PDA

View Full Version : IFLOLS and FCLP !



jdhaenens
January 28th, 2009, 04:08
Sylvain...You're a genius! I installed everything per directions and placed both the IFLOLS trailer and the Trailer with Cables at KNPA and it operates perfectly (although I may have Panthered a time or two). To be realistic, I'll just leave the trailer in my inatallations, but the cables work as advertised!

A friend is getting me some good close pics of a Type 29 Emergency arresting gear setup, and now that you've shown the way, they'll probably start popping up in places where they should be.

The only problem with the setup is that I can't see it during replay...just like the acceleration carriers.

Thanks!

Prowler1111
January 28th, 2009, 04:18
Where??..HOW???...:woot:
Prowler

VaporZ
January 28th, 2009, 04:20
Is it possible to have fully detailed installation
instructions to install them.?

Thanks in advance !
:typing:
VaporZ

jdhaenens
January 28th, 2009, 04:31
Yes, it's huge! Sylvain Parouty (sparouty here) has made an IFLOLS Trailer and an IFLOLs Trailer with Cables that acts just like an AI carrier and can be placed With Lamont Clark's Aicarriers V2 program. I tested it at Pensacola and it worked like a champ! We'll have to wait until he releases it publicly, but in my mind, it'a a MAJOR step forward for Naval Aviation simulation!

Navy Chief
January 28th, 2009, 06:26
I agree! Sylvain had sent me the beta, and it works perfectly. Only question I have, is what values do I change to make the cables closer together? Sylvain tried to explain this in an email to me, but don't understand.

NC

Boomer
January 28th, 2009, 06:29
Yes sparouty really came up with a jem here! Its on the Naval Aviator "must have" list! :ernae::ernae::ernae:

JT8D-9A
January 29th, 2009, 03:40
Looks great and is certainly a lot of fun. Looking forward to the hopefully "official" release. Maybe FSRecorder would allow to record it.

N332DW
January 29th, 2009, 05:50
... hmmm i wonder if you convert it to an AI Boat (if it's not already)
and then edit the AIcarriers.cfg group entries with the right offsets
(pity theres no vertical offset, but you could change the sim.cfg height above ground entry)

... could you place it on the deck of another AICarrier that does not have an IFOLS modeled

.... :typing: hmmmmmm?

sparouty
January 29th, 2009, 06:50
Hello!
You're right N332DW!
For a better look, I can easely make IFOLS model without the trailer, and so you'd put it on whatever ship you want, but...but you may have some issues :
- ship and IFLOLS may not stay linked : if your carrier don't have exactly the same sim.cfg properties than your "IFLOLS-AI ship" (cruise and turn speed for ex). So you will have to duplicate IFLOLS for each moving carrier.
- At night, acceleration IFLOLS add flight deck lights which may not fitted to the carrier deck

I have to finish the trailer package, and I will compile quickly an IFLOLS Mark 13 shipboard model : It's already coded in the BigE I have on my shipyard :whistle:

Regards,
Sylvain

N332DW
January 29th, 2009, 08:37
thanks Sylvain, this one definetly is a must have
- thanks for thinking outside the box

GypsyBaron
January 29th, 2009, 09:34
... hmmm i wonder if you convert it to an AI Boat (if it's not already)
and then edit the AIcarriers.cfg group entries with the right offsets
(pity theres no vertical offset, but you could change the sim.cfg height above ground entry)

... could you place it on the deck of another AICarrier that does not have an IFOLS modeled

.... :typing: hmmmmmm?

I'm afraid not as far as placing on land. I tried this...spent several hours attempting to
get the trailer and wires to stay but within 2-3 minutes they disappeared.

I tried all sorts of things and even tried using some vehicles
and the "Flour_bomb_floating_dock" in my tests.

It appears that anything defined with the AI Boat Utility
must be on water to remain. Whats more, you must have
at least one waypoint that is not the same as the initial one.

When I get a chance I'm going to fire up SBuilderX and create
a small lake next to a runway and see if the trailer will
'float' and stay put :)

EDIT:
Re-reading your post it seems you are asking only asking about placing aboard
a ship, which Sylvain has answered.

I was attempting to get the models to be 'permanent' at any location.

Paul

JT8D-9A
January 29th, 2009, 10:22
I was attempting to get the models to be 'permanent' at any location.

Paul
Why don't you place it as a static object? You need the GUID (modelconverterX) and an XML file with the model and placement data (see SDK).

jdhaenens
January 29th, 2009, 11:59
I don't believe it will work as a static object. I tried that back when acceleration came out.
Jim

JT8D-9A
January 30th, 2009, 02:37
Thanks Jim! I never used static carriers, i only use the AI Carriers tool.
How is this one working (i haven't downloaded it): http://www.sim-outhouse.com/sohforums/showthread.php?t=7200 ?

jdhaenens
January 30th, 2009, 03:55
Don't know, I haven't looked at that one....Bruce?

N332DW
January 30th, 2009, 08:29
Jim / Gypsy::

i'm confused at to what the question is - probably due to my choice of nomenclature -

i said AI Boat - invoking inference to the AI boat traffic tool (this is for scenery AI and movement , BGL based)
...but really was referring AI Carriers and the AI Carrier tool (this is for AI craft with sim.cfg's, MDL based)

FYI - AI Carriers will actually spawn AI craft defined as boats on land ...

so...
i wanted to make the IFOLS an AI Craft as part of an AI Carriers formation group (mdl based)
?? will the ifols still work if it's a MDL and not a BGL ???

you could spawn at current location without commanding forward , even spawn it on top of a known navaid or IFR fix
or , command the group forward and the ifols tracks with the rest of the formation

hopefully that is a more cogent explanation of my original , hmmmmmm

i haven't tried Dieter's CVN-75 scenery w/ AI traffic- it also seems that the cvn-75 carrier is static (navaids dont move) but her escorts are AI BGL's

GypsyBaron
January 30th, 2009, 10:11
Jim / Gypsy::

i'm confused at to what the question is - probably due to my choice of nomenclature -

i said AI Boat - invoking inference to the AI boat traffic tool (this is for scenery AI and movement , BGL based)
...but really was referring AI Carriers and the AI Carrier tool (this is for AI craft with sim.cfg's, MDL based)

-SNIP-

I was refering to the AI Boat Utility, also by Lamont Clark, that
allows you to define AI boat traffic that follow predefined routes
and schedules much like AI aircraft.

This allows you to have boats/carriers that are ever-present
in the sim without placing them using a
the "aicarriers2" utility by Lamont Clark.

I use both methods but I was searching for a way to
place the FLOLS trailer and wires using the AI Boat Utility
so that they would always be present and also, you could
then have multiple installations present simultaneously
on more than one runway. Also, one would not have to first
be on the runway to 'place' the trailer and wires but could
'arrive' from some other takeoff point and find them in place. Alas, this doesn't seem to be possible... :(

One could, with a bit of experimenting I suppose, create a
"group" that contained multiple trailers and wires with the
appropriate offsets to accomplish the 'multiple runway'
solution in "aicarriers2". In fact I may attempt this at
KPNA when I get some time. I did, in fact, locate three
versions of the trailer side-by-side when doing some comparative
testing for Sylvain.

The AI Boat Utility BGL's are read by the FSX components
that read "traffic" files and it is there that limitations appear to
exist as to implementation.
For instance, there appears to be a minimum route length
when defining waypoints. In testing using a smal 25' boat it seemed
to be around 150-200'. I couldn't get any object to remain
'stationary forever'.

Any attempt to place an object...boat, bus, platform...
on land with the AI Boat Utility resulted in the object
disappearing within a couple of minutes of it's appearance.
Resetting time/date, etc and the object reappears only
to vanish again shortly thereafter.

Thus it seems there are different FSX elements involved between
"AI Traffic" injected via simconnect and that defined in BGL's.

Paul

sparouty
January 31st, 2009, 05:37
Hello everybody!

I have 3wireX (from Flight deck 5 package) and I made some tests with it.
3WireX give me the possibility to add as many FLOLS and arresting gears as I want, fixed, and at the right places.
Both AICarrier and 3WireX use Simconnect commands to controle ships, but one of the big differences between those 2 tools, is that 3wireX allow you to manage multiple objects in the same time with way points and speed pre-defined for each of them.
So, you have to find the right coordinates, put speed=0, and every IFLOLS added will take up their position...

The perfect tool should be a blend of 3wireX(payware) and AICarrier...and AICarrier is a open source program...
So, is there anybody here who knows Java developments?:jump:
regards
Sylvain

N332DW
January 31st, 2009, 11:12
the only question i have now is ...... When !

crashaz
January 31st, 2009, 11:24
Hmm can this be created as a library object? If so then we can use an attachment to the model (in this case carrier) in the SDK.

I will go thru the SDK to see what I can find although I would need to know more how this works.

jdhaenens
January 31st, 2009, 20:06
Hmmm. Well, contrary to popular belief, some SCASM objects work in FSX with SP-2/Acceleration. If any of you have my NAS Oceana (KNTU) for FSX scenery, the IFLOLS work. Now they don't have a cool trailer, but they're functional. Since Rich Hogen rebuilt his Arrestor Cables program for FSX, I now have traps set up for the FCLP areas.

The KNTU IFLOLS were made by Marcel Ritzema. If anyone is interested in testing the setup out, let me know.

Jim

sparouty
February 1st, 2009, 09:29
Hello!
The FLOLS trailer is now available on Avsim (flols_trailer.zip).
Sorry for the delay but I hope you'll enjoy it!!
By the the way, thank you for your help and feedback :ernae:

And once again, if any java developer comes around here, I've got a "small customisation" to code :whistle:

Regards
Sylvain

VCN-1
February 1st, 2009, 10:03
Thank you.

Just did my first landing using your FLOLS trailer.
I had a little trouble picking up the lights but that will improve with practice.

VCN-1

JT8D-9A
February 1st, 2009, 12:39
Thanks a lot! It works perfectly and is a lot of fun.

Navy Chief
February 12th, 2009, 11:06
I am stumped here. I installed this program in my new FSX install, per instructions. Modified the AICarrier.cfg file with the additions. But nothing for FCLP is showing up on the menu.

Cannot find the reason why.

NC

JT8D-9A
February 12th, 2009, 12:32
Have you really added this to your aicarriers.cfg:

[formation.XX]
title=FLOLS Trailer
unit.0=FLOLS_Trailer, 0, 130

[formation.XX]
title=FLOLS Trailer w Arresting Gear
unit.0=FLOLS_Trailer, 0, 80
unit.1=ArrestingGear, 0, 130

[formation.XX]
title=KNPA 7R-25L (dual FLOLS w wires)
unit.0=FLOLS_Trailer, 0, 80
unit.1=ArrestingGear, 0, 130
unit.2=FLOLS_Trailer_rev, 27, 1967
unit.3=ArrestingGear_rev, 27, 1917

[formation.XX]
title=KNPA 01-19 (dual FLOLS w wires)
unit.0=FLOLS_Trailer, 0, 80
unit.1=ArrestingGear, 0, 130
unit.2=FLOLS_Trailer_rev, 27, 1767
unit.3=ArrestingGear_rev, 27, 1717

and are the numbers (red XX) in the correct order?

Navy Chief
February 12th, 2009, 12:36
Yep. Did all that, and in order. NC

sparouty
February 12th, 2009, 13:41
Hello,
If no FLCP item is showing up on the AI Carrier menu, it's certainly due to a problem with your configuration file.

Please try this way:
- Create a text file with notepad (for example)
- copy-paste the entries given by Nils with number from 0 to 4
- save the file as FLCP.cfg (for example)
- put this conf file into Conf.id folder, which is in your AICarrier folder

Then, the trailers should show up, certainly at the end of the list : you will have to go through several pages to find them.

Tell me if it's OK.
Sylvain

Navy Chief
February 12th, 2009, 13:42
Hello,
If no FLCP item is showing up on the AI Carrier menu, it's certainly due to a problem with your configuration file.

Please try this way:
- Create a text file with notepad (for example)
- copy-paste the entries given by Nils with number from 0 to 4
- save the file as FLCP.cfg (for example)
- put this conf file into Conf.id folder, which is in your AICarrier folder

Then, the trailers should show up, certainly at the end of the list : you will have to go through several pages to find them.

Tell me if it's OK.
Sylvain

Will do, Sylvain. Thanks!!

NC

ryanbatc
February 12th, 2009, 14:08
I downloaded this file, but there's a lot to do to get it working (at least I thought). Anyway, it's nice, something close to our BAK 14 cables at my local airport (used for emergency's with the air force guys), we have one at each end of the runway, but it's only a single arresting cable across the runway.

Can you have only one cable show up instead of 4?

Navy Chief
February 12th, 2009, 17:20
I found the problem. When I copied/pasted the new entries to the AICarrier.cfg file, I had omitted one bracket. That was all it took to mess things up.

But all is working great now!

Thanks all!

NC