PDA

View Full Version : P3D Lighting.



AAL1142 Kenny
April 25th, 2014, 12:31
Hi Everyone.

I have P3D V2.1 and I'm still learning new thing about P3D each time I run the program. The point of this post is about the lighting in P3.

Most of the lighting effects are good, but the is a strange looking halo around the landing light of all the aircraft......

7336 Does anyone have this problem and if so is there a fix??

roger-wilco-66
April 26th, 2014, 07:55
Hi,

that looks strange. Did you change some graphic settings? On some it is required to delete the shader cache - I'd try that as a starter.

Cheers,
Mark

falcon409
April 26th, 2014, 09:50
Kenny I have the same thing, and it goes beyond just the aircraft lights. It also seems to affect the runway lights as well, not with a halo, but the lights are huge fuzzy balls rather than small lights and I've asked about it here and in the LM forums and never get an answer. Think I'll try RW's suggestion and delete the shader cache for starters.

falcon409
April 26th, 2014, 09:59
Before I really screw things up here. . . .where is the "shader cache" located?:dizzy:

Found it. . .never mind!

AAL1142 Kenny
April 26th, 2014, 14:34
Where did you find the shader cache??

falcon409
April 26th, 2014, 18:32
Where did you find the shader cache??
Kenny, paste the following line into the address bar in your Explorer window and hit "enter":
%LOCALAPPDATA%\Lockheed Martin\Prepar3D v2

Also, this is what my lighting looks like "After" deleting the shader cache. . .no difference, lol.

AAL1142 Kenny
April 26th, 2014, 19:38
Thanks for the info falcon409

AAL1142 Kenny
April 26th, 2014, 21:53
Delete the shader cache does not help.

Clutch Cargo
April 27th, 2014, 07:31
I had that issue with P3Dv1 as well. If you look at the lower photo on the top post you can see the landing light textures are turned 180 degrees so they are facing sideways rather than facing frontwards. I think what I did was replace the halo texture with something more appropriate as a work around, making the lights smaller.

As an experiment if you wish, go into your main texture folder and rename your 'halo.bmp' to something like halo.bmp.ORG' or 'halo.HOLD' and you can try one of these to see if they improve the look. In the ones I provided, be sure to remove the number reference with each file before using. So, for example, 'halo1.dds' should be renamed to 'halo.dds' before using. Also, only use one halo selection at a time and be sure to restart P3D each time you switch out textures. If you see no better results just go back to your original file.

Hope that helps,

Clutch

AAL1142 Kenny
April 27th, 2014, 08:14
Clutch, I can't open the file you have posted. It's coming across as a php file.

Clutch Cargo
April 27th, 2014, 09:38
Yea, I have experienced that to. Are you using by chance Free Download Manager? Mine sometimes renames files with that php. Have no idea why. So you can just re-rename the file to the actual file name or call it something else and give it a .zip at the end. Then download.

Hope that helps.

falcon409
April 27th, 2014, 09:57
Clutch,

Just tried the samples you posted and "halo2" solved the problem. Amazing how one texture can make such a huge difference. Any light effect was so overblown in the sim that even at night, runway lights looked like they were the size of a volkswagon, lol. Now they're the correct size and I thank you for the HU on this.:jump:

Navy Chief
April 30th, 2014, 06:09
Thank you for the Halo files, Clutch. I noticed two are .bmp and two are .dds Does it matter? NC

Clutch Cargo
April 30th, 2014, 07:52
Nope. :adoration:

AAL1142 Kenny
April 30th, 2014, 17:11
Thanks for the help, that also fixed it for me.

Dimus
May 1st, 2014, 10:58
If you have REX4, Set No 16 for airports will also work well:

http://i264.photobucket.com/albums/ii181/VDimus/2014-5-1_21-54-46-648_zpseaf07229.jpg~original (http://s264.photobucket.com/user/VDimus/media/2014-5-1_21-54-46-648_zpseaf07229.jpg.html)