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AussieMan
February 23rd, 2015, 16:02
I have just re-installed gMax and when I try to run it I get the usual window that asks me to get a registration code. Only problem is that when I do follow the link I come up empty with a blank page. Is there somewhere I can get the necessary registration?

Lane Street
February 23rd, 2015, 18:52
Try this- http://www.turbosquid.com/Forum/Index.cfm/stgAct/PostList/intThreadID/15975

cheers,
Lane

roger-wilco-66
February 23rd, 2015, 20:58
Registry-Fix:

http://www.fsalpha.com/cgi-bin/filecount/purefiletracker.cgi?http://www.fsalpha.com/gmax_tips/zip/+AutoDesk_GMax+zip

--> You need the FSX SDK for that, the P3D SDK does not support GMAX anymore.


Cheers,
Mark

Naismith
February 24th, 2015, 00:36
Has anyone had a look at Blender?

http://www.blender.org/

What is the opinion as to its uses as far as we are concerned i.e. A/c & buildings?

roger-wilco-66
February 24th, 2015, 04:02
I tried it for 2 months or so, but it's been a while. Never really got the hang of it. It's a totally different handling philosophy compared to GMAX / 3DS Max.
For FSX there seem to exist a few scripts to export mdl files in the meanwhile - don't know if they support animations though. When I tried it I exported as Wavefront OBJ and did the post processing in MCX - but I used it for non animated, static models only.

Cheers,
Mark

n4gix
February 24th, 2015, 07:58
There is an excellent BlenderToFSX available via FS Developer (http://fsdeveloper.com)