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TuFun
May 21st, 2015, 22:40
My first adventure in how to paint an FSX bird with all these crazy bumps and specs stuff, which by the way haven't touched the specs stuff yet. This is one of my favorite birds and a perfect one for me to experiment on. Lots of work and more work to do. Thanks to AH for bring this bird to FSX/P3Dv2! :encouragement:

http://i92.photobucket.com/albums/l40/TwFun/Projects/126_zpshgjqifnk.jpg~original

http://i92.photobucket.com/albums/l40/TwFun/Projects/127_zpsevehehyr.jpg~original

http://i92.photobucket.com/albums/l40/TwFun/Projects/f3fb_zpstmk4ueg3.jpg~original

txnetcop
May 22nd, 2015, 04:32
WOW! Awesome Ted!!!
Ted

TuFun
May 22nd, 2015, 07:36
Thanks Ted! :adoration: Soon as the alpha's and spec's are done, will upload 0 9 7 6.

gman5250
May 22nd, 2015, 08:26
Really beautiful work so far TF...on a really great model. I'll be anxious to see your next set with the light layers added.

Duckie
May 22nd, 2015, 09:31
TF the wing rib detail is just awesome! Beautiful work.

TuFun
May 22nd, 2015, 09:53
Thanks "G"... your a tough act to follow! :biggrin-new: I'm trying!!! :adoration:

Hey Duckie, those are modeled but did the stitches and tape.

http://i92.photobucket.com/albums/l40/TwFun/Projects/124_zpsrlswluph.jpg~original

TuFun
May 22nd, 2015, 09:56
Added some light alpha blank for testing. Closer look at some of the detail.

http://i92.photobucket.com/albums/l40/TwFun/Projects/q1_zpsd1runwtr.jpg~original

http://i92.photobucket.com/albums/l40/TwFun/Projects/q3_zpsk8e2jyz0.jpg~original

http://i92.photobucket.com/albums/l40/TwFun/Projects/q4_zpsqipu5rxc.jpg~original

http://i92.photobucket.com/albums/l40/TwFun/Projects/q2_zpssqwbwqtd.jpg~original

Duckie
May 22nd, 2015, 09:58
Thanks "G"... your a tough act to follow! :biggrin-new: I'm trying!!! :adoration:

Hey Duckie, those are modeled but did the stitches and tape.

http://i92.photobucket.com/albums/l40/TwFun/Projects/124_zpsrlswluph.jpg~original

EXACTLY! :encouragement:

navin johnson
May 22nd, 2015, 11:44
that looks better than the promo pics on their site! maybe they should talk to you about some side work....

CodyValkyrie
May 22nd, 2015, 12:49
Will these bumps be available so we can put them in all repaints?

TuFun
May 23rd, 2015, 08:31
Will these bumps be available so we can put them in all repaints?

The pattern I used is different and will not match up with what the current default and repaints. I have not been able to find that pattern used on the current paints on any pictures and drawings. I tried to make it accurate as possible within the framework of the model.

gray eagle
May 23rd, 2015, 09:10
The pattern I used is different and will not match up with what the current default and repaints. I have not been able to find that pattern used on the current paints on any pictures and drawings. I tried to make it accurate as possible within the framework of the model.

So in other words, your nice bumpy barrel will not interface with the other F3's. Unless one could possibly take some of your texture files and try to change some of the graphics
i.e. go from USMC to USN and edit the logos and colors to suit. I've done that with the VF-5 barrel; make the area's that were a crimson red to a coca cola red and insert a different
color band on the cowl, i.e. a little color "tweak" or "sweetening" to taste :adoration:

TuFun
May 23rd, 2015, 09:45
So in other words, your nice bumpy barrel will not interface with the other F3's. Unless one could possibly take some of your texture files and try to change some of the graphics
i.e. go from USMC to USN and edit the logos and colors to suit. I've done that with the VF-5 barrel; make the area's that were a crimson red to a coca cola red and insert a different
color band on the cowl, i.e. a little color "tweak" or "sweetening" to taste :adoration:

Color is not the problem, its the default rivet pattern used. Those need to be removed from any repaint. Current they clash with new bump maps.

gray eagle
May 23rd, 2015, 10:13
Color is not the problem, its the default rivet pattern used. Those need to be removed from any repaint. Current they clash with new bump maps.

Sounds like you are in very artistic technical waters that is beyond my realm. I would still like to see for myself what the diff is when released. Then, maybe
what you said ^, will all make sense to me. :adoration:

heywooood
May 23rd, 2015, 10:21
- so this is what it is possible to do using various tools to manipulate textures in FSX - but not what will be shared for use by the greater community WRT this particular model?

what we have here is a 'showcase' then?

ok - looks real purdy

gman5250
May 23rd, 2015, 10:47
I think that a dedicated paint kit with all of the layers included would be the best option. Individual graphics, logos etc. could be added in their own layers.

The original paints and model are exceptional, but there is always room to take things to the next level. TF has taken a classic to an entirely new level of detail. Unfortunately, there is no way to reconcile the new bumps with existing skins. By addressing this immediately post release, options are now available to create some really stunning art based on a highly accurate canvas.
It's nice to have these options.

I can't wait for the new paint kit...that is, if TF is kind enough to share his work with those thankful enough to receive it.

Simlpy awesome detail work....again!

TY TF

gray eagle
May 23rd, 2015, 11:00
I think that a dedicated paint kit with all of the layers included would be the best option. Individual graphics, logos etc. could be added in their own layer.

The original paints and model are exceptional, but there is always room to take things to the next level. TF has taken a classic to an entirely new level of detail. Unfortunately, there is no way to reconcile the new bumps with existing skins. By addressing this immediately post release, options are now available to create some really stunning art based on a highly accurate canvas.
It's nice to have these options.

I can't wait for the new paint kit...that is, if TF is kind enough to share his work with those thankful enough to receive it.

Simlpy awesome detail work....again!

TY TFt



+1 I too would be grateful. This would raise the bar ten fold on the F3F skins - repaints and maybe the ones that currently are published could maybe be modded to this level
of detail. :encouragement:

TeiscoDelRay
May 23rd, 2015, 12:20
I would be interested but only if there was a layer format for Paint Shop Pro as well as Photoshop. I am thinking of redoing my Gulfhawk with the new rivets and rib stitching if possible.

TuFun
May 23rd, 2015, 13:34
As you guys can see I love detail and it's so much easier in FSX/F3Dv2 with PS CS5! Some areas of the model leaves me to fudge some stuff so it's not total accurate, but looks good. Depending on the quality of the canvas brings out perfection one can achieve! :adoration:

Here's a look at the tail cone and rudder has stitches and tap applied.

http://i92.photobucket.com/albums/l40/TwFun/Projects/111_zpsyp2tuuyg.jpg~original

Look closely the tape is there. Now the rudder needs some hinges and a plate for the brace above the 0. Blue needs to more transparent to see the stitches.

http://i92.photobucket.com/albums/l40/TwFun/Projects/112_zpsfsjmkfnl.jpg~original


P.S. A PS basic paintkit will be available when done... all is required is color.

bazzar
May 23rd, 2015, 14:28
I'm confused. Are you actually making a bump map or just adding the rivets to the base diffuse, colour texture?

I am not sure how you're working there but you should simply be able to replace the bump maps if you are not happy with them. There is no dark art to bumping or normal maps as they are called. If you start with a clean texture and add all the rivets, and make your bump map from there you will not have any "clashing" with anything. The original bump map will no longer be there because you will have replaced it.

There are parts of the model where the rivets are actually modeled in like the panel overlaps. You can't change those of course.:engel016:

gray eagle
May 23rd, 2015, 14:44
As you guys can see I love detail and it's so much easier in FSX/F3Dv2 with PS CS5! Some areas of the model leaves me to fug some stuff so it's not total accurate, but looks good. Depending on the quality of the canvas brings out perfection one can achieve! :adoration:

Here's a look at the tail cone and rudder has stitches and tap applied.

http://i92.photobucket.com/albums/l40/TwFun/Projects/111_zpsyp2tuuyg.jpg~original

Look closely the tape is there. Now the rudder needs some hinges and a plate for the brace above the 0. Blue needs to more transparent to see the stitches.

http://i92.photobucket.com/albums/l40/TwFun/Projects/112_zpsfsjmkfnl.jpg~original


P.S. A PS basic paintkit will be available when done... all is required is color.

Thanks a ton Ted. :encouragement: I really appreciate you sharing your paint kit with us, looking forward to using it and leaning to make a paint from scratch.

The F3F is one of my favs as well. Thanks for all you do here at SOH. You are at the very artistic technical waters area now.

TuFun
May 23rd, 2015, 14:45
I am not sure how you're working there but you should simply be able to replace the bump maps if you are not happy with them. There is no dark art to bumping or normal maps as they are called. If you start with a clean texture and add all the rivets, and make your bump map from there you will not have any "clashing" with anything. The original bump map will no longer be there because you will have replaced it.


Exactly right. What GE is asking is if the current repaints will work with the new bumps I'm doing and those will not match up with mine. :adoration:

TuFun
May 23rd, 2015, 17:07
that looks better than the promo pics on their site! maybe they should talk to you about some side work....

I wouldn't be interested in that line of work. I'm only interested in certain types of aircraft that I enjoy. Right now my favorite GA bird is A2A C182 for scooting around P3Dv2.

My next step in the evolutions is modeling.


My inspiration comes from Witold Jaworski and others at http://www.military-meshes.com/forum/forum.php

Daveroo
May 23rd, 2015, 20:50
your stuff is so cool Ted,thanks for what you do..the howard 500 and so on...do you like the IA-58 Pucara at all?...i want one of those so bad...i was more disappointed that we wouldnt get one when piglet left..more than i was him..lol...but i miss the heck out of him...

gray eagle
May 24th, 2015, 04:01
My inspiration comes from Witold Jaworski and others at http://www.military-meshes.com/forum/forum.php


That link looks to be where artisians display their handy work and not so much share anything they did via download.

I guess doing good repaints is really knowing where to find good resources.

gray eagle
May 24th, 2015, 11:26
This video covers many tips and tricks and a must watch for any level user, even if you don't plan on doing your own rivets and lines. These steps will later help make better weathering and wear and tear, as well as much better and more crisp bump mapping. This step is one of many steps that will take time and challenge ones patience. It separates the true painter from the rest. A true painter can also be thought of as a hobbyist and one that takes pride in their work. One that knows that "Quality is greater than Quantity". - Dan Prunier


Hey Tufun,

I think I may of discovered a video on how rivets are added. Although he used different methods of creating rivets, I wonder if you used the later option in this video of using a paintbrush technique to your F3F?


https://www.youtube.com/watch?v=_ORtizPf5P0

TuFun
May 24th, 2015, 13:40
That link looks to be where artisians display their handy work and not so much share anything they did via download.

I guess doing good repaints is really knowing where to find good resources.

This site is where some of the CG artist create beautiful aircraft models to include in their aviation art. Witold is building a very accurate SDB Dauntless and showing the process.

Few other examples:

F3F-1 Cowl
http://www.military-meshes.com/forum/attachment.php?attachmentid=1849&d=1424821700

F3F-1
http://www.military-meshes.com/forum/attachment.php?attachmentid=1941&d=1426962461

SDS130 has done this Stearman
http://www.military-meshes.com/forum/attachment.php?attachmentid=2031&d=1428750713

http://www.military-meshes.com/forum/attachment.php?attachmentid=2065&d=1429459389

(http://www.military-meshes.com/forum/attachment.php?attachmentid=2065&d=1429459389)
Edit: Disregard, didn't know one has to be registered... sorry.

gray eagle
May 24th, 2015, 16:00
This site is where some of the CG artist create beautiful aircraft models to include in their aviation art. Witold is building a very accurate SDB Dauntless and showing the process.

Few other examples:

F3F-1 Cowl
http://www.military-meshes.com/forum/attachment.php?attachmentid=1849&d=1424821700

F3F-1
http://www.military-meshes.com/forum/attachment.php?attachmentid=1941&d=1426962461

SDS130 has done this Stearman
http://www.military-meshes.com/forum/attachment.php?attachmentid=2031&d=1428750713

http://www.military-meshes.com/forum/attachment.php?attachmentid=2065&d=1429459389




I had to register to view the links, although I regged, I will have to wait till I can view those links.

I can log in now but not able to click on links to images - Don't have permission - yet.

gray eagle
May 25th, 2015, 04:16
I had to register to view the links, although I regged, I will have to wait till I can view those links.

I can log in now but not able to click on links to images - Don't have permission - yet.




EDIT: I can log in however, when I click on your links I get this page:

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=23373&stc=1

I sent their honchos an email about it. Awaiting response. I can log in but maybe still needs activation......

Sorry if this is OT.

falcon409
May 25th, 2015, 07:19
. . . . . . . .Hey Tufun,
I think I may of discovered a video on how rivets are added. Although he used different methods of creating rivets, I wonder if you used the later option in this video of using a paintbrush technique to your F3F?
For Paint Shop Pro users, there is a much quicker way of producing rivets using the "Picture Tube Tool". With that one tool I can produce a full line of rivets (vertical or horizontal), evenly spaced based on my settings, for any length with two mouse clicks. Areas where rivets are curved around a panel or object (like access panels) it must be done by hand, but then you're only talking about a small number and not hundreds. Once set, add a rounded bevel, tweak the lighting and voila'.

TeiscoDelRay
May 25th, 2015, 07:47
What version of PSP do you have? I have 7 and it does not seem to have that feature.

falcon409
May 25th, 2015, 07:52
What version of PSP do you have? I have 7 and it does not seem to have that feature.
Mine is 8.10. . .the only version I've ever had so If you don't have it, it apparently came along with version 8. Too bad as it's a huge time saver when doing rivets.

Addendum: Actually after installing version 7, you do have it, the icon just below the eraser (paint brush with what looks like an ink bottle). Make sure you have "tool Options" active so you can make adjustments

falcon409
May 25th, 2015, 18:30
This is the effect I get using that technique.

TuFun
May 25th, 2015, 22:22
Here's a few test examples I did for a Cessna model, creating rivets, fasteners, and screws.

http://i92.photobucket.com/albums/l40/TwFun/Projects/RIVETS_zpsasnhgtp7.jpg~original

http://i92.photobucket.com/albums/l40/TwFun/Projects/Rivets%20C150J_zps9om7camg.jpg~original

gray eagle
May 26th, 2015, 03:15
This site is where some of the CG artist create beautiful aircraft models to include in their aviation art. Witold is building a very accurate SDB Dauntless and showing the process.

Few other examples:

F3F-1 Cowl
http://www.military-meshes.com/forum/attachment.php?attachmentid=1849&d=1424821700

F3F-1
http://www.military-meshes.com/forum/attachment.php?attachmentid=1941&d=1426962461

SDS130 has done this Stearman
http://www.military-meshes.com/forum/attachment.php?attachmentid=2031&d=1428750713

http://www.military-meshes.com/forum/attachment.php?attachmentid=2065&d=1429459389

(http://www.military-meshes.com/forum/attachment.php?attachmentid=2065&d=1429459389)
Edit: Disregard, didn't know one has to be registered... sorry.




I am now a full member over there and when I click on your links, I now see the artwork and it does look really nice. :encouragement:

It is an interesting place to see others display their WIP artwork and renditions of flightsim aircraft and a sundry of other related items.


BTW, On the F3F cowl over there, did they really have those blisters/bumps on them?

bazzar
May 26th, 2015, 04:42
The blistered cowls were characteristic of the F3F-1.:engel016:

gray eagle
May 26th, 2015, 07:11
The blistered cowls were characteristic of the F3F-1.:engel016:

Ahh....thanks for that nugget of info. :encouragement:

gaucho_59
May 26th, 2015, 07:52
Fantastic technical work TF!
One thing worth noting though... in my humblest opinion... is the fact that in real life nothing is duplicated exactly and identically...
To add a little bit of that magic of creating an illusion of surface texture, depth, play of light and shadows, etc. I think that
one needs to randomize effects so as to emulate "real life" as much as the artist can...

Inspired by your wonderful work... I just cooked up a quick and dirty pic. of what I mean...


To wit:

https://farm9.staticflickr.com/8759/18126978161_31b1c7ce4b.jpg

I hope you see this in the light of adding yet another technique to your immaculately clean technical skills and help you create even more awesome things... and not
just another "rivet counting" type of criticism...


Sincerely,
G.:applause::applause::wavey:

TuFun
May 26th, 2015, 10:09
Ahh....thanks for that nugget of info. :encouragement:

Also the G22 (F3F-2 Hybrid) have the cowl blisters, view 98. Nice scale drawing here for the F3F-2

http://www.rcgroups.com/forums/thumbgallery.php?t=2024111&do=threadgallery&type=img&group=none&starter=no

gray eagle
May 26th, 2015, 10:54
<dl><dt>F3F-1 Initial production version for the US Navy, 54 built.</dt></dl>
<dl><dt>F3F-2 Second production model for the US Navy, powered by a single 950 hp (710 kW) Wright Cyclone R-1820-22 Cyclone, 81 built.

Other then the blistered cowl, they look almost the same IMHO.
</dt></dl>


http://upload.wikimedia.org/wikipedia/commons/8/86/F3F-1_4-F-7_Jax.jpg

TuFun
May 26th, 2015, 11:07
Fantastic technical work TF!
One thing worth noting though... in my humblest opinion... is the fact that in real life nothing is duplicated exactly and identically...
To add a little bit of that magic of creating an illusion of surface texture, depth, play of light and shadows, etc. I think that
one needs to randomize effects so as to emulate "real life" as much as the artist can...

Inspired by your wonderful work... I just cooked up a quick and dirty pic. of what I mean...


To wit:

https://farm9.staticflickr.com/8759/18126978161_31b1c7ce4b.jpg

I hope you see this in the light of adding yet another technique to your immaculately clean technical skills and help you create even more awesome things... and not
just another "rivet counting" type of criticism...


Sincerely,
G.:applause::wavey:

Cool stuff gaucho!!! New to PS, so focus is on how to use features on the program.

Did mess with it on some time ago on this one.

TuFun
May 26th, 2015, 11:36
<dl><dt>F3F-1 Initial production version for the US Navy, 54 built.</dt></dl>
<dl><dt>F3F-2 Second production model for the US Navy, powered by a single 950 hp (710 kW) Wright Cyclone R-1820-22 Cyclone, 81 built.

Other then the blistered cowl, they look almost the same IMHO.
</dt></dl>




Comparison of the F3F-1/2/3 models.

gray eagle
May 26th, 2015, 12:28
Comparison of the F3F-1/2/3 models.



Good to know thanks. :encouragement:

https://www.youtube.com/watch?v=krD4hdGvGHM