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View Full Version : Aerosoft F-14 Tomcat - RELEASED



neutrino
December 4th, 2014, 05:51
The Aerosoft F-14 Tomat is finally released after 3 years in development. You can get it here: http://www.aerosoft.com/products/f-14-x/f-14-x.html

https://scontent-b.xx.fbcdn.net/hphotos-xpf1/t31.0-8/10704223_885874681443030_1004960315855777351_o.jpg

https://scontent-b.xx.fbcdn.net/hphotos-xfp1/t31.0-8/10830497_888790347818130_1176525705429173394_o.jpg

https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-xap1/t31.0-8/10448614_888791797817985_5002519445054849001_o.jpg

https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-xfa1/t31.0-8/10494947_881332491897249_1564629633757705552_o.jpg

neutrino
December 4th, 2014, 06:06
The package also includes the USS Kitty Hawk (CV-63).

.
https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-xpf1/t31.0-8/10333275_880582675305564_8401274366768318334_o.jpg

https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-xap1/t31.0-8/10733920_882953021735196_656272608372813602_o.jpg

https://scontent-b.xx.fbcdn.net/hphotos-xfa1/t31.0-8/1524433_880586831971815_397653942025739266_o.jpg

dhazelgrove
December 4th, 2014, 06:15
Downloading.

Dave

Cirrus N210MS
December 4th, 2014, 06:37
looking sweet:applause:

Peg o my heart
December 4th, 2014, 06:41
Take my breath away..

dougal
December 4th, 2014, 06:47
Can other aircraft be used with the Kittyhawk, or just the F-14?

neutrino
December 4th, 2014, 06:51
Can other aircraft be used with the Kittyhawk, or just the F-14?

You can use any aircraft. It is a fully functional carrier compatible with AICarriers utility. The FLOLS will even adapt to the current aircraft you are flying to compensate for hook-to-eye distance, so for example if you are flying Dino's T-45 and keep the ball centered, you should be able to trap the 3 wire.

dvj
December 4th, 2014, 06:53
Holly Molly, comes with the Kittyhawk! That's a surprise.

dougal
December 4th, 2014, 07:13
You can use any aircraft. It is a fully functional carrier. The FLOLS will even adapt to the current aircraft you are flying to compensate for hook-to-eye distance, so for example if you are flying Dino's T-45 and keep the ball centered, you should be able to trap the 3 wire.

Now THAT makes it a REALLY interesting and worthwhile package....

Dino Cattaneo
December 4th, 2014, 07:18
Awesome - congrats for the release!

YoYo
December 4th, 2014, 08:24
Btw. the best way - to do whole check list, it isnt very long.
Just some of practice and will be fine.

If You like to start always on the carrier deck on Your favorite place:

1/ take a free flight with F-14
2/ use a carrier list from TacPack Menu (if You have) - 2, next 0, next 3 (take the USS Kittyhawk), create it before You (remember about the water ;) )
3/ land on the deck and stop the carrier, turn off all systems and engines of Tomcat or push C&D.
4/ Take P key (pause) and save a flight and close FSX
5/ go to Your saved flights (C:\Users\user\Documents\Flight Simulator X Files...). Take this save file. Locate the line SimOnGround=True and change to SimOnGround=False. After saving theflight it should now load in FSX with the aircraft on the flight deck
6/ now You can take every time Your save flight with F-14. Model will be saved as C&D in the air, You will have Pause - take TacPack menu and create USS Kittyhawk in Your place: You will be on the deck. If You want use "Y" key to change a posiotion of aircraft on the deck of carrier.

You will start from the deck :). You can move the carrier too.

http://images66.fotosik.pl/425/b38e5dd86983584e.jpg

Enjoy.

btw. for examle I created some of this place with save files for carrier - from real scenarios - near Iraq, near Lybia, near US border, ect.

jagl04
December 4th, 2014, 09:02
Great job. It is a pleasure to see a couple of my ships sailing in such a great project

Congratulations

mgchrist5
December 4th, 2014, 09:09
I've got to say I'm very surprised by the price. Considering all the extras (Kitty Hawk) and functionality, I was honestly expecting this to be a $50+ package...but it's not even $40! That's a pleasant shock.

I'd be curious to hear some first opinions after people have had a few days to play around with the Tomcat. I'm not usually a military flyer, but this looks very tempting....particularly at that price point.

orionll
December 4th, 2014, 09:58
http://i.imgur.com/0rfBbEB.jpg

http://i.imgur.com/wDKCIh4.jpg

http://i.imgur.com/KbHgMAW.jpg

http://i.imgur.com/ReuQNvp.jpg

ejoiner
December 4th, 2014, 12:46
Great job. It is a pleasure to see a couple of my ships sailing in such a great project

Congratulations


Just to be clear this is an F-14A? Dino's is an F-14D. Nice to have two versions as I am completely satisfied with Dinos work but with the Kittyhawk and a different version F-14, thats another deal.

Dimus
December 4th, 2014, 12:55
Congratulations on the release! Quite an impressive work! Got it straight away!

Disappointment though came right after trying a carrier scenario in P3D. The carrier and other ships wake effects are still 2d and not compatible with P3D 3d waves. Quick and dirty screen below:

http://i264.photobucket.com/albums/ii181/VDimus/2014-12-4_23-48-25-489_zpsbb9c03db.jpg~original (http://s264.photobucket.com/user/VDimus/media/2014-12-4_23-48-25-489_zpsbb9c03db.jpg.html)

I was promised a screenshot in the development thread for this exact thing and although I never got one I was sure this would have been implemented. Flying mostly in P3D these days this is quite annoying. Couldn't find anything in the documents about this either.

Is something going to be done about this? I don't want to belittle the overall awesomeness of this package but for me that little thing was quite an important decision factor. Apologies for mentioning a P3D issue in the FSX forum but this is the F-14 thread.

Ian Warren
December 4th, 2014, 12:58
GORGEOUS ! just simply that :encouragement:

flaviossa
December 4th, 2014, 13:23
Hello Dimus, i have p3d too and i saw this effect here. The same.
I´m not an .fx expert, but did you try to exchange the effect in the Kitty Hawk sim.cfg?
The parameter is "wake =". Tried to exchange to a .fx p3d default effect to see what happens?

Roadburner440
December 4th, 2014, 14:54
Take my breath away..

I don't think most people got the pun (or if you intended it that way), but well played. :encouragement: Can't wait to add this one to my hangar, but in honor of the moment hear it is woot woot!!!

<iframe width="420" height="315" src="//www.youtube.com/embed/Bx51eegLTY8" frameBorder="0" allowfullscreen=""></iframe>

delta_lima
December 4th, 2014, 15:26
Just to be clear this is an F-14A? Dino's is an F-14D. Nice to have two versions as I am completely satisfied with Dinos work but with the Kittyhawk and a different version F-14, thats another deal.

Correct Eric - A model. The earlier avionics and TF30 P&W engines ...

dl

ps - yes, got Peg's joke the first time - bravo!

Sundog
December 4th, 2014, 15:47
Just to be clear this is an F-14A? Dino's is an F-14D. Nice to have two versions as I am completely satisfied with Dinos work but with the Kittyhawk and a different version F-14, thats another deal.

Partly correct. It also includes a re-engined B model, but no D.

simulloyd
December 4th, 2014, 16:22
I've got to say I'm very surprised by the price. Considering all the extras (Kitty Hawk) and functionality, I was honestly expecting this to be a $50+ package...but it's not even $40! That's a pleasant shock.

I'd be curious to hear some first opinions after people have had a few days to play around with the Tomcat. I'm not usually a military flyer, but this looks very tempting....particularly at that price point.

I was shocked too by the low price. I just made the purchase and waiting for download link.

StormILM
December 4th, 2014, 16:22
It's a great model (both the A & B) and there's lots of features with & without TacPac. The Flight Dynamics are incredible and as anyone who flies her will notice, it's not at all forgiving of ham handed pilots. If you check the Engine Fires & Compressor Stalls for the TF30 powered A model, things get even more tricky. Note that with the GE F110 powered B model, de-selecting the Compressor Stalls(and possibly the Engine Fires setting) is probably more accurate as the F110 is more care free in throttle movements than the TF30. All in all, if you learn to master this model, you can pretty much fly anything but at least with this package you do have the option to tone down certain trickier aspects of F-14 operations. BTW, I really like the Intercept Missions Flights!
16328163271632616325

imn2sims
December 4th, 2014, 16:23
All these screenshots look very nice, but I can't believe no one has posted a video. I realize it's just release but all I could find were months old, I assume from beta testers. I would thought there would be an "official" trailer at least.

Steve

OleBoy
December 4th, 2014, 16:24
My first impression, :jawdrop:
That looks absolutely amazing. And to have this in Prepar3D, oh am I ever tempted.

The aircraft carrier, can it be moved to another point easily. Like what's mentioned about moving the aircraft around the deck with the "Y" key and then saving flight. Can the whole scenario be moved like this and then save flight? Will the carrier stay there? Or is there a traffic pattern that would need to be made that it needs to follow?

I know, too many questions. LOL

JohnC
December 4th, 2014, 16:39
All, thank you for the kinds words. We worked hard to try to get this out the door in good shape.


Dimus: We'll see what can be done about that. Last minute flurries and the wake effect in P3D fell through the cracks for initial release.

StormILM: The do systems know if you're flying the TF30's or GE110's, so there's no need to uncheck the compressor stalls.

OleBoy: There are two ways of interacting with the carrier (below), but in both cases the carrier are completely independent of the F-14, so entering slew mode with "Y" will just move the F-14 around. The AI scenarios (the aircraft portion) will go anywhere in the world where there is a TACAN signal.

The first is through the carrier tracks, which are predefined AI routes along a set path. This are very fixed as you have to be in the right spot at the right time of day to interact with them. Or you can be at another spot at the right of day, but the carrier are always moving at their own pace.

The other way to interact is through AI-Carriers2 or TacPack, both of which spawn carriers mid simulation at the location of your choice.

StormILM
December 4th, 2014, 16:39
All these screenshots look very nice, but I can't believe no one has posted a video. I realize it's just release but all I could find were months old, I assume from beta testers. I would thought there would be an "official" trailer at least.

Steve

I'm going to do 2 or 3 videos (non-official) which will will feature Display/Demo performances of the A & B model but also running around the boat & maybe an intercept or 2. I hope to get the vids done before the holidays.

OleBoy
December 4th, 2014, 16:51
John, thank you for the reply. I just finished reading over at the Aerosoft link posted above, about the package. It's very in-depth more as a simulation should be, rather than having the ability to be a scenery object as a placement. I did not read (or overlooked) where it mentions all of the routes that are included. Bangor Naval Base or the San Juan straits area?.

The package looks superb. I'm very impressed by the images alone. Likely out of my league for how deeply I want to go to experience it to it's fullest potentials. The mention of the systems alone make me dumbfounded. Then by adding TacPak, more confusion to the mix. Speaking for myself of course. This is for the hard core extremists. It would be fun. Just not practical for me.

imn2sims
December 4th, 2014, 16:54
I'm going to do 2 or 3 videos (non-official) which will will feature Display/Demo performances of the A & B model but also running around the boat & maybe an intercept or 2. I hope to get the vids done before the holidays.

Great, I'll look forward to them. There is SO MANY new aircraft and SO LITTLE funds but I probably won't be able to resist much longer :mixed-smiley-010:. Then there's always this guy....:santahat:.

Steve

skyhawka4m
December 4th, 2014, 16:55
if you don't have tak pac is it possible to change the weapons?

OleBoy
December 4th, 2014, 16:57
Then there's always this guy....:santahat:.

Steve

I think Santa will acquire a lot of aliases this year, Steve :biggrin-new:
Bring on them videos!!

pilottj
December 4th, 2014, 17:06
Congratulations on this very excellent release, already logged a few flights so far. The only thing I notice is that the brakes don't appear strong enough to do the run up tests, otherwise, a fantastic release...agreed with Peg...takes my breath away...an excellent 'fun' plane to compliment the great A2A 182 bush flying.

Cheers
TJ

ps....dunno if anyone taking repaint requests here but anyone up for doing VX-4?
16330

Peg o my heart
December 4th, 2014, 17:55
I don't think most people got the pun (or if you intended it that way), but well played. :encouragement: Can't wait to add this one to my hangar, but in honor of the moment hear it is woot woot!!!

<iframe width="420" height="315" src="//www.youtube.com/embed/Bx51eegLTY8" frameBorder="0" allowfullscreen=""></iframe>

LOL Yeah... thanks :very_drunk:. There's also good track from Miami Sound Machine in the same album. Now lets fly this thing

JohnC
December 4th, 2014, 18:12
OleBoy: You can choose to experience the systems as much or as little as you want, there's really only two things you need to know to get airborne (listed below). The engines won't bite you back unless you ask them to, so you can just fly and have fun. Detailed but accessible was one of the core design goals.

1) Press "Ready to Taxi" in the Payload Manager
2) Scroll the mousewheel forward on the wing sweep lever to set it to AUTO mode.

Skyhawk: TacPack adds weapons off the rails, TV Camera Set, and the common TacPack goodies (Drones, NVG, etc), but otherwise all systems are functional in the non-TP version. In short yes, you can load the F-14 however you want without TacPack.

Corvette99
December 4th, 2014, 19:46
Can't wait to start flying , and add some more paints when they start coming out !

JimmyRFR
December 4th, 2014, 20:10
I'm very excited for this; it's downloading as I type. I've been checking up on the Aerosoft forum once a week (okay, maybe a bit more often than that) for what feels like an eternity! I'm actually a very patient person and I'm glad the team has taken the time to deliver such a complete package. That said, this has been my most anticipated release of the year.

1 minute left. I now plan on disappearing into my sim, and not coming up for air for a long, long time!

Mach3DS
December 4th, 2014, 20:21
Well Done JohnC! Variable engine compressor stalls! I've already had to Air-Start, twice! First time, both engines, second time LH Engine! She's a handful, and fantastic to fly. Kudos on job well done. No problems with the restart either. Very nice work.

DaveWG
December 4th, 2014, 22:18
Superb release, well done to all involved :applause:
Thanks for including the lua script to set some of the controls in FSUIPC, that's much appreciated.:encouragement:

YoYo
December 4th, 2014, 22:21
Superb release, well done to all involved :applause:
Thanks for including the lua script to set some of the controls in FSUIPC, that's much appreciated.:encouragement:


You have the new lua FILE for F-14 for FSUiPC configurations in package. It is in manual too.
I use it too for many functions, works well.

Dimus
December 4th, 2014, 22:44
if you don't have tak pac is it possible to change the weapons?

Yes you can. There is a very nice load manager included that works with or without Tacpack.

neutrino
December 5th, 2014, 00:02
All these screenshots look very nice, but I can't believe no one has posted a video. I realize it's just release but all I could find were months old, I assume from beta testers. I would thought there would be an "official" trailer at least.

Steve

OK, this is a teaser trailer from about a year ago: https://www.youtube.com/watch?v=FmluzKU-o0k

And this a night landing, from yesterday when we were testing the aircraft around the boat:


https://www.youtube.com/watch?v=6U1BoqJ-XF8

dhazelgrove
December 5th, 2014, 03:24
http://www.fsfiles.org/flightsimshotsv2/images/2014/12/05/QkRZn.jpg

Dave

bully707
December 5th, 2014, 04:15
This Cat is really something! :applause:

http://img.photobucket.com/albums/v306/bully707/FSX/fsscr031_zps01d79526.jpg

http://img.photobucket.com/albums/v306/bully707/FSX/fsscr011_zps2e900924.jpg

http://img.photobucket.com/albums/v306/bully707/FSX/fsscr003_zps2a69f38a.jpg

And not to forget the CVA-63 Kitty Hawk...wow...very nice model! Just fantastic!

Victory103
December 5th, 2014, 04:51
Great B-day/Xmas gift for this long time Tomcat fan, one of the most anticipated releases for my FSX hangar. Now just hope this slow ISP can get the almost 700mb download!

bully707
December 5th, 2014, 08:29
This thing is great!

http://img.photobucket.com/albums/v306/bully707/FSX/fsscr016_zpse0aa6aa3.jpg

http://img.photobucket.com/albums/v306/bully707/FSX/fsscr017_zps8568cd32.jpg

JimmyRFR
December 5th, 2014, 12:08
I spent a good amount of time with this last night. As nice as the 'Ready To Taxi' option is, it really doesn't mean that you can jump in and fly; lots of little quirks that require you to know what the hell is going on before you try and come back down again.

Or even get to the runway. I used the 'Ready To Taxi' option to get it started after a brief (45 minute) familiarization with the plane and the manuals, and was still caught scratching my head when I couldn't steer it... Still haven't found where in the VC that I can engage nose-wheel steering, but I do indeed now have a hardware switch setup for it!

Also, I need to do a bit more reading about the speed brakes. I was assuming the default spoiler command activated them, but it seemed to show a different result in the VC display when I used a command versus when I used the mouse on the switch. And then when I toggled the button I'd assigned in flight, they obviously deployed, but on another toggle they didn't immediately retract? More like a 10-15 second delay, which I'm sure is required learning about how they work.

My (soon the be rectified) lack of knowledge aside, it's a very well done package. Sounds are great, textures in the VC are really, really nice, and after taking a block 90 model up a few times above Fallon, it flies like something where you really get the impression that it's a plane you need to learn a whole lot more about to become less dangerous and less dead!

My immediate comparison is to the Superbug (to which it compares as favorably as one could hope); however, in the Superbug you have this distinct impression that the plane is keeping you safe from harm, keeping you from doing anything colossally stupid, whereas in the Cat you have this impression that it's really just waiting for you to do something dumb so that it can show you exactly how inexperienced you are.

I'm looking forward to becoming much better acquainted with this in the months and years ahead!!

airattackimages
December 5th, 2014, 13:05
This Cat is really something! :applause:

http://img.photobucket.com/albums/v306/bully707/FSX/fsscr031_zps01d79526.jpg




So beautiful, and the textures are amazing. If it weren't for the unit markings being on the wrong side of the ventral fins I would think I were looking at a photo!

fsafranek
December 5th, 2014, 13:21
So beautiful, and the textures are amazing. If it weren't for the unit markings being on the wrong side of the ventral fins I would think I were looking at a photo!
Pukin' Dogs.

Yea, that was spotted but the fix didn't make the first release installer build. Should be available in a patch or something.
:ernaehrung004:

Ian Warren
December 5th, 2014, 13:52
:adoration: Some one had to do it :encouragement:
http://www.fsfiles.org/flightsimshotsv2/images/2014/12/05/zf7ms.jpg

YoYo
December 5th, 2014, 13:55
Nice picture! :wavey:

Tom likes too.

http://i.imgur.com/i0nof.gif

Ian Warren
December 5th, 2014, 14:19
And to think that movie is almost 30 years old ... :untroubled:

henrystreet
December 5th, 2014, 14:54
My immediate comparison is to the Superbug (to which it compares as favorably as one could hope); however, in the Superbug you have this distinct impression that the plane is keeping you safe from harm, keeping you from doing anything colossally stupid, whereas in the Cat you have this impression that it's really just waiting for you to do something dumb so that it can show you exactly how inexperienced you are.

This sounds VERY historically realistic.

Odie
December 5th, 2014, 18:39
Sent a note to Aerosoft USA, but can't seem to order the download version from the link here (Using IE)....I hit the BUY NOW button and it gives me an HTTP 500 Internal Server error..... will have to stay grounded until I hear back from them.

Posted screens look great!

strykerpsg
December 5th, 2014, 23:26
Sent a note to Aerosoft USA, but can't seem to order the download version from the link here (Using IE)....I hit the BUY NOW button and it gives me an HTTP 500 Internal Server error..... will have to stay grounded until I hear back from them.

Posted screens look great!


I had the same issue. Fixed it by using Google Chrome, just for the purchase, worked first time without issue.

Matt

spatialpro
December 6th, 2014, 01:19
Disappointment though came right after trying a carrier scenario in P3D. The carrier and other ships wake effects are still 2d and not compatible with P3D 3d waves. Quick and dirty screen below:

Is something going to be done about this? I don't want to belittle the overall awesomeness of this package but for me that little thing was quite an important decision factor. Apologies for mentioning a P3D issue in the FSX forum but this is the F-14 thread.

I totally agree with you in all respects!

Dimus
December 6th, 2014, 05:32
Well JohnC promised to look at it so I'm confident it will eventually be addressed.

In the meantime there is so much content in this package to keep one busy.

Victory103
December 6th, 2014, 05:32
Agree JimmyRFR, found myself low and slow attempting FCLP at Fentress, stalled the left engine and into the dirt I went. I will master the Blk 90 "A" before moving on to later Blk's or the "B". I think it's time for a Warthog HOTAS from Santa.

Odie
December 6th, 2014, 08:56
I had the same issue. Fixed it by using Google Chrome, just for the purchase, worked first time without issue.

Matt

Hey Matt, that did the trick! Downloaded it just now with no problems. Many thanks!! I'm a happy Tomcatter now...

Dumonceau
December 6th, 2014, 09:49
Anyone know where the paintkit is?

YoYo
December 6th, 2014, 09:54
Anyone know where the paintkit is?

Not yet, perhaps few days.

Mach3DS
December 6th, 2014, 10:13
Anyone replaced the Afterburner effect?

Ian Warren
December 6th, 2014, 10:41
Anyone replaced the Afterburner effect?
No .. but I used it to a good affect last night ... have to edit the screens this morning :adoration:

SH427
December 6th, 2014, 11:13
Not yet, perhaps few days.

Matjis just posted on the patches subforum that they were releasing it on monday, but you can message him for an early copy if you're chomping at the bit to paint some cats.

YoYo
December 6th, 2014, 13:02
Matjis just posted on the patches subforum that they were releasing it on monday, but you can message him for an early copy if you're chomping at the bit to paint some cats.

Yep :) http://forum.aerosoft.com/index.php?/topic/89114-paintkit/ . Now its a 2,5 Gb... :D.

Dimus
December 6th, 2014, 13:49
Hello Dimus, i have p3d too and i saw this effect here. The same.
I´m not an .fx expert, but did you try to exchange the effect in the Kitty Hawk sim.cfg?
The parameter is "wake =". Tried to exchange to a .fx p3d default effect to see what happens?

Flaviossa, I tried your suggestion but can not find which effect is compatible with the 3d waves. All "wakes" in my effects folder seem to be similar in behavior. I even tried to edit the fx file to change the offset of the particles to a higher level but I don not yet know much about effects and their attributes. I'll keep trying though. Any suggestions would be welcome, although I think may need to move this to the P3D forum now.

I do enjoy the plane though. Quite tricky to master:

http://i264.photobucket.com/albums/ii181/VDimus/2014-12-6_23-52-15-580_zpsd294cd37.jpg~original (http://s264.photobucket.com/user/VDimus/media/2014-12-6_23-52-15-580_zpsd294cd37.jpg.html)

SkippyBing
December 6th, 2014, 14:26
Flaviossa, I tried your suggestion but can not find which effect is compatible with the 3d waves. All "wakes" in my effects folder seem to be similar in behavior. I even tried to edit the fx file to change the offset of the particles to a higher level but I don not yet know much about effects and their attributes. I'll keep trying though. Any suggestions would be welcome, although I think may need to move this to the P3D forum now.

I do enjoy the plane though. Quite tricky to master:

http://i264.photobucket.com/albums/ii181/VDimus/2014-12-6_23-52-15-580_zpsd294cd37.jpg~original (http://s264.photobucket.com/user/VDimus/media/2014-12-6_23-52-15-580_zpsd294cd37.jpg.html)

The easiest thing to do is probably to raise the position of the wake in the sim.cfg file rather than editing the effect. As far as I'm aware there're no wakes that are really compatible with the 3D waves as the effects files aren't really designed to work over a non-planner surface, I.e. they're still based on the FSX engine while the water has advanced beyond that.

Ian Warren
December 6th, 2014, 15:51
Well it is a dirty job ...but someone has to do it :adoration:
http://www.fsfiles.org/flightsimshotsv2/images/2014/12/06/6hmn4.jpg

strykerpsg
December 6th, 2014, 15:58
Hey Matt, that did the trick! Downloaded it just now with no problems. Many thanks!! I'm a happy Tomcatter now...

Glad it worked Odie.

Cheers,
Matt

scaber
December 6th, 2014, 17:49
And to think that movie is almost 30 years old ... :untroubled:

Yep, just watched it again about 3 weeks ago. Obviously we are all living in the glorious past in our simming world! But it's the best place to be imo. I wasn't planning on getting this as I alread fly Dino's one, but after looking at all the great screen captures I can feel myself being drawn into serious temptation . . ..

joe bob
December 6th, 2014, 20:29
This thing desperately needs a Top Hatters paint other than the CAG, Bicentennial scheme, hint hint :costumed-smiley-071

waka172rg
December 6th, 2014, 21:01
Well it is a dirty job ...but someone has to do it :adoration:
http://www.fsfiles.org/flightsimshotsv2/images/2014/12/06/6hmn4.jpg


Nice shot it was a great night :applause:

JimmyRFR
December 6th, 2014, 22:22
Wow...

I'm quite impressed. Another few hours in it tonight doing manual starts and touch and goes. However, I had my first compressor stall while pulling back to mil power a bit too fast. I'd love to say it ended well, but it didn't. A loss of control ensued, and in trying to flight the developing spin I achieved a TacPack enforced G-LOC. Watching the seconds tick by, vision clears, and good news, the spin is gone... however, about 2 seconds later the ground really decided it wanted to be my friend.

That was hard to take. I really don't make a habit of crashing planes in my sim.

kdfw
December 6th, 2014, 22:25
if you're interested in adding the shockwave taxi light,

16390

add to aircraft.cfg [lights] section
light.8 = 6, 23.00, -0.10, -2.20, fx_Shockwave_landing_light_narrow_down
or whatever light.xxx number available

add to panel.cfg [VCockpit01]
gauge20=shockwave_lights!SW lights_gear_taxi, 1, 1, 1, 1
or whatever gaugexxx number available, to automatically extinguish the light when gear goes up.

also, contact points are too high, reduce to the numbers in the vertical position as shown here and it looks much better.
point.0 = 1, 21.033, 0.000, -6.843,
point.1 = 1, -1.298, -9.110, -7.700,
point.2 = 1, -1.298, 9.110, -7.700,

backup your originals.

ZsoltB
December 6th, 2014, 22:26
http://i.imgur.com/9rWxJxI.jpg
http://i.imgur.com/2QMEQZ1.jpg

thunder100
December 7th, 2014, 00:59
Even owning the Iris and Dino's

that is stunning16391

Roland

fsafranek
December 7th, 2014, 08:54
Yep, a very cool feature of the intercept scenarios. You can swap out the included Su-27 Flanker or Tu-95 Bear for anything else -- friend or foe.


http://i.imgur.com/9rWxJxI.jpg
http://i.imgur.com/2QMEQZ1.jpg

Ian Warren
December 7th, 2014, 10:25
Yep, just watched it again about 3 weeks ago. Obviously we are all living in the glorious past in our simming world! But it's the best place to be imo. I wasn't planning on getting this as I alread fly Dino's one, but after looking at all the great screen captures I can feel myself being drawn into serious temptation . . ..
I do believe Nick aka: 'choppernut' sat back and watched the movie again last night ... might have him hooked into a multiplay :encouragement:


Nice shot it was a great night :applause:

Great trying out the little A4 against the F-14 , great night nights MP:cool:

YoYo
December 7th, 2014, 13:58
I did Today video tutorial for catapult launch.


http://youtu.be/PsmNi0mvNa4

Watch in HD, the best way I think :).

neutrino
December 7th, 2014, 15:45
I did Today video tutorial for catapult launch.

Watch in HD, the best way I think :).

YoYo, awesome video, I felt like I am watching the movie :) More, more, more !

flaviossa
December 7th, 2014, 16:00
Very nice YoYo!

strykerpsg
December 7th, 2014, 16:10
Fantastic video Yoyo, perfect for a noob like me. thank you for generating and posting.

Matt

TARPSBird
December 7th, 2014, 16:12
Outstanding video, YoYo. I could almost smell my sweaty flight suit! :encouragement:

ryanbatc
December 7th, 2014, 16:42
Really well done tutorial vid... I actually like the music even though everyone plays it haha!

JimmyRFR
December 7th, 2014, 18:08
Really well done video! I've been following the checklists, and I appreciate how you've condensed it down into the essentials.

Good stuff there!

delta_lima
December 7th, 2014, 21:44
Hi,

Two questions for the group:


what are the included liveries?




How are FPS compared to other full-detailed, comparable avionics aircraft? Say, Razbam A-7 series?


thanks,

dl

odourboy
December 8th, 2014, 04:16
Great video Yoyo! Watching the start-up procedure has left me wondering how Maverick ever got his machine into the air?! :dizzy:

I have to admit I'm still on the fence over this one. I've looked at a ton of screen shots and I can't help be feel the both the VC and external shots I've seen have a bit of a 'cartoony' look. Have I got this totally wrong?

This video does a nice slow pan around and inside the aircraft:

https://www.youtube.com/watch?v=iwYJL2VYmPA

It has helped me to get a sense of what's causing my hesitation. What I'm not seeing are some of the texturing details that I've come to expect.. the spectral sheen of the sun off the fuselage, the metallic gleam of the gear struts and VC switches, VC shadows.. this sort of thing.

neutrino
December 8th, 2014, 04:57
Great video Yoyo! Watching the start-up procedure has left me wondering how Maverick ever got his machine into the air?! :dizzy:

I have to admit I'm still on the fence over this one. I've looked at a ton of screen shots and I can't help be feel the both the VC and external shots I've seen have a bit of a 'cartoony' look. Have I got this totally wrong?

This video does a nice slow pan around and inside the aircraft:

https://www.youtube.com/watch?v=iwYJL2VYmPA

It has helped me to get a sense of what's causing my hesitation. What I'm not seeing are some of the texturing details that I've come to expect.. the spectral sheen of the sun off the fuselage, the metallic gleam of the gear struts and VC switches, VC shadows.. this sort of thing.

Looks great in Prepar3D :D Also keep in mind that there are 300+ switches inside that cockpit so we had to think about performance too.

https://scontent-a-fra.xx.fbcdn.net/hphotos-xfa1/t31.0-8/10623848_882133121817186_7261915134175563139_o.jpg

odourboy
December 8th, 2014, 05:12
Looks great in Prepar3D :D Also keep in mind that there are 300+ switches inside that cockpit so we had to think about performance too.

https://scontent-a-fra.xx.fbcdn.net/hphotos-xfa1/t31.0-8/10623848_882133121817186_7261915134175563139_o.jpg

That's one of the best screenies I've seen so far! To be fair, while I've come to expect a lot of eye-candy I have to say that the apparent systems depth and FDE seem outstanding. The compressor stall, flat spin and air restart video John Cagle posted on Youtu.be is impressive.

noddy
December 8th, 2014, 05:26
http://imageshack.com/a/img908/1965/QcZtdg.jpg

stovall
December 8th, 2014, 05:36
Thanks YoYo for the start up video. I saved it as a tutorial for my efforts at cold start. The music brings back memories and the desire to check out "Top Gun" again.

Victory103
December 8th, 2014, 08:24
Nice job on the tutorial vid. I don't see it in the AS manuals, but my "D" NATOPS (flight manual) has an abbreviated "alert" launch checklist. The crews sitting alert would have already done a full systems check. Also, no lights on deck.

navy81
December 8th, 2014, 08:59
This is excellent, Nice work by all involved.
One question (so far)- anyone have trouble launching from Kitty Hawk?
I have full flaps set, launch bar engaged in (imaginary shuttle) and aircraft in tension (shift+ i), throttles firewalled (equivalent of zone 5) and aircraft wont launch after pressing Shift+spacebar. Handler (ACHO) is yelling at me to select zone 5 - can't get any higher up on the throttles, and mashing F4 doesnt change anything.

So, "suspend cat" (1,2,3 or 4 - doesnt really matter), and off we go on the "taxi of shame" back to the six pack.
Any help is appreciated.

Thanks.
Deke

JohnC
December 8th, 2014, 09:16
Have you checked your hardware calibration? There's code written into the F-14 to go to Zone 5 with a double tap of F4 (once for MIL, second for Zone 5). The only way that should be able to be changed is if a hardware input then selects less than Zone 5.

I would encourage to look here if you use FS-UIPC:
http://forum.aerosoft.com/index.php?/topic/89187-throttle-calibration-in-fs-uipc/

and follow-up here if you are still having issues so we can get back to you quicker. (I know this is fast response time, but I check the support forums much more frequently)
http://forum.aerosoft.com/index.php?/forum/686-f-14-x/



P.S. Great screenshot Noddy!

Deacon211
December 8th, 2014, 15:57
I had the same problem at one time. My throttles weren't quite getting to 100% and thus setting off the "Not Zone 5" logic. Have you tried recalibrating?

gray eagle
December 9th, 2014, 05:36
https://www.youtube.com/watch?v=MzBqTKx_zc8

YoYo
December 9th, 2014, 06:02
Ahh, yes, its a my "old" video with ILS>TACAN of CV-63, not edited, nothing special, just from FSX :) .
Thank you for your attention @gray eagle.

Ian Warren
December 9th, 2014, 09:06
A question to the Aerosoft team: If there is going to be a patch or update for any reason later on, Is it possible to make the USS Kitty Hawk a separate model that go's into the aircraft folder and is made drivable with maybe 6 camera views or less , a basic control bridge nothing fancy, all this to be added to your TOMCATX package for people to multi-play. I know one person has to drive/command the carrier - be the CAG so to speak, it would be one heck of an added feature. :cool:

fsafranek
December 10th, 2014, 19:10
Hi,

Two questions for the group:


what are the included liveries?


How are FPS compared to other full-detailed, comparable avionics aircraft? Say, Razbam A-7 series?

thanks,

dl

F-14A Pre 1986:
VF-1, 1976
VF-14, 1976
VF-24, 1976
VF-114, 1977

F-14A Post 1986:
VF-2, 1991
VF-32, 1989
VF-41, 1991
VF-111, 1989
VF-154, 1998

F-14B:
VF-101, 2004
VF-102, 2002
VF-103, 2005
VF-143, 2005

I have the A-7 packages but haven't really flown them in a while so don't recall to compare. I can say that there is little if any FPS impact on my one year old system with this F-14 package.

delta_lima
December 10th, 2014, 19:28
F-14A Pre 1986:
VF-1, 1976
VF-14, 1976
VF-24, 1976
VF-114, 1977

F-14A Post 1986:
VF-2, 1991
VF-32, 1989
VF-41, 1991
VF-111, 1989
VF-154, 1998

F-14B:
VF-101, 2004
VF-102, 2002
VF-103, 2005
VF-143, 2005

I have the A-7 packages but haven't really flown them in a while so don't recall to compare. I can say that there is little if any FPS impact on my one year old system with this F-14 package.


Perfect - thanks Frank!

dl

YoYo
December 10th, 2014, 22:53
Hello,
the new tutorial for F-14. Now the time to show some of functions of radar AN/AWG-9 and how to operate AIM-54 Phoenix - the one from biggest and advanced air to air missiles in aviation history.
Beyond Visual Range attack.



http://youtu.be/80TH_hO18gE (http://youtu.be/80TH_hO18gE)


For full operations (like in video) You need TacPack but many of these functions work without TP too.
Here is example key bindings from lua file (FSUiPC), so not many "mouse clicks" for "military keys" in VC too.
I hope You like it.

miragecy
December 11th, 2014, 03:29
Excellent job YoYo :applause:

Andy

neutrino
December 11th, 2014, 06:06
YoYo, I really like the video - it feels like a trailer! I like videos that tell a story.

airattackimages
December 11th, 2014, 07:51
Awesome video!!!

airattackimages
December 11th, 2014, 07:53
Awesome video!!!

Ferry_vO
December 12th, 2014, 05:39
Thanks YoYo for the start up video. I saved it as a tutorial for my efforts at cold start. The music brings back memories and the desire to check out "Top Gun" again.

The Tomcat has aged less than some of the other characters in that movie.. :kilroy:


Sometimes time flies even faster than an F-14.. :mixed-smiley-010:

mgchrist5
December 12th, 2014, 06:25
The Tomcat has aged less than some of the other characters in that movie.. :kilroy:

YIKES!! :distress:

delta_lima
December 12th, 2014, 07:26
Yikes what, "gents"???

I'm guessing we're all going to be ravishingly gorgeous Adonis' at age 57, right?

Childish at best, sexist at worst, and low class any way you look at it - we can do way better than this ...


********************

Back on topic - thanks for the great videos, Yoyo.

Just a clarification for us non-TacPac (yet, at least) types - to what extent can the A2G weapons/TARPS be used in the sim? I know they can be loaded, and "fired" as per the manual - but the manual's focus is more on the A2A weapons (and I understand that) - but just some info on what is/is not possible with the A2G weapons, esp in the absence of TP, would be greatly appreciated.

Thanks,

dl

mgchrist5
December 12th, 2014, 11:01
Yikes what, "gents"???

I'm guessing we're all going to be ravishingly gorgeous Adonis' at age 57, right?

Childish at best, sexist at worst, and low class any way you look at it - we can do way better than this ...


Really??? It was a light-hearted comment made in jest, as was Ferry VO's original post. She's undoubtedly changed quite a bit since her starring role. There's nothing "sexist" about it. "Childish" perhaps, but no more so than any other attempt at levity. And yes: the same comment can be made about any of us. No harm was intended. Good day.


Anyway - yes....back on topic - I'm looking forward to some IIAF/IRIAF repaints for the Tomcat.

jim
December 12th, 2014, 11:08
Anybody know how to stow the ladder before takeoff?

mgchrist5
December 12th, 2014, 11:40
Anybody know how to stow the ladder before takeoff?

Jim, I believe it's tied to the FSX wing-fold command. You'll have to map the command via the FSX control assignments menu if you haven't already done so.

Good luck!

jim
December 12th, 2014, 11:48
Your right!! Found t. Thanks much.

YoYo
December 12th, 2014, 12:09
Anyway - yes....back on topic - I'm looking forward to some IIAF/IRIAF repaints for the Tomcat.

Yes, it will be.

airattackimages
December 12th, 2014, 12:17
Yikes what, "gents"???

I'm guessing we're all going to be ravishingly gorgeous Adonis' at age 57, right?

Childish at best, sexist at worst, and low class any way you look at it - we can do way better than this ...

Some people really need to relax.

delta_lima
December 12th, 2014, 15:19
Really??? It was a light-hearted comment made in jest, as was Ferry VO's original post. She's undoubtedly changed quite a bit since her starring role. There's nothing "sexist" about it. "Childish" perhaps, but no more so than any other attempt at levity. And yes: the same comment can be made about any of us. No harm was intended. Good day.

Anyway - yes....back on topic - I'm looking forward to some IIAF/IRIAF repaints for the Tomcat.

So lighthearted a jest that I'm sure you'd have no problem saying it to any middle aged woman you had seen as attractive many years prior, in person? Of course not, and rightly so. Nor does it matter that Ferry made the same joke - much as I appreciate him.

I'll grant that it was probably without malice - and I'm all for a good joke - but it's very telling when someone indignantly insists on defending the "right" to make sport of what I guarantee they'd not have the stones to say to a person to their face. My assumption was that our community had some discernment, respect and dignity - all while keeping it light.

dl

henrystreet
December 12th, 2014, 15:32
So lighthearted a jest that I'm sure you'd have no problem saying it to any middle aged woman you had seen as attractive many years prior, in person? Of course not, and rightly so.
dl

She looks pretty damn good to me.

mgchrist5
December 12th, 2014, 16:07
So lighthearted a jest that I'm sure you'd have no problem saying it to any middle aged woman you had seen as attractive many years prior, in person? Of course not


but it's very telling when someone indignantly insists on defending the "right" to make sport of what I guarantee they'd not have the stones to say to a person to their face.

http://www.sim-outhouse.com/sohforums/images/icons/icon28.gif http://www.sim-outhouse.com/sohforums/images/icons/icon28.gif http://www.sim-outhouse.com/sohforums/images/icons/icon28.gif

As another gentleman posted earlier, "sir":


Some people really need to relax.

Lather, rinse, repeat as necessary.

To everyone else - my sincere apologies for getting this thread derailed into an impromptu sanctimonious morality lecture.

Unreal...http://www.sim-outhouse.com/sohforums/images/icons/icon28.gif

mgchrist5
December 12th, 2014, 16:23
http://www.sim-outhouse.com/sohforums/images/misc/quote_icon.png Originally Posted by mgchrist5 http://www.sim-outhouse.com/sohforums/images/buttons/viewpost-right.png (http://www.sim-outhouse.com/sohforums/showthread.php?p=923270#post923270)
Anyway - yes....back on topic - I'm looking forward to some IIAF/IRIAF repaints for the Tomcat.




Yes, it will be.

Fantastic! Looking forward to them, YoYo. Thanks.

Ferry_vO
December 13th, 2014, 02:14
Yikes what, "gents"???

I'm guessing we're all going to be ravishingly gorgeous Adonis' at age 57, right?

Childish at best, sexist at worst, and low class any way you look at it - we can do way better than this ...



Sorry if people got offended by my post, that sure wasn't my intention!
I myself was just ten years old when Top Gun was released, guess browsing through the cast at IMDB and seeing how old they are now made me feel old as well! I still remember that time, just started reading books about aicraft and building and playing with my own 1:144 revell model kit air force (And that inluded a Tomcat.).
At that time every 'boy' (Aged 10-99) wanted to be Tom Cruise, not just because he wanted to fly the Tomcat, but for Kelly McGilles as well!

Now please back OT, as this Tomcat deserves it, I will definitely be buying it next month (Spend way too much on the Christmas/Thanksgiving sales already!) and relive my childhood with it.

xpelekis
December 13th, 2014, 04:51
Just a clarification for us non-TacPac (yet, at least) types - to what extent can the A2G weapons/TARPS be used in the sim? I know they can be loaded, and "fired" as per the manual - but the manual's focus is more on the A2A weapons (and I understand that) - but just some info on what is/is not possible with the A2G weapons, esp in the absence of TP, would be greatly appreciated.

Well, even if I don't own this bird or Tacpack, I can suppose with 99% percent certainty that in FREE FLIGHT you can't destroy targets with'em apart of dropping the weapons & probably see the effects of explosion on impact (ie, same as with the free weapon pack4).
But : for any plane in FSX that can drop weapons (guided or unguided), you can place & destroy targets in FSX Missions. I'm pretty sure that without TacPack, only through FSX Missions you'll get the result you want as per your question....
This is the reason I enganged myself in FSX Mission building at first place anyway. I doubt that Aerosoft has included at the "Scenarios" any "Ground Target Pounding" scenario (ie, targets being destroyed by the weapons through weapon proximity triggers to targets... And that's exactly how in FSX Missions can be done, for destruction not only of SimObjects but also Scenery objects...)

joe bob
December 13th, 2014, 04:59
You can destroy AI in free flight.

dhazelgrove
December 13th, 2014, 06:05
There's a new set of pilot textures for the F-14 in the Aerosoft library.

16615

The helmet style is changed to the modern HGU-55 with visor cover and the visor now has a reflection image baked-in.

Dave

rezn550
December 13th, 2014, 06:49
did anyone of you guys already mastered to refuel from air to air ??

if so could you explain what's the best way. I read the manuels about air to air refueling but didn't suceed until now

Whitehawk
December 13th, 2014, 10:27
Renz - assuming you mean keeping the Tomcat close enough to trigger refuelling? If so follow the setup in the shift-2 panel for air to air re-fuelling (under emergencies for some reason!) then it's a case of flying close formation with the tanker. I'm using the Tac-pack tanker so my experience is limited to that, but firstly ensure the aircraft is trimmed! Fighting an out of trim aircraft makes life difficult even flying little Cessnas straight & level.. Then it's all about small corrections, honestly the closer you are the easier formation is, because you can see small changes in relative velocity earlier and make a correction. Biggest issue is power changes especially with the TF-30s since there is a bit of spool lag, potentially could fly it with the speed brakes extended, the extra drag will require higher power settings, where the engines respond a bit quicker. Like the carrier approach, think in terms of making an adjustment then removing half the change e.g. throttles 1/2" forwards then 1/4" back, this can prevent over-correcting, the finesse will come with practice.

Lastly if you find yourself getting into larger and larger oscillating deviations back away from the tanker, relax, stabilise the aircraft and move back in again. Hope this helps a bit!

joe bob
December 13th, 2014, 10:38
I find that using the auto pilot without going into any sub modes like heading or altitude is very helpful. It is in Control Stick Steering so it holds what ever bank angle and pitch attitude you move it to. This seems to help with pilot induced oscillations as you get in close. The F-14 tanker is a bit harder since the area that refueling begins seems smaller.

JimmyRFR
December 13th, 2014, 11:05
I find that using the auto pilot without going into any sub modes like heading or altitude is very helpful. It is in Control Stick Steering so it holds what ever bank angle and pitch attitude you move it to. This seems to help with pilot induced oscillations as you get in close. The F-14 tanker is a bit harder since the area that refueling begins seems smaller.

That's a great tip; I'll have to try it out. My first attempt at refueling in the Tomcat did eventually result in me getting a decent amount of fuel, but oh man I was having trouble staying in one spot.

kdfw
December 13th, 2014, 11:30
is anyone doing a b variant vf31 tomcatter line repaint? i like felix on the fin.

SH427
December 13th, 2014, 13:28
Kd, Stovall is making one, if you hunt through a couple pages, you can find the F-14 repaint thread.

kdfw
December 13th, 2014, 17:02
Kd, Stovall is making one, if you hunt through a couple pages, you can find the F-14 repaint thread.

yes, i saw that, i was looking for a low viz line paint scheme.

rezn550
December 14th, 2014, 04:56
Renz - assuming you mean keeping the Tomcat close enough to trigger refuelling? If so follow the setup in the shift-2 panel for air to air re-fuelling (under emergencies for some reason!) then it's a case of flying close formation with the tanker. I'm using the Tac-pack tanker so my experience is limited to that, but firstly ensure the aircraft is trimmed! Fighting an out of trim aircraft makes life difficult even flying little Cessnas straight & level.. Then it's all about small corrections, honestly the closer you are the easier formation is, because you can see small changes in relative velocity earlier and make a correction. Biggest issue is power changes especially with the TF-30s since there is a bit of spool lag, potentially could fly it with the speed brakes extended, the extra drag will require higher power settings, where the engines respond a bit quicker. Like the carrier approach, think in terms of making an adjustment then removing half the change e.g. throttles 1/2" forwards then 1/4" back, this can prevent over-correcting, the finesse will come with practice.

Lastly if you find yourself getting into larger and larger oscillating deviations back away from the tanker, relax, stabilise the aircraft and move back in again. Hope this helps a bit!



I find that using the auto pilot without going into any sub modes like heading or altitude is very helpful. It is in Control Stick Steering so it holds what ever bank angle and pitch attitude you move it to. This seems to help with pilot induced oscillations as you get in close. The F-14 tanker is a bit harder since the area that refueling begins seems smaller.


Using the auto pilot / Control Stick Steering actually helped a lot !! The biggest Problem (and the reason i still didn't managed it) are the last - let's say 2-3 meters.
Even the smallest correction at that point destroyes 10min of hard work nearing the tanker in the perfect angle and speed.

Today i will try it with speed brakes extended hoping to handle my speed better this way... But i think the final part to actually connect with the tanker only comes with a lot of training

Thanks for your support guys very much appreciated !!

Naruto-kun
December 14th, 2014, 05:18
Using the auto pilot / Control Stick Steering actually helped a lot !! The biggest Problem (and the reason i still didn't managed it) are the last - let's say 2-3 meters.
Even the smallest correction at that point destroyes 10min of hard work nearing the tanker in the perfect angle and speed.

Today i will try it with speed brakes extended hoping to handle my speed better this way... But i think the final part to actually connect with the tanker only comes with a lot of training

Thanks for your support guys very much appreciated !!

Its actually a bit easier in real life for 3 reasons:

1: Aircraft are far easier to control in reality thanks to force feedback and the position of the stick. Although mounting the stick between your knees does help a bit in this respect so that you can fly with your fingertips and wrist instead of arm and shoulder.

2: Formation flight in general is much easier thanks to peripheral vision.

3: The drogue basket aids in the process by guiding the connection with the probe if the aircraft is a bit off the mark, and the hose is flexible meaning that once connected, if you stay within a certain "box" you wont be disconnected.

Victory103
December 14th, 2014, 09:32
Both hovering and formation are easier in the RW. Great advice above I would only suggest using the "mini HUD" while flying off the tanker, not the basket. The mini HUD will flash "BASKET" when taking on fuel and you can see the weights change. Since you still can't actually "plug" in, don't sweat trying to keep the probe in, just get it close enough and fly form until complete, the goal is to get the gas so you can get back to your CAP station! (also fun)

Dimus
December 14th, 2014, 13:09
http://i264.photobucket.com/albums/ii181/VDimus/2014-12-14_23-40-21-884_zps460247e9.jpg~original (http://s264.photobucket.com/user/VDimus/media/2014-12-14_23-40-21-884_zps460247e9.jpg.html)

YoYo
December 21st, 2014, 13:25
Some asked about this.... More surprises will be in SP1 for AS Tomcat. : )

http://images66.fotosik.pl/468/8d823b36f890553b.jpg

http://images69.fotosik.pl/469/65decd0b97a38d70.jpg

http://images70.fotosik.pl/468/0598900a7a30d3c2.jpg

http://images68.fotosik.pl/468/02267cab08a80b58.jpg

YoYo
December 22nd, 2014, 22:25
+ one more from SP1. IRIAF 2003. WiP.

http://images68.fotosik.pl/471/e49baaf0f293b468.jpg

mgr
December 23rd, 2014, 02:57
YOYO!!! Looking beautifully!!

Any change of also doing the nsawc's splinter scheme?

Marcel

mgchrist5
December 23rd, 2014, 03:57
Those really do look fantastic, YoYo! Great work. I've always liked the look of the Tomcat in camo.

Dino Cattaneo
December 23rd, 2014, 06:00
Great liveries!

jim
December 23rd, 2014, 06:37
Where can we download them?

YoYo
December 23rd, 2014, 11:55
Where can we download them?

TY. It will be in incoming and official Service Pack 1 for F-14 AS (very, very soon).
Mark takes care of it.

airattackimages
December 23rd, 2014, 12:11
Any change of also doing the nsawc's splinter scheme?
^ this.......

Ian Warren
December 25th, 2014, 15:33
http://www.fsfiles.org/flightsimshotsv2/images/2014/12/25/00aB.jpg

skyhawka4m
December 30th, 2014, 00:00
Ok.....after aircraft shutdown.....how do you make pilots go away? Do chocks and tags show ?

YoYo
December 30th, 2014, 00:47
Ok.....after aircraft shutdown.....how do you make pilots go away? Do chocks and tags show ?

No chocks here, set parking brake off when the engines and avionics is off - pilots will disappear.

JensOle
December 30th, 2014, 05:28
Some asked about this.... More surprises will be in SP1 for AS Tomcat. : )




Great work on the "Alicat" schemes. For a detail freak like myself it is very nice to see that you have got the special serial nr font correct on the IIAF paint :-) Maybe a little less fade and weathering as the Imperial F-14As did not have much time to get dirty before the revolution and the name change to IRIAF. Maybe a few flew without changing the text during the early part of the war, but in general I believe that the Tomcats were rather clean while newly delivered to the IIAF.

flaviossa
January 8th, 2015, 05:46
Just to inform that 1.10 version is released.

ST0RM
January 21st, 2015, 08:43
Bought ver1.10 last night & installed. Nice work, but heavy on FPS on my rig. I'll try to manually reduce the texture sizes to aid that.

After a quick takeoff in the A-model (need to create a NWS button) I switched over to A-G mode to do some strafing. No go. The gun didn't fire. No sight or anything. Switched over to A-A and while I got the sound (1980s quality, ugh) no effects came out of the jet. Nor smoke. Couldn't even get any A-A sight on the HUD. I'll do some more reading tonight.

Has anyone brought this up yet?

Jeff

dc10boy
January 21st, 2015, 09:01
Yeah Jeff, I posted this in the Aerosoft F-14 support forum.No fix yet.Surprisingly, Air to Air the gun works and will shoot stuff down but is a bit short on tracer effects.
Stan

strykerpsg
January 22nd, 2015, 11:38
I down-loaded the newest version, but I keep getting an error message. I've used both the US and German mirror site and still cannot unzip the file. Anyone else encounter this? I have zero problems installing the version 1.0.

Stickshaker
January 22nd, 2015, 13:42
I did not have any problems. Is it perhaps your virusscanner?

strykerpsg
January 23rd, 2015, 05:14
I did not have any problems. Is it perhaps your virusscanner?

You know, I'm not certain I can completely rule it out. I did turn off Norton 360 Premier for an hour and still get the Red X when it scans it (though not sure why it scans while off) and removes it. I have even tried downloading to a desktop folder, right clicking to run as admin and still cannot get it to run. Again, so strange as the version 1.0 runs perfect. I'm a bit befuddled how to get the file to run correctly. As I just purchased an Alienware graphics amplifier, I really wanna see this in maxed out splendor.

Cirrus N210MS
March 10th, 2015, 21:55
just order my copy of this amazing plane

AusWilko
March 11th, 2015, 06:21
I am tossing up to get this, looks realy good

Ferry_vO
March 11th, 2015, 06:53
Got mine from pcaviator.com.au last week, as it was the cheapest there (On 10% off Tuesday) with the strong USD compared to the Euro. It is a great aircraft, with some fantastic repaints available!
Bit heavy on the framerate when the smoke effects are displayed in external view. Makes a nice pair with Dino's F-14D models!

(Would love to see some low-vis VF-111 Sundowners paints though, still missing those)

Cirrus N210MS
March 11th, 2015, 07:26
got my copy from just flight it was $35.37 with store points used :wavey:



https://scontent-lax.xx.fbcdn.net/hphotos-xpf1/t31.0-8/10916316_10205284537986590_1312924268130753449_o.j pg

ST0RM
June 22nd, 2015, 12:56
Just peaked around Aerosoft to see if an update for the F-14 was ever released. I purchased mine from PC Aviator and they list ver.1.10 as current, which I've got. Several bugs were noted and passed on to Aerosoft, but after 5-6 month, I dont see any fixes. Has anyone heard anything?

-Jeff

hae5904
June 23rd, 2015, 05:17
Just peaked around Aerosoft to see if an update for the F-14 was ever released. I purchased mine from PC Aviator and they list ver.1.10 as current, which I've got. Several bugs were noted and passed on to Aerosoft, but after 5-6 month, I dont see any fixes. Has anyone heard anything?

-Jeff

Hi Jeff, on Aerosoft the latest download is the same as you have, version 1.10

Hank

hschuit
June 23rd, 2015, 05:29
AS support forum, posted <abbr class="published" itemprop="commentTime" title="2015-06-08T19:05:32+00:00">08 June 2015 - 21:05 by</abbr> John Cagle:

Hello All, My apologies for the delay. The long pause in communication falls on me; I'm a 4th year PhD candidate (while also working a lab manager in a prosthetic research group) and have been spread particularly thin over the last six months between work and school. With that said, progress on the second service pack is beginning to kick into higher gear. Two major items of note are that a third F-14 driver contacted us in March, and he has been quite helpful in pointing out some subtleties in the cockpit that we can improve and make more accurate. Bad news is that our primary visual systems programmer (JR), has left the team because of personal issues. This means our capacity to improve items such as radar function are going to be limited. Mathijs has been particularly helpful in trying to find someone to fill in the gap.

On the timescale for release. Given the two items above, we're talking about splitting the second service pack into two parts where the first pack addresses some of the more quick and fundamental issues (i.e. bugs) and the latter part addresses parts that will take a little longer to implement. As we reorganize, we'll start to get more detailed about what will be included in which pack. Please feel free to ask questions, and I'll answer to the best of my ability.

Thank you all for your patience

Best,
John

Odie
June 23rd, 2015, 07:07
AS support forum, posted <ABBR class=published title=2015-06-08T19:05:32+00:00 itemprop="commentTime">08 June 2015 - 21:05 by</ABBR> John Cagle:

Hello All, My apologies for the delay. The long pause in communication falls on me; I'm a 4th year PhD candidate (while also working a lab manager in a prosthetic research group) and have been spread particularly thin over the last six months between work and school. With that said, progress on the second service pack is beginning to kick into higher gear. Two major items of note are that a third F-14 driver contacted us in March, and he has been quite helpful in pointing out some subtleties in the cockpit that we can improve and make more accurate. Bad news is that our primary visual systems programmer (JR), has left the team because of personal issues. This means our capacity to improve items such as radar function are going to be limited. Mathijs has been particularly helpful in trying to find someone to fill in the gap.

On the timescale for release. Given the two items above, we're talking about splitting the second service pack into two parts where the first pack addresses some of the more quick and fundamental issues (i.e. bugs) and the latter part addresses parts that will take a little longer to implement. As we reorganize, we'll start to get more detailed about what will be included in which pack. Please feel free to ask questions, and I'll answer to the best of my ability.

Thank you all for your patience

Best,
John

Thanks for the update John; it's much appreciated! Keep making a great aircraft even greater!

Cees Donker
November 11th, 2015, 20:18
This is truly a great aircraft! I have one problem though..... I can't get her to launch from the catapult. Having followed everything to the letter in the instruction I'm at a loss. I read in the Aerosoft forum that I'm not the only one, but I didn't see a solution.

Can anyone here help please?

Cees

Dimus
November 12th, 2015, 01:48
I remember I had this problem and the issue is that you have to get to stage 5 A/B setting. My joystick throttle needed calibration for that. Alternatively I think you can use F4 to ensure 100% throttle setting.

Cees Donker
November 12th, 2015, 02:12
I remember I had this problem and the issue is that you have to get to stage 5 A/B setting. My joystick throttle needed calibration for that. Alternatively I think you can use F4 to ensure 100% throttle setting.

Yes, but I have done that. Still no cigar.


Cees

DaveB
November 12th, 2015, 04:10
Hello Mate:wavey:

Reading of your problems, I thought I'd give it a go myself. Being one of the great unwashed who bought this set 90% for the carrier and 10% for the F14, I've not spent a great deal of time in the F14 (shoddy I know as this is a stunning model). I can't recall having 'worked' her before on carrier ops so I read the manual (fascinating as Mr Spock would say). Having trapped.. I had the manual open at the relevant section and followed it as best I could. First thing that didn't appear to work for me was shift+w to crouch the nose leg although I have to say it looked pretty crouched. I tried this a few times with no visual indication anything had happened. Anywho.. NWS was working so I'd been able to get to the cat ok. Shift+i got me into launch mode though looking at the manual now.. I guess I should have used shift+l. It was all getting busy and I didn't want a telling off. I only did this a few moments ago and already I can't remember if I did actually hit shift+l too:banghead: Whatever.. she pulled down and the blast deflectors came up so I presumed all was good. Got a telling off for not being at zone 5 (I thought I was) so pushed the throttles to the stop.. waited for the needles to bend then hit shift+spacebar. I didn't actually leave like a scolded cat but I reckon 150kts was up as I left the deck. I've no idea where the inlet ramp controls are but I didn't sink to the sea so got away with it.

The gear wouldn't come up.. I presumed I'd broken it but it did eventually come up with shift+g.. no, probably ctrl+g.

I love the Tomcat pilots briefing though to do it as 'natural' as he describes would take many many hours so I'll continue to blag it for now. All I can say is that it's worked for me though I have to say, not exactly as described in the manual. I may not have water rudder mapped.. I'll have to check. I'll also make a point of finding where the inlet ram controls are!!

Have you tried using it on any other carrier or just Kitty Hawk?
ATB
DaveB:)

joe bob
November 12th, 2015, 04:27
The inlet ramp controls are just above the engine crank switch. If they are not in auto there is a good chance you are going to get a flame out on launch
A bit above that next to the gear handle is the Kneel switch that you operate before the Shift-I
At launch, rotate smartly to 15 degrees pitch and you should be off and running.

DaveB
November 12th, 2015, 04:51
Cheers Joe Bob:encouragement:

I actually found the kneel switch while trying to get the gear up after launch. Thinking about it.. when I took off from Culdrose, the intention was to load up Kitty and 'land on'. Because of this, I left the aircraft dirty (gear down and flaps 1 notch) rather than cleaning up and loading Kitty.

I really must try and use the F14 more because it really is good. The only downside is that I much prefer the D and habitually go for that version.
ATB
DaveB:)

Victory103
November 12th, 2015, 06:31
Cees, what boat are you using? I've never had any major issues with launch, if I did I just moved to a different catapult on Javier's CVs. For those starting out, you can cancel out the engine issue in the ACM prior to take off, otherwise get good at air starts if you are sloppy on the pedals. For newbs, suggest flying the "B" to have tame engines and HUD. Pre-start make sure the ramps are AUTO and the Throttle Mode/Temp are BOOST/NORM (not sure if these are even working). Highly suggest mapping your stick as well, key commands like the wing sweep, flaps, and NWS (needed for autopilot) make the flying less challenging until you get to the boat!

Cees Donker
November 12th, 2015, 11:43
I'm using the Kitty or the Nimitz. Same result. A lot of useful information here! Wether it gets me catapulted? I'll let you know tomorrow. First I must get some sleep and then my pupils are craving for my lessons in Dutch language. :biggrin-new: Wish it was already weekend!

Night,

Cees

JohnC
November 12th, 2015, 15:40
Cees,

The teeter-totter question should be, if you're locked into the CAT, does a green message bar appear when you try to launch? If yes, then it might be setup, and should provide a hint to the problem.

If the answer is no, then it may be deeper. Also, what version of the sim are you running?

Cees Donker
November 12th, 2015, 19:57
Cees,

The teeter-totter question should be, if you're locked into the CAT, does a green message bar appear when you try to launch? If yes, then it might be setup, and should provide a hint to the problem.

If the answer is no, then it may be deeper. Also, what version of the sim are you running?

I'll take a look later. I tried it in the Steam edition and in the normal FSX.



Cees

JohnC
November 13th, 2015, 06:02
One (major) issue is that there is an error in the latest complete build for FSX Steam. Instead of the Gold/Acceleration fileset, it installs the FSX SP2 fileset (e.g. carrier-incompatible).

To fix it; uninstall the current version and then install the Gold/Acceleration version, and manually point the installer to the FSX Steam directory.

Cees Donker
November 13th, 2015, 12:45
One (major) issue is that there is an error in the latest complete build for FSX Steam. Instead of the Gold/Acceleration fileset, it installs the FSX SP2 fileset (e.g. carrier-incompatible).

To fix it; uninstall the current version and then install the Gold/Acceleration version, and manually point the installer to the FSX Steam directory.

Yes! That is the solution! Thank you John!

:wavey::wavey:


Cees

Great plane!

JohnC
November 14th, 2015, 09:52
Great! Glad you were able to get her working.

Cees Donker
November 14th, 2015, 10:42
Great! Glad you were able to get her working.

I'm having a ball with this magnificent rendition!

Cees

pr945b
February 23rd, 2016, 03:59
Update (or service pack, as you wish) is really close now...

TuFun
February 26th, 2016, 13:05
While waiting for the update... blasting thru the sky in this video!


https://www.youtube.com/watch?v=CRY13KKupQI

Yossarian1943
March 3rd, 2016, 13:48
Release of update is now planned for next Wednesday, March 9th. :ernaehrung004:

Dman
March 4th, 2016, 15:11
Can't find any news to confirm this? Do you have any knowledge of this?

stovall
March 4th, 2016, 15:18
I can confirm that the date of Wednesday March 9th, is the target date at this time. The testing is going well so at this time the date should hold. :adoration:

pr945b
March 5th, 2016, 10:05
March 9th is a very official date for release (as things currently stand). The change list is pretty amazing, this update so significant for the AS Tomcat as the F110-GE-400 was for the real jets. :triumphant: With V1.20 the AS Tomcat has a place on the podium in the "The Very Best Fighter Jets for FSX" category. :applause::applause::applause:

flaviossa
March 9th, 2016, 01:25
Is it released? I can´t see any news on Aerosoft site.

YoYo
March 9th, 2016, 02:37
According the news it will be Today 9.03.16, but I saw Mathias post about (maybe) small delay (they will finish exe file).

Corvette99
March 9th, 2016, 06:10
No update yet ! :(

YoYo
March 9th, 2016, 07:12
No update yet ! :(

Small delay: http://forum.aerosoft.com/index.php?/topic/103062-f-14-v120-preview/&page=4#comment-737492 . It looks like few days from now.

ST0RM
March 9th, 2016, 18:06
Sure, 1 year and 3 months. Whats a few more days...

wombat666
March 9th, 2016, 20:18
I'm beginning to think P3D is going to cause more and more problems like this as LM continually 'update' the sim.
The last version threw my Warthog into a frenzy, and when we see a new release or update for an aircraft or a scenery package it has several installation options........FSX. FSX Steam, P3Dv.2, P3Dv.3 etc.
I might just stick with P3Dv.3 and stuff the LM updates.
:banghead:

YoYo
March 9th, 2016, 22:22
I'm beginning to think P3D is going to cause more and more problems like this as LM continually 'update' the sim.
The last version threw my Warthog into a frenzy, and when we see a new release or update for an aircraft or a scenery package it has several installation options........FSX. FSX Steam, P3Dv.2, P3Dv.3 etc.
I might just stick with P3Dv.3 and stuff the LM updates.
:banghead:

So here is a reason why I stay with FSX only. I have P3D 2.5 but I didn't install it from months (full price for 3.0? Thx also).

After each new patch in P3D some things works some not, TacPack always has a problem after the update. No, thx, this mess isn't for me.

I'll wait for Dovetail sims only. We'll see.

ZsoltB
January 4th, 2020, 06:18
(flight mission)

After add the catapult (shift+I), the launch does not work (shift+spacebar)

Any idea?

Victory103
January 4th, 2020, 10:07
Zsolt, some have reported issues on the Aerosoft support forums. Throttles all the way forward?