Devildog73
January 16th, 2015, 06:26
Okay guys and gals,
On 4 May 1945 I can keep player aircraft in the air on intercept missions for about 2 hours continuously, or, I can have about 5 separate and distinct intercept missions during the same time period with three different sets of player aircraft, or both.
BPF fighters were extremely busy on this day in history.
Background: Admiral Rawlings decided to move his battleships and heavy cruisers with AA destroyer escorts within bombardment range of Miyako Jima airfields. That left his four carriers with only 8 destroyers protecting them, about 75 nautical miles south of the island. The only radar units were on the four carriers and these were not the most advanced available. The advanced long-range radar units were on the cruisers with the battleships.
The Imperial Japanese saw the split in the fleet and decided to capitalize on it, attacking the carriers and destroyers from several directions at several altitudes and changing altitudes. It overwhelmed the radar operators.
Several kamikaze aircraft made it to the carriers, even though CAP and launched intercept fighters did shoot down several inbound enemy aircraft.
My question: Do you all want a super long mission of accuracy where I keep you flying even with WARP for about an hour, several smaller missions, or both the long and the several short?
If I keep you in the air on the long CAP mission, you will truly have to watch the accuracy of your shots and use of ammunition and fuel. Landing on fumes in the tanks with carriers avoiding enemy aircraft is a bugger.
What say ye?
On 4 May 1945 I can keep player aircraft in the air on intercept missions for about 2 hours continuously, or, I can have about 5 separate and distinct intercept missions during the same time period with three different sets of player aircraft, or both.
BPF fighters were extremely busy on this day in history.
Background: Admiral Rawlings decided to move his battleships and heavy cruisers with AA destroyer escorts within bombardment range of Miyako Jima airfields. That left his four carriers with only 8 destroyers protecting them, about 75 nautical miles south of the island. The only radar units were on the four carriers and these were not the most advanced available. The advanced long-range radar units were on the cruisers with the battleships.
The Imperial Japanese saw the split in the fleet and decided to capitalize on it, attacking the carriers and destroyers from several directions at several altitudes and changing altitudes. It overwhelmed the radar operators.
Several kamikaze aircraft made it to the carriers, even though CAP and launched intercept fighters did shoot down several inbound enemy aircraft.
My question: Do you all want a super long mission of accuracy where I keep you flying even with WARP for about an hour, several smaller missions, or both the long and the several short?
If I keep you in the air on the long CAP mission, you will truly have to watch the accuracy of your shots and use of ammunition and fuel. Landing on fumes in the tanks with carriers avoiding enemy aircraft is a bugger.
What say ye?