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Dutcheeseblend
November 15th, 2014, 08:40
Hi everybody,

Thought I might post some WIP stuff here about my next project: the Fokker T.5 bomber for FSX. Work is still being done on the D.21, keep that in mind.

Anyway, let me tell you guys the complete outline of this project.
Back in September, I started research for a T.5, whether it should be possible to create one for FSX or not. I got loads of information (but still lacking a lot, as always) and decided to continue.
Then I came in touch with mr. Wim Anceaux (www.anceaux.nl (http://www.anceaux.nl)). He is a relative of W.F. Anceaux, who was the pilot of the T.5 that made a mission to the bridges near Moerdijk and Dordrecht in May 1940, in order to stop the German invasion. The date: 13th of May, 1940. The bombing mission however failed and even the bomber was shot down, killing its entire crew. Actually, they were prepared for this on the airfield, since circumstances were criticial. Another well-known crewmember of this mission is Ben Swagerman. One C-130 Hercules is named after him.

Mr. Wim Anceaux has organised two memorials for this particular crash in the past, but wants to organise a bigger one in May 2015. We had some contact and I came up with the idea to produce a video of the FSX T.5, which should be shown on this memorial (13-5-2015). Since I don't have the smallest experience in this video-producing, I eventually contacted Jonah (JRSchiphol, YT: https://www.youtube.com/channel/UC7g3yS3gu86yUxsilI0nEDg). He will create the video for the memorial.

To get things done before May, I'll create the exterior model first, also because the VC will take much much much longer time. I'm quite excited about this project and I hope for succes!

Hope I made things clear!

Now for the pictures. I've posted some on my blog and on other forums, so I'll start with the current status. There they are.


https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/fuse_new_01.PNG

https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/fuse_new_02.PNG

https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/fuse_new_03.PNG

https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/fuse_new_04.PNG

Ferry_vO
November 15th, 2014, 08:56
Looks like you are off to a good start, Daan! :encouragement:

And for those who've never heard of the T.5 before (I can image more than a few..), here's how it looked:

http://i13.photobucket.com/albums/a262/Ferror/Aviodrome/IMG_8592_zps9b5abd2a.jpg~original (http://s13.photobucket.com/user/Ferror/media/Aviodrome/IMG_8592_zps9b5abd2a.jpg.html)

huub vink
November 16th, 2014, 21:45
Looks very promising already! The shape is very recognisable.

Performance of the T.V was in the same range as the Handley-Page Hampden. Technically an interesting aircraft as it had 2 cockpits. So instead of one VC this model will most probably need 2 VCs :biggrin-new:

Cheers,
Huub

Cees Donker
November 16th, 2014, 21:53
Looks very good Daan.


Cees

lucas81
November 17th, 2014, 00:01
Great initiative! Best of luck creating this beautiful plane! Looks like Bristol Pegasus powered plane, right ?

Lucas

huub vink
November 17th, 2014, 07:39
You're correct about the engines Lucas. Bristol engines were the only engines available for the Dutch so close before the war.
As the Dutch didn't produce their own engines, the were depending on the countries, who were already preparing for the war. Most sophisticated engine were already used for their own war industrie.

burcham8
November 17th, 2014, 07:43
Even though it's a bit like a shoebox with wings, I've always like the way this thing looks...

Marc

jankees
November 17th, 2014, 07:45
looks promising!
2 cockpits?

huub vink
November 17th, 2014, 08:36
Yes it had two cockpits, or perhaps I should say "steering cabins" (stuurhutten). The first cockpit is where you expect to find it, but the aircraft could also be flown from the top gunners position.
As you can see on the picture from the model below the first part from the top gunners position was transparent and could be opened as windshield.

Cheers,
Huub

15302

Dutcheeseblend
November 17th, 2014, 09:13
Thanks for the kind words guys!

Yeah, in cockpit arrangement, the T.5 had a rather different configuration. Firstly, though it seems to be a normal cockpit with two seats, the pilot sits actually at the left side, with his panel at the right side of the cockpit. Below that panel, there is a kind of walkway, between the centre section and the bombardiers station. I expect this baby will have 5 VCs :D :D :D. A cockpit, a bombardiers station (say nose section), a top gunner bathtub :D, a radio/navigator/waistgunner position and a tail gunner. More interesting is the fact that everything was connected, no real closed sections, so it will be a huge VC and a challenge to keep it frame-rate friendly. Well, we'll see first finish the exterior.

Ah, and another feature, which I SHOULD include: the communication and warning horns. These Bosch horns were located above/behind the pilot and they sound like...
...this:
https://www.youtube.com/watch?v=3hUmjO7JZWk


haha!

Bjoern
November 17th, 2014, 09:27
More interesting is the fact that everything was connected, no real closed sections, so it will be a huge VC and a challenge to keep it frame-rate friendly. Well, we'll see first finish the exterior.

1) More materials = more drag on performance.
2) Don't bust 65536 vertices per material.
3) If it can't be seen without effort, it doesn't need to be detailed.

Keep that in mind and you'll be fine.

Dutcheeseblend
November 17th, 2014, 09:30
Thanks Bjoern, I'll keep it in mind!

lucas81
November 19th, 2014, 03:40
You're correct about the engines Lucas. Bristol engines were the only engines available for the Dutch so close before the war.
As the Dutch didn't produce their own engines, the were depending on the countries, who were already preparing for the war. Most sophisticated engine were already used for their own war industrie.

Thank you, Huub. Same situation was in my country, except there was an engine factory, but the authorites decided to construct Bristol engines under license in late 20's/early30's. So, we had Jupiter, Mercury and Pegasus installed in our designs.

Like I wrote before, I will keep my fingers crossed for the project. I love the designs from the 30's, made before the WW2 and this is going to be a fantastic add-on.

By the way - are there any original documents related to this plane which survived ? I mean - technical description, pilot's manual, etc. ? Just curious.

Lucas

Dutcheeseblend
November 19th, 2014, 12:27
Very smart of me... Find the current update for the T.5 project here: http://www.sim-outhouse.com/sohforums/showthread.php?87423-FSX-native-Fokker-D-XXI&p=918590&viewfull=1#post918590

huub vink
November 19th, 2014, 12:47
......By the way - are there any original documents related to this plane which survived ? I mean - technical description, pilot's manual, etc. ? Just curious.

Lucas

There are still some original documents available, for instance the pilot's handbook, but unfortunately hardly any original drawings. In the Crash museum, where the wreck of the D-XXI is on display, they have some parts from the excavated T-Vs.

Cheers,
Huub

burcham8
November 19th, 2014, 12:59
Looking GRRREEEEAAAAT!

Marc

Anthin
November 19th, 2014, 16:42
Great start to a very interesting aircraft. Good luck
with this project,so far looking good.

Regards Anthin.:adoration:

Dutcheeseblend
November 21st, 2014, 12:21
As usual, we have to create the old Fokkers from basic drawings, photographs and, with a bit of luck, an official document :D

Thanks for the enthusiasm!

Tonight, I made a basic start of the rear section, which was made of steel tubing trusses, with fabric covered formers and stringers. Typically the mixed construction that Fokker used in those days.

https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/rear_fuse_01.PNG

And another shot with a simple start of the wings. I've obtained both airfoil data and wind tunnel test data of a official T.5 model. So that's quite nice http://www.fsdeveloper.com/forum/styles/default/xenforo/clear.png

https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/rear_fuse_02.PNG

huub vink
November 21st, 2014, 12:27
Looks nice Daan! As soon as you add the cone for the tailgunner you have a start for a G-1 *big wink* :encouragement:

Cheers,
Huub

Dutcheeseblend
November 21st, 2014, 12:33
Thanks Huub! Yes, and remember, I've even got two Mercury's here at home :D :D :D

Marvin Carter
November 21st, 2014, 12:38
WOW, that is so cool!!!

Dutcheeseblend
November 22nd, 2014, 10:26
Please note I mean virtual Mercury's :D The D.21 has a Mercury, so in fact I have an infinite number of them...

Some further progress.

I eventually remade the entire tail section. It is now right according to pictures, so I started to add the waist windows. Just in front of the right window, there's a door (with built-in stairs!) but not yet added. I'm still working in the Mirror Modifier.

https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/side_window.PNG

And there's the second pilot/top gunner position. The first pilot sat in the cockpit, the second sat in the bathtube at the back of the airplane, with a sliding roof and hydraulically operated windscreen. His job could be either flying forward or firing backward, he even had two seats.

https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/Sliding_roof.PNG

Though I've recieved bulks of information, bulks of information are still missing either. There are no detail photographs of both the exterior of cockpit section and the roof... Anyway, this causes my model to be not fully accurate...

https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/slider_problem.PNG

Cees Donker
November 22nd, 2014, 11:49
Making great progress Daan!

:applause::applause:

Cees

Dutcheeseblend
November 25th, 2014, 11:57
Thank you Cees!

I've played a bit more with this bird: I added wings. Since I have both the airfoil data and windtunnel testing report (of a 1:20 model, not 1:1) this was a fairly easy job. I spend some more time on the rounded wingtips, I still find them difficult to model (googling rounded wingtips returns shoes...). I did them better than on the D.21 though, IMHO.
Prolly I'll throw the wing geometry through AVL, for fun and maybe it has use... AVL is software for Computational Fluid Dynamics: AVL (http://web.mit.edu/drela/Public/web/avl/)

Next steps are the engines + nacelles and the vertical stabilizer. The roof hatch has to be redone (according to specialists at the Dutch forum) and I need to add the tail cone turret.

https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/wings_01.PNG

https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/wings_02.PNG

https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/wings_03.PNG

huub vink
November 25th, 2014, 13:23
Wow the very secret Fokker T.V glider bomber. A predecessor of the stealth bomber :biggrin-new:

But it looks good Dan and you are making progress quite fast.

Cheers,
Huub

Cees Donker
November 25th, 2014, 14:02
Wow the very secret Fokker T.V glider bomber. A predecessor of the stealth bomber :biggrin-new:

But it looks good Dan and you are making progress quite fast.

Cheers,
Huub
He sure is making fast progress!


Cees

zswobbie1
November 25th, 2014, 21:53
Thank you for sharing. It is amazing to be there at the birth of a plane, & watch it evolve.
Many thanks.

Dutcheeseblend
November 29th, 2014, 05:29
Thanks guys, I really love the job!

I couldn't resist to put two Mercury's on the bird http://www.fsdeveloper.com/forum/styles/default/xenforo/clear.png I understood the Pegasus (XXVI) and the Mercury are relatives, so changing the Mercury into a Pegasus won't be too difficult.

https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/engines_BriMer8_01.PNG

I need references though. Does someone have (good) photographs, drawings, sketches of this engine? I found Google a little disappointing this time...

huub vink
November 29th, 2014, 06:16
Daan, I have Alec Lumsden's standard work on British Piston Aero engine. So I'm sure I will be able to dig up some information. But in general the Pegasus is the long stroke version of the Mercury. Therefore the main difference is the diameter which is 55.3 inch or the Pegasus, compared with the 51.5 inch for the Mercury.
Like the Mercury there was a plate behind/between the cylinders to guide the airflow. Although this plate was a bit further to the back. (I have a picture of it, but am not able to scan it right now).

Below a picture of the Pegasus XXI which looks very similar to the XXVI, although the last one was designed to coop with a constant speed propeller.

Cheers,
Huub

http://i46.photobucket.com/albums/f116/Huubs_Pictures/Bristol_Pegasus_XXI_2012-01-18_zps3481937b.jpg~original (http://s46.photobucket.com/user/Huubs_Pictures/media/Bristol_Pegasus_XXI_2012-01-18_zps3481937b.jpg.html)

Dutcheeseblend
November 29th, 2014, 07:06
Thanks Huub! So far, it appears to me I only need to change the cylinder's length. That's not too difficult.
The Pegasus looks even simpler than the Mercury.

Dutcheeseblend
November 29th, 2014, 07:36
The modification proved to be not difficult at all. I changed the Mercury a little now it is a Pegasus. Maybe some things need to be changed yet, like texture which I'm not really satisfied of, should be less colourful...

Anyway, both model...

https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/engine_BriPeg26_01.PNG

...and texture shots.

https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/engine_BriPeg26_02.PNG

Dutcheeseblend
November 29th, 2014, 11:35
I keep on updating, but progress is going on nicely, so...

I added the vertical stabilizers and refined both the vertical and horizontal tail. There's a tailplane now, with elevators and rudders and trim surfaces.

https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/Tailplane_01.PNG

https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/Tailplane_02.PNG

Cees Donker
November 29th, 2014, 13:23
Daan,

At this pace you'll be ready by Christmas! :encouragement:

Cees

ThinkingManNeil
November 30th, 2014, 05:26
Good looking airplane, but kinda looks like a Mitchell that didn't eat its Wheaties... :encouragement:

I guess the same could be said...for the...Ercoupe. OK, moving on!

N.

Dutcheeseblend
December 1st, 2014, 09:19
Thanks! I feel quite satisfied about the progress, better than I expected.
The Mitchell is a contemporary of the T.5 (eh, the Dutch birds didn't have names, right?) but from a half generation later... The T.9, the all-metal descendant of the T.5, could be better considered as contemporary to the Mitchell, I think.

The nose cone had a very nice view. There's even a photograph from this greenhouse to the outside, which I believe is unique in the Dutch pre-war context (read: no photographs of anything).

Dutcheeseblend
December 1st, 2014, 09:22
Thanks! I feel quite satisfied about the progress, better than I expected.
The Mitchell is a contemporary of the T.5 (eh, the Dutch birds didn't have names, right?) but from a half generation later... The T.9, the all-metal descendant of the T.5, could be better considered as contemporary to the Mitchell, I think.

The nose cone had a very nice view. There's even a photograph from this greenhouse to the outside, which I believe is unique in the Dutch pre-war context (read: no photographs of anything).

Dutcheeseblend
December 2nd, 2014, 11:25
Started work on the undercarriage. This is what I have at the moment, Main Landing Gear.

https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/MLG_01.PNG

https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/MLG_02.PNG

Dutcheeseblend
December 3rd, 2014, 12:08
Continued work on the Main Landing Gear. The red rods are Remove Before Flight things, they were used to prevent retracting the gear while on the ground. They had to be removed before flight.
As you can see, there are drawings available, but as soon as you're making progress, there's still not enough detail. So, if anyone has drawings/photographs of both the gear and/or the wheelbay, please...?

https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/MLG_03.PNG

https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/MLG_04.PNG

https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/MLG_05.PNG

https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/MLG_06.PNG

huub vink
December 3rd, 2014, 12:33
Amazing how much it already looks like a real T-V!

Personally I don't think there was much in the wheel well. The oil tank was there, directly behind the engine and the structure to support the under carriage. Perhaps the fire extinguishers for the engine. Knowing the Fokker's logic approach, I assume it was very similar to the wheel well of the G-1.

Cheers,
Huub

Ferry_vO
December 3rd, 2014, 12:46
Personally I don't think there was much in the wheel well. The oil tank was there, directly behind the engine and the structure to support the under carriage.

Here's a drawing that shows the location of the oil tanks: http://sobchak.files.wordpress.com/2010/10/fokkert5_cut.jpg

Some more details here, including a view of the retracted undercarriage: http://www.bhummel.dds.nl/gif/TV1.jpg

Couldn't find any photos though..

Dutcheeseblend
December 3rd, 2014, 21:09
Thanks for the input guys! I think the G.1 is a good starting point. What I don't understand though, the main gear strut of the G.1 has a circular cross-section, but the strut of the T.5 has a square cross-section. Not very logical, IMHO.

Cees Donker
December 4th, 2014, 08:55
It looks great Daan! (Don't forget to study!)

:applause::applause::applause:

Cees

Dutcheeseblend
December 4th, 2014, 09:23
Thanks Cees!

Well, the reason for being able of putting a lot of time in this aircraft, is that I'm on practical internship now. So evening means freetime, weekend means freetime. No study for a while! And guess where I have that internship..:D

Cees Donker
December 4th, 2014, 11:26
Uhhh.....Fokker?

:biggrin-new:

Cees

Dutcheeseblend
December 5th, 2014, 11:42
Cees, I'm at the Slobbengors place, next to Veerdam. Anyway: made some wheelbayprogress tonight. I added some ribs and the two main wing spars, played with the forged brackets so everything looks a bit better now. Some hoses might follow in the future to complete it.

Difficult to find a good camera position, but I hope it's clear for you.

https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/wheel_bay_01.PNG


https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/wheel_bay_02.PNG

https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/wheel_bay_03.PNG

https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/wheel_bay_04.PNG

Marvin Carter
December 5th, 2014, 13:03
Twin engine aircraft have always been my favorite planes, I see this is going to be one of them. Dutcheeseblend you are a modeling machine, vary nice work!!!!

Dutcheeseblend
December 6th, 2014, 04:55
Thanks Marvin!

One motivation for this project was the amount of systems in this aircraft. The T.5 is a real step forward, there's hydraulics, there's electronics, there's a bombardment system, there are various stations inside the airplane with each its own panel.
Enough fun for me, I expect :D

burcham8
December 6th, 2014, 05:04
This thing is going to be fantastic!! I can't wait to fly it along with the Koolhoven and the D.XXI! :very_drunk:

Marc

Cees Donker
December 6th, 2014, 07:45
This thing is going to be fantastic!! I can't wait to fly it along with the Koolhoven and the D.XXI! :very_drunk:

Marc

That makes two of us (and I bet a whole lot more!).

:wiggle:

Cees

huub vink
December 6th, 2014, 09:18
While waiting for the T-V..... A nice couple......

http://i46.photobucket.com/albums/f116/Huubs_Pictures/20141206_a2_zps8bca648e.jpg~original (http://s46.photobucket.com/user/Huubs_Pictures/media/20141206_a2_zps8bca648e.jpg.html)

http://i46.photobucket.com/albums/f116/Huubs_Pictures/20141206_a1_zpsb416ef82.jpg~original (http://s46.photobucket.com/user/Huubs_Pictures/media/20141206_a1_zpsb416ef82.jpg.html)

Dutcheeseblend
December 6th, 2014, 11:55
Oh man, that looks so very nice! So sweet!

The tailwheel is modelled today. It is rather delicate in my opinion. There's the fixed strut, with a hydraulic cylinder inside. The lower part can rotate around the 'vertical' axis, but not move. The fork can rotate around the lateral axis and is damped with a small axle that goes through both strut parts. In the last image, I tried to replicate this, I hope it is clear for you.


https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/tail_wheel_01.PNG

https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/tail_wheel_02.PNG

https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/tail_wheel_03.PNG

Cees Donker
December 7th, 2014, 01:05
Beautiful!

:applause:

Cees

Dutcheeseblend
December 10th, 2014, 21:09
Yesterday I made a good start with the tail turret. Difficult thing!

https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/tail_turret_01.PNG

huub vink
December 11th, 2014, 02:34
It sure is a difficult thing as it can rotate and the hatches can be opened to stick out the machine gun. Perhaps an ingenious design, but I think even for the rear gunners it must have been a "difficult thing" to operate it.................

Cheers,
Huub

Cees Donker
December 11th, 2014, 07:13
Great work Daan!

Cees

Dutcheeseblend
December 12th, 2014, 11:03
Thanks! It's difficult for me because of the unusual rotation axes. I experienced the same problem with the D.21 cockpit doors, but there's a good workaround for this.

There you go. I made the doors in the tailturret tonight. I'm satisfied about this, but the local rotations will give me problems some day.

Doors closed. The tailgun should stick out of these doors.

https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/tail_turret_02.PNG

Doors open:

https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/tail_turret_03.PNG

huub vink
December 12th, 2014, 11:14
Hi Daan, I think for the movie it will be nice to model the doors in open position with the gun pointing out. But personally I don't think you should put too much effort in modelling the animations of the turret. Its a nice gadget, but not really more than that. When you are able to find sufficient information to model the VC(s) I think the majority will be interested to fly the model and not to play with its turret.

But I think you have caught the shape of the turret very nicely!

Just my personal opinion,
Huub

Dutcheeseblend
December 12th, 2014, 11:24
Huub, thanks! Indeed I try to focus on things that are needed for the movie. For the animation: I like to create an exit_x animation with opening doors and extending gun. In the tailturret VC, I think about creating a simple dragging gauge or draggable ring to rotate the entire cone. This won't be very difficult because I can use parenting.

But, that's something for 2016 :D :D

Cees Donker
December 12th, 2014, 12:31
Great work Daan!

Cees

I can repeat myself again! :-)

Cees

mirage3
December 18th, 2014, 03:04
It's wonderful, dutcheeseblend! :thumbup:

Dutcheeseblend
December 20th, 2014, 11:57
Just recovering from a first-release-stress-day http://www.fsdeveloper.com/forum/styles/default/xenforo/clear.png

I detailed the engine cowling area and made the cowl flaps. I also added the exhaust and inlets.

https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/upd_01.PNG

In the rear section, a door is provided as main entrance.

https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/upd_02.PNG

The flaps have a strange configuration. The nacelle's rear end in fact blocked the inboard flap, so the cut that chunk of and attached it to the flap, basically. This is no fantasy! There are photographs where we can see the split.

https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/upd_03.PNG

ZsoltB
December 20th, 2014, 12:07
:applause:

Marvin Carter
December 20th, 2014, 12:48
Holly Molly this thing is going to be sooo sweet!!!

Cees Donker
December 20th, 2014, 12:50
:applause::applause:

Cees

Dutcheeseblend
December 24th, 2014, 04:08
Thanks!

I made the cowl flaps/cooling gills and animated them (done using bones, hope it will work in FSX).

Closed:

https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/cowls_01.PNG

Open:

https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/cowls_02.PNG

After searching online for good references on these gills, I have the idea that the Bristol Blenheim has the same system.

The inner workings have to be made yet. This will be a bit of fantasy, there's no photo of the T.5 where we can see it. The only thing I know is that the gills were driven by a Rotax-engine N3 EC. Ah, and with Mollart linkages... So in fact, the maximum gill angle is 30 deg now, since I don't know that either.

https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/cowls_03.PNG

Cees Donker
December 24th, 2014, 06:38
Looking very good, Daan!

:applause:

Cees

mirage3
December 24th, 2014, 09:25
A nice Christmas "gift" Daan! :D:D:D:D

Dutcheeseblend
December 26th, 2014, 07:15
Nice progress this week! I learned rigging and tried to apply it on my Fokker T.5 main landing gear. After numerous trials, I finally got a true mechanical animation, so I'm happy about that.
There were sleeves around the actuators (as can be seen in my previous WIP images), but since they're difficult to rig (for me at least) and have a lot more vertices, I'm considering leaving them and use blank actuators instead.
Wheel still missing here. I should rig that too...

Gear extended:

https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/mlg_rig_01.PNG

Partly retracted:

https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/mlg_rig_02.PNG

Fully retracted:

https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/mlg_rig_03.PNG

huub vink
December 26th, 2014, 13:20
Nice work Daan, you really are making great progress! :encouragement:

Huub

Dutcheeseblend
December 30th, 2014, 04:32
Today I started the interior for the exterior model. Nose section is done so far.

https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/nose_int_01.PNG

https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/nose_int_02.PNG

Cees Donker
December 30th, 2014, 13:14
:applause::applause:

Cees

Dutcheeseblend
December 31st, 2014, 02:25
Next step, though incomplete, was the creation of the mid-section internals. I said: incomplete. Anyway...

Mid-section from the right. The arrows are for reference questions. So, if anyone has references on these positions... (take a look at the Nederlandse Luchtvaart Forum for special thread...)

https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/Mid_int_04.PNG

Seen from the nose section, aft. Note: cockpit is not equipped with an interior yet!

https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/Mid_int_02.PNG

Seen from above, the second pilot/gunner's station.

https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/Mid_int_03.PNG

Man, I love this so very much!

mirage3
December 31st, 2014, 12:51
Wow what a great model! :-) Bravo Daan!

Dutcheeseblend
January 2nd, 2015, 09:31
Ok, made my official first flight today! Since I never made the official D.21 first flight in fact, I now decided to do it a bit fancy :D Location is Eindhoven Welschap, made by Cees.

There she is, next to the civilian relative F.36.

https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/first_01.png

As you can see, I didn't configure the contactpoints yet. It is based upon the default DC3 now...

One more time. Basic material colors still, no texturing yet.

https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/first_03.png

Come aboard! The main entry was at the right side, behind the wing.

https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/first_06.png

Dutcheeseblend
January 2nd, 2015, 09:32
This is what the cockpit looks at the moment. I made today the framework for the Solothurn cannon, to be placed in the nose cone.

https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/first_05.png

From the position of the tailgunner, one's got a very nice view. Here you see both the old Welschap and Eindhoven AB!

https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/first_08.png

Near Bergen, a shot from the tail gunner turret. Enough detail for the exterior model IMHO.
https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/first_02.png

Coming in at Welschap!

https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/first_07.png

The T.5 will now go the the hangar for modifications and further development!

Ferry_vO
January 2nd, 2015, 10:06
Looks great Daan, but I don't think the bulkheads were visible behind the second cockpit? From drawings it seems there's a cover with a gun slot above an open space between the radios and the second cockpit.

http://i.imgur.com/lFt3QVI.jpg

BTW Do you know what the contraption below the nose is in this drawing?

Dutcheeseblend
January 2nd, 2015, 10:17
Thanks Ferry!

It's a good drawing, from a good resource. Herman Somberg was a factory artist for Fokker in the '30s. The drawing is not accurate at some points though. The contraption is, I believe, a measurement instrument's frame for the prototype, not present on the production models.

About the gun cover: thanks! You might have seen my request at NLV, it was also for information on this point. I have the drawing, but I totally missed it to use it for the rear gunner's station. I believe a same kind of cover was used on the C.X... There are AFAIK no photographs of the T.5 that show this place from above, sadly. So I think I'll adopt the drawing.

Cees Donker
January 2nd, 2015, 10:19
Daan,

That Eindhoven is from NL2000? The stock airport must be completely gone as far as I know.

Cees

Dutcheeseblend
January 2nd, 2015, 10:32
Yup Cees, from NL2000!

Dutcheeseblend
January 13th, 2015, 10:29
Finally I have been able to assemble the truss structure in the rear fuselage section. I want to thank my Dutch friend Mathieu for this.

https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/truss_01.PNG

https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/truss_02.PNG

huub vink
January 13th, 2015, 10:35
Looks really good, but when I look at this tube construction, I have the feeling it doesn't match with the way the fabric looked at the aft part of the fuselage .
Was there a sub-frame to the horizontal lines in the fabric?

A puzzled Huub :dizzy:

Dutcheeseblend
January 13th, 2015, 10:43
Good observation Huub! In fact, the truss I'm showing here, is the complete structural rear section. Around this truss, oval former ribs were mounted to create the oval fuselage shape. And stringers of course.

huub vink
January 13th, 2015, 12:26
Ah that explains things!

Huub

Dutcheeseblend
January 16th, 2015, 12:22
I keep going, at the moment with texturing. I unwrapped most parts of the exterior before. The first result of texturing is seen here. I've taken pieces from the D.21, easy as it is.


This is the nacelle (partly) with main landing gear assembly.
https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/texturing_start_01.PNG


Detail of the wheel. With respect to the D.21, I improved the threading as well as the transition between threading and tyre wall. Looks awful on the D.21.



https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/texturing_start_02.PNG


View to the front, main landing gear leg. As you might observe, I already made an AO pass.

https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/texturing_start_03.PNG

Cees Donker
January 16th, 2015, 12:53
This is looking so good!

Cees

huub vink
January 16th, 2015, 14:00
The tire is looking great Daan! Don't forget to make the wheel and under carriage dark brown. (I always wonder what the Dutch Military Aviation Section tried to achieve with aircraft with dark brown under surfaces.)

Cheers,
Huub

Marvin Carter
January 16th, 2015, 16:55
This is soooo sweet!

Dutcheeseblend
January 17th, 2015, 09:10
Thanks guys! Yes Huub, it jumped into my mind this morning. I wonder whether the gear bay was painted grey or brown. Grey, I assume.

It is told in the D.21 manual that the walking zones on the wing were marked with a black border. Never confirmed by a photograph though...

huub vink
January 17th, 2015, 11:24
Daan, I can't recall any pictures from the wheel bay of a T-V. However there is a picture from a brand new bay of a G-1 which was painted grey, including the inside of the doors. However when you look at pictures of operational G-1s and T-Vs It seems the inside of the doors were painted in a dark colour (it can also be dirt/oil). Based on the edges of the doors from bomb bay I assume these where painted grey.

Cheers,
Huub

http://i46.photobucket.com/albums/f116/Huubs_Pictures/Fokker_TV_20150117_zpsbb3992dd.jpg~original (http://s46.photobucket.com/user/Huubs_Pictures/media/Fokker_TV_20150117_zpsbb3992dd.jpg.html)

Dutcheeseblend
January 17th, 2015, 11:47
Yes, same flow I was thinking in. Thanks for this photograph Huub, I see some nice things, new things (oh noooo!), like:

- The gear cylinder cover is missing here (good for me, since I won't be able to animate the thing yet)
- The chin of the plane. This is the first photo showing the chin. Not good for me unfortunately, I should change some things here (and redo the mapping, nooo!)
- Wheel rim looks dark. Hmmm, I have a grey one now. I like that more because, well, because it's nicer :D

Have a look at the tailwheel, it's rotated 90 deg...

Outstanding photograph!

mirage3
January 17th, 2015, 12:34
Looking extremely nice Daan! ;)

Dutcheeseblend
January 19th, 2015, 10:19
Hi all,

The exterior is painted with the LVA base color: camo brown. I also made an AO pass, looks good. Next step is to finish panellines on metal parts.

https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/ao_pass_01.PNG

I totally forgot about the color of the landing gear. I earlier showed you grey, but it should be brown. The rim was also dark according to images, but I like this texturing here...

https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/ao_pass_02.PNG

I've a few questions about the panellines/rivetlines here. Is it true that the red-marked lines are panellines or are they rivet lines? And the blue dotted outline, is it a rivet- or panelline? I think a rivetline...
I also don't believe my assumption on the red circled area...

So, if there's any advice...

https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/ao_pass_03.PNG

huub vink
January 19th, 2015, 11:41
Hi Daan,

Too difficult to answer your question in English, but logical thinking brought me to the conclusion that the red lines as rivets and not panel lines. I will e-mail you some pictures which show the nose section had a pattern of hardly visible rivets, most likely to attach profiles at the back of these panels to give them sufficient structural strength. The blue line is definitely one of the rivet lines.

Cheers,
Huub

Dutcheeseblend
January 24th, 2015, 12:51
Finished the riveting, what a job :P


https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/progress_01.PNG


Also, started fabric shading. Big job due to the curved lines. The D.21 had only a few fabric 'panels', in a straight direction, but the T.5 has around 30, all curved...


https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/progress_02.PNG

ZsoltB
January 24th, 2015, 13:20
:applause::medals:

Cees Donker
January 24th, 2015, 13:21
Daan, that's looking fantastic!

:applause::applause:

Cees

mirage3
January 25th, 2015, 02:24
OMG. I LOVE IT! :applause:

trucker17
January 25th, 2015, 08:54
The work of a true MASTER Daan.......:encouragement::encouragement::encourag ement::encouragement:

Dutcheeseblend
February 4th, 2015, 09:31
Finished basic effect texturing and camo schemes. The Dutch LVA regi of this T.5 will be 856. I've only 3 photographs of 856... And a basic layout for 850-857... Modelling and painting the old Fokkers will remain a challenge. Sooo, if someone has (no, impossible, I don't dare to ask, hmm I yet do) photographs...

In the meantime Cees Donker sent me a beta of Schiphol 1940. Beautiful Cees! Reasons enough for trying the textured bird on your creation. It is beautiful, feels like the last piece of the puzzle.

This is the T.5 with running engines in front of the Fokker hangar.

https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/camo_03.png

And next to the civil Fokkers. Nice uh?


https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/camo_02.png

On the runway, top view.


https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/camo_01.png

Cees Donker
February 4th, 2015, 09:36
Ah, you disabled scenery shadows?

Cees

Dutcheeseblend
February 4th, 2015, 09:41
Eeeh... I think so... Yes, I guess!

Dutcheeseblend
February 4th, 2015, 12:34
Hi everybody,
As you might know, my FSX T.5 is part of a project for the commemoration of the crash of T.5 856 near the bridges of Moerdijk, 13th of May 1940. You can find more information at http://www.13mei1940.nl/
Please have a look there ;)
Kind regards, Daan

huub vink
February 4th, 2015, 13:18
This is all I have Daan. I assume these are all familiar pictures for you.

http://i46.photobucket.com/albums/f116/Huubs_Pictures/20150204_1b_zpsc600b942.jpg~original (http://s46.photobucket.com/user/Huubs_Pictures/media/20150204_1b_zpsc600b942.jpg.html)

http://i46.photobucket.com/albums/f116/Huubs_Pictures/20150204_1a_zps805831b2.jpg~original (http://s46.photobucket.com/user/Huubs_Pictures/media/20150204_1a_zps805831b2.jpg.html)

http://i46.photobucket.com/albums/f116/Huubs_Pictures/20150204_1c_zps041c7efa.jpg~original (http://s46.photobucket.com/user/Huubs_Pictures/media/20150204_1c_zps041c7efa.jpg.html)
(The 856 is the third in the row)

Cheers,
Huub

Dutcheeseblend
February 7th, 2015, 10:50
Some things in the basic interior were still missing, like panels and seats. I added these now.

This is the front section seen from the walkway. The gunner had this kind of view when the roof was closed, he then sat down at the front spar.

https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/interior_01.PNG

Gunner's station, with seat, side console and panel (the 'block').

https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/interior_02.PNG

This was the office of the radio operator, offering us a view rearward through the truss frame to the tail turret.

https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/interior_03.PNG

Cees Donker
February 7th, 2015, 13:52
Absolutely stunning Daan! Wow!

:dizzy:


Cees

Marvin Carter
February 7th, 2015, 16:21
Oh my god, Oh my god this is getting better and better all the time. Squeal!!!.LOL!

Gibbage
February 7th, 2015, 17:29
EXCEPTIONAL work man. Keep up the great work!

mirage3
February 8th, 2015, 02:10
Oh my Daan! :) Great work mate!

Dutcheeseblend
February 14th, 2015, 12:14
Thanks for the kind replies!

Thanks to Felix I was able today, to finally get my cowl flaps animated correctly. There they are. The main and tail wheel are also animated, though retraction is a little buggy. I think this is because of my stupid armature set-up.
Blender toolset works good! Huub is working on weathering this baby, by the way. I was afraid it would cost me too much time, and weathering isn't the easiest part... http://www.fsdeveloper.com/forum/styles/default/xenforo/clear.png

https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/cowl_flaps_anim.png

Cirrus N210MS
February 14th, 2015, 14:12
looking sweet :wavey:

ZsoltB
February 14th, 2015, 19:27
:applause: :wavey:

Cees Donker
February 15th, 2015, 00:07
Looking great Daan!

Cees

mirage3
February 16th, 2015, 03:19
Masterpiece of a Beauty.... :eek:
Oh my, what a wonderful plane! :):beer:

Dutcheeseblend
February 20th, 2015, 11:33
Thanks for the positive reactions friends!

Huub weathered the textures for me, he did a wonderful job. I'm now working op spec maps and I'll be starting bump maps too.

I was playing with this flying fortress (it was actually called so in 1937 in Dutch press!!) a bit, in Tower View, and I liked this image sooo much!

https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/weathered_01.png

https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/weathered_02.png

Ferry_vO
February 20th, 2015, 12:02
That looks great, Daan! :encouragement:

Cees Donker
February 20th, 2015, 12:38
Daan, that's a lovely sight!

:applause::applause::applause:

Cees

huub vink
February 20th, 2015, 14:20
http://i46.photobucket.com/albums/f116/Huubs_Pictures/20150214_1_zpsd71a6e65.jpg~original (http://s46.photobucket.com/user/Huubs_Pictures/media/20150214_1_zpsd71a6e65.jpg.html)

http://i46.photobucket.com/albums/f116/Huubs_Pictures/20150221_1_zps0a268d1d.jpg~original (http://s46.photobucket.com/user/Huubs_Pictures/media/20150221_1_zps0a268d1d.jpg.html)

http://i46.photobucket.com/albums/f116/Huubs_Pictures/20150221_2_zps062e4b4b.jpg~original (http://s46.photobucket.com/user/Huubs_Pictures/media/20150221_2_zps062e4b4b.jpg.html)

mike_cyul
February 20th, 2015, 18:53
Beautiful project!

:applause:

Moses03
February 20th, 2015, 19:02
Very nice Daan. Thanks for modeling something a little off the beaten path.

Cees Donker
February 20th, 2015, 23:08
Beautiful!

Cees

siebolt
February 21st, 2015, 00:10
:applause:
Days getting better, now this baby is coming to a real life. Can't waite to have here. Beautiful work Daan en Huub!!!!

By the way, Cees his airports 1940, are a must to have too. Thanks Cees.

Marvin Carter
February 21st, 2015, 09:23
I have a thing for large older twin engine planes, and this one is going to be a blast, squeal. HeHe!!!

mirage3
February 21st, 2015, 09:24
Applause Daan! :)

hertzie
February 21st, 2015, 09:47
Oh Daan, you're a genius!!! WOW!!!

hertzie

mirage3
February 22nd, 2015, 09:57
But does the T.5 be a sort of copy of the B-25 Mitchell? Some thing look very similar... :D even if it has a bicycle gear (and the Mitchell a tricycle...) ;)

huub vink
February 22nd, 2015, 10:19
The T.V and B-25 have in common that they both have two engines and a twin tail, but that is about it. The T.V has a mixed structure, partly metal.wooden wings and the rear part is a fabric covered steel structure, while the B-25 is an all metal aircraft. The T.V has actually more in common with the British medium bombers like the Blenheim, Wellington and Hampden.

Cheers,
Huub

Dutcheeseblend
February 25th, 2015, 12:46
Working on spec maps and bump maps, and I'm happy to conclude that I didn't unlearn bumping. First one looks fine immediately! The fuselage of the T.5 is different from that of the D.21, so light will be distributed on a different way. That's one of the reasons of my 'peculiar' flight attitude in this shot. Oh, and the tailwheel has a little technical malfunction.

https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/bumpst5.png

Bjoern
February 26th, 2015, 05:40
Ah yes, the good, old keyframe f-up. "What way is this supposed to turn...?"

I wish I could do my bump maps as nicely as you.

Dutcheeseblend
February 26th, 2015, 08:59
Thanks Bjoern! It isn't that difficult though. In fact I just start with a 128,128,128 layer, putting a layer of darker panellines above that layer (so they appear deeper) and lighter rivets. Then, I add a metal effect: take a regular water texture, desaturate it and adjust the contrast+brightness so that it's around 128,128,128. Using a layer mask, I mask the panellines and the rivets from this 'water' Next on a very slight noise overlay and that's it (for metal, fabric is another thing). Oh, and convert it using Arno's MCX Texture Converter.

Edit:
Fabric: I have normally for these textures already a black-to-alpha blend, which I take along to the normal map. The mid of the fabric is being darkened using a black airbrush and regulating the opacity. A white stripe is placed over the stringers, that's it. It's already very satisfying after a few trials.

huub vink
February 26th, 2015, 11:03
It looks very nice Daan! :encouragement:

jankees
February 26th, 2015, 11:14
it is looking very good indeed!

Cees Donker
February 26th, 2015, 11:56
Yup, looks very nice!

Cees

Bjoern
February 27th, 2015, 07:51
Thanks Bjoern! It isn't that difficult though. In fact I just start with a 128,128,128 layer, putting a layer of darker panellines above that layer (so they appear deeper) and lighter rivets. Then, I add a metal effect: take a regular water texture, desaturate it and adjust the contrast+brightness so that it's around 128,128,128. Using a layer mask, I mask the panellines and the rivets from this 'water' Next on a very slight noise overlay and that's it (for metal, fabric is another thing). Oh, and convert it using Arno's MCX Texture Converter.

Edit:
Fabric: I have normally for these textures already a black-to-alpha blend, which I take along to the normal map. The mid of the fabric is being darkened using a black airbrush and regulating the opacity. A white stripe is placed over the stringers, that's it. It's already very satisfying after a few trials.

Thanks!

I used to simply take my detail layers and adjust them for brightness (sunk or raised) over the plain diffuse texture (or so...it's been a while) and then do GIMP's "normal map" magic. Starting off with a "neutral" medium gray background and the mild water/plasma clouds and noise for the areas in between is new to me.

As for bump map conversion, I generally run them through ImageTool with .psd as the input format as other methods did produce unusable garbage in FSX.
(See the bottom of my post here: http://www.fsdeveloper.com/forum/threads/beware-the-bump-maps.56595/)

Dutcheeseblend
February 27th, 2015, 08:43
I think the majority of my complete workflow is different, but, never mind...

The idea behind the clouds/plasma/water is in fact: adding a bit of texture to your bump :D After I created the basic bump map, for my first D.21 textures, I really wanted a bit extra. Photographs of the D.21 show an irregular surface, especially since the metal skins on the D.21 weren't structural members, and that's what I wanted to implement. Here you can see it on the prototype:

http://aviationdumonde.e-monsite.com/medias/images/fokker-d-xxi-fighter-04-1.png

What I want to achieve on my T.5 nose section (which was the now-common stressed skin structure), is the following (albeit a bit exaggerated, but nice in sim):

http://www.ww2aircraft.net/forum/attachments/start-to-finish-builds/199884d1335646467t-reggiane-re-2005-a-ala-dx.jpg

Messing around with the pattern and neutralising the rivet- and panellines, will give this in fact:

http://thumbs.dreamstime.com/x/aircraft-rivets-15770326.jpg

I've been searching the web for a nice method to achieve this and I found someone who used water, and I started experimenting with it.

Bjoern
February 28th, 2015, 07:57
I think the majority of my complete workflow is different, but, never mind...

It was more of a H/U regarding the perils of improper conversion.
I might just adopt your bump map creation workflow the next time that I have to deal with them.


The idea behind the clouds/plasma/water is in fact: adding a bit of texture to your bump :D After I created the basic bump map, for my first D.21 textures, I really wanted a bit extra. Photographs of the D.21 show an irregular surface, especially since the metal skins on the D.21 weren't structural members, and that's what I wanted to implement. Here you can see it on the prototype:
...


That actually makes sense. As I've said: Noted for later use.

Dutcheeseblend
March 13th, 2015, 11:06
Tried out both Flight Environment X and FSRecorder today: satisfactory!


A few pics:


https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/sky_01.png

https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/sky_02.png

https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/sky_03.png

https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/sky_04.png


I rendered a vid too, but that will follow later on...

Dutcheeseblend
March 13th, 2015, 11:18
The video:


https://www.youtube.com/watch?v=_mvCuh-B52E

Marvin Carter
March 13th, 2015, 19:32
Oh my!!!!!!!!!!

ZsoltB
March 13th, 2015, 21:30
http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=20949&stc=1

Cees Donker
March 13th, 2015, 22:12
Two more months.......and it already looks stunning!

:applause::applause::applause:


Cees

Dutcheeseblend
March 24th, 2015, 13:16
Solothurn nose-mounted 20mm cannon.

https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/solothurn.PNG

Cees Donker
March 25th, 2015, 00:51
Is that a bag to collect the shells?

Cees

Dutcheeseblend
March 25th, 2015, 04:49
Yep Cees. I might consider removing the thing for practical reasons by the way.

Dutcheeseblend
March 25th, 2015, 13:44
Here's a pic of the textured Solothurn, with and without shell bag. Pretty satisfactory IMHO.

https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/solothurn_tex_01.PNG

https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/solothurn_tex_02.PNG

Cees Donker
March 25th, 2015, 22:28
Looking good indeed!



Cees

Cirrus N210MS
March 26th, 2015, 07:59
looking amazing keep up the great work:jump:

Ferry_vO
March 26th, 2015, 08:22
Looks great, Daan! :encouragement:

Apparently it was quite drafty in the nose of the T.V, with a big hole in the panels to stick this gun through..

Dutcheeseblend
March 26th, 2015, 10:10
It was, Ferry! Sometimes crewmembers got inconscious due to cold and oxygen shortage.

I made today better light effects, including the blueish formation lights. Not sure about the color of the latter btw.
I'm experimenting with 3D lights now too, for the landing lights.

Compare! After:
https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/new_lights_01.png

Before:https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/sky_03.png

Bjoern
March 26th, 2015, 10:54
I'm experimenting with 3D lights now too, for the landing lights.

Well, you know where to find the recipe for the materials... :)

huub vink
March 26th, 2015, 13:05
The gun looks impressive and the lights look very good nice!

Cheers,
Huub

Dutcheeseblend
March 26th, 2015, 13:37
I do, Bjoern ;) Still a little buggy for me, sad thing is that my PC makes FS@night awfully ugly... So I still might consider rejecting it.

Something else: have you ever tried exporting a 'Skinned Mesh' without selecting the appropriate armature (export selected)? I sometimes have, and I get a fairly interesting result. The mesh will continually face the camera, so when panning around in spot, the mesh always faces me.

Bjoern
March 26th, 2015, 14:24
I do, Bjoern ;) Still a little buggy for me, sad thing is that my PC makes FS@night awfully ugly... So I still might consider rejecting it.

Something else: have you ever tried exporting a 'Skinned Mesh' without selecting the appropriate armature (export selected)? I sometimes have, and I get a fairly interesting result. The mesh will continually face the camera, so when panning around in spot, the mesh always faces me.

I've only ever tried skinned meshes in 3ds Max and gave up on them after one model because of bones and the requirement for an extra material.

Dutcheeseblend
March 27th, 2015, 13:47
Played a bit with my two babies tonight: wonderful! Formation flying is difficult, though...

Made video recordings of this, I hope to upload something soon.

https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/game_01.png <aside></aside>

Cees Donker
March 27th, 2015, 23:00
Very nice!

:applause:

Cees

ZsoltB
March 27th, 2015, 23:15
:applause:

huub vink
March 28th, 2015, 04:12
Nice shot Daan beautiful colours. But about formation flying..... I was doing more or less the same....

http://i46.photobucket.com/albums/f116/Huubs_Pictures/20150328_1a_zpsjckqiy3d.jpg~original (http://s46.photobucket.com/user/Huubs_Pictures/media/20150328_1a_zpsjckqiy3d.jpg.html)

http://i46.photobucket.com/albums/f116/Huubs_Pictures/20150328_1b_zpseuqh0phz.jpg~original (http://s46.photobucket.com/user/Huubs_Pictures/media/20150328_1b_zpseuqh0phz.jpg.html)

Its difficult to keep in formation with the T-5. Especially with the gear down......

http://i46.photobucket.com/albums/f116/Huubs_Pictures/20150221_1_zps0a268d1d.jpg~original (http://s46.photobucket.com/user/Huubs_Pictures/media/20150221_1_zps0a268d1d.jpg.html)

Cheers,
Huub

Cees Donker
March 28th, 2015, 04:22
Nice shots Huub!

Cees

mvg3d
March 28th, 2015, 05:55
Here's a pic of the textured Solothurn, with and without shell bag. Pretty satisfactory IMHO.

https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/solothurn_tex_01.PNG

https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/solothurn_tex_02.PNG

Hi Dutch,
A "silly" question : why Fokker's engineers preferred a 20mm anti-tank weapon (with very slow firing cadence) instead a normal .50" A/A machine gun ?

:wavey::wavey:

JensOle
March 28th, 2015, 07:41
Some really nice looking formation screenshots! Thanks for bringing this sort of forgotten interwar/war years Dutch military aviation to life!

mgr
March 28th, 2015, 09:40
Hi,


Hi Dutch,
A "silly" question : why Fokker's engineers preferred a 20mm anti-tank weapon (with very slow firing cadence) instead a normal .50" A/A machine gun ?


Was not intended as A/A yet as Air to ground weapon/gun. For A/A defence it was equipped with 5 Browning machine guns (7.9 mm (.31 ")).

Marcel

huub vink
March 28th, 2015, 10:16
Hi Dutch,
A "silly" question : why Fokker's engineers preferred a 20mm anti-tank weapon (with very slow firing cadence) instead a normal .50" A/A machine gun ?

:wavey::wavey:

Its not a silly question Manuele. But you should realise we look at this aircraft with our current knowledge. The Fokker T.V was originally built as an an "air-cruiser" after the French idea of a "Multiplace de Combat". It was an aircraft designed to fly long patrols and which should be able to defend an certain area from the air.
Therefore it was carried heavy armament. Somewhere during the design phase it was foreseen to arm it with 2 20mm Oerlikon guns. Although the idea of an "air cruiser"was abandoned, the 20mm gun remained, simply because the aircraft was designed to carry it.
When the Germans invaded the Netherlands the Fokker T-V was used to chase German bombers and not without success as the T-Vs scored at least 4 victories.

Cheers,
Huub

nigel richards
March 28th, 2015, 10:22
Awesomeness abounds - beautiful, inspiring work, Gentlemen :encouragement:

Ferry_vO
March 28th, 2015, 10:31
The Solothurn anti-tank gun replaced the 20mm Oerlikon gun as it was designed as an infantry weapon so smaller and lighter, easier to mount and had considerably less recoil so it would be more accurate. And since our army was also interested in buying the Solothurn it made the choice easier. The Oerlikons were purchased too though, but these were used and anti-aircraft guns..

Dutcheeseblend
March 28th, 2015, 10:52
Thanks for the kind comments!

The Solothurn S18-150 was ordered for the Dutch Army during development of the T.5. Mind, this was for the infantry, not for the 'Airforce'. Just before WWII started in NL, the Army decided to purchase the improved S18-1000 for the infantry. The S18-150s were used as training units on the T.5 and the final gun for the T.5 became the S18-350, a specialised aircraft version of the -150. The -350s and -1000s were deliverd JUST and very JUST before our war, that is May 4 1940 or something alike.
I might be wrong at the details, but overall that's it.

The Solothurn yet proved useful during the five days of war.

mvg3d
March 28th, 2015, 11:49
The Solothurn anti-tank gun replaced the 20mm Oerlikon gun as it was designed as an infantry weapon so smaller and lighter, easier to mount and had considerably less recoil so it would be more accurate. And since our army was also interested in buying the Solothurn it made the choice easier. The Oerlikons were purchased too though, but these were used and anti-aircraft guns..

Hi Ferry,
You are right, the Solothurn is basically an infantry light anti-tank (or heavy targets) weapon, light and accurate, but with a very low cadence of fire, a slow weapon is almost useless in any type of aerial combat that requires a big fire concentration and Solothurn couldn't.

:wavey::wavey::wavey::wavey:

Dutcheeseblend
April 17th, 2015, 12:11
Thanks to Museum CRASH! With information from ao them, I was able to model this Lewis aircraft gun. Not too many polys though...

https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/lewis_01.PNG

<!-- / message --><!-- sig -->

Cees Donker
April 18th, 2015, 04:38
:applause::applause::applause:

Cees

mirage3
April 18th, 2015, 04:47
If you want some informations about Oerlikon Contraves's anti aircraft guns periode 1936-today, you can visit I think the fabric of Rheinmetall Air Defence (old Oerlikon) here in Switzerland (Oerlikon was and is a Swiss brand) or the flieger flab museum in Dübendorf near Zurich, in Switzerland, this museum contains all the dismissed aircraft and guns used by the Swiss Air force :D

Dutcheeseblend
April 29th, 2015, 12:21
Thanks Miro! I forgot to reply on your posting...oups.

Anyway (sidenote): there's a REAL D.21 FLYING REPLICA in the making! http://issuu.com/ddaclassicairlines/docs/logboek_dec014 pages 12 and 13.

Regarding the T.5 video project:

https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/moerdijk2.jpg

huub vink
April 29th, 2015, 12:32
Wow! What a beautful picture Daan, I'm really looking forward to the video!

Huub

Stickshaker
April 29th, 2015, 12:51
Very nice indeed, Daan!

Cees Donker
April 29th, 2015, 12:52
Wow!

:applause::applause::applause:


Cees

Dutcheeseblend
May 19th, 2015, 08:47
Here's the vid, finally for the great public!

https://www.youtube.com/watch?v=SihtzhCiVIU

Penz
May 19th, 2015, 09:01
Really nice video tribute, not to mention pretty awesome FS video in general!

Thank you for sharing. :)

Ferry_vO
May 19th, 2015, 09:21
A very well made, and very moving video. thanks for posting it here, Daan.

Cees Donker
May 19th, 2015, 09:45
Well done!


:applause::applause::applause:


Cees

fsxar177
May 19th, 2015, 10:44
Excellent!

To combine real-world history, and extract visuals, via FS, to bring those memories alive once more.. wow! This is what it's all about!

+1

There should be a new post made with the video link, for those who may not have checked...

- Joseph

huub vink
May 19th, 2015, 13:28
Great video Daan :encouragement:

Ian Warren
May 19th, 2015, 13:56
A great movie and a great tribute :bee:

Anneke
May 20th, 2015, 07:39
Wow! Erg mooi gemaakt. Saluut!

txnetcop
May 20th, 2015, 08:04
Very very touching movie!
Ted

JensOle
May 20th, 2015, 12:39
Great to see how you have used your FS artistic skills to bring the story of these men alive!

We need this sort of history telling to try to keep the memory of these people alive and to not forget the hard won lessens our countries got in 1940. Sadly it looks like most of the politicians here in Europe have done exactly that..

Stickshaker
May 20th, 2015, 13:44
Very nice movie, Daan! Applause!

Dutcheeseblend
May 20th, 2015, 22:53
Thanks everybody for the kind comments! Don't forget: the shots, editing and so on have been done by JRSchiphol ;)

Dutcheeseblend
June 16th, 2015, 13:09
Meanwhile continuing work on the T.5. The panel:


https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/t5_panel_01.PNG



https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/t5_panel_02.PNG

Try this: https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/t5_mainpanel_tr001.html (https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/t5_mainpanel_tr001.html)

It's the Blend4Web webplayer, that allows you to export a Blender file directly to a .html which others can view. Gives a nice impression IMHO.


Regards!

Cees Donker
June 16th, 2015, 19:40
Wow! Great work Daan!

:applause::applause::applause:

Cees

huub vink
June 17th, 2015, 04:31
Looks promising Daan, but still a very long way to go!

Cheers,
Huub

manfredc3
June 17th, 2015, 09:24
Just now ran in to the video. Great job Daan

Dutcheeseblend
June 18th, 2015, 12:22
Thanks! Indeed I've a long way to go...

Anyway, some progress on the panelwork. I added the elektrical panel today and did an export to the sim. Looks pretty satisfactory.

From the pilot's viewpoint (yes, he was sitting on the left while his panel was on the right...)
https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/VC_01.png


The electrical panel, with the Ragonot fuseholders (does anyone have information on these fuseholders?)
https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/VC_02.png


And the VC from the viewpoint of the second pilot in his rest position. The bombardier/commander's workplace could be accessing by walking below the panel. Bomp!
https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/VC_03.png


Regards!

spraycan
June 18th, 2015, 13:02
Hi Daan,

Read this topic 2 days ago. What a fantastic model. You are a true wizard http://www.sim-outhouse.com/sohforums/images/icons/icon23.gif
And a great movie in the end !
My hat off to you Sir.

Groeten,
Jaap. (Spraycan)

Dutcheeseblend
June 18th, 2015, 13:07
Ha Jaap,

Dankjewel! ;)

Anthin
June 18th, 2015, 14:08
Wow.Great video.Loved it.

Anthin.

fsxar177
June 18th, 2015, 15:42
Wow..

This looks really good Daan! SUPER!

- Joseph

Cees Donker
June 18th, 2015, 19:25
Getting better and better!

:applause::applause::applause:

Cees

Dutcheeseblend
June 20th, 2015, 13:22
Thank you thank you ;)

Did a render yesterday of both panels. Only thing left are some fasteners and labels, maybe I need top optimize the panel in terms of modelling. Unsure whether I'll do the needles now or later...
Anyway, I hope to achieve an AO bake on my textures with this quality. I should keep the texture not too dark, I think, in order to achieve that...

https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/VC-render.png

Dutcheeseblend
June 25th, 2015, 11:25
Back again, with some work on the left side console of the pilot. Here are located: the main engine controls, as wel as rudder controls.

https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/left_01.png
As seen from the observer/commander's position:
https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/left_02.png <aside abp="158"></aside>

Cees Donker
June 26th, 2015, 12:39
This will be a masterpiece!

:applause:

Cees

Dutcheeseblend
July 2nd, 2015, 10:33
Thanks Cees! I'm beginning to like this project more and more.

Made the control column today.

Neutral:
https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/yoke_01.png

Diving and rolling to the left:
https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/yoke_02.png

Climbing and rolling to the right:
https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/yoke_03.png

Dutcheeseblend
July 3rd, 2015, 06:11
I improved the yoke according to references that were sent me.

The new yoke:
https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/yoke_05.png


The animated sleeve:
https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/yoke_04.png


This is one single object and is animated by a skinned mesh animation. Everything works fine fortunately.

Cees Donker
July 3rd, 2015, 06:34
:applause::applause::applause:

Cees

Dutcheeseblend
July 9th, 2015, 14:57
Take care of your hands Cees, I suppose you want to use them for flying my baby : D

Anyway: this is how everything looks ATM. Most of the cockpit is done, only the roof has to be done yet and some structural details.


https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/status_01.png


As seen from the nose cone: the links between the controls of both pilots. For us developers (and Felix especially), the yoke is just one object, one skinned mesh and it works flawlessly. You can see the brake trigger as well here. There's a small hook on that 'trigger' that keeps the brakes at fully deployed, it was in fact the Parking brake system. This is also modelled in my model. Sadly, no mouse rectangle...
By the way, the rudder pedals and rods are also of one skinned mesh.


https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/status_02.png


And a few nice pics to conclude:


https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/beau_01.png




https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/beau_02.png

Sundog
July 9th, 2015, 17:40
That is looking amazing. Thanks for the update. :)

Cees Donker
July 9th, 2015, 19:54
Wow! Can't wait to fly this beauty!

:wavey:

Cees

manfredc3
July 9th, 2015, 22:10
Yoehoe!!

Already cleaned up a spot in my hangar for that baby.

Dutcheeseblend
July 20th, 2015, 14:05
Last week, I've been in the archives of the Aviodrome museum, looking at photographs and some drawings. Consequently I had to redo the riveting and panellines (well, in fact I had to correct and supplement them). I think I now extracted the max from the available photographs.
New side:
https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/avio_new_01.png


The chin. The starboard hole is meant to place a driftmeter into, covered with plexiglass at the outside and a hatch at the inside. The trapezium-shaped panel in the front is the pilot's and commander's access hatch (and emergency hatch). The circular hole is either for a bombsight or a camera.
The hatch in the rear port is covering a number of so-called Wiley parachute flares. If someone has information regarding these flares, please gimme a HU!


https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/avio_new_02.png

Bjoern
July 20th, 2015, 14:09
First result on Google is the patent: http://www.google.com/patents/US1777188

Might be the most helpful thing regarding the subject.

Dutcheeseblend
July 20th, 2015, 14:59
Oh thanks Bjoern, I tried google but didn't have luck..

Dutcheeseblend
July 22nd, 2015, 06:48
Today, I made the bombs release control unit (eh, sounds far better in English, in Dutch it's Afvuurkast, something like firing box http://www.fsdeveloper.com/forum/styles/default/xenforo/clear.png). I tried to write down a few functions of the unit. Of course, this gives a few nice opportunities for TacPack!
https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/afvuurkast_07.png

And where it is probably located in the nose section. We don't know any photographs of this exact place, nor photographs showing the unit in place.
https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/afvuurkast_06.png

The bomb release system and the bombrack for the T.5 was initially to be designed and produced by Van Heijst, a Dutch company. They used a semi-electrical system, the bombs were released by a mechanism that was activated with a small load of gunpowder. There were however a 'few' practical problems with this system, compared to a contemporary (German, electromagnetic based system) Heber rack. Some problems:
- The Van Heijst rack deformed during some load cases
- Loading 50 kg bombs took 47 minutes with 6 men (same case using Heber: 8 minutes with 3 men!)
- Unloading the bombs took 16 minutes compared to 2 minutes with Heber.

Eventually, it was decided that Van Heijst should obtain a license to build the Heber racks! Only 2 T.5 bombers had Heber racks in May 1940, one of them 856 (from the video).

Penz
July 22nd, 2015, 07:08
That's the sexiest Afvuurkast I ever saw Daan. Especially the lettering!

"Afvuur" is "Affyr(ing)" in Danish, sounds about the same as in Dutch minus the potato. :p

Dutcheeseblend
July 23rd, 2015, 12:39
Lol Penz :)

Eventually, the Afvuurkast has to look like this: http://www.nederlandseluchtvaart.nl/forums/f20-projecten-projects/onderdelen-nederlandse-vliegtuigen-6425/#post9623

Dutcheeseblend
July 23rd, 2015, 13:37
I have been able to put a lot of work in this plane, the result so far (don't look at the textures, will be done later on)...

https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/VC_nose_01.png

The nose section is almost finished. A few details are still missing, like a box for the camera tapes and some wiring. Also the structure has to be redone: these will get a more realistic look. Now they look good enough for the exterior model, but not for the interior.

This is a kind of direction indicator. The indicator consisted of some lamps, telling the pilot which direction he should go. Both the pilot and the commander had one, the commander was in control of these by pressing one of the contact switches at either side of the grid. Below the grid: (probably) a signal lamp. This lamp could be controlled by the commander, pilot and radio operator.

https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/VC_nose_02.png

Right side. We find here a fire extinguisher, a mechanical direction indicator, a first-aid kit, a map storage and a bomb doors lever. The window should be sliding downward, so I might change the position of the first-aid kit.

https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/VC_nose_03.png

Left side, at the front of the pilot's floor. I had to guess here a bit more. Anyway, we can see the 18 magazines for the Solothurn cannon, the Afvuurkast and some other stuff. The light-colored levers (downward pointing) in the middle below the pilot's floor, are two of the four levers for the Wiley flares. The pilot had also two levers behind his seat. The flares themselves can be found in the cylinders, at the rear of the nose section below the pilot's floor. On the panel (right on the image), we see an intercom unit below the oxygen unit.

https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/VC_nose_04.png

Cheers!

Cees Donker
July 23rd, 2015, 20:00
It doesn't get any better than this :biggrin-new: .....awesome work Daan

:applause::applause::applause:


Cees

Stickshaker
July 24th, 2015, 00:01
Looking forward to flying this plane, Daan!

Ferry_vO
July 24th, 2015, 02:05
Wow, amazing attention to detail Daan! :encouragement: Love it!

huub vink
July 24th, 2015, 02:42
Great work Daan. You have already been able to find much more details than I ever could have imagined!

Cheers,
Huub

Dutcheeseblend
July 24th, 2015, 11:47
Thanks mates! I'm getting satisfied now, with the detail I could achieve and the research to the real thing (like we did for the D.21, Huub). Finally, the interior is looking better.

As announced: work on the structure. The frames and stiffeners look much more realistic now. The flange which is adjacent to the skin, will be done with some 2D texturing.

Nose cone, mind the cord that's keeping the cannon in this position while not in use.

https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/structural_01.png





Structural detail. Normally, cavities were made in the frames to let the stiffeners through. For the time being, I decided not to model them. It's a bit of work, and adds a bit to the complexity of the model. What's your opinion guys? So far, I couldn't discover these cavities on other FSX airplanes.



https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/structural_02.png





And the seat for the commander/observer, he had to use this one during t/o and landing.

https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/structural_03.png

Sundog
July 24th, 2015, 14:06
It's looking great and don't worry about the cavities. I would rather have good frame rates, than have you spend a lot of polys to get a few small details which can be painted on.

Cees Donker
July 24th, 2015, 22:05
It's looking great and don't worry about the cavities. I would rather have good frame rates, than have you spend a lot of polys to get a few small details which can be painted on.
So true! This level of detail is already breathtaking!

Great job Daan!

Cees

Dutcheeseblend
July 28th, 2015, 06:26
Right! I'm not yet arrived at the 'model optimization stage'..

Progress: the nose section is 'finished'. I had a few hassles with the roof, but the overall result is OK. I need to continue. Next on my planning was the centre section.

This section was occupied by the second pilot/gunner and the radio operator. It was made of wood and both wing spars crossed it. The upper part of this section was used by the crew and their equipment: the two crewmembers sat there, had their instruments but also wiring, control pushrods and control hydraulics were located there.
The lower part was in fact the bomb bay. The racks were installed at the spars.

https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/marco_04.png

Both parts were seperated by a floor, 'also serving as a walkway.'

Well, thanks the Aviodrome archives, I was able to discover some more data. This enabled me to make a scratchy start with the radio operator's station. This station consists of multiple devices, all installed with flexible bands.

https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/marco_01.png

The first work on the centre section, was adjusting the structure. After viewing a lot of photographs, I concluded the bulkheads were far to wide (cross-sectional height). On one photograph, it is visible that one bulkhead was reduced to accomodate the prop levers, as you can see below.

https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/marco_02.png

Just one more detail: I was wondering what the purpose of the two knobs behind the pilot's seat was. After thoroughly reading through all available documentation, they appear to be the primers*. They're a bit inconvenient located though...

https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/marco_03.png

*Primers: reffered to in Dutch as 'inspuitpompen'.

Cees Donker
July 28th, 2015, 13:33
Nie normaal meer jonge!

:biggrin-new:

Cees

Dutcheeseblend
July 29th, 2015, 02:12
:D

For everyone: I created a tutorial last night, in the Blender section at FSDeveloper, about creating a fuselage with structure.

I did the copilot's panel. It's rather basic, with only an altimeter, two manifold gauges and an airspeed indicator. at the left some stuff for the electronics (the lower, ovalish thing is the socket for the heated flying suithttp://www.fsdeveloper.com/forum/styles/default/xenforo/clear.png)

https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/copilot_01.png

Next to the panel are the intercom and the control panel for the Munerelle oxygen system located.

https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/copilot_02.png

Cees Donker
August 5th, 2015, 20:37
I hope you're enjoying the nice weather instead of modelling these days Daan!

Cees

Dutcheeseblend
August 5th, 2015, 22:00
Yep Cees, I'm enjoying a short break, also because I'm still having gaps in info. Tomorrow I'll visit the archives of the Aviodrome again, maybe I find new information.

txnetcop
August 6th, 2015, 07:56
That is incredible detail Daan:applause::applause::applause:
Ted

gaucho_59
August 6th, 2015, 08:42
Yep Cees, I'm enjoying a short break, also because I'm still having gaps in info. Tomorrow I'll visit the archives of the Aviodrome again, maybe I find new information.

Doubtless, one of the... if not the BEST... modeling efforts I've seen in a loooooooooooong time! Kudos!
Can't wait to see the final product...

Again, marvelous!
G.

Dutcheeseblend
August 18th, 2015, 06:03
Thanks again guys!

After a short period, continued this project. This time on textures. I had a little info gap concerning the radios and as usual for me, gaps will drag the progress.

As I said, further detailing of the structure is done using textures. Seen here. I also changed the grey interior a bit, it's slightly lighter now but looks better IMHO.

https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/tex_int_01.png

I added some other textures to small objects as well. The window rims have gotten textures, to look better.

https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/tex_int_02.png

Next step will probably be the radio.

Cheerio!

manfredc3
August 18th, 2015, 10:09
Hope you had a nice break, but I'm glad to see you are back to work, lol.

Thanks for the update

huub vink
August 18th, 2015, 11:36
I keep repeating myself but your work looks absolutely great!

Cheers,
Huub

Dutcheeseblend
August 19th, 2015, 07:11
Well, it's fun to do ;)

Textured a few other things today. What we see here is the "Verbandtasch voor vliegtuigen", which says in correct Dutch "Verbandtas voor vliegtuigen" and translated it says "First aid kit for airplanes".
https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/verbandtasch_02.png

Also textured the Labinal plafonnière. This lamp was an interior light, to aid the commander/navigator in this job. He couldn't switch the thing off and on though! The radio-operator in the back has the same kind of lamp as well and he was the only person who could switch off these lamps... At the right, there's a mechanical direction indicator (based on fantasy, thing is mentioned in docs but I don't have photographs of it).
https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/verbandtasch_03.png

And the commander's table. It's a wooden table, I wanted to have a more colourful interior just than the basic grey, so decided to use unpainted wood. Not according to reality, I guess... Should have some weathering though, but that will come later...
https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/verbandtasch_04.png

DCB

jankees
August 19th, 2015, 07:45
Love that table!!

Bjoern
August 19th, 2015, 08:54
No need to apply weathering. Just put the map on there and all will be well.

Dutcheeseblend
August 19th, 2015, 13:06
Thanks boys! Well, I'm still unsure about the colouring of the wood... Should it be lighter? Definitely not darker, I think...

Cees Donker
August 19th, 2015, 13:12
Thanks boys! Well, I'm still unsure about the colouring of the wood... Should it be lighter? Definitely not darker, I think...

Is okay!


Cees

Dutcheeseblend
August 21st, 2015, 06:06
Ok, clear I guess :D

Well, thanks to ao the guys of nederlandseluchtvaart.nl (http://www.nederlandseluchtvaart.nl/forums/f40-technische-onderwerpen-technical-subjects/fokker-t-5-radio-38362/index2.html#post63007), I was able to create the radio. This is a Telefunken sender-reciever unit. I'm not yet sure what the exact typenumbers of this station are, but the station itself has the Telefunken designation Stat. 1001bF. It's also known as the Holland station and was also used in the Dutch Navy Dornier Do24s.

https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/radio_01.png

Enough knobs and switches, IMHO. This station has a telegraphy function as well (not very surprisingly). Don't see a way to implement it in FS though, so I'll use the corresponding switch for avionics on/off.

Corrado5834
August 22nd, 2015, 14:54
Always loved this plane, as much as any rare and diverse warbird, and I'm learning quite a few things about it just following this thread.
Incredible attention to detail as well, wouldn't have believed it if I didn't see the screenshots.

Hats off! :applause:

Corrado

BTW: always loved the D.21 too, and your model is just stunning.

Dutcheeseblend
August 28th, 2015, 06:48
Thank you Corrado! Indeed a very rare warbird, only 16 ever built (including the prototype, which was converted to a series model after the testing period terminated).

These are the Amroh phone (intercom) panel and the Munerelle oxygen regulator. Every crewmember has one set of these. I will add a few hoses and wires later on.

https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/devs_01.png

In the nose section we find the Total fire extinguisher. I'm not sure about the 'label' but it looks nice. Again, every crewmember has one.

https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/devs_02.png

This is where the signal gun was stored. The rounds are placed in the box at the left, with the cork covers.

https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/devs_03.png

The floors. According to documentation, the wooden floors were painted on the upper side with 'Rubbol AZ paint, color Linoleum'. Rather unclear IMHO, since Linoleum is available in various colors, so I guess they meant the basic color of Linoleum cement (a mixture of linol and natural resin). On photographs, the floors are slightly darker than other parts. Fortunately, because grey is just grey and very dull.
Added metal strips to the rims of the hatches as well. These hatches were made for inserting the camera (port rearmost hatch), the driftmeter (starboard rearmost hatch), an access/escape hatch (large foremost hatch) and a hatch for the Nedinsco bombsight, which was located in the access hatch. Oh, I need to create grips for these hatches...

https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/devs_04.png

Edit: I haven't done any shading/specularity yet, will be done *later*...

Cees Donker
August 28th, 2015, 07:43
Oh boy!

:applause::applause::applause:

Cees

Maty12
September 5th, 2015, 08:00
I must say this is looking really really good.

Dutcheeseblend
September 26th, 2015, 12:08
Thanks guys!

Well, it took a while to post an update, more or less because I regarded the progress as being too insignificant. But today, I can give you one, this time about modelling. I kept forgetting to create the Bosch horns, so that was my job tonight.

Behind the pilot, at the fuselage roof, two Bosch horns (also known in the car branch) were located. One started yelling as soon as the pilot closed the throttles while the gear wasn't down yet (landing gear warning horn, right), the other could be controlled by the crewmembers for communication (it was actually called the 'communicatie-claxon', or 'communication-horn'). I interpret this as being a warning horn to let the others know they'd put their intercom on, or something like that... Interesting anyway!

The real ones.
https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/bosch_02.png

And mine. These parts are out of sight, but can't be forgotten IMHO.
https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/bosch_01.png

Cheers, Daan

Dutcheeseblend
September 26th, 2015, 12:18
Behind the pilot, at the fuselage roof, two Bosch horns (also known in the car branch) were located. One started yelling as soon as the pilot closed the throttles while the gear wasn't down yet (landing gear warning horn, right), the other could be controlled by the crewmembers for communication (it was actually called the 'communicatie-claxon', or 'communication-horn'). I interpret this as being a warning horn to let the others know they'd put their intercom on, or something like that...

Think of a sound like this:

https://www.youtube.com/watch?feature=player_embedded&v=Mb-5j6AeDTo

Cees Donker
September 27th, 2015, 10:48
Outstanding Daan!

Cees

huub vink
September 27th, 2015, 11:03
Looks great! :encouragement:

Dutcheeseblend
October 24th, 2015, 12:41
Not too much to show, but just getting myself on track... Pilot's aux panel.

https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/tex_upd_01.png

Did a bit of texturing lastly, not too much however... Upper lever is the U/C lever, below that one is the Flaps lever.


https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/tex_upd_04.png

Electrical panel of the observer/commander, again these fuseholders.

https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/tex_upd_02.png

Looking back from the nose... Few parts are pink coloured, I park them for a while. Oh, damaged the seat of the observer..
https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/tex_upd_03.png

Now I'm getting on track a bit again, I hope to be able to show you more soon...

Cees Donker
October 24th, 2015, 13:20
:encouragement:Great work as usual Daan!

:applause:

Cees

Cees Donker
November 14th, 2015, 13:10
Daan,

How's the T.5 coming along? Hindrance from real life obligations?

:wavey:

Cees

huub vink
November 15th, 2015, 02:32
Cees,

There is still progress on this project. Some updates have been posted on the "Nedelandse luchtvaart forum".

http://www.nederlandseluchtvaart.nl/forums/showthread.php?t=35088&page=17

Cheers,
Huub

hertzie
November 15th, 2015, 02:44
Great work Daan!! Man, am I glad we have such a rotten climate ;-). So what else can you do than working on a flightsim-model ? (lol).

Can't wait flying it, just as your wonderful D-XXI.

hertzie.

Dutcheeseblend
November 16th, 2015, 11:31
Yep, project still alive but I'm having some difficulties with the gauges now. Thanks for the support guys, next I need is a deadline...;) Work was far more effective last year with the 13 May deadline ahead...

Dutcheeseblend
December 2nd, 2015, 12:24
Not too much to show of the complete thing. Texturing for more parts is going on, like this Van Heijst bomb release panel.


https://googledrive.com/host/0B3rXXshj-mHdSzdzSnRJVXUzTWs/vanheijsttex.png

huub vink
December 2nd, 2015, 12:28
When you want a dead-line you can get it :biggrin-new: What about a nice Christmas gift to the community :running:

Okay that could be Christmas 2016 as well..........

Cheers,
Huub