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View Full Version : Flysimware Mitsubishi MU-2B-60 released!



Portia911
April 27th, 2015, 14:36
Available now at:
http://flysimware.com/website/MU_2B_60.html

other virtual corner-stores to follow.

SeanTK
April 28th, 2015, 14:06
Looking forward to seeing more shots to see how the textures are in the VC and cabin. Also, they are billing themselves as the first company to simulate a Garrett turboprop system....what about the PMDG Jetstream 41?

falcon409
April 28th, 2015, 18:32
Looking forward to seeing more shots to see how the textures are in the VC and cabin. . . . . .
Their website already has shots of the cabin and VC plus a lengthy video by Joe explaining the "In's and Out's" of the MU-2)

SeanTK
April 28th, 2015, 18:40
Their website already has shots of the cabin and VC plus a lengthy video by Joe explaining the "In's and Out's" of the MU-2)

I'll just reference the videos then, because I don't see the shots that you mention. Just one side view with a comment saying that more shots are available at other vendor's sites.

ColoKent
April 28th, 2015, 18:50
Plus, if you go to their product page, and scroll down to the MU-2 and click on the side view, it will put you on the sales page, which will allow you to step through a ton of pics:

http://www.flysimware.com/FLYSTORE_2015/en/home/33-flysimware-mitsubishi-mu-2b-60.html

Hope that helps. Also Sean, PM sent.

Kent

falcon409
April 29th, 2015, 17:12
What's up with the MU2? It's been three days since the release (available at Flysimware). Hasn't anyone taken her for a spin? Normally after this much time there are a couple of pages of screens, suggestions, critiques and so on. . .yet it's been silent thus far.

ksheadley
April 29th, 2015, 17:35
Sure, got it today though and a quick spin and aside from a few quirks to iron out, I'm happy with her..........

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=22303&stc=1

falcon409
April 29th, 2015, 17:43
Nice interior lighting. Thanks for the shot.

ksheadley
April 29th, 2015, 18:00
Nice interior lighting. Thanks for the shot.


You are welcome, it is a WIP of what I got started with on the interior tonight...so modified from the original....a little bit:wink:

dvj
April 29th, 2015, 20:58
What's up with the MU2? It's been three days since the release (available at Flysimware). Hasn't anyone taken her for a spin? Normally after this much time there are a couple of pages of screens, suggestions, critiques and so on. . .yet it's been silent thus far.

Waiting to hear what others say about it.

Daube
April 29th, 2015, 23:46
I'm planning to buy it when it appears on my usual vendor sites (pcaviator or flightsimstore).

ksheadley
April 30th, 2015, 02:57
http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=22316&stc=1

falcon409
April 30th, 2015, 14:21
Man, these other shops are painfully slow in uploading new addons.

StormILM
April 30th, 2015, 16:04
Falcon, just a heads up on that, when they were asked (the day following the original release) about when the model would be at the other vendors, it was noted that they were first going to see if any significant bugs showed up with users(and fixes being applied) before they would send the files to those vendors. The exact words I read were depending on different factors and vendors, from 2 days to a maximum of 2 weeks. We're already a few days into that time frame so I suspect it won't be too much longer.

falcon409
April 30th, 2015, 17:08
Falcon, just a heads up on that, when they were asked (the day following the original release) about when the model would be at the other vendors, it was noted that they were first going to see if any significant bugs showed up with users(and fixes being applied) before they would send the files to those vendors. The exact words I read were depending on different factors and vendors, from 2 days to a maximum of 2 weeks. We're already a few days into that time frame so I suspect it won't be too much longer.
lol, In a way that's kinda funny because it seems that a lot of folks are waiting for the release on their favorite sites rather than buying direct from Flysimware. If a lot of people already have the airplane and have flown it and found bugs. . .this is the first time I can remember where the forum wasn't all abuzz about what's wrong with an airplane, lol . . . .or even what they liked about it.

ksheadley
April 30th, 2015, 17:28
So far I really like the airplane....so far I believe standing issues are AP/HSI/Nav capturing, the beacon lights not rotating, and a few issues in starting the engines (same as the 441 with the start locks plus a bit different sequence on the switches) otherwise, I have put about two hours so far (working on textures for the interior) on the hobbs and it handles just fine. Slow flight requires some concentration and staying ahead of the airplane, but other than that, is a gentile but very agile flyer. A lot of fun. If you have an interest in the MU-2, you will enjoy this package. At the very least, equal to the 441 on the Flysimware production scale, but I find it a bit more fun in the handling department.

Just some thoughts so far.

ksheadley
May 1st, 2015, 03:31
http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=22363&stc=1http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=22364&stc=1http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=22366&stc=1http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=22368&stc=1

mgchrist5
May 1st, 2015, 04:24
I bought this two days ago and have only had time to play around with it for about 20 minutes. So far I really like it. The graphics are a point of concern for some folks, but for my tastes they're perfectly fine. I'm more of a 'systems' junkie, and the Mu-2 seems to deliver. If you're familiar with operating the Garretts on the Aerosoft OV-10 or PMDG J-41, then this plane won't present any difficulties (start locks). The flight dynamics seem appropriately "hot", but without being twitchy. Very solid. The developer should be commended for taking on fresh subject matters like the Mu-2. I've purchased a few Flysimware products in the last year (PT-26 and C402), and I'm impressed with the steady evolution of quality seen in each successive release.

I wouldn't classify these as issues, but so far there are only a few minor points I'd like to improve: F1 GTN750 and RXP Weather Radar integration is available in the VC, but I didn't notice any RXP GNS530 integration. Although you can always add the RXP GPS on a 2D popup and use the old "LinkGPS=On" callout on the RXPGNS.cfg. I'd also like to try adding a 3rd party freeware weather radar to the VC, since I don't own the RXP Wx radar. Also, a 2D popup for the A/P controls would be helpful. These are just personal preferences, though...and ones that I can probably tackle on my own once I get the time. Definitely a very solid plane. Well done, Flysimware!

monk1
May 3rd, 2015, 15:36
http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=22363&stc=1http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=22364&stc=1http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=22366&stc=1http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=22368&stc=1


Wow, you've really transformed this bird! Are you going to make these textures available? You don't by any chance have their 441 do you, it would look fantastic with the same treatment. Bravo!

ksheadley
May 3rd, 2015, 16:06
Not sure of the time frame, but yes, and yes on the 441, once I wrap up the Moo.

flaviossa
May 4th, 2015, 13:54
Is there any Flysimware staff here at SOH? I bought the plane but i´m facing trouble trying to download the installer. Sent a message to them, but no answer so far. Any help? http://www.sim-outhouse.com/sohforums/images/smilies/encouragement.png

Edit: Already contacted. Thanks.

capceo
May 4th, 2015, 16:18
I am Flysimware staff, shoot me a PM and we'll get it sorted out!

Joe

falcon409
May 4th, 2015, 16:31
I am Flysimware staff, shoot me a PM and we'll get it sorted out!

Joe
lol, Chief cook and Bottle washer Joe?

ksheadley
May 6th, 2015, 06:21
Making progress.......Exterior being revamped a bit now........
http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=22617&stc=1http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=22618&stc=1http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=22619&stc=1http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=22620&stc=1

falcon409
May 6th, 2015, 06:42
Very impressive work. Really looking very good.:applause:

ksheadley
May 6th, 2015, 08:08
Thank you. Converting textures to 888-8, adding some materials, and will see about adding some depth to the rivets etc, then find a suitable paint job. All will be available, probably as one large paint file, once finished.

baernhard
May 10th, 2015, 02:01
WIP ...

http://i125.photobucket.com/albums/p62/baernhard/Jap%20-%20001_zpsxjumopyi.jpg

http://i125.photobucket.com/albums/p62/baernhard/Jap%20-%20003_zps18idcz1b.jpg

http://i125.photobucket.com/albums/p62/baernhard/Jap%20-%20002_zpsabye3fq3.jpg

Bernhard.

ksheadley
May 10th, 2015, 03:36
Very Nice...looking good

baernhard
May 10th, 2015, 07:14
Thanks ...
please have a look to the library :

http://i125.photobucket.com/albums/p62/baernhard/Jap%20-%20012_zpsahsppvle.jpg

Bernhard.

capceo
May 10th, 2015, 07:32
This is one of my favorite parts of being on the dev team. Watching you guys get to work on repaints!

They look fantastic!


Joe

ksheadley
May 11th, 2015, 06:29
Alternate interior textures for the MU-2 available here.....http://forum.avsim.net/topic/468490-alternate-mu-2-interior/ until I can get them uploaded to other places...still a work in progress, so updates may happen as needed.http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=22811&stc=1

baernhard
May 14th, 2015, 03:38
Very early WIP ...

http://i125.photobucket.com/albums/p62/baernhard/Jap%20-%20021_zpsxumobblz.jpg

Bernhard.

baernhard
May 15th, 2015, 02:40
JGSDF ...

http://i125.photobucket.com/albums/p62/baernhard/Jap%20-%20024_zps3cpuurqk.jpg

Bernhard.

falcon409
May 15th, 2015, 06:45
Several questions for anyone who has acclimated to the MU-2:
1) Is there a way to sync the throttle levers so that both move at the same time? (Same with the Mixture levers)
2) Anyone aware of a substitute Weather Radar system for the RealityXP system (Not compatible with P3D_v2+)
3) After engine start you must briefly move the throttles to reverse and then to idle. . . .is there a keystroke that will perform that function?

Thanks

Daube
May 15th, 2015, 08:10
For question 3), I would say F2 (decrease throttle), then F1 (idle throttle) ?

ksheadley
May 15th, 2015, 08:13
Several questions for anyone who has acclimated to the MU-2:
1) Is there a way to sync the throttle levers so that both move at the same time? (Same with the Mixture levers)
2) Anyone aware of a substitute Weather Radar system for the RealityXP system (Not compatible with P3D_v2+)
3) After engine start you must briefly move the throttles to reverse and then to idle. . . .is there a keystroke that will perform that function?

Thanks

Hey,

1) I use a joystick/throttle/twist rudder combo and the throttles work as one with the throttle control

2) not as of yet although I believe it has been asked to provide a blank space for different weather units

3) I have F2 (held for a couple seconds) as my reverser control, but am sure through FSUIPC you could map a key

Hope that helps

falcon409
May 15th, 2015, 12:22
Ok, worked through those and have one more question. Anyone found a way to "tone down" the beacon motor sound. I looked in the sound folder and the sound.cfg file and it doesn't appear to be referenced. Could it be part of the mdl coding?

Daube
May 15th, 2015, 14:10
Could be, I believe you can hear it even when you deactivate the sounds...

I finally made my first test flight with it, in an evening.
At first, I thought the model had a pretty bad impact on the FPS... but in fact, it was not the plane, it was the OrbX Norway scenery that is really killing the fluidity in P3D...
The plane is quite nice I have to say. I really enjoyed playing around in the cockpit and trying to start these engines without reading the manual (thanks Falcon for the tip about having to go in reverse shortly, by the way).

There are, however, a few things I dislike. The main one is the interior lighting. We can only switch everything or nothing. That is not so nice. I would like to activate the instruments lights without having to activate the cabin light as well...
Also, the taxi and landing lights are really too bright and simple. At night this is just some white triangles which are totally masking the ground. But they might simply be referencing the default beam textures in the sim, so I suppose I can replace them, right ?

Things I enjoyed was the way the cockpit was build, the accessibility of the controls, the possibility to mask the yokes, and the engine management. That one was very nice indeed.
I noticed the RPM lever really has only three or four positions: idle, 60% (taxi) and 9x% (flight/takeoff). Is it the same in the real plane ?
Also, and keep in mind I haven't read the manual yet, what is the "correct" way to bleed off speed when I want to start my descend ? If I lower the throttles back until I hear the horn, the speed hardly decreases at all...

Anyways, I really like the plane and I'm curious to see what the future updates/patches will bring.

ksheadley
May 15th, 2015, 15:03
Could be, I believe you can hear it even when you deactivate the sounds...

I finally made my first test flight with it, in an evening.
At first, I thought the model had a pretty bad impact on the FPS... but in fact, it was not the plane, it was the OrbX Norway scenery that is really killing the fluidity in P3D...
The plane is quite nice I have to say. I really enjoyed playing around in the cockpit and trying to start these engines without reading the manual (thanks Falcon for the tip about having to go in reverse shortly, by the way).

There are, however, a few things I dislike. The main one is the interior lighting. We can only switch everything or nothing. That is not so nice. I would like to activate the instruments lights without having to activate the cabin light as well...
Also, the taxi and landing lights are really too bright and simple. At night this is just some white triangles which are totally masking the ground. But they might simply be referencing the default beam textures in the sim, so I suppose I can replace them, right ?

Things I enjoyed was the way the cockpit was build, the accessibility of the controls, the possibility to mask the yokes, and the engine management. That one was very nice indeed.
I noticed the RPM lever really has only three or four positions: idle, 60% (taxi) and 9x% (flight/takeoff). Is it the same in the real plane ?
Also, and keep in mind I haven't read the manual yet, what is the "correct" way to bleed off speed when I want to start my descend ? If I lower the throttles back until I hear the horn, the speed hardly decreases at all...

Anyways, I really like the plane and I'm curious to see what the future updates/patches will bring.

The cabin lighting is on separate switches, overhead the round switches control the gauges/panel, the rockers control no smoking seatbelts, landing, taxi, etc, and above the hanger to the rear of the pilot (look around to the left behind pilot just past side window) are two switches for the cabin lights and cockpit floods accordingly.

Landing lights could be better.

Drag is slightly reduced until the next update....to fix the sticky taxi problem it made the ac a bit slippery, but reducing power, planning ahead and bringing flaps in will slow the ac.

Read the manual lol it is a fun plane to fly

StormILM
May 15th, 2015, 15:32
The cabin lighting is on separate switches, overhead the round switches control the gauges/panel, the rockers control no smoking seatbelts, landing, taxi, etc, and above the hanger to the rear of the pilot (look around to the left behind pilot just past side window) are two switches for the cabin lights and cockpit floods accordingly.

Landing lights could be better.

Drag is slightly reduced until the next update....to fix the sticky taxi problem it made the ac a bit slippery, but reducing power, planning ahead and bringing flaps in will slow the ac.

Read the manual lol it is a fun plane to fly

I personally felt the drag in climb & cruise was okay but on approach and landing, the drag seems low and lift a hair too high (as it is difficult to get it to settle in on final and then transition to a slight flare without being at flight idle during the approach and fully retarding before crossing the fence. I thought about adding flap drag in the config but I'm worried that will negatively affect the climb performance(especially achieving Blue Line after takeoff).

Daube
May 16th, 2015, 00:00
Thanks for the advise :)

I also had quite a decent drag once the gears and flaps were lowered. It's just that, to reach a speed where they could finally be lowered, I had to reduce the throttles back to 20%, and thus to silence the horn.
In these conditions, the plane made a nice descend at approx 200 knots, then I went back to level flight, waited until 150 knots, then started lowering a bit of flaps, and then it became easy from there on.

I really messed up my landing though. There was some side winds I underestimated, and I touched the runway slightly misaligned, leading to big left-right oscilations. In the end, my wings touched the ground :/
I need to train more :D

PS: but ok, the runway at Sorstokken was a bit short :P

yankeeromeo
May 16th, 2015, 00:45
Hello Folks,
Really like this plane but the textures look to me like cartoons, especially the VC:banghead:
How good is this plane comparing to other known MU-2 Dev's creations, i fear to be disapointed:dizzy:
Better waiting the MZ one:triumphant:
Thanks in advance for your point of view.
:ernaehrung004:

falcon409
May 16th, 2015, 11:00
Wow!! I was interested in looking at the GTN 650/750 Avionics for the MU-2 from Flight1 because the RealityXP series are not compatible with P3D. After locating the Flight1 FSX version (49.00) I saw the link for the P3D version and popped on over to see that. . . .this is where I realized that Flight1 had left its earthly bonds and gone into a new world. That same package for P3D is $70.00. Why??? because that version is "geared" towards the commercial and flight training industry. . .and we won't even get into why that is will we? Nope. So to outfit your MU2 for P3D the way the instructional videos on Flysimware's site show you're looking at a total somewhere around $112. to $115. To be fair, I never intended to purchase the avionics in the first place, but was curious as to how Flight1's pricing compared to the packages offered by RealityXP. . .now I know, lol.

baernhard
May 16th, 2015, 11:16
The last paint-job ... almost certainly ...

http://i125.photobucket.com/albums/p62/baernhard/Jap%20-%20032_zpsyasawvjh.jpg

Bernhard.

mjrhealth
May 16th, 2015, 13:35
Wow!! I was interested in looking at the GTN 650/750 Avionics for the MU-2 from Flight1 because the RealityXP series are not compatible with P3D. After locating the Flight1 FSX version (49.00) I saw the link for the P3D version and popped on over to see that. . . .this is where I realized that Flight1 had left its earthly bonds and gone into a new world. That same package for P3D is $70.00. Why??? because that version is "geared" towards the commercial and flight training industry. . .and we won't even get into why that is will we? Nope. So to outfit your MU2 for P3D the way the instructional videos on Flysimware's site show you're looking at a total somewhere around $112. to $115. To be fair, I never intended to purchase the avionics in the first place, but was curious as to how Flight1's pricing compared to the packages offered by RealityXP. . .now I know, lol.

This is one of the reasons why i havnt gone to P3d, some developers have planes for both no extra charge, others add a considerable amount because they can. They say its a licence thing,if so why isnt everyone doing it. Love the Mu2 done 2 flights so far.

chet twowolves
May 17th, 2015, 21:44
I would like to see if someone could something with the panel. It would make a improvement to see lighter panel. A waren look to the panel. would be great.

n4gix
May 18th, 2015, 06:00
So to outfit your MU2 for P3D the way the instructional videos on Flysimware's site show you're looking at a total somewhere around $112. to $115. To be fair, I never intended to purchase the avionics in the first place, but was curious as to how Flight1's pricing compared to the packages offered by RealityXP. . .now I know, lol.
To be truly fair though, compare the cost of RXP "Pro" version with the GTN series. Even without cross-fill at the present time, the GTN units have the benefit of ongoing, active development and support...

...whereas RXP is abandoned and no longer supported. :dizzy: