Bjoern
June 16th, 2014, 14:24
Disclaimer:
THIS WEATHER RADAR IS NOT ACCURATE AT ALL! AND IT WILL NEVER BE!
So now that we got this cleared up, here's what this thing is all about:
- XML gauge using simulation variables
- For 2D panels or VC radar scopes (equipped with a gauge polygon)
- Can distinguish between six cloud states based on ambient visibility and deviation from standard pressure at sea level*
- Movement of the clouds in the scope determined by airspeed and wind along fuselage
- The screen is updated once a second (hooray for timers!)
- Tweaked for use with FSXWX, but might also work with other weather engines
- Accuracy: 50% Garbage, 50% something that could somehow very well happen outside
- Is probably really nothing more than a glorified eyecandy moisture detector
- You'll get something animated and remotely working instead of that empty void of a radar scope somewhere on your panel, so gimme a break.
*The gauge logic is roughly as follows:
Low visibility = clouds -> Low pressure = thicker clouds, high pressure = thinner clouds -> radar scope
More information in the readme.
Image:
http://i120.photobucket.com/albums/o183/t3h_3vil/FS%20Development/WXR_compilation.jpg
Download:
http://www.mediafire.com/?g5y0z59axqgxd1i
Hope someone finds this useful.
THIS WEATHER RADAR IS NOT ACCURATE AT ALL! AND IT WILL NEVER BE!
So now that we got this cleared up, here's what this thing is all about:
- XML gauge using simulation variables
- For 2D panels or VC radar scopes (equipped with a gauge polygon)
- Can distinguish between six cloud states based on ambient visibility and deviation from standard pressure at sea level*
- Movement of the clouds in the scope determined by airspeed and wind along fuselage
- The screen is updated once a second (hooray for timers!)
- Tweaked for use with FSXWX, but might also work with other weather engines
- Accuracy: 50% Garbage, 50% something that could somehow very well happen outside
- Is probably really nothing more than a glorified eyecandy moisture detector
- You'll get something animated and remotely working instead of that empty void of a radar scope somewhere on your panel, so gimme a break.
*The gauge logic is roughly as follows:
Low visibility = clouds -> Low pressure = thicker clouds, high pressure = thinner clouds -> radar scope
More information in the readme.
Image:
http://i120.photobucket.com/albums/o183/t3h_3vil/FS%20Development/WXR_compilation.jpg
Download:
http://www.mediafire.com/?g5y0z59axqgxd1i
Hope someone finds this useful.