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jinx
April 25th, 2014, 11:26
I was wondering if we have an Antononov AN-2 for CFS2.

The Russians call it "Kukuruznik", which means "an ear of corn".

Well, in the Ukraine crisis news, on Russian TV, they said today that a Ukrainian Mil-8 military helo took off overloaded from a military airfield near Kiev and lost lift and crashed, with all the ammon and bombs exploding with many big bangs and a poor AN-2 Kukuruznik that was parked nearby was instantly and totally destroyed, meeting its maker before its time...
Attached is a picture of a naval aviation Ukrainian Kukuruznik...

As Confucius said, "things have their roots and branches"...

Nick

klausreiss
April 25th, 2014, 11:40
Hallo,

Tango Romeo did one for CFS2.
Search in simviation.com under AN-2 Colt or try this link:

http://simviation.com/1/download-file?file=TR_AN2.zip&fileId=4324

Best wishes

Jaxon
April 25th, 2014, 13:06
There is also one made by piglet.

I remember, it came with the Fox 4 campaign, but maybe wrong.

http://simviation.com//lair/cfs2korea.htm

Blood_Hawk23
April 25th, 2014, 20:49
http://simviation.com//lair/cfs2kwextras.htm


Here is the AI version.

Yes Tango did one.

http://simviation.com/1/download-file?file=tr_an2_ver4.zip&fileId=5887

http://simviation.com/1/download-file?file=crew.zip&fileId=5846

http://simviation.com/1/download-file?file=1AN2_V3.zip&fileId=5848

http://simviation.com/1/download-file?file=TR_AN2_Texture.zip&fileId=5788

http://simviation.com/1/download-file?file=TR_AN2.zip&fileId=4324


That is everything from SimV.

bub
April 26th, 2014, 12:57
Jinx,
And don't forget about the wonderful prop textures done by Kelti. They can be found here at SOH. Search under his name, Kelticheart.
Bub

gaucho_59
April 29th, 2014, 08:51
I was wondering if we have an Antononov AN-2 for CFS2.

The Russians call it "Kukuruznik", which means "an ear of corn".

Well, in the Ukraine crisis news, on Russian TV, they said today that a Ukrainian Mil-8 military helo took off overloaded from a military airfield near Kiev and lost lift and crashed, with all the ammon and bombs exploding with many big bangs and a poor AN-2 Kukuruznik that was parked nearby was instantly and totally destroyed, meeting its maker before its time...
Attached is a picture of a naval aviation Ukrainian Kukuruznik...

As Confucius said, "things have their roots and branches"...

Nick

I saw your post and downloaded this TG model... it is very nice...
Textures are a bit "primitive" but amenable to really being enhanced...
so far I've done a couple of them this morning... and plan to do a nice
2D panel for it too....

Ciao for now...
Carlos


https://farm3.staticflickr.com/2895/14062401322_2e7b263d26_o.jpg

https://farm6.staticflickr.com/5319/14042446116_8c3189ae97_o.jpg

jinx
April 29th, 2014, 09:40
Gaucho,

Your textures look great,as always, and I shall request them by pm.You are a great master.


Bub,

The prop textures by Kelticheart... Can you please post a direct link here so I can download them?

I am still having trouble searching for files at this site as their system is weird and I cannot understand their search engine.

I shall be uploading five new repaints in one zip soon,


Thanks.

Nick

bub
April 29th, 2014, 09:50
Try this.


http://www.sim-outhouse.com/sohforums/local_links.php?action=jump&catid=47&id=229 (http://www.sim-outhouse.com/sohforums/local_links.php?action=jump&catid=47&id=229)


Bub

jinx
April 29th, 2014, 10:24
Thanks Bub....

Nick

gaucho_59
April 29th, 2014, 10:35
Gaucho,

Your textures look great,as always, and I shall request them by pm.You are a great master.


Bub,

The prop textures by Kelticheart... Can you please post a direct link here so I can download them?

I am still having trouble searching for files at this site as their system is weird and I cannot understand their search engine.

I shall be uploading five new repaints in one zip soon,


Thanks.

Nick

There are still a few textures to redo... but I think I can knock them off pretty quick
(I am getting ready for the flight to Germany at the end of May... lots or real life
stuff to do... make sure bills are paid automatically by the banks... etc... I am going
to stay in Europe probably until the Winter gets too cold.... lol... then right back
to this wonderful lower desert...
By the way... these textures include that prop by Kelticheart...


Ciao for now,
Carlos

bub
April 29th, 2014, 14:52
Nick,
No sweat, anytime.
Bob

gaucho_59
April 29th, 2014, 14:59
It seems that it is not worth the effort... he model is very low polygon count...
has an empty interior cockpit... I did put a nicer engine texture... new tires, but... in
the end.... no opening doors, etc. this is an old tired horse... think better let
the vet put him out of this misery.... lol

I think the FS9 model by Piglet... if it can be ported.. would really be worth
tweaking textures for...

Here is what it looks like... even with fairly nice textures... the wing tips are a disaster...

So Nick... I'll make some texture for the Pigley bird... and see what develops...

https://farm3.staticflickr.com/2935/14046306116_0f1c72ec82_o.jpg

https://farm8.staticflickr.com/7202/14089463363_fa92c55d19_o.jpg

Cheers,
G.

gaucho_59
April 29th, 2014, 16:25
I tried the one that has WSK-PZL Mielec in the manufacturer slot... it is a Piglet plane
like the one he did for FSX
It is fantastic... However... it is the seaplane... Does anyone know if this
fellow Piglet did a wheeled version for FS9 too?
because I think it can easily be adapted to CFS2... and rendered beautifully in a nice livery...
If anyone knows there is a wheeled version... save me some time and tell me where it is...
I am going to look for the a wheeled version at any rate.

Cheers,
G.

UncleTgt
April 30th, 2014, 00:12
Gaucho

Piglet's AN-2T for FS2004
http://www.sim-outhouse.com/sohforums/local_links.php?action=jump&catid=6&id=12536
Texture fix for Piglet's AN-2T
http://www.sim-outhouse.com/sohforums/local_links.php?action=jump&catid=7&id=13070

Have fun!:encouragement:

gaucho_59
April 30th, 2014, 06:57
Gaucho

Piglet's AN-2T for FS2004
http://www.sim-outhouse.com/sohforums/local_links.php?action=jump&catid=6&id=12536
Texture fix for Piglet's AN-2T
http://www.sim-outhouse.com/sohforums/local_links.php?action=jump&catid=7&id=13070

Have fun!:encouragement:

I have real problems when it comes to using the search feature here at SOH...
just like Nick... obviously it is OUR problem... hahahaha... 'cause you seem
to very quickly point exactly to the right target... Thanks again
G.

jinx
April 30th, 2014, 11:51
Gaucho,

I am not the only one who has problems with searching here. I sent you the two files by email, and also the links at flightsim.com for them.

I wish they would do a system like that of flightsim.com for searching, but I think we fall on deaf ears here--it may entail too muchwork to change it. I can understand that of course, but still their system is for hightech specialists in searching.

Nick

jinx
April 30th, 2014, 15:47
The Tim Conrad AN-2 has certain problems. The gauges were missing and I found a fix at flightsim.com.
Tim had named the gauges wrongly in the panel cfg, and they did not show.

The fix is on this link:

http://www.flightsim.com/vbfs/archive/index.php/t-112638.html

Make sure you copy the cab file from the def DC3 into your Gauges folder.
This is normally at C:\Program Files\Microsoft Games\Flight Simulator 9\Aircraft\Douglas_DC3\panel and you need to copy the file Douglas_DC3.cab into your fs9\Gauges folder. Do not unzip it-copy as it is.

One further problem is that the 2D panel will not accept simicons added. I added some and they do not show.
This is weird, but I have seen it happen before.

I further added an AP window, the large GPS, and the C172 radio stack.


I attach my modded panel cfg here.


Nick

gaucho_59
April 30th, 2014, 19:13
I had almost finished the main texture of Pigley's An-2... and decided to get going
on the lower wings texture... well, to make a story short... got goofed up... and saved
the one I was starting with the same name as the one almost finished...and LOST IT!!!
Man... I was so thoroughly teed off... all that work for nothing... (I am working on that
blue Ukranian one at the beginning of this thread... )...
But I just got re-started and going well... actually... I learned a lot from the first one..
so this second redo is going pretty fast... I think you'll like it... trying a bunch of new
experimenting things... and they come out pretty good....
The textures are really large so a lot of detailing in painting is possible...
should have some WIK pics soon...

Thanks again...
Carlos

jinx
May 1st, 2014, 04:56
Gaucho,

Good luck this time around.

Here are a few more An-2's--they might be better for repaints.

=================
FS2004 (ACOF) - FS2004 General Aviation
FS2004 Aeroklub Zrenjania Antonov AN-2P
[ Download | View ]
Name: an-2.zip
Size: 1,042,345 Date: 09-27-2006 Downloads: 1,410
FS2004 Aeroklub Zrenjania Antonov AN-2P, registration YU-BLB, v2. A Gmax model with full moving parts, opening door, panel with Russian gauges, VC with working gauges, dynamic reflections. Model and panel by Vladimir Zhyhulskiy. Texture by Vladimir Frenc.
====================
FS2004 (ACOF) - FS2004 General Aviation
FS2004/FSX Antonov An-2
[ Download | View ]
Name: an2t_07.zip
Size: 7,014,952 Date: 05-25-2007 Downloads: 7,499
FS2004/FSX Antonov An-2 (wheel and ski). Legendary multi-purpose Russian biplane, the first creation of the legendary designer Oleg Antonov. The model is compiled in Gmax MDL - 2004 but almost is completely adapted for use in FSX, including Russian original gauges, full animation (completely animation the pilots in exterior and co-pilot in VC), completely new model and VC, panel. The detailed manual for use of the given model and gauges. Three new effects are applied. By Vladimir Zhyhulskiy.
=================
FS2004 (ACOF) - FS2004 General Aviation
FS2004 Antonov AN2
[ Download | View ]
Name: an2zh_08.zip
Size: 21,225,736 Date: 06-04-2008 Downloads: 2,848
FS2004 Antonov AN2. Upgrade versions An-2 2007 year. Changes are made basically for VC, collected together all additions for the winter variant of plane, add textures (two winter and eight summer, including textures by Roman E. Krauss). By V. Zhyhulskiy.
=================================

Get them at flightsim.com and use the name of the zip tind them--example of the last one here:]
an2zh_08.zip

Copy and paste that into the file box.

The middle one has the greatest number of downloads--so it may be the best of all as word goes around amongst simmers....


The last one is an update though and may be better. I have not tried them yet--I will and let yopu know here....

Nick

gaucho_59
May 1st, 2014, 05:30
Thanks so much... I pretty much regained all I lost... and it actually is coming out much
better... I guess practice makes perfect... will post the WIP today probably...

Ciao for now...
G.

gaucho_59
May 1st, 2014, 08:00
I am really building up steam and should be finished pretty soon... this is
the main texture... need to ultimate scoop details, red wingtips, weathering, etc. but I more
than regained the lost work...

https://farm6.staticflickr.com/5543/13895406758_603915b2c9_o.jpg

Got to run some errands and will get back to it this afternoon...

Ciao for now Nick
G.

gaucho_59
May 1st, 2014, 18:15
I must say... I am not too happy with it yet... I got a couple of questions... why doesn't FS9 show
the textures unless they are reduced to 256 colors???? Planes originally done in 32 bit color show...
but if you change the texture and leave it at high color... it shows a blank plane... Is there any trick
to keep the repaint in high color? Also, why this polygonal propeller arc? is there any cure for it?
I have the same problem with a P-38 I did (the CFS2 standard one).... any advise welcome...
Cheers,
G.

https://farm3.staticflickr.com/2934/14085544735_25c4f7ac6b_o.jpg

https://farm3.staticflickr.com/2924/14085552925_c0f919b4ee_o.jpg

https://farm3.staticflickr.com/2906/14105611773_20bc896e10_o.jpg

Blood_Hawk23
May 1st, 2014, 19:01
Have you tried to save it as a dxt1 or 3? Your using MW's DXTBmp correct?

I don't have FS9 so I can't test it.

Are your trying to save it as a 32 bit 888-8?

Typically for CFS2 the 16 bit 565 gives a better image. The DXT1 and 3 can have a transparent look with some colors. So if you don't need Alphas the 565 is a better choice. For CFS2 mind you. I'm not sure on the other FS sims.

Kelti would be the one to answer about the prop texture issue. You may have a pixel out of place in the Alpha channel. It could be cutting it off. Thats just a guess. Then again it could be the way the the prop was modeled or the viewing distance. Again thats just a guess.

Not to Pick but the left wing tip is not aligned. Hopefully thats not an issue with the Mapping of the texture to the model. If it is you'll have a hard time correcting it. The right side looks perfect.

gaucho_59
May 1st, 2014, 19:45
The original model by Piglet... has regular bmp textures... if I work on them and then save them... (they are 8 bit)...
then the textures don't show at all... just a blank aircraft... are you saying to save it as a extended bmp?
If I cut down to bmp 256 colors... then it shows...
When textures are extended bmp ... the stay at high def.. only you have to keep a pristine back up... because when
you open it in PSP or Photoshop... it deteriorates with moiree' patterns... but if you work on the back up in layers...and
then save a new extended bmp... it is always good...
I forgot... I think I will open the original textures with Wright's program... and then save them as extended bmp files...
I'll give it a try... because.. as you can see on the textures I worked there is a wealth good definition, detail, etc... but
at 256... it s mostly lost in the suffle...
Will give it a try in the morning.... Piglets original files are high color bmp... regular.. and it shows nicely...
Do you know why once you open them and work on them... the sim won't show them?
Cheers...
G


PS... the misalignment of the upper and lower surfaces on the port wing.. can be fixed easily... didn't notice it... Ah, there is
another glitch.... the aileron on the upper surface on the starboard lower wing... does not show blue but the lower surface color...
another puzzle

Blood_Hawk23
May 1st, 2014, 19:55
so the originals are 8bit textures. Hummm. you might be stuck with 256. unless we can convert them.

I use Paint Shop Pro X3 and after I save it there I have to resave with MW's DXTBmp. Otherwise they won't show.

I'll take alook and see what i find.

gaucho_59
May 1st, 2014, 21:12
I use PSP X3 myself too... I improved the quality 100%... Opened the file with Wright's DXT bmp, replaced it
with a copy of the original I posted... in 32 bit 800 dpi... and saved it as an extended bmp... and you can tell how
much better it looks now than in 256... (I can even mess a little with the gamma later on)...
Aligned the red wing tip now... but look at the yellow arrow... That aileron!!! it's a lower surface one... THERE
MUST BE SOME GLITCH.... I think Piglet issued a corrective file... maybe that is the bug.. in the other
skins (all one color) it does not show... but with upper and lower surfaced different..
I am going to keep perfecting this skin if it kills me...lol

https://farm3.staticflickr.com/2924/14085552925_a997b968a3_o.jpg


https://farm3.staticflickr.com/2934/14085544735_79f531f393_o.jpg

https://farm3.staticflickr.com/2906/14105611773_760e3e2ee4_o.jpg

Blood_Hawk23
May 1st, 2014, 22:01
I would add the fix if you haven't already. Hopefully that will fix it.

Yes I can see the detail much better now. Its coming along nicely.

jinx
May 1st, 2014, 22:52
Gaucho.

Add the fix-- for the aileron problem. Piglet says it is needed for the repaints of the aileron.

Nick

gaucho_59
May 2nd, 2014, 06:37
I added that new mdl and it fixed the glitch...
Now... how big a texture can the sim handle?... I am doing some work worth
having it show in the sim....

To wit:

btw... the exhaust fairing shows and so the cowl gills... portholes need to be made slightly larger
to show the rims... but all that can be done if I can use larger textures... in the smaller ones it pretty
much gets lost in the shuffle... (i.e. it does not show nitid enough)
I noticed the DDS textures are pretty big... do you need to do anything technical with the mdl or something
to take DDS... or can one just replaced the bmp and it all shows OK?
Let me know if you have any adivse...

https://farm8.staticflickr.com/7365/14085929101_4b2facd0af_o.jpg

Blood_Hawk23
May 2nd, 2014, 10:37
If its for CFS2 the largest I know of is 1024 x 1024. I don't think CFS2 reconizes DDS. And yes the MDL would have to be changes to use them.

Again as far as the FS sims I'm not sure. but still the DDS texture would have to be mapped to the model.

you can make the textures 2048 x 2048 or 4096 x 4096 then resize them after. That will allow you to do the detail then just let the program render it down. But that might be to much work.

gaucho_59
May 2nd, 2014, 11:10
the largest size FS9 will support ... so I can work on that size.... and within those constraints
do the best detailing and shading possible... working on a WYSIWYG basis...
It's sort of a bummer to work on something for a long time and then see that in the sim it is
almost imperceptible....
In the example above... I need to redo the prop cone... because I thought it was a frontal view...
and it is a side view... for example...
but that can be remedied in just a couple of minutes...
the hard part is going back and forth... to correct everything ...
At any rate... as you can see, I am not to savvy on the technical side of things...
I just like to paint... one thing I must say... Pigley labels everything... which makes things
easier... some folks do great models... and then it takes Sherlock Holmes to figure out what is what...in the textures..
and sometimes, things are mapped so adversely... like circular items that need to be paintd oval.. because of the curvature of
the sking on the model... what a challenge...