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falcon409
June 15th, 2014, 05:19
I seem to have a problem with the T-6 as you can see from the image. This was a straight download of the base FSX model, along with an update that was mentioned. I wondered why it took so much throttle to get it moving....until I checked the external view, lol. I know many of you have this airplane and so I've posted the "contact points" section below to see if anyone spots a difference between what I have and what you show in your cfg file. Thanks!



[contact_points]
static_pitch = 12.200
static_cg_height = 5.100
tailwheel_lock =1
gear_system_type =1
emergency_extension_type=1
max_number_of_points =11
point.0= 1, -16.553, 0.000, -1.900, 2300, 0, 0.542, 360.000, 45.0, 2.830, 0.600, 0.000, 0.000, 0
point.1= 1, 2.270, -4.300, -6.15, 1875, 1, 1.100, 0.000, 0.500, 1.600, 0.423, 4.600, 4.100, 2, 132.1, 150.3
point.2= 1, 2.270, 4.300, -6.15, 1875, 1, 1.100, 0.000, 0.500, 1.600, 0.423, 3.100, 5.300, 2, 132.1, 150.3
point.3= 2, -0.038, -20.824, -1.083, 1800, 0, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 5
point.4= 2, -0.001, 21.144, -0.972, 1800, 0, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 6
point.5= 2, -20.048, 0.000, 0.973, 2300, 0, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 9
point.6= 2, 8.212, 0.000, -4.500, 2000, 0, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 4
point.7= 2, 5.827, 0.000, -2.544, 1800, 0, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 4
point.8= 2, -1.916, 0.000, -2.375, 1800, 0, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 4
point.9= 2, -8.212, 0.000, -1.692, 1800, 0, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 4
point.10= 2, -15.007, 0.000, -0.674, 1800, 0, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 4

Daube
June 15th, 2014, 06:11
I don't know if I have installed all the updates... but anyways, here is how it looks like on my computer:

[contact_points]
static_pitch = 12.200
static_cg_height = 5.100
tailwheel_lock =1
gear_system_type =1
emergency_extension_type=1
max_number_of_points =11
point.0= 1, -16.553, 0.000, -1.900, 2300, 0, 0.542, 360.000, 0.180, 2.830, 0.600, 0.000, 0.000, 0
point.1= 1, 2.270, -4.300, -6.15, 1875, 1, 1.100, 0.000, 0.500, 1.600, 0.423, 4.600, 4.100, 2, 132.1, 150.3
point.2= 1, 2.270, 4.300, -6.15, 1875, 1, 1.100, 0.000, 0.500, 1.600, 0.423, 3.100, 5.300, 2, 132.1, 150.3
point.3= 2, -0.038, -20.824, -1.083, 1800, 0, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 5
point.4= 2, -0.001, 21.144, -0.972, 1800, 0, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 6
point.5= 2, -20.048, 0.000, 0.973, 2300, 0, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 9
point.6= 2, 8.212, 0.000, -4.500, 2000, 0, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 4
point.7= 2, 5.827, 0.000, -2.544, 1800, 0, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 4
point.8= 2, -1.916, 0.000, -2.375, 1800, 0, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 4
point.9= 2, -8.212, 0.000, -1.692, 1800, 0, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 4
point.10= 2, -15.007, 0.000, -0.674, 1800, 0, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 4

falcon409
June 15th, 2014, 06:39
Thanks Daube, but it appears that mine is in line with yours, so it isn't the contact points. Weird!:dizzy:

falcon409
June 15th, 2014, 07:45
Guess I'll check through the download sites to see if anything was ever posted as a fix. One note, which really shouldn't affect this particular problem, this is in P3D_V1.4. I don't have FSX Installed any more. . .but the P3D Forum is dead most of the time, so I stay here to have someone to chat with, lol.

fliger747
June 15th, 2014, 08:23
I don't have this yet but you might try (anyway) applying the brakes and see if she goes. I saw a plane once that inadvertently a minus sign in front of the brake scalar, which was immobile with brakes off and magically accelerated if the brakes were applied. Other ideas, you might try commenting out every skid point? I am sure it has to be an inadvertent typo somewhere as Wozza's planes are always first rate! I should get this and take a peek.....

Cheers: Tom

mmann
June 15th, 2014, 08:24
Well it is a taildragger! :running:

falcon409
June 15th, 2014, 09:08
Found it Tom. I guess I looked at that first contact point so long the numbers ran together. I had copied Daube's info and replaced what I had, then went back to double check and inadvertently added an extra set of digits. Once I deleted those, the tailwheel sets on solid ground. Thanks for all the help everyone, I do appreciate it. Terrific airplane, by the way. . .and John's detailed liveries really set it off.

Bomber_12th
June 15th, 2014, 09:48
Glad it got worked out for you, Ed!

mmann
June 15th, 2014, 09:58
I have only ever used the AlphaSim T-6; how does this freeware version compare?

Bomber_12th
June 15th, 2014, 10:25
The model is by David Eckert (famous of course for his Stearman and B-26 models) and Warwick Carter (need I say more...), and with a pilot model from Michael Flahault (Flight Replicas) - so that there already has a lot going for it. Warwick Carter is of course a master when it comes to coding, and this model has some unique advanced code for engine starting - requiring the use of the wobble pump to pump up the fuel pressure (just as in the real aircraft), and using the primer properly (too much will cause a fire, too little will not start the engine - all dependent on the engine temp). Many have said that the stock flight dynamics make the aircraft feel too sluggish performance wise, but I made some modifications which are available which up the engine performance to produce closer performance numbers to the real thing. It's also got a nice set of code for the canopy, allowing you to slide it open as far or as least as you want (after first unlocking the canopy, as per the real deal). When you see it and fly it in the sim, it looks and feels big, just like the real thing, requiring a bit of 'muscle' to throw it around in the sky.

Here are also some past threads on the subject:

http://www.sim-outhouse.com/sohforums/showthread.php?64318-Texan-Joyriding
http://www.sim-outhouse.com/sohforums/showthread.php?78879-More-Wozza-T-6-Repaint-WIP

mmann
June 15th, 2014, 10:30
Thanks for the info, John. I'm off to download in now!

Bomber_12th
June 15th, 2014, 10:40
Thanks for the info, John. I'm off to download in now!

Be sure to have a look at the read-me file contained, in order to find out how to start the engine and open the canopy properly, as well as some other details. If you download the original aircraft from Flightsim.com, there are also a couple updates available for it, there as well, which you will want to have. If you download it from Simviation, I believe those updates are already included.

There are a vast number of repaints available at sites such as the Library here and at Flightsim.com. For the vast majority of those repaints, including my own, you will need to have the updates for the original aircraft installed, otherwise the cowling textures will not display properly.

mmann
June 15th, 2014, 11:03
Okay, let's see. I have fsds_t6_ver1.1.zip, t6texmod.zip, cockpitsounds_t6.zip, cockpitsounds_v2.zip, jt_woz_t6_fdeup.zip and your repaint jt_at6_n3405.zip since this one most closely resembles what I remember seeing in the early 1960's flying around RCAF Station Comox.

falcon409
June 15th, 2014, 12:16
Tried installing the cockpit sounds, but I get nothing.

ak416
June 15th, 2014, 12:21
Tried installing the cockpit sounds, but I get nothing.
Same deal here. I've double and triple checked the instructions and my .cfg entries and file placement, and still no dice. Not sure where I'm going wrong.

falcon409
June 15th, 2014, 12:41
Same deal here. I've double and triple checked the instructions and my .cfg entries and file placement, and still no dice. Not sure where I'm going wrong.
Yep, I've done the same and if there's a discrepancy. . .I don't see it.

mmann
June 15th, 2014, 13:09
To get the cockpit sounds to work properly, you have to have Doug Dawson's sound gauge installed into your main FSX Gauges folder.

The aircraft is just super, by the way.

mmann
June 15th, 2014, 14:18
Here is a more detailed description of installing the cockpit sounds for the Warwick Carter T-6:

1. Copy the dsd_fsx_xml_sound.gau from Doug Dawson's file dsd_fsx_xml_sound_v437.zip into your FSX Gauges folder.
2. Copy the CockpitSounds folder from the file cockpitsounds_v2.zip into your FSX Gauges folder.
3. Copy the contents of the CockpitSounds folder from the file cockpitsounds_t6.zip into your FSX Gauges\CockpitSounds folder (created in step 2).
4. Add the two lines as mentioned in the Readme_T6.txt (in the file cockpitsounds_t6.zip) to your panel.cfg file found in the SimObjects\Airplanes\FSDS_T-6\panel folder.
5. Done.

T6flyer
June 15th, 2014, 14:46
The model is by David Eckert (famous of course for his Stearman and B-26 models) and Warwick Carter (need I say more...), and with a pilot model from Michael Flahault (Flight Replicas) - so that there already has a lot going for it. Warwick Carter is of course a master when it comes to coding, and this model has some unique advanced code for engine starting - requiring the use of the wobble pump to pump up the fuel pressure (just as in the real aircraft), and using the primer properly (too much will cause a fire, too little will not start the engine - all dependent on the engine temp). Many have said that the stock flight dynamics make the aircraft feel too sluggish performance wise, but I made some modifications which are available which up the engine performance to produce closer performance numbers to the real thing. It's also got a nice set of code for the canopy, allowing you to slide it open as far or as least as you want (after first unlocking the canopy, as per the real deal). When you see it and fly it in the sim, it looks and feels big, just like the real thing, requiring a bit of 'muscle' to throw it around in the sky.

Here are also some past threads on the subject:

http://www.sim-outhouse.com/sohforums/showthread.php?64318-Texan-Joyriding
http://www.sim-outhouse.com/sohforums/showthread.php?78879-More-Wozza-T-6-Repaint-WIP

Love it to bits, best T-6 available in my opinion for the simulators. Had a few problems cosmetically with the Alphasim version, but feel at home with the Eckert (never knew that) and Carter version. Brings back a lot of good memories.

Best ever T-6 was the sadly aborted Aeroworx example on which I was a beta-tester. Was so good, so lifelike, but then sadly shelved just before release. Must remember to try it in FSX one day (probably have the usual cloud and cockpit problems), but a wonderful machine. Had to think every time from start to finish (and at times that hurt!) :)

Happy Landings,

Martin

Bomber_12th
June 15th, 2014, 17:12
Martin, I still think of that Aeroworx model from time to time, and wish I would have kept the screenshots that were posted of it way back when, so as to compare with today's standards. I remember it being in an over-all silver factory-finish scheme as the base scheme, and that I believe the textures were photoreal. It's awesome that you were part of the beta team and have it kept it all these years!

falcon409
June 15th, 2014, 17:50
Here is a more detailed description of installing the cockpit sounds for the Warwick Carter T-6:

1. Copy the dsd_fsx_xml_sound.gau from Doug Dawson's file dsd_fsx_xml_sound_v437.zip into your FSX Gauges folder.
2. Copy the CockpitSounds folder from the file cockpitsounds_v2.zip into your FSX Gauges folder.
3. Copy the contents of the CockpitSounds folder from the file cockpitsounds_t6.zip into your FSX Gauges\CockpitSounds folder (created in step 2).
4. Add the two lines as mentioned in the Readme_T6.txt (in the file cockpitsounds_t6.zip) to your panel.cfg file found in the SimObjects\Airplanes\FSDS_T-6\panel folder.
5. Done.
Did that and still nothing. Here are the lines in the panel.cfg:
[Window01]
Background_color=0,0,0
size_mm=466,540
window_size_ratio=1.000
position=0
visible=0
ident=10003
window_size= 0.690, 0.165
window_pos= 0.000, 0.000
gauge00=KingAir_radio!Adf, 16,1,138,148
gauge01=KingAir_radio!Com1, 162,1,138,148
gauge02=KingAir_radio!Xpndr, 306,1,138,148
gauge03=fs9gps!gps_500, 4,156,456,378
gauge04=DSD_FSX_XML_Sound!Sound, 0, 0, 0, 0, .\Gauges\CockpitSounds\CockpitSounds.ini
gauge05=CockpitSounds!KeyEvent_RAD_SND, 0, 0, 1, 0

************************************************** *******************************************

[Vcockpit01]
Background_color=0,0,0
size_mm=1024,1024
visible=1
pixel_size=1024,1024
texture=$texan_panel
gauge00=xml!fuel_sys, 48,10,35,31
gauge01=xml!fuel_system, 84,9,35,31
gauge02=xml!Glock, 127,13,14,14
gauge03=xml!gyro_compass, 0,735,350,350
gauge04=xml!compass, 336,729,350,350
gauge05=xml!adf, 102,518,450,164
gauge06=xml!com, 106,238,450,164
gauge07=xml!engine, 156,9,35,31
gauge08=xml!over, 204,12,20,20
gauge09=DSD_FSX_XML_Sound!Sound,0, 0, 0, 0, .\Gauges\CockpitSounds\CockpitSounds.ini
gauge10=CockpitSounds!KeyEvent_RAD_SND,0, 0, 1, 0

Dawson's sound gauge is in the gauges folder as well.

mmann
June 15th, 2014, 18:56
If you have:
[Vcockpit01]
Background_color=0,0,0
size_mm=1024,1024
visible=1
pixel_size=1024,1024
texture=$texan_panel
gauge00=xml!fuel_sys, 48,10,35,31
gauge01=xml!fuel_system, 84,9,35,31
gauge02=xml!Glock, 127,13,14,14
gauge03=xml!gyro_compass, 0,735,350,350
gauge04=xml!compass, 336,729,350,350
gauge05=xml!adf, 102,518,450,164
gauge06=xml!com, 106,238,450,164
gauge07=xml!engine, 156,9,35,31
gauge08=xml!over, 204,12,20,20
gauge09=DSD_FSX_XML_Sound!Sound,0, 0, 0, 0, .\Gauges\CockpitSounds\CockpitSounds.ini
gauge10=CockpitSounds!KeyEvent_RAD_SND,0, 0, 1, 0

then it means you copied the lines from cockpitsounds_v2.zip instead of from cockpitsounds_t6.zip which I mentioned in step 3.

The proper entry should be:
[Vcockpit01]
Background_color=0,0,0
size_mm=1024,1024
visible=1
pixel_size=1024,1024
texture=$texan_panel

gauge00=xml!fuel_sys, 48,10,35,31
gauge01=xml!fuel_system, 84,9,35,31
gauge02=xml!Glock, 127,13,14,14
gauge03=xml!gyro_compass, 0,735,350,350
gauge04=xml!compass, 336,729,350,350
gauge05=xml!adf, 102,518,450,164
gauge06=xml!com, 106,238,450,164
gauge07=xml!engine, 156,9,35,31
gauge08=xml!over, 204,12,20,20
gauge09=DSD_FSX_XML_Sound!Sound, 0, 0, 0, 0, .\Gauges\CockpitSounds\CockpitSounds.ini
gauge10=CockpitSounds!KeyEvent_SND_T6, 0, 0, 1, 0

I don't know if it matters but I have no added entries for [Window01]; but then I always fly from the virtual cockpit only.

mmann
June 15th, 2014, 19:00
I might also add that it is imperative that you have both cockpitsounds_v2.zip and cockpitsounds_t6.zip or it just won't work.

ak416
June 15th, 2014, 19:28
Edit: Managed to get everything working by replacing the gauge file itself. Thanks for all the help. Falcon, perhaps give that a try. I didn't bother downloading the gauge file because one was already present in my directory, but replacing it seems to have fixed the problem.

falcon409
June 15th, 2014, 19:51
Edit: Managed to get everything working by replacing the gauge file itself. Thanks for all the help. Falcon, perhaps give that a try. I didn't bother downloading the gauge file because one was already present in my directory, but replacing it seems to have fixed the problem.
Right you are. I also knew I had that gauge already and skipped that step. Downloading the newer version corrected it. Thanks!

T6flyer
June 16th, 2014, 14:00
Martin, I still think of that Aeroworx model from time to time, and wish I would have kept the screenshots that were posted of it way back when, so as to compare with today's standards. I remember it being in an over-all silver factory-finish scheme as the base scheme, and that I believe the textures were photoreal. It's awesome that you were part of the beta team and have it kept it all these years!

Will see if it loads up and take some screenshots - beta was in SAAF markings (which would superb on the Carter machine as they had T-6Gs). Always keep anything to do with the T-6 and this week should be re-acquainting myself with the type for the first time in over 10 years. So looking forward to this!

Cheers,

Martin