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Shessi
September 17th, 2014, 06:12
Now, I have a confession to make.

I saw that Keilti had a 'rant' about builders/modders etc not being more careful with their prop disc material, and when they get added to the build. I know it wasn't directed at me personally, but it still applied to me. I didn't think there was anything I could do about it.

For those who don't know, if a completely clear spinning prop disc material is used in the build then the prop disc visual properties are purely down to the prop disc tex bmp and it's alpha channel in the sim. Personally I like this as it gives the painter or re-painter total control over how the prop looks, not having to take into consideration the prop disc material colour or clarity.

The problem is if the prop disc material is added before other items, it can cause those items added after, to disappear behing the the prop disc in the sim. Annoying, hard to detect at times, and easily missed.

I had seen before what Keilti re-iterated, but still dismissed it as something I could not do anything about, as he stated that there was a difference between how FSDS and Gmax dealt with the disc material, and that only those compiled in Gmax or re-compiled in Gmax would cure or prevent it. Unfortunately I do most of my work in FSDS.

BUT....I'm in the process of doing the Whitley's and having already added the prop discs, I saw the problem of disappearing crew (added afterwards) behind the prop disc. I decided to try out Keilti's suggestion (of adding the prop disc material last) even though I was in FSDS....and eureka! it worked!!!:biggrin-new:

So makers, modders etc in FSDS, always add the prop disc material last, and it will prevent this annoying phenomena from happening...................AND everyone will be happy.

Now, the other thing is Keilti, et al, please tell me of any/all ac that I have done, with this problem, and so I can correct them, thanks.

Cheers

Shessi

Allen
September 17th, 2014, 10:11
I have found that the prop disk hiding parts of the aircraft is from bad part linking and/or having the BMP saved in the wrong format. This can be fixed by making the prop disc material transparent. In gMax I set the material to 99 (this means the prop disk has 1% transparency). Doing this also let you save the prop disk in any extended BMP format.

Shessi
September 17th, 2014, 11:23
Hi Allen,
Hear what you say, but I have my prop material as totally transparent and leave it up to the tex and alpha, which can then have a tex saved in any format.

What I found was changing absolutely nothing else except loading the prop disk last, cured it all. I thought from what was being said that it couldn't be 'fixed' in FSDS and could only be done in Gmax, now I know that is not the case.

I have several check list do and don't for FSDS and converting, ie change glass material clarity after compiling and converting, hexing out g_lighstates and crash_check, loading prop disk last, changing shine/reflection after compiling/converting etc etc.

Cheers

Shessi

Desert Rat
September 17th, 2014, 15:19
Shessi,

if only you asked years ago, lol. It's all parts hierarchy, solid parts do not matter, but ANY parts with translucent or transparent materials are affected by part order in the model, FSDS or Gmax. It's a trade off, if you have the glass last the prop disc may vanish behind it and visa-versa.

Now, to make things clearer, if an object like the spinning prop is modelled fully opaque but uses alpha to create transparency, object after it in the model order will vanish behind it (regardless of transparency). As with other parts, ie glass.

All parts that are to be in some way transparent must be modelled that way by material and the last parts in the model (cut and paste them works a treat in FSDS). sorting the order of transparent parts by material is a judgement call, do you want prop discs vanishing behind glass or glass vanishing behind props?The latter is better IMHO, but depends on applied textures (if the glass has any, etc)

Jamie

kelticheart
September 18th, 2014, 00:01
Now, I have a confession to make.

I saw that Keilti had a 'rant' about builders/modders etc not being more careful with their prop disc material, and when they get added to the build. I know it wasn't directed at me personally, but it still applied to me. I didn't think there was anything I could do about it.

For those who don't know, if a completely clear spinning prop disc material is used in the build then the prop disc visual properties are purely down to the prop disc tex bmp and it's alpha channel in the sim. Personally I like this as it gives the painter or re-painter total control over how the prop looks, not having to take into consideration the prop disc material colour or clarity.

The problem is if the prop disc material is added before other items, it can cause those items added after, to disappear behing the the prop disc in the sim. Annoying, hard to detect at times, and easily missed.

I had seen before what Keilti re-iterated, but still dismissed it as something I could not do anything about, as he stated that there was a difference between how FSDS and Gmax dealt with the disc material, and that only those compiled in Gmax or re-compiled in Gmax would cure or prevent it. Unfortunately I do most of my work in FSDS.

BUT....I'm in the process of doing the Whitley's and having already added the prop discs, I saw the problem of disappearing crew (added afterwards) behind the prop disc. I decided to try out Keilti's suggestion (of adding the prop disc material last) even though I was in FSDS....and eureka! it worked!!!

So makers, modders etc in FSDS, always add the prop disc material last, and it will prevent this annoying phenomena from happening...................AND everyone will be happy.

Now, the other thing is Keilti, et al, please tell me of any/all ac that I have done, with this problem, and so I can correct them, thanks.

Cheers

Shessi

Shessi and JDT.........:adoration:

THANK YOU!

:applause:


I have no idea why my posts about this subject remained discarded in the buggers heap or simply filed under "forget it pal!" for so long. I brought this subject up so many times, probably because I am not a modeller I was constantly ignored.

It is so bizarre, hideous and unreal looking at this weird phenomena when it happens. It ruins so many beautiful models that I tend to think who created them reached the goal of uploading them and did not care of what happened afterwards. Every effort taken to reach in CFS2 realism, full-immersion, historical soundness, etc, is shot to hell when this "prop disc gremlin" strikes. CFS2 becomes another computer game with details out of place, a poor imitation of real life.

But the solution I offered each time comes from a respected SOH modeller, who uploaded tons of great models still in great use to date by each one of us. I am talking about William Dickens, a.k.a. Bismarck13.

Lemmesee...I am going back to the year 2006, when he uploaded his SM.84 (http://www.sim-outhouse.com/sohforums/local_links.php?action=jump&catid=150&id=16239).
Since he used one of my first "generic" prop discs, I tried sending him an improved version. During my tests, I saw the prop disc gremlin eating 3/4 of the disc behind fuselage and engine nacelles. I sent him an e-mail about it and he went back to the model trying to discover what had happened.
The light grey colour I use for my prop disc enhances greatly any defect like a faulty off-center spinning animation or the glitch we are talking about. You won't believe how many models with lopsided prop discs I cured by moving the disc around its center one or two pixels at a time in the four directions allowed by the square texture frame. Hours and hours of trial-an-error, back and forth to watch how it looked in Free Flight!

I feel it shouldn't be like that. A correct model should be uploaded, to begin with. Period.

Well, William discovered the solution to the problem in just a couple of days, he corrected the SM.84 mdl, re-uploaded it and sent to me a detailed answer as to what was the problem and how to fix it.

It's precisely the solution you just applied to your work and the very same I offered all along, since then. And it works, doesn't it?

I REST MY CASE.

I could post a list of models ruined by the "prop disc gremlin", I know each one of them.

Shessi, I know you have projects up to your ears, but would you be willing, if that doesn't take a gigantic effort of course, to take a look at some of them built in FSDS and see if the gremlin can be :rocket: ? As a thank you, I promise to relieve you from the tedious task of going back to everything you uploaded and check for the gremlin. I'll do it for you.

For a starter, the YAS Spit collection I just re-uploaded. Each one of them has the gremlin in the engine top cover, some of them include the wings and even radiators and undercarriage.

Tango's overhauls of ABD B-25 Mitchell, on top of having a disgraceful opaque prop disc material that is displayed almost as solid black, eat up half of the plane and it's so easy to see that the nose gun packs added to the J variant arrived after the prop disc!

WOLFI, SINCE YOU ARE WORKING ON A NEW MODEL, PLEASE READ THIS THREAD!!! YOUR SB2C HELLDIVER HAS THIS PROBLEM, TOGETHER WITH YOUR P-26 PEASHOOTER AND YOUR OTHER MODELS. I think only your Ju87B Stuka is ok, but I am not sure, since I haven't flown it in a while. It's a shame such beautiful models have to be ruined by this gremlin!

Before now I never named eaxctly who's who out of respect and gratitude for hard work freely given. But, aircraft modellers, do hear me: your splendid planes are ruined by a stupid detail that can be fixed with a little effort, since you have all of the source files!

Thanks again for bringing this up, Shessi! Please let us not allow this subject be forgotten again.

Cheers
KH :ernaehrung004:

Shessi
September 18th, 2014, 06:56
Hi Guys,
Jamie, many thanks for the brief, useful info. Although it's not for the lack of asking, it's coz I believed Kelti that it would take Gmax to fix the issue, when clearly it can be done in FSDS. LOL BUT now I know...and that's the main thing.


And Jamie, please don't go....................:cheerful:



Kelti,

HA HA HA! you poor ol' boy, it must have eaten you up for years. I didn't ignore you, I just believed you about Gmax, and as I mainly (and compile totally in) FSDS. If you suggested it to someone directly and they just ignored you then I understand how it bugs you.

So hopefully by bringing it up we can all better understand this problem and bare it in mind.

As you say I have a huge amount of projects on-going, so if you could go through any of my previously issued ac that fall foul of this, let me know and we'll update them. If there are any others that there are source files for, then maybe I could fit some in.

And yes, Kelti, install FSDS and get going yourself. FSDS is much easier and less powerful than Gmax, and WYSIWYG. Changing the order of parts is very easy.


Cheers

Shessi

Allen
September 18th, 2014, 07:17
Shessi,

if only you asked years ago, lol. It's all parts hierarchy, solid parts do not matter, but ANY parts with translucent or transparent materials are affected by part order in the model, FSDS or Gmax. It's a trade off, if you have the glass last the prop disc may vanish behind it and visa-versa.

Now, to make things clearer, if an object like the spinning prop is modelled fully opaque but uses alpha to create transparency, object after it in the model order will vanish behind it (regardless of transparency). As with other parts, ie glass.

All parts that are to be in some way transparent must be modelled that way by material and the last parts in the model (cut and paste them works a treat in FSDS). sorting the order of transparent parts by material is a judgement call, do you want prop discs vanishing behind glass or glass vanishing behind props?The latter is better IMHO, but depends on applied textures (if the glass has any, etc)

Jamie

That sucks....

Desert Rat
September 18th, 2014, 07:58
And Jamie, please don't go....................:cheerful:

I was born in Sheffield :encouragement: moved to Scotland at the tender age of 18 months. Scottish mother, English Father, family in both countries, you do the math, lol.

Jamie 'MacTindall' (no relation to the rugger bu99er)

wolfi
September 18th, 2014, 09:58
I read this post, but never noticed this Problem; I always use transparent Prop material but maybe with wrong Settings, to add the prop material at last is not the Problem will do it with my new Project. To redo all old aircraft would be a lot of work!


Here is my helldiver front view, that's the original uploaded model.

wolfi

kelticheart
September 19th, 2014, 00:30
I read this post, but never noticed this Problem; I always use transparent Prop material but maybe with wrong Settings, to add the prop material at last is not the Problem will do it with my new Project. To redo all old aircraft would be a lot of work!


Here is my helldiver front view, that's the original uploaded model.

wolfi




Wolfi,

you probably do not remember, but I did send you several e-mails with screenshots to show you what was wrong and your reply was that you did not understand what was the problem. I even suggested you to get in touch with William Dickens and sent you his e-mail address. I still have those messages on my old pc. The shots attached below are the same I sent you back then with:



the Helldiver wings, undercarriage, canopy, exhaust stubs and bomb bay doors in front of the prop disc. Even if the shot you attached seems to be ok, it's only the lighting that hides the problem: you must head directly towards the sun to see the gremlin!
The P-26 shows all those details in front of the propdisc.
The Ju87B has "only" the outer semi-wings that hide the propdisc.


The faulty details are clearly highlighted, I haven't had the time to check carefully your Ki-27, Ki-44 and the Ki-57 Topsy. I'll do it over the weekend.

Since I have never tried to build an airplane, at the time I could not offer you technical explanations, so I simply gave up because I also did not want to annoy you and spoil our friendship.

Your new Vultee Vengeance has exactly the very same problems, as you can see below. According to Shessi's explanation it seems like you built the fuselage with engine and propeller first, then you added wings, tailplane, vertical fin and undercarriage (or landing gear for our US friends). The attached picture shows clearly the results.
If you added the propeller disc to the model before other parts of the airplane, it's inevitable that now the propdisc disappears behind those details added afterwards.
It's another one of those CFS2 bugs that can only be overcame with the model building sequence as explained very well by both Shessi and JDT.

I am also attaching a suitable propdisk from my newest production (shown in the screenshot) for your Vengeance project.

Cheers!
KH :ernaehrung004:

kelticheart
September 19th, 2014, 01:07
HI THERE! :wavey:

First report: the Me410 Hornisse. Shown below details hiding the prop disk. You know already about Ted Cook's Wellington MkX, don't you?

Thank you for your suggestion to get involved with FSDS, it means you have a lot of faith in me.....:biggrin-new: With all the CFS2 things I am currently involved, in all truth I wouldn't know where to find the necessary time to learn it.
I cannot even keep track of everything, since everytime something new comes up I drop what I am doing and get involved with the new stuff. I've got tons of aircrafts and assorted downloaded materials, including some of your great production, still waiting to be installed (some of it waiting to be checked thoroughly, too).

For example, I never tried your work on the Heinkel He177 Greif................:rolleyes: Flying missions? What is it? Something to eat?

Besides, I haven't got all of the necessary historical sources to start building aircrafts. I imagine accurate dimensions of all given aircraft parts would be necessary, for example.
Those can only be found in manufacturer's blueprints, while I only have few Aerospace publications, the Jane's Bible (inaccurate as well, sometimes) and some stuff I downloaded.


Thank you!
KH :ernaehrung004:

wolfi
September 19th, 2014, 04:09
Well, now I understand the problem. I thought, parts are disappearing behind the prop disk (and the parts are still there).
Ok, to solve this problem with the old models would be a whole lot of work, so I think those models has to live with this problem, but for the new models I can take care about the problem and will add the blurred prop disk at last
wolfi

Sarg Willy
September 19th, 2014, 16:37
My good friend , Kelti , where were you when M$s built this game , with you as quality control inspector , what a work of art we could have had !!:encouragement::very_drunk:

The B24 Guy
September 19th, 2014, 18:38
Hi Guys,

I had to see if I could fix it. See if this works I only did the main LOD.

Regards,
B24Guy

dvslats
September 19th, 2014, 21:07
Hi Guys,

Would this anomaly also apply to canopy\no ground shadow also?

12419

BTW, I think you need your original avatar B24 Guy. :adoration:

12420

Shessi
September 20th, 2014, 00:28
Dave,
I don't know for certain, but I think that happens when there is little or no internal fuselage.

Unfortunately without the source file (unless you have that) or ripping it, there's no way of correcting it.

Cheers

Shessi

wolfi
September 20th, 2014, 02:16
As Shessi said, you need an internal model, or a shadow model added to solve this problem.

Shessi
September 20th, 2014, 02:41
Hi Kelti,
I have to agree, some of the issues are hard to see.

I think that some the issues are made worse by using your much lighter/whiter spinning prop disk. I use a much darker prop disk and this issue is not noticiable at all. Why not try some darker prop disk profiles of your props?

BUT, having said that, the disappearing items issue is totally unacceptable, and where would we be without critique and improvement!

I'm re-doing the Me410A, Wellington X and the Manchester Ia, they will be issued in your honour as the Kelti Prop Disk Improvement Pack.

In the mean time if there are any others that you find let me know, ASAP please....as there is so much to do and so little time....;)

Cheers

Shessi

dvslats
September 20th, 2014, 18:47
So its something totally different. Ok, thanks Shessi and wolfi.

kelticheart
September 22nd, 2014, 01:57
Hi Kelti,
I have to agree, some of the issues are hard to see.

I think that some the issues are made worse by using your much lighter/whiter spinning prop disk. I use a much darker prop disk and this issue is not noticiable at all. Why not try some darker prop disk profiles of your props?

BUT, having said that, the disappearing items issue is totally unacceptable, and where would we be without critique and improvement!

I'm re-doing the Me410A, Wellington X and the Manchester Ia, they will be issued in your honour as the Kelti Prop Disk Improvement Pack.

In the mean time if there are any others that you find let me know, ASAP please....as there is so much to do and so little time....;)

Cheers

Shessi

Thank you, Noble Sir. :tranquillity:

I am so glad you didn't take me for a rivet-counter. I have the highest respect for all the volunteers without whom CFS2 would have remained just another pc game, stashed away and forgotten after completing both stock US and Japanese campaigns.

You are absolutely right about the light grey colour enhancing prop animation defects instead of hiding them. The reason why I chose such colour is because, to my eyes, it ensures the best transparency ratio under all kinds of light angles. When you want to see possible defects with my prop textures, either head directly towards the sun or find, as I do, a runway oriented 90/270 degs and set your day time to morning or early evening, depending upon where's the heading set by Free Flight.

All prop disc textures, going from stock to addon uploads, are painted with extremely dark grey or brown shades, when not entirely black. All of those lack the transparency that can be seen in real life, even when prop blades are painted black. A good example can be seen in the film uploaded in the Duxford Legends website http://player.vimeo.com/video/93587997, already posted here by Highpockets.
When aircrafts head directly towards the camera, their prop discs are almost invisible, I also saw that every time I attended the rare airshows organised here in Italy, or general aviation prop planes in small airports and that's where I got my first inspirations.

I used darker shades of gray, but only because the result was so light that the prop disc could be barely seen. I noticed that happens usually when the prop disc is formed by a front and a back surface, to ensure the normal thickness that can be seen from a lateral view.

In the past, several people complained that prop discs are not flat discs and they do not disappear when seen laterally, as they do with stock planes and the great majority of addons. Prop discs designed with a front and a back surface want to address such problem.

Speaking of which, aircrafts that have a thick prop disc that I can remember, most notably: Ted Cooks' Wellington MkX and Hampden MkI, AH's Hurricane MkI for CFS2, Malinowski's P-47s and Ju88/188. I had to use a daker grey shade to make their disc props visible.

I just updated the prop disc of another beautiful model. Sadly, the disc disappears almost entirely behind parts of the airplane and even more sadly, it's the only good quality model we have for this plane. I am talking about Ignacio Mendive's Fiat G.55.

I am installing all of the aircrafts you worked on in the past, to see if there are other ones with the prop disc gremlin. If any, I'll post the list a.s.a.p. as you asked.

THANK YOU!
KH :ernaehrung004:

kelticheart
September 22nd, 2014, 03:05
Hi Guys,

I had to see if I could fix it. See if this works I only did the main LOD.

Regards,
B24Guy

Thanks, The B24Guy!

I'll try it out and let you know! :encouragement:

Cheers!
KH :ernaehrung004:

Shessi
September 22nd, 2014, 09:57
Hi Kelti,
Yes I understand about colours and clarity of props disks, prop disks look so good in Fs9. Unfortunately CFS2 deal with the alpha channels differently, and obviously do not look as good. It is great to have a choice of colour and clarity!

Unfortunately I can't deal with those ac that there are not source files for, as it would mean re-animating the ac again etc.

I'll await your reports!


Cheers

Shessi

kelticheart
September 23rd, 2014, 00:50
....at least! The upgraded model FW200 Condor, you recently uploaded, works just fine. :encouragement:

Onto the next one. :running:

Cheers!
KH :ernaehrung004:

Shessi
September 23rd, 2014, 02:06
BRAVO!


Shessi

kelticheart
September 24th, 2014, 00:05
Hi there,

I just checked your latest release of the He177 Greif. .....Houston, we have a problem.......

There isn't any texture file for the prop disc and what's displayed is simply the mdl disc. :icon_eek:

It's easy to catch, since it's untextured and not round, but polygonal as you can see below. It can be seen very well even in the screenshots you included in the upload.

Since the same prop disc texture file worked very well for both the old GC's FW200 and the new one you uploaded, I tried adding a 4-blade "prop3.bmp" texture, as it is in the original GC's He177. No joy. :frown-new: Can you figure it out?

Other than the above, it seems that the prop disc is correctly displayed with no gremlins, but I'd wait until we can try a proper prop disc texture.

Is there any particular model you'd like me to check out next?

Cheers!
KH :ernaehrung004:

kelticheart
September 24th, 2014, 00:13
Hi The B24 Guy!

Your work on Wolfi's SB2C mdl seems to be working fine as you can see below. Nice job!:applause:

Can you do the same trick on the other LOD's now? I am asking you this because, as soon as one zooms out just one step from the below, landing gear, prop blades and spinner lose their texturing and they are all displayed plain black.

Cheers!
KH :ernaehrung004:

The B24 Guy
September 24th, 2014, 11:53
Hi Kelticheart,

Will do. Wanted your expert eye before going any further.

Got it done. I will work on the others.
Rami may want to update Wolfi's package.

Regards,
B24Guy

The B24 Guy
September 24th, 2014, 18:00
Here is the Peashooter,

Regards,
B24Guy

kelticheart
September 25th, 2014, 01:07
Hi Kelticheart,

Will do. Wanted your expert eye before going any further.

Got it done. I will work on the others.
Rami may want to update Wolfi's package.

Regards,
B24Guy

HUGE THANKS, THE B24 GUY!

:applause: :applause: :applause:

We are all in debt with you, first the stock model overhauls, than all of the work you did improving other models!!



I am deeply ashamed for asking you this, but......this fix can only be done on Wolfi's models or is there any other model you'd be willing to look at?

Cheers!
KH :ernaehrung004:

The B24 Guy
September 25th, 2014, 16:27
Hi Kelticheart,

If you point them out I will be happy to see if I can fix them.
With the weather getting cold I will have more time for indoor things.
Working on the Stuka now.

Regards,
B24Guy

Shessi
September 26th, 2014, 00:52
Hi Kelti,
The textures for the prop disk are in the mdl itself, and is coloured material. That is why the Fw200 prop disk does not work, as this mdl has textured prop disk material

Yes, the sca'd mdl could be altered for another colour, and no it can't be read by MDLmat and therefore changed, as it is of a very old format.

Unfortunately I do not have the source file for the He177. Yes, it can be done, but that would be a completely new project, which may be done at some stage in the next millenium......;)

Cheers

Shessi

kelticheart
September 26th, 2014, 03:08
Hi Kelti,
The textures for the prop disk are in the mdl itself, and is coloured material. That is why the Fw200 prop disk does not work, as this mdl has textured prop disk material

Yes, the sca'd mdl could be altered for another colour, and no it can't be read by MDLmat and therefore changed, as it is of a very old format.

Unfortunately I do not have the source file for the He177. Yes, it can be done, but that would be a completely new project, which may be done at some stage in the next millenium......;)

Cheers

Shessi

Please excuse my ignorance: but wouldn't it be easier to simply map a texture for the prop disc in the He177 mdl?

From what I learned about textures, there's obviously no texture mapping for the prop discs. Besides, their polygonal circumference looks like everything but realistic. A true shame for such a beautifully detailed aircraft.

Cheers!
KH :ernaehrung004:

kelticheart
September 26th, 2014, 03:16
Hi Kelticheart,

If you point them out I will be happy to see if I can fix them.
With the weather getting cold I will have more time for indoor things.
Working on the Stuka now.

Regards,
B24Guy

Thank you The B24 Guy!

If Rami can't edit old uploads to accommodate your upgrades, they should be at least packed up and uploaded, least they get lost with the forum new threads advance.

The first group that comes to my mind is the YAS Spitfire collection I just uploaded, including YAS Spitfire MkIa V.1 (DW-K) and YAS Paddy Finucane's Spitfire F MkVb (UD-W), already present in SOH's library.

I will point out more if and when you'll be able to fix them. Be prepared, there are a lot of planes affected by the prop disc gremlin out there!

Cheers!
KH :ernaehrung004:

Shessi
September 26th, 2014, 11:37
Hi Kelti,
Unfortunately to map a texture you need the source file, which I don't have. I suppose it could be done via scasm, but it would be a very complicated job and be done by a true scasm guru, and I'm not that person.

No, as bad as it is, it's going to have to do, until me or someone else rips the mdl and then re-makes it, with all the 'bells and whistles' on. I've just got so much on the go at the moment, that it will have to be in the to-do pile.

Cheers

Shessi

The B24 Guy
September 26th, 2014, 20:07
Hi Kelticheart,

I will download the Spits and we will go from there.

Regards,
B24Guy

kelticheart
September 29th, 2014, 01:50
Hi Kelticheart,

I will download the Spits and we will go from there.

Regards,
B24Guy

Hi The B24 Guy!

I was so enthusiastic for your results that I failed to check all of them, plus the other models from Wolfi's. Besides, this is the busiest time of the year for me, when I get my house ready for the cold season.

As you can see the P-26 and the Ju87B Stuka came out perfect. Unfortunately, the SB2C looks fine at close distance, as soon as one steps back texturing for the prop blades, spinner and landing gear still disappear as in your first beta release.

Then I checked Wolfi's Ki-44 Shoki II and Ki-27 Nate. They both need your magical touch, and I suspect the remaining Ki-57 Topsy is in the same shape. It's up to you where and when you want to put your wrenches first! :adoration:

Cheers!
KH :ernaehrung004:

kelticheart
September 29th, 2014, 02:03
Hi Kelti,
Unfortunately to map a texture you need the source file, which I don't have. I suppose it could be done via scasm, but it would be a very complicated job and be done by a true scasm guru, and I'm not that person.

No, as bad as it is, it's going to have to do, until me or someone else rips the mdl and then re-makes it, with all the 'bells and whistles' on. I've just got so much on the go at the moment, that it will have to be in the to-do pile.

Cheers

Shessi

Gotcha!

I did not realise you hadn't the source files. Ripping someone else's mdl also poses some serious copyright questions. Such a pain is not worth it!

After all, the He177 Greif was not as common in WWII skies as Bf109's or FW190's were! :)

I'll keep checking your uploads and let you know if I find something else that needs a fix.

Cheers!
KH :ernaehrung004:

Shessi
September 29th, 2014, 06:37
Kelti,
Right then, I have re-done the Manchester Mk1a, Me410A1 and the Wellington X, as there is nothing else at the moment I'll upload them. As I said they will be in a pack, I will explain that it's only if you suffer the dreaded 'Kelties'...ha ha ha! ;), that you need these mdls.

In all seriousness I want them to be correct as well, so now I know, and others have taken on-board this issue, hopefully we've all wiser. In the future if you find anything of mine that is like that, please don't hesitate and PM to tell me.

ciao amico mio

Shessi

The B24 Guy
September 29th, 2014, 11:31
Hi Kelticheart,
I will have another look at the SB2C.
I did about half of the Spits this weekend.
I will have a look at the Ki-44 and Ki-27 also.

Thanks for the heads up,
B24Guy

The B24 Guy
September 29th, 2014, 17:40
Hi Kelticheart,
I don't know why you are having a prob. with the SB2C.
I checked and all the LOD's that have a prop. are textured.
The only thing is that the main LOD has a different materal than the lesser LOD's.
I try and change the lesser LOD's and see if that fixes it.

Regards,
B24Guy

kelticheart
September 30th, 2014, 00:54
Hi Kelticheart,
I don't know why you are having a prob. with the SB2C.
I checked and all the LOD's that have a prop. are textured.
The only thing is that the main LOD has a different materal than the lesser LOD's.
I try and change the lesser LOD's and see if that fixes it.

Regards,
B24Guy

Roger and thank you, The B24 Guy!

It just occurred me I neglected to attach the prop disc textures displayed in my screenshots. They will help you with your work and I'll do it a.s.a.p., together with YAS prop discs as well.

Cheers!
KH :ernaehrung004:

kelticheart
September 30th, 2014, 01:20
.... I will explain that it's only if you suffer the dreaded 'Kelties'...ha ha ha!, that you need these mdls.

My, that sounds terrible! Should we expect an outbreak of 'Kelties' flue this winter? :biggrin-new:


In all seriousness I want them to be correct as well, so now I know, and others have taken on-board this issue, hopefully we've all wiser. In the future if you find anything of mine that is like that, please don't hesitate and PM to tell me.

ciao amico mio

Shessi

In all truth, I owe you quite a bunch of :icon29: for bringing this subject up from the authoritative builder/designer/converter's point of view. Perhaps, if I'll be able to attend the Duxford Legends airshow next year, there might be the chance to turn those beers from virtual into real....:wink-new:

Among those who took on-board this issue there's The B24Guy. With his model overhaul experience, he's doing one heck of a terrific job! As per your indication, I will PM you whatever I find out that might need your magic touch!

Can you hold on uploading your pack at least until tomorrow? I am planning to check tonight your latest uploads: AF Scrub's FW 58BW Weihe Floatplane and Northrop N-3PB floatplane. Although I don't remember having this problem with A.F. Scrub's models, one never knows and the 'Kelties' are nasty when they strike!

BTW: I don't know if you read this: http://www.sim-outhouse.com/sohforums/showthread.php?89665-Hampden&p=907064&viewfull=1#post907064
Just in case, could you help JTD with it? This Hampden is a breathtaking beauty and it deserves nothing but the best!

Cheers to you!
Stef :ernaehrung004:

kelticheart
October 1st, 2014, 02:49
Hi The B24 Guy!

For as much as I dreaded it, I found out that the entire Wolfi's production is affected by the same bug. Yesterday I checked the last two in my collection: the G3M2 Nell and the Ki-57 Topsy.
If Wolfi kept his building sequences constant throughout his work since the beginning, it's not a surprise considering what we all know.

As you can see below they need your cure.

I am also attaching all the new prop disc textures I did for Wolfi's production and YAS-Merlin66's Spitfires.

Cheers!
KH :ernaehrung004:

kelticheart
October 3rd, 2014, 00:46
Hi Shessi,

I am happy to report that both of your works on A.F. Scrub's FW 58BW Weihe floatplane and Northrop N-3PB floatplane check out perfectly with their prop blurred discs. Everything is in the right place.

Many thanks to you and to A.F. Scrub for yet another two rare models enriching CFS2 WWII virtual museum!

Cheers!
KH :ernaehrung004:

Shessi
October 3rd, 2014, 05:27
Thanks Kelti, you're most welcome!


:ernaehrung004:


Shessi

kelticheart
October 5th, 2014, 23:23
Shessi,


:encouragement: :jump: :applause:

Cheers!
KH :ernaehrung004: