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SiR_RiPPER
June 23rd, 2014, 10:11
We are proud to announce the SimWorks Studios F-4B Phantom II!

For those of you who remember, the F-4B was announced as freeware some time ago. As developement progressed, the aircraft grew in complexity so we made the decision to go payware with it.

The F-4B will represent the pre-AFC218 version (no drooping ailerons, no slotted stabilator, operative inboard LE flap and higher approach speeds).
The aircraft will feature modeling of electrical, hydraulic and pneumatic systems, INS, TacPack support and will be carrier capable.
Talking of carriers, we also started work on the USS Midway and USS Coral Sea carriers and we consider bundling them with the F-4B.
Below are some work in progress screenshots of the VF-111 Sundowners, one of the most renown schemes worn by the F-4B. Screenshots are work in progress and not representative of the final product.
We will also be posting more information and updates on our Facebook page, https://www.facebook.com/SimWorksStudios
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delta_lima
June 23rd, 2014, 10:24
Sounds exciting! Looking forward to the developments.

dl

MDIvey
June 23rd, 2014, 10:39
Was wondering what had happened to this project. Great news. Quite understand about need to go payware. One request.... I would be grateful if you would consider making the payload editor work with or without Tacpac.

Matt

Ian Warren
June 23rd, 2014, 11:03
In with Midway, good plan :encouragement:

SH427
June 23rd, 2014, 11:45
Holy hat, it's the year of the phantom!
Loo king forward to it!

YoYo
June 23rd, 2014, 11:50
Full, frontal F-4 attacks from many sides!!! :wiggle:

simulloyd
June 23rd, 2014, 17:10
Wow, I completely forgot about the previous announcement for this one. It is even more amazing to see that it will be packaged with 2 historic carriers too.

SiR_RiPPER
June 25th, 2014, 06:11
A request:
If anyone has served or visited, or researched the USS Midway and can provide information regarding the ship's interiors and equipment please PM me.
I'm looking for info on little things such as bridge equipment, electrical boxes, spotlights and other items that you see screwed on the ship's walls. Check Checkers (https://www.ladysavings.com/publix-weekly-ad/?checkers/) and Dischem Specials (https://www.ladysavings.com/publix-weekly-ad/?dischem/).
We are interested in the 1969 version of USS Midway.

roger-wilco-66
June 25th, 2014, 07:10
Holy hat, it's the year of the phantom!
Loo king forward to it!

What I thought instantly!

SiR_RiPPER
June 29th, 2014, 03:38
While our texture artist is repainting the aircraft, we're populating the carrier's interiors with equipment. We're trying not to go overboard with detail as this will coexist with other models, but also not to be too generic.
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Ian Warren
June 29th, 2014, 10:06
Something maybe to added to the list, making the carrier drive-able and with a harden surface for multiplay options making it the first package that comes with both aircraft and ship .. great for the local country fellows ..

.. thought in saying that, one has to drive the ship , that is a lot of fun tho, via TS you become FSO and control tower plus watch some of the great landings.

SiR_RiPPER
June 29th, 2014, 10:21
Something maybe to added to the list, making the carrier drive-able and with a harden surface for multiplay options making it the first package that comes with both aircraft and ship .. great for the local country fellows ..

.. thought in saying that, one has to drive the ship , that is a lot of fun tho, via TS you become FSO and control tower plus watch some of the great landings.

While the detail will not be at the level of DeltaSim's ships, it can be made drivable with a blank airfile. For now we should focus on a pretty and well-performing carrier. A "Virtual Bridge" is tempting, but might not be worth the time investment to be done right. The model as it stands, though will look very good from up close.

Another issue with drivables is that the approach lights do not work, nor do the catapults. We would have to develop our own arrestor/catapult gauge or you'd have to use arrcabs, RFN's carrier ops gauge and similar stuff.

TARPSBird
June 29th, 2014, 10:55
The new F-4B and Coral Sea and Midway - outstanding! :encouragement:

spatialpro
June 29th, 2014, 12:00
Something maybe to added to the list, making the carrier drive-able and with a harden surface for multiplay options making it the first package that comes with both aircraft and ship .. great for the local country fellows ..

.. thought in saying that, one has to drive the ship , that is a lot of fun tho, via TS you become FSO and control tower plus watch some of the great landings.

Has this actually been tried and tested (with any other carriers)? I've thought of this before (and would be happy to captain the ship whilst others flew), but I can't help feeling I read somewhere there that it wasn't possible to have a hardened surface that others could land on whilst flying/sailing the craft in question?? Hopefully my memory is fading, or it was simply a bad dream!

Andy

gray eagle
June 29th, 2014, 12:02
Although the real F-4J's I've seen where hooked to a bridle rig for a cat shot; I don't see a launch bar on the nose gear....I assume that since a carrier is in the package that the F-4 will be able to do cat shots yes?

http://www.aviationspectator.com/files/images/McDonnell-Douglas-F-4-Phantom-II-241.preview.jpg

SiR_RiPPER
June 29th, 2014, 13:44
Has this actually been tried and tested (with any other carriers)? I've thought of this before (and would be happy to captain the ship whilst others flew), but I can't help feeling I read somewhere there that it wasn't possible to have a hardened surface that others could land on whilst flying/sailing the craft in question?? Hopefully my memory is fading, or it was simply a bad dream!

Andy

I have landed on a carrier that I've driven using Javier's Nimitz and FS Recorder. The arrestor cables work. The catapults and FLOLS don't. You'll have to use a 3rd party arrestor wire module.



Although the real F-4J's I've seen where hooked to a bridle rig for a cat shot; I don't see a launch bar on the nose gear....I assume that since a carrier is in the package that the F-4 will be able to do cat shots yes?


Cat shots are in, yes. All navy F-4s had bridle hooks at the wing root and were shot using these bridles.

Ian Warren
June 29th, 2014, 14:22
Has this actually been tried and tested (with any other carriers)? I've thought of this before (and would be happy to captain the ship whilst others flew), but I can't help feeling I read somewhere there that it wasn't possible to have a hardened surface that others could land on whilst flying/sailing the craft in question?? Hopefully my memory is fading, or it was simply a bad dream!

Andy
Yes Indeed, Tried and tested using Bruce Fitzgerald,s freeware CV6 USS Enterprise is a Classic for that, we had a good group using many VS aircraft and also Vertigo Studio's CV6 has this ability.

The one thing required is everyone having the aircraft , AF Corsair to the VS Hellcat, Avenger, Dauntless .. , on saying that I don't have the Wildcat ! but everything worked superb and was a lot of fun.

Get the USS Midway .. crikey a Phantom, that would really whined the program up !

SiR_RiPPER
June 29th, 2014, 17:27
Another repaint being worked on, posted on Facebook:
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StormILM
June 29th, 2014, 21:43
Another repaint being worked on, posted on Facebook:
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Ahhh, VF-161, USS Midway! The Squadron Lt. Bart Bartholomay (Mig-19 killer) was in.

mirage3
June 29th, 2014, 23:55
I have landed on a carrier that I've driven using Javier's Nimitz and FS Recorder. The arrestor cables work. The catapults and FLOLS don't. You'll have to use a 3rd party arrestor wire module.





Cat shots are in, yes. All navy F-4s had bridle hooks at the wing root and were shot using these bridles.

on javier's nimitz by me work arrestor wires and cat :p lol

spatialpro
June 30th, 2014, 01:56
on javier's nimitz by me work arrestor wires and cat :p lol

... and the FLOLS too??

Andy

spatialpro
June 30th, 2014, 02:27
Yes Indeed, Tried and tested using Bruce Fitzgerald,s freeware CV6 USS Enterprise is a Classic for that, we had a good group using many VS aircraft and also Vertigo Studio's CV6 has this ability.

Now I would seriously be interested in some of that!!! :jump: Happy to sail the ship too...

Andy

SiR_RiPPER
July 1st, 2014, 05:33
Another screenie of the Midway-based VF-161 Chargers.
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mirage3
July 1st, 2014, 23:39
... and the FLOLS too??

Andy

Yeah. Sure

grog swiller
July 2nd, 2014, 04:44
Please do a Blue Angels paint, please !

mirage3
July 4th, 2014, 10:25
For the Midway: more detailed infirmations here:http://www.fsdreamteam.com/forum/index.php?topic=8215.0 :rolleyes:

Ian Warren
July 4th, 2014, 13:21
Now I would seriously be interested in some of that!!! :jump: Happy to sail the ship too...

One thing other than having just is everyone also loaded with the same aircraft and everyone on a Team Speak channel, I currently own the NZFF channel so that is sorted - all you need is a desk mic or headset.

SiR_RiPPER
July 5th, 2014, 04:20
Now I would seriously be interested in some of that!!! :jump: Happy to sail the ship too...

Andy

Well, I am actually sailing it using a mod that made Javier's Nimitz pilotable. But to make a proper drivable carrier would require to make a proper VC for the carrier, which would require more time and detail and in financial terms would not be worth the time investment. Additionally, you'd have non-working catapults and FLOLS so we would have to provide a workaround on that as well.

On the other hand, using the aforementioned mod you can have a drivable Midway for FSX. If you combine it with RFN's FLOLS gauge and arrcab or something similar, you'll have a fully working drivable carrier. We cannot officially do and support that, though.

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SiR_RiPPER
July 5th, 2014, 09:23
On another note, we're looking for photos of the flag bridge. If anyone can provide reference, please contact me via PM or at our Facebook page.

mirage3
July 5th, 2014, 09:27
Hi i sended you a PM!

SiR_RiPPER
July 29th, 2014, 07:37
It's been a while since our last update.
We're busy integrating and repainting TacPack material on our aircraft. Because of this, creating more squadron liveries has taken a step back.
Additionally, Gary has confirmed his first Air to Air kill with the F-4B and it was done using an AIM-9B (yes, it can fire).

Here's a WIP photo of the wing tanks' new texture (WIP).
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We will have some more news for you in the near future, regarding the F-4B's and USS Midway's progress as we're making strides.

airattackimages
July 29th, 2014, 14:17
Simply beautiful! Thanks for the update!

modelr
July 30th, 2014, 18:49
Please do a Blue Angels paint, please !

The Blue Angels flew the J model, not the B.

grog swiller
July 31st, 2014, 06:47
The Blue Angels flew the J model, not the B.

Who cares? Even though I know that, I'm sure that since this is a fantasy flight simulator, the difference between the J and B is irrelevant. :)

SiR_RiPPER
July 31st, 2014, 15:44
Another pair of USN squadron repaints, VF-151 (USS Midway) and VF-96 (USS Enterprise):
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Regarding the Blue Angels paint, it is true they flew the J model. We cannot promise that as we're focused on getting a good variety of F-4B schemes out as well as texturing the cockpit,which are our main priorities regarding graphics right now.

gray eagle
July 31st, 2014, 16:06
Another pair of USN squadron repaints, VF-151 (USS Midway) and VF-96 (USS Enterprise):
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Regarding the Blue Angels paint, it is true they flew the J model. We cannot promise that as we're focused on getting a good variety of F-4B schemes out as well as texturing the cockpit,which are our main priorities regarding graphics right now.

It is true, the Blues did fly the "J" model. When I was stationed at then NAS Miramar, I was volunteered to help load one of their smoke containers which is an AIM 7 converted to hold a paraffin-based oil that produces the white/yellow/red colors when they fly.




http://www.youtube.com/watch?v=NvGesCDMqSU

grog swiller
August 1st, 2014, 05:30
Regarding the Blue Angels paint, it is true they flew the J model. We cannot promise that as we're focused on getting a good variety of F-4B schemes out as well as texturing the cockpit,which are our main priorities regarding graphics right now.

Thanks for responding. I completely understand your desire to focus on the B model attributes as they were IRL. I certainly wouldn't expect you to shift priorities away from that, and I put in a plug for the BA paint, because , well, why not. It would be nice to have if you ever get the spare time to do it.

I do realize the BA's didn't fly the B model, but, that shouldn't matter. :)

SiR_RiPPER
August 1st, 2014, 08:52
...because , well, why not. It would be nice to have if you ever get the spare time to do it.

I do realize the BA's didn't fly the B model, but, that shouldn't matter. :)

What you said!

NAS3
August 16th, 2014, 06:12
Hello guys!

It's been a long time since we updated this thread, and it was time to post some new screenshots.

This time we're sharing with you a VF-151.

As all schemes have their own story, this one took us one step forward to know what was behind NF 213, I needed to find out which were the names of the Pilot and RIO written on the canopy. Doing some research landed at John Chesiere's website (http://flitetime.net/). A true amazing and interesting life story. He was really eager to share with us the info I needed, so I have nothing but thank words for him. Take a read at his page, it's a nice piece of story.

Enough talking, let's see what came out of it.


http://www.image-share.com/upload/2661/249.jpg (http://www.image-share.com/ijpg-2661-249.html)

http://www.image-share.com/upload/2661/250.jpg (http://www.image-share.com/ijpg-2661-250.html)

http://www.image-share.com/upload/2661/251.jpg (http://www.image-share.com/ijpg-2661-251.html)

http://www.image-share.com/upload/2661/252.jpg (http://www.image-share.com/ijpg-2661-252.html)

Hope you enjoyed these.

stovall
August 16th, 2014, 06:33
No doubt enjoyed the screen shots. Appreciate the update. Looking very good.

Dumonceau
August 16th, 2014, 06:48
For years we had to fly FSX without the most important jet fighter of the 20th century which is the Phantom. And now there are Phantoms coming at us from every direction! Who can't love that?

I will lay my mits on this as I will on every Phantom model available!

Great stuff guys!

Dumonceau

Victory103
August 16th, 2014, 07:34
For years we had to fly FSX without the most important jet fighter of the 20th century which is the Phantom. And now there are Phantoms coming at us from every direction! Who can't love that?

I will lay my mits on this as I will on every Phantom model available!

Great stuff guys!

Dumonceau

+1, NAS3 your subject aircraft repaint and link were a great addition, he is on the Naval Aviation forum I frequent. While waiting for these releases, recommend all "Fly Navy" fans give his site a read.

Ian Warren
August 16th, 2014, 10:42
Ooo that dose look pretty :encouragement:

TARPSBird
August 16th, 2014, 14:49
I'm mainly a F-8 and F-14 kinda guy but I did have to wipe off the drool after seeing the screen shots. Beautiful work! :encouragement:

ColoKent
August 16th, 2014, 15:10
Yeah...F-8s are my thing too...Can't believe there is still nothing better than the old Alphasim bird (and there is really NO FSX compatible RF-8A or G....). I know there is a native-FSX one in production in France, but the focus will be on the F-8E(FN). Ugh. I'd give my left you-know-what to see Colin and the boys at Milviz jump on it!

K

Sundog
August 16th, 2014, 16:47
Nice work guys. It seems we're going to be up to our eyeballs in Phantoms soon, and I mean that in a good way. :)

NAS3
August 17th, 2014, 05:47
Thanks guys... here's another one, just to tease you a little bit more.

This time I've added some MK-82 bombs. VF-161.


http://www.image-share.com/upload/2663/30.jpg (http://www.image-share.com/ijpg-2663-30.html)

dhazelgrove
August 17th, 2014, 06:05
Colourful schemes for F-4Bs:

What about VF-51 CAG (https://www.google.co.uk/search?q=vf-51+cag&tbm=isch&tbo=u&source=univ&sa=X&ei=PrXwU9ejPK3N7Abx64H4Dw&ved=0CB8QsAQ&biw=1536&bih=819#facrc=_&imgdii=_&imgrc=AmAkt_KFVHSBJM%253A%3BE15dhh87auE6AM%3Bhttp% 253A%252F%252Fmytai01.com%252Fstrike%252520fighter s%252Fimages%252Ff-4b%252Fpacific%252520flt%252FVF-51_F-4B_CAG71.jpg%3Bhttp%253A%252F%252Fmytai01.com%252F %3B1368%3B421)?


Dave

airattackimages
August 17th, 2014, 12:28
Yes!! Teeth

Ian Warren
August 17th, 2014, 12:46
Thanks guys... here's another one, just to tease you a little bit more.

This time I've added some MK-82 bombs. VF-161.

Now that is looking smooth and very familiar :eagerness:

ST0RM
August 17th, 2014, 14:23
Glad y'all thought about TACPACK right out of the gate. Will be nice to AND fight in a Phantom, instead of just flying around.

Great work.

YoYo
August 17th, 2014, 21:58
Agree! Nice to see TacPack logo! CRG! :applause:

MDIvey
August 18th, 2014, 06:04
Looking superb

Matt

NAS3
August 19th, 2014, 18:26
I believe someone asked for this one?? :)


http://www.image-share.com/upload/2665/256.jpg (http://www.image-share.com/ijpg-2665-256.html)

skyhawka4m
August 19th, 2014, 18:53
I just hope that this aircraft isn't a MUST HAVE for TACPAC. PLEASE allow for weapons to be changed via the loading panel in the sim. I only bought the M2M Mirage because it allows for just that via typing a different number for each weapons or store, or at least for the common loads, like fuel tanks, sparrows and winders.

spins_vmfa321
August 19th, 2014, 19:05
I just hope that this aircraft isn't a MUST HAVE for TACPAC. PLEASE allow for weapons to be changed via the loading panel in the sim. I only bought the M2M Mirage because it allows for just that via typing a different number for each weapons or store, or at least for the common loads, like fuel tanks, sparrows and winders.

Yes, you can load weapons in the weight manager. All weapons use real world weights, and every rack location is modeled. Actually, that's how Nicolas is loading his weapons in these screenshots. He doesn't have TacPack.

Jamal

MCDesigns
August 19th, 2014, 19:23
Stunning image!!

skyhawka4m
August 19th, 2014, 19:32
yes, you can load weapons in the weight manager. All weapons use real world weights, and every rack location is modeled. Actually, that's how nicolas is loading his weapons in these screenshots. He doesn't have tacpack.

Jamal


thank you!!!! Hey Spins how about a VMFA-321 F-4B........they had them

http://lh5.ggpht.com/_f8ldizutzFw/S1iP_Yzvy-I/AAAAAAAADfs/SlrWfHy-vsw/s800/152300%20F-4N%20VMFA-321%20MG9%20Andrews%209may80%20Robert%20L.%20Burns %20PMC.jpg

http://lh4.ggpht.com/_f8ldizutzFw/S1iP_MYLVQI/AAAAAAAADfg/h5GUqab7fYo/s800/151406%20F-4N%20VMFA-321%20MG6%20Andrews%2028jul79%20Eugene%20L%20Zorn% 20PMC.jpg

https://c2.staticflickr.com/8/7146/6420672351_6f8ea13b6e_z.jpg

TARPSBird
August 20th, 2014, 01:39
VF-51 CAG bird looks great. :encouragement: I'm sure at some point you USMC painters will come up with VMFA-323 "Death Rattlers" and VMFA-531 "Grey Ghosts" paint jobs from the 1979-80 deployment aboard USS Coral Sea (CV-43). F-4N's were updated F-4B's so the aircraft model works well.

wombat666
August 20th, 2014, 02:45
VF-51 CAG bird looks great. :encouragement: I'm sure at some point you USMC painters will come up with VMFA-323 "Death Rattlers" and VMFA-531 "Grey Ghosts" paint jobs from the 1979-80 deployment aboard USS Coral Sea (CV-43). F-4N's were updated F-4B's so the aircraft model works well.

The interior would be a sticking point, especially the amount of changes in the back seat.
Of course I think you can't have an F4B without an F4N ............ :encouragement:

spins_vmfa321
August 20th, 2014, 08:30
thank you!!!! Hey Spins how about a VMFA-321 F-4B........they had them

http://lh5.ggpht.com/_f8ldizutzFw/S1iP_Yzvy-I/AAAAAAAADfs/SlrWfHy-vsw/s800/152300%20F-4N%20VMFA-321%20MG9%20Andrews%209may80%20Robert%20L.%20Burns %20PMC.jpg

http://lh4.ggpht.com/_f8ldizutzFw/S1iP_MYLVQI/AAAAAAAADfg/h5GUqab7fYo/s800/151406%20F-4N%20VMFA-321%20MG6%20Andrews%2028jul79%20Eugene%20L%20Zorn% 20PMC.jpg

https://c2.staticflickr.com/8/7146/6420672351_6f8ea13b6e_z.jpg

Yeah, I started one, (the Bicentennial scheme), but I stopped to get the payload manager loading and to help get the TP stuff rolling along. Plus, I suck at painting. :P

Jamal

SiR_RiPPER
August 20th, 2014, 08:56
Posing for a photo in Miramar, before starting up the aircraft.
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MDIvey
August 20th, 2014, 10:44
This is looking so good

Have you got a VF-84 Jolly Rogers paint in the works by any chance?

Matt

NAS3
August 22nd, 2014, 11:20
I had this one over my desk waiting...

http://www.image-share.com/upload/2668/161.jpg (http://www.image-share.com/ijpg-2668-161.html)


So, here's the deal:

This one is from the F-4N version. Which had a couple versions, full white radome, and one with the eyebrow. Thing is that I've found very hard to find information about them. I have no clue on which were the names of the Pilot and RIO. And if I can't find that info I will be forced to drop the livery. I could have done the F-4B version of this scheme (the one with the yellow and black stripe over the fuse and the flag skull) but I decided to leave that one for someone else when we release a paintkit.

Any help with the missing info will be appreciated!

Thanks!

MDIvey
August 22nd, 2014, 23:40
Please do release it, even if its after release. Sorry I cant help with crew names. Personally it wouldn't bother me if the names are not included or fictitious. That particular paint looks real good of the F4.

Matt

skyhawka4m
August 23rd, 2014, 16:57
how about a sister squadron bird from VF-41?

http://www.shopofphantoms.com/rhino/vfs-public/img/products/DoubleUgly/Abziehbilder/DUD_48002B+Kopie.png

skyhawka4m
August 23rd, 2014, 17:03
any chance you'll be doing the slightly different F-4N variant??

or maybe some USN Reserve aircraft?

http://lh4.ggpht.com/_f8ldizutzFw/S1DFl5SYxLI/AAAAAAAADZU/k3RdyUh_6W0/s800/150492%20F-4N%20VF-202%20AF210%20(jun80)%20Michael%20Grove%20PMC.jpg

SH427
August 23rd, 2014, 18:41
how about a sister squadron bird from VF-41?
Those decal sheets are so handy for repaint noobs like myself

Odie
August 23rd, 2014, 20:37
any chance you'll be doing the slightly different F-4N variant??

or maybe some USN Reserve aircraft?

http://lh4.ggpht.com/_f8ldizutzFw/S1DFl5SYxLI/AAAAAAAADZU/k3RdyUh_6W0/s800/150492%20F-4N%20VF-202%20AF210%20(jun80)%20Michael%20Grove%20PMC.jpg

Ditto the reserve squadron's request.....VF-201 Hunters (Superheats' sister squadron at NAS Dallas).

NAS3
August 28th, 2014, 10:41
Ok, so, let's focus on something different. We've seen quite a few paint schemes, let's take a look at the VC.

http://www.image-share.com/upload/2674/155.jpg (http://www.image-share.com/ijpg-2674-155.html)

Gene K
September 6th, 2014, 13:37
Screenshots are work in progress and not representative of the final product.
Excellent!!! Really looking forward to this one.

The model looks great so far ... hope you'll fix the bulge under the radome and the shiny burner cans.

I also hope that at some point you'll consider doing an F-4C, if only a visual model. You have the basis, and "all" (sure) that would be needed is a correct chin on the radome and USAF pylons. Further refinement could include the larger tires ,bulged wing, and correct cockpits, but I think most folks would be happy visually with just the chin and pylons. And talk about pylons, please note that the F-4 rarely ever flew without inboard pylons.

And just like the B/N, you might consider a C/D ..., and ..., and ....:encouragement:

Gene K

Katoun
September 6th, 2014, 20:26
Gene,

We already informed you that we would do a D external.

Why you would make us and Jamal waste our time doing the same models? It's a horrible waste of resources for both teams to do the same things. We're not exactly friends with Jamal but we're certainly not about to tread on their Pherritory. (Colin asked that I use this term though I know it doesn't exist).

spins_vmfa321
September 6th, 2014, 22:08
Excellent!!! Really looking forward to this one.

The model looks great so far ... hope you'll fix the bulge under the radome and the shiny burner cans.

I also hope that at some point you'll consider doing an F-4C, if only a visual model. You have the basis, and "all" (sure) that would be needed is a correct chin on the radome and USAF pylons. Further refinement could include the larger tires ,bulged wing, and correct cockpits, but I think most folks would be happy visually with just the chin and pylons. And talk about pylons, please note that the F-4 rarely ever flew without inboard pylons.

And just like the B/N, you might consider a C/D ..., and ..., and ....:encouragement:

Gene K

Heya Gene,
Alex and I have been batting this around, and I'm not 100% sure if "we" will do an F-4C or D, ie., provide a paint scheme for it. Anyone is welcome, too, though. I have gone through and made the final corrections to make the model more specific to the Navy by removing the triangular reinforcement plates from the stabiltos. I'm also working on the various ECM versions, but the model is very nearly done.

I'll let Alex make the final determination, but, we shall see, sir! I don't think there's a ton of cockpit changes, and it really may not take that long to do.

Thanks so much for the interest!
Jamal

Gene K
September 7th, 2014, 02:47
Why you would make us and Jamal waste our time doing the same models?.
Sorry - I didn't mean to inadvertently tread on your toes. Frankly, at this early point, with my extremely limited experience with either company, SimWorks seems a little more receptive to possible future expansion, and the D could be a step toward a C model (or vica versa). I'll, of course, be getting both company's models, and am hopeful both develop successful Phantoms ranges (with a minimal "waste" of time).

Again, sorry for inadvertently precipitating this uncomfortable miscommunication.

Gene K

dhazelgrove
September 7th, 2014, 05:07
I'll certainly be getting both on launch, as they both deserve hangar space.

I'm then only(?) waiting for a definitive FGR2 - with INS.

Dave

SiR_RiPPER
September 7th, 2014, 08:11
What Jamal said is right.
We have been contemplating doing the various F-4 models slowly, but it would be a waste for both us and MV to do the same models (see F-4E, F-4J, F-4S).
So what we're looking at right now is the F-4B, C, N and possibly the respective recon versions (RF-4B/C). The only thing set in stone right now is the F-4B and we have to make it right. The C and N are easy conversions for us, but we will take it one step at a time.

Regarding the D, we didn't know that someone other than A2A has one in the works. I'd personally hold my breath over the A2A one for as long as needed, but having two or three Ds out is too much for the current FS market (from a financial standpoint). If we were still doing a freeware F-4, we wouldn't spare a second thought, but now it's different.

My 2c.
Alex

ST0RM
September 7th, 2014, 08:44
Gents, I'd like to add my $.02

While I'd like to see models of my favorite jet or whatever, heaping my own demands on a developer doesn't help anything other than to serve my own wants.

In order to make any solid headway on a project, you almost need to shut out the wants unless it directly deals with the F-4B. Focus on releasing a solid product first and the sales will come. Take short cuts, cut corners or over stretch yourselves and the customers will hammer you. Be honest and true to your first plan.

Thanks for doing this. I'm looking forward to "flying" an armed Phantom from the carrier.

Jeff

spins_vmfa321
September 7th, 2014, 08:57
Gents, I'd like to add my $.02

While I'd like to see models of my favorite jet or whatever, heaping my own demands on a developer doesn't help anything other than to serve my own wants.

In order to make any solid headway on a project, you almost need to shut out the wants unless it directly deals with the F-4B. Focus on releasing a solid product first and the sales will come. Take short cuts, cut corners or over stretch yourselves and the customers will hammer you. Be honest and true to your first plan.

Thanks for doing this. I'm looking forward to "flying" an armed Phantom from the carrier.

Jeff

Totally agree with this, Storm. Everyday I'm finding things on the F-4B I need to fix through constant research, bearing in mind the era it was built in and the ad hoc changes and additions that were made. This has taken me quite a bit longer than I expected, but it's been a fun ride! Learning alot.

But... never hurts to ask. :) For me, suggestions and critiques (except from Alex... :-P) keep things exciting and educational. But they can get distracting. Even I want to do it all. The suggestions definitely keep the creative juices flowing about how to tackle the subject. But sometimes, you do just have to say "no". :(

Jamal

Naruto-kun
September 7th, 2014, 10:06
Looking forward to seeing the radar ops in action :)

Gene K
September 8th, 2014, 02:39
... heaping my own demands on a developer doesn't help anything other than to serve my own wants.
Great advice. That approach will certainly negate the need for any market research on part of the developer so they don't have to waste their time.

As an aside, I'm new to this forum, but seems awfully negative and defensive, for example, where did you pick up on folks "heaping demands" ? Same place as "making us waste out time"?

Good luck!

Gene K

Naruto-kun
September 8th, 2014, 03:29
If a developer chooses to do a project, chances are they have done most of their market research already. They have chosen their fanbase and that is where they need to focus their efforts. To try and appease all however will end up spreading them thin and taking much longer. That's just how it works. If they decide they have the time and resources, they may go ahead with doing some extras. But this is not always the case.

ST0RM
September 8th, 2014, 14:33
Great advice. That approach will certainly negate the need for any market research on part of the developer so they don't have to waste their time.

As an aside, I'm new to this forum, but seems awfully negative and defensive, for example, where did you pick up on folks "heaping demands" ? Same place as "making us waste out time"?

Good luck!

Gene K

Gene,

My reply wasn't directed ΰt you. It's based on experiences over years in modding sims and development of real-world simulators. We all want this feature or that one, but it just slows down the end product from ever being released. You have to create a baseline and stick with it. Otherwise you'll never finish.

As time progresses, patches will add more function or fix bugs. But we've got to get to the point of release first.

Jeff

SiR_RiPPER
September 12th, 2014, 06:05
We're almost done with the exterior visuals, thus we're switching our attention to the other tasks. This doesn't prevent us from having some fun with the Spook from time to time!
Here's my first successful attempt at connecting with a KC-135 near San Diego. This model doesn't yet include all the fixes and improvements Jamal mentioned above.
12199

spatialpro
September 12th, 2014, 09:27
I'm then only(?) waiting for a definitive FGR2 - with INS.

In case case you meant to ask "Am I the only one waiting for a definitive FGR2" I'll chip in and say you're certainly not alone!

Ian Warren
September 12th, 2014, 13:05
That is now starting to look smooth :encouragement: I do like the in-flight fuel option .

dhazelgrove
September 12th, 2014, 23:32
Refuelling?

You put your left boot in.....

Dave

dhazelgrove
September 20th, 2014, 05:43
Bump?

Dave

SiR_RiPPER
September 20th, 2014, 10:44
We're alive and kicking, but working on stuff that cannot be shown in pictures. :lemo:
Additionally we're working on the F-4's home plate which we'll show soon!

SiR_RiPPER
September 23rd, 2014, 06:04
And here is an update for the USS Midway!

We are done with the basic shapes and will start adding details. "The ball" and other systems, safety nets, cranes, vehicles, decorations will be the next stage. And then we can commence texturing this thing!

12513
12514
12515

heywooood
September 24th, 2014, 03:18
Great advice. That approach will certainly negate the need for any market research on part of the developer so they don't have to waste their time.

As an aside, I'm new to this forum, but seems awfully negative and defensive, for example, where did you pick up on folks "heaping demands" ? Same place as "making us waste out time"?

Good luck!

Gene K

I can shed light on this - the replies of this type from developer spokespersons on this board and others occurs due to their constant exposure to endless and often unreasonable demands from community members - and sometimes competitors - who are less than gracious or polite. (Not saying you were either of those things , just saying it happens )
no insult is intended per se....it's just a consequence of Internet forum board relations that can be less than ideal..
welcome to SOH - you will find it most helpful and typically extremely friendly
you will also see the most frequent developer participation of any public forum I am aware of and that's a GOOD thing

ejoiner
September 24th, 2014, 04:18
This time I've added some MK-82 bombs. VF-161.



Navalized Mk-82's had 2 yellow stripes on the nose I believe. They had different fuses or something safety related after the Oriskany fire and bombs cooking off.

spins_vmfa321
September 24th, 2014, 04:54
Heya Ejoiner,
So, VRS supplies the textures for weapons with TacPack. Although we could change the colors of hung weapons, and I'm sure few would really care if the scheme changes to something else when the weapon is actually released, that's super waaaaaay down the list of things to do.

Good looking out, though! That's a good catch.

Jamal

NAS3
September 24th, 2014, 05:40
Oh well... been working on the VC for quite some time now and needed to change a little bit the subject. Just made these for you guys.

http://www.image-share.com/upload/2703/211.jpg (http://www.image-share.com/ijpg-2703-211.html)

http://www.image-share.com/upload/2703/212.jpg (http://www.image-share.com/ijpg-2703-212.html)

dhazelgrove
September 24th, 2014, 08:14
Oh well... been working on the VC for quite some time now and needed to change a little bit the subject. Just made these for you guys.


Now that is a thing of beauty.

VMFA-451 Bicentennial next?

Dave

SiR_RiPPER
October 11th, 2014, 13:42
We now have a functioning Search and Track RADAR mode for the APQ-72, which we're using to guide the Sparrow.
We may upload a video of the WIP RADAR scope in the next couple of days.
13136

SiR_RiPPER
October 17th, 2014, 02:55
Bombs away! A VMFA-321 F-4B dropping its ordnance over the training target.
The paint scheme is the VMFA-321 Bicentennial livery.
13439

ZsoltB
October 17th, 2014, 03:11
Released date?

SiR_RiPPER
October 17th, 2014, 03:17
Released date?
To be decided.

Naruto-kun
October 17th, 2014, 05:41
Looking good!

SiR_RiPPER
November 23rd, 2014, 12:02
We've gone around some issues with the VC and FSX and are now resuming work on new features.
-We're further optimising the visual model (interior and exterior)
-We're also integrating more TacPack weapons in the F-4
-We will soon be starting work on the ground mode of the RADAR
-The cockpit now has adjustable backlighting for all instruments, and floodlighting will be added next.

Attached screenshots of the latter can be seen below. Textures (what can be seen at night that is) are WIP, lightmaps are placeholder until NAS3 gets his hands on them!

15680
15681
15682
15683

SiR_RiPPER
December 8th, 2014, 10:00
A look on the new VC textures NAS3 is working on right now!
http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=16439&stc=1
http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=16440&stc=1
And the APQ-72 following a drone in Track mode. RADAR visuals are still work in progress.
http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=16441&stc=1

Ian Warren
December 8th, 2014, 10:10
Looking Great Alex :encouragement: I've still yet to get the TACPAC :adoration:

Naruto-kun
December 8th, 2014, 10:12
Looking good!

YoYo
December 8th, 2014, 10:22
I like this:

https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-xpa1/t31.0-8/10644723_589129831193231_714559520300850896_o.jpg

Corvette99
December 8th, 2014, 16:05
Can't wait to get a Navy F-4 for FSX . Which one will get here first ?

SiR_RiPPER
January 26th, 2015, 11:10
Hello again!

Later this week we'll be uploading an interception video showing the very basics of the F-4's RADAR operation. The early AIM-7s were quite unreliable, and it shows in TacPack. We're coding TP functionality as well as the aircraft itself right now, so more will come as we progress.

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=18742&stc=1

Gene K
January 26th, 2015, 12:59
Later this week we'll be uploading an interception video ....
Outstanding - I REALLY am looking forward to getting this model!!! Lots of hard work from talented people evident.

A trivial, not very important question: Will the seat height be adjustable - that back seater appears to barely be peeking over the rails?

Gene K

SiR_RiPPER
January 26th, 2015, 14:42
Outstanding - I REALLY am looking forward to getting this model!!! Lots of hard work from talented people evident.

A trivial, not very important question: Will the seat height be adjustable - that back seater appears to barely be peeking over the rails?

Gene K

We haven't planned anything about adjusting the seat height. According to our pictures, though, the backseater didn't enjoy great visibility from his seat. His posture in the model is slightly slouched as well.

SiR_RiPPER
February 1st, 2015, 15:48
A quick video showing the current state of the RADAR and firing AIM-7s.
Got a kill with the third Sparrow as the previous two malfucntioned.

RADAR and textures are work in progress, sounds are from Nigel Richard's freeware set, used until our set is good to go.

https://www.youtube.com/watch?v=0IOrVPxSFWo

Gene K
February 1st, 2015, 16:33
A quick video showing the current state of the RADAR
Outstanding!!! (again)

Gene K

Navy Chief
February 1st, 2015, 18:07
We haven't planned anything about adjusting the seat height. According to our pictures, though, the backseater didn't enjoy great visibility from his seat. His posture in the model is slightly slouched as well.

Although it has been almost 40 yrs since I worked on F-4s, I do know there was a seat height adjustment motor on those seats. One big reason for the adjustment capability was so the RIO could raise/lower the seat bucket to so he could reach the upper ejection handle (Face Curtain) properly. I was lucky enough to have gotten 6 backseat rides, while at Pax River (5 in a "J" model, and 1 in a "B"). Buno of the F-4B was 152298. I don't recall the visibility being very limited from the rear seat, but again, it's been many years. One doesn't forget the thrill though!!! NC


http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=19065&stc=1

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=19064&stc=1

Gene K
February 1st, 2015, 19:07
... I do know there was a seat height adjustment motor on those seats.
Plenty of height adjustment in both front and back seat. Visibility in the back seat was no problem except forward where the front seat and instruments were in the way (made back seat landings a challenge). Most back seaters rode with helmets almost touching top of canopy, but during refueling lowered down to be able to crank their heads to more easily see the boom, calling out the position of the green meatball relative to where the boom exited the shroud. However, never heard of adjusting the seat to facilitate reaching the ejection rings (which I believe are fixed to the seat, riding up and down with it).

Pretty special that you got six rides in the pit!

Gene K

Navy Chief
February 1st, 2015, 19:13
Plenty of height adjustment in both front and back seat. Visibility in the back seat was no problem except forward where the front seat and instruments were in the way (made back seat landings a challenge). Most back seaters rode with helmets almost touching top of canopy, but during refueling lowered down to be able to crank their heads to more easily see the boom, calling out the position of the green meatball relative to where the boom exited the shroud. However, never heard of adjusting the seat to facilitate reaching the ejection rings (which I believe are fixed to the seat, riding up and down with it).

Pretty special that you got six rides in the pit!

Gene K

Oh yes, I DO remember by helmet touching the canopy glass at times! And especially when the pilot would put the aircraft in a hard bank..... NC

Did a few spin tests in a T-2C, and REALLY got slammed around.

TuFun
February 1st, 2015, 19:46
Was a bucket puller many years ago. The face curtain was fixed on the chute box above the pilots head. On the bucket is a D-ring between the pilots legs in the event he can't reach the face curtain in certain g effects. I still have an Actuator Override Pin that attaches to the rails.

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=19074&stc=1 http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=19075&stc=1

Navy Chief
February 2nd, 2015, 05:21
Cool, TuFun!

As long as we are having Show and Tell, remember these? (Had it on my key chain for years)

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=19081&stc=1

Which came out of these?

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=19082&stc=1

SiR_RiPPER
February 2nd, 2015, 10:00
Please tell me one of you has the entire seat!

TuFun
February 2nd, 2015, 10:46
Cool, TuFun!

As long as we are having Show and Tell, remember these? (Had it on my key chain for years)

Changed a many of those and thrusters, rocket packs, pancake charges, etc.! Fired a couple of the initiators off of a B-52 seats. The B-52 blew up on the runway and team had to disarmed the two seats that were left in the aircraft. The other four seats melted to a blob. Didn't think of saving the firing pins.

The Martin Baker seats in the F-4 were built as components making it easy to remove with the canopy installed. Once the seat was disarmed, the personnel chute, survival kit, bucket, then rails were removed while standing in the cockpit, and last the catapult gun. This is simplified but a few other steps not mentioned like disconnecting trip rods, brass knob, etc.

Looking forward to more F-4's in the stable!!!

TuFun
February 2nd, 2015, 10:48
Please tell me one of you has the entire seat!

I have looked into it a while back, but at $15,000! The only thing I see missing is the (white) rocket pack that attaches below the bucket.

http://uncrate.com/stuff/boeing-f-4-phantom-ii-ejection-seat/

Navy Chief
February 2nd, 2015, 11:12
Yep, can't afford one. And even if I could, I wouldn't spend my cash on it. Many, many years ago, ESCAPAC seats were affordable, especially when the USN retrofitted their A-7s with updated NACES seats. Boy, that was a waste of taxpayers money. The SLUFs were already being sent to the boneyard, the ESCAPAC was a proven performer. But at the time, I wasn't thinking of getting my own surplus ejection seat. Heck, I was sick of working on them! The Martin Baker seat was heavy. I have no doubt my neck is messed up today, as a result of lifting buckets (with rocket motor) out of a Phantom cockpit by myself (against regs of course). But back then, we did a lot of stuff that would never happen today (leastwise I doubt it.). NC

Navy Chief
February 2nd, 2015, 11:15
I have looked into it a while back, but at $15,000! The only thing I see missing is the (white) rocket pack that attaches below the bucket.

http://uncrate.com/stuff/boeing-f-4-phantom-ii-ejection-seat/


This one is more affordable:

http://www.flighthelmet.com/mm5/merchant.mvc?Screen=PROD&Store_Code=FHL&Product_Code=EJSS-USAFF4&Category_Code=EJSS

Ian Warren
February 2nd, 2015, 11:37
This one is more affordable:

http://www.flighthelmet.com/mm5/merchant.mvc?Screen=PROD&Store_Code=FHL&Product_Code=EJSS-USAFF4&Category_Code=EJSS

Now that is the ultimate Flight simmers PC seat ever ... :encouragement:

TuFun
February 2nd, 2015, 11:43
Yep, can't afford one. And even if I could, I wouldn't spend my cash on it. Many, many years ago, ESCAPAC seats were affordable, especially when the USN retrofitted their A-7s with updated NACES seats. Boy, that was a waste of taxpayers money. The SLUFs were already being sent to the boneyard, the ESCAPAC was a proven performer. But at the time, I wasn't thinking of getting my own surplus ejection seat. Heck, I was sick of working on them! The Martin Baker seat was heavy. I have no doubt my neck is messed up today, as a result of lifting buckets (with rocket motor) out of a Phantom cockpit by myself (against regs of course). But back then, we did a lot of stuff that would never happen today (leastwise I doubt it.). NC

Yep, back problems with me lifting the buckets by the handles over the sill. The rails were top heavy and at times trying to lift the rails past the top of the catapult was a struggle. The other way was to grab the rod on the back of the bucket while straddling the sills and raising it. The F-4 shops has about 20+ team members to cover 24hrs shifts, with the B-52, four team members. I have never removed B-52 seats. Only raised them in maintenance position by crane which was twice that I can remember.

TuFun
February 2nd, 2015, 11:48
This one is more affordable:

http://www.flighthelmet.com/mm5/merchant.mvc?Screen=PROD&Store_Code=FHL&Product_Code=EJSS-USAFF4&Category_Code=EJSS

All you need is four for this...

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=19086&stc=1

dhazelgrove
February 2nd, 2015, 23:43
If you were to buy two of these, would you get the original 'holder' thrown-in for free?

Dave

Gene K
February 18th, 2015, 08:18
Hope all is progressing well, Alex.

Gene K

SiR_RiPPER
February 18th, 2015, 11:58
Hope all is progressing well, Alex.

Gene K

We're mostly done with what can be seen, and making good progress on things that can't!
Most of the stuff we're working on can only be shown through videos, so updates will be sparse but more "appealing", hopefully!

Gene K
February 18th, 2015, 12:35
We're mostly done with what can be seen, ....
Great - looking forward to sending you my money!

Gene K

SiR_RiPPER
March 15th, 2015, 03:44
A call to testers:
We intend to start a closed beta by the end of March and are looking for a limited number testers.

Ex F-4 crews and experienced testers will be preferred. The testing team will have to provide us with feedback with regards to game performance, plane performance and improvements.

Anyone interested contact us at simworksstudios@gmail.com and we will come back to you.

DaveSHQ
March 15th, 2015, 05:14
Man i would love to beta test, but i don't have the time to invest in it.

mirage3
March 16th, 2015, 04:04
I have time to invest but does the product cost somewhat? :confused:

SiR_RiPPER
March 16th, 2015, 06:51
The closed beta testers will get it for free.

mirage3
March 16th, 2015, 08:05
And what does mean closed? :D I have free time (only to specificate) !

Navy Chief
March 16th, 2015, 08:13
The closed beta testers will get it for free.

I have the time, but not sure I would do a good enough job of testing it for you. But would gladly try. NC

mirage3
March 16th, 2015, 08:20
I offer me as Betatester:)

SiR_RiPPER
March 20th, 2015, 01:47
We will update everyone who applied through e-mail, whether they will be in the beta team or not, by the end of next week. So if anyone believes he can offer to the project, there is still time to apply through e-mail at simworksstudios@gmail.com.

Meanwhile we're hard at work on this project and progressing daily with additions and corrections that will be demonstrated later on!

Victory103
March 20th, 2015, 10:27
Trying to find a "famous" former F-4 driver that was on the VRS forums years ago, not sure he is still into flightsims or not.

StormILM
March 20th, 2015, 13:35
Trying to find a "famous" former F-4 driver that was on the VRS forums years ago, not sure he is still into flightsims or not.

Bart Bartholomay, he's still around on various net mediums. Run a search and you might find a direct contact link to him.

Gene K
March 20th, 2015, 14:48
Another repaint being worked on, posted on Facebook:
http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=9761&stc=1
The wing stars and bars need checking.

Gene K

Navy Chief
March 20th, 2015, 15:39
If you are needing picture or pictures of a specific aircraft from a specific squadron, etc.... I go back to the Naval Aviation Museum Library for my weekly volunteer job next Tuesday, if you don't already have a answer by then. NC

gribouil
May 28th, 2015, 09:05
Good evening,
How is the project going so far?
This sounds like a wonderful rendition of the Phabulous Phantom... :ernaehrung004:

ejoiner
May 28th, 2015, 09:40
If you are needing picture or pictures of a specific aircraft from a specific squadron, etc.... I go back to the Naval Aviation Museum Library for my weekly volunteer job next Tuesday, if you don't already have a answer by then. NC

NC, I will be in Pcola with the kids on beach vacation June 10-14th. Love to meet you or buy you a cold one while there!

Eric

delta_lima
May 28th, 2015, 10:23
Good evening,
How is the project going so far?
This sounds like a wonderful rendition of the Phabulous Phantom... :ernaehrung004:

Alex and/or Jamal will have to answer officially. But it's safe to say, beta testing it has been very enjoyabl - an absolute delight.

Some screens from taken by Dave, Henk, and myself here: http://www.sim-outhouse.com/sohforums/showthread.php?94217-Teasers

dl

Navy Chief
May 28th, 2015, 12:18
NC, I will be in Pcola with the kids on beach vacation June 10-14th. Love to meet you or buy you a cold one while there!

Eric

Hey Eric,

I just happened to see your post today. Had not been following this thread that closely, but glad I checked. Sure, would love to meet you and the kids. My wife and I make the occasional trip to downtown Pensacola to the Pensacola Bay Brewery, located on Zaragosa St. Outstanding beer!:very_drunk: Recommend it highly. There may be a bar/grill at Pensacola Beach that carries Pensacola Bay Brewery beer on tap. A lot of them do. Will check.

http://pbbrew.com/where-to-find-us/


Pete

SiR_RiPPER
May 29th, 2015, 02:29
Good evening,
How is the project going so far?

Hello gribouil,

We are improving, correcting and adding features daily. The F-4 we have in our hands right now is much better than it was one month ago and when it's done we believe even the most demanding phlyer will enjoy it.

SiR_RiPPER
May 29th, 2015, 08:58
Guys, our website will go live this weekend on http://www.simworksstudios.com. I will let you know when it's up.

DaveB
May 29th, 2015, 15:23
Cooey.. I'm really not sure if I can resist a naval Phantom. Tks for the HU:encouragement:

ATB
DaveB:)

SiR_RiPPER
May 31st, 2015, 05:25
Our website and public forum are online!
Pay us a visit on http://www.simworksstudios.com

stovall
May 31st, 2015, 05:47
Very nice site Alex. All signed up and ready for your fabulous F4.

gray eagle
May 31st, 2015, 09:24
Very nice site Alex. All signed up and ready for your fabulous F4.

Signed up? How ya do that? The webpage is nice but I noticed the omission of the $$$$ (Price).

simulloyd
May 31st, 2015, 09:41
Our website and public forum are online!
Pay us a visit on http://www.simworksstudios.com

Pay a visit? I'm ready to pay for the plane and carrier!

SiR_RiPPER
May 31st, 2015, 10:41
Signed up? How ya do that? The webpage is nice but I noticed the omission of the $$$$ (Price).

Hello Gray Eagle,

The price isn't there because the F-4 isn't done yet. We are currently bugfixing and implementing stuff, so there is no point in setting a price when the product is not ready to go in the public's hands.
We still have to detail the carrier, bugfix & polish the plane as well as program some stuff on the carrier itself before we can ask you guys for your money.


We are making strides though and will be updating our webpage with news about the F-4's progress, along with this here topic.

Best regards,
Alex

gray eagle
May 31st, 2015, 13:16
Hello Gray Eagle,

The price isn't there because the F-4 isn't done yet. We are currently bugfixing and implementing stuff, so there is no point in setting a price when the product is not ready to go in the public's hands.
We still have to detail the carrier, bugfix & polish the plane as well as program some stuff on the carrier itself before we can ask you guys for your money.


We are making strides though and will be updating our webpage with news about the F-4's progress, along with this here topic.

Best regards,
Alex

Thanks for the info. I appreciate the status update and when released, I know I'll enjoy it immensely :encouragement:

SiR_RiPPER
July 16th, 2015, 05:20
While working on systems and FD, the AI carrier is progressing as well, by getting its first coat of paint!

Here is a batch of screenshots taken in P3Dv2 (for obvious reasons). There is still a lot of corrections and details to be added (LSO platform and the BIG 41 in the front stand out).

http://s15.postimg.org/y43sq6fpz/01_Midway_rear.jpg (http://postimg.org/image/y43sq6fpz/)
http://s15.postimg.org/ca15cn66v/03_Midway_top.jpg (http://postimg.org/image/ca15cn66v/)
http://s15.postimg.org/sq50impzr/06_Midway_boat.jpg (http://postimg.org/image/sq50impzr/)
http://s15.postimg.org/t9a3rwhef/08_Midway_right.jpg (http://postimg.org/image/t9a3rwhef/)

Once we are done with the F-4 we intend to model the USS Midway as a separate product a drivable version as well, with a detailed interior and some basic systems to do ATC.
Check back on our forum and here for more!

delta_lima
July 16th, 2015, 07:14
Great looking boat, Alex!

Love the textures, shadowing, shading - superb!

dl

Ian Warren
July 16th, 2015, 16:32
Once we are done with the F-4 we intend to model the USS Midway as a separate product a drivable version as well,
That is a Superb plan :adoration: , a drivable 41 ... this will really add to the multiplay experience !

TARPSBird
July 17th, 2015, 01:43
Both the F-4 and the Midway look great. Very nice detail on the flight deck, looks like the shipyard folks in Yokosuka just re-did the non-skid and paint. :encouragement:

gray eagle
July 18th, 2015, 05:40
Really looking forward to its completion and release. :encouragement: Will a paint kit be included?

The F-4B with carriers are a great match and that will encourage moi to do more carquals. :adoration:

Dumonceau
July 18th, 2015, 06:37
Here is a batch of screenshots taken in P3Dv2 (for obvious reasons).

Now that is a remark that I can relate to! ;)

Johan

SiR_RiPPER
July 18th, 2015, 08:31
Will a paint kit be included?

Yes, as a separate download.

DagR
July 18th, 2015, 09:14
Will this F-4B be FSX only or will there be one for P3D?


Best regards
Dag

hae5904
July 18th, 2015, 10:42
Dag look above one of its posts, screenies of the USS Midway taken within P3D :encouragement:

Hank

DagR
July 18th, 2015, 10:56
Dag look above one of its posts, screenies of the USS Midway taken within P3D :encouragement:

Hank

Yeah, saw that, but the web site says FSX so I thought I'd ask anyway :-)


Best regards
Dag

hae5904
July 18th, 2015, 11:06
As far as I know, it will be both for FSX & P3D with TacPack :encouragement:

Hank

SiR_RiPPER
July 20th, 2015, 02:55
As far as I know, it will be both for FSX & P3D with TacPack :encouragement:

Hank

The F-4B is for FSX only and will be TP compatible on release. P3Dv2 is to be decided due to support considerations.

The carrier shots were taken in P3Dv2 as its shading can better showcase the detail in the model, but also the sea looks much better!

SiR_RiPPER
November 1st, 2015, 09:09
Just to re-stir things up a bit in here, I did a bombing run last night to check our TacPack implementation.
We're at a good stage with it, got all drop modes working so the hard part is behind us in that area.
Here's a quickly put together video of our progress, also showcasing the new cockpit textures. Enjoy!


https://www.youtube.com/watch?v=LGpKYX10wzs&feature=youtu.be

We are now focusing on fine-tuning our flight model, night lighting and our carrier.

Ian Warren
November 1st, 2015, 11:13
The TACKPAC is diffidently on my must get list, Great piece of bombing Alex :encouragement:

Cees Donker
November 14th, 2015, 13:07
I'm curious: any progress?

:wavey:

Cees

SiR_RiPPER
November 15th, 2015, 10:47
I'm curious: any progress?

:wavey:

Cees

This is one of the cases where no news=good news. The plane is receiving a massive coding update & improvement from our new coder -who replaced me- which will lead to some very good news soon.

Cees Donker
November 15th, 2015, 12:29
This is one of the cases where no news=good news. The plane is receiving a massive coding update & improvement from our new coder -who replaced me- which will lead to some very good news soon.

Thanks for the update Alex!

Cees

SiR_RiPPER
December 25th, 2015, 06:19
First of all merry Christmas and happy holidays!
http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=33109&stc=1
I'm gladly announcing that our F-4B & N (yes, we were hiding this one) will be released next year, in the 2nd half of January!

The F-4B/N will release as an Open Beta available on our website, with a base price of 40€. It will initially contain:

The F-4B (pre-1967)
Working weapons
USS Coral Sea

The beta will be progressively upgraded with new features such as adjustable night lighting, and new content such as the later F-4B variants (i.e. Shoehorn 1) and F-4N with their cockpit upgrades, which will complete the package.
http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=33114&stc=1
A render showing night lighting setup for red cockpit floodlighting.

Shortly after the plane, a package consisting of training missions will be released on our website as donationware. The missions will find you at VF-121, NAS Miramar in 1965. You will learn to fly the aircraft, its stall characteristics and usage of its weapons systems, before going for your carrier qualifications on the carrier and embark for SEA. The missions will require both the F-4 and TacPack.
http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=33110&stc=1

In our initial plan we intended to release with USS Midway which has been previewed here, but the version we built is not historically accurate with the first batch of missions we will release. We are currently modifying our Midway into a Coral Sea.
http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=33111&stc=1
Anyone who buys the open beta of our F-4 will be entitled to a 50% discount on the USS Midway & Coral Sea Package containing:

CV-41 USS Midway (1973 version)
CV-43 USS Coral Sea
Charles F. Adams class Destroyer
Fletcher Class Destroyer
USS Navasota - a modified Cimmaron class fleet oiler


Customers who get the F-4B/N after its completion will have a 25% discount on the package.
Base price for the fleet package will be set to 40€ as well.

As some people in the forum have asked about this possibilty, we are also looking into a "group order" system and its feasibility, in order to allow better pricing for VAs or other communities and groups who wish to buy our products in numbers, from our webpage.

You can check our website a http://www.simworksstudios.com and facebook page https://www.facebook.com/SimWorksStudios/ for more updates!

stovall
December 25th, 2015, 06:22
Great stuff Alex, thanks for the update.

Peg o my heart
December 25th, 2015, 06:52
The night lighting looks very well done. Please dont tell me it requires DX11 GPU like the other similar product?

mikewmac
December 25th, 2015, 06:55
Wow! Looks like it will be a great addition to my TacPack hangar. :applause:

Dman
December 25th, 2015, 07:25
Maybe a dumb question.. P3d v2 compatible?

Victory103
December 25th, 2015, 08:30
$44 USD for the beta with a boat, done. I've seen and used the group buy "coupon" in a mil base VA before, seemed to work, but I'm not sure how many just joined the VA to get the discount. In the Sparrow vid, I'm assuming these are early model Tacpack AIM-7s with a high fail rate?

SiR_RiPPER
December 25th, 2015, 08:43
It will be using the DX lighting system in the end, right now it is based on good old Shift+L. We cannot delived that kind of detailed lighting with 0 FPS impact without that system.

Dman the beta version will be FSX:A only at launch. We are already P3D-ing it and it will be OK with FSX:Steam and P3D too in the proccess, without a new purchase.

Victory103, this is why we're also checking feasibility. You don't need to join a VA, we're trying to make a system where you can form a team with friends. But we're deciding on the minimum number of people in a group that will have the right to a discount.

Ian Warren
December 25th, 2015, 12:21
Chrissy/New Years and Birthday prezzy is going to have to be TACPAC !

Victory103
December 26th, 2015, 10:55
That was just my experience in my VA at the time with a somewhat "group" buy, I wasn't on the staff so I did not know the particulars of the deal. I think it's a good idea given the level of interest here at SOH in this classic. Another beta test to add to my list.

tjsdn1375
January 1st, 2016, 17:33
SimWorks Studios Jetstream 41 Please make the project for FSX SP2/P3D/P3Dv2/P3Dv3/FSX:SE

because of PMDG no virtual cabin........

SimWorks Studios Jetstream 41 exterior, virtual cabin and virtual cockpit for WIP !!!!

Peg o my heart
January 12th, 2016, 05:54
are we there yet? are we there yet? :wavey:

tjsdn1375
January 12th, 2016, 19:24
are we there yet? are we there yet? :wavey:

Ok? I don't know ...

dhazelgrove
January 12th, 2016, 22:53
http://i215.photobucket.com/albums/cc234/dhazelgrove/Z1_53.jpg~original

She's getting there.....

Dave

stovall
January 13th, 2016, 05:43
SimWorks Studios Jetstream 41 Please make the project for FSX SP2/P3D/P3Dv2/P3Dv3/FSX:SE

because of PMDG no virtual cabin........

SimWorks Studios Jetstream 41 exterior, virtual cabin and virtual cockpit for WIP !!!!

Because of past performance tjsdn1375, this is another warning to stop posting off topic posts in threads. This thread is for the SimWorks Studios F-4B Phantom.

tjsdn1375
January 13th, 2016, 06:21
Because of past performance tjsdn1375, this is another warning to stop posting off topic posts in threads. This thread is for the SimWorks Studios F-4B Phantom.

Oh, I'm sorry. I was hoping wrong.

SiR_RiPPER
January 21st, 2016, 13:06
Hello gents,
I'd like to inform you that the F-4B/N Phantom II Open Beta will release as a download on our website, http://www.simworksstudios.com, on January 31st, 18:00GMT.

The initial release version will be FSX-only and full P3D support will come in the next releases.

The base price will be 40.00€ (not including VAT).

The F-4B/N Phantom II Open Beta will initially feature the F-4B with TacPack capabilities. Down the road the full package will include:

• F-4B Phantom II – early model, no RHAW
• F-4B Phantom II – various RHAW models
• F-4N Phantom II
• USS Coral Sea AI ship, along with our custom FLOLS system
• Full TacPack integration
• FSX and P3D compatible


As we wrote on our website and FB before, buyers of the Open Beta are entitled to a 50% discount off our Carrier Battlegroup package that will release this Spring. Buyers of the version after it has gone gold have the right to a 25% discount.


Finally, we're also running a mini-contest for our Facebook followers, if you're interested have a look here: http://www.facebook.com/SimWorksStudios/ (https://www.facebook.com/SimWorksStudios/)

Navy Chief
January 25th, 2016, 15:40
Alex,

Would you please post a screenshot of the side view of the Coral Sea? Thanks, NC

SiR_RiPPER
January 27th, 2016, 06:05
Hello NC,

Here are a couple WIP shots of the Coral Sea in-editor. The version we're doing is a mid-1960s one with the added wedge on the angled deck.
The shots are WIP, there are some antennae missing as well as the textures, which are being modified from USS Midway.
http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=34326&stc=1
http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=34327&stc=1

menef
January 27th, 2016, 06:39
Any information about minimum system requirements?:mixed-smiley-010:

Navy Chief
January 27th, 2016, 07:05
Hello NC,

Here are a couple WIP shots of the Coral Sea in-editor. The version we're doing is a mid-1960s one with the added wedge on the angled deck.
The shots are WIP, there are some antennae missing as well as the textures, which are being modified from USS Midway.



Thank you for the shots! I learned something, as I did NOT know the hangar/elevator openings were different from (say that of the USS Saratoga - which were rounded). Interesting! NC

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=34328&stc=1

SiR_RiPPER
January 27th, 2016, 07:17
The http://www.usscoralsea.net website has a lot of reference shots on Coral Sea and very well sorted for research (per decade, per day). The Midway indeed class had squared hangar doors.
Here's a high-res photo of CV-43 in the 1960s: http://usscoralsea.net/images/cva431960HUP-2planeguardmb.jpg

Dimus
January 27th, 2016, 08:06
Interesting!

A a naval architect by profession, I would not have liked such large, squared openings in the sides of the hull. Stress concentration would cause cracks at the corners, especially in heavy seas with the hull hogging and sagging riding waves. I wonder if that was the case in service...

Ian Warren
January 27th, 2016, 11:23
A a naval architect by profession, I would not have liked such large, squared openings in the sides of the hull. Stress concentration would cause cracks at the corners, especially in heavy seas with the hull hogging and sagging riding waves. I wonder if that was the case in service...
That is an interesting mention , the same with the early jet airline 'The Comet' , square windows WHOOPS snap! .. Midway Class built at speed due to WWII so being the last thought , It was not until the Forrestal class showed sign's of the rounded hanger entrances ... it amazing to look at photo's of these ships with 60 to 80 aircraft but to think they are all scraped now but for the museum Midway and Intrepid .

menef
February 1st, 2016, 00:06
Hi mates! Did someone buy the open beta Phantom? It seems that
the Buy Now Button is not working:dizzy::dizzy::mixed-smiley-027:

StormILM
February 1st, 2016, 00:13
According to their Facebook page post, the release has been temporarily delayed.

menef
February 1st, 2016, 00:39
According to their Facebook page post, the release has been temporarily delayed.

Thank you Storm :pop4::mixed-smiley-010:

SiR_RiPPER
February 9th, 2016, 09:32
We've had some red-tape originating problems thus the delay. But we're getting there again!

We are giving our quickstart checklists on our website (for free, of course) to anyone interested in getting a head start and are working on a tactical supplement to be uploaded as well, sometime this week.

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=34804&stc=1
Spooky wasn't particularly fond of going up against MiGs...

Cees Donker
February 9th, 2016, 11:53
Good to hear/read Alex!

:applause:

Cees

SiR_RiPPER
February 12th, 2016, 10:24
OK, it's time...



After an unexpected delay, we gladly announce that the F-4B/N Open Beta will be available on our store Saturday, February 13 at 16:00GMT. It is sold through www.simworksstudios.com (http://www.simworksstudios.com/) at a base price of 40€+VAT.

The first release version will support only Flight Simulator X: Acceleration. It may work without a hitch in P3D/FSX:SE but the plane and installer is compiled for FSX:A so we need to clarify that in advance.

The initial release contains:



F-4B pre-1966 version



High detail exterior & interior models

Detailed textures

High fidelity flight Dynamics

Many Multiplayer compatible animations

Custom soundset from Skysong Soundworks

Carrier ready



TacPack functionality and loadout manager for the following items:



600 and 370 gallon fuel fanks

AIM-7

AIM-9

Mk.82 versions

Mk.83

LAU-10/33 with Zuni Rockets

Mk.4 Gun Pods




Mk.20 Rockeye*

Mk.77 Napalm Canisters*

M117 Iron Bombs*

Various pylons*

*These will become droppable as TacPack gets updated



Included manuals: Aircraft Familiarisation, Cockpit Familiarisation, Tactical Supplement (that would be the weapons manual)



NOTE: Before running the installer, be sure to have deactivated your antivirus program otherwise the installer will not start, or corrupt your airplane installation.

Repainters, the Paintkit will be released on Monday so clean up your brushes and get ready for it!



With regards to the carrier, we are working on the textures for USS Coral Sea so we can provide the first public version within the next couple of releases. Therefore, it will not be included with tomorrow’s package.



We are also thinking of initiating a SQUADRON/COMMUNITY DISCOUNT program if sufficient interest is expressed. Please contact us at sales@simworksstudios.com (sales@simworksstudios.com) if you are interested. The sale conditions will be made public within the next week depending on the demand.


As this is an open beta version, bugs are definitely to be encountered and some features missing or removed (i.e. drag chute, inflight refueling). This is not an excuse to sit back, though! For any bugs and problems you may encounter, please go directly to our forum at http://simworksstudios.com/forum/index.php (http://simworksstudios.com/forum/index.php). After you register you will be able to see the support forum and post your request there or at support@simworksstudios.com (support@simworksstudios.com) .


Best regards,

The SimWorks Studios team

Cees Donker
February 12th, 2016, 11:36
Great news! I know what I'll be doing this weekend!:running:


Cees

mikewmac
February 12th, 2016, 11:53
Great news! I know what I'll be doing this weekend!:running:


Cees
+1 :applause::applause::applause:

Cees Donker
February 13th, 2016, 06:40
Anyone tested this one yet?

:wavey:

Cees

icycle
February 13th, 2016, 08:01
Yes, I have.

My early view...

Took off from North Island, tried a few (unsuccessful) traps on AI USS Kitty Hawk, and landed back a Miramar. My impressions are it is similar to the MV E/J in feel - makes sense as they were/are both Phantoms. Only issue I found was a little directional stability on touchdown on the runway. Wanted to "skate" all over the place - but that could be just really poor technique on my part - more used to Large transport aircraft/airliners, than Jet fighters. Noticed that w/o Tacpack, all I could get was "clean" configuration - again, could just be me...

Will certainly jump on the learning curve with this one.

Bill

DISCODAN
February 13th, 2016, 08:02
Does somebody was able to make the radar work and also to find the cooling system for the radar ?

MDIvey
February 13th, 2016, 08:15
Not an auspicious start for me... I cant get the setup file to run on my machine... never seen this type before. I have disabled the AV while doing it so its not that causing the problem. I'd have rather they use a .rar or .zip. never had any trouble with those.

Matt

Cees Donker
February 13th, 2016, 08:42
I have a problem with the joystick. The axes of my X55 won't work on this plane. On all other planes it works great. And I got a message during the installation:

It reads: a newer version of Microsoft C++2010 Redisdributable has been detected on the machine....

http://i15.photobucket.com/albums/a354/CeesDonker/requirements.png (http://s15.photobucket.com/user/CeesDonker/media/requirements.png.html)

Never seen this before.....

:dizzy:

Cees

Peg o my heart
February 13th, 2016, 08:43
any comment on external and internal fps?

Cees Donker
February 13th, 2016, 08:53
External and internal FPS are good. Model is okay. Would like to fly her, but no cigar as yet. But it is an open beta after all.

Cees

Peg o my heart
February 13th, 2016, 08:57
Lol. And I know this may sound a bit awkward, but how is the model compared to the "other" Phantom?

mikewmac
February 13th, 2016, 09:00
I have a problem with the joystick. The axes of my X55 won't work on this plane. On all other planes it works great. And I got a message during the installation:

Never seen this before.....

:dizzy:

Cees
Cees,

I got the same message, but it didn't seem to affect my installation.

I am in the middle of an orientation flight at the moment, but it took me 3 tries. On my first try the VC was flashing and my TrackIR5 wasn't working. On my second try I had a stable VC, but my TrackIR5 still wasn't working. I restarted TrackIR5 and FSX and on my third try the VC is stable and TrackIR5 is working fine. I haven't read any of the manuals yet, but she took off nicely with a little touchiness. Airborne she flies very nicely and leaves a great F-4 smoke trail. :cool:

The air frame and textures seem to be topnotch and she flies aerobatics beautifully. :encouragement:

Now I am going to land and load up some ordnance. :ernaehrung004:

BTW...I'm using a HOTAS Cougar with an FSSB R1 stick.

mikewmac
February 13th, 2016, 09:05
Lol. And I know this may sound a bit awkward, but how is the model compared to the "other" Phantom?
I don't have the other F-4, but this one looks great to me. :encouragement:

The verdict on the performance is still out, but so far so good. :encouragement:

Now I better go read the manuals. :biggrin-new:

SiR_RiPPER
February 13th, 2016, 09:13
Not an auspicious start for me... I cant get the setup file to run on my machine... never seen this type before. I have disabled the AV while doing it so its not that causing the problem. I'd have rather they use a .rar or .zip. never had any trouble with those.

Matt

This is a first. Will get in touch on Monday for a zipped version.

@Cees and others with no control, if VC++2010 is not installed this will happen. We are working on a permanent fix for that. Until then you can comment out F-4B_AFCS from panel.cfg but at the loss of Autopilot and SAS systems.

If encountering a problem, send us an e-mail with the problem at support@simworksstudios.com and we'll get back to you ASAP.

mikewmac
February 13th, 2016, 10:07
Weapons Loading Tip: Use Shift+2 for the Weapons/Payload Manager window to open instead of Shift+3 as stated in the Aircraft Familiarization manual. Then highlight a weapon and left mouse click on the number(s) that appear on the
fuselage bottom template to add the weapon(s). I'm probably slow, but it took me a while to figure this out. :dizzy:

Now that I've crossed that hump, I'll move on to learning how to fire them. :encouragement:

Cees Donker
February 13th, 2016, 10:24
This is a first. Will get in touch on Monday for a zipped version.

@Cees and others with no control, if VC++2010 is not installed this will happen. We are working on a permanent fix for that. Until then you can comment out F-4B_AFCS from panel.cfg but at the loss of Autopilot and SAS systems.

If encountering a problem, send us an e-mail with the problem at support@simworksstudios.com and we'll get back to you ASAP.

Alas, still no cigar.....

Cees

dhazelgrove
February 13th, 2016, 11:12
http://i215.photobucket.com/albums/cc234/dhazelgrove/Z1_64.jpg~original

http://i215.photobucket.com/albums/cc234/dhazelgrove/Z4_14.jpg~original

Here we go, here we go, here we go.....

Dave

MDIvey
February 13th, 2016, 11:22
I sorted install... SWS_F4B_Beta_0.93_setup[1] was file name as downloaded. I renamed the [1] bit to .exe then it worked fine. Not managing to load stores yet though... load manager doesn't seem to be working at the moment. It doesn't require Tacpac to work does it?

Matt

gray eagle
February 13th, 2016, 12:16
Is tacpac required to use/configure/load the plane? ? I don't have TACPAC. I followed directions and nothing was loaded.
I clicked on stores and then clicked on yellow circle area (nothing happened) then on green arrow - same results.


http://s15.postimg.org/xrprz8ebf/Payload.jpg






Weapons Loading Tip: Use Shift+2 for the Weapons/Payload Manager window to open instead of Shift+3 as stated in the Aircraft Familiarization manual. Then highlight a weapon and left mouse click on the number(s) that appear on the
fuselage bottom template to add the weapon(s). I'm probably slow, but it took me a while to figure this out. :dizzy:

Now that I've crossed that hump, I'll move on to learning how to fire them. :encouragement:

gray eagle
February 13th, 2016, 12:35
I uninstalled/installed the SW F-4B with my AV on park (off) upon completion of installing, I get this message and wonder if that is preventing me from loading
or external configuration? ^

http://s30.postimg.org/dvioh6hj5/problem.jpg


Edit: if MSV C++ 2010 has been detected, then why do I get the resolve problem message?

MS offers MSV 2013/2015 as well....would it help if I got latest version?

Cees Donker
February 13th, 2016, 12:38
I uninstalled/installed the SW F-4B with my AV on park (off) upon completion of installing, I get this message and wonder if that is preventing me from loading
or external configuration? ^

http://s30.postimg.org/dvioh6hj5/problem.jpg

Is your joystick working?

Cees

gray eagle
February 13th, 2016, 13:15
Yes it is.


Is your joystick working?

Cees

MDIvey
February 13th, 2016, 13:17
Exactly same experience here Grey Eagle. Also CTL-U/CTL-I don't facilitate cat launch.

Matt

gray eagle
February 13th, 2016, 13:18
The only thing that responds (works) with the mouse is the Pilot/Rio boxes - Each time I click on them, I get a pilot/RIO with different helmet. The Top banner will start the plane.

I have about 10 versions of MS V C++ installed and from my browsing on this I read it not a good idea to delete any of them as they may of been needed by another program.





Is tacpac required to use/configure/load the plane? ? I don't have TACPAC. I followed directions and nothing was loaded.
I clicked on stores and then clicked on yellow circle area (nothing happened) then on green arrow - same results.


http://s15.postimg.org/xrprz8ebf/Payload.jpg

gray eagle
February 13th, 2016, 13:22
Wow, haven't even ventured to a carrier yet. :adoration:

I guess we all have same/similar issues, nice not being alone on this but then I am interested in a cure to this conundrum with the load manager. :adoration:


Exactly same experience here Grey Eagle. Also CTL-U/CTL-I don't facilitate cat launch.

Matt

mikewmac
February 13th, 2016, 13:33
Is tacpac required to use/configure/load the plane? ? I don't have TACPAC. I followed directions and nothing was loaded.
I clicked on stores and then clicked on yellow circle area (nothing happened) then on green arrow - same results.


http://s15.postimg.org/xrprz8ebf/Payload.jpg
I added the center line tank by clicking on the circled 5, but I have TacPack, so maybe it is required to add weapons and tanks.

mikewmac
February 13th, 2016, 13:39
I uninstalled/installed the SW F-4B with my AV on park (off) upon completion of installing, I get this message and wonder if that is preventing me from loading
or external configuration? ^

http://s30.postimg.org/dvioh6hj5/problem.jpg


Edit: if MSV C++ 2010 has been detected, then why do I get the resolve problem message?

MS offers MSV 2013/2015 as well....would it help if I got latest version?

I have all the versions dated 2006 through 2015 including 2010 and I got the same message, but I don't think it has caused a problem yet.

I think that the newer versions that I have are required by other FSX aircraft that I have, so I can't uninstall them.

MDIvey
February 13th, 2016, 13:43
Its a great looking model but I will be very disappointed if non tacpac users can only have a clean configuration to fly.

Matt

gray eagle
February 13th, 2016, 13:44
I got this info from the SMW Forum:

First go to Control Panel/Programs and Features. Find if you have any newer version of the Visual Studio installed than the Visual C++2010 x86. Uninstall every newer version. Then install the SimWorks F4. After that install again all the newer versions of the VC++ you had.

The link for the VC++201 x86 is correct, but the SWS F-4 installer will do it automatically.

I did all that and managed to get rid of this screen:

http://s30.postimg.org/dvioh6hj5/problem.jpg


As far as the payload manager goes, the only thing that works is the Pilot/Rio other then that I get nothing.


I have all the versions dated 2006 through 2015 and I got the same message, but I don't think it has caused a problem yet.

I think that the newer versions that I have are required by other FSX aircraft that I have, so I can't uninstall them.

gray eagle
February 13th, 2016, 13:45
I agree.....


Its a great looking model but I will be very disappointed if non tacpac users can only have a clean configuration to fly.

Matt

gray eagle
February 13th, 2016, 13:47
+1 I agree


Its a great looking model but I will be very disappointed if non tacpac users can only have a clean configuration to fly.

Matt

SiR_RiPPER
February 13th, 2016, 13:48
Ok, this was a mispost that didn't happen on facebook but missed it here. The manager works with tacpack only in this version. To get stores without it you need to add weights in fsx payload manager currently. That will change in later versions though.

For Vc2010, if it is installed already it is good to go, you can ignore the message.

Finally, before the installer exits, you are getting a pop up that installs XMLTools. If you did not install it, you can find it under FSX root\SimWorks Studios\XML Tools. You will be prompted by FSX to run it as with all gauges when first loading the plane.

We're working on an upgrade for these and will deliver as soon as possible.

mikewmac
February 13th, 2016, 13:50
Thanks Alex. That will save me some needless uninstalls and reinstalls.

gray eagle
February 13th, 2016, 14:16
Thanks Alex for the info. What values do I use and what stations are what?

I like that F-4 Load manager, as I can visually tell what is going where. With the FSX load manager it seems like a walk in the dark.
i.e., If I wanted to load the center line fuel tank what station and weight do I use. Same for other available ordnance and weights.

Thanks :adoration:



[QUOTE=SiR_RiPPER;1007432]Ok, this was a mispost that didn't happen on facebook but missed it here. The manager works with tacpack only in this version. To get stores without it you need to add weights in fsx payload manager currently. That will change in later versions though.

MDIvey
February 13th, 2016, 14:43
Managed to load stuff using weights so that's good... but it will be a lot easier if you can make that possible via the payload manager.

Still not managing to get the traditional way of getting a cat launch to work or getting the front leg to jack up... anything I'm missing here?

I am enjoying the model so please don't take the above as criticism... just want to get the most out of it.

Matt

StormILM
February 13th, 2016, 14:54
Okay folks, I figured out how to get the payloads to show up manually in the FSX Payload Manager (as Sir_Ripper has noted). Below is a partial example of how to set it up with the weights in bold numbers which you will enter into the FSX Payload Manager windows. It's a little tricky as you will need to make sure that when you load the wing stations that you add the pylons and proper sub-pylons/rails/TER/MER in successive order on each station before adding the weapon weight (this applies wing station weapons, centerline MER, not AIM-7 weapons or wing/centerline tanks). It's a little time consuming and tricky but it can be done. From the way that the following Air to Air Loadout is set up, you can easily figure out how to add bombs, etc.

WEAPON LOADINGS IN LBS


AIM-7E BODY MOUNTED: 455 STA: 6/4 - 7/3
AIM-7E WING MOUNTED: STA: 8/2 (LOAD IN FOLLOWING ORDER): LAU-17A -150, MWA -24, AIM-7E -455

AIM-9B WING MOUNTED: 155 STA 2/8
(LOAD IN FOLLOWING ORDER): LAU-17A -150, LAU-7/A-3 -87, AIM-9B -155

600 GAL CENTERLINE TANK: -300 STA:5

370 GAL WING TANK: -340 STA: 1/9

Hope this helps.

StormILM
February 13th, 2016, 14:56
Still not managing to get the traditional way of getting a cat launch to work or getting the front leg to jack up... anything I'm missing here?

I ran into the same issue, make sure the Generator Switches are on (cycle them). They are located on the right side panel (forward).

gray eagle
February 13th, 2016, 15:35
Awesome! That's a big help! Thanks :encouragement:


Okay folks, I figured out how to get the payloads to show up manually in the FSX Payload Manager (as Sir_Ripper has noted). Below is a partial example of how to set it up with the weights in bold numbers which you will enter into the FSX Payload Manager windows. It's a little tricky as you will need to make sure that when you load the wing stations that you add the pylons and proper sub-pylons/rails/TER/MER in successive order on each station before adding the weapon weight (this applies wing station weapons, centerline MER, not AIM-7 weapons or wing/centerline tanks). It's a little time consuming and tricky but it can be done. From the way that the following Air to Air Loadout is set up, you can easily figure out how to add bombs, etc.

WEAPON LOADINGS IN LBS


AIM-7E BODY MOUNTED: 455 STA: 6/4 - 7/3
AIM-7E WING MOUNTED: STA: 8/2 (LOAD IN FOLLOWING ORDER): LAU-17A -150, MWA -24, AIM-7E -455

AIM-9B WING MOUNTED: 155 STA 2/8
(LOAD IN FOLLOWING ORDER): LAU-17A -150, LAU-7/A-3 -87, AIM-9B -155

600 GAL CENTERLINE TANK: -300 STA:5

370 GAL WING TANK: -340 STA: 1/9

Hope this helps.

StormILM
February 13th, 2016, 15:50
I forgot to mention in my above post, of course users can get all the weight data off the F-4B Load Manager and just add them to a notepad text to keep handy for copy & paste over into the FSX Load Manager.

gray eagle
February 13th, 2016, 16:45
When I first installed theF4B the wing lights and other exterior light would work. But after reinstalling it a few times the external lights will not come on.

I noticed that there is no lights section in the aircraft.cfg so I am guessing the the light are in the MDL perhaps. In the right lower side console in the pilots cockpit
I tried to actuate the light toggles and some would flip or move and some would not. Hummmm.......

I know that I could just hit the "L" Key and the exterior light would come on, now when I do that nothing is one except for a taxi light on the nose gear.

SiR_RiPPER
February 14th, 2016, 03:46
When I first installed theF4B the wing lights and other exterior light would work. But after reinstalling it a few times the external lights will not come on.

I noticed that there is no lights section in the aircraft.cfg so I am guessing the the light are in the MDL perhaps. In the right lower side console in the pilots cockpit
I tried to actuate the light toggles and some would flip or move and some would not. Hummmm.......

I know that I could just hit the "L" Key and the exterior light would come on, now when I do that nothing is one except for a taxi light on the nose gear.

All lights are hardcoded in the model. Are your generator switches set to ON and engines running, or EXT?

If not, exterior lights will not work. A cheat is to click the banner of the payload manager and it will quickstart the plane.

TARPSBird
February 14th, 2016, 04:25
I have no joystick aileron, elevator, rudder, or nosewheel steering control after the plane loads in FSX. Other aircraft work OK. Am I missing something?

SiR_RiPPER
February 14th, 2016, 04:29
Managed to load stuff using weights so that's good... but it will be a lot easier if you can make that possible via the payload manager.

Still not managing to get the traditional way of getting a cat launch to work or getting the front leg to jack up... anything I'm missing here?

I am enjoying the model so please don't take the above as criticism... just want to get the most out of it.

Matt

For the F-4 to hook up to the catapult, the procedure is as follows:

Make sure both generators are ON and engines running.
Taxi until the nosewheel is just past the cat shuttle.
Hit Shift+U to extend the nosegear.
Hit Shift+I to connect to the catapult.

The nosegear "deflates" by turning off both generators or after the left gear leg decompresses. Hitting Shift+U to compress again will not work intentionally, as the proccess in the rear F-4 was to cycle the generators to off.

Constructive criticism is welcome, some paid for it, others are judging and we have worked 3 years on it. There are things that have definitely escaped our attention. :)

gray eagle
February 14th, 2016, 04:29
Using CTRL + E to start the lights won't function, using the load manager they do function. Thanks for the info :encouragement:




All lights are hardcoded in the model. Are your generator switches set to ON and engines running, or EXT?

If not, exterior lights will not work. A cheat is to click the banner of the payload manager and it will quickstart the plane.

SiR_RiPPER
February 14th, 2016, 04:54
I have no joystick aileron, elevator, rudder, or nosewheel steering control after the plane loads in FSX. Other aircraft work OK. Am I missing something?

TarpsBird please register at simworksstudios.com/forum/index.php so you can access the support forum and keep the troubleshooting base unified. Here's a short description:


Through your add/remove programs panel, make sure Visual C++2010 is installed.
If not, you need to run the VC installer from FSX Root\SimWorks Studios\VCREDIST
If it cannot install due to the existence of a newer version, you need to Uninstall post 2010 versions, install 2010 and reinstall the new ones that other programs use
Finally, XMLTools needs to be installed. It is run automatically at the end of the setup program. You can run it manually from FSX Root\SimWorks Studios\XMLTools


As XML Tools is the basis right now, this is necessary to get it running. We are working on an upgrade that will get this sorted for good in a few days.


Using CTRL + E to start the lights won't function, using the load manager they do function. Thanks for the info :encouragement:

That sheds light: Starting the engines only won't make the lights work. On the right console, all the way forward are two switches next to three orange lights. Left click them to move forward and you'll have power from your generators. They default to OFF so you need to manually click them.

The banner starts the engines instantly and sets these switches as well.

Also, a note to everyone: please post support requests at support@simworksstudios.com and our forum as it is not possible to consistently monitor all forums while keeping a unified troubleshooting base. Our registering proccess may be a bit slow as we're manually approving due to spambot issues, but we'll get you in.

Peg o my heart
February 14th, 2016, 06:15
34999

35000

1st, it works well with my jurassic GPU
2nd, the external model is very good
3rd, the external fps a bit heavy, acceptable thou
4th, the Tacpack works like a dream
and 5th.. Good morning Vietnam..

35001

Well done...SimworksStudio

IanP
February 14th, 2016, 11:08
I haven't tried a cat launch yet and have crashed it twice (whoops - both times pilot error) but so far am really quite impressed with the package. It definitely does give a FPS hit, although I know I've got my settings a bit high, which doesn't help. I had no problem starting or flying it, though, using the manual for the start checklist (and hunting for a while to find the Gennys...) - now I need to learn how to land it, after which I'll try catching wires on a runway, then catching wires on a big boat. ;)

Ian P.

gray eagle
February 14th, 2016, 13:44
Request a VF-151 (F-4B) USS Coral Sea such as this:

http://www.aviationgraphic.com/1983-3142-thickbox/f-4b-phantom-ii-vf-151-vigilantes-mb-22.jpg

MDIvey
February 14th, 2016, 13:51
Really getting to enjoy it now. Thanks for help.

Matt

Cees Donker
February 14th, 2016, 23:37
Yes! I moved both XMLtools.dll and dll.xml to the root of fsx. Now I have control! Yahoo!

Just an installer that can't handle Windows 10?

:wavey:

Cees

Trapped her!

http://i15.photobucket.com/albums/a354/CeesDonker/yes.png (http://s15.photobucket.com/user/CeesDonker/media/yes.png.html)

:-)

dhazelgrove
February 14th, 2016, 23:48
Yes! I moved both XMLtools.dll and dll.xml to the root of fsx. Now I have control! Yahoo!

Just an installer that can't handle Windows 10?

:wavey:

Cees



Not necessarily. I'm running WinX and have not had any issues with the installation.

Dave

TARPSBird
February 15th, 2016, 00:59
Yes! I moved both XMLtools.dll and dll.xml to the root of fsx. Now I have control! Yahoo!
Cees, I'm glad you got your controls working. I have both the XMLTools.dll and xml.dll in the FSX root directory and it's still not working. :banghead: I think maybe it's because I'm still running Windows XP. Waiting for a reply over at the Simworks forum.
Have fun scaring yourself at the back of the carrier!

Cees Donker
February 15th, 2016, 07:18
She will function without Tacpack, but she functions better with.....


http://i15.photobucket.com/albums/a354/CeesDonker/childhood%20dreams.png (http://s15.photobucket.com/user/CeesDonker/media/childhood%20dreams.png.html)

I'm having a blast! Only one thing to wish for: a repaint as the old Airfix kit had it.

Cees