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heywooood
May 22nd, 2015, 10:02
would anyone else like to see a stickie thread containing all Carrier related ships, aircraft, utilities, and other related files - in one location?
one could also see posts related to carrier ops - such as the 'how-to' for saving flights pre-loaded on a carrier and related links to real world websites related to the topic.

on another note: would it be popular to have a GUI that would allow a user to select and place anywhere any carrier, default or aftermarket, and then populate the deck with era-appropriate aircraft
and maybe an AI routine - maybe a tanker aircraft orbiting nearby - and the appropriate escort ships etc... or is there something like this already that I am unaware of (likely) ?

is there enough interest in either of these things?

because this stuff never gets old..
http://img.photobucket.com/albums/v250/heywooood/2015-5-21_22-17-47-906_zpsc7fuulzt.png (http://smg.photobucket.com/user/heywooood/media/2015-5-21_22-17-47-906_zpsc7fuulzt.png.html)

http://img.photobucket.com/albums/v250/heywooood/2015-5-21_22-27-17-248_zpsbmod3cnb.png (http://smg.photobucket.com/user/heywooood/media/2015-5-21_22-27-17-248_zpsbmod3cnb.png.html)

gray eagle
May 22nd, 2015, 10:40
on another note: would it be popular to have a GUI that would allow a user to select and place anywhere any carrier, default or aftermarket, and then populate the deck with era-appropriate aircraft
and maybe an AI routine - maybe a tanker aircraft orbiting nearby - and the appropriate escort ships etc... or is there something like this already that I am unaware of (likely) ?






I'd be interested in the part above ^. Just have to find a Dev or someone that is interested enough that could make that happen.

dhasdell
May 22nd, 2015, 11:05
I'd be interested. Links to ships and addons such as Aicarriers and ARS4, and tutorials on how to use them would be very useful.

JimmyRFR
May 22nd, 2015, 11:10
[QUOTE=heywooood;955513]would anyone else like to see a stickie thread containing all Carrier related ships, aircraft, utilities, and other related files - in one location?
one could also see posts related to carrier ops - such as the 'how-to' for saving flights pre-loaded on a carrier and related links to real world websites related to the topic.

on another note: would it be popular to have a GUI that would allow a user to select and place anywhere any carrier, default or aftermarket, and then populate the deck with era-appropriate aircraft
and maybe an AI routine - maybe a tanker aircraft orbiting nearby - and the appropriate escort ships etc... or is there something like this already that I am unaware of (likely) ?
[QUOTE]

On the first part, I think it'd be great. The naval aviation side of things is quite spread out, and it's hard to recall where one got all the little bits and pieces. The tutorials would be good as well.

On the second, I think there would be a healthy interest in it. To be honest, I started to create one once, for that exact purpose. But then I got distracted when it came to fooling with creating AI, and the project turned from a launcher to start the sim on a moving carrier into an experiment in creating truly adversary AI to fight via TacPack. But then I started fooling with the idea of using an external FDE to control the AI, and things got far too complicated to work on as a side interest, and... I got distracted by whatever else came next. Happens a lot with me. :) but yea, I think it'd be cool!

orionll
May 22nd, 2015, 13:34
Well, here's a start:

Dino Cattaneo's planes (T-45C, F-14D, F-35A/B/C, S-3B, MB-326) - http://indiafoxtecho.blogspot.com/

FSX Blue Angels Hornet - http://www.fsdreamteam.com/forum/index.php/topic,6944.msg91279.html#msg91279

USS Nimitz - http://www.flightsim.com/vbfs/fslib.php?do=search&fname=uss_nimitz_ike_version2.zip

AI Carriers .NET - http://www.fsdreamteam.com/forum/index.php/topic,11293.0.html

vLSO - http://www.fsdreamteam.com/forum/index.php/topic,4915.0.html

Pitching Deck - http://www.fsdreamteam.com/forum/index.php/topic,10539.0.html

Royal French Navy - http://royalefrenchnavy.perso.sfr.fr/RFN-Creations.htm

Multiplayer Carriers - http://www.fsdreamteam.com/forum/index.php/topic,11288.0.html

FS Water Configurator - http://www.strikingsoftware.com/fswc.shtml (new preview version here http://www.strikingsoftware.com/forum/index.php?topic=2982.0)

delta_lima
May 22nd, 2015, 13:46
Yes.

and more Yes.


Some I'll add:

http://www.flyingstations.com/

http://www.sim-outhouse.com/sohforums/local_links.php?catid=114

http://www.rikoooo.com/en/downloads/viewdownload/8/203

dl

heywooood
May 22nd, 2015, 13:49
excellent Orionll - I was aware of most of these but not the pitching deck addon..!

also - I see you have linked to the .net version of aicarriers which bypasses the problematic java version - good

Question - do you have any edited presets in your VLSO file for the various FSX carrier planes? or do you know of a resource for finding the information required to accurately determine correct aircraft approach speed, max weight etc...?

Navy Chief
May 22nd, 2015, 13:51
Yes, TWICE! :encouragement: NC

Navy Chief
May 22nd, 2015, 13:52
excellent Orionll - I was aware of most of these but not the pitching deck addon..!

also - I see you have linked to the .net version of aicarriers which bypasses the problematic java version - good

Question - do you have any edited presets in your VLSO file for the various FSX carrier planes? or do you know of a resource for finding the information required to accurately determine correct aircraft approach speed, max weight etc...?

GREAT question about VLSO, which is one of the best addons for carrier ops and practice, ever!! NC

heywooood
May 22nd, 2015, 13:55
delta_lima - that Flying Stations site is Great - love the HMS Victorious

Hopefully what we end up with is a one stop shop for all FSX Naval Ops associated files

heywooood
May 22nd, 2015, 14:06
RazBam included with their A6 Intruder pack an A6 Tanker version for midair refueling - Ron had also included missions with that pack one of which was a refueling mission where the tanker flew a racetrack pattern and
you could mosey up and get a snoot

sadly in one my hard drive failures I lost the Intruder pack so I dont now recall what else was in there mission-wise - but I was wondering - and this is a question for Raz, would it be possible for those missions (or just that one) to be made available separately either for a low price
or as donation-ware from SOH or the Razbam site?

OR - does anyone know how to make a simple air to air refueling mission for FSX using the available tankers

delta_lima
May 22nd, 2015, 14:11
OR - does anyone know how to make a simple air to air refueling mission for FSX using the available tankers

Maybe it's already been done (don't know) - but imagine invoking a tanker using the interface/variables that AI carriers has - where you pick a tanker from a list, and it spawns at a given height/speed ...

Probably been done somewhere/somehow - but I've never seen it.

cheers,

dl

heywooood
May 22nd, 2015, 14:13
you know that would probably work! but I've not seen it done...yet

heywooood
May 22nd, 2015, 14:26
just sitting here spit balling - remembering the mission builder in old IL2- where you could easily select a user aircraft - number of planes in your flight, take off location, time of day and weather - set waypoints - and select a carrier for landing, along with the number and type of escort
ships, course and speed. The whole process might take 2 minutes and then you could just save it as a mission, making minor changes or leaving it as is.

If FSX had similar - If there was a way to create a sort of Quick Mission Builder for FSX or P3D, whether is was Naval Ops specific or not - that would be cool
such an addon would easily be worth the same (or maybe even more than) anything FTX puts out there.

orionll
May 22nd, 2015, 14:33
OR - does anyone know how to make a simple air to air refueling mission for FSX using the available tankersI think vLSO has an option to generate an AI tanker. I think you need to use something like Jivko Rusev's In-Flight Refueling Gauge (http://simviation.com/1/search?submit=1&keywords=229IFR_Gauge.zip) to be refueled, though (allows you to be refueled by any AI aircraft).

JimmyRFR
May 22nd, 2015, 14:50
I've only ever used TacPack to handle in-flight refueling.

I shouldn't really use the term 'handle', since it implies that I'm capable of actually taking on fuel.... Sadly, that's not quite the case. I've spent sessions in the AS F-14 where I've managed to burn more fuel than I've taken on. A bit better success rate in the Superbug, but not by much... :)

napamule
May 22nd, 2015, 15:46
You can tweak the aircraft cfg 'engine' sections to where you can fly 40 hrs and get 13,000 nm range and yet not effect the performance. And that is not the maximum, just a example. No one would accept that, or course, but you can do it. I did that with the BSG Raptor (by Bruce Fitzgerald) and it gets 80 hrs and 33,000 nm yet it does Mach 4.4 and climbs to FL 650 in a less than a minute. Yet it lands at 4 kts as it has (fictional) 'reverse thrusters' (ie: VSTOL FDEs).
Chuck B
Napamule

Paul Domingue
May 22nd, 2015, 16:46
Yes! Make this a sticky! I've always been interested in naval aviation since my early days in the VUSN.

Craig Taylor
May 22nd, 2015, 17:48
+1!

Also, I don't know if the information has been aggregated in a more consolidated way, but this thread has some good gouge (if you're Navy, you understand this term :biggrin-new:) regarding the default (i.e. Acceleration) carrier paths. Note there are some time and date requirements to set first prior to finding the carriers.
http://www.flightsim.com/vbfs/showthread.php?249165-fsx-acceleration-aircraft-carriers-aren-t-working

It's a bit of a mess, but there's some good info here.

DaveWG
May 22nd, 2015, 22:21
"Carrier and Convoy Planner" by the FSX@War team. http://www.fsxwar.com/?lang=en#download
Designed to be used with TacPack, but I think it works without.

heywooood
May 23rd, 2015, 07:57
"Carrier and Convoy Planner" by the FSX@War team. http://www.fsxwar.com/?lang=en#download
Designed to be used with TacPack, but I think it works without.

great link - this looks promising, thanks for posting it - just the kind of information this thread was initiated for.

also - I'm not well versed in aircraft.cfg manipulation but if someone has the basics of what to add to a carrier based aircraft to make it functional
(ie: tailhook and launchbar entries) in FSX/Accel and or P3D - I think this would be the place.

orionll
May 23rd, 2015, 11:27
also - I'm not well versed in aircraft.cfg manipulation but if someone has the basics of what to add to a carrier based aircraft to make it functional
(ie: tailhook and launchbar entries) in FSX/Accel and or P3D - I think this would be the place.

From the SDK:

https://msdn.microsoft.com/en-us/library/cc526950.aspx#NotesonCatapultLaunches
https://msdn.microsoft.com/en-us/library/cc526949.aspx#TailHook
https://msdn.microsoft.com/en-us/library/cc526949.aspx#LaunchAssistance

From the FSDeveloper Wiki:

http://www.fsdeveloper.com/wiki/index.php?title=Catapult/Arrestor_Operations_(FSXA)

From Lamont Clark's website:

https://web.archive.org/web/20100726015057/http://lc0277.nerim.net/wiki/index.php?Adapting%20FSX%20aircrafts%20to%20accele ration%20carriers

DarrenL
May 23rd, 2015, 12:29
WWI/WWII carrier HMS Argus in 1942 operation harpoon - http://simviation.com/1/search?submit=1&keywords=Operation+Harpoon+1942+V1.00&x=15&y=9

heywooood
May 23rd, 2015, 13:02
helpful links, Orionll - thanks for those

heywooood
May 23rd, 2015, 13:03
WWI/WWII carrier HMS Argus in 1942 operation harpoon - http://simviation.com/1/search?submit=1&keywords=Operation+Harpoon+1942+V1.00&x=15&y=9

first time I've seen this file...is there an FSX Seafire ?


And thank you to whomsoever twas that stickied this topic !!

heywooood
May 23rd, 2015, 21:06
anyone know of a file - maybe a scenery - that includes a slingload for the helo's?

might be fun to bring a crate of peel n stick porn-'staches to an UnRep party...

http://img.photobucket.com/albums/v250/heywooood/2015-5-23_14-52-34-615_zpstab3sleq.png (http://smg.photobucket.com/user/heywooood/media/2015-5-23_14-52-34-615_zpstab3sleq.png.html)

http://img.photobucket.com/albums/v250/heywooood/2015-5-23_14-53-59-159_zpsu1t11nkk.png (http://smg.photobucket.com/user/heywooood/media/2015-5-23_14-53-59-159_zpsu1t11nkk.png.html)

http://img.photobucket.com/albums/v250/heywooood/CC64_zpsvzsirgzj.jpg (http://smg.photobucket.com/user/heywooood/media/CC64_zpsvzsirgzj.jpg.html)

heywooood
May 23rd, 2015, 22:00
I know there are aircraft carriers of several types for the US Navy

There is a fine British Carrier - the HMS Victorious

There are a couple of French Carriers - the Clemenceau and the Charles DeGaulle of the RFN - available http://royalefrenchnavy.perso.sfr.fr/RFN-Creations.htm

and this one - from Russia - the Kiev - available here: http://www.flightsim.com/vbfs/fslib.php?searchid=37048885
http://img.photobucket.com/albums/v250/heywooood/2015-5-23_22-40-13-742_zpsaue5zk0v.png (http://smg.photobucket.com/user/heywooood/media/2015-5-23_22-40-13-742_zpsaue5zk0v.png.html)

http://img.photobucket.com/albums/v250/heywooood/2015-5-23_22-39-18-810_zpsj3880myg.png (http://smg.photobucket.com/user/heywooood/media/2015-5-23_22-39-18-810_zpsj3880myg.png.html)
(interesting link for online carrier ops multi-player here: http://www.fsxcarrierops.com/apps/photos/album?albumid=14524246

are there any others of the same quality?

PHo17
May 23rd, 2015, 23:00
Pilotable Kiev:

http://www.flightsim.com/vbfs/fslib.php?do=copyright&fid=169039

Nonpilotable Kiev:

http://www.flightsim.com/vbfs/fslib.php?do=copyright&fid=168918

hae5904
May 23rd, 2015, 23:23
Not yet released but worth to keep an eye on that project.

http://deltasimstudio.com/lhd.htm


Hank

heywooood
May 24th, 2015, 06:56
That carrier is a work of art

DaveB
May 24th, 2015, 07:17
I've got an FSX Seafire by AH knocking around somewhere. Can't remember how good or bad it is I'm afraid nor if it was native.

EDIT: Found it.. it's not native.. that or it's pre SP.

ATB
DaveB:)

heywooood
May 24th, 2015, 07:45
I've got an FSX Seafire by AH knocking around somewhere. Can't remember how good or bad it is I'm afraid nor if it was native.

EDIT: Found it.. it's not native.. that or it's pre SP.

ATB
DaveB:)

yes I had seen that one - not FSX native - there is an excellent repaint of the RealAir Spitfire in a Seafire scheme - I suppose one could add the aircraft.cfg edit to make it work on
the carriers...without the animations.

DaveB
May 24th, 2015, 08:43
Yep.. easier said than done though. I've tried the tail hook settings off the AH model and I can't get the RA Spit to trap. Tried the settings off the Flying Stations Sea Fury too without success:banghead: It'll launch ok mind you.

ATB
DaveB:)

heywooood
May 24th, 2015, 08:50
does it just sail through the arresting cable area - or does it do the dreaded yank / slam / rotate through the deck manouver ?

because if does the latter I think you just have to lengthen the hook or move it aft using the appropriate config number

DaveB
May 24th, 2015, 09:41
Yo there:wavey:

Just sails through which caught me out as I expected to be on my nose!:biggrin-new: Tailhook length on the AH Seafire is 4ft (it's an odd contraption) and the Sea Fury is shorter at 3ft. It picks up the launch gear fine and launches great.. if a little fast.. with the Sea Fury settings. I'll go back to the Seafire for the hook and have a fiddle. In fact.. I'll try and trap with the AH Seafire.
With 25kts of wind coming over the deck.. you can actually get the RA Spit down and stopped.. just but it'd be nice to have it trap;)

ATB
DaveB:)

heywooood
May 24th, 2015, 10:53
Yo there:wavey:

Just sails through which caught me out as I expected to be on my nose!:biggrin-new: Tailhook length on the AH Seafire is 4ft (it's an odd contraption) and the Sea Fury is shorter at 3ft. It picks up the launch gear fine and launches great.. if a little fast.. with the Sea Fury settings. I'll go back to the Seafire for the hook and have a fiddle. In fact.. I'll try and trap with the AH Seafire.
With 25kts of wind coming over the deck.. you can actually get the RA Spit down and stopped.. just but it'd be nice to have it trap;)

ATB
DaveB:)

I think the cure for that (Tim Conrads' Skyraider did the same) was to move the tailhook aft - quite a ways aft...unfortunately I lost the data in a hard drive failure and have not yet located the adjusted file entry

DaveB
May 24th, 2015, 11:13
No problem mate;). I don't want to drag the thread astray so unless someone has a definite setting that works on the RA Spit.. put it to bed for more important stuff;) I've tried quite a few entries this afternoon including the one from the WBS Mustang (which about as aft as can be) and for some reason.. the Spit just carries on.
Anyway.. you've reminded about Piglets Skyraider. Must go and dig that out:very_drunk:

ATB
DaveB:)

delta_lima
May 25th, 2015, 11:04
I recall some improved tailhook entries for Conrad's Skyraider done up and a long time ago (was it Rich? RIP) - I think it was NC and others who were having issues.

A part of it was fuel state and approach speed - a lot of folks were too high on both. I'm always at 20% or less, and no more than 90 kts at the fantail (touchdown about 85 kts). Always apply power on touchdown, and never brake - no issues. Again, the updated tailhooks improved things, but it was never horrible to begin with. I'll post tomorrow if no one beats me to it.

Back to links - while his work is not strictly naval, Rob Richardson did a number of superb RN/FAA models: http://www.robertjamesrichardson.co.uk/


Supermarine Attacker (his best model/texture job to date, in my view)
DeHavilland Sea Hornet
DeHavilland Sea Venom
Fairey Gannet
Sea Vampire
Gloster Meteor F3 RN


I'm probably missing some, but that's what I can think of right now.

Oh, and check out his scenery - RNAS Ford is a lovely place to hop in/out of in a '50s RN FAA bird for some Channel flying / carrier practice. Right near the water, and beautifully modeled with static Attackers parked ....

dl

Dimus
May 26th, 2015, 00:51
Well, here's a start:

Dino Cattaneo's planes (T-45C, F-14D, F-35A/B/C, S-3B, MB-326) - http://indiafoxtecho.blogspot.com/

FSX Blue Angels Hornet - http://www.fsdreamteam.com/forum/index.php/topic,6944.msg91279.html#msg91279

USS Nimitz - http://www.flightsim.com/vbfs/fslib.php?do=search&fname=uss_nimitz_ike_version2.zip

AI Carriers .NET - http://www.fsdreamteam.com/forum/index.php/topic,11293.0.html

vLSO - http://www.fsdreamteam.com/forum/index.php/topic,4915.0.html

Pitching Deck - http://www.fsdreamteam.com/forum/index.php/topic,10539.0.html

Royal French Navy - http://royalefrenchnavy.perso.sfr.fr/RFN-Creations.htm

Multiplayer Carriers - http://www.fsdreamteam.com/forum/index.php/topic,11288.0.html

FS Water Configurator - http://www.strikingsoftware.com/fswc.shtml (new preview version here http://www.strikingsoftware.com/forum/index.php?topic=2982.0)

Now that is a very useful list orionll!

I had most of these, however, I had no idea about the "Multiplayer Carriers". Downloaded and intend to try it soon online. Any feedback from people using it online? Looks like a brilliant way to enjoy carrier ops in free flight mode.

expat
May 26th, 2015, 02:19
A part of it was fuel state and approach speed - a lot of folks were too high on both. I'm always at 20% or less, and no more than 90 kts at the fantail (touchdown about 85 kts). Always apply power on touchdown, and never brake - no issues.

Sound advice DL for trapping this one and other WWII fighters.


Oh, and check out his scenery - RNAS Ford is a lovely place to hop in/out of in a '50s RN FAA bird for some Channel flying / carrier practice.

Can't find this or other scenery on Rob's web site - where did you get it?

delta_lima
May 26th, 2015, 09:47
Sound advice DL for trapping this one and other WWII fighters.



Can't find this or other scenery on Rob's web site - where did you get it?

You know - it's funny, I swear it used to be on his site - he had a section called "Scenery" - but now it's gone ... there was a whole series of RAF fighter bases from the '50s, to dovetail with his Meteors and such.

Hope he pipes in, or if you email him, if he can either re-post, post here, etc.

It is a pretty sweet little base (is the site of my "start-up saved flight").

dl

delta_lima
May 26th, 2015, 20:33
I don't know the origins of these entries - been many years - so credit to whomever did them.


[tailhook]
tailhook_length = 2.000000
tailhook_position = -15.000, 0.000, -1.000
cable_force_adjust = 1.000000

//tailhook_length= 4.000//8.000
//tailhook_position= -20.400, 0.000, -1.600
//cable_force_adjust=1.5

[launch_assistance]
launch_bar_pivot = 5.41,0.00,-2.0
launch_bar_lug = 11.583333,0.00,-7.50


this is what I use now - traps are fairly straight forward. Again, watch landing weight and approach speed. Don't flare, and resist using the brakes during the trap itself.

I hope that helps,

dl

DaveB
May 26th, 2015, 23:32
Cheers dl:encouragement:

ATB
DaveB:)

emfrat
May 27th, 2015, 02:54
Down here where it is winter now, we have found another way to have MP carrier operations.
The key to it is a freeware stand-alone autopilot which you can download from here:
http://www.fsxpilot.com/

This is not an autopilot you install to an aircraft - it is a standalone program you start after you start FS. You can use it as an interface to control the aircraft (or pilotable, landable carrier) you are flying, but you can also feed this autopilot a simple textfile-based flightplan using the waypoints in FSX. No messing around with kmls and google tracks.

I tested it on my own LAN, setting up a Multiplayer on my main flying machine and joining that session from another machine in my home network, with my chosen aircraft being a carrier, on autopilot, as described above.

That worked very well, so I asked my fellow NZFF member Ian Warren to setup a multiplayer on his machine 'across the ditch' in New Zealand. I joined that from my #2 machine here in Oz and set the carrier running. Then I switched to #1 machine, joined the same MP and took off in a Corsair F4U. As I closed on the carrier, I could see Ian make a successful landing in his F4 Corsair. It works. :untroubled:

ATB
MikeW

Ian Warren
May 27th, 2015, 13:28
Mike , that was a goodie :encouragement:

kremin
May 28th, 2015, 23:00
I don't know the origins of these entries - been many years - so credit to whomever did them.


[tailhook]
tailhook_length = 2.000000
tailhook_position = -15.000, 0.000, -1.000
cable_force_adjust = 1.000000

//tailhook_length= 4.000//8.000
//tailhook_position= -20.400, 0.000, -1.600
//cable_force_adjust=1.5

[launch_assistance]
launch_bar_pivot = 5.41,0.00,-2.0
launch_bar_lug = 11.583333,0.00,-7.50


this is what I use now - traps are fairly straight forward. Again, watch landing weight and approach speed. Don't flare, and resist using the brakes during the trap itself.

I hope that helps,

dl

Hi all ...... this is a really useful thread :encouragement:

I've recently added Piglet's Skyraiders to FSX. Interestingly the numbers in the aircraft.cfg for the A1H (Navy model) are the same as yours here but for the A1J (Air Force model) are the 'old' edited-out ones. Hopefully the Navy ones are correct ... the Air Force would not be carrier-qualified but may perhaps have used arrested landings on shore :icon_question:

Go Navy Beat Army Eat Crab