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peterwatkins2
March 24th, 2014, 09:13
I asked Rob if he would create my favourite midget racer as a personal favour and he agreed. Currently work in progress, Rob will release as N99CW which is preserved at the EAA Air Venture Museum. I will paint 'Little Toni', 'Minnow' and 'Ballerina' in US markings and 'Ballerina' as G-ARUL. 'Litttle Toni' as G-AYRJ and G-BAER 'Filly' will also be covered. I would like to record my grateful thanks to Rob for indulging my whim.

dhasdell
March 24th, 2014, 10:24
Oh, I remember G-ARUL "Ballerina" from long, long ago. Wasn't it with the Tiger Club at one time? That's one I will be looking out for.

ThinkingManNeil
March 24th, 2014, 10:54
What a great looking little ship!

N.

peterwatkins2
March 31st, 2014, 13:05
Work in progress on 'Ballerina'.

falcon409
March 31st, 2014, 14:52
Whoa. . . .Awesome!

Sundog
March 31st, 2014, 15:06
Is that pilot to scale? He looks like a little kid in that plane, which wasn't very big. But it looks great just the same. It will make a nice companion to the Midget Mustang.

Bradburger
March 31st, 2014, 15:20
Is that pilot to scale? He looks like a little kid in that plane, which wasn't very big. But it looks great just the same. It will make a nice companion to the Midget Mustang.

That's what I was thinking! (Maybe still W.I.P.?)

6143


6144

Still, a very nice plane, and a welcome addition to FSX!

Thanks Rob & Peter. :applause:

Cheers

Paul

robcarrich
March 31st, 2014, 22:04
Is that pilot to scale? He looks like a little kid in that plane, which wasn't very big. But it looks great just the same. It will make a nice companion to the Midget Mustang.

WIP!
Your quite right, he/she has not been properly scaled yet.
I do like to have a pilot in place when working on a model albeit one that needs attention.
I lifted him straight out of my Cessna 310!
(come to think of it, that should have made him the right size, both models being to the same scale....)

Rob R

robcarrich
March 31st, 2014, 22:29
Now scaled correctly.
No room to move his head!

http://i1203.photobucket.com/albums/bb400/robcarrich/2014-4-1_7-22-0-329_zps0b706776.png (http://s1203.photobucket.com/user/robcarrich/media/2014-4-1_7-22-0-329_zps0b706776.png.html)

Rob R

peterwatkins2
April 2nd, 2014, 06:03
Oh, I remember G-ARUL "Ballerina" from long, long ago. Wasn't it with the Tiger Club at one time? That's one I will be looking out for.

Spot on David!
Have now finished Ballerina as N22C and G-ARUL. Now to start on 'Little Toni' and 'Minnow'.

Daube
April 2nd, 2014, 07:29
Wow !
Normally, I don't really like these small planes, in real life. But that one seems to be a magnificient model ! :applause:

Concerning the scalling remarks, I have to agree. And when I look at the very last screenshot from Rob, it seems the pilot is still a bit too small. This is especially visible when comparing with the balck&white picture above.

... or is it the angle of view perhaps ?

Roger
April 2nd, 2014, 11:09
Great project and I want to fly her asap:jump:

Dev One
April 2nd, 2014, 11:39
Cockpit probably very claustrophobic - bit like the Hawk Speed Six in its current pre WW2 form. I must admit sitting in a Hunter F6 seemed closed in relative to a T7!
Keith

Bjoern
April 2nd, 2014, 11:49
And when I look at the very last screenshot from Rob, it seems the pilot is still a bit too small.

Humans don't come in standardized sizes, y'know.

Sundog
April 2nd, 2014, 16:41
That's looking awesome. Didn't Cox make a line control version of this way back when in the 70's? I've always liked the look and the paint schemes. Great work guys. :)

peterwatkins2
April 4th, 2014, 12:49
Almost finished with 'Minnow' N21C.

peterwatkins2
April 6th, 2014, 11:35
'Little Toni' now finished.
Rob has now released the Cosmic Wind on his site!

Sundog
April 6th, 2014, 12:08
'Little Toni' now finished. Rob has now released the Cosmic Wind on his site! Woohoo, thanks! Off I go to download it now. :)

Roger
April 6th, 2014, 12:14
The aircraft is here http://www.robertjamesrichardson.co.uk/index.html

Peter where will we find your repaints?

peterwatkins2
April 6th, 2014, 12:21
The aircraft is here http://www.robertjamesrichardson.co.uk/index.html

Peter where will we find your repaints?

Sorry Roger, I meant to say I have just uploaded the three US paints to FlightSim. They should be available tomorrow. I have not released G-ARUL yet as I am not happy with the size of the wing registrations (they are too big). Will amend and upload tomorrow.

Roger
April 6th, 2014, 12:27
Thanks Peter, just downloaded them.

falcon409
April 6th, 2014, 13:03
A real beauty...have yet to fly it but thanks to Rob Richardson for another excellent aircraft. One note to those who may consider taking it to P3D....it does not work in P3D_V2.0. For some reason it continually forces the sim to close, lol. Also it won't start...the aircraft rocks as though the prop is cranking but the prop never moves. When I say it forces the sim to close, what I mean is after sitting for a minute or so the close menu for P3D will pop up asking if you want to close the flight or resume. If you resume, it will repeat the popup again in less than a minute. . .so there's very little you can do other than admire how gorgeous the airplane is. All animation works, switches work, but it's not going to fly.

Roger
April 6th, 2014, 13:15
Great stuff!:applause:

http://fsfiles.org/flightsimshotsv2/images/2014/04/06/mgA3a.jpg

http://fsfiles.org/flightsimshotsv2/images/2014/04/06/imPA1.jpg

http://fsfiles.org/flightsimshotsv2/images/2014/04/06/cf7LC.jpg

Bomber_12th
April 6th, 2014, 13:18
Thank you Rob for such a superb recreation of one of my favorite aircraft, and Peter for the excellent repaints of my favorite variants of the design.

http://i7.photobucket.com/albums/y282/Bomber_12th/Bomber_12th001/cosmic_wind_1_zps776df982.jpg~original (http://s7.photobucket.com/user/Bomber_12th/media/Bomber_12th001/cosmic_wind_1_zps776df982.jpg.html)

http://i7.photobucket.com/albums/y282/Bomber_12th/Bomber_12th001/cosmic_wind_2_zps4db3884c.jpg~original (http://s7.photobucket.com/user/Bomber_12th/media/Bomber_12th001/cosmic_wind_2_zps4db3884c.jpg.html)

http://i7.photobucket.com/albums/y282/Bomber_12th/Bomber_12th001/cosmic_wind_3_zpsf245c81b.jpg~original (http://s7.photobucket.com/user/Bomber_12th/media/Bomber_12th001/cosmic_wind_3_zpsf245c81b.jpg.html)

http://i7.photobucket.com/albums/y282/Bomber_12th/Bomber_12th001/cosmic_wind_5_zps35ddd7cd.jpg~original (http://s7.photobucket.com/user/Bomber_12th/media/Bomber_12th001/cosmic_wind_5_zps35ddd7cd.jpg.html)

Bomber_12th
April 6th, 2014, 13:19
http://i7.photobucket.com/albums/y282/Bomber_12th/Bomber_12th001/cosmic_wind_4_zpsa1164f77.jpg~original (http://s7.photobucket.com/user/Bomber_12th/media/Bomber_12th001/cosmic_wind_4_zpsa1164f77.jpg.html)

http://i7.photobucket.com/albums/y282/Bomber_12th/Bomber_12th001/cosmic_wind_6_zpsd6e33d58.jpg~original (http://s7.photobucket.com/user/Bomber_12th/media/Bomber_12th001/cosmic_wind_6_zpsd6e33d58.jpg.html)

Bomber_12th
April 6th, 2014, 13:34
A few more shots:

http://i7.photobucket.com/albums/y282/Bomber_12th/Bomber_12th001/cosmic_wind_7_zps4db3c217.jpg~original (http://s7.photobucket.com/user/Bomber_12th/media/Bomber_12th001/cosmic_wind_7_zps4db3c217.jpg.html)

http://i7.photobucket.com/albums/y282/Bomber_12th/Bomber_12th001/cosmic_wind_8_zpsb96268cd.jpg~original (http://s7.photobucket.com/user/Bomber_12th/media/Bomber_12th001/cosmic_wind_8_zpsb96268cd.jpg.html)

http://i7.photobucket.com/albums/y282/Bomber_12th/Bomber_12th001/cosmic_wind_9_zps0723e4ac.jpg~original (http://s7.photobucket.com/user/Bomber_12th/media/Bomber_12th001/cosmic_wind_9_zps0723e4ac.jpg.html)

StormILM
April 6th, 2014, 14:00
A real beauty...have yet to fly it but thanks to Rob Richardson for another excellent aircraft. One note to those who may consider taking it to P3D....it does not work in P3D_V2.0. For some reason it continually forces the sim to close, lol. Also it won't start...the aircraft rocks as though the prop is cranking but the prop never moves. When I say it forces the sim to close, what I mean is after sitting for a minute or so the close menu for P3D will pop up asking if you want to close the flight or resume. If you resume, it will repeat the popup again in less than a minute. . .so there's very little you can do other than admire how gorgeous the airplane is. All animation works, switches work, but it's not going to fly.

I have the same exact issue in FSX.

Roger
April 6th, 2014, 15:10
I have the same exact issue in FSX.

Is your start up flight aircraft a default aircraft?

falcon409
April 6th, 2014, 15:25
I have the same exact issue in FSX.
Hmmm, that is interesting. Let me see what I get in FSX.

StormILM
April 6th, 2014, 15:31
Is your start up flight aircraft a default aircraft?

Yeap, C172

falcon409
April 6th, 2014, 16:00
Nope, perfect in FSX. I'm surprised you have the problem in FSX. . .strange. . .I kinda expect this sort of thing from P3D, lol.

RobM
April 6th, 2014, 17:26
A real beauty...have yet to fly it but thanks to Rob Richardson for another excellent aircraft. One note to those who may consider taking it to P3D....it does not work in P3D_V2.0. For some reason it continually forces the sim to close, lol. Also it won't start...the aircraft rocks as though the prop is cranking but the prop never moves. When I say it forces the sim to close, what I mean is after sitting for a minute or so the close menu for P3D will pop up asking if you want to close the flight or resume. If you resume, it will repeat the popup again in less than a minute. . .so there's very little you can do other than admire how gorgeous the airplane is. All animation works, switches work, but it's not going to fly.

And another person with the same in FSX(+AccPack): the plane loads, but nothing seems to start the prop spinning, and after a minute or so, the End Flight screen comes up just as if I had pushed the Escape key, without my having done anything.

I use the default air trike to load.

I thought at first it might be a load issue, so I tried loading a different plane at a different airport, and swapping out, but nothing seemed to work, and the End Flight screen still kept coming up after a minute or so once I swapped out.

I did try swapping out in mid air with the Aerosoft Bushawk (the first plane I had at hand to take off in), and that seemed to work, the Cosnic Wind loaded in the air with the prop spinning, but here was no power to it, and it fell out of the sky before I could mess around with the controls or engine pop-ups to see if I could get power (the throttle was 100%).

I've also tried downloading twice with the same results.

Really nice VC though! Oh well, these things happen in FSX, hopefully there's a fix.

Thanks - Rob

falcon409
April 6th, 2014, 18:20
And another person with the same in FSX(+AccPack): the plane loads, but nothing seems to start the prop spinning, and after a minute or so, the End Flight screen comes up just as if I had pushed the Escape key, without my having done anything.

I use the default air trike to load.

I thought at first it might be a load issue, so I tried loading a different plane at a different airport, and swapping out, but nothing seemed to work, and the End Flight screen still kept coming up after a minute or so once I swapped out.

I did try swapping out in mid air with the Aerosoft Bushawk (the first plane I had at hand to take off in), and that seemed to work, the Cosmic Wind loaded in the air with the prop spinning, but here was no power to it, and it fell out of the sky before I could mess around with the controls or engine pop-ups to see if I could get power (the throttle was 100%).

I've also tried downloading twice with the same results.

Really nice VC though! Oh well, these things happen in FSX, hopefully there's a fix.

Thanks - Rob
Yea, I went back after defragging and then rebooting the system to try again in P3D_V2. . .but no joy. In FSX it's fine. . .but there are enough folks getting this same scenario that there's something amiss. Hopefully Rob can figure it out.

robcarrich
April 6th, 2014, 21:46
Yea, I went back after defragging and then rebooting the system to try again in P3D_V2. . .but no joy. In FSX it's fine. . .but there are enough folks getting this same scenario that there's something amiss. Hopefully Rob can figure it out.

Not seen this problem myself and I have it running OK in FSX and P3D.2.
I'll try to figure it out!

RobR

jjdc
April 6th, 2014, 22:53
Been looking at the RAF site and cannot see a download link for the aircraft. I have looked in all the sections but no joy. Can someone tell me where to find the link please.

Thanks

JJDC

robcarrich
April 6th, 2014, 23:25
Sorry about this but I have found a problem with the contact points, new values below.

[contact_points]
point.0=1, -9.36, 0.00, -1.75, 1377.95, 0, 0.4100, 80.0, 0.4, 2.5, 0.6, 0.0, 0.0, 0.0, 0.0, 0.0
point.1=1, 0.95, -2.192, -3.74, 1968.50, 1, 1.1660, 0.0, 0.6, 2.5, 0.6, 0.0, 0.0, 2.0, 0.0, 0.0
point.2=1, 0.95, 2.192, -3.74, 1968.50, 2, 1.1660, 0.0, 0.6, 2.5, 0.6, 0.0, 0.0, 3.0, 0.0, 0.0
point.3=2, -0.50, -9.45, 0.0, 787.40, 0, 0.0000, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 5.0, 0.0, 0.0
point.4=2, -0.50, 9.45, 0.0, 787.40, 0, 0.0000, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 6.0, 0.0, 0.0
point.5=2, -10.40, 0.00, 3.3, 787.40, 0, 0.0000, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 9.0, 0.0, 0.0
point.6=2, 14.8, 0.00, -3.6, 787.40, 0, 0.0000, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 4.0, 0.0, 0.0

I have also re-compiled the model using the FSX acceleration SDK rather than the P3D version and have posted the new model with all the mods on my site.
Please let me know how you get on

RobR

PS If you download the model again don't forget to refresh your browser, look for Cosmic Wind "V2"

falcon409
April 7th, 2014, 03:50
Thanks Rob. After downloading the new version, in P3D, it continues to do the same things. Even with the Cessna as the startup aircraft (it's running on startup), if I change to the Cosmic Wind it is shutdown, chocks in place, no pilot. If I don't touch the airplane, every 15secs the popup asking if I wish to close the sim, resume, etc comes up. That's exactly every 15secs. and it would continue that for as long as I keep the sim open it appears. If I try to start her up, the airplane rocks side to side as I assume it would during startup, but the prop never moves, the chocks remain and no pilot.

In FSX, no problems.

robcarrich
April 7th, 2014, 04:19
That's a bit of a mystery!
It runs in both sims just fine for me.
I wonder if there is some sort of conflict going on.
I've even tried it on my wife's computer (she doesn't Know I've installed FSX !!!) and its OK on that.
If I could replicate the problem I could maybe do something about it!

RobR

falcon409
April 7th, 2014, 04:23
That's a bit of a mystery!
It runs in both sims just fine for me.
I wonder if there is some sort of conflict going on.
I've even tried it on my wife's computer (she doesn't Know I've installed FSX !!!) and its OK on that.
If I could replicate the problem I could maybe do something about it!

RobR
Yea, I was really surprised to find that folks in FSX had the same problem. I expect this kinda stuff with P3D right now. I'm running P3D_V2.0. I had 2.1 with the hotfix, but I was having more trouble with that than the barebones 2.0 so I went back to it. Ver. 2.2 is supposed to be released today, it may correct what's ailing the airplane in P3D. . .for now she flies great in FSX for me. Thanks for looking into it for us.

falcon409
April 7th, 2014, 04:38
Ok. . .got it to work, and here's how. I made a startup default flight with the Alabeo Extra300. Have it running, all systems on, pilot in place. I then saved it and reloaded P3D with that flight, then switched to the Cosmic Wind. The aircraft is running, pilot in place, chocks gone. There hasn't been any sign of the popup "close flight" window. I figured since the Extra300 is a similar aircraft, similar systems and speed, maybe it's close enough to force a correction is whatever it was ailed the Cosmic Wind. . .apparently it worked.

robcarrich
April 7th, 2014, 04:41
Yea, I was really surprised to find that folks in FSX had the same problem. I expect this kinda stuff with P3D right now. I'm running P3D_V2.0. I had 2.1 with the hotfix, but I was having more trouble with that than the barebones 2.0 so I went back to it. Ver. 2.2 is supposed to be released today, it may correct what's ailing the airplane in P3D. . .for now she flies great in FSX for me. Thanks for looking into it for us.

Your welcome.
It really bothers me when something is not right.
I have tried a number of start-up options but can't seem to get at the problem.
In P3D 2.1 I'm using VFR scenery for UK with UK 2000 airports and Just Flight autogen.
In FSX I have all the ORBX stuff for Europe, that should cover most options!

RobR

robcarrich
April 7th, 2014, 04:48
Ok. . .got it to work, and here's how. I made a startup default flight with the Alabeo Extra300. Have it running, all systems on, pilot in place. I then saved it and reloaded P3D with that flight, then switched to the Cosmic Wind. The aircraft is running, pilot in place, chocks gone. There hasn't been any sign of the popup "close flight" window. I figured since the Extra300 is a similar aircraft, similar systems and speed, maybe it's close enough to force a correction is whatever it was ailed the Cosmic Wind. . .apparently it worked.

Good news!
Lets hope the problem in FSX can be cured the same way.
Its been downloaded a few hundred times now and not had any other comeback.
Thanks for your help.

RobR

falcon409
April 7th, 2014, 05:38
Couple of lessons learned. . .DON'T OVERSPEED, lol. . .it doesn't like that. . .also keep the nose up on takeoff, if the prop hits the ground. . .it doesn't like that either, lol.:biggrin-new:

thunder100
April 7th, 2014, 08:50
hi Rob

downloaded the V2 file-->air file and aircraft.cfg cannot be extracted from the zip(2 trys of downloads

Thanks for a look into it

Roland

DaveKDEN
April 7th, 2014, 08:53
hi Rob

downloaded the V2 file-->air file and aircraft.cfg cannot be extracted from the zip(2 trys of downloads

Thanks for a look into it

Roland

Downloaded v2 this morning. Unzipped with no problems for me. Did you try to delete the corrupted download and re-download?

SpaceWeevil
April 7th, 2014, 09:10
Hi Rob,

I have V2 on FSX + Acceleration, no default flight. I'm getting the same symptoms as described - dead on the ground followed by the End Flight dialog. It works perfectly if I switch from another aircraft in the air, or on airborne start like Friday Harbor, where it flies & handles beautifully, but as soon as I'm on the ground it's like it thinks it's crashed. Stock scenery/landclass USA, Orbx England, same symptoms with both. It must be something peculiar to my (and a few others') systems, I'll keep fiddling...

thunder100
April 7th, 2014, 09:23
Downloaded v2 this morning. Unzipped with no problems for me. Did you try to delete the corrupted download and re-download?

Yes redownlad twice

Could you eventually post here as attachments?

Thanks

Roland

thunder100
April 7th, 2014, 09:28
Downloaded v2 this morning. Unzipped with no problems for me. Did you try to delete the corrupted download and re-download?

SORRY

ALL BACK

DOWNLOAD 3 worked now fine

Thanks

Roland

SpaceWeevil
April 7th, 2014, 13:05
And another person with the same in FSX(+AccPack): the plane loads, but nothing seems to start the prop spinning, and after a minute or so, the End Flight screen comes up just as if I had pushed the Escape key, without my having done anything.

I use the default air trike to load.

I thought at first it might be a load issue, so I tried loading a different plane at a different airport, and swapping out, but nothing seemed to work, and the End Flight screen still kept coming up after a minute or so once I swapped out.

I did try swapping out in mid air with the Aerosoft Bushawk (the first plane I had at hand to take off in), and that seemed to work, the Cosnic Wind loaded in the air with the prop spinning, but here was no power to it, and it fell out of the sky before I could mess around with the controls or engine pop-ups to see if I could get power (the throttle was 100%).

I've also tried downloading twice with the same results.

Really nice VC though! Oh well, these things happen in FSX, hopefully there's a fix.

Thanks - Rob

It seems to think it's crashed when it's sitting on the ground, so a very quick & dirty fix to get flying is to turn off crash detection in the sim. No idea why it varies between different systems running the same sim, but at least I'm airborne now!

StormILM
April 7th, 2014, 14:40
It seems to think it's crashed when it's sitting on the ground, so a very quick & dirty fix to get flying is to turn off crash detection in the sim. No idea why it varies between different systems running the same sim, but at least I'm airborne now!

Exactly what my thought was! I noticed a couple of things, #1, when I started the flight with this model, the engine was always off no matter what. When I tried to start the engine, the plane rocked laterally like it was being affected by torque but the prop did not move. Immediately after the engine start sequence ended, the flight was forced to the End Flight screen. #2, when I started my flight again(engine still off), I hit the slew key and set the model about 100ft AGL and then released the slew key, the model then was in an engine running state and flew just fine. So, my feeling was that there must be a far forward contact point issue that essentially causes a prop strike/crash on start up(when the flight finishes loading up to start). I figured that this issue seems to affect some users and not others for a few possible reasons so I decided to edit out the contact points which I felt might be suspect:

[contact_points]
point.0=1, -9.36, 0.00, -1.75, 9377.95, 0, 0.4100, 80.0, 0.4, 2.5, 0.6, 0.0, 0.0, 0.0, 0.0, 0.0
point.1=1, 0.95, -2.192, -3.74, 9968.50, 1, 1.1660, 0.0, 0.6, 2.5, 0.6, 0.0, 0.0, 2.0, 0.0, 0.0
point.2=1, 0.95, 2.192, -3.74, 9968.50, 2, 1.1660, 0.0, 0.6, 2.5, 0.6, 0.0, 0.0, 3.0, 0.0, 0.0
point.3=2, -0.50, -9.45, 0.0, 787.40, 0, 0.0000, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 5.0, 0.0, 0.0
point.4=2, -0.50, 9.45, 0.0, 787.40, 0, 0.0000, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 6.0, 0.0, 0.0
point.5=2, -10.40, 0.00, 3.3, 787.40, 0, 0.0000, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 9.0, 0.0, 0.0
//point.6=2, 14.8, 0.00, -3.6, 787.40, 0, 0.0000, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 4.0, 0.0, 0.0 //<------

Sure as can be, now my flight with this model begins with engines running with no issues.

SpaceWeevil
April 7th, 2014, 23:19
Exactly what my thought was! I noticed a couple of things, #1, when I started the flight with this model, the engine was always off no matter what. When I tried to start the engine, the plane rocked laterally like it was being affected by torque but the prop did not move. Immediately after the engine start sequence ended, the flight was forced to the End Flight screen. #2, when I started my flight again(engine still off), I hit the slew key and set the model about 100ft AGL and then released the slew key, the model then was in an engine running state and flew just fine. So, my feeling was that there must be a far forward contact point issue that essentially causes a prop strike/crash on start up(when the flight finishes loading up to start). I figured that this issue seems to affect some users and not others for a few possible reasons so I decided to edit out the contact points which I felt might be suspect:

[contact_points]
point.0=1, -9.36, 0.00, -1.75, 9377.95, 0, 0.4100, 80.0, 0.4, 2.5, 0.6, 0.0, 0.0, 0.0, 0.0, 0.0
point.1=1, 0.95, -2.192, -3.74, 9968.50, 1, 1.1660, 0.0, 0.6, 2.5, 0.6, 0.0, 0.0, 2.0, 0.0, 0.0
point.2=1, 0.95, 2.192, -3.74, 9968.50, 2, 1.1660, 0.0, 0.6, 2.5, 0.6, 0.0, 0.0, 3.0, 0.0, 0.0
point.3=2, -0.50, -9.45, 0.0, 787.40, 0, 0.0000, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 5.0, 0.0, 0.0
point.4=2, -0.50, 9.45, 0.0, 787.40, 0, 0.0000, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 6.0, 0.0, 0.0
point.5=2, -10.40, 0.00, 3.3, 787.40, 0, 0.0000, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 9.0, 0.0, 0.0
//point.6=2, 14.8, 0.00, -3.6, 787.40, 0, 0.0000, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 4.0, 0.0, 0.0 //<------

Sure as can be, now my flight with this model begins with engines running with no issues.

Ah yes - that works as well, thanks. I'm now enjoying this very sharp little aeroplane, even if it does show up just how sloppy my flying is!

robcarrich
April 7th, 2014, 23:38
Exactly what my thought was! I noticed a couple of things, #1, when I started the flight with this model, the engine was always off no matter what. When I tried to start the engine, the plane rocked laterally like it was being affected by torque but the prop did not move. Immediately after the engine start sequence ended, the flight was forced to the End Flight screen. #2, when I started my flight again(engine still off), I hit the slew key and set the model about 100ft AGL and then released the slew key, the model then was in an engine running state and flew just fine. So, my feeling was that there must be a far forward contact point issue that essentially causes a prop strike/crash on start up(when the flight finishes loading up to start). I figured that this issue seems to affect some users and not others for a few possible reasons so I decided to edit out the contact points which I felt might be suspect:

[contact_points]
point.0=1, -9.36, 0.00, -1.75, 9377.95, 0, 0.4100, 80.0, 0.4, 2.5, 0.6, 0.0, 0.0, 0.0, 0.0, 0.0
point.1=1, 0.95, -2.192, -3.74, 9968.50, 1, 1.1660, 0.0, 0.6, 2.5, 0.6, 0.0, 0.0, 2.0, 0.0, 0.0
point.2=1, 0.95, 2.192, -3.74, 9968.50, 2, 1.1660, 0.0, 0.6, 2.5, 0.6, 0.0, 0.0, 3.0, 0.0, 0.0
point.3=2, -0.50, -9.45, 0.0, 787.40, 0, 0.0000, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 5.0, 0.0, 0.0
point.4=2, -0.50, 9.45, 0.0, 787.40, 0, 0.0000, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 6.0, 0.0, 0.0
point.5=2, -10.40, 0.00, 3.3, 787.40, 0, 0.0000, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 9.0, 0.0, 0.0
//point.6=2, 14.8, 0.00, -3.6, 787.40, 0, 0.0000, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 4.0, 0.0, 0.0 //<------

Sure as can be, now my flight with this model begins with engines running with no issues.

It didn't occur to me that this would be the problem, I put that scrape point in to stop nose-overs.
Thank you for that.
I've tried an amended "point.6", seems to work OK.

point.6=2, 9.8, 0.00, 0.0, 787.40, 0, 0.0000, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 4.0, 0.0, 0.0

I'll post a new CFG file on my site.

RobR

peterwatkins2
April 8th, 2014, 01:00
Sorry about this, Guys. When I created the flattened bmp for the wings of 'Little Toni' I forgot to add the race no 3 to the upper wings. This has now been corrected and the Flightsim.com download is now correct. A 'senior' moment I guess!

SpaceWeevil
April 8th, 2014, 03:51
It didn't occur to me that this would be the problem, I put that scrape point in to stop nose-overs.
Thank you for that.
I've tried an amended "point.6", seems to work OK.

point.6=2, 9.8, 0.00, 0.0, 787.40, 0, 0.0000, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 4.0, 0.0, 0.0

I'll post a new CFG file on my site.

RobR

Thanks for taking the time to sort this - now thoroughly enjoying this delightful little aeroplane.

robcarrich
April 8th, 2014, 03:58
Thanks for taking the time to sort this - now thoroughly enjoying this delightful little aeroplane.

Your more than welcome!
Thanks to all for the help.

RobR

b24_witchcraft
April 10th, 2014, 07:46
Very cool plane Rob - thanks for the timely updates and thanks for sharing it with us too! :applause::applause::applause::encouragement:

napamule
April 11th, 2014, 02:51
Well I don't know if anyone wants, or 'needs', these mods, but I found and adjusted a few things. Read below. Copy & paste lines to aircraft cfg and save. Hope you like the results. I absolutely love flying this cool plane. Wonder how fast it can 'really' go? (hehe).

Dynamics Fix(s) for Cosmic Wind in FSX: 14April11.
-------------------------------------------------------------------------------------------------------

Problem: crash on load, due to wrong 'static height'. Main wheel vert pos is '-3.74' and 'static height' is 1.45.
Fix: change 'static height' to AT LEAST '-3.80'. Problem solved.

Problem: wheel are off the ground on landing due to cnt pts being too far back and the vertical pos being too high.
Fix: Adjust position AND compression. (See 'new' cnt pts for gear below).

Problem: prop stike and crash due to 'point.6=2' vertical pos being '-3.600'. Any dip of nose will cause prop strike (and crash). Turn off crash detection!! Cheesh.
Fix: Comment out 'point.6' (with '//'). You do NOT NEED this cnt pt. In fact I comment out all type 2 cnt pts on all aircraft. They are 'scrapes' and nothing else.

Problem: prop strike and crash. Nose dip on braking, due to 'CG Pos'.
Fix: Change 'CG Pos' from '0.000, 0.000, 0.000' to '-1.200, 0.000, 0.000'. Now no amount of braking, even if landing at 80 kts, will produce 'nose dip' and/or prop strike.

Problem: airplane requires '+4.1' pitch trim to fly level (set AP alt and see).
Fix: In 'Geometry' section, change 'htail_incidence' to = '-1.234' (minus). Now it will fly level (at 60%, or 'cruise', power).

Problem: (vacuun_system) max pressure is equal to '5.000000'.
Fix: Change to '5.150' to prevent (certain type) gauge failures (in FSX).

------- CHANGES to aircraft.cfg BELOW (copy & paste) ---------------------------

------------------------------------------------------------------------------------------------------------
reference_datum_position= 0.000, 0.000, 0.000
empty_weight_CG_position= -1.200, 0.000, 0.000

------------------------------------------------------------------------------------------------------------
point.0=1, -9.45, 0.00, -1.55, 1377.95, 0, 0.410,80.0, 0.3, 2.5, 0.9, 0.0, 0.0, 0.0, 0.0, 0.0
point.1=1, 0.85, -2.19, -3.64, 1968.50, 1, 1.166, 0.0, 0.5, 2.5, 0.8, 0.0, 0.0, 2.0, 0.0, 0.0
point.2=1, 0.85, 2.19, -3.64, 1968.50, 2, 1.166, 0.0, 0.5, 2.5, 0.8, 0.0, 0.0, 3.0, 0.0, 0.0

//point.6=2, 14.8, 0.00, -3.60, 1787.40, 0, 0.000, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 4.0, 0.0, 0.0

static_cg_height= 3.80 //o=1.45

-----------------------------------------------------------------------------------------------------------
htail_incidence= -1.234 //o=0.0

-----------------------------------------------------------------------------------------------------------
max_pressure= 5.150 //o= 5.000000
--------------------------------------------------------------------------------------------------
That's it! Go fly and enjoy landing with no nose dip on braking, and no wrestling with pitch trim on approach.
Chuck B
Napamule

napamule
April 11th, 2014, 19:22
Sorry, but just now spoted a typo:

''Fix: change 'static height' to AT LEAST '-3.80' on the static_height....''

CORRECTION: It should read 'AT LEAST 3.80' (a positive number). Sorry about that.

Chuck B
Napamule