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YoYo
June 25th, 2015, 08:42
https://scontent-fra3-1.xx.fbcdn.net/hphotos-xpf1/t31.0-8/11071719_10152982868778499_5738947436693922236_o.j pg

Finally:
http://www.justflight.com/product/tornado-gr1-download

I got it! :wavey:

Christoph_T
June 25th, 2015, 08:50
Dam nice!!
Have just got my copy.
Sadly I have to wait till next week until I'll get it to the skies:banghead:.
Can't wait for the some screenshots:jump:

bruce448
June 25th, 2015, 08:51
I got mine too

http://s2.postimg.org/45w2j9uvd/Salute_Our_Forces.jpg

This is a scheme that was first shown to the public 2 weeks ago, at RAF Marham on a GR4, to promote the UK's Armed Forces Day this Saturday the 27th of July.

Bruce

YoYo
June 25th, 2015, 09:05
Yep, model looks good,

... but very heavy for FPS on my spec. Example: in AS F-14A I have stable 45 fps in VC (or 45-60, 60 is blocked), external 60, here 17-26 in VC with map On, external 30-34, hmmm :(

http://images69.fotosik.pl/998/aed265e921804875.jpg

http://images69.fotosik.pl/998/55f838fc5c175847.jpg

http://images69.fotosik.pl/998/083f6ea47e7a4274.jpg

YoYo
June 25th, 2015, 09:34
Quick examples of FPS, the same conditions, complicated models.

Xtreme prototypes X-15 v.2 - 49 fps

http://images67.fotosik.pl/1000/94f1e00e1fdc1df2med.jpg (http://www.fotosik.pl/pokaz_obrazek/94f1e00e1fdc1df2.html)

http://images67.fotosik.pl/1000/94f1e00e1fdc1df2.jpg

M2M Mirage 2000-5 - 55 fps

http://images68.fotosik.pl/999/d52bd50379d573b0med.jpg (http://www.fotosik.pl/pokaz_obrazek/d52bd50379d573b0.html)

http://images68.fotosik.pl/999/d52bd50379d573b0.jpg

AS F-14B Tomcat - 46 fps

http://images69.fotosik.pl/998/9e6ec8de5f7e368cmed.jpg (http://www.fotosik.pl/pokaz_obrazek/9e6ec8de5f7e368c.html)

http://images69.fotosik.pl/998/9e6ec8de5f7e368c.jpg

JF Tornado Gr.1 - 19,8 fps

http://images66.fotosik.pl/999/c19f5c7c2ad9566dmed.jpg (http://www.fotosik.pl/pokaz_obrazek/c19f5c7c2ad9566d.html)

http://images66.fotosik.pl/999/c19f5c7c2ad9566d.jpg

Something is wrong for me...

IanHenry
June 25th, 2015, 09:55
Yo yo, turn off the rear cockpit in the configuration tool provided, I think it could be implemented in the release version (I'm still on the RC model, so I'm not sure)


Ian

swimeye
June 25th, 2015, 10:03
I also have the same frame rate impact from the JF tornado. Normally I have the frame rate locked at 55 and it is not very often my frames goes below that even if I fly the most advanced airplanes. With the Tornado the frame rate is around 17-20 in the cockpit and around 25-27 when viewed from the outside. I also have flickering nav lights around the position where the wingtips are when fully sweeped even if the wings are in the most forward position.

What frame rates have the testers reported?

Dumonceau
June 25th, 2015, 10:25
Yo yo, turn off the rear cockpit in the configuration tool provided, I think it could be implemented in the release version (I'm still on the RC model, so I'm not sure)


Ian

Ok, that helped, but it shouldn't be necessary!

Thanks for the tip Ian!

Johan

ejoiner
June 25th, 2015, 10:32
I got it! :wavey:

This thing looks awesome but 3.5 GB of HD space for this ONE plane? Too much HD demand for me.

ncooper
June 25th, 2015, 10:38
Pfft, the Just Flight DC8 uses 9.5gb.

Nick.

ZsoltB
June 25th, 2015, 10:38
http://kepkezelo.com/images/dvz2kihurren6sttui.jpg
http://kepkezelo.com/images/p71fjuevwtgdgt3hkas.jpg
fuel tank texture? :dizzy:

hairyspin
June 25th, 2015, 10:54
That VC is magnificent! I'll have to see about adding this Tonka to my hangar. :jump:

ZsoltB
June 25th, 2015, 11:24
http://kepkezelo.com/images/ybm9fbqk05towb6ki5.jpg

so right...

Chris Sykes
June 25th, 2015, 11:29
Cant use the wing sweep function with either F5-F8 keys, my axis or Throttle assigned Flaps toggle switch... Any one else having the same? I can if im lucky either get full sweep or full forward with full flaps.

peter12213
June 25th, 2015, 11:40
10/10! No problems here, magnificent jet, really enjoying it. :jump:

Chris Sykes
June 25th, 2015, 11:59
I have FSUIPC assigned flaps and buttons so will investigate further.

delta558
June 25th, 2015, 12:12
I'm fairly certain that you need to use the default FSX commands because the wingsweep is connected to the flap command via a circuitous route!

IanHenry
June 25th, 2015, 12:17
Swimeye, I'm getting 27-30 in the VC and 37-40 externally, but as I mentioned earlier, I'm still running the RC version.

Chris, the flap control should work the wing sweep, I don't think it was ever an issue with any of the testers, but my flaps are assigned through FSX, I didn't try it with FSUIPC. I hope that helps.


Ian

bruce448
June 25th, 2015, 12:28
http://s21.postimg.org/lbcifv6sn/2015_6_25_20_3_52_76.jpg

bruce448
June 25th, 2015, 12:54
http://s7.postimg.org/973oohbob/2015_6_25_21_49_2_842.jpg

http://s7.postimg.org/yrak8nmfv/2015_6_25_21_49_56_799.jpg

ZsoltB
June 25th, 2015, 12:54
http://kepkezelo.com/images/h0nbr65ob4kuik7zlajw.jpg

Chris Sykes
June 25th, 2015, 12:56
This is in Prepar3d through, and FSUIPC uses FS Controls for the button assignments and I cannot use the default F keys something isn't right, secondly how can you set the loadout, I fill out the WSO screen but nothing shows, are they instant? BTW this is while engines are running.

FSX I have flap control and I had a bunch of DLL launches...

bruce448
June 25th, 2015, 13:01
This is in Prepar3d through, and FSUIPC uses FS Controls for the button assignments and I cannot use the default F keys something isn't right, secondly how can you set the loadout, I fill out the WSO screen but nothing shows, are they instant? BTW this is while engines are running.

FSX I have flap control and I had a bunch of DLL launches...


Chris, to get the pylons/loads to show go to the left rear MFD (use 2d panel), when on the station you need to load press the "Select" button then press FA, this should make the entry go from "no pylon" to "empty" then you can select your loads for that pylon.

To remove pylons ensure that the pylons are "Empty" then press FA button and the line should change to "No Pylon"

noddy
June 25th, 2015, 13:06
This could get me back in to FSX :mixed-smiley-010:

YoYo
June 25th, 2015, 13:08
Yo yo, turn off the rear cockpit in the configuration tool provided, I think it could be implemented in the release version (I'm still on the RC model, so I'm not sure)


Ian


TY. This?

http://images67.fotosik.pl/1001/d438150d348a23bcmed.jpg (http://www.fotosik.pl/pokaz_obrazek/d438150d348a23bc.html)

I see still VC of Navigator and near 20 fps in front VC so impossible to enjoy to fly.

AS F-14 A and B has a too 2 VC stations (Pilot and RIO) and no any problems with FPS, with FLIR on too (30-33 fps with Picture in Picture, 45-50 without this in "B" model with advanced HUD).

Madel isn't optimalized for me. Its a big problem for simulations of fast jet...

I hope it will be fixed and I'm surprised of low performance (btw. see my spec below, normally no ANY problems with many addons of FSX).

Chris Sykes
June 25th, 2015, 13:20
Chris, to get the pylons/loads to show go to the left rear MFD (use 2d panel), when on the station you need to load press the "Select" button then press FA, this should make the entry go from "no pylon" to "empty" then you can select your loads for that pylon.

To remove pylons ensure that the pylons are "Empty" then press FA button and the line should change to "No Pylon"

Thank you that worked... Doing some more testing with FSUIPC currently.

YoYo
June 25th, 2015, 13:28
Next tests, see this:

Dino's F-35 with TacPack - 50 fps

http://images66.fotosik.pl/1000/12cc84363cf89acemed.jpg (http://www.fotosik.pl/pokaz_obrazek/12cc84363cf89ace.html)

http://images66.fotosik.pl/1000/12cc84363cf89ace.jpg

IRIS - Texan II - 54 fps

http://images67.fotosik.pl/1001/b4a1a759224f9409med.jpg (http://www.fotosik.pl/pokaz_obrazek/b4a1a759224f9409.html)

http://images67.fotosik.pl/1001/b4a1a759224f9409.jpg

JF Tornado Gr.1 - 19 fps (again)

http://images67.fotosik.pl/1001/e3b8fbb5c00f2650med.jpg (http://www.fotosik.pl/pokaz_obrazek/e3b8fbb5c00f2650.html)

http://images67.fotosik.pl/1001/e3b8fbb5c00f2650.jpg

I'd like to see JF Tornado with the same performance like AS F-14, M2M M2000, Iris Texan ect. (advanced models too, some has 2 virtual cocpits too)

Chris Sykes
June 25th, 2015, 13:38
Well took off the FSUIPC Assigned Flaps buttons and axis and now F keys work, added in FSX control the buttons for the thrustmaster and they work. Im sure ill find more things that are FSUIPC assigned and will conflict or not work.

Chris Sykes
June 25th, 2015, 14:48
In case of anyone else has fsuipc assigned controls/buttons I have found that my incremental open/close air break rocker switch doesn't work, assigned air break open/close and the air break auto arm. Had to remove the axis for my saitek throttle quad to allow the air breaks to work.

ejoiner
June 25th, 2015, 15:04
Pfft, the Just Flight DC8 uses 9.5gb.

Nick.

Well, the VRS FA-18E is 541MB and thats as complex as a fighter can get. 3.5GB is not trivial. Normally I wouldnt worry about this but I have a 1TB hard drive dedicated to FSX and its darn near full. Im wingeing about this but will still buy the thing because I am addicted to the Gr1 Tornado ever since the sim of the mid 1990s.

delta558
June 25th, 2015, 15:04
The airbrake on the tornado is a simple in/out affair, no graduated amounts selectable by the pilot (though you should see graduated amounts of extension automatically applied as speed gets higher). That's how it's modelled from what I recall so you may find you need a button rather than an axis.

DaveB
June 25th, 2015, 16:10
Now it's been released and we've all paid our money.. is anyone going to be honest and say how it runs?? Similar to the Canberra was quoted early on yet I see users running i7's seeing huge frame hits. If the beta ran so well, why doesn't the release?? Don't think I'll bother downloading until at least SP1 comes out!!

ATB
DaveB:)

delta558
June 25th, 2015, 16:17
I'm running an i7 - 2600 CPU @ 3.40 GHz, Win7 64 bit, Nvidia GTX760 graphics card.
At no point in testing did I suffer from stuttering or low frame rates, and I use photoscenery with autogen trees. I know one tester had regular problems through the various beta versions but on the whole frame rates weren't a massive problem for the majority and multiplayer testing was also undertaken with no reports of problems.

I'm still running the RC, yet to download the release version.

odourboy
June 25th, 2015, 18:16
3570K@4.3GHz and a GTX680 and my frame rates are poor - typically 15 to 18 fps in the VC ( knock off a few more if the mouse pointer is on screen). I sure hope something better becomes available to the common folk. With the performance I'm getting, it won't be out of the hanger much no matter how cool it is otherwise. :banghead:

fox18delta
June 25th, 2015, 20:16
Now it's been released and we've all paid our money.. is anyone going to be honest and say how it runs?? Similar to the Canberra was quoted early on yet I see users running i7's seeing huge frame hits. If the beta ran so well, why doesn't the release?? Don't think I'll bother downloading until at least SP1 comes out!!

ATB
DaveB:)

Check in on the Just Flight forum, GR1 release. It's not a happy place

YoYo
June 25th, 2015, 23:22
3570K@4.3GHz and a GTX680 and my frame rates are poor - typically 15 to 18 fps in the VC ( knock off a few more if the mouse pointer is on screen). I sure hope something better becomes available to the common folk. With the performance I'm getting, it won't be out of the hanger much no matter how cool it is otherwise. :banghead:

Model looks very well and for me it was very promising project, till the fix (and stable 45-50 fps like in other high level model, see my tests on this and page before) I must stay out till the the performance patch. Strange, for beta testers 20 fps was ok? I was a beta tester of AS F-14 and it was a big push for developer to do nice and smooth fps for fast jet. Now I see only slideshow with Tornado :( . Some of modern models has a 2 cocpits too with nice and stable FPS (with more advanced avionics and TacPack) like AS F-14, Dino's T-45C Goshawk, IRIS all Pilatus or Texan series - so it isn't the reason of this big drop of performance for me.

StormILM
June 25th, 2015, 23:32
I've been keeping an eye on this and the SSW Tornado projects and figured that at some point I might buy both but I had already made up my mind to wait until there could be a side by side comparison which covers all the bases. By the time the SSW version is out, I'm sure the JF version should be squared away with an SP to clear up the issues some are having with the model.

swimeye
June 26th, 2015, 01:02
Bruce448, that is some very cool looking repaints. :applause:

bruce448
June 26th, 2015, 01:18
Bruce448, that is some very cool looking repaints. :applause:


They are, there is 4 schemes that I have done but am trying to get JF to agreed to put them on their site as Donationware seeing as this Saturday is the UK Armed Forces Day and I would like to see if I can raise something for Help For Heroes.

DaveB
June 26th, 2015, 01:36
Downloaded the 1.22gb installer.. installed painlessly. Had a look at the config prog and selected fwd cockpit only and 1024 maps. Opened her up in FSX and greeted by 8.9fps! Without the benefit of ****.. clicked open the 2D's.. found Rapid Start.. flicked everything on then off I stuttered into the wild blue yonder. FR's increased slightly the further I got from mother earth though I guess 12-13fps showed more often than not. Externally.. better FR's. A high of 23 and a norm of around 19.. worse on the deck.
With it stuttering like this.. it's impossible to get a feel for the model. I managed a greaser at Culdrose after my one brief flight though failed to stop before the runway end!:biggrin-new:

This really does run nothing like the Canberra on my rig.. not even close. Intel i5 2500k (unclocked) Win7 Ultimate, GTX560Ti 1.2gb, 8gb DDR3 system ram.

ATB
DaveB:)

Martyn
June 26th, 2015, 01:59
Hi all

Regarding FPS issues, I'll quote what I posted on our own forum:


If you haven't already done so please submit a ticket to the customer service team. We can then get in contact with you all directly to collect the information that we need.


This is obviously a very detailed aircraft and with all the optimisation in the world it will be more demanding on your system than our other aircraft (Canberra, L-1011 Tristar etc). However thoroughout the lengthy testing process we have worked hard to improve performance and that work will continue until we/you are satisfied. Any information that you can provide to the customer service team will help enormously with that task.


It looks like the option to remove the rear cockpit position is currently not working correctly and we will be fixing that shortly.


YoYo - I appreciate your comparisons with other models and we have carried out the same comparisons many times during testing, however we were unable to find another model that contained the same number of animated parts (switches, levers etc), illuminated parts (lights, warning captions etc), number of HD textures and poly-count as the Tornado. Quite simply this aircraft is at the limits of what can be achieved in FSX (a ten year old sim) from a visual point of view (avionics aren't an issue). As I've said above we worked hard throughout the development and testing process to optimise the model and that process is still on-going. We hope to not only optimise the model further but also provide additional options for customers that are using less powerful PCs so that everyone can enjoy the product. That said, this aircraft will never match the performance of the relatively simple (in comparison) Canberra PR9.

Thanks for the feedback everyone, much appreciated as always :encouragement:

Martyn

DaveB
June 26th, 2015, 03:17
Thanks for that Martyn.. support ticket raised;)

Quoting from your passage above.. Quite simply this aircraft is at the limits of what can be achieved in FSX .. I think the published system spec (which I meet and exceed by a little) is at odds with that statement as users here with 'high end' rigs are having similar issues.

Never mind.. I have faith that JF will sort something out as you always have in the past. In the meantime.. the GR1 has to remain grounded;)
ATB
DaveB:)

Martyn
June 26th, 2015, 03:34
Hi Dave,

The limits of FSX that I was referring to don't necessarily correspond to a user's system specs. Its all a bit boring and technical but FSX has limits on the number of animations etc, regardless of system spec, and with the sim being a decade old those limits are very limiting... At one stage all of the controls in the rear seat were functional but unfortunately that pushed us over that limit and so we had to remove them again (probably the same reason that the cockpit windows aren't animated in the PMDG 777, for example). The process of optimisation that is continuing to take place is just another unfortunate downside to developing for an outdated platform.

Thanks
Martyn - JF

ZsoltB
June 26th, 2015, 03:49
And missing the smoke effect!


https://www.youtube.com/watch?v=unBRcoL-KNE

DaleRFU
June 26th, 2015, 04:00
The smoke effect was removed during testing because it was causing a huge drop in FPS

miragecy
June 26th, 2015, 04:40
Is the flight path marker working properly for you guys? Not for me, perhaps I'm missing something? :icon_question:

Andy

IanHenry
June 26th, 2015, 04:47
And missing the smoke effect!


https://www.youtube.com/watch?v=unBRcoL-KNE

Yes, the Tornado's are a joy to watch, I've watched them on many occasions taking off from RAF Lossiemouth, they make the ground shake when they open up the throttle's. They make the Typhoons that are gradually replacing them there look quite boring.

I'd also just like to let everyone know that the JustFlight team and beta testers are still working to address people's concerns. This is going to be a great model with some unique features.

Ian

Chris Sykes
June 26th, 2015, 05:08
Yes, the Tornado's are a joy to watch, I've watched them on many occasions taking off from RAF Lossiemouth, they make the ground shake when they open up the throttle's. They make the Typhoons that are gradually replacing them there look quite boring.

I'd also just like to let everyone know that the JustFlight team and beta testers are still working to address people's concerns. This is going to be a great model with some unique features.

Ian

The Typhoons are not boring, just that they don't need AB to perform a normal take off. Watch some of the YouTube vids and the majority are dry thrust without AB.

hschuit
June 26th, 2015, 05:13
Is the flight path marker working properly for you guys? Not for me, perhaps I'm missing something? :icon_question:

Andy

Not yet, it is being fixed.

swimeye
June 26th, 2015, 05:15
They are, there is 4 schemes that I have done but am trying to get JF to agreed to put them on their site as Donationware seeing as this Saturday is the UK Armed Forces Day and I would like to see if I can raise something for Help For Heroes.

That would be a very nice gesture from you, I hope JF agrees to put them on their site =)

dvj
June 26th, 2015, 06:11
Thanks for that Martyn.. support ticket raised;)

Quoting from your passage above.. Quite simply this aircraft is at the limits of what can be achieved in FSX .. I think the published system spec (which I meet and exceed by a little) is at odds with that statement as users here with 'high end' rigs are having similar issues.

Never mind.. I have faith that JF will sort something out as you always have in the past. In the meantime.. the GR1 has to remain grounded;)
ATB
DaveB:)

Kind of looks like JF simply disregarded those customer's with mid-range PC's entirely for the launch product. I wonder what kind of PC specs the beta testers used?

Martyn
June 26th, 2015, 06:22
Kind of looks like JF simply disregarded those customer's with mid-range PC's entirely for the launch product. I wonder what kind of PC specs the beta testers used?

Hi dvj,

I'm not sure what you mean by 'disregarded'? Our aim was to produce the most detailed and functional version of the Tornado GR1 that we could, combined with the best possible performance that we could achieve. We included performance options where possible and will probably include additional ones shortly. Due to the nature of this particular aircraft and the detail that is included, the only way to have accommodated a broader range of system specs would have been to build several Tornado's of varying quality, something that just isn't feasible. However we do not disregard any potential customer, it would be stupid to do so and we have and will continue to make the Tornado accessible to as many people as possible. The performance issues that are mentioned here are only partially related to system spec if that is what you were referring to, as explained in my earlier post.

Our testers have a wide range of PC specs, and the development team (myself included) aren't running high end PCs by any means.

Thanks
Martyn - JF

Tim-HH
June 26th, 2015, 06:36
Have you tried to set FSX framerate to unlimited? That often makes a big difference with very complex aircrafts.

Greetings
Tim

IanHenry
June 26th, 2015, 07:36
On my system the Tornado was very smooth, maybe you could turn the FPS display off?


Ian

YoYo
June 26th, 2015, 07:46
On my system the Tornado was very smooth, maybe you could turn the FPS display off?


Ian

Interesting. Could You be so kind and put an screenshot with FPS info?

DaveB
June 26th, 2015, 08:25
On my system the Tornado was very smooth, maybe you could turn the FPS display off?


Ian

Turning the FPS display off is pretty much irrelevant Ian. I only turned it on to see just how bad it was. A pig is still a pig whether it wears glasses or not:biggrin-new:

I'd be interested to see what the beta team who are still running the pre-release model think of the release version. It doesn't seem possible that so many of you ran it smooth and so many release customers are having real problems but this does appear to be the case. Anywho.. there's no point in labouring this.. a support ticket in so I'll sit back and see what pop's up.

ATB
DaveB:)

hschuit
June 26th, 2015, 09:09
Interesting. Could You be so kind and put an screenshot with FPS info?

Here you go, AverageFrameRate taken while flying the Mach Loop. The infotext display shows FPS during the past minute of FSX running as [lowest FPS, average FPS, highest FPS] V= FPS variance (lower is smoother, which is what counts). As you can see the variance is quite low which means not much stutters and on average, FSX is able to run close to the 30 fps target setting.
In dense scenery I obviously get less but there are not too much stutters so it is still flyable imho, even down to 15 fps.

IanHenry
June 26th, 2015, 09:46
Interesting. Could You be so kind and put an screenshot with FPS info?

Yoyo, as I mentioned I don't tend to run with the frame rate indicator showing and I don't know how to set it to get an average, but to please you, I've just taken my first flight in the release version. I've also included a few shots showing relevant settings in my FSX setup.

http://i284.photobucket.com/albums/ll15/IanHenry994_2008/Tornado.png

http://i284.photobucket.com/albums/ll15/IanHenry994_2008/Scenery.jpg

http://i284.photobucket.com/albums/ll15/IanHenry994_2008/Weather.jpg

http://i284.photobucket.com/albums/ll15/IanHenry994_2008/Traffic.jpg

I do hope those please you.

Regards,
Ian

odourboy
June 26th, 2015, 10:59
Question for users: The HUD doesn't seem to display course deviation or glide slope info for an ILS landing - should it? There seem to be vertical and horizontal lines that hint of it, but they don't seem to move... or am I just setting it wrong? (HSI seems to be displaying fine - course setting granularity issue aside).

flaviossa
June 26th, 2015, 11:07
IanHenry, i suppose the frame hit issue people are talking is when you are in the cockpit, not outside the plane with full cockpit selected. Don´t have the plane yet, i´m following this topic with much interest and will wait to see what happens :encouragement:

Agg
June 26th, 2015, 11:52
You're not wrong flavioss (http://www.sim-outhouse.com/sohforums/member.php?84877-flaviossa), but I certainly don't have a 100+ fps in the external view either. As it stands right now it's pretty much unplayable, I get a max FPS in the low 20s with spikes down in single digits.

RAS_JF
June 26th, 2015, 12:03
Here is an interim hotfix for the performance issues that some of you have reported.
Once you have installed it you should have a new set of models that should perform a little better. Additionally the switching tool has been extended so that you can remove some of the 2D gauges that are mounted in the virtual cockpit. A combination of the new model and removing some of the gauges should increase the fps you are seeing.
A must stress that this is an interim update and work to optimise the model is continuing.
Also included in the download are some fixes for things like the course heading granularity. Again, a proper update will be coming later.

Download (http://cdn.mastertronic.com/justflight/support/updates/TornadoGR1/TornadoGR1_hotfix.exe)

You're feedback is welcomed.

ZsoltB
June 26th, 2015, 12:08
Yes, the Tornado's are a joy to watch, I've watched them on many occasions taking off from RAF Lossiemouth, they make the ground shake when they open up the throttle's. They make the Typhoons that are gradually replacing them there look quite boring.

I'd also just like to let everyone know that the JustFlight team and beta testers are still working to address people's concerns. This is going to be a great model with some unique features.

Ian

Hi Ian,

It would be nice to be removable pilots!

Thank you!

Zsolt

dvj
June 26th, 2015, 12:33
Hi dvj,

I'm not sure what you mean by 'disregarded'? Our aim was to produce the most detailed and functional version of the Tornado GR1 that we could, combined with the best possible performance that we could achieve. We included performance options where possible and will probably include additional ones shortly. Due to the nature of this particular aircraft and the detail that is included, the only way to have accommodated a broader range of system specs would have been to build several Tornado's of varying quality, something that just isn't feasible. However we do not disregard any potential customer, it would be stupid to do so and we have and will continue to make the Tornado accessible to as many people as possible. The performance issues that are mentioned here are only partially related to system spec if that is what you were referring to, as explained in my earlier post.

Our testers have a wide range of PC specs, and the development team (myself included) aren't running high end PCs by any means.

Thanks
Martyn - JF

A high detail product like this requires a high spec PC, especially if you are also running 3rd party scenery and cloud generation software. So yes, adding the ability to take out some FPS eating features with performance "options" would be a good move. If this is limited to only high end spec, and flying default FSX scenery and clouds, then a large group of potential customer's are left out.

YoYo
June 26th, 2015, 12:43
Here is an interim hotfix for the performance issues that some of you have reported.
Once you have installed it you should have a new set of models that should perform a little better. Additionally the switching tool has been extended so that you can remove some of the 2D gauges that are mounted in the virtual cockpit. A combination of the new model and removing some of the gauges should increase the fps you are seeing.
A must stress that this is an interim update and work to optimise the model is continuing.
Also included in the download are some fixes for things like the course heading granularity. Again, a proper update will be coming later.

Download (http://cdn.mastertronic.com/justflight/support/updates/TornadoGR1/TornadoGR1_hotfix.exe)

You're feedback is welcomed.

BiG TY RAS,
Installed this fix, but for me not any differences (or placebo effect + 2-3 of fps more maybe).
Don't rush, we can wait : ).

DaveB
June 26th, 2015, 12:46
Thanks for the hotfix. Downloaded and giving it a try now:encouragement: Will report back asap;)

ATB
DaveB:)

Martyn
June 26th, 2015, 12:48
BiG TY RAS,
Installed this fix, but for me not any differences (or placebo effect + 2-3 of fps more maybe).
Don't rush, we can wait : ).

If you haven't already done so, please run the updated config tool and select the options shown in this FAQ (and then press save before closing the tool): http://www.justflight.com/support/tornado-gr1/e252580

Roger
June 26th, 2015, 12:58
Here is an interim hotfix for the performance issues that some of you have reported.
Once you have installed it you should have a new set of models that should perform a little better. Additionally the switching tool has been extended so that you can remove some of the 2D gauges that are mounted in the virtual cockpit. A combination of the new model and removing some of the gauges should increase the fps you are seeing.
A must stress that this is an interim update and work to optimise the model is continuing.
Also included in the download are some fixes for things like the course heading granularity. Again, a proper update will be coming later.

Download (http://cdn.mastertronic.com/justflight/support/updates/TornadoGR1/TornadoGR1_hotfix.exe)

You're feedback is welcomed.


This sort of service is why we appreciate having developers on our forums. I'm not too unhappy with the performance myself in Dx10, but any improvements in frame rate are welcome.

bruce448
June 26th, 2015, 12:59
Also try this, once the hot fix is installed.

edit your aircraft.cfg, got to the [CameraDefinition.001] and amend the following lines (in red)


[CameraDefinition.001]
Title = "Pilot"
Guid = {195EAB58-9E4A-1E2A-A34C-A8D9D948F078}
Origin = Virtual Cockpit
MomentumEffect = No
SnapPbhAdjust = Swivel
SnapPbhReturn = False
PanPbhAdjust = Swivel
PanPbhReturn = False
Track = None
ShowAxis = NO
AllowZoom = YES
InitialZoom = 0.8//0.4
SmoothZoomTime = 2.0
ZoomPanScalar = 1.0
ShowWeather = Yes
XyzAdjust = TRUE
ShowLensFlare=FALSE
Category = Cockpit
PitchPanRate=20
HeadingPanRate=70
InitialXyz=0, -0.05, 0.0
InitialPbh=-0, 0, 0




and see if that makes any difference, when flying in the VC use this "Pilot" view.

YoYo
June 26th, 2015, 13:01
@Martyn (http://www.sim-outhouse.com/sohforums/member.php?78070-Martyn)
Ahhh, didnt know. I can confirm after this fix "+" 4-6 fps more after some of tests from VC on airfield.

swimeye
June 26th, 2015, 13:24
For me the hotfix increased the FPS by 5-10 both inside and outside of the aircraft. It is now running much smoother. Great progress and good job. But I have a small problem with the HUD. In the VC view I can not see the top of the hud. If I switch to the "pilot" view I can see more of it but still not all. Is there anything I can do on my side to change the view to make me see the whole HUD?

bruce448
June 26th, 2015, 13:26
For me the hotfix increased the FPS by 5-10 both inside and outside of the aircraft. It is now running much smoother. Great progress and good job. But I have a small problem with the HUD. In the VC view I can not see the top of the hud. If I switch to the "pilot" view I can see more of it but still not all. Is there anything I can do on my side to change the view to make me see the whole HUD?


See my post above about editing the view points, I got an increase of FPS by doing this along with the hotfix

DaveB
June 26th, 2015, 13:28
Hi Team:)

Initial fps after the hotfix (in VC on the ground) up to around 14-16. I notice it does get better though.. not sure if it's all those dll's catching up. Took it for a quick spin and there was a definite improvement but not by a great deal. Tried something else! Unlocked my FR's from 30 to unlimited and it runs much better. Still a fat old bird but better. A downside is micro-stutters but overall.. it seems to prefer FR's not being locked. Any close proximity to the ground has a detrimental effect mind you.
Incidentally.. 1024 maps selected.. fwd VC only (though switching views with 'A' still brings up the Navs cockpit) and all gauges unticked.

ATB
DaveB:)

rezn550
June 26th, 2015, 13:31
If you haven't already done so, please run the updated config tool and select the options shown in this FAQ (and then press save before closing the tool): http://www.justflight.com/support/tornado-gr1/e252580

helped a lot thanks.... running much smoother now with the hotfix.

but how to switch my loadout without the rear cockpit ?

RAS_JF
June 26th, 2015, 13:53
helped a lot thanks.... running much smoother now with the hotfix.

but how to switch my loadout without the rear cockpit ?

We've included 2D versions of the screens. Load them from the Views menu.

rezn550
June 26th, 2015, 14:57
We've included 2D versions of the screens. Load them from the Views menu.

found it... thanks

bruce448
June 26th, 2015, 16:00
The end of a quick flight from Marham to Valley

http://s22.postimg.org/62a4vfvv5/image.jpg


http://s22.postimg.org/t50nulxch/image.jpg

fsxar177
June 26th, 2015, 16:07
I haven't purchased the Tornado (Yet!)

But as a sideline observer, I find it a bid ridiculous to compare the 'fps' of this product, to another aircraft... If your RIG isn't up to running the level of detail in the product, for goodness sake, turn some settings down. I thought we were past this in the hard-core SOH community?

If you're like me, your sim is optimized for the best performance, and display. There are so many hardware differences, so many configurations, and preferences, it's silly to compare just 'FPS' from one product, as opposed to another.

Rather.. Find out what kind of VAS is being used... I doubt this hits as hard as you think.

Unless there is severe code flooding, or just a terribly in-efficient systems model, it's likely the large textures that would stump frame rates.. Maybe more GPU would help?

From the screenshots, the developers have done an incredible job modelling and texturing this aircraft. Wow.. Let's appreciate the next-level graphics on this bird. And accept 20 fps... or further tweak until you can get more. But don't blame the dev., for a superior rendition.

Just humble thoughts..
- Joseph

Montie
June 26th, 2015, 16:38
Here is an interim hotfix for the performance issues that some of you have reported.
Once you have installed it you should have a new set of models that should perform a little better. Additionally the switching tool has been extended so that you can remove some of the 2D gauges that are mounted in the virtual cockpit. A combination of the new model and removing some of the gauges should increase the fps you are seeing.
A must stress that this is an interim update and work to optimise the model is continuing.
Also included in the download are some fixes for things like the course heading granularity. Again, a proper update will be coming later.

Download (http://cdn.mastertronic.com/justflight/support/updates/TornadoGR1/TornadoGR1_hotfix.exe)

You're feedback is welcomed.

Although this is the FSX forum, I run the GR1 in P3D 2.5, had fps issues like those reported in this thread. The Hotfix makes it CTD instead.

ZsoltB
June 26th, 2015, 19:02
Hotfix After Fatal Error!
CTD!

Any idea?

:dizzy:

ejoiner
June 26th, 2015, 20:35
Yeah...Im gonna just watch this one with interest for awhile.

Dumonceau
June 26th, 2015, 22:45
I got the CTD in P3D v2.5 as well...

Johan

swimeye
June 27th, 2015, 00:15
Try running FSX as admin, it worked for me after the hotfix.

Dumonceau
June 27th, 2015, 01:16
I reinstalled using the original installer. Back to normal now, but with not so good FPS...

Johan

bruce448
June 27th, 2015, 02:39
Here are 5 schemes originally intended as Donationware, but due to the powers at JF towers up to their elbows running fixes and hotfixes.....

I thought i'd throw it out there, (at least the good intentions were there).

to install the schemes all you have to do is copy the texture folders (x5) to the JF_TornadoGR1 folder and then run CfgGen.exe found in the mainJF_TornadoGR1 folder, it will do the rest.

http://s4.postimg.org/3tczq88tp/Thumbnail.jpg

http://s28.postimg.org/3slaa0cjh/thumbnail.jpg

http://s2.postimg.org/z11oixw5l/Thumbnail.jpg

http://s16.postimg.org/5ytgl21ed/Thumbnail.jpg


the pack also contains the 2015 Marham Gr4 scheme for the UK's Armed Forces Day

The link is here

http://www.mediafire.com/download/eis55tlk7g7nq8k/SaluteOurForces_Pack.zip (http://www.mediafire.com/download/eis55tlk7g7nq8k/SaluteOurForces_Pack.zip)

Bruce

doublecool
June 27th, 2015, 04:42
I have read the manual twice and still can not figure out how to turn on the HUD

am i missing a simple power switch ?:wavey:

miragecy
June 27th, 2015, 05:09
There's a large rotary knob top left I think (can't check now, I'm at work), click that one

Andy

Dumonceau
June 27th, 2015, 06:52
Now, if someone could paint it like a GR4, that would be lovely!

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=24565&stc=1

Johan

DaleRFU
June 27th, 2015, 07:01
Now, if someone could paint it like a GR4, that would be lovely!

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=24565&stc=1

Johan

I have made some repaints http://www.flightsim.com/vbfs/fslib.php?searchid=38081277

fsafranek
June 27th, 2015, 07:26
I have made some repaints http://www.flightsim.com/vbfs/fslib.php?searchid=38081277
I pulled down a couple Dale. Very nice. Thank you.
:ernaehrung004:

rezn550
June 27th, 2015, 07:26
after getting it to run fairly smoothly it appears that the plane always banks a bit to the left. i have to trim it around 5% to the right to fly straight on.
i checked this out with and without loadout but it doesn't matter

also i can't see any parts of the plane when i turn my head in the VC with trackIR

is this normal or is there something wrong with my sim ?

Dumonceau
June 27th, 2015, 07:30
I have made some repaints http://www.flightsim.com/vbfs/fslib.php?searchid=38081277

Thanks Dale! Just what I wanted!!

Johan

Dumonceau
June 27th, 2015, 07:39
after getting it to run fairly smoothly it appears that the plane always banks a bit to the left. i have to trim it around 5% to the right to fly straight on.
i checked this out with and without loadout but it doesn't matter

also i can't see any parts of the plane when i turn my head in the VC with trackIR

is this normal or is there something wrong with my sim ?

Rezn, I think you need to calibrate your joystick!

Johan

NickB
June 27th, 2015, 07:45
Before the hotfix I was getting as much as 14fps, after the hotfix I get a fatal error every time. I guess my PC is not up to the job. First and last time I'll pre-order.:gameoff:



Intel Core i7 CPU 920@2.67GHz-18GB RAM - 64bit OS - Nvidia GeForce GTX970 4GB

Dumonceau
June 27th, 2015, 07:51
Before the hotfix I was getting as much as 14fps, after the hotfix I get a fatal error every time. I guess my PC is not up to the job. First and last time I'll pre-order.:gameoff:



Intel Core i7 CPU 920@2.67GHz-18GB RAM - 64bit OS - Nvidia GeForce GTX970 4GB

Nick,

Don't despair just yet! Knowing JustFlight, they're working hard on the fixes. I for one can vouch for their excellent support and customer service.

Oh, and looking at the specs of your machine, it should do great. You just might want to consider overclocking that CPU of yours!

Johan

rezn550
June 27th, 2015, 07:53
Rezn, I think you need to calibrate your joystick!

Johan

yep that was my first thought too but it happens only in the tornado not in other planes

odourboy
June 27th, 2015, 08:02
Hotfix After Fatal Error!
CTD!

Any idea?

:dizzy:

I believe I've sorted out this one. I get a consistent CTD (FSX) if I launch the GR1 with hotfix in full screen mode, but it's fine in windowed mode. Once it's loaded, I can switch to full screen and go.

NickB
June 27th, 2015, 08:11
Nick,

Don't despair just yet! Knowing JustFlight, they're working hard on the fixes. I for one can vouch for their excellent support and customer service.

Oh, and looking at the specs of your machine, it should do great. You just might want to consider overclocking that CPU of yours!

Johan


Thanks Johan. I do have faith in JustFlight, I have a lot of their stuff. I will look into overclocking my CPU. Cheers.:encouragement:

Dumonceau
June 27th, 2015, 08:56
People who are experiencing CTD's when running the Tornado with the hotfix could help out by sending the events recorded in the windows eventvwr.

Windows 7-8 users should look for eventvwr.exe and look for the time when the crash happened, copy the details and pm them to Martin and RAS_JF.

You never know, it might help!

Johan

vortex
June 27th, 2015, 09:04
Intel Core i7 CPU 920@2.67GHz-18GB RAM - 64bit OS - Nvidia GeForce GTX970 4GB

Nick, whilst I don't have the Tornado, I do have the same CPU as you and it comfortably overclocks to 4.0GHz (with suitable cooling - 45-50 deg C). This would probably make a big difference to your FPS. Also, have you tried running in DX10 mode which should work well with your GPU (Steve's fixer recommended)?

miragecy
June 27th, 2015, 20:53
yep that was my first thought too but it happens only in the tornado not in other planes

Same case with me

Andy

ZsoltB
June 27th, 2015, 22:22
I believe I've sorted out this one. I get a consistent CTD (FSX) if I launch the GR1 with hotfix in full screen mode, but it's fine in windowed mode. Once it's loaded, I can switch to full screen and go.

Hi,

Thanks for idea!
Now work!

http://kepkezelo.com/images/85y4mq45ihw7c0y8waq4.jpg

swimeye
June 27th, 2015, 22:33
Bruce448: Thank you very much, the repaints you have mad are amazing. Too bad your idea about JF hosting them for a good cause did not fall out as planned.

Dumonceau
June 27th, 2015, 23:08
Sadly the workaround to have the sim (P3D v2.5) run in windowed mode does not work.

Eagerly awaiting a new hotfix!

Johan

ZsoltB
June 27th, 2015, 23:50
Sadly the workaround to have the sim (P3D v2.5) run in windowed mode does not work.

Eagerly awaiting a new hotfix!

Johan

Hi Johan,

Yes!

A little uncomfortable always adjust your "view"
The basic model, will fail many times, out of memory etc

It would be good the suitable service package

Zsolt

YoYo
June 28th, 2015, 03:42
I haven't purchased the Tornado (Yet!)

But as a sideline observer, I find it a bid ridiculous to compare the 'fps' of this product, to another aircraft... If your RIG isn't up to running the level of detail in the product, for goodness sake, turn some settings down. I thought we were past this in the hard-core SOH community?

If you're like me, your sim is optimized for the best performance, and display. There are so many hardware differences, so many configurations, and preferences, it's silly to compare just 'FPS' from one product, as opposed to another.

Rather.. Find out what kind of VAS is being used... I doubt this hits as hard as you think.

Unless there is severe code flooding, or just a terribly in-efficient systems model, it's likely the large textures that would stump frame rates.. Maybe more GPU would help?

From the screenshots, the developers have done an incredible job modelling and texturing this aircraft. Wow.. Let's appreciate the next-level graphics on this bird. And accept 20 fps... or further tweak until you can get more. But don't blame the dev., for a superior rendition.

Just humble thoughts..
- Joseph

???

Interesting post ;D. So if I have on my PC very advanced models (with much more advanced avionics than JF Tornado) like PMDG 737 NGX and Majestic Software Dash 8 - Q400 in VC, from front position of pilot 40-45 fps on the ground (VRS F/A-18E + TacPack too with all systems ON!) in the airport of the same situation and here 20-24 is it ok for You? Maybe yes, but for me "No". It means than a model has a problem, not a soft or hardware of user or settings in this case. We don't compare JF Tornado with Piper Cub, default Cessna or JF DHC-1, just with very similar models & military jets, two seaters too.

I have i7 4770 with OC 4,3 GHz + R9 R290X, memory 8Gb 1600MHz, Z87 Intel Chipset and FSX only on SSD disc. Is it minimum of requirements ? Gosh....

Here is an interestng example for You from the last few days: "Batman: Arkham Knight for PC pulled by Warner Bros after bugs and disastrous launch" (performances problems on PC).
http://www.independent.co.uk/life-style/gadgets-and-tech/news/batman-arkham-knight-for-pc-pulled-by-warner-bros-after-bugs-and-disastrous-launch-10344079.html

Poor people, developer released very buggy game ("B:AC") but users must change a hardware according You...

I belive than great Team of JT Tornado will do everything for perfomance of this model like in others, according me Canberra was the great success, I (or We) can wait for sure for new patches for this and I'm sure than in the final everything will be ok for happy flying :wavey:.
My fingers are crossed.

Dumonceau
June 28th, 2015, 03:50
???

Interesting post ;D. So if I have on my PC very advanced models (with much more advanced avionics than JF Tornado) like PMDG 737 NGX and in Majestic Software Dash 8 - Q400 in VC, from front position of pilot 40-45 fps on the ground (VRS F/A-18E + TacPack too) in the airport of the same situation and here 20-24 is it ok for You? Maybe yes, but for me "No". It means than a model has a problem, not a soft or hardware of user or settings in this case.

I have i7 4770 with OC 4,3 GHz + R9 R290X, memory 8Gb 1600MHz, Z87 Intel Chipset and FSX only on SSD disc. Is it minimum of requirements ? Gosh....

Here is an interestng example for You from the last few days: "Batman: Arkham Knight for PC pulled by Warner Bros after bugs and disastrous launch".
http://www.independent.co.uk/life-style/gadgets-and-tech/news/batman-arkham-knight-for-pc-pulled-by-warner-bros-after-bugs-and-disastrous-launch-10344079.html

Poor people, developer realesed very buggy game ("B:AC") but users must change a hardware according You...

I belive than great Team of JT Tornado will do everything for perfomance of this model like in others, according me Canberra was the great success, I (or We) can wait for sure for new patches for this and I'm sure than in the final everything will be ok for happy flying :wavey:.
My fingers are crossed.

Yoyo,

Agreed 150%! But I'm pretty sure that Justflight will come up with a suitable patch!

I'm also pretty sure that they are working right now and very hard on the necessary things. My rig is comparable to yours and there should be no need to turn the settings down just for one model.

On a more positive note: the model is gorgeous, so in the end we will have a real winner!

Cheers,

Johan

menef
June 28th, 2015, 04:31
Pre-ordered for the 1st. and last time :banghead: I simply ate to buy a product and wait after the release for patching. It seems that beta-testers use only world-record performance hardware. Just Flight I' m very disappointed.

DaveB
June 28th, 2015, 04:48
An interesting comparison as Yo-Yo mentioned the Majestic Dash8. I'm solid in the 30's with everything turned on (same startup situation as the Tornado) which is well over double what I get from the Tornado with everything turned off and 4x faster than pre-patch.

Oo-er!!

ATB
DaveB:)

menef
June 28th, 2015, 04:55
I meant hate not ate :biggrin-new: sorry but English is not my native tongue

Dumonceau
June 28th, 2015, 05:11
I wonder whether the beta testers all have rigs with 3 x GTX 970 in SLI, 32 Gb's of RAM and a CPU running at 5.6 Ghz! :biggrin-new:

menef
June 28th, 2015, 05:40
You are wrong ! They all have more powerfull rigs!!!:ernaehrung004:

Dumonceau
June 28th, 2015, 05:45
ok, time for some truth or dare!

Dear Betatesters, we dare you to share with us the specs of your testing rigs!! :biggrin-new:

Johan

PS: this is all just in good humour. I always have been and always will be a staunch supporter of JF!

DaveWG
June 28th, 2015, 05:48
I think it's possibly the huge size of the mdls that are the problem. The exterior model is 94mb & the VC model over 100mb, with well over 1000 drawcalls! Looking though my hanger, the next biggest is the JF Canberra, but most other complex aircraft are in the 20-30mb range. I appreciate this is a complex & well detailed model, but those file sizes seem excessive to me.

delta558
June 28th, 2015, 05:59
I wonder whether the beta testers all have rigs with 3 x GTX 970 in SLI, 32 Gb's of RAM and a CPU running at 5.6 Ghz! :biggrin-new:

Hardly! I did all my work on an i7 2600 @3.4GHz, 8GB RAM, a single GTX760 with Win7 64 bit operating system. To be honest, I was surprised to see the comments about fps, having not noticed a problem throughout.

To give you an example of what I'm seeing, I took a low-level run through the mountains from Valley to St Athan this morning. GenX photoscenery with treescapes, Active Sky Next real weather with REX textures - it was a grotty morning with plenty of cloud about! I was blatting along at about 420kts, getting the occasional blurring of the photoscenery (I get that with any aircraft low and fast) and my fps remained in the 25 - 32 range in the VC. With film movies generally being 24fps, I consider what I'm getting to be perfectly acceptable considering the fairly high scenery settings I'm running.

I may be wrong, but I don't think any of the testers has a 'monster machine', much as we all might wish for one.

delta558
June 28th, 2015, 06:00
ok, time for some truth or dare!

Dear Betatesters, we dare you to share with us the specs of your testing rigs!! :biggrin-new:

Johan

PS: this is all just in good humour. I always have been and always will be a staunch supporter of JF!


There you go - you've got mine. You must have posted while I was already typing!

Dumonceau
June 28th, 2015, 06:16
There you go - you've got mine. You must have posted while I was already typing!

Well, I run an i7 2700K @ 4.3 Ghz, 16 Gb's of RAM and a GTX970 card. I am a P3D v2.5 user though. But P3D resides on an SSD.

Taking off from Marham in clear weather I get about 20 FPS in the VC, 32 outside. That is not normal for a rig like mine.

In the Canberra, I get about 48 FPS in the VC, same scenery in lousy weather. Like DaveWG said, it is the humongous sizes of the models and the many drawcalls.

And no, I really don't want to be a pain.

Johan

delta558
June 28th, 2015, 06:24
And no, I really don't want to be a pain.

Johan

I never suggested you did. I think we all want to get this sorted out as soon as possible so that everyone can enjoy the product.

hschuit
June 28th, 2015, 06:40
You are wrong ! They all have more powerfull rigs!!!:ernaehrung004:

I have an average spec PC: i7 4770k at 4.0GHz, 8 GB RAM, 1x GTX970. I just made a 1 hour+ flight from RAF Marham to RAF Lossiemouth on the UKMIL Virtual Airline with the hotfix "light" VC and FSX kept an average FPS between 23-29 FPS. VAS consumption: I started using 1,900 Mb, after shutting down at Lossie FSX used 2,500 Mb, no problem there.
My scenery: Orbx England + ACG/MAIW/UKMIL RAF airbases.

Edit: Windows 7 64bit / FSX-MS tweaked according Nick's bible.

Dumonceau
June 28th, 2015, 06:42
I have an average spec PC: i7 4770k at 4.0GHz, 8 GB RAM, 1x GTX970. I just made a 1 hour+ flight from RAF Marham to RAF Lossiemouth on the UKMIL Virtual Airline with the hotfix "light" VC and FSX kept an average FPS between 23-29 FPS. VAS consumption: I started using 1,900 Mb, after shutting down at Lossie FSX used 2,500 Mb, no problem there.
My scenery: Orbx England + ACG/MAIW/UKMIL RAF airbases.

The hotfix makes P3D crash Henk...

YoYo
June 28th, 2015, 06:49
I think it's possibly the huge size of the mdls that are the problem. The exterior model is 94mb & the VC model over 100mb, with well over 1000 drawcalls! Looking though my hanger, the next biggest is the JF Canberra, but most other complex aircraft are in the 20-30mb range. I appreciate this is a complex & well detailed model, but those file sizes seem excessive to me.

Perhaps here is the problem. Model is overtextured and has too many drawcalls.
Can You check for example AS F-14 for this?


btw. Tornado topic on JF forum:
http://forum.justflight.com/forum_posts.asp?TID=27112&PN=1&title=tornado-gr1-framerate-issue

some people said about 8-10 fps in VC... : (

ejoiner
June 28th, 2015, 07:50
I think Im just gonna sit tight on purchasing this one for a couple of months. Let the kinks get worked out and see what folks say then. Much as I love the Tornado, what I read here suggests caution.

DaveWG
June 28th, 2015, 08:00
Perhaps here is the problem. Model is overtextured and has too many drawcalls.
Can You check for example AS F-14 for this?

The AS F14 VC model is 13mb & 890 drawcalls, external model 24mb & 783 drawcalls.
Any moving parts like switches etc will add drawcalls, so I don't think they're going to be lowered much & still keep all the functionality. It's the large size of the mdl that concerns me.

cortomalteseit
June 28th, 2015, 08:03
I think Im just gonna sit tight on purchasing this one for a couple of months. Let the kinks get worked out and see what folks say then. Much as I love the Tornado, what I read here suggests caution.

+1!
With a low end machine like mine, for sure I'll wait a lighter model.

IanHenry
June 28th, 2015, 08:26
Beta testers have, as far as I'm aware average computers. Mines not a particularly high end rig, but it is sufficient:

Intel i7 4790K 4.0GHz
GeForce GTX 970
16GB 1866 Ram

The computer is set up as per Nick N's recommendations and I run Horizon/Playsims photo scenery on FSX and Orbx on P3D, REX textures and ASN.

Ian

bruce448
June 28th, 2015, 08:47
Mine is even lower that that

i7 3770K OC'd to 4.2Ghz
8Gb Ram
GTX 560Ti


as its says below in my Signature

Daube
June 28th, 2015, 10:42
Hehe, then I guess I'll have to refrain from buying this suberb Tornado. I'd like to, but my i7 960 @ 3,7 Ghz will certainly disagree :monkies:

fsxar177
June 28th, 2015, 11:00
If any of you users, who are struggling to get any performance with the Tornado, would like some help.. send me a PM.

- Joseph

CiaranL
June 28th, 2015, 11:44
ok, time for some truth or dare!

Dear Betatesters, we dare you to share with us the specs of your testing rigs!! :biggrin-new:

Johan

PS: this is all just in good humour. I always have been and always will be a staunch supporter of JF!

AMD FX-8350 4.0 Ghz
EVGA GTX 550ti (Stock Speed)
8 Gb Cheap "Team" Branded memory
Biostar A960D+ Mobo
2 x 1 Tb Seagate Barracuda Drives

Paul Golding
June 29th, 2015, 00:17
ok, time for some truth or dare!

Dear Betatesters, we dare you to share with us the specs of your testing rigs!! :biggrin-new:

Johan

PS: this is all just in good humour. I always have been and always will be a staunch supporter of JF!

Last updated more than 2 years ago, so hardly state of the art; i5-3570 3.4GHz OC to 4.60GHz, GTX 660, 8GB Kingston Hyperx DDR3 2400 and MS-FSX installed on it's own SSD.
Like other beta testers, I too am surprised at the FPS reaction but am sure JF will deal with this.

Paul Golding
June 29th, 2015, 00:27
after getting it to run fairly smoothly it appears that the plane always banks a bit to the left. i have to trim it around 5% to the right to fly straight on.
i checked this out with and without loadout but it doesn't matter

also i can't see any parts of the plane when i turn my head in the VC with trackIR

is this normal or is there something wrong with my sim ?


yep that was my first thought too but it happens only in the tornado not in other planes


Same case with me

Andy

This was bug reported during the beta and I was the only one experiencing it. Like you, I found it made no difference whether loaded or clean and I repeatedly checked for fuel imbalance.

Then, for the last few beta versions (including the release candidate), the problem vanished. Thinking back though, it may well have been connected with changes I made in the controller settings after reading some comments by A2A about how 'we' should configure things. It was along the lines of 'use max sensitivities and min null zone'. There was a very good explanation of why this should be done, and seemed to revolve around the fact that most users have the wrong impression about what these settings do and how they should be set, including me. Anyway, I changed the settings as per their suggestions and maybe by pure chance, I now have a Tornado that flies straight.

Martyn
June 29th, 2015, 01:04
Hi all

We are currently working on an update which we believe will address the performance issues without removing any functionality from the aircraft. This update should be available later this week.

If you are encountering a CTD in P3Dv2 after installing the performance hotfix, please download this replacement panel.cfg file and move it into your Tornado GR1 panel folder (P3Dv2\SimObjects\Airplanes\JF_TornadoGR1\panel), overwriting the existing file: http://cdn.mastertronic.com/justflight/support/updates/TornadoGR1/panel.cfg

Thanks
Martyn - JF

YoYo
June 29th, 2015, 02:12
Sounds good! : )))

DaveWG
June 29th, 2015, 03:39
Thanks Martyn. Will try out the new panel.cfg later.
Looking forward to the patch. At the moment performance for me is acceptable, but could be better.
It's a superb model and I'm intending to spend quite a bit of time flying it.

ST0RM
June 29th, 2015, 07:46
Looks like I'll hold off on installing this jet, despite getting it on pre-pay. I'm on the mid-range of computers and from what I'm reading, it wont be good until a patch is released. Luckily I've got others to fly in the mean time.

-Jeff

Dumonceau
June 29th, 2015, 07:53
I must say that I am awed by the stellar support of JF once more.

I logged a ticket on their site this weekend, got home from work just now and low and behold: a reply with a solution! AND with good news on a forthcoming update to alleviate the performance problems!

I can now run the Tornado with the hotfix and am eagerly awaiting the forthcoming update!

A BIG thumbs up from me to JF!!

Cheers,

Johan

DaveB
June 29th, 2015, 08:11
Couldn't agree more Johan:encouragement:

Prior to this, JF were my favourite FS software company and they remain so. Buying is painless.. downloading is painless.. re-downloading is painless regardless of how many years have passed (it's always there in your folder) and their support has no peers;)

ATB
DaveB:)

DaveB
June 30th, 2015, 06:26
This was bug reported during the beta and I was the only one experiencing it. Like you, I found it made no difference whether loaded or clean and I repeatedly checked for fuel imbalance.

Then, for the last few beta versions (including the release candidate), the problem vanished. Thinking back though, it may well have been connected with changes I made in the controller settings after reading some comments by A2A about how 'we' should configure things. It was along the lines of 'use max sensitivities and min null zone'. There was a very good explanation of why this should be done, and seemed to revolve around the fact that most users have the wrong impression about what these settings do and how they should be set, including me. Anyway, I changed the settings as per their suggestions and maybe by pure chance, I now have a Tornado that flies straight.

I forgot to note this earlier but I have a 'left-hander' Tornado too. My joystick settings are default.. never played with them at all. Past experience (particularly during beta testing new models) has shown that any model displaying this characteristic is the fault of the model(airfile/cfg) not the joystick and to be honest.. keeping default settings is.. IMHO.. the way to go. You have to have a yardstick and 'default' is it.

Still.. I'm always open to suggestion and willing to keep an open mind. If the Tonka still goes to the left after the coming patch.. I'll certainly check out the sensitivities change;)
ATB
DaveB:)

DaveWG
June 30th, 2015, 09:51
Mine's a "lefty" too.:biggrin-new: Axis assigned & calibrated in FSUIPC.

delta558
June 30th, 2015, 11:29
This did crop up in testing, we found that the boz pod / skyshadow on the outer pylons being of different weights were causing an exaggerated assymetric behaviour. That was sorted, though, by simply assigning them the same weight. I've just run through the .cfg file and can't see anything obviously assymetric in there but I'll look through it in a bit more depth after my shift tomorrow.

DaveB
June 30th, 2015, 12:05
Rgr that mate:encouragement:

For my part at least.. there should be no 'load' imbalance as I've yet to load any stores (assuming that they're not there already and selecting them makes them visible.. I've yet to look). No point in making a marginal situation worse by adding to it;)
ATB
DaveB:)

bruce448
June 30th, 2015, 13:01
Another 27 Squadron scheme for you


ZA654, 27 Squadron, 75 Anniversary, RAF Marham, 1990


http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=24689&stc=1

Files here

http://www.mediafire.com/download/2l8ukswtzztdccd/ZA654_27Sqn_75th.zip

DaveB
June 30th, 2015, 13:17
Nice one Bruce.. cheers:encouragement:

ATB
DaveB:)

delta_lima
June 30th, 2015, 15:11
Great repaints Bruce - you're a rock star!

Is a No. 2 Sqn Arctic Ops scheme something you'd consider?

24691

That is likely my fave scheme on Buccs and Tonks ...

Thanks for your work on this thus far!

Looking to get this model in the next couple of days ...

dl

DaveB
June 30th, 2015, 15:31
Nice idea dl and happy birthday btw:encouragement:

ATB
DaveB:)

delta_lima
June 30th, 2015, 15:49
Nice idea dl and happy birthday btw:encouragement:

ATB
DaveB:)

Thanks mate - this model will be my b-day present!

dl

Martyn
July 3rd, 2015, 08:03
Hi all,

After a week spent optimising the model and textures we are seeing greatly improved performance. We still have some work that we'd like to do and therefore unfortunately the update will not be available until early next week.


Here is a list showing what is currently included in the update:


- Optimised for improved performance
- APU starting issue – fixed
- LP cock functionality added
- VC rotary/multi-position switch logic improved
- Battery draining with APU/ground power connected – fixed
- Engine start issues – fixed
- Air-to-air refuelling – tanker speed/altitude adjusted, autopilot system conflict removed, indicated airspeed added to tanker information bar
- Position of 2D panels adjusted for better visibility
- AI Tristar KC-1 texture issue – fixed
- AFDS throttle INC/DEC switch issue – fixed
- Temporary flameout shortly after takeoff - fixed

Thanks
Martyn

Chris Staples
July 3rd, 2015, 08:25
Cheers Martyn , great support from Just Flight.:applause:

DaveB
July 3rd, 2015, 14:31
Thanks for the HU Martyn;)

ATB
DaveB:)

bruce448
July 3rd, 2015, 15:20
Just going into the paintshop

http://s16.postimg.org/h0edim0p1/2015_7_4_0_0_16_716.jpg

YoYo
July 3rd, 2015, 21:23
Hi all,

After a week spent optimising the model and textures we are seeing greatly improved performance. We still have some work that we'd like to do and therefore unfortunately the update will not be available until early next week.


Here is a list showing what is currently included in the update:


- Optimised for improved performance
- APU starting issue – fixed
- LP cock functionality added
- VC rotary/multi-position switch logic improved
- Battery draining with APU/ground power connected – fixed
- Engine start issues – fixed
- Air-to-air refuelling – tanker speed/altitude adjusted, autopilot system conflict removed, indicated airspeed added to tanker information bar
- Position of 2D panels adjusted for better visibility
- AI Tristar KC-1 texture issue – fixed
- AFDS throttle INC/DEC switch issue – fixed
- Temporary flameout shortly after takeoff - fixed

Thanks
Martyn

Hello,
nice info! Don't rush with this update. We can wait for superb service pack : ))).

IanHenry
July 3rd, 2015, 22:29
Just going into the paintshop

http://s16.postimg.org/h0edim0p1/2015_7_4_0_0_16_716.jpg

That's another beauty Bruce.


Ian

IanHenry
July 4th, 2015, 09:48
Couple more screenshots. Many thanks Bruce for the re-paint.

http://i284.photobucket.com/albums/ll15/IanHenry994_2008/2015-7-3_21-10-31-706.png

http://i284.photobucket.com/albums/ll15/IanHenry994_2008/2015-7-3_21-11-43-601.png


Ian

bruce448
July 4th, 2015, 13:01
Its getting there

http://s27.postimg.org/e8b4d48k3/4633_01.jpg

rezn550
July 4th, 2015, 13:47
is there already a plain grey livery for the german tornado ?
would like to see a real dirty one :D

Ian Warren
July 4th, 2015, 15:04
Its getting there



That's is looking Gorgeous Bruce :encouragement:

Martyn
July 8th, 2015, 23:48
We are still busy working on a couple of remaining issues, so I suspect that the service pack will now be available at the beginning of next week.
Apologies for the delay but there would be little point in us releasing an incomplete service pack at this stage. We hope that it will be worth the wait http://forum.justflight.com/smileys/smiley20.gif


(I will announce the service pack here, but you will also receive an email notification too)

Martyn

YoYo
July 9th, 2015, 02:54
We are still busy working on a couple of remaining issues, so I suspect that the service pack will now be available at the beginning of next week.
Apologies for the delay but there would be little point in us releasing an incomplete service pack at this stage. We hope that it will be worth the wait http://forum.justflight.com/smileys/smiley20.gif


(I will announce the service pack here, but you will also receive an email notification too)

Martyn

No problem! Better to have more polished model.

DaveB
July 9th, 2015, 06:34
Yup.. thanks Martyn.. no worries:encouragement:

ATB
DaveB:)

jaguara5
July 9th, 2015, 11:06
I can't operate the flaps and the wings.
The wings don't move at all , regardless the position of the related lever, and the flaps
position never agree with the lever position. Here are some screenshots (the aircraft is not in cold and dark state).

Also no light in the cwp illuminates and i can't start the apu with external power.

DaveB
July 9th, 2015, 11:10
Not sure about the last 2 points but I've never had a problem with the flaps or wing sweep. I'm using the standard flaps command mapped to my joystick. Do they work if you use this method?

EDIT: OK.. just tried the flaps and wing sweep using both the controls in the VC and the 2D window. The flaps and wings are doing what the levers say and they match the flap/slat/wing indicator on the VC. I don't have the very latest FSUIPC but if your version is very old.. perhaps this might be the cause? I honestly don't know.
ATB
DaveB:)

jaguara5
July 9th, 2015, 15:12
Also i did a short testflight (with wings forward and flaps one position down, since i can't retract them full up), and have some questions.
Altough i was flying (see Picture) with the Flight Path Marker in a -7 deg. nose down position and a speed above 300kts, the aircraft was flying level (see vertical speed indicator).
I also experienced the opposite, flying nose up and descending (speed was not low).
My system is Windows 7, 64, i7 4790K, 8Gb ram, gtx 770, fsx, fsuipc 4.937 (that's what the manual says), asn, rex 4.

Martyn
July 10th, 2015, 00:11
If you haven't already done so, please submit a support ticket on our website so we can look into the flap/sweep issue that you are getting - http://www.justflight.com/support-contact

The APU starting issue will be fixed by the update (the list of fixes is somewhere above). The HUD flight path marker is currently being fixed.

IanHenry
July 14th, 2015, 05:09
An interesting little video:


https://www.youtube.com/watch?v=pX-_1EZzl3M


Ian

ST0RM
July 14th, 2015, 12:45
Martyn,

We're once again past the beginning of another week, awaiting the fixes that have been promised.

I hope that your team is about the release something.

Not an attack, but reviewing the list of bugs that are being addressed, I have to ask how they were missed in the first place.

As a simulator technician & aerial refueling SME, prior to the fielding of our simulator, we ran through entire pre-flights and missions to ensure that every procedure worked, per the aircraft. Something like an APU or engine start up would be easily caught, unless testers were simply using Ctrl E to start up and go.

I anxiously await this fix and finally try the Tornado in game.

Jeff

Dumonceau
July 15th, 2015, 03:44
I'm sure the patch/upgrade/hotfix will be released when all bugs are ironed out.

Myself, I prefer them to take a bit longer and come up with the definitive model, so that they can move on to other projects!

Just my two €cents worth.

Johan

YoYo
July 15th, 2015, 04:26
Martyn,

We're once again past the beginning of another week, awaiting the fixes that have been promised.



Do not hasten JF team ;). Im sure than They working hard. I know than this situation can do more frustrated people but think than "it's a OPEN beta (pre order) still" and wait for the final version.
I hope Tornado will recive fps like in F-4E of MV! smooth like a butter but more info is expected : ) .

menef
July 15th, 2015, 04:33
Martyn,

We're once again past the beginning of another week, awaiting the fixes that have been promised.

I hope that your team is about the release something.

Not an attack, but reviewing the list of bugs that are being addressed, I have to ask how they were missed in the first place.

As a simulator technician & aerial refueling SME, prior to the fielding of our simulator, we ran through entire pre-flights and missions to ensure that every procedure worked, per the aircraft. Something like an APU or engine start up would be easily caught, unless testers were simply using Ctrl E to start up and go.

I anxiously await this fix and finally try the Tornado in game.

Jeff

I fully agree. Being a payware addon pre-ordered by many simmers, it should have been better tested before the release. Patching , in my opinion , is always not very professional.

DaveWG
July 15th, 2015, 06:14
I doubt there's many addons released that do not need a patch or two, but I agree, there were a few too many issues on release. It did worry me slightly when the release date was announced a couple of weeks in advance, as I wondered if it was going to be released "ready or not", and it seems this may have been the case.
I do like the model, and just hope the upcoming patch fixes the outstanding issues.

cortomalteseit
July 15th, 2015, 06:34
A bug fixing campaign can be very hard, but I'm sure that Just Flight will solve all or most of the problems that came up.
I'm waiting a lot the good time to finally buy and ride the Tonka!

miragecy
July 15th, 2015, 06:55
And speaking of Tonka, one lost a couple of missiles during landing at RAF Akrotiri today.... Thank God they didn't explode....

Andy

menef
July 15th, 2015, 07:24
Do not hasten JF team ;). Im sure than They working hard. I know than this situation can do more frustrated people but think than "it's a OPEN beta (pre order) still" and wait for the final version.
I hope Tornado will recive fps like in F-4E of MV! smooth like a butter but more info is expected : ) .

I didn't know that a pre - order is an OPEN-BETA version . Never read on the JF Tornado product page :banghead:
First and last time I preorder something:mixed-smiley-027:

Dumonceau
July 15th, 2015, 07:29
Guys,

Cool down! It's an FS addon for crying out loud. An addon from one of the most respected and helpful firms around I might add.

For those of us who have too much time on their hands: the blogs of Krugman and Stiglitz are available, readable and highly informative! ;)

Johan

rezn550
July 15th, 2015, 08:51
Do not hasten JF team ;). Im sure than They working hard. I know than this situation can do more frustrated people but think than "it's a OPEN beta (pre order) still" and wait for the final version.
I hope Tornado will recive fps like in F-4E of MV! smooth like a butter but more info is expected : ) .

there is no doubt that the fps in the phantom are a lot smoother.... but i think in terms of texturing and systems you can't compare those two aircraft.

menef
July 16th, 2015, 02:37
http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=25253&stc=1


http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=25254&stc=1


http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=25255&stc=1


I just ( flight ) like this bird !

ST0RM
July 16th, 2015, 09:07
Guys,

Cool down! It's an FS addon for crying out loud. An addon from one of the most respected and helpful firms around I might add.

For those of us who have too much time on their hands: the blogs of Krugman and Stiglitz are available, readable and highly informative! ;)

Johan

As consumers, we've simply exercised our right to pose questions and voice our opinions. And it's been in a pretty professional manner.

As dates come and pass, are we not allowed to ask questions about this product that we've paid for? Many in advance.

If no, then this whole forum should be taken down.

-Jeff

Ian Warren
July 16th, 2015, 16:45
I look at it this way , you can see how the product grows , watch as the Tornado gets developed , its is great to getting a cheaper pre-paid model and watch it build .. in some ways you do become the Test Pilot and that is the best part , across a forum you can put ideas in .. I'm very sure the designers/model builders put this down on their notepads :cool:

Martyn
July 17th, 2015, 01:48
Hi all

First of all thanks to everyone for your patience, much appreciated http://forum.justflight.com/smileys/smiley20.gif

The service pack is now available: http://www.justflight.com/support/tornado-gr1/8479c1c

If you are experiencing performance issues then I'd recommend that you configure the performance options as per the first image in this FAQ: http://www.justflight.com/support/tornado-gr1/ecf2653

Please note that we are continuing to look at ways to improve performance however we were keen to make our work to-date available to you all. As noted in the FAQ, if you are using FSX then unfortunately you will still encounter an FPS drop with the mouse cursor visible, an issue that is particularly noticeable when using very complex aircraft. We hope to be able to mitigate that issue as much as possible as we continue with our optimisation but unfortunately we cannot fix the issue as it resides in FSX itself.

The service pack also contains numerous fixes and improvements in addition to the work on the performance issue. The support page lists the fixes and new content that is included. Any bugs that have been reported but aren't mentioned in the list are still being addressed.

Just a quick reminder that although we do our best to read every post here, you'll need to submit a support ticket to get a guaranteed response to a query or to report an issue/bug: http://www.justflight.com/support-contact

Thanks
Martyn

DaveB
July 17th, 2015, 02:13
Cheers Martyn:encouragement:

Just off to work (drat!!!) but I'll give it a whirl when I get back tonight.
ATB
DaveB:)

Dumonceau
July 17th, 2015, 02:36
Ah, the perks of being on holiday: I just tested it!

Thanks to Martyn and the JF Team! Good frames high speed low level, and it smokes! :D

Johan

DaveWG
July 17th, 2015, 03:45
Thankyou Martyn and the Tonka team.:encouragement: Look forward to trying it out later.

Roger
July 17th, 2015, 04:06
Very good news!

Agg
July 17th, 2015, 04:18
Great news, Im looking forward to trying it out when I get home :)

YoYo
July 17th, 2015, 08:49
http://images69.fotosik.pl/1049/7545a5e6bb67718b.jpg

Tested. Still no perfect in performance (I used all FAQ tweaks) but for sure its a progress. Before it my fps jumps between 19-24 inside (airport, VC front view on the ground), now between 24-29, sometimes to 40 but with noticable stuttering (TiR5).
Pity, I like very much Tornado and this jet idea and period. Now I have what to do, but id like to back to this Tornado in this year. Fingers crossed still.

odourboy
July 17th, 2015, 09:13
Your results are better than mine Yoyo. I was actually doing noticeably better with the hot fix in terms of FPS. Sitting in the mid to upper teens in the VC when in the vicinity of any sort of scenery, with most things turned off, no smoke and the low res textures. If it wasn't for the HUD fix, I'd just go back to the hot fix version.

Agg
July 17th, 2015, 09:21
It's still pretty bad - and Im close to giving up on this now...

Dumonceau
July 17th, 2015, 09:40
Strange, I have a about 40-45 average in the VC with the tweaks applied...

Johan

odourboy
July 17th, 2015, 10:17
Strange, I have a about 40-45 average in the VC with the tweaks applied...

Johan

I'm not one to throw in the towel. What tweak settings are you using Johan? Maybe I left something critical enabled.
(But blimey, you're getting more than double what I'm seeing!)

Dimus
July 17th, 2015, 11:32
I don't have this one but maybe it is P3D doing the good work for Yohan, compared to FSX, as Martyn explained above.

DaveWG
July 17th, 2015, 11:33
Am I losing the plot here? The file size of the VC model has gone UP, with MORE drawcalls, polys & texture verts. How in gods name is that supposed to increase performance? :banghead:

fsafranek
July 17th, 2015, 12:51
Hi all

First of all thanks to everyone for your patience, much appreciated http://forum.justflight.com/smileys/smiley20.gif

The service pack is now available: http://www.justflight.com/support/tornado-gr1/8479c1c

Thanks Martyn. Will load the service pack on this weekend. Cheers!
:ernaehrung004:

DaveB
July 17th, 2015, 13:10
Back from work and quickly installed the SP. Ran the config tool first.. selected 2048 textures, ticked everything else off except smoke.. thought I'd have a look at that. Loaded up and in the low to mid teens inside. Had a look outside and got around 18fps! Closed down.. reselected the config tool and ticked smoke off. Now.. 4fps better outside.
As before.. the further away you get from the ground, the better the frames are but flying over the UK (Cornwall).. it's still quite a painful exercise. It's still dropping the left wing too.
Overall.. very similar to the way it was after the hotfix and better than it was straight out of the box. I'm afraid it's not a lot of fun to fly like this.. no, I'll go one better.. it's NO fun to fly like this.
Sorry Martyn.. wish I could be more positive.

ATB
DaveB:)

odourboy
July 17th, 2015, 13:18
I don't have this one but maybe it is P3D doing the good work for Yohan, compared to FSX, as Martyn explained above.

Are you referring to the cursor issue? If so, I would never judge a model's FPS performance with cursor visible. (Or it would REALLY be poor!)

Anyway, I did a more scientific test in FSX, comparing my VC FPS with low textures, no smoke and min poly count (in the case of SP1), no rear VC (in the case of Hot Fix) all gauges ON and then all gauges OFF.

In the case of all gauges on, SP1 was actually 1.8 FPS faster. In the case of all gauges off, Hot Fix was 0.6 FPS faster. So, there is a small improvement, but I also felt there was less smoothness in SP1. The difference in all off and all on in SP1 was only 1.2 FPS - hardy worth turning things off. As we've seen from some of the other posters, YMMV. This is just my experience. So, while I applaud their efforts, for me, the SP1 isn't what I'd hoped for.

[EDIT] I installed the Hot fix beside the SP1 release (with a bit of twiddling in the aircraft.cfg to prevent conflicts) and ran them one after the other in the same session. I retract my remark about smoothness. I now think the SP1 is every bit as smooth as the HotFix. In the same location and flight scenario, the SP1 is at least similar, and maybe a bit better by a 1/2 an FPS or so. Between the improved HUD and other fixes, it's an improvement overall IMHO.

menef
July 17th, 2015, 14:26
:banghead:

ST0RM
July 17th, 2015, 18:45
Tried with everything full on (no config tool) and saw 8-9fps in VC. External was 11-13fps.

Shut down and ran the texture config tool in stages. Started with only the reduced textures. Still 8-10 in VC with 12-13 outside.

As I incrementally reduces things to match the suggested levels, I finalized with 15fps in VC and 20-22fps outside.

This was in P3D ver.2.5 on an i7 2.6Ghz, 16Gig RAM, NVidia 965M 2Gig video card. Sorry, but its still not where it needs to be, IMO. They suggest at least an i5 3.2Ghz processor, and less other RAM and video. So I dont know where they need to look. But as Dave said, the VC might be the issue.

-Jeff

Bone
July 17th, 2015, 19:28
This was in P3D ver.2.5 on an i7 2.6Ghz

-Jeff

Well, if you're running an i7 chipset at 2.6, then I think all your problems can be solved by going into the Bios and raising your multiplier to 10, maybe 11. That should give you about 3.3 to 3.6 ghz ...will cut through FSX like a hot knife thru buttuh ;)

Dumonceau
July 17th, 2015, 22:04
I'm not one to throw in the towel. What tweak settings are you using Johan? Maybe I left something critical enabled.
(But blimey, you're getting more than double what I'm seeing!)

Hi there,

I use the 2048 textures, and with all the tweaks applied as per the FAQ. I did have the smoke enabled. But left that out after a few flights because it is a bit of a framehog.

Dimus and Martyn are probably right. It's because of the way P3D v2.5 handles things compared to FSX.

The SP makes things a lot better for me, but it still isn't a max performer I might add.

Johan

miragecy
July 17th, 2015, 23:54
http://images69.fotosik.pl/1049/7545a5e6bb67718b.jpg

Tested. Still no perfect in performance (I used all FAQ tweaks) but for sure its a progress. Before it my fps jumps between 19-24 inside (airport, VC front view on the ground), now between 24-29, sometimes to 40 but with noticable stuttering (TiR5).
Pity, I like very much Tornado and this jet idea and period. Now I have what to do, but id like to back to this Tornado in this year. Fingers crossed still.

Exactly the same experience with YoYo, my thoughts are the same as well... I like it very much but it needs further improvement.
Andy

Dondy
July 18th, 2015, 00:53
Sadly the SP1 doesn't improve my experience with the Tornado.
I switched everything off in the config tool and use only the "low def" textures but still get only around 13-15 fps (cockpit) in a remote location (OEDR) in the desert with no weather.
When I switch to the MilViz F-4E i get around 30-35 fps (cockpit) and I don't consider the F-4E a less complicated / complex aircraft resp. FSX/P3D addon.

I hope there's something I am missing here but as other also do state that they still have low fps I guess we have to wait for SP2.

ZsoltB
July 18th, 2015, 01:12
http://kepkezelo.com/images/g1g5vxxsqrycdaq5sj.jpg
http://kepkezelo.com/images/r1pukn4mnegaa5tz48kt.jpg

swimeye
July 18th, 2015, 01:16
with the service pack version installed I am quite happy with the performance.

ZsoltB
July 18th, 2015, 01:25
https://youtu.be/X36vGAA8wb4

fox18delta
July 18th, 2015, 07:51
I'm 9 FPS with the fix and recommended settings. Shame, great looking model and soundset.

ST0RM
July 18th, 2015, 09:14
Well, if you're running an i7 chipset at 2.6, then I think all your problems can be solved by going into the Bios and raising your multiplier to 10, maybe 11. That should give you about 3.3 to 3.6 ghz ...will cut through FSX like a hot knife thru buttuh ;)

By upping that higher setting on the CPU in a laptop, I worry about cooling.

Thoughts?

-Jeff

Dumonceau
July 18th, 2015, 09:46
Yep, you don't want to overclock a laptop, unless it has ample cooling and was made for gaming.

If not, forget about it!

Johan

Chris Sykes
July 18th, 2015, 13:07
I have had a performance increase in prepar3d and have pretty much all the options turned on. One thing that maybe a consideration is if you run multiple sims (ie fsx+prepar3d) then you maybe only configurating the one sim using the start menu texture configuration. You need to go into the tornado/texture.vc of the particular sim and run the exe from there.

Roger
July 18th, 2015, 13:10
Hi Storm,
Reading your difficulties with the Tornado, I hadn't realised that you were running your sim on a laptop. I don't have a laptop and personally would never attempt to run FsX or P3Dv2 on such a laptop, as maximising it to run at 4 Gigahertz plus would not be possible. In fact the pc I built in 2007 as my first FsX machine had a similar spec to your laptop except that it was a 32 bit machine. I'm afraid that unless or until you can upgrade you will experience difficulty with a number of the heavier FsX add-ons.

Bone
July 18th, 2015, 13:12
By upping that higher setting on the CPU in a laptop, I worry about cooling. Thoughts?-Jeff


Well, if it's a laptop, you may not want to go to 3.3/3.6 ghz, but that is something you'd want to try incrementally and with care. You could probabably take it to 3 without any problem, but the fan will most likely run quite a lot.

You might want to install a CPU temp monitor, they're very simple to use.

http://www.tomshardware.com/answers/id-1833763/cpu-temp-monitor.html

DaveWG
July 19th, 2015, 10:03
Well, after spending a lot of time today fiddling, configuring, and generally tweaking, I've got to the point where I've given up. The Tornado is now sadly uninstalled.
I get roughly a third of the frame rates I get from, say, the VRS Superbug. Yes, I can turn down sliders & settings and the Tornado is usable, but then the overall experience isn't a pleasant one.
Sorry JF, I really, really want to like this, it's a lovely model, but it's very poorly optimised IMHO.

RAS_JF
July 19th, 2015, 11:12
A big thanks to everyone who has given feedback (good or bad) on SP1. I'm glad to see that for a lot of you it has made a big difference, and for those of you that are still finding the fps issues outside of your comfort zone we going to press on from tomorrow morning with trying to squeeze some more performance out of the model, as well as squashing any bugs that have come up since the SP release.
FYI - it's not a case of the model being poorly built or optimised, it's just that the Tornado has too many click spots, animated parts and digital displays in the VC for FSX to be able to process efficiently (have a look at the difference in fps when you move the mouse off of the FS display and those elements aren't being processed compared to when the mouse is in play!). We don't want to be removing systems and functionality so the next step is to start replacing some of the animated parts such as the less important switches with parts that just move between on/off positions in a Boolean fashion, which should hopefully increase fps somewhat.
Stay tuned, and rest assured that the Tornado is still very much a product that we are actively working on.

DaveWG
July 19th, 2015, 11:40
Thanks for the response. I didn't notice any difference with the cursor on or off the screen (running P3d BTW).
Turning off some of the gauges with the config tool made next to no difference.
I know I've mentioned this before, but the shear size of the mdl concerns me. The Tornado VC is over 100mb, whereas most other complex aircraft are a fraction of that. Has the Tornado got that many more clickspots, animations etc?
I'll try again as and when future patches are released.

ST0RM
July 19th, 2015, 15:27
Hi Storm,
Reading your difficulties with the Tornado, I hadn't realised that you were running your sim on a laptop. I don't have a laptop and personally would never attempt to run FsX or P3Dv2 on such a laptop, as maximising it to run at 4 Gigahertz plus would not be possible. In fact the pc I built in 2007 as my first FsX machine had a similar spec to your laptop except that it was a 32 bit machine. I'm afraid that unless or until you can upgrade you will experience difficulty with a number of the heavier FsX add-ons.

Gents, this isn't some Office Depot laptop. It's a specifically built ASUS G75 optimized for gaming. And is less than 1 month old. So I'm not seeing the problem being with my gear.


-Jeff

Agg
July 20th, 2015, 00:35
A big thanks to everyone who has given feedback (good or bad) on SP1. I'm glad to see that for a lot of you it has made a big difference, and for those of you that are still finding the fps issues outside of your comfort zone we going to press on from tomorrow morning with trying to squeeze some more performance out of the model, as well as squashing any bugs that have come up since the SP release.
FYI - it's not a case of the model being poorly built or optimised, it's just that the Tornado has too many click spots, animated parts and digital displays in the VC for FSX to be able to process efficiently (have a look at the difference in fps when you move the mouse off of the FS display and those elements aren't being processed compared to when the mouse is in play!). We don't want to be removing systems and functionality so the next step is to start replacing some of the animated parts such as the less important switches with parts that just move between on/off positions in a Boolean fashion, which should hopefully increase fps somewhat.
Stay tuned, and rest assured that the Tornado is still very much a product that we are actively working on.

So the Tornado has more displays and click spots than FSX/P3D can handle - why? And why wasn't this picked up on during testing?

ZsoltB
July 20th, 2015, 04:20
http://kepkezelo.com/images/5oz7wq41vm3j2u7giupd.jpg
http://kepkezelo.com/images/q94jcphzvijezt45hwxo.jpg

Dumonceau
July 20th, 2015, 04:38
Gents, this isn't some Office Depot laptop. It's a specifically built ASUS G75 optimized for gaming. And is less than 1 month old. So I'm not seeing the problem being with my gear.


-Jeff

We understand Jeff, but the simple truth is that FSX/Prepar3D will need more than 2.6 Ghz. Especially when running FSX in whatever flavour. P3D makes more use of the GPU instead of the CPU like FSX does.

I hate to be the bringer of bad tidings...

Johan

jaguara5
July 20th, 2015, 06:13
The flight model is improved but still there are some issues IMO.
1) if i am at low level with wings forward and make small pitch movements , the flight path marker jumps eratically up and down
2) if i make a hard turn (90 deg. bank to the left or to the right) ,the speed drops down, but when i'm no longer pulling back on the stick , the speed jumps up.
3) also at low level with wings back and a 500 kt speed, when i make a turn with 40 - 50 bank and pull gently back, the plane gains altitude, even if the flight path marker is leveled at 0 degress Line. In that case, to make a turn without gaining altitude,
the flight path marker should be placed in a - 3 to 5 deg. angle.
I have recorded some videos with fraps but i don't know how to decompress and upload them faster on youtube
I have already submitted a ticket, as i'm experiencing some other problems (mainly with the wing/ flap lever), but haven't received an answer after a week or so.

bruce448
July 20th, 2015, 12:31
http://s11.postimg.org/mgv5jlqtv/2015_7_20_21_22_56_124.jpg

flaviossa
August 3rd, 2015, 18:27
Wow, just got the Tornado. In my first flight, after 25 seconds after takeoff, my vanilla FSX (Running in Win10 Dx9) said to me: "Goodbye, you don´t have more memory to run". And close :dizzy:
Amazing.

ST0RM
August 3rd, 2015, 18:34
Yeah, JF has been working on patches since release. They've yet to fix the majority of the FPS issues. Waiting patiently for SP2...

-Jeff

odourboy
August 4th, 2015, 04:01
The model is quite hard on VAS with the hi-rez textures. Use the configuration tool to switch to the low rez ones and you should have a lot more success (without much noticeable loss in image quality). JF might be better off delivering it with the lo-rez textures as default.

rezn550
August 7th, 2015, 01:06
This was bug reported during the beta and I was the only one experiencing it. Like you, I found it made no difference whether loaded or clean and I repeatedly checked for fuel imbalance.

Then, for the last few beta versions (including the release candidate), the problem vanished. Thinking back though, it may well have been connected with changes I made in the controller settings after reading some comments by A2A about how 'we' should configure things. It was along the lines of 'use max sensitivities and min null zone'. There was a very good explanation of why this should be done, and seemed to revolve around the fact that most users have the wrong impression about what these settings do and how they should be set, including me. Anyway, I changed the settings as per their suggestions and maybe by pure chance, I now have a Tornado that flies straight.


I forgot to note this earlier but I have a 'left-hander' Tornado too. My joystick settings are default.. never played with them at all. Past experience (particularly during beta testing new models) has shown that any model displaying this characteristic is the fault of the model(airfile/cfg) not the joystick and to be honest.. keeping default settings is.. IMHO.. the way to go. You have to have a yardstick and 'default' is it.

Still.. I'm always open to suggestion and willing to keep an open mind. If the Tonka still goes to the left after the coming patch.. I'll certainly check out the sensitivities change;)
ATB
DaveB:)

for those who still have this problem with the constant steering to the left i found a solution at the JF forum

you have to cut off the power with the lightning symbol at the toggle menu. then restart the power with the lightning symbol again.
now it should flight straight on. at least it worked for me

i think its still not there where it should be performance wise but the fact that it flies straight on brought back a lot of fun actually

DaveB
August 7th, 2015, 01:12
Cheers Rezn550.. I'll give that a shot now:encouragement:

EDIT: This actually works for me too but there are unwanted side effects. By turning the power off.. letting it run down then powering up again, it initialises gauges that would otherwise be off in my 'use low res textures and no gauges' mode. Juddering around the sky at 15fps (inside) and 20fps (outside) still isn't a lot of fun. The off/on would suggest (to my feeble brain) that the right engine is producing slightly more power at default start hence the left wing drop. As a test.. I tried setting up with the JF Eurofighter first (another frame hog) then selected the Tornado. All the gauges and things set to off using the Config Manager remained off but on takeoff.. down went the left wing.
Much as it pains me to say it.. I've completely lost interest in this model now and nothing short of a miracle will get me back inside it. The power off/power on does stop the left wing drop so that's something but overall.. not enough.

ATB
DaveB:)

rezn550
August 7th, 2015, 02:25
then lets hope for a miracle for the next patch i guess :)

RAS_JF
August 7th, 2015, 07:15
Hi all,

SP2 is now available. Visit here for full details: http://www.justflight.com/support/tornado-gr1/8479c1c. You should find that FPS and VAS usage has been significantly improved.

Roger
August 7th, 2015, 07:54
Hi all,

SP2 is now available. Visit here for full details: http://www.justflight.com/support/tornado-gr1/8479c1c. You should find that FPS and VAS usage has been significantly improved.

Thanks for the update:applause: Do we have to uninstall the aircraft before using the SP2 installer?

flaviossa
August 7th, 2015, 08:48
All right! Thanks for the update! I just tested it for a very short touch and go and now, no more memory leaks. Nice improvment http://www.sim-outhouse.com/sohforums/images/smilies/encouragement.png
My FPS fluctuates a lot from 16 to 30 (Where i put my upper limit) in an small airport with little traffic, but i had 4096 textures and smoke on. Next i´ll try with smoke off and textures in 2048.

Edit: Just did a 2048 without smoke, front VC all gauges on and had a nice little flight at 30 fps. I think that´s the winner config for now. I saw some stutter some times thou. Even in a clear sky. One thing that i think is broken: The tanker info on/off toggle take my system to 1fps immediately. Turning off goes back to 30fps. Well, go figure.

Very nice SP2. Thanks developers!

RAS_JF
August 7th, 2015, 09:18
Thanks for the update:applause: Do we have to uninstall the aircraft before using the SP2 installer?

I would recommend it.


The tanker info on/off toggle take my system to 1fps immediately. Turning off goes back to 30fps. Well, go figure.

Very strange. It has no effect on my FPS here. Anyone else seeing this?

DaveWG
August 7th, 2015, 10:17
Thanks for the update,:encouragement: downloading now...

IanP
August 7th, 2015, 11:17
Sorry to go very slightly off topic, but the denizens of this thread might find this video that someone sent me yesterday interesting... It's an old RAF recruiting film from when I was at school, showing parts of the planning/briefing process and the implementation of a pre-planned strike on a poor unsuspecting little Scottish island.

https://www.youtube.com/watch?v=rHjU0sdHRV8

Ian P.

RAS_JF
August 7th, 2015, 12:41
That's actually quite on-topic. A few bits of the Tornado were coded based directly from that video ;-)

YoYo
August 7th, 2015, 22:27
Checked, nice update. Maybe not smooth like butter (small stuttering is present) but a lot of BETTER now. My FPS increased from 19-24 to 32-44 in VC, outside near 55-60 (blocked at 60). Good move JF.

What this "Turn off gauges" will do at Texture Configurator? Gouges will not work or will be change for simplified (not 3D)?

hschuit
August 7th, 2015, 23:03
Checked, nice update. Maybe not smooth like butter (small stuttering is present) but a lot of BETTER now. My FPS increased from 19-24 to 32-44 in VC, outside near 55-60 (blocked at 60). Good move JF.
What this "Turn off gauges" will do at Texture Configurator? Gouges will not work or will be change for simplified (not 3D)?

Unchecking a VC Gauge item will disable it. For example, I do not use the IFF display so I unchecked it.

DaveB
August 8th, 2015, 08:22
Thanks for the update:applause: Do we have to uninstall the aircraft before using the SP2 installer?


I would recommend it.

I wouldn't as having done so.. there's no texture/gauge config program with SP2:banghead: Perhaps it's (they're) not needed as a check on the map sizes shows them to be 2mb and I'd have expected 4mb. This model still flies LW down so I guess turning it off then back on again will correct that but to be honest.. I don't think I'm going to bother finding out. Anywhere near the ground produces almost constant micro-stutters but it's been so long since I've flown it, I can't tell if this is better or worse than before.

Pointless looking any further as I won't be flying it.
ATB
DaveB:)

Dumonceau
August 8th, 2015, 08:26
I wouldn't as having done so.. there's no texture/gauge config program with SP2:banghead: Perhaps it's (they're) not needed as a check on the map sizes shows them to be 2mb and I'd have expected 4mb. This model still flies LW down so I guess turning it off then back on again will correct that but to be honest.. I don't think I'm going to bother finding out. Anywhere near the ground produces almost constant micro-stutters but it's been so long since I've flown it, I can't tell if this is better or worse than before.

Pointless looking any further as I won't be flying it.
ATB
DaveB:)



I'm sorry Dave, but there is. It's located in C:\Program Files (x86)\Lockheed Martin\Prepar3D v2\SimObjects\Airplanes\JF_TornadoGR1\texture_VC for P3D users and

C:\Program Files (x86)\Microsoft Games\Flight Simulator X\SimObjects\Airplanes\JF_TornadoGR1\texture_VC for FSX users!

Johan

flaviossa
August 8th, 2015, 08:57
Flying low over Leuchars
http://fsfiles.org/flightsimshotsv2/images/2015/08/08/2015-8-8_13-44-45-369.jpg

http://fsfiles.org/flightsimshotsv2/images/2015/08/08/2015-8-8_13-48-42-716.jpg

http://fsfiles.org/flightsimshotsv2/images/2015/08/08/2015-8-8_13-50-36-45.jpg

DaveB
August 8th, 2015, 09:37
I'm sorry Dave, but there is. It's located in C:\Program Files (x86)\Lockheed Martin\Prepar3D v2\SimObjects\Airplanes\JF_TornadoGR1\texture_VC for P3D users and

C:\Program Files (x86)\Microsoft Games\Flight Simulator X\SimObjects\Airplanes\JF_TornadoGR1\texture_VC for FSX users!

Johan

Rgr that Johan:encouragement: It was installed in the JF folder under 'Start' before. Anyway.. it's unimportant as I've uninstalled it now. My rig is obviously not up to it so it's pointless keeping it. A shame that I can run models like the VRS Superbug, MV F-15 and M2M Mirage but not a model native to where I live!! Oh the humanities.
ATB
DaveB:)

ST0RM
August 8th, 2015, 14:34
The horn sound when the canopy opens and closes is gone now.
The Fuel Flow gauge is inop unless the HH gauge reads above 970.
Had an incident where I shut down power to the jet and reran the start up. The A/R probe was stuck out and wouldn't respond to panel switch commands. Had to restart sim to clear.

Still some weird anomalies lurking.

FPS went up but I still feel that if I've got to shut off VC gauges to get them, then it's not worth my time. Going to request a refund.

-Jeff

Roger
August 8th, 2015, 16:32
Well just to buck the trend I'm happy with the update. The only issue I have (since the first issue) is spurious flashing nav lights that stay in the same position regardless of wing position (see image 2).I am using Dx10 with Steve's fixer.

http://i.imgbox.com/CmriALns.jpg (http://imgbox.com/CmriALns)

http://i.imgbox.com/z0616CAY.jpg (http://imgbox.com/z0616CAY)

swimeye
August 9th, 2015, 11:38
For me the nav lights works like they were intended to do if I load the flight that came with the Tornado package. After the flight has loaded I can move to my desired airport and start my flight.

DaveB
August 10th, 2015, 01:50
This list of current bugs has just been reported by another user..

JF_sound.gau is missing so you won't get switch clicks & reverser sounds etc. You can copy from original / SP1 install.
Texture map for the pylons missing from some paints. - Find the texture & copy to shared texture folder.
Right wingtip nav light turns red when fully swept. CFG error, need to edit the smoke section. 2 red nav entries.
Fuel flow gauges jump all over the place.
Used the airbrakes, then left throttle in VC wouldn't move into AB. (2d panel showed full movement).
And of course the "left wing drop" issue.

Should we really be seeing these sort of issues after a hotfix and two SP's?? Like Jeff.. I'm within a gnats do-dar of going down the refund route now. After reinstalling it, I've now uninstalled it again.
ATB
DaveB:)

flaviossa
August 10th, 2015, 02:43
Don´t know if it has to do, but the file "button_switch_FK.wav" that is mentioned in the cfg file is not present in the entire FS folder.
And my problem with the tanker info FPS issue persists.

DaveWG
August 10th, 2015, 03:52
Looks like the left throttle problem could be related to the interior lights, as I was mucking about with those at the same time.

RAS_JF
August 10th, 2015, 04:31
Here's a hotfix that will restore the sound. Download (http://cdn.mastertronic.com/justflight/support/updates/TornadoGR1/TornadoGR1_SoundHotfix.exe). This has been fixed in the main download.

Looking into the other issues that have been reported at the moment.

DaveB
August 10th, 2015, 04:32
I saw the throttle problem Dave and didn't touch the interior lights.. only had the nav's on;)

ATB
DaveB:)

ST0RM
August 10th, 2015, 05:28
I requested my refund on Saturday and received notification of it today. This was a beautiful model, but just too many issues for me to enjoy it.

Good luck to you that are having success with it.

-Jeff

Tom Burnside
August 11th, 2015, 14:59
Anyone thought about doing these.

https://c1.staticflickr.com/9/8629/16694804121_f3fc1350bd_b.jpg

https://www.pinterest.com/pin/261771797068142042/

http://www.aeroresource.co.uk/articles/2013/dambusters-70/images/dambusters-70_23.jpg

DaveWG
August 11th, 2015, 22:00
The first two have already been done by Dale Ashcroft, Tom. They're up on Flightsim.com. Search "Tornado" and they're on the first page.

Tom Burnside
August 12th, 2015, 08:49
The first two have already been done by Dale Ashcroft, Tom. They're up on Flightsim.com. Search "Tornado" and they're on the first page.

Thank you.

Tom Burnside
September 10th, 2015, 14:54
Ive just watched a video review of this on youtube and when the guy flying it started it up in the tutorial flight the aircraft suddenly throttles up and goes forward he had a rant as well saying do not buy this its broken. I just want to ask have all the problems been fixed and is this worth the 30 quid asking price.

Ian Warren
September 10th, 2015, 16:06
Ive just watched a video review of this on youtube and when the guy flying it started it up in the tutorial flight the aircraft suddenly throttles up and goes forward he had a rant as well saying do not buy this its broken. I just want to ask have all the problems been fixed and is this worth the 30 quid asking price.
I saw that video, directly from what noticed the guy did not even know his way around the cockpit (I had a few choice words even on that effort) ... and then to have the throttles half open and course no breaks applied, this is a very dynamic model, I approach every FS aircraft as if I was a test pilot , it is brilliant, thumbups to the Tornado.

It is worth the asking price, I compare its to the GKS-F-111 and again is equal to that and the but, the extra little bits and pieces that work, the internal textures are something to die for, really study the JF video or buy a book on the type ... one area I'm having a lot off fun with is the in-flight refueling, course there is extras incoming and as for paints .. the team has already got the jump on us, I personally recommend it .