24
system.24=%system_name.24%,10000,-25
system.25=%system_name.25%,10000,-26
system.26=%system_name.26%,10000,-27
system.27=%system_name.27%,10000,-28
system.28=%system_name.28%,10000,-29
system.29=%system_name.29%,10000,-30
system.30=%system_name.30%,100,-31
system.31=%system_name.31%,100,-32
system.32=%system_name.32%,100,-33
system.33=%system_name.33%,100,-34
system.34=%system_name.34%,100,-35
system.35=%system_name.35%,100,-36
system.36=%system_name.36%,100,-37
system.37=%system_name.37%,100,-38
system.38=%system_name.38%,100,-39
system.39=%system_name.39%,100,-40
system.40=%system_name.40%,100,-41
system.41=%system_name.41%,10000,-42
system.42=%system_name.42%,10000,-43
system.43=%system_name.43%,10000,-44
system.44=%system_name.44%,10000,-45
system.45=%system_name.45%,10000,-46
system.46=%system_name.46%,10000,-47
system.47=%system_name.47%,10000,-48
system.48=%system_name.48%,10000,-49
system.49=%system_name.49%,10000,-50
system.50=%system_name.50%,10000,-51
system.51=%system_name.51%,10000,-52
system.52=%system_name.52%,10000,-53
system.53=%system_name.53%,10000,-54
system.54=%system_name.54%,10000,-55

/////////////////////////////////////////////////
/////////////////////////////////////////////////
/////////////////////////////////////////////////
/////////////////////////////////////////////////

[STRINGS]
"box_name.0"=_ctower_mid_28
"box_name.1"=boxes_2
"box_name.2"=deck_aft_19
"box_name.3"=deck_aft_21
"box_name.4"=deck_aft_22
"box_name.5"=deck_for_10
"box_name.6"=deck_for_11
"box_name.7"=deck_for_12
"box_name.8"=deck_for_9
"box_name.9"=deck_port_14
"box_name.10"=deck_port_16
"box_name.11"=deck_port_18
"box_name.12"=deck_port_20
"box_name.13"=deck_star_13
"box_name.14"=deck_star_15
"box_name.15"=deck_star_17
"box_name.16"=hull__port_4
"box_name.17"=hull_aft_1
"box_name.18"=hull_aft_2
"box_name.19"=hull_for_7
"box_name.20"=hull_for_8
"box_name.21"=hull_port_6
"box_name.22"=hull_star_3
"box_name.23"=hull_star_5
"box_name.24"=tower_mid_27
"box_name.25"=tower_mid_29
"box_name.26"=tower_port_23
"box_name.27"=tower_port_25
"box_name.28"=tower_star_24
"box_name.29"=tower_star_26


"system_name.0"=_ctower_mid_28
"system_name.1"=boxes_2
"system_name.2"=deck_aft_19
"system_name.3"=deck_aft_21
"system_name.4"=deck_aft_22
"system_name.5"=deck_for_10
"system_name.6"=deck_for_11
"system_name.7"=deck_for_12
"system_name.8"=deck_for_9
"system_name.9"=deck_port_14
"system_name.10"=deck_port_16
"system_name.11"=deck_port_18
"system_name.12"=deck_port_20
"system_name.13"=deck_star_13
"system_name.14"=deck_star_15
"system_name.15"=deck_star_17
"system_name.16"=hull__port_4
"system_name.17"=hull_aft_1
"system_name.18"=hull_aft_2
"system_name.19"=hull_for_7
"system_name.20"=hull_for_8
"system_name.21"=hull_port_6
"system_name.22"=hull_star_3
"system_name.23"=hull_star_5
"system_name.24"=tower_mid_27
"system_name.25"=tower_mid_29
"system_name.26"=tower_port_23
"system_name.27"=tower_port_25
"system_name.28"=tower_star_24
"system_name.29"=tower_star_26
"system_name.30"=40mm Gun0
"system_name.31"=40mm Gun1
"system_name.32"=40mm Gun2
"system_name.33"=40mm Gun3
"system_name.34"=40mm Gun4
"system_name.35"=40mm Gun5
"system_name.36"=40mm Gun6
"system_name.37"=40mm Gun7
"system_name.38"=40mm Gun8
"system_name.39"=40mm Gun10
"system_name.40"=40mm Gun12
"system_name.41"=deck_aft_19_sinker
"system_name.42"=deck_aft_21_sinker
"system_name.43"=deck_aft_22_sinker
"system_name.44"=deck_for_10_sinker
"system_name.45"=deck_for_11_sinker
"system_name.46"=deck_for_12_sinker
"system_name.47"=deck_for_9_sinker
"system_name.48"=deck_port_14_sinker
"system_name.49"=deck_port_16_sinker
"system_name.50"=deck_port_18_sinker
"system_name.51"=deck_port_20_sinker
"system_name.52"=deck_star_13_sinker
"system_name.53"=deck_star_15_sinker
"system_name.54"=deck_star_17_sinker

dasuto247
September 27th, 2015, 10:10
I can't help with the invincibility question, but to make ships take more damage before sinking, you can up-armor the DP system deck parts named with "sinker" suffixes against bomb strikes, as well as any hull parts against torpedoes. The text below is from a modified dp setup for the stock Hornet.

;U.S.Navy Aircraft Carrier HORNET CV-8


[SYSTEMS]
system.0=%system_name.0%,10000,-1
system.1=%system_name.1%,20000,-2
system.2=%system_name.2%,20000,-3
system.3=%system_name.3%,20000,-4
system.4=%system_name.4%,20000,-5
system.5=%system_name.5%,20000,-6
system.6=%system_name.6%,20000,-7
system.7=%system_name.7%,20000,-8
system.8=%system_name.8%,20000,-9
system.9=%system_name.9%,20000,-10
system.10=%system_name.10%,20000,-11
system.11=%system_name.11%,20000,-12
system.12=%system_name.12%,20000,-13
system.13=%system_name.13%,20000,-14
system.14=%system_name.14%,20000,-15
system.15=%system_name.15%,20000,-16
system.16=%system_name.16%,30000,-17
system.17=%system_name.17%,30000,-18
system.18=%system_name.18%,30000,-19
system.19=%system_name.19%,30000,-20
system.20=%system_name.20%,30000,-21
system.21=%system_name.21%,30000,-22
system.22=%system_name.22%,30000,-23
system.23=%system_name.23%,30000,-24
system.24=%system_name.24%,10000,-25
system.25=%system_name.25%,10000,-26
system.26=%system_name.26%,10000,-27
system.27=%system_name.27%,10000,-28
system.28=%system_name.28%,10000,-29
system.29=%system_name.29%,10000,-30
system.30=%system_name.30%,100,-31
system.31=%system_name.31%,100,-32
system.32=%system_name.32%,100,-33
system.33=%system_name.33%,100,-34
system.34=%system_name.34%,100,-35
system.35=%system_name.35%,100,-36
system.36=%system_name.36%,100,-37
system.37=%system_name.37%,100,-38
system.38=%system_name.38%,100,-39
system.39=%system_name.39%,100,-40
system.40=%system_name.40%,100,-41
system.41=%system_name.41%,10000,-42
system.42=%system_name.42%,10000,-43
system.43=%system_name.43%,10000,-44
system.44=%system_name.44%,10000,-45
system.45=%system_name.45%,10000,-46
system.46=%system_name.46%,10000,-47
system.47=%system_name.47%,10000,-48
system.48=%system_name.48%,10000,-49
system.49=%system_name.49%,10000,-50
system.50=%system_name.50%,10000,-51
system.51=%system_name.51%,10000,-52
system.52=%system_name.52%,10000,-53
system.53=%system_name.53%,10000,-54
system.54=%system_name.54%,10000,-55

/////////////////////////////////////////////////
/////////////////////////////////////////////////
/////////////////////////////////////////////////
/////////////////////////////////////////////////

[STRINGS]
"box_name.0"=_ctower_mid_28
"box_name.1"=boxes_2
"box_name.2"=deck_aft_19
"box_name.3"=deck_aft_21
"box_name.4"=deck_aft_22
"box_name.5"=deck_for_10
"box_name.6"=deck_for_11
"box_name.7"=deck_for_12
"box_name.8"=deck_for_9
"box_name.9"=deck_port_14
"box_name.10"=deck_port_16
"box_name.11"=deck_port_18
"box_name.12"=deck_port_20
"box_name.13"=deck_star_13
"box_name.14"=deck_star_15
"box_name.15"=deck_star_17
"box_name.16"=hull__port_4
"box_name.17"=hull_aft_1
"box_name.18"=hull_aft_2
"box_name.19"=hull_for_7
"box_name.20"=hull_for_8
"box_name.21"=hull_port_6
"box_name.22"=hull_star_3
"box_name.23"=hull_star_5
"box_name.24"=tower_mid_27
"box_name.25"=tower_mid_29
"box_name.26"=tower_port_23
"box_name.27"=tower_port_25
"box_name.28"=tower_star_24
"box_name.29"=tower_star_26


"system_name.0"=_ctower_mid_28
"system_name.1"=boxes_2
"system_name.2"=deck_aft_19
"system_name.3"=deck_aft_21
"system_name.4"=deck_aft_22
"system_name.5"=deck_for_10
"system_name.6"=deck_for_11
"system_name.7"=deck_for_12
"system_name.8"=deck_for_9
"system_name.9"=deck_port_14
"system_name.10"=deck_port_16
"system_name.11"=deck_port_18
"system_name.12"=deck_port_20
"system_name.13"=deck_star_13
"system_name.14"=deck_star_15
"system_name.15"=deck_star_17
"system_name.16"=hull__port_4
"system_name.17"=hull_aft_1
"system_name.18"=hull_aft_2
"system_name.19"=hull_for_7
"system_name.20"=hull_for_8
"system_name.21"=hull_port_6
"system_name.22"=hull_star_3
"system_name.23"=hull_star_5
"system_name.24"=tower_mid_27
"system_name.25"=tower_mid_29
"system_name.26"=tower_port_23
"system_name.27"=tower_port_25
"system_name.28"=tower_star_24
"system_name.29"=tower_star_26
"system_name.30"=40mm Gun0
"system_name.31"=40mm Gun1
"system_name.32"=40mm Gun2
"system_name.33"=40mm Gun3
"system_name.34"=40mm Gun4
"system_name.35"=40mm Gun5
"system_name.36"=40mm Gun6
"system_name.37"=40mm Gun7
"system_name.38"=40mm Gun8
"system_name.39"=40mm Gun10
"system_name.40"=40mm Gun12
"system_name.41"=deck_aft_19_sinker
"system_name.42"=deck_aft_21_sinker
"system_name.43"=deck_aft_22_sinker
"system_name.44"=deck_for_10_sinker
"system_name.45"=deck_for_11_sinker
"system_name.46"=deck_for_12_sinker
"system_name.47"=deck_for_9_sinker
"system_name.48"=deck_port_14_sinker
"system_name.49"=deck_port_16_sinker
"system_name.50"=deck_port_18_sinker
"system_name.51"=deck_port_20_sinker
"system_name.52"=deck_star_13_sinker
"system_name.53"=deck_star_15_sinker
"system_name.54"=deck_star_17_sinker


Okay, forgive me as am still learning, kind of lost.What do I need to add to up the armor? /

;Japanese Aircraft Carrier SHOHO
[BOXES]
box.0=%box_name.0%,0.05,12,-78,11,12.954,-48
box.1=%box_name.1%,0.05,12,-95,8,12.954,-78
box.2=%box_name.2%,-8,12,-95,-0.38,12.954,-78
box.3=%box_name.3%,-7,12,76,-0.51,12.954,85
box.4=%box_name.4%,-0.09,12,48,11,12.954,76
box.5=%box_name.5%,-11,12,0,-0.51,12.954,76
box.6=%box_name.6%,-0.09,12,76,7,12.954,85
box.7=%box_name.7%,-11.5,12,18,-0.38,12.954,48
box.8=%box_name.8%,-11.5,12,-12,-0.38,12.954,18
box.9=%box_name.9%,-11.5,12,-48,-0.38,12.954,-12
box.10=%box_name.10%,-11,12,-78,-0.38,12.954,-48
box.11=%box_name.11%,0.05,12,18,11.5,12.954,48
box.12=%box_name.12%,0.05,12,-12,11.5,12.954,18
box.13=%box_name.13%,0.05,12,-48,11.5,12.954,-12
box.14=%box_name.14%,-9,-6.64,-10,-0.33,12,65
box.15=%box_name.15%,0.12,-6,65,7,6.156,105
box.16=%box_name.16%,-7,-6,65,-0.28,6.156,105
box.17=%box_name.17%,0.07,-6.2,-100,7,5.359,-74
box.18=%box_name.18%,-7,-6.2,-100,-0.31,5.359,-74
box.19=%box_name.19%,-9,-6.64,-74,-0.33,12,-10
box.20=%box_name.20%,0.12,-6.64,-10,9,12,65
box.21=%box_name.21%,0.12,-6.64,-74,9,12,-10
box.22=%box_name.22%,0.1,6.156,65,5.2,12,72
box.23=%box_name.23%,-5.2,6.156,65,-0.1,12,72
box.24=%box_name.24%,9,9,9.4,14,11,14.5

[SYSTEMS]
system.0=%system_name.0%,20000,-1
system.1=%system_name.1%,20000,-2
system.2=%system_name.2%,20000,-3
system.3=%system_name.3%,20000,-4
system.4=%system_name.4%,20000,-5
system.5=%system_name.5%,20000,-6
system.6=%system_name.6%,20000,-7
system.7=%system_name.7%,20000,-8
system.8=%system_name.8%,20000,-9
system.9=%system_name.9%,20000,-10
system.10=%system_name.10%,20000,-11
system.11=%system_name.11%,20000,-12
system.12=%system_name.12%,20000,-13
system.13=%system_name.13%,20000,-14
system.14=%system_name.14%,30000,-15
system.15=%system_name.15%,30000,-16
system.16=%system_name.16%,30000,-17
system.17=%system_name.17%,30000,-18
system.18=%system_name.18%,30000,-19
system.19=%system_name.19%,30000,-20
system.20=%system_name.20%,30000,-21
system.21=%system_name.21%,30000,-22
system.22=%system_name.22%,10000,-23
system.23=%system_name.23%,10000,-24
system.24=%system_name.24%,10000,-25
system.25=%system_name.25%,10000,-26
system.26=%system_name.26%,10000,-27
system.27=%system_name.27%,10000,-28
system.28=%system_name.28%,100,-29
system.29=%system_name.29%,100,-30
system.30=%system_name.30%,100,-31
system.31=%system_name.31%,100,-32
system.32=%system_name.32%,100,-33
system.33=%system_name.33%,100,-34
system.34=%system_name.34%,100,-35
system.35=%system_name.35%,100,-36
system.36=%system_name.36%,100,-37
system.37=%system_name.37%,100,-38
system.38=%system_name.38%,100,-39
system.39=%system_name.39%,10000,-40
system.40=%system_name.40%,10000,-41
system.41=%system_name.41%,10000,-42
system.42=%system_name.42%,10000,-43
system.43=%system_name.43%,10000,-44
system.44=%system_name.44%,10000,-45
system.45=%system_name.45%,10000,-46
system.46=%system_name.46%,10000,-47
system.47=%system_name.47%,10000,-48
system.48=%system_name.48%,10000,-49
system.49=%system_name.49%,10000,-50
system.50=%system_name.50%,10000,-51
system.51=%system_name.51%,10000,-52
system.52=%system_name.52%,10000,-53

[BOXMAPS.0]
; Box = deck_aft_19
boxmap.0=60,-1
boxmap.1=20,-37
boxmap.2=20,-40

[BOXMAPS.1]
; Box = deck_aft_21
boxmap.0=75,-2
boxmap.1=0,-39
boxmap.2=25,-41

[BOXMAPS.2]
; Box = deck_aft_22
boxmap.0=80,-3
boxmap.1=20,-42

[BOXMAPS.3]
; Box = deck_for_10
boxmap.0=60,-4
boxmap.1=20,-30
boxmap.2=20,-43

[BOXMAPS.4]
; Box = deck_for_11
boxmap.0=60,-5
boxmap.1=20,-31
boxmap.2=20,-44

[BOXMAPS.5]
; Box = deck_for_12
boxmap.0=80,-6
boxmap.1=20,-45

[BOXMAPS.6]
; Box = deck_for_9
boxmap.0=60,-7
boxmap.1=20,-29
boxmap.2=20,-46

[BOXMAPS.7]
; Box = deck_port_14
boxmap.0=60,-8
boxmap.1=20,-32
boxmap.2=20,-47

[BOXMAPS.8]
; Box = deck_port_16
boxmap.0=80,-9
boxmap.1=20,-48

[BOXMAPS.9]
; Box = deck_port_18
boxmap.0=60,-10
boxmap.1=20,-34
boxmap.2=20,-49

[BOXMAPS.10]
; Box = deck_port_20
boxmap.0=40,-11
boxmap.1=20,-36
boxmap.2=20,-38
boxmap.3=20,-50

[BOXMAPS.11]
; Box = deck_star_13
boxmap.0=60,-12
boxmap.1=20,-35
boxmap.2=20,-51

[BOXMAPS.12]
; Box = deck_star_15
boxmap.0=80,-13
boxmap.1=20,-52

[BOXMAPS.13]
; Box = deck_star_17
boxmap.0=60,-14
boxmap.1=20,-35
boxmap.2=20,-53

[BOXMAPS.14]
; Box = hull__port_4
boxmap.0=100,-15

[BOXMAPS.15]
; Box = hull_aft_1
boxmap.0=100,-16

[BOXMAPS.16]
; Box = hull_aft_2
boxmap.0=100,-17

[BOXMAPS.17]
; Box = hull_for_7
boxmap.0=100,-18

[BOXMAPS.18]
; Box = hull_for_8
boxmap.0=100,-19

[BOXMAPS.19]
; Box = hull_port_6
boxmap.0=100,-20

[BOXMAPS.20]
; Box = hull_star_3
boxmap.0=100,-21

[BOXMAPS.21]
; Box = hull_star_5
boxmap.0=100,-22

[BOXMAPS.22]
; Box = bridge_star_1
boxmap.0=100,-23

[BOXMAPS.23]
; Box = bridge_port_2
boxmap.0=100,-24

[BOXMAPS.24]
; Box = tower_port_23
boxmap.0=100,-25

[EFFECTS.0]
; System = deck_aft_19
effect.0=10,LIBRARY,fx_ship_s,
effect.1=20,LIBRARY,fx_ship_m,
effect.2=30,LIBRARY,fx_ship_m,
effect.3=40,LIBRARY,fx_ship_l,
effect.4=99,LIBRARY,fx_airexpl_l,
effect.5=100,LIBRARY,fx_ship_l,

[EFFECTS.1]
; System = deck_aft_21
effect.0=10,LIBRARY,fx_ship_s,
effect.1=20,LIBRARY,fx_ship_m,
effect.2=30,LIBRARY,fx_ship_m,
effect.3=40,LIBRARY,fx_ship_l,
effect.4=99,LIBRARY,fx_airexpl_l,
effect.5=100,LIBRARY,fx_ship_l,

[EFFECTS.2]
; System = deck_aft_22
effect.0=10,LIBRARY,fx_ship_s,
effect.1=20,LIBRARY,fx_ship_m,
effect.2=30,LIBRARY,fx_ship_m,
effect.3=40,LIBRARY,fx_ship_l,
effect.4=99,LIBRARY,fx_airexpl_l,
effect.5=100,LIBRARY,fx_ship_l,

[EFFECTS.3]
; System = deck_for_10
effect.0=10,LIBRARY,fx_ship_s,
effect.1=20,LIBRARY,fx_ship_m,
effect.2=30,LIBRARY,fx_ship_m,
effect.3=40,LIBRARY,fx_ship_l,
effect.4=99,LIBRARY,fx_airexpl_l,
effect.5=100,LIBRARY,fx_ship_l,

[EFFECTS.4]
; System = deck_for_11
effect.0=10,LIBRARY,fx_ship_s,
effect.1=20,LIBRARY,fx_ship_m,
effect.2=30,LIBRARY,fx_ship_m,
effect.3=40,LIBRARY,fx_ship_l,
effect.4=99,LIBRARY,fx_airexpl_l,
effect.5=100,LIBRARY,fx_ship_l,

[EFFECTS.5]
; System = deck_for_12
effect.0=10,LIBRARY,fx_ship_s,
effect.1=20,LIBRARY,fx_ship_m,
effect.2=30,LIBRARY,fx_ship_m,
effect.3=40,LIBRARY,fx_ship_l,
effect.4=99,LIBRARY,fx_airexpl_l,
effect.5=100,LIBRARY,fx_ship_l,

[EFFECTS.6]
; System = deck_for_9
effect.0=10,LIBRARY,fx_ship_s,
effect.1=20,LIBRARY,fx_ship_m,
effect.2=30,LIBRARY,fx_ship_m,
effect.3=40,LIBRARY,fx_ship_l,
effect.4=99,LIBRARY,fx_airexpl_l,
effect.5=100,LIBRARY,fx_ship_l,

[EFFECTS.7]
; System = deck_port_14
effect.0=10,LIBRARY,fx_ship_s,
effect.1=20,LIBRARY,fx_ship_m,
effect.2=30,LIBRARY,fx_ship_m,
effect.3=40,LIBRARY,fx_ship_l,
effect.4=99,LIBRARY,fx_airexpl_l,
effect.5=100,LIBRARY,fx_ship_l,

[EFFECTS.8]
; System = deck_port_16
effect.0=10,LIBRARY,fx_ship_s,
effect.1=20,LIBRARY,fx_ship_m,
effect.2=30,LIBRARY,fx_ship_m,
effect.3=40,LIBRARY,fx_ship_l,
effect.4=99,LIBRARY,fx_airexpl_l,
effect.5=100,LIBRARY,fx_ship_l,

[EFFECTS.9]
; System = deck_port_18
effect.0=10,LIBRARY,fx_ship_s,
effect.1=20,LIBRARY,fx_ship_m,
effect.2=30,LIBRARY,fx_ship_m,
effect.3=40,LIBRARY,fx_ship_l,
effect.4=99,LIBRARY,fx_airexpl_l,
effect.5=100,LIBRARY,fx_ship_l,

[EFFECTS.10]
; System = deck_port_20
effect.0=10,LIBRARY,fx_ship_s,
effect.1=20,LIBRARY,fx_ship_m,
effect.2=30,LIBRARY,fx_ship_m,
effect.3=40,LIBRARY,fx_ship_l,
effect.4=99,LIBRARY,fx_airexpl_l,
effect.5=100,LIBRARY,fx_ship_l,

[EFFECTS.11]
; System = deck_star_13
effect.0=10,LIBRARY,fx_ship_s,
effect.1=20,LIBRARY,fx_ship_m,
effect.2=30,LIBRARY,fx_ship_m,
effect.3=40,LIBRARY,fx_ship_l,
effect.4=99,LIBRARY,fx_airexpl_l,
effect.5=100,LIBRARY,fx_ship_l,

[EFFECTS.12]
; System = deck_star_15
effect.0=10,LIBRARY,fx_ship_s,
effect.1=20,LIBRARY,fx_ship_m,
effect.2=30,LIBRARY,fx_ship_m,
effect.3=40,LIBRARY,fx_ship_l,
effect.4=99,LIBRARY,fx_airexpl_l,
effect.5=100,LIBRARY,fx_ship_l,

[EFFECTS.13]
; System = deck_star_17
effect.0=10,LIBRARY,fx_ship_s,
effect.1=20,LIBRARY,fx_ship_m,
effect.2=30,LIBRARY,fx_ship_m,
effect.3=40,LIBRARY,fx_ship_l,
effect.4=99,LIBRARY,fx_airexpl_l,
effect.5=100,LIBRARY,fx_ship_l,

[EFFECTS.14]
; System = hull__port_4
effect.0=30,LIBRARY,,
effect.1=60,LIBRARY,fx_wtrexpl_m,
effect.2=60,LIBRARY,fx_oilslick,
effect.3=80,LIBRARY,fx_wtrexpl_l,
effect.4=100,LIBRARY,fx_guns,
effect.5=100,LIBRARY,fx_debris_m,
effect.6=100,SINK,3,

[EFFECTS.15]
; System = hull_aft_1
effect.0=30,LIBRARY,,
effect.1=60,LIBRARY,fx_wtrexpl_m,
effect.2=60,LIBRARY,fx_oilslick,
effect.3=80,LIBRARY,fx_wtrexpl_l,
effect.4=100,LIBRARY,fx_guns,
effect.5=100,LIBRARY,fx_debris_m,
effect.6=100,SINK,2,

[EFFECTS.16]
; System = hull_aft_2
effect.0=30,LIBRARY,,
effect.1=60,LIBRARY,fx_wtrexpl_m,
effect.2=60,LIBRARY,fx_oilslick,
effect.3=80,LIBRARY,fx_wtrexpl_l,
effect.4=100,LIBRARY,fx_guns,
effect.5=100,LIBRARY,fx_debris_m,
effect.6=100,SINK,2,

[EFFECTS.17]
; System = hull_for_7
effect.0=30,LIBRARY,,
effect.1=60,LIBRARY,fx_wtrexpl_m,
effect.2=80,LIBRARY,fx_wtrexpl_l,
effect.3=100,LIBRARY,fx_guns,
effect.4=100,LIBRARY,fx_debris_m,
effect.5=100,SINK,2,

[EFFECTS.18]
; System = hull_for_8
effect.0=30,LIBRARY,,
effect.1=60,LIBRARY,fx_wtrexpl_m,
effect.2=80,LIBRARY,fx_wtrexpl_l,
effect.3=100,LIBRARY,fx_guns,
effect.4=100,LIBRARY,fx_debris_m,
effect.5=100,SINK,2,

[EFFECTS.19]
; System = hull_port_6
effect.0=30,LIBRARY,,
effect.1=60,LIBRARY,fx_wtrexpl_m,
effect.2=60,LIBRARY,fx_oilslick,
effect.3=80,LIBRARY,fx_wtrexpl_l,
effect.4=100,LIBRARY,fx_guns,
effect.5=100,LIBRARY,fx_debris_m,
effect.6=100,SINK,3,

[EFFECTS.20]
; System = hull_star_3
effect.0=30,LIBRARY,,
effect.1=60,LIBRARY,fx_wtrexpl_m,
effect.2=60,LIBRARY,fx_oilslick,
effect.3=80,LIBRARY,fx_wtrexpl_l,
effect.4=100,LIBRARY,fx_guns,
effect.5=100,LIBRARY,fx_debris_m,
effect.6=100,SINK,4,

[EFFECTS.21]
; System = hull_star_5
effect.0=30,LIBRARY,,
effect.1=60,LIBRARY,fx_wtrexpl_m,
effect.2=60,LIBRARY,fx_oilslick,
effect.3=80,LIBRARY,fx_wtrexpl_l,
effect.4=100,LIBRARY,fx_guns,
effect.5=100,LIBRARY,fx_debris_m,
effect.6=100,SINK,4,

[EFFECTS.22]
; System = bridge_star_1
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_smkpuff_m,
effect.2=50,LIBRARY,fx_ship_s,
effect.3=100,LIBRARY,fx_airexpl_m,

[EFFECTS.23]
; System = bridge_port_2
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_smkpuff_m,
effect.2=50,LIBRARY,fx_ship_m,
effect.3=100,LIBRARY,fx_airexpl_m,

[EFFECTS.24]
; System = tower_port_23
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_smkpuff_m,
effect.2=50,LIBRARY,fx_ship_s,
effect.3=100,LIBRARY,fx_guns,

[EFFECTS.25]
; System = tower_port_25
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_smkpuff_m,
effect.2=50,LIBRARY,fx_ship_l,
effect.3=100,LIBRARY,fx_airexpl_m,

[EFFECTS.26]
; System = tower_star_24
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_smkpuff_m,
effect.2=50,LIBRARY,fx_ship_s,
effect.3=100,LIBRARY,fx_airexpl_l,

[EFFECTS.27]
; System = tower_star_26
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_smkpuff_m,
effect.2=50,LIBRARY,fx_ship_m,
effect.3=100,LIBRARY,fx_guns,

[EFFECTS.28]
; System = 40mm Gun0
effect.0=100,LIBRARY,fx_guns,
effect.1=100,BREAK,,

[EFFECTS.29]
; System = 40mm Gun1
effect.0=100,LIBRARY,fx_guns,
effect.1=100,BREAK,,

[EFFECTS.30]
; System = 40mm Gun2
effect.0=100,LIBRARY,fx_guns,
effect.1=100,BREAK,,

[EFFECTS.31]
; System = 40mm Gun3
effect.0=100,LIBRARY,fx_guns,
effect.1=100,BREAK,,

[EFFECTS.32]
; System = 40mm Gun4
effect.0=100,LIBRARY,fx_guns,
effect.1=100,BREAK,,

[EFFECTS.33]
; System = 40mm Gun5
effect.0=100,LIBRARY,fx_guns,
effect.1=100,BREAK,,

[EFFECTS.34]
; System = 40mm Gun6
effect.0=100,LIBRARY,fx_guns,
effect.1=100,BREAK,,

[EFFECTS.35]
; System = 40mm Gun7
effect.0=100,LIBRARY,fx_guns,

[EFFECTS.36]
; System = 40mm Gun8
effect.0=100,LIBRARY,fx_guns,
effect.1=100,BREAK,,

[EFFECTS.37]
; System = 40mm Gun9
effect.0=100,LIBRARY,fx_guns,
effect.1=100,BREAK,,

[EFFECTS.38]
; System = 40mm Gun10
effect.0=100,LIBRARY,fx_airexpl_m,

[EFFECTS.39]
; System = deck_aft_19_sinker
effect.0=100,,2,

[EFFECTS.40]
; System = deck_aft_21_sinker
effect.0=100,,2,

[EFFECTS.41]
; System = deck_aft_22_sinker
effect.0=100,,2,

[EFFECTS.42]
; System = deck_for_10_sinker
effect.0=100,,2,

[EFFECTS.43]
; System = deck_for_11_sinker
effect.0=100,,2,

[EFFECTS.44]
; System = deck_for_12_sinker
effect.0=100,,2,

[EFFECTS.45]
; System = deck_for_9_sinker
effect.0=100,,2,

[EFFECTS.46]
; System = deck_port_14_sinker
effect.0=100,,3,

[EFFECTS.47]
; System = deck_port_16_sinker
effect.0=100,SINK,3,

[EFFECTS.48]
; System = deck_port_18_sinker
effect.0=100,SINK,3,

[EFFECTS.49]
; System = deck_port_20_sinker
effect.0=100,SINK,3,

[EFFECTS.50]
; System = deck_star_13_sinker
effect.0=100,SINK,4,

[EFFECTS.51]
; System = deck_star_15_sinker
effect.0=100,SINK,4,

[EFFECTS.52]
; System = deck_star_17_sinker
effect.0=100,SINK,4,

[GUNSTATIONS]
; 127mm Type 89 Twin Gun0
gunstation.0=4,-29,1,5.45,725,8,0.01,9000,7,0,1d1*150,16,12,17,0,0 ,90,-70,70,85,-8,827
; 127mm Type 89 Twin Gun1
gunstation.1=4,-30,1,5.45,725,8,0.01,9000,7,0,1d1*150,-16,12,17,0,0,270,-70,70,85,-8,827
; 127mm Type 89 Twin Gun2
gunstation.2=4,-31,1,5.45,725,8,0.01,9000,7,0,1d1*150,16,12,-58,0,0,90,-70,70,85,-8,827
; 127mm Type 89 Twin Gun3
gunstation.3=4,-32,1,5.45,725,8,0.01,9000,7,0,1d1*150,-16,12,-58,0,0,270,-70,70,85,-8,827
; 25mm Type 96 Gun4
gunstation.4=0,-33,1,0.52,900,3,0.01,3000,5,40,1d1*30,-16,12,-22,0,0,270,-90,90,85,-10,8.4
; 25mm Type 96 Gun5
gunstation.5=0,-34,1,0.52,900,3,0.01,3000,5,40,1d1*30,-16,12,-33,0,0,270,-90,90,85,-10,8.4
; 25mm Type 96 Gun6
gunstation.6=0,-35,1,0.52,900,3,0.01,3000,5,40,1d1*30,16,12,-27,0,0,90,-90,90,85,-10,8.4
; 25mm Type 96 Gun7
gunstation.7=0,-36,1,0.52,900,3,0.01,3000,5,40,1d1*30,16,12,-39,0,0,90,-90,90,85,-10,8.4
; 13mm Type 93 Gun8
gunstation.8=0,-37,1,0.13,805,2,0.01,1000,3,20,1d1*13,-16,12,0,0,0,270,-90,90,85,-15,1.83
; 13mm Type 93 Gun9
gunstation.9=0,-38,1,0.13,805,2,0.01,1000,3,20,1d1*13,16,12,0,0,0, 90,-90,90,85,-15,1.83

[guns.0]
gun.0=10000,0,0,1,0,0,0,10000
gun.1=10000,0,0,-1,0,0,0,10000

[guns.1]
gun.0=10000,0,0,1,0,0,0,10000
gun.1=10000,0,0,-1,0,0,0,10000

[guns.2]
gun.0=10000,0,0,1,0,0,0,10000
gun.1=10000,0,0,-1,0,0,0,10000

[guns.3]
gun.0=10000,0,0,1,0,0,0,10000
gun.1=10000,0,0,-1,0,0,0,10000

[guns.4]
gun.0=10000,0,0,0,0,0,1,10000
gun.1=10000,0,0,0.3,0,0,1,10000
gun.2=10000,0,0,-0.3,0,0,1,10000

[guns.5]
gun.0=10000,0,0,0,0,0,1,10000
gun.1=10000,0,0,0.3,0,0,1,10000
gun.2=10000,0,0,-0.3,0,0,1,10000

[guns.6]
gun.0=10000,0,0,0,0,0,1,10000
gun.1=10000,0,0,0.3,0,0,1,10000
gun.2=10000,0,0,-0.3,0,0,1,10000

[guns.7]
gun.0=10000,0,0,0,0,0,1,10000
gun.1=10000,0,0,0.3,0,0,1,10000
gun.2=10000,0,0,-0.3,0,0,1,10000

[guns.8]
gun.0=10000,0,0,0,0,0,1,10000

[guns.9]
gun.0=10000,0,0,0,0,0,1,10000


[MISC_DATA]
unit_family=7
category=13
allegiance=4
min_speed=0
cruise_speed=51
max_speed=51
entered_service=12/22/41
priority=8
hardness=10

[EXTRA.0]
location=0.0,0.0,101.0
effect=fx_wake_m

[EXTRA.1]
location=0.0,0.0,-98.0
effect=fx_stern_m

[EXTRA.2]
location=9.12,15.012,-62.177
effect=fx_smokestack_w

[EXTRA.3]
location=14.0,8.4,12.5
effect=fx_smokestack

[EXTRA.4]
location=14.0,8.4,12.7
effect=fx_smokestack_w

[EXTRA.5]
location=0.0,0.0,101.0
effect=fx_bow_s

[EXTRA.6]
location=0.0,12.954,83.0
effect=fx_N_jcw_marker

[STRINGS]
"box_name.0"=deck_aft_19
"box_name.1"=deck_aft_21
"box_name.2"=deck_aft_22
"box_name.3"=deck_for_10
"box_name.4"=deck_for_11
"box_name.5"=deck_for_12
"box_name.6"=deck_for_9
"box_name.7"=deck_port_14
"box_name.8"=deck_port_16
"box_name.9"=deck_port_18
"box_name.10"=deck_port_20
"box_name.11"=deck_star_13
"box_name.12"=deck_star_15
"box_name.13"=deck_star_17
"box_name.14"=hull__port_4
"box_name.15"=hull_aft_1
"box_name.16"=hull_aft_2
"box_name.17"=hull_for_7
"box_name.18"=hull_for_8
"box_name.19"=hull_port_6
"box_name.20"=hull_star_3
"box_name.21"=hull_star_5
"box_name.22"=bridge_star_1
"box_name.23"=bridge_port_2
"box_name.24"=tower_port_23
"system_name.0"=deck_aft_19
"system_name.1"=deck_aft_21
"system_name.2"=deck_aft_22
"system_name.3"=deck_for_10
"system_name.4"=deck_for_11
"system_name.5"=deck_for_12
"system_name.6"=deck_for_9
"system_name.7"=deck_port_14
"system_name.8"=deck_port_16
"system_name.9"=deck_port_18
"system_name.10"=deck_port_20
"system_name.11"=deck_star_13
"system_name.12"=deck_star_15
"system_name.13"=deck_star_17
"system_name.14"=hull__port_4
"system_name.15"=hull_aft_1
"system_name.16"=hull_aft_2
"system_name.17"=hull_for_7
"system_name.18"=hull_for_8
"system_name.19"=hull_port_6
"system_name.20"=hull_star_3
"system_name.21"=hull_star_5
"system_name.22"=bridge_star_1
"system_name.23"=bridge_port_2
"system_name.24"=tower_port_23
"system_name.25"=tower_port_25
"system_name.26"=tower_star_24
"system_name.27"=tower_star_26
"system_name.28"=40mm Gun0
"system_name.29"=40mm Gun1
"system_name.30"=40mm Gun2
"system_name.31"=40mm Gun3
"system_name.32"=40mm Gun4
"system_name.33"=40mm Gun5
"system_name.34"=40mm Gun6
"system_name.35"=40mm Gun7
"system_name.36"=40mm Gun8
"system_name.37"=40mm Gun9
"system_name.38"=40mm Gun10
"system_name.39"=deck_aft_19_sinker
"system_name.40"=deck_aft_21_sinker
"system_name.41"=deck_aft_22_sinker
"system_name.42"=deck_for_10_sinker
"system_name.43"=deck_for_11_sinker
"system_name.44"=deck_for_12_sinker
"system_name.45"=deck_for_9_sinker
"system_name.46"=deck_port_14_sinker
"system_name.47"=deck_port_16_sinker
"system_name.48"=deck_port_18_sinker
"system_name.49"=deck_port_20_sinker
"system_name.50"=deck_star_13_sinker
"system_name.51"=deck_star_15_sinker
"system_name.52"=deck_star_17_sinker

; DPED Version 1.10
;デフォルトの蒼龍のdpをいじったものなので、内容に ス*おかしいところが りますが
;使用上問題は りません。

bearcat241
September 27th, 2015, 11:17
I can't help with the invincibility question, but to make ships take more damage before sinking, you can up-armor the DP system deck parts named with "sinker" suffixes against bomb strikes, as well as any hull parts against torpedoes. The text below is from a modified dp setup for the stock Hornet.

;U.S.Navy Aircraft Carrier HORNET CV-8


[SYSTEMS]
system.0=%system_name.0%,10000,-1
system.1=%system_name.1%,20000,-2
system.2=%system_name.2%,20000,-3
system.3=%system_name.3%,20000,-4
system.4=%system_name.4%,20000,-5
system.5=%system_name.5%,20000,-6
system.6=%system_name.6%,20000,-7
system.7=%system_name.7%,20000,-8
system.8=%system_name.8%,20000,-9
system.9=%system_name.9%,20000,-10
system.10=%system_name.10%,20000,-11
system.11=%system_name.11%,20000,-12
system.12=%system_name.12%,20000,-13
system.13=%system_name.13%,20000,-14
system.14=%system_name.14%,20000,-15
system.15=%system_name.15%,20000,-16
system.16=%system_name.16%,30000,-17
system.17=%system_name.17%,30000,-18
system.18=%system_name.18%,30000,-19
system.19=%system_name.19%,30000,-20
system.20=%system_name.20%,30000,-21
system.21=%system_name.21%,30000,-22
system.22=%system_name.22%,30000,-23
system.23=%system_name.23%,30000,-24
system.24=%system_name.24%,10000,-25
system.25=%system_name.25%,10000,-26
system.26=%system_name.26%,10000,-27
system.27=%system_name.27%,10000,-28
system.28=%system_name.28%,10000,-29
system.29=%system_name.29%,10000,-30
system.30=%system_name.30%,100,-31
system.31=%system_name.31%,100,-32
system.32=%system_name.32%,100,-33
system.33=%system_name.33%,100,-34
system.34=%system_name.34%,100,-35
system.35=%system_name.35%,100,-36
system.36=%system_name.36%,100,-37
system.37=%system_name.37%,100,-38
system.38=%system_name.38%,100,-39
system.39=%system_name.39%,100,-40
system.40=%system_name.40%,100,-41
system.41=%system_name.41%,10000,-42
system.42=%system_name.42%,10000,-43
system.43=%system_name.43%,10000,-44
system.44=%system_name.44%,10000,-45
system.45=%system_name.45%,10000,-46
system.46=%system_name.46%,10000,-47
system.47=%system_name.47%,10000,-48
system.48=%system_name.48%,10000,-49
system.49=%system_name.49%,10000,-50
system.50=%system_name.50%,10000,-51
system.51=%system_name.51%,10000,-52
system.52=%system_name.52%,10000,-53
system.53=%system_name.53%,10000,-54
system.54=%system_name.54%,10000,-55

In the [SYSTEMS]area above, the deck, hull and deck_sinker parts are highlighted in bold. Increase the number that follows the system_name.XX%, like system.0=%system_name.0%,10000,-1


Essentially, what you're doing is increasing the amount of life points to a part, which increases its destructive resistance. You can do this manually with text edits to the DP or you can open the DP with DPed, open the [PARTS] window and find the part. The part will have a life point box with numbers in it -- changes go there. But i personally prefer to do this amount of work with text edits because its quicker that working so many individual parts inside the DPed proggy.

dasuto247
September 28th, 2015, 00:28
In the [SYSTEMS]area above, the deck, hull and deck_sinker parts are highlighted in bold. Increase the number that follows the system_name.XX%, like system.0=%system_name.0%,10000,-1


Essentially, what you're doing is increasing the amount of life points to a part, which increases its destructive resistance. You can do this manually with text edits to the DP or you can open the DP with DPed, open the [PARTS] window and find the part. The part will have a life point box with numbers in it -- changes go there. But i personally prefer to do this amount of work with text edits because its quicker that working so many individual parts inside the DPed proggy.




Thanks, I changed them to 10000 and saw some improvement but will need to up them and test again.Guess those 1000 lb from DBolt weapons really pack a punch.Goal basically is to have it where a ship is left on fire and damaged, as most capital ships were, to sink later.Carriers esp sink rather easy.Soho was a CVL but endured a lot of bomb and torpedo hits before sinking, trying to have it still afloat after strike.Found SBD's dont miss much, suppose could set them back to rookie but then they tend to fly like fools when set to rookie and get shot down easy by enemy fighters.This sim is such a balancing act at times.Learning this so can improve US fleet carriers and IJN fleet carriers to future use.

bearcat241
September 28th, 2015, 12:41
This is from my VN Essex. Exact same system parts setup but huge difference in parts' life points. Using the common damage dices (damage potential) encoded into most stock and add-on ordnance, this ship is borderline invincible, especially against torpedoes (hull parts 17-23). As for the deck parts, Dbolt's 1000 pounders are coded with a dice of 1d1*10000, which means that in this case it would take about 5 direct hits to completely destroy a single deck part like system.2=%system_name.2%,45000,-3 ("system_name.2"=deck_aft_19). Having five AI dive bombers hit the same deck part five times while taking AA fire and dodging interceptors in a single strike is virtually impossible. This is about where invincibility comes into play...:biggrin-new:

[SYSTEMS]
system.0=%system_name.0%,45000,-1
system.1=%system_name.1%,45000,-2
system.2=%system_name.2%,45000,-3
system.3=%system_name.3%,45000,-4
system.4=%system_name.4%,45000,-5
system.5=%system_name.5%,45000,-6
system.6=%system_name.6%,45000,-7
system.7=%system_name.7%,45000,-8
system.8=%system_name.8%,45000,-9
system.9=%system_name.9%,45000,-10
system.10=%system_name.10%,45000,-11
system.11=%system_name.11%,45000,-12
system.12=%system_name.12%,45000,-13
system.13=%system_name.13%,45000,-14
system.14=%system_name.14%,45000,-15
system.15=%system_name.15%,45000,-16
system.16=%system_name.16%,61000,-17
system.17=%system_name.17%,61000,-18
system.18=%system_name.18%,61000,-19
system.19=%system_name.19%,61000,-20
system.20=%system_name.20%,61000,-21
system.21=%system_name.21%,61000,-22
system.22=%system_name.22%,61000,-23
system.23=%system_name.23%,61000,-24
system.24=%system_name.24%,10000,-25
system.25=%system_name.25%,10000,-26
system.26=%system_name.26%,10000,-27
system.27=%system_name.27%,10000,-28
system.28=%system_name.28%,10000,-29
system.29=%system_name.29%,10000,-30
system.30=%system_name.30%,100,-31
system.31=%system_name.31%,100,-32
system.32=%system_name.32%,100,-33
system.33=%system_name.33%,100,-34
system.34=%system_name.34%,100,-35
system.35=%system_name.35%,100,-36
system.36=%system_name.36%,100,-37
system.37=%system_name.37%,100,-38
system.38=%system_name.38%,100,-39
system.39=%system_name.39%,100,-40
system.40=%system_name.40%,100,-41
system.41=%system_name.41%,45001,-42
system.42=%system_name.42%,45001,-43
system.43=%system_name.43%,45001,-44
system.44=%system_name.44%,45001,-45
system.45=%system_name.45%,45001,-46
system.46=%system_name.46%,45001,-47
system.47=%system_name.47%,45001,-48
system.48=%system_name.48%,45001,-49
system.49=%system_name.49%,45001,-50
system.50=%system_name.50%,45001,-51
system.51=%system_name.51%,45001,-52
system.52=%system_name.52%,45001,-53
system.53=%system_name.53%,45001,-54
system.54=%system_name.54%,45001,-55

Devildog73
September 28th, 2015, 13:41
Trying to make the Soho similar to BPF carriers?

BPF metal decks would take direct bomb-laden aircraft hits and leave dents in the decks which our British cousins could repair in a matter of a couple-to a few-hours instead of taking the carriers out of the fight for days or weeks.

dasuto247
September 28th, 2015, 18:48
Trying to make the Soho similar to BPF carriers?

BPF metal decks would take direct bomb-laden aircraft hits and leave dents in the decks which our British cousins could repair in a matter of a couple-to a few-hours instead of taking the carriers out of the fight for days or weeks.


Lol no but trying to make it where it can stay afloat after the 93 planes from Yorktown and Lexington attacked on 7 May.Ship was left wrecked and went down within 15-20 minutes or so.Figure it set it where it may sink after 80 or dive and torpedo bombers attack, fine but as ship comes now, takes 4 or 5 1000 bomb hits, it sinks.Just trying to find a nice balance.

dasuto247
September 28th, 2015, 18:49
This is from my VN Essex. Exact same system parts setup but huge difference in parts' life points. Using the common damage dices (damage potential) encoded into most stock and add-on ordnance, this ship is borderline invincible, especially against torpedoes (hull parts 17-23). As for the deck parts, Dbolt's 1000 pounders are coded with a dice of 1d1*10000, which means that in this case it would take about 5 direct hits to completely destroy a single deck part like system.2=%system_name.2%,45000,-3 ("system_name.2"=deck_aft_19). Having five AI dive bombers hit the same deck part five times while taking AA fire and dodging interceptors in a single strike is virtually impossible. This is about where invincibility comes into play...:biggrin-new:

[SYSTEMS]
system.0=%system_name.0%,45000,-1
system.1=%system_name.1%,45000,-2
system.2=%system_name.2%,45000,-3
system.3=%system_name.3%,45000,-4
system.4=%system_name.4%,45000,-5
system.5=%system_name.5%,45000,-6
system.6=%system_name.6%,45000,-7
system.7=%system_name.7%,45000,-8
system.8=%system_name.8%,45000,-9
system.9=%system_name.9%,45000,-10
system.10=%system_name.10%,45000,-11
system.11=%system_name.11%,45000,-12
system.12=%system_name.12%,45000,-13
system.13=%system_name.13%,45000,-14
system.14=%system_name.14%,45000,-15
system.15=%system_name.15%,45000,-16
system.16=%system_name.16%,61000,-17
system.17=%system_name.17%,61000,-18
system.18=%system_name.18%,61000,-19
system.19=%system_name.19%,61000,-20
system.20=%system_name.20%,61000,-21
system.21=%system_name.21%,61000,-22
system.22=%system_name.22%,61000,-23
system.23=%system_name.23%,61000,-24
system.24=%system_name.24%,10000,-25
system.25=%system_name.25%,10000,-26
system.26=%system_name.26%,10000,-27
system.27=%system_name.27%,10000,-28
system.28=%system_name.28%,10000,-29
system.29=%system_name.29%,10000,-30
system.30=%system_name.30%,100,-31
system.31=%system_name.31%,100,-32
system.32=%system_name.32%,100,-33
system.33=%system_name.33%,100,-34
system.34=%system_name.34%,100,-35
system.35=%system_name.35%,100,-36
system.36=%system_name.36%,100,-37
system.37=%system_name.37%,100,-38
system.38=%system_name.38%,100,-39
system.39=%system_name.39%,100,-40
system.40=%system_name.40%,100,-41
system.41=%system_name.41%,45001,-42
system.42=%system_name.42%,45001,-43
system.43=%system_name.43%,45001,-44
system.44=%system_name.44%,45001,-45
system.45=%system_name.45%,45001,-46
system.46=%system_name.46%,45001,-47
system.47=%system_name.47%,45001,-48
system.48=%system_name.48%,45001,-49
system.49=%system_name.49%,45001,-50
system.50=%system_name.50%,45001,-51
system.51=%system_name.51%,45001,-52
system.52=%system_name.52%,45001,-53
system.53=%system_name.53%,45001,-54
system.54=%system_name.54%,45001,-55


Well I tried it again, set numbers higher and took many more bomb hits but still it was destroyed.Here is what I did to the DP.Look if dont mind and tell me what I did wrong.

dasuto247
September 30th, 2015, 01:14
Thanks for all the help:applause: I finally got it figured out, now need to tone it down lol(set it all to 99000) and it took a ton of punishment, left the scene with the Soho burning.

The B24 Guy
September 30th, 2015, 15:46
Hi Dasuto247,

Pen32win created a invisible target named "AF-priority target".
You can place it near the ship under attack and have some aircraft attack it.
This would be a way to control how many hits the carrier takes.

Regards,
B24Guy

stuart277
October 1st, 2015, 01:14
Hi B24 Guy
This is interesting.
Thanks for the head's up.
Cheers
Stuart


Hi Dasuto247,

Pen32win created a invisible target named "AF-priority target".
You can place it near the ship under attack and have some aircraft attack it.
This would be a way to control how many hits the carrier takes.

Regards,
B24Guy

Blood_Hawk23
October 1st, 2015, 05:48
Here is another thing to try,

the stock US 1000 lb bomb does 1d1*10000 worth of damage. The stock US 2000lb bomb does 1d1*20000 damage. If you want to survive all of the waves then you need to either increase the amount each box can take or adjust the AI so that they will miss more.

Something else to consider would be the amount of damage the whole system/box can take.

we can look at this one as an example...

[BOXMAPS.10]
; Box = deck_port_20
boxmap.0=40,-11
boxmap.1=20,-36
boxmap.2=20,-38
boxmap.3=20,-50


These four systems are linked to the same damage box...

system.10=%system_name.10%,45000,-11
system.35=%system_name.35%,100,-36
system.37=%system_name.37%,100,-38
system.49=%system_name.49%,45001,-50

"system_name.10"=deck_port_20
"system_name.35"=40mm Gun7
"system_name.37"=40mm Gun9
"system_name.49"=deck_port_20_sinker

40% of the entire damage is being taken by system 10. I would change the box like so...

[BOXMAPS.10]
; Box = deck_port_20
boxmap.0=50,-11
boxmap.1=5,-36
boxmap.2=5,-38
boxmap.3=40,-50

now see how well it can hold up. the two larger systems will take the damage. The guns will be destryed but the ship can take more of a beating in that area.

Blood_Hawk23
October 1st, 2015, 06:09
here is what everything is telling you,

system.10=%system_name.10%,45000, -11
system.35=%system_name.35%,100, -36
system.37=%system_name.37%,100, -38
system.49=%system_name.49%,45001, -50

this is the part number. anything with a "-" infront of the number is treated as a generic location. CFS2 will still see it as a part but not link it to an aircraft part.

from that you can see what the other systems are in the box.

[BOXMAPS.10]
; Box = deck_port_20
boxmap.0=40, -11
boxmap.1=20, -36
boxmap.2=20, -38
boxmap.3=20, -50

so by knowing that you can see what systems are affected. then you can balance out the box so most of the damage will go to the larger areas.