Allen
January 9th, 2015, 23:36
After a 2 year break I went back to trying to remake the CFS1 runways for CFS2. This time with some new skills like being able to make object and a okay understanding of SCASM code.
1804518046
I reworked Martin Wright CFS1 Runways API to work in GroundMaker and to call for a new set of runways that I made from the stock CFS1 runways but these have grass base around them like my based CFS2 runways. The objets around are my updated CFS1 Library (that I have to update thanks to a the tree being too small), Edit and retextures of the stock CFS2 inf_barracksc, inf_hangar_largeb, inf_hangar_smallb, inf_hangar_smallc and inf_stone_buildingb.
1804518046
I reworked Martin Wright CFS1 Runways API to work in GroundMaker and to call for a new set of runways that I made from the stock CFS1 runways but these have grass base around them like my based CFS2 runways. The objets around are my updated CFS1 Library (that I have to update thanks to a the tree being too small), Edit and retextures of the stock CFS2 inf_barracksc, inf_hangar_largeb, inf_hangar_smallb, inf_hangar_smallc and inf_stone_buildingb.