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gray eagle
May 13th, 2014, 07:36
There..., an official thread has been started for the Freeware Alpha Sim F-4.

I have been making some changes to the NAVY pack 1 and so far, I have a nice engine start up effect (smoke). Recently, I posted a J79 sound here. Since then, I have made slight edits to some of the
start up sound files. The AS version doesn't have quite the effect (movement) as brand X's turkey feathers. Don "fxsttcb" Bodenstedt has provided a decent panel fix.
Conversion to FSX by Bob Chicilo.

There are plenty of repaints for the AS version over at FlightSim....oh, and did I say, they are free. :untroubled:

delta_lima
May 13th, 2014, 08:12
Thanks GE - I was going to resurrect the old threads on this - but I guess a new one is fine.

For posterity / ease of searching sake, it might be good to alter the thread title to include "Virtavia" and "FSX portover" - as Alphasim did two rounds of Phantoms over the years, one set for CFS2/2002/2004, and the much better set for FS2004 that has been ported by Don et al to which you refer. Since both are freeware, someone visiting their freeware site may get confused ...

It might be worth adding some links to mods/past discussion on this, as this has all been gone over before:

http://www.sim-outhouse.com/sohforum...phasim+phantom (http://www.sim-outhouse.com/sohforum...phasim+phantom)

http://www.sim-outhouse.com/sohforum...ge-1-Panel-Fix (http://www.sim-outhouse.com/sohforum...ge-1-Panel-Fix)

http://www.sim-outhouse.com/sohforum...lete-FSX-Panel (http://www.sim-outhouse.com/sohforums/showthread.php?56553-Virtavia-F-4-Phantom-Package-2-Complete-FSX-Panel)

http://www.sim-outhouse.com/sohforums/showthread.php?56404-FSX-Virtavia-F-4-Phantom-Package-2-Panel-Fix

For everyone's benefit, the AS/V Phantom in discussion came in 3 packs, with these aircraft models/paints:

Pack 1
F-4J Phantom II VF-114
F-4J Phantom II VMFA-333
F-4B Phantom II VF-51 CAG
F-4B Phantom II VF-111

Pack 2
F-4C 45th TFS/2nd AD
F-4D 435th TFS/8th TFW
F-4E 421st TFS
F-4E 61st TFW IRIAF
F-4F JG 71 "Richthofen"
F-4EJ 301Sqd 5th A.W.
F-4G 561 F.S.

Pack 3
FGR.1 No.111 Sqn. RAF
RF-4E Greek Air Force RIAT 2005
FG.1 (F-4K) Royal Navy
FGR.2 No.56 Sqn. RAF
RF-4C 363rd TRW USAF
F.Mk.3 74 Sqn. Tiger Meet Cameri Italy July 1988
RF-4C 38th TRS 26 TRW USAF c.1971
FGR.2 92 Sqn. RAF 1991
F-4J(UK) Clean
RF-4E (Clean)

Pack three is, in my view, the best in FSX - it ports with the least issues, and of course - there's the RF-4 ... what more do I need to say? :running:

Packs 1/2 are pretty good (Go Don! Sorry for confusing you and Henk!) In "clean" config, the VC looks good. If tank models are selected, though, there are some little windows to the exterior. Again, it's a port - small niggles here and there ...

Some key repainters' work I VERY MUCH recommend: note - these are FS9 repaints


Steve Bryant - our own "Duckie" - USN/USMC paints that simply rock.
Markus Hellwig - our own "Wild Bill Kelso" - not posting much these days - but did some great paints, esp German ones
Michael Pearson - the man is a production machine - prodigious amount of paints ...
Gus Robatto - as outlined by Expat already. Simply stunning repaints done almost a decade ago - and still look good.
Pierre Lheureux - did some really nice photorealistic work. He did some lovely oddball Phantoms .... I miss him ...
Frank Safranek - I think we know who he is ... :) Lots of great repaints from him too - most on his website and here.



I know I've missed a bunch - but just to get the AS/V Phantom newbies up to speed.

DL

expat
May 13th, 2014, 08:25
Great idea for this new thread and great start guys!

gray eagle
May 13th, 2014, 09:01
Thanks GE - I was going to resurrect the old threads on this - but I guess a new one is fine.

For posterity / ease of searching sake, it might be good to alter the thread title to include "Virtavia" and "FSX portover" - as Alphasim did two rounds of Phantoms over the years, one set for CFS2/2002/2004, and the much better set for FS2004 that has been ported by Don et al to which you refer. Since both are freeware, someone visiting their freeware site may get confused ...

It might be worth adding some links to mods/past discussion on this, as this has all been gone over before:

http://www.sim-outhouse.com/sohforum...phasim+phantom (http://www.sim-outhouse.com/sohforum...phasim+phantom)

http://www.sim-outhouse.com/sohforum...ge-1-Panel-Fix (http://www.sim-outhouse.com/sohforum...ge-1-Panel-Fix)

http://www.sim-outhouse.com/sohforum...lete-FSX-Panel (http://www.sim-outhouse.com/sohforums/showthread.php?56553-Virtavia-F-4-Phantom-Package-2-Complete-FSX-Panel)

http://www.sim-outhouse.com/sohforums/showthread.php?56404-FSX-Virtavia-F-4-Phantom-Package-2-Panel-Fix

For everyone's benefit, the AS/V Phantom in discussion came in 3 packs, with these aircraft models/paints:

Pack 1
F-4J Phantom II VF-114
F-4J Phantom II VMFA-333
F-4B Phantom II VF-51 CAG
F-4B Phantom II VF-111

Pack 2
F-4C 45th TFS/2nd AD
F-4D 435th TFS/8th TFW
F-4E 421st TFS
F-4E 61st TFW IRIAF
F-4F JG 71 "Richthofen"
F-4EJ 301Sqd 5th A.W.
F-4G 561 F.S.

Pack 3
FGR.1 No.111 Sqn. RAF
RF-4E Greek Air Force RIAT 2005
FG.1 (F-4K) Royal Navy
FGR.2 No.56 Sqn. RAF
RF-4C 363rd TRW USAF
F.Mk.3 74 Sqn. Tiger Meet Cameri Italy July 1988
RF-4C 38th TRS 26 TRW USAF c.1971
FGR.2 92 Sqn. RAF 1991
F-4J(UK) Clean
RF-4E (Clean)

Pack three is, in my view, the best in FSX - it ports with the least issues, and of course - there's the RF-4 ... what more do I need to say? :running:

Packs 1/2 are pretty good (Go Don! Sorry for confusing you and Henk!) In "clean" config, the VC looks good. If tank models are selected, though, there are some little windows to the exterior. Again, it's a port - small niggles here and there ...

Some key repainters' work I VERY MUCH recommend: note - these are FS9 repaints


Steve Bryant - our own "Duckie" - USN/USMC paints that simply rock.
Markus Hellwig - our own "Wild Bill Kelso" - not posting much these days - but did some great paints, esp German ones
Michael Pearson - the man is a production machine - prodigious amount of paints ...
Gus Robatto - as outlined by Expat already. Simply stunning repaints done almost a decade ago - and still look good.
Pierre Lheureux - did some really nice photorealistic work. He did some lovely oddball Phantoms .... I miss him ...
Frank Safranek - I think we know who he is ... :) Lots of great repaints from him too - most on his website and here.



I know I've missed a bunch - but just to get the AS/V Phantom newbies up to speed.

DL


Link one and two nonfunctional.

gray eagle
May 13th, 2014, 09:09
All AS F-4 packs are available here:

http://simviation.com/1/browse-Military-57-53


(http://simviation.com/1/browse-Military-57-53)or here

(http://simviation.com/1/browse-Military-57-53)http://flyawaysimulation.com/downloads/files/5500/fsx-virtavia-f-4-phantom-ii-update/


I have a few additions to add to the latter version and later will post the specifics.

Now if there is an artist that can due the burners some pizzaz.

gray eagle
May 13th, 2014, 10:13
This is captures of both engines just as they are starting up. I added the effects that you see.

http://i57.tinypic.com/2s93q68.jpg


http://i61.tinypic.com/2e0mzpc.jpg

gray eagle
May 13th, 2014, 10:17
Some pics of the AB at work. Thing of it is, originally the ab effect was hooked up to entry in lights section so when you hit the "L" key, the burner would come on or go off just like
is was a light. Had to make the AB independent and pop on when throttle was pushed up.


http://i57.tinypic.com/2czppxl.jpg

http://i57.tinypic.com/20uac2a.jpg

mirage3
May 13th, 2014, 10:27
Very very nice!

Navy Chief
May 13th, 2014, 10:40
All of a sudden we are "flooded with Phantoms"! I am loving it. It's like getting them for the first time, all over again, but they (both the AS and C9) are new and improved!!!:encouragement:

Tomorrow I shut down and pack up my desktop pc for a few weeks, until I get resettled in Pensacola. Am headed there this weekend for about a week (having new windows installed), and getting internet service established.

I can only imagine how many changes will have taken place by the time I am flight simming again, sometime in late July!:jump:

NC

wellis
May 13th, 2014, 11:08
Question for Gray Eagle, you mentioned having to take the burner effects out of "Lights" and place them independently to come when the throttle is up. I would be curious as to how you did that, a manipulation of the aircraft.cfg I assume. I have several of my favorite freeware (Kirk Olsson's F-16's for example) birds, including the above mentioned F-4s, that I'd like to fix that. I have some knowledge of manipulation .cfg files, but not sure how to go about doing what you described. any suggestions would be appreciated...

gray eagle
May 13th, 2014, 12:44
Question for Gray Eagle, you mentioned having to take the burner effects out of "Lights" and place them independently to come when the throttle is up. I would be curious as to how you did that, a manipulation of the aircraft.cfg I assume. I have several of my favorite freeware (Kirk Olsson's F-16's for example) birds, including the above mentioned F-4s, that I'd like to fix that. I have some knowledge of manipulation .cfg files, but not sure how to go about doing what you described. any suggestions would be appreciated...

I sent you a PM.

gray eagle
May 13th, 2014, 14:16
http://www.liveleak.com/view?i=063_1342453764&comments=1


Rare footage of the Blue Angles in F-4's.

SSI01
May 13th, 2014, 14:16
Gray Eagle - will the fix you have stated work in FS9? I would also like to fix up the AB effects in my FS9 AS F-4s. I have all three packs.
Thanks.

gray eagle
May 13th, 2014, 14:17
Gray Eagle - will the fix you have stated work in FS9? I would also like to fix up the AB effects in my FS9 AS F-4s. I have all three packs.
Thanks.

Not sure but they might. I don't use FS9. Sorry.

fsafranek
May 13th, 2014, 14:49
Wanted to throw in one more name to any/all lists and that is Mark Harper who made the Phantom series for Alphasim. His is currently making the F-14A/B for Aerosoft and it is amazing. His website, though probably in need of some updating is http://mark-harper.co.uk/ aka http://www.als-sim.com.
:ernaehrung004:

Jafo
May 13th, 2014, 17:31
Soooo....
Which iteration of this critter doesn't have holes in the VC? Wee bit of a deal-breaker....;)

I'd had this years ago...probably abandoned it for the same reason...just dug it out again to see if any porting/mods had improved on it.
Here's what it looks like [FSX Accell]..am cycling through the models to see if any show the panel as non-transparent/missing....;)

8199

HarleyDude
May 13th, 2014, 20:18
I'm looking for a repaint for the Thunderbird F-4 Phantom without weapons attached. I have the AS phantom collection now in FS9 running in FSX. Can anybody help? I need it to complete my collection of Thunderbirds. Thanks

Jafo
May 13th, 2014, 20:28
I'm looking for a repaint for the Thunderbird F-4 Phantom without weapons attached. I have the AS phantom collection now in FS9 running in FSX. Can anybody help? I need it to complete my collection of Thunderbirds. Thanks

http://www.flightsim.com/vbfs/fslib.php?searchid=24415060

Jafo
May 13th, 2014, 20:42
Re my VC 'hole'... I think I must have a panel bitmap missing...;)

delta_lima
May 13th, 2014, 20:54
Soooo....
Which iteration of this critter doesn't have holes in the VC? Wee bit of a deal-breaker....;)



Packs 1 and 2 have hole issues - depending on which model gets selected -some do, some don't. Pack 3 has no hole issues.

BTW - there are also holes further down - lower side panels area - not just straight ahead.

DL

Jafo
May 13th, 2014, 22:57
Packs 1 and 2 have hole issues - depending on which model gets selected -some do, some don't. Pack 3 has no hole issues.

BTW - there are also holes further down - lower side panels area - not just straight ahead.

DL

Thanks for that...got Pack 3 and all looks good...;)

expat
May 14th, 2014, 00:34
Which iteration of this critter doesn't have holes in the VC? Wee bit of a deal-breaker....;)

Don't give up! This is possibly due to needing to have the right model pack with the right VC upgrade fix. Just had the same thing myself. Contrary to my usual practice, I have chucked every model, panel, paint known to mankind into one big monster AS Phantom folder. Even the RF-4's. Well, it works and makes chopping and changing easier.

With the release of these as freeware it is easy to mix up the models from Pack 1 and 2 as they have the same numerical series, e.g. model, model.1, model.2, etc however, the VC's in the models from Pack 1 vs. Pack 2 are quite different. I wanted an SEA load-out with twin tanks, gun pod, missles, etc but got similar results from Jafo using a "model.4" (suspect it was in Pack 1 somewhere) which has this load-out together with the Pack 2 Panel fix. I then rummaged around and discovered that "model.7" has the same loadout but comes from Pack 2 so bingo all Don's panel upgrades now work. For the USN/USMC birds most of these are for the Pack 1 models though I cheat and use a "model.2a" (twin tanks) from Pack 2 and then can use the Pack 2 panel fixes with all the naval paints. If you stick with it, even the Pack 1 models look and fly acceptably as FSX portovers.

gray eagle
May 14th, 2014, 09:39
Wonder if any one out there that can "doodle" with the AS F-4 after burner and give it that wow effect like what was done with the CS9 version?

Maybe there is one out there that can be modified to fit the AS version.

gray eagle
May 14th, 2014, 11:01
Anyone come across this F-4?

http://www.simviation.com/yabbuploads/gus2004-vandy-001.jpg


Here is a little info on it... Wondering if and where available?

mirage3
May 14th, 2014, 11:12
I think simviation! its only a repaint of the alpha F-4, who is discussed in post #1. but i dont know if that can be downloaded

delta_lima
May 14th, 2014, 11:33
That was one of Gus Robatto's first repaints.

It's available on avsim - search "Robatto Alphasim" and you'll get everything he did, plus others' who used his templates to paint thereafter ...


<tbody>
Category: Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications (http://library.avsim.net/index.php?CatID=fs2004acrp)


F-4J Phantom II VX-4
<!-- http://www.sim-outhouse.com/sohforums/images/Link.png (http://www.sim-outhouse.com/sohforums/esearch.php?DLID=61467) --> http://library.avsim.net/images/ZipDive.png (http://library.avsim.net/zipdiver.php?DLID=61467) http://library.avsim.net/images/Download.png (http://library.avsim.net/download.php?DLID=61467)

</tbody>
File Description:
Updated repaint: McDonnell Douglas F-4J Phantom II, US Navy VX-4 "Evaluators," No. 153783. AKA Vandy 1, Black Bunny. These are textures only and requires the payware package by AlphaSim "F-4 Phantom II - Set 1 ."



<tbody>
Filename:
gus-r-f4-vx4-v2.zip


License:
Freeware, limited distribution


Added:
15th February 2005, 04:48:15


Downloads:
1483


Author:
Gus Robatto, Alphasim


Size:
2377kb

</tbody>

gray eagle
May 14th, 2014, 11:33
I found it!!! She is a beauty....yes? I remember seeing this one when I was at NAS PT Mugu CA with my Navy F-4 squadron on a Sparrow Shoot det.

http://i61.tinypic.com/25sly4x.jpg

http://i57.tinypic.com/2vcwdjb.jpg

it's over at avsim:

http://library.avsim.net/search.php?SearchTerm=Gus+Robatto&CatID=root&Go=Search

Sorry delta lima, while I was hunting this one it looks like you already had all the info.

<tbody>
Filename:
gus-r-f4-vx4-v2.zip

</tbody>

TuFun
May 14th, 2014, 11:35
Very nice repaint!

gray eagle
May 14th, 2014, 11:46
Very nice repaint!


Tufun,
Would you be willing to make a nice AB for it? Hint Hint? :jump:
or can we use your CS9 effect on this one?

I do have a nice startup smoke effect or at least better then the stock version. I have posted pics in earlier post in this thread.

modelr
May 14th, 2014, 12:27
I have that paint. vx4vandy1.zip. It was originally at Avsim, but was apparently lost in one of their hacks. Was done by Gus Robatto. Readme says it was WIP, don't know if it was ever updated. PM me and I can send it.

Don

Edit, you found it while I was searching. Disregard. :encouragement: I also see he did update it. I also have that file. Will delete the original v1. :encouragement:

noddy
May 14th, 2014, 12:59
http://imageshack.com/a/img294/9186/cattersqv8.jpg
http://imageshack.com/a/img404/5678/rocksis1.jpg

From the archives.

TuFun
May 14th, 2014, 13:12
Tufun,
Would you be willing to make a nice AB for it? Hint Hint? :jump:
or can we use your CS9 effect on this one?

I do have a nice startup smoke effect or at least better then the stock version. I have posted pics in earlier post in this thread.


http://imageshack.com/a/img294/9186/cattersqv8.jpg
http://imageshack.com/a/img404/5678/rocksis1.jpg

From the archives.

Always like your screenshots Noddy!

Last night I reformatted my hdd and will not be using FSX. I am now with the LM crowd. Now officially a P3Dv2.2 flyer. The stuff Gman is doing in P3D is amazing and he convinced be to go that route.

If you want, give the C9 AB effects a try.

gray eagle
May 14th, 2014, 13:32
Always like your screenshots Noddy!

Last night I reformatted my hdd and will not be using FSX. I am now with the LM crowd. Now officially a P3Dv2.2 flyer. The stuff Gman is doing in P3D is amazing and he convinced be to go that route.

If you want, give the C9 AB effects a try.

Thanks Tufun, I will see if it will work with the AS version. :wavey:


Edit: where are they?

Did you make a separate file?

gray eagle
May 15th, 2014, 05:02
I was trying to add Tufun's AB effect to the AS F-4 per instructions. It works, sorta, A bit long on the flame trail; It looks like something from Dino's F14

Here is the advice I got from one of the posts on the C9 Phantom thread:

http://www.sim-outhouse.com/sohforums/showthread.php?84819-Revisiting-the-Cloud-9-Phantom-porting-issue/page15


There are 3 'bits' to an AB actuation...
First, copy the effects in the 'effects' folder to the effects folder in FSX.
Second, find and include/replace the following in the aircraft template.cfg file to your C9 aircraft.cfg...it's in the [lights] section

light.9 = 9, -16.4, -2.25, -3.40, fx_F4E_C9AB ;MOD, classic engine burner 1 <<<Used this one
light.10 = 9, -16.4, 2.25, -3.40, fx_F4E_C9AB ;MOD, classic engine burner 2 <<< Used this one
;light.9 = 9, -20.3, -2.25, -3.65, fx_F4E_C9ABU ;MOD, Alternative smokeless engine burner 1
;light.10 = 9, -20.3, 2.25, -3.65, fx_F4E_C9ABU ;MOD, Alternative smokeless engine burner 2
light.11 =10, -16.4, -2.25, -3.40, fx_F4E_C9AB_N ;MOD, burner 1 nighttime flame <<<<< didn't use this one, white flame
light.12 =10, -16.4, 2.25, -3.40, fx_F4E_C9AB_N ;MOD, burner 2 nighttime flame <<<<< Same-o Same-o

Finally add the included 'LVAR' switches to actuate the AB from the included panel.cfg to yours...

;LVAR switches/controllers for FSX <<<< Didn't use this one, borrowed from AS Avro C105 burner is throttle actuated.
gauge29=Phantom_X!Engine_FX, 10,10,10,10 <<<< DIdn't use this one either, Not in their update pack.


The Ab Flame is there but the round yellow heat disk is not there, just black disk.

8226

8227
Not seeing this:

http://www.fsfiles.org/flightsimshotsv2/images/2014/05/09/5jAUH.jpg

expat
May 15th, 2014, 05:29
GE - did you use the C9 coordinates or the ones for the AS? If the former, that may explain it ..

Jafo
May 15th, 2014, 06:49
Gray Eagle... those 'instructions' were/are specific to the C9 ver. I haven't loaded them into the AS yet.... but there will be some tweaking.
One other possibility as to the burners not showing [apart from co-ords] is another 'light' may be toggling that affect to 'off'. [it happens]...;)

Been busy with a 2D pit for the 9 so am yet to fiddle with TuFun's burners in the AS birds ...;)

gray eagle
May 15th, 2014, 07:14
Gray Eagle... those 'instructions' were/are specific to the C9 ver. I haven't loaded them into the AS yet.... but there will be some tweaking.
One other possibility as to the burners not showing [apart from co-ords] is another 'light' may be toggling that affect to 'off'. [it happens]...;)

Been busy with a 2D pit for the 9 so am yet to fiddle with TuFun's burners in the AS birds ...;)

Yeah, kinda figured they were C9 specific but thought I'd give it a shot and just substitute the effects in the lights section.

If you do manage to come up with an effective adaptation of TuFuns burners into the AS Phantom, would appreciate
info on what was done. Thanks. :wavey:

gray eagle
May 15th, 2014, 07:18
GE - did you use the C9 coordinates or the ones for the AS? If the former, that may explain it ..

All I did was switch the effects used for the original burner. No values were changed.

[lights]

//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing

light.0 = 3, -6.8, -19.37, -0.58, fx_navred ,
light.1 = 3, -6.8, 19.37, -0.58, fx_navgre ,
light.2 = 3, -11.02, -19.30, -0.72, fx_navredc ,
light.3 = 3, -11.02, 19.30, -0.72, fx_navgrec ,
light.4 = 3, -26.77, 0, 10.05, fx_navwhi ,
light.5 = 4, 19.684, -0.723, 2.606, fx_vclight,
light.6 = 4, 14.72, 0, 2.606, fx_vclight,
light.7 = 1, 9.55, 0, 4.88, fx_beacon,
light.8 = 1, -15.94, 0, 7.31, fx_beaconb,
light.9 = 2,-11.04, -19.30, -0.58, fx_recog
light.10 = 2, -11.04, 19.30, -0.58, fx_recog
light.11 = 7, -11.5,-19.2, -0.68, fx_contrail_Virtavia Phantom ,
light.12 = 7, -11.5, 19.2, -0.68, fx_contrail_Virtavia Phantom ,
light.13 = 9, -12.50, -2.20, -0.74, fx_engine_Virtavia Phantom ,
light.14 = 9, -12.50, -2.20, -0.74, fx_F4E_C9AB///fx_reheat_Virtavia Phantom , <<<< changed here Values not changed.
light.15 = 9, -12.50, 2.20, -0.74, fx_engine_Virtavia Phantom ,
light.16 = 9, -12.50, 2.20, -0.74,fx_F4E_C9AB ///fx_reheat_Virtavia Phantom , <<<< and here,

gray eagle
May 15th, 2014, 08:07
I found some texture files in the CS9 Beta5 update that I copied over to my texture file. And as you can see, it's starting to resemble the CS9 ab only there are rings extended out a little too much.

8235

8236
8237

gray eagle
May 15th, 2014, 08:14
These are the bmp files that were contained in the CS9 Beta5 fix that I copied to my Effect/textures folder:

8238
A-F 105-00.bmp

8239
F-4AB Range-1A.bmp

8240
F-4AB Range-2a.bmp

8241
F-4AB Range-3a.bmp

What in FSX makes call on textures.

I think it is the effect files that may need adjustment, not sure.

Blackbird686
May 15th, 2014, 08:46
I found some texture files in the CS9 Beta5 update that I copied over to my texture file. And as you can see, it's starting to resemble the CS9 ab only there are rings extended out a little too much.

8235

8236
8237

If you go to the lights section in the aircraft config.... the 2nd set of numbers for the afterburner effects will move the effects forward or backward. The 3rd set will move the effects up or down. I recently did an effects mod for the FS9 version of the Virtavia B-58 Hustler and the F-4 Phantom. After a couple of passes, I got them dead center. Be careful tho, going too far forward into the model and the "burner" glow will disappear.

BB686

gray eagle
May 15th, 2014, 10:03
http://i58.tinypic.com/nnld0k.jpg

http://i60.tinypic.com/xfq5wj.jpg


http://i58.tinypic.com/dnlrh2.jpg

I did what you said about the lights adjustments and it was hit and miss. I would adjust just one burner to see results.

[lights]

//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing

light.0 = 3, -6.8, -19.37, -0.58, fx_navred ,
light.1 = 3, -6.8, 19.37, -0.58, fx_navgre ,
light.2 = 3, -11.02, -19.30, -0.72, fx_navredc ,
light.3 = 3, -11.02, 19.30, -0.72, fx_navgrec ,
light.4 = 3, -26.77, 0, 10.05, fx_navwhi ,
light.5 = 4, 19.684, -0.723, 2.606, fx_vclight,
light.6 = 4, 14.72, 0, 2.606, fx_vclight,
light.7 = 1, 9.55, 0, 4.88, fx_beacon,
light.8 = 1, -15.94, 0, 7.31, fx_beaconb,
light.9 = 2,-11.04, -19.30, -0.58, fx_recog
light.10 = 2, -11.04, 19.30, -0.58, fx_recog
light.11 = 7, -11.5,-19.2, -0.68, fx_contrail_Virtavia Phantom ,
light.12 = 7, -11.5, 19.2, -0.68, fx_contrail_Virtavia Phantom ,
light.13 = 9, -12.50, -2.20, -0.74, fx_engine_Virtavia Phantom ,
//light.14 = 9,-12.50, -2.20, -0.74, fx_F4E_C9AB///fx_reheat_Virtavia Phantom ,
<original value="" in="" blue
light.14 = 9, -8.50, -2.20, -0.74, fx_F4E_C9AB///fx_reheat_Virtavia Phantom , <<<< First set of numbers (in red) was a guesstimate
light.15 = 9, -12.50, 2.20, -0.74, fx_engine_Virtavia Phantom ,
//light.16 = 9, -12.50, 2.20, -0.74, fx_F4E_C9AB///fx_reheat_Virtavia Phantom ,
light.16 = 9, -8.50, 2.20, -0.74, fx_F4E_C9AB///fx_reheat_Virtavia Phantom , <<< when light 14 looked to be OKAY, I change this line to match.</original>


Anyway,I think I solved the conundrum, I kinda like the results :onthego:

Penz
May 15th, 2014, 10:46
That looks awesome (and the "Playboy" repaint is just too cool ...)!

The same numbers seem to work fine for pack 3 as well (even though those numbers are different originally).

Thanks a lot for making this magnificent model shine in FSX gray eagle! :applause:

gray eagle
May 15th, 2014, 11:06
That looks awesome (and the "Playboy" repaint is just too cool ...)!

The same numbers seem to work fine for pack 3 as well (even though those numbers are different originally).

Thanks a lot for making this magnificent model shine in FSX gray eagle! :applause:

My Pleasure. I may post the starup effects

http://i57.tinypic.com/2s93q68.jpg

http://i61.tinypic.com/2e0mzpc.jpg

Penz
May 15th, 2014, 12:10
I may post the starup effects
That would be icing on the cake. :)

expat
May 15th, 2014, 14:07
Got TuFun's AB effects to show and decent position BUT I cannot for the life of me get the AB to work off the throttle like most other planes. It only works by switching on the lights. I followed the steps above. I can get the Pack 3 (RF-4C) model/panel to run operate off full throttle but possibly recall something about the Pack 1/2(?) planes only working the AB via the lights but your screenies show otherwise. Appreciate any suggestions.

gray eagle
May 15th, 2014, 14:20
Got TuFun's AB effects to show and decent position BUT I cannot for the life of me get the AB to work off the throttle like most other planes. It only works by switching on the lights. I followed the steps above. I can get the Pack 3 (RF-4C) model/panel to run operate off full throttle but possibly recall something about the Pack 1/2(?) planes only working the AB via the lights but your screenies show otherwise. Appreciate any suggestions.

Got a fix for that. I am in the middle of packing up an AS F-4 "Patch" that will allow throttle control to the AB's.
Also, a decent smoke effect will be included. I have a readme that explains what to do with attached files
and other info.

Stand by.

gray eagle
May 15th, 2014, 14:21
That would be icing on the cake. :)

It's coming soon. I am working on a "Patch" for that and other stuff. :adoration:

gray eagle
May 15th, 2014, 15:28
Okay, I just upload a "Patch" for the AS F-4. Waiting for it to clear screening. Should be avail soon.

This patch will enable start up engine exhaust smoke effect for the AS F-4.
I used it for the Navy Pack 1 version. It may or should work for the other packs.
Also, a file is enclosed to allow throttle control AB effect. Read my read me for guidance on that and the
other stuff.

File name: AS F-4 Patch 15 May 14.zip

Hopefully, all the files needed and a read me is included to explain what to do with the enclosed files and stuff.

:adoration:

gray eagle
May 15th, 2014, 15:56
Another issue that really needs attention is for someone who is a FDE fixer upper to make FDE impovements to this AS F-4. When I fly it, it seems to want
to porpoise a little and I have to do what I can to steady it as it has a tendency to climb and I have to over correct it so that it will fly straight and level.

It can get out of control at times and go crazy in all sorts of directions. Needs a better leash on it, and maybe a fixed FDE would correct that.

expat
May 15th, 2014, 22:18
Okay, I just upload a "Patch" for the AS F-4. Waiting for it to clear screening. Should be avail soon.

This patch will enable start up engine exhaust smoke effect for the AS F-4.
I used it for the Navy Pack 1 version. It may or should work for the other packs.
Also, a file is enclosed to allow throttle control AB effect. Read my read me for guidance on that and the
other stuff.

File name: AS F-4 Patch 15 May 14.zip

Hopefully, all the files needed and a read me is included to explain what to do with the enclosed files and stuff.

Thanks GE!

Penz
May 16th, 2014, 00:04
This patch will enable start up engine exhaust smoke effect for the AS F-4.
Thank you! :)

harrybasset
May 16th, 2014, 00:53
It's really great that the AS Phantoms are receiving all this new attention as it is one of my favourites. Has anyone developed a work around to make the drag chute appear/operate in FSX?

gray eagle
May 16th, 2014, 05:04
Okay, I just upload a "Patch" for the AS F-4. Waiting for it to clear screening. Should be avail soon.

This patch will enable start up engine exhaust smoke effect for the AS F-4.
I used it for the Navy Pack 1 version. It may or should work for the other packs.
Also, a file is enclosed to allow throttle control AB effect. Read my read me for guidance on that and the
other stuff.

File name: AS F-4 Patch 15 May 14.zip

Hopefully, all the files needed and a read me is included to explain what to do with the enclosed files and stuff.

:adoration:


EDIT:

Available here: http://www.sim-outhouse.com/sohforums/local_links.php?catid=4&linkid=18472

gray eagle
May 16th, 2014, 05:11
It's really great that the AS Phantoms are receiving all this new attention as it is one of my favourites. Has anyone developed a work around to make the drag chute appear/operate in FSX?

Did not know that there was a drag chute. I am using the NAVY version Pack 1 and have not tried the non USN versions.
I suspect there is an effect for the chute or something in the MDL that needs looking at. There is a Converted to FSX version of Pack 2 and 3
available on simaviation by Bob Chicilo

http://simviation.com/1/browse-Military-57-53

expat
May 16th, 2014, 05:18
Like this paint job:

http://aviationtrivia.blogspot.co.uk/2011/10/rivet-haste-rebirth-of-usaf-at-end-of.html

gray eagle
May 16th, 2014, 05:35
It's really great that the AS Phantoms are receiving all this new attention as it is one of my favourites. Has anyone developed a work around to make the drag chute appear/operate in FSX?

Saw this info in one of the AS F-4 folders.

It is info on the drag chute setup. Haven't tried it yet.

http://i58.tinypic.com/294s35w.jpg


EDIT

The animation is coupled to the Concorde Nose Visor extract/Extend (in FS9) .. this doesn't work in FSX ... I now only have to find out why, and if it could be changed ...

expat
May 16th, 2014, 07:58
Like this paint job:

http://aviationtrivia.blogspot.co.uk...at-end-of.html (http://aviationtrivia.blogspot.co.uk/2011/10/rivet-haste-rebirth-of-usaf-at-end-of.html)

DOH !! wrong thread ... (which is kinda how this one got started, lol) BUT there is a pretty nice E model in Pack 2 which is kind of overlooked . .

gray eagle
May 17th, 2014, 05:51
As far as a deployed parachute goes and from what I have researched, it looks like the .air file would have to be edited, it is a long story but any way,
it doesn't look like that can be fixed.

harrybasset
May 17th, 2014, 07:15
As far as a deployed parachute goes and from what I have researched, it looks like the .air file would have to be edited, it is a long story but any way,
it doesn't look like that can be fixed.

It's a nuisance as the RF-4B from Pack 3 has a working drag chute (Using Control+w) I wonder if the Pack 1 and Pack 3 models can be adapted or mixed and matched?

gray eagle
May 17th, 2014, 07:35
It's a nuisance as the RF-4B from Pack 3 has a working drag chute (Using Control+w) I wonder if the Pack 1 and Pack 3 models can be adapted or mixed and matched?

I just checked my key assignments and CTRL + W is assigned to water rudder. I wonder if Pack 1 (NAVY Planes) was originally suppose to have a drogue chute.

harrybasset
May 17th, 2014, 07:56
I just checked my key assignments and CTRL + W is assigned to water rudder. I wonder if Pack 1 (NAVY Planes) was originally suppose to have a drogue chute.

Yes Pack 1 Navy Phantoms has a working (Visible) drag chute in FS9. It works from the Concorde nose C & V keys which FSX does not accept. I thought a while ago that someone had found a way round this but I've searched but can't find anything now.

gray eagle
May 17th, 2014, 12:12
Anyone try adding a sonic boom effect to AS F-4?

Jafo
May 17th, 2014, 15:49
Anyone try adding a sonic boom effect to AS F-4?
Haven't bothered yet...but should be no different to any other plane....

In the panel.cfg...

// --------------------------------------------------- SONIC BOOM
gauge26=rcb-miljet!SonicBoomControl, 0,0 // The SonicBoom gauge
gauge27=COP_Sound!dsd_xml_sound3, 0,0,,, ./gauges/rcb-miljet/COP_Sound.ini // Plays sounds

In the aircraft.cfg [lights] section ....

light.14 = 10, 14.00, 0.00, 0.00, fx_RCB_machenvlop,1 // SonicBoom effect


Numbers of lights, gauges dependent on what's sequential in your configs....;)

gray eagle
May 17th, 2014, 16:19
Haven't bothered yet...but should be no different to any other plane....

In the panel.cfg...

// --------------------------------------------------- SONIC BOOM
gauge26=rcb-miljet!SonicBoomControl, 0,0 // The SonicBoom gauge
gauge27=COP_Sound!dsd_xml_sound3, 0,0,,, ./gauges/rcb-miljet/COP_Sound.ini // Plays sounds

In the aircraft.cfg [lights] section ....

light.14 = 10, 14.00, 0.00, 0.00, fx_RCB_machenvlop,1 // SonicBoom effect


Numbers of lights, gauges dependent on what's sequential in your configs....;)

Is this from the COP3/RCBCO-30 program?

Jafo
May 17th, 2014, 21:13
Essentially, yes...but I think mine's an older ver....had it for yonks.
Remember to adjust the light setback [ie. the 14.00 in my ver] to suit the model...so you see the effect in the pit..[not just hear the bang]...;)

expat
May 19th, 2014, 05:24
Okay, I just upload a "Patch" for the AS F-4. Waiting for it to clear screening. Should be avail soon.

This patch will enable start up engine exhaust smoke effect for the AS F-4.
I used it for the Navy Pack 1 version. It may or should work for the other packs.
Also, a file is enclosed to allow throttle control AB effect. Read my read me for guidance on that and the
other stuff.

File name: AS F-4 Patch 15 May 14.zip

Sorry, I still cannot get the AB to disconnect from the lights (all) switch. Have intermittently gotten the AB to light off the throttle BUT you get no response by first pushing the throttles to 100% but then they come on if you then pull back to about 70%. Other times they don't light at high throttle settings and on at low. Weird. Am using Don B.'s Pack 2 panel mods. Could you post your relevant panel.cfg entries? Thing is, I have so many different entries now from other aircraft that do work, it may be that there something I need to remove rather than add to get this to work!

Jafo
May 19th, 2014, 05:42
Sorry, I still cannot get the AB to disconnect from the lights (all) switch. Have intermittently gotten the AB to light off the throttle BUT you get no response by first pushing the throttles to 100% but then they come on if you then pull back to about 70%. Other times they don't light at high throttle settings and on at low. Weird. Am using Don B.'s Pack 2 panel mods. Could you post your relevant panel.cfg entries? Thing is, I have so many different entries now from other aircraft that do work, it may be that there something I need to remove rather than add to get this to work!
Again...am yet to mess with the AS 4s.....tho managed to get the 3 packs with OK VCs...so that's a start....
...but with 'most' AB issues...apart from totally missing effects in the effects folder... it's down to conflicting/multiple AB gauges in the panel and/or other controllers/gauges assigned to the lights section in the aircraft.cfg.

Step one....comment out ALL lights other than those that refer to 'AB' [most commonly a '9' ] and see if they behave/work.
Step two... systematically comment out each or every 'gauge' that has those typical effect co-ords...like 1,1,1,1 or similar [obviously not big enough to be a dial or button, etc].

Bit of trial and error....they're almost always fixable....;)

Edit....
Had a go with the pack3....added the C9 AB effects...on the co-ords of the previous page...no dramas...
Took out ALL effect 'actuators' in the panel and added my own...it originated from an Alpha F105 ....simple toggle gauge for a logo light [9] at 90% throttle.
Works as expected.

I tend to prefer the look of 'staged' burners...so the effect changes at set throttles...eg...20/50/90 ....again all simple light switches. The only issue is it's not then suitable to have other lights of the same class activated via panel switches....turn on a 'beakon' switch and suddenly your AB effects come on...;)

Jafo
May 19th, 2014, 07:35
Add the sonic boom....
here's Mach1 over the Victorian 'Alps'....;)

8420

expat
May 19th, 2014, 07:50
it's down to conflicting/multiple AB gauges in the panel and/or other controllers/gauges assigned to the lights section in the aircraft.cfg.

Yep, that's what I thought. Have a whole variety of actuator gauges in the folder that I have tried eliminating one by one. Will do likewise with the lights.


I tend to prefer the look of 'staged' burners...so the effect changes at set throttles...eg...20/50/90 ....again all simple light switches. The only issue is it's not then suitable to have other lights of the same class activated via panel switches....turn on a 'beakon' switch and suddenly your AB effects come on...

Agree prefer staged effect + think I too get lights of the same class triggering them.


Had a go with the pack3....added the C9 AB effects...on the co-ords of the previous page...no dramas...

The Pack 3 models work perfectly for me but this has a different set up/VC/gauges from Pack 2. Thanks for your thoughts. Back to work . .

Jafo
May 19th, 2014, 13:52
Yep, that's what I thought. Have a whole variety of actuator gauges in the folder that I have tried eliminating one by one. Will do likewise with the lights.



Agree prefer staged effect + think I too get lights of the same class triggering them.



The Pack 3 models work perfectly for me but this has a different set up/VC/gauges from Pack 2. Thanks for your thoughts. Back to work . .

I'll do likewise with the pack2....and post what I changed to get it working [if it wasn't]...;)

Jafo
May 19th, 2014, 17:11
8451
That's a pack2 F4 with a staged AB...quick and dirty...probably better with refined co-ords.

AB stage is logo-triggered '9'... burner only is strobe '2'.... co-ords as with others.

It's always easier to rem out ALL included AB triggers in the panel and add ones you are used to/know work OK....likewise with any AB effects called up in the aircraft.cfg lights.

Mine came from the AS F105D and I edited and renamed them so every plane I fiddle with gets the same ones....unless there's a model SIZE issue with the buckets....;)

expat
May 20th, 2014, 01:01
Well I'm still struggling here, lol. That is the same Pack 2 model I am testing in your screenie. I tried that model with the Pack 1 panel and the AB low and behold triggered off the throttle correctly. That tells me it is not the model and not my lights entries. I am not sure what you mean by your burner only is a strobe 2. Importing and A/B testing the isolated gauge trigger that works with the Pack 1 Panel, fails to work with the Pack 2 panel - or sometimes -works in reverse, e.g., goes off at full throttle and on at low or idle. DOH! :dizzy:


Panel entries I am using (or abusing):

//Panel Virt2DCB//


//--------------------------------------------------------
[Vcockpit01]
Background_color=0,0,0
size_mm=128,128
visible=0
window_size= 1.000, 1.000
pixel_size=128,128
texture=$LHupper
window_pos= 1.000, 1.000




gauge00=F4_AB!SYSTEM_Onboard, 1,1,1,1 <<<this will="" allow="" throttle="" control="" of="" afterburner.
gauge01=SpeedControl!xml2ipc, 0, 0,
gauge02=RFN_CarrierGauge!TACAN_Navigation, 0, 0, 0, 0, Nav2
gauge03=RFN_CarrierGauge!CustomCatapult, 0, 0,
gauge04=RFN_CarrierGauge!Approach_Ctrl, 0, 0, 0, 0, 0.0
gauge05=DSD_Sound_Gauge!Sound, 0, 0,
gauge06=ARS4!TrafficInfo_AI4, 1,1,1,1
gauge07=ARS4!CarrierCtl_Gulf, 1,1,1,1 //See Note
gauge08=ALPHA_F-4_Phantom!Reheat_LOGO, 0,0,20,20 // THIS IS THE ONE THAT WORKED WITH THE PACK 1 PANEL
//gauge08=PhantomGaugesDCBx!AutoburnersDCB, 0,0,10,10



[lights]


//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing


light.0 = 3, -6.8, -19.37, -0.58, fx_shockwave_navred ,
light.1 = 3, -6.8, 19.37, -0.58, fx_shockwave_navgre ,
light.2 = 3, -11.02, -19.30, -0.72, fx_navredc ,
light.3 = 3, -11.02, 19.30, -0.72, fx_navgrec ,
light.4 = 3, -26.77, 0, 10.05, fx_shockwave_navwhi_l_old ,
light.5 = 4, 19.684, -0.723, 2.606, fx_shockwave_vclight_l,
light.6 = 4, 14.72, 0, 2.606, fx_shockwave_vclight_l,
light.7 = 2, 9.55, 0, 4.88, fx_shockwave_beacon_rotating_red ,
light.8 = 2, -15.94, 0, 7.31, fx_shockwave_beacon_rotating_red ,
//light.9 = 2,-11.04, -19.30, -0.58, fx_shockwave_strobe ,
//light.10 = 2, -11.04, 19.30, -0.58, fx_shockwave_strobe_2 ,
light.11 = 7, -11.5,-19.2, -0.68, fx_contrail_Alpha Phantom ,
light.12 = 7, -11.5, 19.2, -0.68, fx_contrail_Alpha Phantom ,
light.13 = 9, -8.50, -2.20, -0.74, fx_F4E_C9AB //fx_burner2 ,
//light.14 = 9, -12.50, -2.20, -0.74, fx_F-15reheateffect ,
light.15 = 9, -8.50, 2.20, -0.74, fx_F4E_C9AB //fx_burner2 ,
//light.16 = 9, -12.50, 2.20, -0.74, fx_F-15reheateffect ,




//light.16 = 9, -12.50, -2.20, -0.74, fx_engine_Virtavia Phantom ,
//light.14 = 9, -8.50, -2.20, -0.74, fx_F4E_C9AB///fx_reheat_Virtavia Phantom , <<<< First set of numbers (in red) was a guesstimate
//light.17 = 9, -12.50, 2.20, -0.74, fx_engine_Virtavia Phantom ,
//light.16 = 9, -8.50, 2.20, -0.74, fx_F4E_C9AB///fx_reheat_Virtavia Phantom , <<< when light 14 looked to be OKAY, I change this line to match.




//light.13 = 9, -12.50, -2.20, -1.84, fx_dsb_tornadoflame ,
//light.14 = 9, -12.50, -2.20, -0.54, fx_tornado_aniburner ,
//light.15 = 9, -12.50, 2.20, -1.84, fx_dsb_tornadoflame ,
//light.16 = 9, -12.50, 2.20, -0.54, fx_tornado_aniburner ,
//light.17= 10, -10.0, 0.0, 0.0, fx_RCB_machenvlop,1 // SonicBoom effect
//light.18 =10, -16.4, -2.25, -3.40, fx_F4E_C9AB_N ;MOD, burner 1 nighttime flame
//light.19 =10, -16.4, 2.25, -3.40, fx_F4E_C9AB_N ;MOD, burner 2 nighttime flame





//--------------------------------------------------------
[Vcockpit02]
file=VC2-2.bmp
Background_color=0,0,0
size_mm=1024,1024
visible=0
pixel_size=1024,1024
texture=$pan1


gauge00=Boeing747-400!Master Warning Light, 929,151,61,34
gauge01=Virtavia_F-4_Phantom!Airbrake, 36,304,29,29
gauge02=Virtavia_F-4_Phantom!Tailhook, 59,233,30,30
gauge03=PhantomGaugesDCBx!F4 HSI AFCS Rotary, 622,493,169,107
gauge04=SimIcons1024!GPS Icon, 368,388,25,25
gauge05=SimIcons1024!ECU Icon, 368,356,25,25
gauge06=SimIcons1024!Map Icon, 368,421,25,25
gauge07=SimIcons1024!Avionics Icon, 238,467,25,25
gauge08=SimIcons1024!ATC Icon, 238,532,25,25
gauge09=SimIcons1024!Kneeboard Icon, 238,499,25,25
gauge10=PhantomGaugesDCBx!F4 Attitude, 409,184,202,208
gauge11=PhantomGaugesDCBx!F4 HSI, 409,397,202,214
gauge12=PhantomGaugesDCBx!F4 VSI, 646,353,130,133
gauge13=PhantomGaugesDCBx!F4 Fuel Digital, 802,134,98,98
gauge14=PhantomGaugesDCBx!F4 TAS Digital, 117, 98 ,85,85
gauge15=PhantomGaugesDCBx!F4 Nozzle E1, 804,547,100,100
gauge16=PhantomGaugesDCBx!F4 Nozzle E2, 909,549,100,100
gauge17=PhantomGaugesDCBx!F4 RadAlt Insert, 88,189,150,150
gauge18=PhantomGaugesDCBx!F4 Altimeter, 628,191,156,156
gauge19=PhantomGaugesDCBx!F4 AFCS Small, 805,20,95,110
gauge20=PhantomGaugesDCBx!F4 CpBl Light Switches, 728,616,64,37
gauge21=PhantomGaugesDCBx!F4 NSL Light Switches, 621,616,93,35
gauge22=PhantomGaugesDCBx!F4 Number Plaque, 914,48,80,20
gauge23=PhantomGaugesDCBx!F4 Roll Pitch Yaw Hold, 913,84,85,45
gauge24=PhantomGaugesDCBx!F4 Radio DME 1, 424,614,165,22
gauge25=PhantomGaugesDCBx!F4 Radio DME 2, 424,638,165,22
gauge26=PhantomGaugesDCBx!F4 MachMeter Insert Lg, 251,191,150,155
gauge27=PhantomGaugesDCBx!F4 Fuel Flow E1, 805,232,101,101
gauge28=PhantomGaugesDCBx!F4 Fuel Flow E2, 913,231,101,101
gauge29=PhantomGaugesDCBx!F4 RPM E1, 804,337,101,101
gauge30=PhantomGaugesDCBx!F4 RPM E2, 913,336,101,101
gauge31=PhantomGaugesDCBx!F4 Turb Temp E1, 806,441,101,101
gauge32=PhantomGaugesDCBx!F4 Turb Temp E2, 915,440,101,101
gauge33=PhantomGaugesDCBx!F4 Afterburner Ind, 934,197,54,27
gauge34=PhantomGaugesDCBx!F4 G Meter, 271,460,100,100
gauge35=RFN_CarrierGauge!Aircraft_Carrier_Indicato r, 248,346,110,112
//gauge35=PhantomGaugesDCBx!F4 RMI, 248,346,110,112
gauge36=Virtavia_F4_Extragauge!SWP_Fire1, 16,143,60,30
gauge37=Virtavia_F4_Extragauge!SWP_Fire2, 16,173,60,30
//gauge38=Phantom_X!Engine_FX, 10,10,10,10 // NOT SURE WHAT THIS DOES
//gauge39=PhantomGaugesDCBV5!F4 Afterburner Follower, 40,0,20,20
//gauge39=ALPHA_Crusader!Reheat_Auto_LOGO, 0,0,20,20


gauge38=ARS4!TrafficInfo_AI4, 1,1,1,1
gauge39=ARS4!CarrierCtl_Gulf, 1,1,1,1 //See Note


//--------------------------------------------------------</this>

Jafo
May 20th, 2014, 04:21
expat....
You missed the important point of getting an AB effect to work....when the one that you have with the plane doesn't.
Assume ALL entries relating to the AB/exhaust/burner in BOTH the aircraft.cfg AND the panel.cfg are wrong.
Delete them by adding // in front.

Then and ONLY then... add effects to the lights section that you know work as you like them...AND their corresponding trigger gauge/s in the panel.

Make absolutely certain NOTHING is trying to use the same light type.... what is meant by logo-light...aka 9, or [as I mentioned I used for the first-stage trigger] the strobe-light ...aka 2.

The only lights listed in the aircraft.cfg attributed to '9' [the light type, not the number of the light] must be for your afterburner effects as the AB 'trigger' gauges are [almost] invariably set to switch-toggle the logo-light.

If you have another aircraft with functioning AB effects controlled by the panel.cfg and light section [and NOT hard-coded into the model] you can swap them into this one....just as long as you comment out ALL the existing triggers and effects.

I added functional ones to the 'stock' Pack 2 set...[readme dates to 27/01/2011] ...no problem at all...;)

EDit...
that reheat_LOGO in the panel isn't ideal...it's better to at least grab one that's set to a percentage of throttle....like 90% ....that one's more like an on-off switch...;)

...and part of the 'diagnosis' would require all the effect gauges to be commented out...to be sure none of them is in conflict [they are the ones with queer coordinates...like 1,1,1,1 etc]..;)

expat
May 20th, 2014, 04:47
Jafo,

Many thanks. Really appreciate the help - and patience - you and others here are so willing to give.

Will report back with success in due course.

Regards,

expat

hschuit
May 20th, 2014, 05:44
FYI some mods which enable the dragchute with sets 1/2.
It bypasses the Concord Visor keys and add simulated chute drag:

Deploy dragchute: Press FSX Thrust Reverser key (F2)
Drop dragchute: Throttle up a bit to idle

Edit: You may want to disable the overspeed warning sound, using the AIR file concorde type forces the Vmo - Overspeed warning at 350-400 KIAS.

Jafo
May 20th, 2014, 06:09
FYI some mods which enable the dragchute with sets 1/2.
It bypasses the Concord Visor keys and add simulated chute drag:

Deploy dragchute: Press FSX Thrust Reverser key (F2)
Drop dragchute: Throttle up a bit to idle

Cool....thanks...;)

expat
May 20th, 2014, 06:11
Very cool! Thanks!

harrybasset
May 20th, 2014, 11:41
Thank you very much for this drag chute addition. I've installed it as the Readme and the chute deploys. I now seem to have lost the full throttle afterburner light up, has anyone else noticed this?

hschuit
May 22nd, 2014, 00:20
Thank you very much for this drag chute addition. I've installed it as the Readme and the chute deploys. I now seem to have lost the full throttle afterburner light up, has anyone else noticed this?

I think your Phantom install is not happy with some of the FSX specific lines in my [TurbineEngineData] update. Try to go back to your previous aircraft.cfg [TurbineEngineData] entries, only make sure this line is included there, it is needed for the dragchute effect:

reverser_available=1

harrybasset
May 22nd, 2014, 11:41
I think your Phantom install is not happy with some of the FSX specific lines in my [TurbineEngineData] update. Try to go back to your previous aircraft.cfg [TurbineEngineData] entries, only make sure this line is included there, it is needed for the dragchute effect:

reverser_available=1

Thank you for all the help, I now have AS Phantoms with drag chutes and throttle activated afterburners. To try and avoid pestering you again I have been looking for how to disable the overspeed warning sound. This seems to be a very sore point with some in Flight Sim circles, is there a way to do this?

hschuit
May 22nd, 2014, 11:57
Thank you for all the help, I now have AS Phantoms with drag chutes and throttle activated afterburners. To try and avoid pestering you again I have been looking for how to disable the overspeed warning sound. This seems to be a very sore point with some in Flight Sim circles, is there a way to do this?

Go to the soundset folder you are using, open the sound.cfg file and and look for the [OVERSPEED_WARNING_SOUND] section.
Then change the filename into blank or "silence" like this:

[OVERSPEED_WARNING_SOUND]
filename=silence

gray eagle
May 22nd, 2014, 12:17
I think your Phantom install is not happy with some of the FSX specific lines in my [TurbineEngineData] update. Try to go back to your previous aircraft.cfg [TurbineEngineData] entries, only make sure this line is included there, it is needed for the dragchute effect:

reverser_available=1



Thank you hschuit, you da man! :encouragement:

http://i62.tinypic.com/2rz2ng8.jpg

Jafo
May 23rd, 2014, 22:34
I'm currently doing a widescreen [1680x1050] 2D panel for Pack1....ostensibly the 'B' model.
I'll post some pics when I'm a bit further along...;)

Here's one...;)

Need to add a mask layer to hide bits that should be...;)

8613

expat
May 23rd, 2014, 23:28
Jafo -- that looks excellent! And the ARS4 in the AS F-4 as well!

andersel
May 23rd, 2014, 23:31
...looking forward to that and those. Thanks, Jafo.

LA

Jafo
May 24th, 2014, 06:22
Now the fun part....convincing the VC to look like the 2D [a bit]...setting the radar with a mask and glass...re-arranging the other gauges.....

8622

gray eagle
May 24th, 2014, 07:37
I wonder if it possible or what would it take to modify the textures for a clean (no external ordnance) version?
:engel016:

Jafo
May 24th, 2014, 19:28
Reverse-engineering the VC....trying to make bits 'invisible'...found most of it/them...still vestiges to remove [if I find them]....at least I fixed the typo...it's not 'Emergentcy' on the canopy release handle....;p

Next I need to find the graphic background that is the small radar...;)

8648

huub vink
May 25th, 2014, 01:33
Although I'm not a real jet-jockey this thread took me back to the late seventies when I was still serving in the Rotyal Netherlands Air Force. I did two periods at Soesterberg and during the first period the Phantoms of 32TFS were still active at Soesterberg.

When I arrived for the second period, the Phantoms were replaced by the F15 Eagles. What a disappointment! The Phantom was real a warbird, the F15 was a computer toy for wizz kids! (well at least in my opinion). Jet noise used to be the sound of freedom, the high pitch noise from the Eagles was just irritating :biggrin-new:

http://i6.photobucket.com/albums/y210/Huub_Vink/20140523_a1_zps987f1c20.jpg~original (http://s6.photobucket.com/user/Huub_Vink/media/20140523_a1_zps987f1c20.jpg.html)

http://i6.photobucket.com/albums/y210/Huub_Vink/20140523_a2_zpse68d920d.jpg~original (http://s6.photobucket.com/user/Huub_Vink/media/20140523_a2_zpse68d920d.jpg.html)

The 32 Tactical Fighter Squadron was the only USAF-unit to serve under "foreign" command:


https://www.youtube.com/watch?v=aOZS5qR_tgc

Cheers,
Huub

Jafo
May 25th, 2014, 06:44
It's still got 'problems'....but the 4B VC at least has an ARS4 in it. [and under glass].

If I can find what's painting those 'bits' sticking out...I'll Paint-em black too [in the alpha].

Got a bit sloppy and grew a couple of holes near the left....better putty them up as well...and see about some knobs.....;)

8659

hschuit
May 25th, 2014, 07:09
It's still got 'problems'....but the 4B VC at least has an ARS4 in it. [and under glass].
If I can find what's painting those 'bits' sticking out...I'll Paint-em black too [in the alpha].
Got a bit sloppy and grew a couple of holes near the left....better putty them up as well...and see about some knobs.....;)

It's complicated, basically you have to add custom BMP files to [Vcockpit02] & [Vcockpit03] - see attached.
Edit: And modified VC1.dds/VC2.dds which go into the texture folder.

gray eagle
May 25th, 2014, 08:54
Although I'm not a real jet-jockey this thread took me back to the late seventies when I was still serving in the Rotyal Netherlands Air Force. I did two periods at Soesterberg and during the first period the Phantoms of 32TFS were still active at Soesterberg.

When I arrived for the second period, the Phantoms were replaced by the F15 Eagles. What a disappointment! The Phantom was real a warbird, the F15 was a computer toy for wizz kids! (well at least in my opinion). Jet noise used to be the sound of freedom, the high pitch noise from the Eagles was just irritating :biggrin-new:

http://i6.photobucket.com/albums/y210/Huub_Vink/20140523_a1_zps987f1c20.jpg~original (http://s6.photobucket.com/user/Huub_Vink/media/20140523_a1_zps987f1c20.jpg.html)

http://i6.photobucket.com/albums/y210/Huub_Vink/20140523_a2_zpse68d920d.jpg~original (http://s6.photobucket.com/user/Huub_Vink/media/20140523_a2_zpse68d920d.jpg.html)

The 32 Tactical Fighter Squadron was the only USAF-unit to serve under "foreign" command:


https://www.youtube.com/watch?v=aOZS5qR_tgc

Cheers,
Huub

Thank you for your service. I share your sentiments about the F-4 ; In what field of endeavor did you serve when stationed with the Phantoms?

trowelmaster
May 25th, 2014, 09:34
http://www.liveleak.com/view?i=063_1342453764&comments=1


Rare footage of the Blue Angles in F-4's.

" O " YA....!!!:applause:

huub vink
May 25th, 2014, 11:10
Thank you for your service. I share your sentiments about the F-4 ; In what field of endeavor did you serve when stationed with the Phantoms?

I was a "weather man" or as we were normally called a "weather prophet". When I realised that computers were about to take over the weather offices, I decided to leave the Air Force.

Cheers,
Huub

gray eagle
May 25th, 2014, 13:32
It's complicated, basically you have to add custom BMP files to [Vcockpit02] & [Vcockpit03] - see attached.
Edit: And modified VC1.dds/VC2.dds which go into the texture folder.

Does the Panel.usn replace the original panel? I need a little direction on what to do the with panel.usn folder.

hschuit
May 25th, 2014, 13:41
Does the Panel.usn replace the original panel? I need a little direction on what to do the with panel.usn folder.

It is just like any other panel folder, you can use it to replace whatever panel you are using, I just added it to give Jafo some idea of how to solve his sticky bits texturing problem. So if you are not familiar with changing panels, don't try to fix what isn't broken.

Jafo
May 25th, 2014, 15:24
It's complicated, basically you have to add custom BMP files to [Vcockpit02] & [Vcockpit03] - see attached.
Edit: And modified VC1.dds/VC2.dds which go into the texture folder.

Henk...yes, I'm currently editing them as my VC is not the same as the 'default' Pack1. The issue was/is my 2D has the little radar on the left...easy to move...but blacking the alpha to hide the one on the right only almost works...along with that panel of switches sticking up on the left.
The fronts disappear but the bits that imitate the 3D sides do not [I don't think it's a genuinely mapped 3D].

There are 8 images involved in creating the VC....the 4 you listed AND cockpit/2/3/4. I just need to find which 'bit' of which of the 8 paints those and turn its alpha black....unless it's part of the model hard-code.

Likewise with the sides of the foot-well....bit too black for my liking...want to drop the contrast...when I find it...;)

I've already replaced the VC2-1 and VC3-1 with my own - to match the 2D [needs some fine adjusting where they overlap].
I'll also see if the hud can get some changes...;)

Here's the VC noting the issues...

8673


Here's the 2D it's trying to 'match' [a bit better]

8674

gray eagle
May 25th, 2014, 16:04
It is just like any other panel folder, you can use it to replace whatever panel you are using, I just added it to give Jafo some idea of how to solve his sticky bits texturing problem. So if you are not familiar with changing panels, don't try to fix what isn't broken.



After twiddling around, I managed to get my old panel back after thinking I had lost it. :dejection:

Think I will just keep it like it was. :adoration: To paraphrase what you said ; if it ain't broke....

Jafo
May 26th, 2014, 07:27
This is taking 'forever'....
Convincing a VC to 'change' is sometimes a real pain.
I had to use a gauge-loaded bmp to hide a gap in the panel.....there's overlapping panels all over the place just in the main gauge section.
I just found the section of bmp that is the F16 radar BG....smack-bang in the middle of another image....clearly redundant.

I'll see what I can do to relocate it closer to the 2D position....and find what's painting those vestiges poking out...;)

8714

Still....everything else is functioning OK....;)

Jafo
May 26th, 2014, 20:55
AS F4B VC cockpit rework.
I gave up on those 'bits' poking out....they must be coded in.
Couldn't lower the F16 radar...and the gau doesn't like masks....tho lateral thinking has just given me an idea....

Here's the VC...

8733

and 'matching' 2D

8734

If I can find some good pics of the other vers...A...C...D...J...etc I might have another go...;)

expat
May 27th, 2014, 02:22
Jafo, that looks awfully good to me!

gray eagle
May 27th, 2014, 11:19
AS F4B VC cockpit rework.
I gave up on those 'bits' poking out....they must be coded in.
Couldn't lower the F16 radar...and the gau doesn't like masks....tho lateral thinking has just given me an idea....

Here's the VC...

8733

and 'matching' 2D

8734

If I can find some good pics of the other vers...A...C...D...J...etc I might have another go...;)


Will this be made available as a replacement cockpit for the AS F4? If so, when and will some readme's come with it? I like the looks of this cockpit :adoration:

johndetrick
May 27th, 2014, 11:48
Just took my AS F-4B for a quick turn around the patch, and I don't seem to have those black things sticking up in my vc.

Jafo
May 27th, 2014, 13:46
Just took my AS F-4B for a quick turn around the patch, and I don't seem to have those black things sticking up in my vc.

You will...if you try to alter the VC to remove the light switch panel on the left and the radar on the right.
The faces of each are painted by bitmaps but those remaining 'bits' are the 'sides' of a 3D form...and apparently coded into the model - unable to be 'painted' transparent...;)

Jafo
May 27th, 2014, 13:54
Will this be made available as a replacement cockpit for the AS F4? If so, when and will some readme's come with it? I like the looks of this cockpit :adoration:

I plan to.
I have a few more bits to revise as some of it comes from my C9 F4 rework and they're not exactly compatible....eg the flaps and gear lights 'animations' don't align on the AS panel the same as they did when drawn for the C9...;)

Jafo
May 28th, 2014, 22:18
Having a go at the Pack 2 4s .... something that might be called an F4E...
The 2D is directly from what I was doing in 1680 for the Cloud9 one....but the VC is 'all new' to suit.
Got myself another Phantom book with some detail re cockpits....but the more you look the more inconsistency with what each model looks like...;)

The VC has more to do [as always]...;)

8789...
The 'eyebrow' is coded...so everything else must be fudged to suit...;)

expat
May 29th, 2014, 00:30
Looks good. How do you get that convex glass reflection on the ARS4 scope?

Jafo
May 29th, 2014, 04:23
Looks good. How do you get that convex glass reflection on the ARS4 scope?

It's a gauge on top of the radar...that paints an alpha image...and with a draw_order command in the panel.cfg it doesn't disappear when the radar gauge moves/refreshes.

The only one that can't be done that way is the f16.gau .... that simply refuses to have something paint infront....unless it's on a separate panel as an overlay.

Once I find suitable gauges/images that are otherwise too 'flat' I load a trans gauge over them to give the glass effect....and on a 2D panel you can load a second 'main' bitmap via a second window that is black everywhere except whatever gauges you want covered...and apply an alpha to the whole window...;)

gray eagle
May 29th, 2014, 05:12
Video of NAVY F-4 Cockpit onboard USS MIDWAY. BTW Love the Bosn' pipe on the 1MC. Never thought I'd say this, but it brings back sweet memories. :adoration:


http://www.youtube.com/watch?v=3P040cNJwH8




Jafo: This cockpit looks a little different then the one you are working on.

Jafo
May 29th, 2014, 05:47
Jafo: This cockpit looks a little different then the one you are working on.

That'll be because the one in the Vid is a 'B' and I'm fiddling with an 'E' [as close as I can tell].

My earlier shots in this thread are of a 'B'...with add-on revisions. It's a safe bet much of the junk above the 'eyebrow' were revisions/updates....pretty sure the same thing was the case with the contemporary 105s [I have a veritable heap of literature on those]...;)

State of the nation....
No idea what draws the small radar...I know where the bitmap is...just not what $pan number to load the gauge into....gonna be more trial-and-error....;)

8804

Jafo
May 29th, 2014, 20:46
State of the nation....
No idea what draws the small radar...I know where the bitmap is...just not what $pan number to load the gauge into....gonna be more trial-and-error....;)

8804

Nope....working out how to add a gauge to that has me stumped. I can alpha it out to disappear but am beginning to suspect it was only ever a static bmp location not a $pan at all...;)

Navy Chief
May 30th, 2014, 17:20
Video of NAVY F-4 Cockpit onboard USS MIDWAY. BTW Love the Bosn' pipe on the 1MC. Never thought I'd say this, but it brings back sweet memories. :adoration:


http://www.youtube.com/watch?v=3P040cNJwH8




Jafo: This cockpit looks a little different then the one you are working on.


Video taken, am sure, in the museum at NAS Pensacola. They really know how to recreate the atmosphere!
I am SO looking forward to moving to P'cola in a few weeks!!! NC

gray eagle
May 31st, 2014, 04:00
Video taken, am sure, in the museum at NAS Pensacola. They really know how to recreate the atmosphere!
I am SO looking forward to moving to P'cola in a few weeks!!! NC

Chief,
If you click on the you tube icon, it will take you to the you tube site where I got this video; there is a caption that reads:

THIS WAS TAKEN AT USS MIDWAY AIRCRAFT CARRIER AT SAN DIEGO :engel016:

Last time I was at the Museum, I didn't remember hearing any Bos'n Pipes; I'd like that gig if I was offered :)

Jafo
June 1st, 2014, 06:09
Looking into the Pack 3 and think it'd be 'neat' to have a photo-real RF4-E 2D...and VC to suit.

It'll look something like this...;)8868

Jafo
June 1st, 2014, 18:24
8887

RF4-E 1680 2D panel is coming along - designed for the Pack 3 RF models ...;)

delta_lima
June 1st, 2014, 19:26
RF4-E 1680 2D panel is coming along - designed for the Pack 3 RF models ...;)

Most excellent - if it's anything RF-4 related, I'll be on it like the proverbial fat kid on the doughnut.

The new Milviz "may" push me to retire my pack 1/2 - but it looks like pack 3 will be all the RF action we see in the sim ever - so any tweaks/life extensions will be greatly appreciated.

Cheers - and many thanks in advance.

Regard,

DL

Jafo
June 1st, 2014, 21:44
Got a heck of a long way to go with the VC ....but conversion underway...;)

8894

That's the 'B' VC panel chucked onto the Pack3 RF. Ya gotta start somewhere...;)

Jafo
June 2nd, 2014, 07:31
RF4-E VC .... almost done. ....more tidying up to do.

Dunno what to do with the 'scope' on the left...unless I can find something in xml.....

8902

Jafo
June 2nd, 2014, 21:18
I think I've got it ...can't think of much more else to do...other than accessing the config panel for the radar on the left via a popup...like the ARS4 has on the right.

The 2D...

8918

...and the VC to suit...

8919

This is ostensibly an RF4-E configuration without 'too many' liberties taken...;)

delta_lima
June 2nd, 2014, 22:08
I think I've got it ...can't think of much more else to do...other than accessing the config panel for the radar on the left via a popup...like the ARS4 has on the right.

The 2D...

8918

...and the VC to suit...

8919

This is ostensibly an RF4-E configuration without 'too many' liberties taken...;)

Just brilliant, Jafo - looking really smart.

dl

expat
June 2nd, 2014, 23:54
Jafo, really want to thank you for your persistent hard work on these panels. Gives the old AS birds - another - lease on life. Great stuff!

Jafo
June 3rd, 2014, 03:54
Thanks for the positive comments....
I guess the next thing is to compile them into uploads...gotta check to be sure 'everything' is included...as I also set them with AB effects, etc.

First one I'll up will be the last...this RF one...as it's most complete [having improved over the other packs]...once that left Radar [Generic Radar v.1] gets a settings-access pop-up...;)

WhiskeyEcho
June 3rd, 2014, 04:14
Are you doing the RAF FGR, in pack 3, as well?

Jafo
June 3rd, 2014, 05:16
Are you doing the RAF FGR, in pack 3, as well?

I'll have to have a look...if it's sufficiently 'different' to the one I did then possibly yes.

It's all about suitable images and the 'adaptability' of the built-in VC within the model....;)

Edit...

That one's model uses the other panel [not the 2 radar ver] which is essentially the shape of the one I did for Pack 1..... unless I can dig up some photos/info as to where it's different...otherwise that one would do...;)

I'll patch it over and see how it looks...;)

gray eagle
June 3rd, 2014, 05:52
Looking into the Pack 3 and think it'd be 'neat' to have a photo-real RF4-E 2D...and VC to suit.

It'll look something like this...;)8868

Nice job there....I take it the NATOPS manual I sent ya was some help yes?

BTW: Are you planning on a F4B/J cockpit? :bee:

Jafo
June 3rd, 2014, 06:08
Nice job there....I take it the NATOPS manual I sent ya was some help yes?

BTW: Are you planning on a F4B/J cockpit? :bee:

Gray Eagle.....yes, thanks for that [lot more reading to do]...;)

Pack 1 had the 'B' ver....that was the first of the AS F4s I played with....having started via the Cloud9.

Edit...

Oh, great....Pack 3 does it different...in both the twin AND single radar varieties.
Porting the 2D is fine...but again the VC needs reworking as the drawing method is different to pack 1. Heaven knows where the logic is in so many different VC patterns...;)

Jafo
June 3rd, 2014, 17:16
Whiskey Echo....
I've found a really good photo of the FGR-F4M panel....it means an almost complete redo from a 'B' ....but it's on its way...;)

To give an idea just how much needs to 'change' when dealing with built-in VCs [not ones you can swap out] .... here's the result after an hour or two of setting up a background panel bmp...;)

8937

The gear, flaps and trim panel at left is the only part that's the same as the RF4-E ver ...;)

WhiskeyEcho
June 3rd, 2014, 23:12
Jafo, thanks very much, much appreciated and looking forward to it.

huub vink
June 4th, 2014, 04:27
Jafo,

I can assure you that your efforts are highly appreciated! :encouragement:

Cheers,
Huub

Jafo
June 4th, 2014, 05:21
The VC is coming along...but it has some quite different gauges that I need to hunt down...the fuel flow, fuel quantity and exh temp ...all different to the other F4 vers.
If I can't find them I'll have to 'make' them myself....;)

Edit...

Got a suitable temp....and an ideal RALT...will probably make my own FF. - still looking for the fuelQ....;)

8957

Bit more to do....then to transpose it all to a 2D to match...;)

Jafo
June 5th, 2014, 18:14
About as good as I can get it....other than adding a shadow below the guard...
Did my own gauges that weren't close enough...so the VC is done...now to transpose it all to the 2D...;)

This is an F4-M or FGR [near enough]. The AOA left of hud is ok...but there shouldn't be another panel at right - not from what I've found....

8993

Jafo
June 6th, 2014, 05:29
A little more to do...then time to upload....
The 2D is almost complete...

8997

The 'reason' for all the effort...here's the original....

8998...give or take a few mods back then...;)

gray eagle
June 6th, 2014, 10:33
A little more to do...then time to upload....
The 2D is almost complete...

8997

The 'reason' for all the effort...here's the original....

8998...give or take a few mods back then...;)

These look very nice. Will the 1st one shown or both be compat with the F4B Pack 1?

delta_lima
June 6th, 2014, 10:51
I think I've got it ...can't think of much more else to do...other than accessing the config panel for the radar on the left via a popup...like the ARS4 has on the right.

The 2D...

8918

...and the VC to suit...

8919

This is ostensibly an RF4-E configuration without 'too many' liberties taken...;)

Please let us know when the RF-4 VC+2D mod is ready - this looks gorgeous!

DL

gray eagle
June 6th, 2014, 12:35
They all look mighty sharp. I'm interested in knowing when and if the cockpit for the NAVY F4B will be available? :redfire:

Penz
June 6th, 2014, 13:58
Your cockpits are works of art Jafo!

(And much anticipated ...). :jump:

Jafo
June 6th, 2014, 15:24
Essentially I took it that there were 4 different panels/models in the 3 packs....one each in the first 2 and 2 in pack 3.
I may have to load every individual model/vc to check, but what I've done [so far] is an F4-B for pack 1, F4-E for pack 2 and both the RF4-E [2 scopes] and the F4-M/FGR of the RAF for pack 3....as some of the models' VCs are 2 radar style....models 1,4,6 and 9 ...the others being singles.

It's all a bit 'confusing' as the packs have had revisions/updates over time...;)

If there are more specifically different VCs modelled [and I find them] I'll do reworks for them too...;)

First one I'll upload will be the 'M' [as it's most recent/complete]...;)

9024

Edit...
ready to lock and load....am awaiting a few consents for included content...;)

Jafo
June 6th, 2014, 22:33
While awaiting approval/s I'm back on the RF4-E panel... rechecking gauge versions 'match' documentation/photos I have - again looks like I'll be doing some of my own from scratch...;)

WhiskeyEcho
June 7th, 2014, 04:35
Looking very good :applause:

Dumonceau
June 7th, 2014, 06:09
After a dreadfully long period without Phantoms, we are now being slapped around choice portions of our anatomies with Phantoms! I'm a happy camper indeed!

In anticipation, I've made sure to download Pack 3 already!

Thanks to all involved!

Dumonceau

Jafo
June 7th, 2014, 07:32
All my ducks are in a row.....
I received the permissions so all is good... and have just submitted the 'first' panel [the last one done - don't ask]...
It's the single radar ver in Pack 3 aka F4-M or FGR... ARS4 Radar included [thanks, Dietmar].

Meanwhile I've just revisited the RF4-E 2-'radar' panel of Pack 3, making a new RALT for it....it'll be the next one to upload...;)

Not entirely certain whether the RALT goes to 1000 or 10,000 ....has conflicting units on the face...so coded it to 1000.

9037

This one has my new RALT...and both the ARS4 and the Generic Radar v1 by Dietmar ...;)

Dumonceau
June 7th, 2014, 07:51
All my ducks are in a row.....
I received the permissions so all is good... and have just submitted the 'first' panel [the last one done - don't ask]...
It's the single radar ver in Pack 3 aka F4-M or FGR... ARS4 Radar included [thanks, Dietmar].

Meanwhile I've just revisited the RF4-E 2-'radar' panel of Pack 3, making a new RALT for it....it'll be the next one to upload...;)

Not entirely certain whether the RALT goes to 1000 or 10,000 ....has conflicting units on the face...so coded it to 1000.

9037

This one has my new RALT...and both the ARS4 and the Generic Radar v1 by Dietmar ...;)

Now that is brilliant!! Has anyone done a new FDE for this bird (or these birds)?

Dumonceau

Penz
June 7th, 2014, 13:30
Essentially I took it that there were 4 different panels/models in the 3 packs....one each in the first 2 and 2 in pack 3.
I may have to load every individual model/vc to check, but what I've done [so far] is an F4-B for pack 1, F4-E for pack 2 and both the RF4-E [2 scopes] and the F4-M/FGR of the RAF for pack 3....as some of the models' VCs are 2 radar style....models 1,4,6 and 9 ...the others being singles.

It's all a bit 'confusing' as the packs have had revisions/updates over time...;)

If there are more specifically different VCs modelled [and I find them] I'll do reworks for them too...;)

First one I'll upload will be the 'M' [as it's most recent/complete]...;)

9024

Edit...
ready to lock and load....am awaiting a few consents for included content...;)
Thanks Jafo!

I'm pretty sure I followed the installation instructions to the letter, but my F4M cockpits don't look remotely as "hi-res" as yours, and I seem to be missing some gauges, and buttons for the ARS4.

2D:
9048

3D:
9049

I suspect there may be something wrong with the included "Phantom IIM.cab", it doesn't seem to contain the right files.

Jafo
June 7th, 2014, 15:50
Oh....drat and blast....it's compiled the panel folder, not the phantom IIM subfolder.

I'll have to re-up a fix. My fault for doing it in the wee small....;)

Jafo
June 7th, 2014, 16:24
I've recompiled and re-upped [and downloaded and checked] so it'll be OK now...;)

The 'wrong' cab has all my 'special' stuff...masks, alphas, etc and the home-grown gauges and effects...so missing that means you get a virtual dud of a panel bitmap...no way to turn on radars, etc...aqnd only a couple of 'default' gauges.

Fear not....won't happen again.....the next cab is correctly compiled [I checked]...;)

Penz
June 7th, 2014, 22:42
The updated version works much better, thanks again Jafo! :ernaehrung004:

However, I still have a bit of trouble with the ARS-4 panel, most of the buttons in that panel don't work, and I can't get a radar display.

I may be user error (very likely!). :)

dhazelgrove
June 8th, 2014, 01:04
The updated version works much better, thanks again Jafo! :ernaehrung004:

However, I still have a bit of trouble with the ARS-4 panel, most of the buttons in that panel don't work, and I can't get a radar display.

I may be user error (very likely!). :)

I can't get the ARS4 radar panel to do anything at all - other than display.
Everything else is fine.

Dave

Jafo
June 8th, 2014, 03:12
Dave....
The panel has a 'power' button...a toggle...towards the left....you need to turn it on first...then select various functions...;)

Penz
June 8th, 2014, 03:21
The panel has a 'power' button...a toggle...towards the left....you need to turn it on first...then select various functions...;)
Lol, like I wrote, user error on my behalf ... :banghead:

The ARS4 does indeed work perfectly once you turn it on ...

Thank again Jafo, I now fly in an awesome cockpit.

Jafo
June 8th, 2014, 06:17
Fear not...;)
In the upload in a subfolder in the panel folder is one called 'docs'....which ingeniously has things called 'docs' in it.. There's a sub-subfolder called 'ARS4'......



Meanwhile....the twin radar vers in Pack 3 is ready for upload....and I'm back looking into finalizing what I'd done for pack 2 ....;)

WhiskeyEcho
June 8th, 2014, 06:47
Thanks Jafo, nice one .

Jafo
June 8th, 2014, 07:41
F4-E from Pack2 wasn't quite right...am redoing it.
It's the square-ish panel-visor ver....found a better photo...and am applying it to both the 2D and VC - lots to do...;)

9071 ....gauges need to move, amongst other things....;)

Dumonceau
June 8th, 2014, 08:26
F4-E from Pack2 wasn't quite right...am redoing it.
It's the square-ish panel-visor ver....found a better photo...and am applying it to both the 2D and VC - lots to do...;)

9071 ....gauges need to move, amongst other things....;)


Now that looks almost as good as the C9 VC!!

trowelmaster
June 8th, 2014, 09:44
Indeed it does, nice ....!

Jafo
June 8th, 2014, 18:35
I've just submitted the second Panel here.
It's the 'other one' for Pack 3 ... for the model/s with the twin radars... essentially the RF4-E version.

Panel originated from a photograph so is hopefully 'fair-dinkum'...;)

Utilizes two of Dietmar's Radars...buth the ARS4 and the GenericRadar v1.
This time I made sure my cabs have the right contents [it helps].
Doc files are included, as are reference photos used.

The 2D widescreen [1680x1050]

9078

The 'matching' VC

9079


Now I'm off back to the Pack 2 ....F4E ....;)

Jafo
June 8th, 2014, 20:13
F4E from Pack2 ...the 2D is getting there. Again, I have to code a new RALT...this one's NQR.
...and more graphic tweaks, gauge alphas, etc.... then the VC.

9088

Hooky722
June 9th, 2014, 07:32
Anyone know of a suitable RR Spey Soundset for F-4M/FGR.2??? I think the soundset provided is General Electric for F4J(UK).

Thanks

Hooky

Penz
June 9th, 2014, 07:51
I've just submitted the second Panel here.
It's the 'other one' for Pack 3 ... for the model/s with the twin radars... essentially the RF4-E version.
Works excellent right out of the box Jafo, two scopes and all! :)

One tiny issue, in the VC is a thin black line across the top of the front canopy, hope you can see it on my screenshot:
9103

delta_lima
June 9th, 2014, 07:54
Anyone know of a suitable RR Spey Soundset for F-4M/FGR.2??? I think the soundset provided is General Electric for F4J(UK).

Thanks

Hooky

I've bummed the ones off the Iris F-4M/GR ....

dl

Hooky722
June 9th, 2014, 08:11
I've bummed the ones off the Iris F-4M/GR ....

dl

I've just checked Iris and it says D/L coming soon Also I'm fiddling with the AB Effects as the 65% effect seems a little out of place. can anyone tell me which of these values I have to tweak to alter the height?

light.7 = 2, -12.50, -2.20, -0.75, fx_JAFO_St1 // 65% throttle ring
light.8 = 2, -12.50, 2.20, -0.75, fx_JAFO_St1 // 65% throttle ring

Cheers

Hooky

delta_lima
June 9th, 2014, 08:37
I've just checked Iris and it says D/L coming soon Also I'm fiddling with the AB Effects as the 65% effect seems a little out of place. can anyone tell me which of these values I have to tweak to alter the height?

light.7 = 2, -12.50, -2.20, -0.75, fx_JAFO_St1 // 65% throttle ring
light.8 = 2, -12.50, 2.20, -0.75, fx_JAFO_St1 // 65% throttle ring

Cheers

Hooky


syntax on the effects goes HORIZONTAL (fwd/back), LATERAL (left/right), VERTICAL (up/down). So the red ones are the ones you want to edit vertical height - if I understand you correctly about where to relocate them ...

dl

Hooky722
June 9th, 2014, 08:48
syntax on the effects goes HORIZONTAL (fwd/back), LATERAL (left/right), VERTICAL (up/down). So the red ones are the ones you want to edit vertical height - if I understand you correctly about where to relocate them ...

dl

thanks mate that should be fine

Cheers Hooky

Jafo
June 9th, 2014, 13:51
Works excellent right out of the box Jafo, two scopes and all! :)

One tiny issue, in the VC is a thin black line across the top of the front canopy, hope you can see it on my screenshot:
9103
Ah....I had that at one stage....then it seemed to just 'go away'. It'll be a drawing issue [by FSX] of the VC 'overlay' panel [called VC-RF4-E.bmp] in the panel.RF4E folder. I'll try to get it back again and see if reducing the colour depth of the bmp eradicates it. [some 2D drawing issues are caused by components NOT being in 8bit but 16 or 24, etc.
What possibly affects it is panning in and/or out - resizing the 'panel' image...;)

Jafo
June 9th, 2014, 19:07
Penz....
Yep, I have it 'back'...it's a one pixel black 'edge' to the top of what is VC-RF4E.bmp ...the VC 'overlay' used to repaint the VC. I'll see if a change of colour depth convinces it NOT to appear [it's 0,0,0 - so 'shouldn't'].

Meanwhile....taking a closer look at the VC... I 'cleverly' transposed numbering of 3 gauges which are 'critical' to bug-free 'draw ordering'.
2 ways to fix it....in the panel.RF4E panel.cfg - in the [Vcockpit01] section....
EITHER replace...
draw_order03=gauge19, gauge20, gauge21, gauge60, gauge61, gauge62 // RADAR Mask - left
with
draw_order03=gauge19, gauge20, gauge21, gauge62, gauge61, gauge60 // RADAR Mask - left

OR [to be neat]...

gauge60=Phantom IIRF-E!Radar Main Switch, 473,528,42,42 // Main ARS4 RADAR panel switch
gauge61=Phantom IIRF-E!Radar Left Switch, 290,525,42,42 // Generic RADAR v1 panel switch
gauge62=Phantom IIRF-E!GenericRadar-SW, 247,366,245,170 // Generic RADAR v1 'power switch'
with
gauge60=Phantom IIRF-E!GenericRadar-SW, 247,366,245,170 // Generic RADAR v1 'power switch'
gauge61=Phantom IIRF-E!Radar Main Switch, 473,528,42,42 // Main ARS4 RADAR panel switch
gauge62=Phantom IIRF-E!Radar Left Switch, 290,525,42,42 // Generic RADAR v1 panel switch

Convincing stuff to 'look right', particularly with VCs can get a little anal, especially when the 'power switch' is actually a 'mask'...;)

Jafo
June 9th, 2014, 20:51
Not sure what I was smoking...but the AB effects didn't match Pack 3's models at all....

These work for me...;)

// Afterburner effects which work correctly....with 3 stage burner toggle.
light.7 = 2, -9.30, -2.50, -0.74, fx_JAFO_St1 // 65% throttle ring
light.8 = 2, -9.30, 2.20, -0.74, fx_JAFO_St1 // 65% throttle ring
light.9 = 1, -9.30, -2.50, -0.74, fx_JAFO_St2 // 75% throttle burner
light.10 = 1, -9.30, 2.20, -0.74, fx_JAFO_St2 // 75% throttle burner
light.11 = 9, -6.30, -2.50, -0.44, fx_F4E_C9AB // 90% AB flame trail
light.12 = 9, -6.30, 2.20, -0.44, fx_F4E_C9AB // 90% AB flame trail
light.13 = 10, 18.00, 0.00, 0.00, fx_RCB_machenvlop,1 // SonicBoom effect

Stage 1

9133

Stage 2

9134

Stage 3 [full AB]

9135

Needless to say I'll need to rejig the co-ords for the other 2 packs when they're done...;)

dhazelgrove
June 9th, 2014, 22:03
I'm wondering if the AB effect co-ordinates are now correct for both the RF-4E/F-4J and the FG1/FGR2 models.
This was one reason why I separated out the British FG1/FGR2s into their own pack (in FS9).

Dave

Jafo
June 9th, 2014, 22:33
I'm wondering if the AB effect co-ordinates are now correct for both the RF-4E/F-4J and the FG1/FGR2 models.
This was one reason why I separated out the British FG1/FGR2s into their own pack (in FS9).

Dave

The pics are of a Pack3 RF4C [model.4] and look OK with those posted co-ords. It's curious how they need to be laterally offset from the Datum, but I've noticed that with some aircraft models in the past.

I loaded the same co-ords into a Pack2 plane - an F4D.mdl [model.1] and they look OK there too.

I next need to check whether they'll match for the Pack1 vers as well...;)

Jafo
June 9th, 2014, 22:50
....and the answer is....almost.

Here's a Pack1 F4J [model.1] - F4J.mdl with the same co-ords...except not with a lat offset...

// Afterburner effects which work correctly....with 3 stage burner toggle.
light.7 = 2, -9.30, -2.20, -0.74, fx_JAFO_St1 // 65% throttle ring
light.8 = 2, -9.30, 2.20, -0.74, fx_JAFO_St1 // 65% throttle ring
light.9 = 1, -9.30, -2.20, -0.74, fx_JAFO_St2 // 75% throttle burner
light.10 = 1, -9.30, 2.20, -0.74, fx_JAFO_St2 // 75% throttle burner
light.11 = 9, -6.30, -2.20, -0.44, fx_F4E_C9AB // 90% AB flame trail
light.12 = 9, -6.30, 2.20, -0.44, fx_F4E_C9AB // 90% AB flame trail

9136

expat
June 9th, 2014, 23:16
Meanwhile....taking a closer look at the VC... I 'cleverly' transposed numbering of 3 gauges which are 'critical' to bug-free 'draw ordering'.
2 ways to fix it....in the panel.RF4E panel.cfg - in the [Vcockpit01] section....

Made these latest changes but continue to get these anomalies when I cycle the cockpit views (there is one VC and 2 2D it seems) - in one of the 2d panels. VC is good. Is there a way to eliminate one or both 2d panels? Also have no working engine starter switches or beacons.

http://s2.postimg.org/cigfcqlvt/RF4_panel.jpg (http://postimage.org/)
picture host (http://postimage.org/)

dhazelgrove
June 10th, 2014, 00:59
http://www.fsfiles.org/flightsimshotsv2/images/2014/06/10/VciKp.jpg

http://www.fsfiles.org/flightsimshotsv2/images/2014/06/10/MD03a.jpg


The pics are of a Pack3 RF4C [model.4] and look OK with those posted co-ords. It's curious how they need to be laterally offset from the Datum, but I've noticed that with some aircraft models in the past.

I loaded the same co-ords into a Pack2 plane - an F4D.mdl [model.1] and they look OK there too.

I next need to check whether they'll match for the Pack1 vers as well...;)

The co-ords look fine for the J79-engined models, but I'm not sure about how they look with the Spey-engine models - which is why I'm asking.

Does everyone know that there were three 'extra' models issued for Pack 3 - models 10, 11 and 12?
Those of you who don't have them can find them as a part of the Pack 3 paint kit on the Virtavia freeware site.

Model 10 is for the FGR2 with the early tail (pre-RWR). That's it, above. The TACAN aerials on the tail shouldn't be there - but you can't have everything.
Model 11 is for an early RF-4B.
Model 12 is for a late RF-4B/C.

Dave

Jafo
June 10th, 2014, 04:41
Made these latest changes but continue to get these anomalies when I cycle the cockpit views (there is one VC and 2 2D it seems) - in one of the 2d panels. VC is good. Is there a way to eliminate one or both 2d panels? Also have no working engine starter switches or beacons.picture host (http://postimage.org/)

Expat....
There are only 2 actual 'panels'....a 2D and a VC.
However...
The 2D is comprised of SEVERAL LAYERS via [WindowXX] configs in the panel.cfg....so if you attempt to cycle through expecting to find autopilots, radios, etc you'll get some interesting 'effects' as you lose/gain window alphas...gauge alphas...panel...masks...etc.

In my 'original' trek through the vagaries of 2D pit panels [The Thud] I ended up with 39 'windows' enabling all sorts of weird goings-on....including deliberately inserting 'dummies' into the first 9 windows to prevent unfortunate results that way...shift/2.....shift/3....etc.... all did nothing. The only way to access wanted 'popups' was by specifically coded switches [or more boringly...by those typical 'SimIcons1024' for maps, etc.].

Anyway...I was 'hoping' I wouldn't need to get so extreme....as long as peeps realised what was happening they'd use the simicon option...;)

The use of several layers can be an issue when not running full-screen. Perhaps there's a way to actually LOCK images to prevent their relative movement/dislodging....but I haven't found it- yet....I've only been messing with skinning in FSX for about 5 years or so...;)

Even my xml coding is self-taught [guesswork]....when I went to school the computer coding 'language' required punch-cards...;)

Edit...forgot to add....
The 2D is designed for widescreen...1680x1050 [it's my own native res]...whereas by 'definition' the VC will work in 'any' screen res.
I'd suspect if you run a different res profile....eg. 16x9...16x10...4x3....etc....results may be less than ideal...;)

Jafo
June 10th, 2014, 04:45
The co-ords look fine for the J79-engined models, but I'm not sure about how they look with the Spey-engine models - which is why I'm asking.

Does everyone know that there were three 'extra' models issued for Pack 3 - models 10, 11 and 12?
Those of you who don't have them can find them as a part of the Pack 3 paint kit on the Virtavia freeware site.

Model 10 is for the FGR2 with the early tail (pre-RWR). That's it, above. The TACAN aerials on the tail shouldn't be there - but you can't have everything.
Model 11 is for an early RF-4B.
Model 12 is for a late RF-4B/C.

Dave

Dave....nope...didn't know.
Now I'm guessing there's gonna be even more panel vers.....[hopefully the VC coding isn't too alien from the vers I've been doing so far...and they'll 'fit']...;)

Re the AB co-ords.... if these other models 10-11-12 require different ones to the others in pack3 [to look right] then they'd need an aircraft.cfg of their own...ie...a 'Pack 4' ...;)

Hooky722
June 10th, 2014, 05:01
Just a few questions Firstly has anyone done an FSX overhaul of the FG.1/FGR.2 Flight Dynamics at all I don't know If I'm still using the FS9 Stock Flight Dynamics or a 3rd party or what but anything over 75% throttle the thing goes ballistic and is nigh on uncontrollable.

Secondly The FG.1 model seems to a little heavy on frames compared to some of the others (particularly with sound on) It seems to be the more tanks/missiles displayed on the model the more taxing it is on frames. ( I've heard this can be true of older fs9 port overs due to how the model is complied) but is there anyway to improve/ rectify it or an FG.1 model with clean configuration?

Hooky

Jafo
June 10th, 2014, 07:17
OK...looking into Pack2....
All 7 models have the same VC 'shape' in that they all are the square-ish shield over the panel...like the one I've been doing below....but 3 of them have an extra gauge on the left side and in those my hud/sight didn't load...so they're a little different.
The ones that 'match' are... 0=F4C, 1=F4D, 3=F4E2, 4=F4F
and the ones with the extra gauge location are... 2=F4E, 5=F4EJ, 6=F4G

So...I 'could' set a second panel for those 3... but overall it seems like a heck of a lot of model vers ending up with much the same panel...basically all the way from 'C' to 'G'....just seems odd.

Here's the one I'm doing...it's been loaded/done while in model.1 [F4D].

9158

For the life of me I can't get a gauge to load into the panel on top of the shield at right...and the other 3 have their extra gauge to the left of the hud - and I expect I'll be able to load one there OK though.
The 2D is no drama at all, either way...;)

gray eagle
June 10th, 2014, 07:38
OK...looking into Pack2....
All 7 models have the same VC 'shape' in that they all are the square-ish shield over the panel...like the one I've been doing below....but 3 of them have an extra gauge on the left side and in those my hud/sight didn't load...so they're a little different.
The ones that 'match' are... 0=F4C, 1=F4D, 3=F4E2, 4=F4F
and the ones with the extra gauge location are... 2=F4E, 5=F4EJ, 6=F4G

So...I 'could' set a second panel for those 3... but overall it seems like a heck of a lot of model vers ending up with much the same panel...basically all the way from 'C' to 'G'....just seems odd.

Here's the one I'm doing...it's been loaded/done while in model.1 [F4D].



For the life of me I can't get a gauge to load into the panel on top of the shield at right...and the other 3 have their extra gauge to the left of the hud - and I expect I'll be able to load one there OK though.
The 2D is no drama at all, either way...;)



Jafto,

First of all, let me say that you are doing a bang up good job on those panels. I do wish to take the opportunity to ask about the panel for the Pack 1 (USN) version.
Do you have a WIP image of it to share? I'm only interested in the Pack 1 that I got here http://flyawaysimulation.com/downloads/files/5500/fsx-virtavia-f-4-phantom-ii-update/

I am using the stock panel that was provided in that particular update. Looking forward to it's (Pack 1) release.
BTW, I am interested in that sonic boom effect, what do I need in order to make it happen for me?

Jafo
June 10th, 2014, 07:39
Dave...
Re the other 3 models...I just loaded '10' into my pack3 and the AB effects look just fine...heading off to the land of nod...but tomorrow will check 11 and 12....;)

Jafo
June 10th, 2014, 07:43
Gray Eagle....
Yes...seems a bit backward...but I started with pack1...but 'completed' pack 3 first...then 2....

Here's a 'B' from pack 1...;)

I need to polish things so there's less user-error...;)

9159 [most of the errors are mine]

big-mike
June 10th, 2014, 09:50
Thank you so much for your hard ongoing work,Jafo.
I enjoy her every day.
Mike

dhazelgrove
June 10th, 2014, 09:53
Dave...
Re the other 3 models...I just loaded '10' into my pack3 and the AB effects look just fine...heading off to the land of nod...but tomorrow will check 11 and 12....;)

I've just checked them, and they're fine.
Model 11 is suitable for those VMCJ-1 or -2 paints, and Model 12 for VMFP-3 or late USAF RF-4Cs.
They have different load-outs from the other models.

Dave

Penz
June 10th, 2014, 09:54
http://www.fsfiles.org/flightsimshotsv2/images/2014/06/10/VciKp.jpg

That's a really nice looking Phantom there Dave, is that repaint available anywhere?

dhazelgrove
June 10th, 2014, 10:07
That's a really nice looking Phantom there Dave, is that repaint available anywhere?

It's at flightsim.com, called "asph424.zip" by Andy Nott.
You will need the Model 10 from the Pack 3 paint kit mentioned earlier. I don't want to see this paint on anything with an RWR pod.

I was at Wattisham in 1979 when XV424 first got back from the paint shop at St Athan - wearing this scheme, along with her sister ship XV486.

Dave

Penz
June 10th, 2014, 10:25
It's at flightsim.com, called "asph424.zip" by Andy Nott.
You will need the Model 10 from the Pack 3 paint kit mentioned earlier. I don't want to see this paint on anything with an RWR pod.

I was at Wattisham in 1979 when XV424 first got back from the paint shop at St Athan - wearing this scheme, along with her sister ship XV486.

Dave
Thanks a lot Dave.

Already got the right model ready and waiting for it, no RWR pod, promise! :)

gray eagle
June 10th, 2014, 10:40
Gray Eagle....
Yes...seems a bit backward...but I started with pack1...but 'completed' pack 3 first...then 2....

Here's a 'B' from pack 1...;)

I need to polish things so there's less user-error...;)

9159 [most of the errors are mine]


WOW!! I really appreciate your hard work and talent in this endeavor. Thank you. :applause:

dhazelgrove
June 10th, 2014, 11:14
http://www.fsfiles.org/flightsimshotsv2/images/2014/06/10/SOPIE.jpg

http://www.fsfiles.org/flightsimshotsv2/images/2014/06/10/BhHdp.jpg

Advanced camouflage 101 - for beginners!

Dave

delta_lima
June 10th, 2014, 11:28
Oorah!

Dave - quick question - those last two shots in DX10 or 9?

thx,

DL

ps - dumb question: for those of us techno-peasants not using widescreen format monitors, will this new panel work (the RF- model specifically, but any of the others too ...) I recall Don, when he released the upgraded FSX F-8, offered both sets of panels (not that I'm asking Jafo to do so) - just trying to understand the science of what can / can't be shared between the two formats ...

DL

dhazelgrove
June 10th, 2014, 11:31
http://www.fsfiles.org/flightsimshotsv2/images/2014/06/10/fZWaT.jpg


Oorah!

Dave - quick question - those last two shots in DX10 or 9?

thx,

DL

That's DX9, as I can't use DX10 (TacPack).

Both Models 11 and 12 have the single centreline fuel tank fit.

Dave

Jafo
June 10th, 2014, 13:48
Oorah!

Dave - quick question - those last two shots in DX10 or 9?

thx,

DL

ps - dumb question: for those of us techno-peasants not using widescreen format monitors, will this new panel work (the RF- model specifically, but any of the others too ...) I recall Don, when he released the upgraded FSX F-8, offered both sets of panels (not that I'm asking Jafo to do so) - just trying to understand the science of what can / can't be shared between the two formats ...

DL
DL...
I have another comp with a 4x3 profile monitor....I could stick an FSX demo on it and check compatibility....
Alternatively the 2D panel could be 'letterboxed' in 4x3...simply 'packed' with dead-space....would be a not-overly difficult re-jigging of co-ords as all of the components are directly referenced to my full res...not fractions/% of it....;)

delta_lima
June 10th, 2014, 14:37
Thanks Dave - yeah, since I don't do tacpac - the visual quality/performance is the draw to DX10. That said, there'll be a few headaches yet to sort out on the conversion side ...

Jafo - please don't spend any undue amount of time yet. I'll try tonight and report back. You've spent mountains of time on these Phantoms, I'd hate for you to accommodate me when likely most others are the more common format.

Thanks to all!

dl

Jafo
June 10th, 2014, 18:59
Thanks Dave - yeah, since I don't do tacpac - the visual quality/performance is the draw to DX10. That said, there'll be a few headaches yet to sort out on the conversion side ...

Jafo - please don't spend any undue amount of time yet. I'll try tonight and report back. You've spent mountains of time on these Phantoms, I'd hate for you to accommodate me when likely most others are the more common format.

Thanks to all!

dl

It wouldn't be for a ...... while.....
I'm still working out what to do with the Pack2 set.
I started with what I thought was an 'E' and ended up with a 'D'...to the point where an 'E' was clearly different.
So what I'm doing at the moment is a second panel....that is 'more correctly' an 'E'.

What I imagine might work is if the 'D' is used for the C, D, E2, and F models...
and the 'E' is used for the E, EJ and G.
Main difference, apart from the extra gauge at left is the 'missile status panel' in the E and later export vers...[and apparently a retrofit for the earlier ones].

I hope to piggy-back them both into one upload...the E panel aliased mostly to the D.

Here's what I'm thinking is an F4E ....almost done.

9179

Jafo
June 10th, 2014, 21:33
Ick...
The extra model '11' is an RF4B ....and that's quite a different panel to the RF4E....the left side of the panel is quite different.

Looks like I need to do a third for pack 3 ....;)

dhazelgrove
June 10th, 2014, 22:19
http://www.fsfiles.org/flightsimshotsv2/images/2014/06/11/69JLw.jpg
Weathered. Dirty photos?

http://www.fsfiles.org/flightsimshotsv2/images/2014/06/11/SfEcH.jpg


Thanks Dave - yeah, since I don't do tacpac - the visual quality/performance is the draw to DX10. That said, there'll be a few headaches yet to sort out on the conversion side ...


What you need is more pixels.
I'm running my monitor at its native 1920 X 1080 - which causes issues in the 2D panels.

Dave

Jafo
June 11th, 2014, 04:33
http://www.egelnickandwebb.com/blog/wp-content/uploads/2010/03/rf-4b_front.jpg

This is an RF4B....lower left of main panel is different to the RF4C.....what I need now is pictures...;)

Anyone?

This is where I'm at with the RF4B.....it's primarily the dark 'blob' on the left...;)

9183

dhazelgrove
June 11th, 2014, 07:28
9188

This is the RF-4C front left.
More variants here (http://www.f4phantomparts.com/COCKPITS.html).

Dave

Jafo
June 11th, 2014, 07:44
Dave...none of those is a photo of an RF4B....the C is different [I already did one that's suitable for a C and beyond].

I have the natops manual for it....just no photographs of the actual panel [not counting schematics]

delta_lima
June 11th, 2014, 10:16
Hey Jafo!

So ... interesting night last night. Well, that too, but anyway, on to topic of the panels :

1) 2D is a big scramble - it's offset, and none of the gauges sit where you intended them.

2) VC is pretty good - and what I REALLY like, is that when I adjust the seat up for landings, the gauges don't shift up out of there "mounts" the way the old one did. I too have that horizontal line .... it's a bit hard on frames, and if I have more time, I'll maybe disable one of the radars ... but the gauges sit where they should, so that's good.

3) the effects ... work!!! By that I mean, I have had spotty results seeing AB effects in DX10 - these work fine.

So I may have to cobble something together where I disable or ignore the 2d (which is a bummer, the main panel bmp looks lovely) - but I'd say I'm back in the RF-4 business ...

A point to suggest as you work on these - maybe check them against different models - the last FSX VC/panel mods yielded slightly different results depending on the model ...

Many thanks for all your work on the Phantoms. Much as I like the new J Milviz Phantoms (at least from pics) - the AS/V RF will remain on my drive, and likely the B model, esp if your upcoming panel mod can hide the "holes" I currently have in the VC. Note, those holes there UNLESS I fly in the clean model - and since my preferred model is the unarmed+2 tanks scheme, then I have to not look too far down in the VC.

cheers,

DL

dhazelgrove
June 11th, 2014, 10:27
Dave...none of those is a photo of an RF4B....the C is different [I already did one that's suitable for a C and beyond].

I have the natops manual for it....just no photographs of the actual panel [not counting schematics]

I can't find a picture of the RF-4B cockpit interior anywhere.

Help! I'm becoming a geek.....

Dave

expat
June 11th, 2014, 12:04
So I may have to cobble something together where I disable or ignore the 2d (which is a bummer, the main panel bmp looks lovely) - but I'd say I'm back in the RF-4 business ...

Hi DL,

Yes we all seem to be RF fans here - it has something extra in character ..

I have the same issue as you with the 2D panel. It goes away ONLY if I i) switch to unwindowed mode AND ii) drop the res down to 1680 x 1050, which is Jafo's native res. Then the 2D panel looks and stays right. Problem for me is, that is not my native res. And I like to fly in windowed mode. SO I may too disable the 2D or use, e.g. Don B's one that has a lot of functions (eg AP) built into it. I also can't click on/off the starter switches or beacon lights. Might be I am missing some gauges? Lastly, I had to add entries to the VC01 section of the panel.cfg for the AI traffic to appear in the ARS4 (see the ARS4 docs to do this). The two working scopes with AI plane and ship traffic really make this look great.

expat
June 11th, 2014, 13:26
Like this paint. Interesting, some of the photos of the plane IRL show the lettering on the tail in yellowish/gold instead of white. Also need to match the centerline tank with the more white shade of the wing tanks ..

http://s23.postimg.org/h92xl5297/RF4.jpg (http://postimage.org/)
image upload (http://postimage.org/)

expat
June 11th, 2014, 13:30
http://s13.postimg.org/7b6qjijw7/RF4.jpg (http://postimage.org/)
imagehosting (http://postimage.org/)

gray eagle
June 11th, 2014, 13:44
Wasn't much of an RF-4 fan. I am former F-4B/J Phixer. Like to see more of the US Navy F-4 B/J variations.
Would of been nice touch to see a flightsim version of the F-4 on the cat with nose strut raised with cat bridle
ready for the cat shot.
9218

Jafo
June 11th, 2014, 13:49
I can't find a picture of the RF-4B cockpit interior anywhere.

Help! I'm becoming a geek.....

Dave
Ditto, Dave...;)

I may be forced to 'paint' the missing bits from scratch....but I much prefer adapting from photos....so things are closer to 'photoreal'.

Jafo
June 11th, 2014, 14:01
Expat....DL..... what are your res defaults?

If these days most are using 1920x1080 it'd be easy enough to rejig the panel.cfg to match.

I also think there 'should' be a method to physically 'tie' relevant windows together so they don't resize seemingly randomly....I mean...the several 'windows' used to paint the 2D are ALL THE SAME RES ...but in windowed mode they do different things....that's either something 'simple' missed...OR a fundamental BUG/Failure in the Coding of FSX [in which case...thanks a bunch, MS].

Just maybe there's something within the section below that needs to be added/changed to solve the 'random' displacement/s...

[Window00]
file=RF4B-Panel.bmp
size_mm=1680,1050
window_size_ratio=1.000
position=7
visible=1
ident=MAIN_PANEL
sizeable=0
moveable=0
render_3d_window=1
window_size= 1.000, 1.000
window_pos= 0.000, 0.000
zorder=4

You'd THINK "moveable=0" would actually DO SOMETHING.... but I believe it's merely an in-joke at our expense....;)

Jafo
June 11th, 2014, 14:03
....oh wait.....perhaps "sizeable=0" is what causes windowed mode to go screwy.....must check...;)

I think I've solved the windowed-mode problem....all windows that are defined as 1680x1050 need to have sizeable=0 AND moveable=0 in their config. I just changed the RF4C panel to suit and it windows without displacing alpas etc on the gauges...something I had noticed in the past but mostly don't window...;)

Now to find out what to do re resolutions [again something I don't change]...but even if they distort like a standard 4/3 does for me in 1680 it'd be less bad than having things go wonky...;)

Jafo
June 11th, 2014, 14:38
How does this look?

9220

800x600 and in a window...;)

Meanwhile....eeeeeeeeeeeeeek....to think once upon a time that was considered a high res....;)

Edit...
...am back to 1680 [phew] .... what I changed was again...in ALL windows sized at 1680x1050 [as well as the stick window - [18 in the RF4E] ...
sizeable=1
moveable=0

NOW the 2D panel 'behaves'. [although distortion will creep in depending on res proportions - as usual]...;)

By the next panel/pack release I'll get it right - for all ...;)

Jafo
June 11th, 2014, 16:40
Meanwhile...back to the 'B'...

Here's the RF4B specific to model.11. Everything's in place gauge-wise, but the camera control panel, etc needs to be fabricated...;)

9235

Just about to buzz off at YMML ...[FSX had crashed after res changes, etc]...;)

Jafo
June 11th, 2014, 21:03
Took a while.... but the Camera panel is done [and the other missing bits]... just need to transpose the changes to the VC and there's now a 'real' RF4-B ...;)

9239

delta_lima
June 11th, 2014, 21:19
Expat....DL..... what are your res defaults?




native is 1280 x 1024 to get 32 bit colour ...

dl

expat
June 12th, 2014, 03:41
And I am on 1920x1080, 32 bit, but Jafo, honestly, don't go to any further trouble on this. You have worked many wonders on this project.

Jafo
June 12th, 2014, 04:00
I 'think' the resolution issue is solved....though I did crash and burn changing OS res AND game res on-the-fly whilst the game was running....and then dragging it windowed to different shapes...;)

dhazelgrove
June 12th, 2014, 04:00
Are you having a conflict with the function of 'render_3d_window', I wonder?

Dave

dhazelgrove
June 12th, 2014, 04:03
http://www.fsfiles.org/flightsimshotsv2/images/2014/06/12/jOyMv.jpg

http://www.fsfiles.org/flightsimshotsv2/images/2014/06/12/NLWyh.jpg

Advanced camouflage 102 - definitely not for beginners!

Dave

Jafo
June 12th, 2014, 04:38
Are you having a conflict with the function of 'render_3d_window', I wonder?

Dave

Perhaps...if I knew what it did...or didn't.

When I start a panel.cfg much of it is copy/paste from my Thud...'cos that's always worked OK [for me]...;)

Dave....I gotta grab that paint, too...;)

dhazelgrove
June 12th, 2014, 08:36
Perhaps...if I knew what it did...or didn't.

When I start a panel.cfg much of it is copy/paste from my Thud...'cos that's always worked OK [for me]...;)

Dave....I gotta grab that paint, too...;)

The paint is 'asphm597.zip' over at flightsim.com. It's by Andy Nott.

From the SDK: Specifies the type of window on which to render. A value of 1 specifies that the gauge will only render onto a 3-D view window, not a separate window. Note that you won’t be able to undock this panel.

Dave

Jafo
June 12th, 2014, 16:40
Dave....got it, thanks...;)

I haven't read the SDK for a while...probably should to see if there's something I missed....;)

mal998
June 13th, 2014, 09:41
Here are renderings of the pilot and RSO officer station from the NATOPS RF-4B Flight Manual

9283

9284

9285

9286

9286

9287

9288

Jafo
June 13th, 2014, 17:48
Mal998 ...yes, I have the manual...it's the reason why I 'had to do' a third panel for Pack3...it's a fair bit different to the RF4-C... but I didn't see the need for it until I'd dug out those extra 3 models...namely '11' which is an RF4-B ...;)

Jafo
June 13th, 2014, 22:03
I think my RF4C panel is my fave....
I found a decent Fuel gauge photo...and stuck it in my gauge...just gotta work out how to space the fuel counter digits in the xml [if there's a way].
Now has a Ground Speed and a TAS [as it should]...though as per original photo the TAS is obscured by the panel light...
Next step is to get those 2 counters circled doing 'something'...;)

9296

delta_lima
June 14th, 2014, 07:09
Looks splendid Jafo. Great progress.

DL

Jafo
June 14th, 2014, 07:39
OK...the two counters now count....left one is a 4 digit ASI with number strips...and the right is 5 digit alt.

Now that I've worked out the methodology of those...it's time to add ribbon/strip counters to the fuel gauge [as it's supposed to have - not text-fonts] and likewise with the TAS and GS gauges...they weren't digital, either...;)

Jafo
June 14th, 2014, 19:58
Took a while....but since all the gauges should be steam/analogue I got rid of the 'digital' displays on the Fuel Q, TAS and TGS.
So here's the RF4-C/E redone....now to update/correct the other panels to suit...;)

9329

So....reading the barrels we're at 4174 feet getting along at 508 TAS or 486 TGS and have 9740 lbs. of juice left...;)

Ah....the more you look the more you find.
It appears the fuel gauge isn't a needle sweep at all...but a rotating disk [bar-graph]...
...so a little more tweaking...

9332

expat
June 17th, 2014, 01:38
Giving this a friendly bump. :bump:

Jafo seems to be taking a very well deserved break. Meanwhile, I am enjoying hugely the work done so far on RF-4's. Looking forward to the Pack 1 F-4B panels.

expat

Jafo
June 17th, 2014, 03:51
Ah....
...the 'break' was/is a go at messing with a Demon....[even less literature than some of the F4 vers]... whilst I rethink the Pack 1 panel/s.

The Pack2 and 3 ones seem OK....maybe a wee bit more debugging before upload [been revising alpha/glass methods]...and while searching for some elusive gauges for the F3 I may find some better choices for the 4s...[my FSX 'collection' is in the hundreds of gigs].
Sometimes the search for the 'perfect/right' gauge means writing it yourself...;)

expat
June 17th, 2014, 05:35
Love the AS F3H - always in my active hangar or on deck - keep up the great work!

Jafo
June 25th, 2014, 06:04
Back with the 4s....

First task is recompiling the original Pack3 panel upload... It'll be 2 panels, one for model.11 aka RF4B and one for the other 2-radar vers....ostensibly much alike...RF4C/E.

I still have that 1 pixel black line near the top of the VC...but if you squint you don't notice...;)

Jafo
June 25th, 2014, 22:02
I have just uploaded the revised [new and improved] Panels [plural] for the 2 radar vers from Pack3.

These [in the one upload] suit the RF4 B, C and E variants as provided in the models:-
panel.RF4E ->
model.1=RF4E
model.4=RF4C
model.6=RF4C
model.9=RF4E2
model.12=RF4B-C Late
panel.RF4B ->
model.11=RF4B Early

Fixed everything I could think of...particularly the AB co-ords ...;)

If you have the original ver...just delete it and add these.....remember to ****..[less pain that way]..;)

Here's the C/E version...
9653

...and the Early B version [it's a wee bit different]...;)
9654

dhazelgrove
June 26th, 2014, 04:41
Many thanks for your work on these.

Dave

Jafo
June 26th, 2014, 05:57
The second 'half' of Pack3's panels has been uploaded.
It's a revision of the earlier upload for the single radar vers aka 'F4M' [FGR].

Has all the corrections/revisions as the RF panels....and suits the models...
model =FGR1
model.2=F4K G1
model.3=FGR2
model.5=F3 UK
model.7=GR2 ANIV
model.8=F4J
model.10=GR2 Early ... all with VCs with a single radar screen.

Here's a pic...;)

9660

Am just finishing preps for the Pack2 panels ....yes, 2 more ...;)

Jafo
June 26th, 2014, 06:27
I'm on a roll...

Just uploaded the panels for Pack2.
Again there is more than one [in the one upload]...suiting...
Panel.C-D-F ->
model =F4C
model.1=F4D
model.3=F4E2
model.4=F4F
...and pics...
9661...2D

9662 ...VC

Panel.E-EJ-G ->
model.2=F4E
model.5=F4EJ
model.6=F4G

and pics...
9663...2D

9664...VC

The Pack1 will be a little longer...need to work out what to do with oddities in the VC ...;)

huub vink
June 26th, 2014, 07:13
Thank you Jafo, very much appreciated!

Cheers,
Huub

dhazelgrove
June 26th, 2014, 08:49
The Pack1 will be a little longer...need to work out what to do with oddities in the VC ...;)

I think they're called "aircrew". :biggrin-new:

Dave

Jafo
June 26th, 2014, 19:11
Dave...the only 'aircrew' I ever met weren't 'oddities'...;) They flew the F111 that did the dump and burn etc at the First F1 GrandPrix in Adelaide in 1985...back then the pilot was about to retire from the RAAF after 25 years [including 2 tours of 'Nam]....heck...that's 30 years ago...;)

Anyway...I'm finally done with Pack1 and have uploaded it.
It still has that odd hard-coded bit of edging around the switch panel I removed....again, squinting 'hides' it...;)

Here's what the 2D used to look like...

9671

...and what it looks like now after a bit of wrangling...

9672

...and the VC.

9673

expat
June 27th, 2014, 01:11
These are splendid. Thanks Jafo for the impressive upgrade. Can't believe this almost ten year old model can still deliver so many smiles-per-hour!

dhazelgrove
June 27th, 2014, 04:28
http://www.fsfiles.org/flightsimshotsv2/images/2014/06/27/2WMb8.jpg

Dave

gray eagle
June 27th, 2014, 05:20
Dave...the only 'aircrew' I ever met weren't 'oddities'...;) They flew the F111 that did the dump and burn etc at the First F1 GrandPrix in Adelaide in 1985...back then the pilot was about to retire from the RAAF after 25 years [including 2 tours of 'Nam]....heck...that's 30 years ago...;)

Anyway...I'm finally done with Pack1 and have uploaded it.
It still has that odd hard-coded bit of edging around the switch panel I removed....again, squinting 'hides' it...;)

Here's what the 2D used to look like...

9671

...and what it looks like now after a bit of wrangling...

9672

...and the VC.

9673


Thanks Jafo for the Pack 1 panel. I managed to figure out the model 5 issue, if I want a clean config then, I use model 5 (clean).
Only issue for now is in trying to keep the cockpit light to stay on. It comes on for a second or two then goes out. :dizzy:

dhazelgrove
June 27th, 2014, 08:39
http://www.fsfiles.org/flightsimshotsv2/images/2014/06/27/WHvzt.jpg

http://www.fsfiles.org/flightsimshotsv2/images/2014/06/27/jHfEL.jpg

Dave

gray eagle
June 27th, 2014, 09:28
Thanks Jafo for the Pack 1 panel. I managed to figure out the model 5 issue, if I want a clean config then, I use model 5 (clean).
Only issue for now is in trying to keep the cockpit light to stay on. It comes on for a second or two then goes out. :dizzy:



EDIT:

Fixed.

I managed to fiddle with the lights section to where the cockpit lights come on and stay on for as long as I want.

I had to edit the lights section and /// out one of the line entries and renumber accordingly:

[lights]
light.0 = 4, 19.68, -0.72, 2.60, fx_vclight <<<<< I think this entry cnx out the next line entry some how IMHO.
//light.1 = 4, 14.72, 0.00, 2.60,fx_vclight <<<< I hashed out this one line and now the cockpit light work.
light.1 = 3, -6.80, -19.37, -0.58, fx_navred
light.2 = 3, -6.80, 19.37, -0.58, fx_navgre
light.3 = 3, -11.02, -19.30, -0.72, fx_navredc
light.4 = 3, -11.02, 19.30, -0.72, fx_navgrec
light.5 = 3, -26.77, 0.00, 10.05, fx_navwhi





9702

Jafo
June 27th, 2014, 17:03
gray eagle....
I didn't do much/any night flying so missed that issue....;)

It all ended up a bit bigger than expected....1 plane...3 packs....6 panels....12 sets of co-ords to be configured per pixel by trial and error.... kinda drove me bonkers there for a while....;)

But it's 'therapeutic' all the same.

Next in the firing line is the AS F101's ....the search begins for panel pics ...;)

expat
June 28th, 2014, 05:05
Jafo -is it possible to add your own pop-ups (in the early "fake" entries in the cfg) to your panels?

Jafo
June 28th, 2014, 05:44
Jafo -is it possible to add your own pop-ups (in the early "fake" entries in the cfg) to your panels?
If you want to set the radio panels, AP, GPS, Radar popups etc to the 'fakes' that'll work so the keyboard shortcuts will load them....just as long as the windows used as layers for the main panel can't be toggled on/off by keystrokes....cos that's when it looks queer...;)

gray eagle
June 28th, 2014, 06:56
I tried to launch from an aircraft carrier and noticed that these AS F-4 from pack 1 do not have a launch bar on them. I added the launch assistance to the aircraft.cfg file and I guess that
was for naught as when I went thru the launch steps and pressed Shift + U to extent the launch bar.... I noticed there was none. Strange enough, I can go to max smoke and deck lauch
with out the cat hook up procedures. Oh well.

Penz
June 30th, 2014, 00:08
It's totally awesome to be able to fly so many different F-4 cockpit models!

Thanks again all. :applause:

expat
June 30th, 2014, 04:00
Yes, indeed these have - once again - a new lease on life. Thanks again Jafo for your dedication and generosity here.

One commonly observed disappointment is the way the loadout and model choices were done. For the F-4B/J fans like me you either have no tanks, wing tanks without missiles or the center line tank with bombs. I know one would need to have the source code but would it be a huge task to remove the bombs from the latter model (or make them animated and drop-able)? Maybe adding some AIM-7/9's to the twin tank model would be less work?

dhazelgrove
June 30th, 2014, 04:48
Yes, indeed these have - once again - a new lease on life. Thanks again Jafo for your dedication and generosity here.

One commonly observed disappointment is the way the loadout and model choices were done. For the F-4B/J fans like me you either have no tanks, wing tanks without missiles or the center line tank with bombs. I know one would need to have the source code but would it be a huge task to remove the bombs from the latter model (or make them animated and drop-able)? Maybe adding some AIM-7/9's to the twin tank model would be less work?

They're all FS9 models, so it'd be easier(!!) to start again and make FSX-native models to achieve what you're after.
While they're in the workshop, they could be made TacPack-compatible and you could have any load-out you want.

It's all a pipe-dream, but there are FSX-native F-4s coming soon.

Dave

falcon409
July 5th, 2014, 08:38
I actually hadn't installed the F-4 (the RF-4 from pack3) in quite some time. I had it in FSX for a time, but put it in the hangar as I wasn't flying much Military any more. Anyway, I no longer have FSX installed, just P3DV1.4 and v2.2. I installed it in both sims and discovered that in 1.4 it's perfect. . .none of the anomalies talked about here (although there is no AB effect or smoke effect), radar works and all switches work and this pre-dates anything talked about here by several years. V2.2 also "looks" correct both interior and exterior, however as I have found with all portovers that haven't been updated, nothing in the VC is clickable. All gauges function as they should but you must access them and the switches from a 2D panel or pop-up in order to make corrections or turn them on and off.

I'll just pick and choose the changes mentioned in these pages and probably pick up Jafo's excellent VC mods.

Manschy
September 7th, 2016, 08:00
Gentleman,

just to say, even if an older threat, fantastic work at this still funny jet in FSX. Thanks again to all involved making this F-4 to a freeware gem in FSX.
Yesterday, I read all posts carefully, found Huub's great drag shute message. I followed each step and all improvements work fine.....but with the refueling probe :dejection: !!!! That's strange and I got no answer to this. May anybody help me to get the drag shute work properly please? :wavey:

Manschy
September 7th, 2016, 10:48
Hi again,

just to say, I felt in love with the Virtavia F-4 GR2 - so another question: Due to the bad performance while exterior view, should it be useful to compile all textures into DDS format? Would that better the frames? Thank you guys.

huub vink
September 9th, 2016, 03:21
Manschy,

I don't think it was me mentioning the drag chute, but Gray Eagle (see post 57 of this thread). I still have several FS9 installs and I fly the AS F-4 in my FS9 "Cold war" install. As you can see in the image below, the drag chute works as advertised in FS9. However, based on discussions done in the past on this subject, I have my doubts whether you can get it working in FSX.

Not based on facts but more on my personally feeling, I don't think it will make much difference when you convert all bmp files to dds files. I think the main problem is the (huge) amount of texture files which needs to be loaded.

When my understanding is correct there isn't technically much difference between extended bmp files and dds files. Most graphic drivers used in games, must flip a extended bmp file to display it. In case of a dds file this is already done. For the rest loading the textures at the virtual model works more or less the same for both formats.

Therefore theoretically it should be a tiny bit faster, but my personal experience is that I hardly have seen any changes.

Cheers,
Huub

http://i46.photobucket.com/albums/f116/Huubs_Pictures/20160909_1257_zpszz49qwfm.jpg~original (http://s46.photobucket.com/user/Huubs_Pictures/media/20160909_1257_zpszz49qwfm.jpg.html)

Manschy
September 9th, 2016, 07:16
Many many thanks, Huub!

Okay, so I will spend some more time to get out how it also can work on my F-4. Regarding the textures, that's a clear definition (and save a lot of time for compiling that I better can use now for fine tuning :applause: ). Independently, this aircraft is still a gem...

Manschy
September 9th, 2016, 09:44
I got it finally - it's "control w" indeed, had another assignment of keys whyever :jump: