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Cees Donker
May 8th, 2015, 23:01
I'm looking for American, English and German vehicles. I have some that Ian P uses in his sceneries, but that's not enough! :-)
Can anyone point me in a direction where to look? I've seen more of avsim, simviation and flightsim in a few days than I normally see in a month!

:wiggle:

Cees

stovall
May 9th, 2015, 06:07
Cees, the master of WWII vehicles would be Roger-Wilco66 and Michael Carr of MCDesigns. Both are very open to allowing you to use their creations if you contact them. Hope this helps.

Cees Donker
May 9th, 2015, 06:08
Thanks Tom!

Cees

Cees Donker
May 9th, 2015, 09:23
I would love to have these in FSX.

And off course their German counterparts.

Cees

AndyG43
May 9th, 2015, 09:51
I would love to have these in FSX.

And off course their German counterparts.

Cees

Have you spoken to airfighter55 over on the CFS3 forums? He has been releasing a few vehicles of late, might be some mileage there (so to speak).

Cees Donker
May 9th, 2015, 11:39
No I haven't! But I got a mail from Ian Elliot! Let's see!

Cees

roger-wilco-66
May 9th, 2015, 13:14
Sorry, I haven't designed any british or german 3d models yet.
I roam the pacific and asia with the work I'm doing! :-)

Michael (MCDesigns) made some very good german models though, if I recall right.

Cheers,
Mark

Cees Donker
May 9th, 2015, 13:31
I found Edmundo Abad! He made a lot, but it's all for cfs1.....

But I can do a lot with his vehicles!

Cees

huub vink
May 10th, 2015, 04:11
Cees, can't you use Lionheart's WWII Models?

Dumonceau
May 10th, 2015, 04:17
Cees, can't you use Lionheart's WWII Models?

Indeed! From the Operation Valkyrie release??

Cees Donker
May 10th, 2015, 04:45
Cees, can't you use Lionheart's WWII Models?

Perhaps, but that's stil payware, isn't it?


Cees

huub vink
May 10th, 2015, 07:33
Perhaps, but that's stil payware, isn't it?


Cees

I think it is, but I'm convinced when you ask, you will get permission to use them.

Cheers,
Huub

Cees Donker
May 10th, 2015, 07:46
I have Valkyrie and tried it but I'm afraid it's not compatible with FSX.

I'll stick with Edmundo Abad and make a few items myself


Cees

Meshman
May 10th, 2015, 09:14
It would take a while for me to go through all the files (and I'm kinda busy ATM), but I have a boat load of macro files from FS9 and maybe before. There are a lot that deal with military items, mostly done by Al Simms.

Model Converter X (MCX) can load the macros and generate a FSX MDL file for placement or use in a scenery library.

A lot of the older items can be brought forward, though you might run into some texture issues that seem to affect viewing.

Cees Donker
May 10th, 2015, 09:17
Didn't Al make Vietnam related stuff mostly?


:wavey:

Cees

huub vink
May 11th, 2015, 00:10
Cees,

Are you aware of these? : http://www.ianpsdarkcorner.co.uk/node/51

Cheers,
Huub

DickB
May 11th, 2015, 00:12
I would love to have these in FSX.

And off course their German counterparts.

Cees

The Ambulance in your post is available “austink2.zip” at flightsim.com, It's FS9, but works fine in FSX. It's driveable too !

Cees Donker
May 11th, 2015, 03:11
Cees,

Are you aware of these? : http://www.ianpsdarkcorner.co.uk/node/51

Cheers,
Huub

Thanks Huub,

Yes, I have dowloaded and installed all the libraries Ian uses. In fact, he's the inspiration to start making bases for the Luftwaffe.



Cees

Cees Donker
May 11th, 2015, 03:30
Dick,

It sure is a nice model, but hardly useful as a scenery object. I'm gonna use it to drive around the base!\


Cees

IanP
May 11th, 2015, 11:40
I'm working on more (and upgrading most of the ones I've done previously) but health and other stuff is making it rather more of a challenge than I'd prefer. I have loads of blueprints and line drawings, loads of time, but little capability, which is really frustrating.

I also know someone who started making a load of very good FSX-native WW2 RAF scenery vehicles, never finished them and probably never will, for which I may well never forgive him! :banghead::dizzy::wavey:

Ian P.

Cees Donker
May 11th, 2015, 14:34
We could work together. I've done Guines and Audembert so far. Next in the queue will be some bomber bases. I ordered a book about Luftwaffe vehicles. Ian, could you get the source files from that guy?

Cees

xpelekis
May 12th, 2015, 08:45
Kind of different subject maybe, but :

Can we have WWII vehicles of the SimObjects/Ground Vehicles category serving as targets for the Tacpack weapons ?
ie, not scenery objects but SimObjects.
I mean if is not too much or entirely different kind of work with the 3d modelling.

IanP
May 12th, 2015, 11:13
xpelekis: Creating them as Simobjects is a lot more work than creating them as compiled bgl files.

Cees: He says no. I told him "harrumph" and said "pretty please", but it didn't make any difference. I'm supposed to be working on Lille Nord, which was a He111 station (built by the BEF, used by the Germans, typically) but information on Luftwaffe bases is actually quite difficult to come by.

Have you seen the Opel Blitz trucks, half tracks and Flakvierlings in my libraries? I need to revisit and massively improve my Kubelwagen (ditto the Austin K2Y) but most of my German vehicles are royalty free purchased models, so if you include my library (or link to it) then those are both better than my efforts and available.

Ian P.

Cees Donker
May 12th, 2015, 12:08
I conjecture a lot having nothing to rely on, but nothing beats the pleasure you get from flying your own repaint out of your own made base. I use your libraries, they're great. I added a Kettenkrad and an Firetruck from Edmundo Abad. He has also a K6 Austin fire truck. I started to build one myself more in line with the fsx details we're now used to. I want to make a recovery vehicle too, with a crane. Plans in abundance. It will take time. Lots of it.


:wavey:

Cees

huub vink
May 12th, 2015, 13:23
I'm glad to see you are really back in mud-moving Cees! :encouragement:

Cheers,
Huub

Tako_Kichi
May 12th, 2015, 14:29
If you are still looking for vehicles Cees I made a bunch of US ones for my Hobbs USAAF base that I released several years ago. They are all part of a library so they can easily be placed in other scenarios.

The library includes several truck styles (covered and open and also with fuel bowsers), Jeeps (including some with trailers), Dodge Carryalls (as ambulances and staff cars), fire trucks and even a tracked tractor towing bomb trailers.

The download for Hobbs can be found here: http://www.sim-outhouse.com/sohforums/local_links.php?s=&catid=113&nameid=&sort=d&page=1&pp=20&keyid=129

Cees Donker
May 12th, 2015, 19:41
I'll check it out Larry, thanks!


Cees

Edit: That's great! These vehicles are really awesome!

Tako_Kichi
May 12th, 2015, 20:26
Glad you like them Cees. :icon_lol:

If these are going into a package you plan on releasing could I get a credit in the documentation as the creator please.

Thanks.
:ernaehrung004:

Oh BTW, if you are planning on releasing this scenery you should point out that if the end user already has Hobbs installed they should not install the truck library again as they will already have it and as you probably know you can't have multiple instances of the same library files active at the same time.

Francois
May 13th, 2015, 03:47
I too am still looking for more vehicles (got all Ian's and Roger-Wilco's already.....) I also am making photos of German vehicles and was hoping to build some myself... but the 'Italian Move' sorta got in the way of things. Sandra-Marion - an internet friend of mine - also made some German WW2 trucks..... I will ask her, they are freeware I think.

Cees Donker
May 13th, 2015, 09:29
Glad you like them Cees. :icon_lol:

If these are going into a package you plan on releasing could I get a credit in the documentation as the creator please.

Thanks.
:ernaehrung004:

Oh BTW, if you are planning on releasing this scenery you should point out that if the end user already has Hobbs installed they should not install the truck library again as they will already have it and as you probably know you can't have multiple instances of the same library files active at the same time.

That is very obvious to me. I never let the work of other people pass as my own. Thank you so much for bringing your objects to my attention and for letting me use them.



Cees

Cees Donker
May 13th, 2015, 09:31
I too am still looking for more vehicles (got all Ian's and Roger-Wilco's already.....) I also am making photos of German vehicles and was hoping to build some myself... but the 'Italian Move' sorta got in the way of things. Sandra-Marion - an internet friend of mine - also made some German WW2 trucks..... I will ask her, they are freeware I think.

Thanks Francois!

:wavey:

Cees

huub vink
May 15th, 2015, 07:56
Cees,

In the CFS3 section, somebody called 'airfighter55' has released quite some vehicles for CFS3. Perhaps you can get his source files.

Cheers,
Huub

Cees Donker
May 15th, 2015, 10:58
His work is outstanding, but it is not really airfield stuff!



Cees

IanP
May 15th, 2015, 14:26
My WOT8 gained something resembling a transmission this morning. It's plodding along very slowly, but I intend to get there in the end.

I've downloaded the models you recommended, Cees, but not had chance to look at them yet. Most of today has been spent upping lumens in DAZ Studio and failing to make the bit I want to light get lighter!

:dizzy:

Ian P.

IanP
May 17th, 2015, 01:51
WOT's this I see in the sim at last?

http://www.ianpsdarkcorner.co.uk/photos/WOTs_this.jpg

Guess I'd better give it a lid, next.

Ian P.

Cees Donker
May 17th, 2015, 05:12
Great!

:applause:

Cees

IanP
May 17th, 2015, 06:55
They're breeding, I tell you... (Although they've been told to stop now!)

http://www.ianpsdarkcorner.co.uk/photos/WOT8s.jpg

Not sure what's next on the table, but I've zipped them up if Cees, Francois or anyone else wants to use them. In case of confusion, "bu" is blue, "bn" is tan (brown) and "od" is olive drab: http://www.ianpsdarkcorner.co.uk/ijpobjects/WOT8.zip.

Ian P.

Cees Donker
May 17th, 2015, 07:59
Do you make these in Gmax?

Cees

PS: started.

IanP
May 17th, 2015, 08:57
Blender, Cees.

It was a bit of a learning curve to get used to after dealing with gmax (and briefly 3DS Max) for so long, but now I'm more used to it, I can turn out much better models, much quicker, than I could in gmax. The UVW mapping, in particular, is massively easier and you can do Ambient Occlusion renders to improve texturing. Add to that the fact that the 3d preview window actually works, rather than being an abstract painting and, in general, I can see no reason whatsoever to go back to gmax, once I have ported over the remaining models that I haven't, yet.

In many cases, recreating them in Blender will actually be quicker and easier than getting them out of gmax in a format that anything else can read!

Ian P.

IanP
May 25th, 2015, 01:11
Bad netiquette, replying to yourself, but I doubt that Cees will object in this instance... ;)

They may not look like much, but they're an addition to the collection. Red and Black chequered RAF runway caravans - equally usable by any other Allied aerial unit, because the things were scratch-built on the airfield, by whoever had nothing better to do and from whatever was to hand!

http://www.ianpsdarkcorner.co.uk/photos/caravans6x4.jpg

I really should finish the K6 that I started, to go with yours, Cees (it's got a different back but, as usual, I'm planning on making it a bit modular...) although I think I'd better do something else that can fit on the same texture sheet as the caravans, first.

Ian P.

DaveB
May 25th, 2015, 01:29
Ian..

These old vehicles are great and I use them around a number of airfields. However (and here's the rub).. they'd look better still if they had shadows underneath. Would this be an easy thing to do or a Royal pain in the butt?

Keep 'em coming anyway:encouragement:
ATB
DaveB:)

DickB
May 25th, 2015, 02:23
Very nice Ian. I can see many happy hours scattering these around my (or should I say your) airfields !

IanP
May 25th, 2015, 02:48
Ian..

These old vehicles are great and I use them around a number of airfields. However (and here's the rub).. they'd look better still if they had shadows underneath. Would this be an easy thing to do or a Royal pain in the butt?

Keep 'em coming anyway:encouragement:
ATB
DaveB:)

Royal pain in the butt, unfortunately. Getting the transparency right is something I have not yet achieved. I keep ending up with clearly visible rectangles, but when I do, they'll all get shadows, believe me. They all have ground polys with AO rendered shadows on them, ready to use! (For those who don't know, Ambient Occlusion is a fake, directly overhead, area light. Therefore it creates a shadow that is not light direction dependent.)

Edited to add: Probably not hours, Dick... What it really needs is an external module to put only one, at the end of the active runway only, as would happen in the real world. Unfortunately, I neither have the skill, nor the knowledge, to be able to create such a thing. :(

Cheers,

Ian P.

IanP
June 17th, 2015, 12:39
Right. Well. Here's the lineup as of 2100BST this evening...

Colour scheme as follows:
BU = Royal Blue
C1 = "Mickey Mouse Ears" camo (standard RAF camo as of 1940)
C2 = "aircraft style" camo (occasionally used on airfields because, umm, they could?)
DS = Desert Sand (non-standard desert paint)
GY = Ocean Grey (Civilian Governmental vehicles, occasionally used by other people)
MS = Middle Stone (standard Desert paint)
OD = RAF Olive Drab. Not entirely sure why I did this, but it's there.
RD = Red, only there as a slightly sarcastic nod to Airfix's errors in their WW2 airfield vehicle sets...
US = USAAF Olive Drab with USAAF insignia (used early in the war while waiting for ships to arrive with US vehicles on...)

GS = "General Service" - freight bodied, basically. C = Closed/Canopy, F = Flatbed, O = Open "pickup".

Albion AM463 Ambulance: BU, C1, DS, GY, MS
Albion AM463 3-point Fueller: : BU, C1, DS, GY, MS
Albion AM463 GSC: : BU, C1, DS, GY, MS
Albion AM463 GSF: : BU, C1, DS, GY, MS
Albion AM463 GSO: : BU, C1, DS, GY, MS
Austin "Tilly": BU, C1, C2, DS, MS, OD, RD
Austin K2A GSC: BU, C1, C2, DS, GY, MS, US
Austin K2A GSO: BU, C1, C2, DS, GY, MS, US
Austin K2Y Ambulance: BU, C1, C2, DS, GY, MS, US
Austin K30 GSC: BU, C1, C2, DS, GY, MS, US (the cab on this needs revisiting, I'm not happy with it)
Austin K30 GSO: BU, C1, C2, DS, GY, MS, US (the cab on this needs revisiting, I'm not happy with it)
Crossley IGL3 Crash Tender: BU, C1, GY, MS, OD, RD
Fordson WOT8 GSC: BU, C1, MS, OD
Fordson WOT8 GSO: BU, C1, MS, OD

Generic airfield runway control trailers in black/white chequers and red/white chequers.

That's 83 models in total, so far. Next up, I'll either create Bedford M/O series trucks, or maybe some tractor/trailer combos (the AM463, K30 and Bedford OXC were all used as tractors with 6-ton trailers or Queen Mary aircraft trailers). Not sure yet. I also still need to redo some AEC Matadors.

Further to my comments about runway caravan placement in the post above, thanks to Stevo and ACG, I've also now discovered SODE, which looks like it will have a lot of uses and create a lot more work for me. The FSX@War types might like it, though, as it means that I'll have to recreate half the models as Simobjects... :dizzy:

Cheers,

Ian P.

Cees Donker
June 18th, 2015, 08:17
Way to go Ian!

:applause::applause::applause:

Cees

DaveB
June 18th, 2015, 09:11
Deary me.. I need a bigger HD!:biggrin-new:

ATB
DaveB:)

IanP
June 18th, 2015, 09:55
I need to move them to a bigger open area of RAF Watton to use as a car park... I'm running out of space where they are!

Ian P.

Cees Donker
June 18th, 2015, 11:18
I need to move them to a bigger open area of RAF Watton to use as a car park... I'm running out of space where they are!

Ian P.

:biggrin-new:

Cees

IanP
June 23rd, 2015, 10:42
Bedford OXD GSO & GSC, OXC tractor with 6-ton flatbed, GSO and GSC trailers.

http://www.ianpsdarkcorner.co.uk/photos/OXD+OXC_8x4.jpg

Ocean Grey only so far, but that's because I've been modelling trailers rather than changing colours. I'll probably convert the AM463 to a tractor and maybe revisit the K30, then convert that to a tractor, build a 2-compartment tanker and a Queen Mary aircraft trailer, before I start painting them. I may also extend the OXDs to become OYDs. No, I am not doing an OXA. ;)


Edited to add: The origin points for the tractor and trailers are the centre of the Tasker Coupling, so if you put tractor and trailer in exactly the same place, the couplings will meet and you can then rotate either end as required.

Ian P.