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View Full Version : A STUPID QUESTION about MDL Placement



trucker17
July 19th, 2014, 21:06
I have created a new sign with sketchup, and then moved it over to Model converter X, and finally to save. I am now left with an MDL file.
I am use to working with BGL files to add objects to FSX so I can place them in ADEX.

My question is where do I place the MDL file in FSX, so ADEX will recognize the object, as well as allowing it to be seen in FSX.
Thank you.
Amanda.

falcon409
July 19th, 2014, 21:20
Ahhhh, you didn't read everything I sent you, lol. You can also save as a bgl file by using the "Export Scenery" option rather than the "Export Object" function.

Sieggie
July 20th, 2014, 06:06
In ADE, click on the List menu then Models. You can then add the model to the list of things ADE will place. I put the model in my ADE working directory. It will imbed the model into the airport bgl. Make sure you place the textures for the model into the airports texture directory.

Dave

trucker17
July 20th, 2014, 08:51
Thank you.

Falcon409.
OH. That's what I missed. I'll try it again. Thank you
Amanda

paiken
July 20th, 2014, 09:11
And remember that the only REALLY stupid question is the one you never ask.

trucker17
July 20th, 2014, 14:14
I'll remember that.
I have the sign showing up in FSX. But I have one small problem with it. The sign face keeps distorting. Any one know why this might happen.?

roger-wilco-66
July 20th, 2014, 21:15
Not sure what you mean (s screenshot would help here), but it might be that your texture is not in a squared resolution. You need 256x256, or 512x512 sizes, for example.

Cheers,
Mark

trucker17
July 20th, 2014, 21:21
Thank you Mark.
I have it worked out.

stansdds
July 21st, 2014, 01:58
And remember that the only REALLY stupid question is the one you never ask.

Quite true.