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View Full Version : Glowing Heat B-58 Hustler for FSX on Flightsim Store!!!



morpheusfz
March 17th, 2014, 02:56
http://www.flightsimstore.com/product_info.php?products_id=2812&osCsid=vf2ji043mocuc7k671iu4jlnc3

Ferry_vO
March 17th, 2014, 03:34
SimMarket too: http://secure.simmarket.com/glowingheat-b-58-hustler-fsx.phtml

And PC Aviator: http://www.pcaviator.com/store/product.php?productid=20073&cat=0&page=1

Martyn
March 17th, 2014, 04:36
and JF...

http://www.justflight.com/product/glowing-heat-convair-b58-hustler

HansRoaming
March 17th, 2014, 06:23
Any initial thoughts?

dvj
March 17th, 2014, 08:49
Any initial thoughts?

Just downloaded and no time to fly at the moment. Nice variety of models at first blush.

d

flaviossa
March 17th, 2014, 09:27
Got it too, but only can fly tonight. Thanks Glowingheat :encouragement:

StormILM
March 17th, 2014, 12:45
Just got it and made a quick 3 circuit flight. First impressions: The exterior and texturing is nice and yes, a noticeable jump over the original FS9 model. The animations look very good and the afterburners seem to be a combination of both built in(3d textures) and a flame plume particle effect. The sound file is the same as the original as is the FDE. The sound file is acceptable and quite loud in FSX and seems without any anomalies but I use my SSW F-104S sound file which is extremely good in the B-58. The VC is well done and an obvious improvement over the original. Criticisms? I won't use the word "criticism" but rather what I think could be tweaked. First, the VC textures are a bit too clean & not "baked" so to speak and there are some slightly blurry parts around the seat cushion/escape pod interior and the interior of the egress hatch. This may not be a big deal to some and it's not glaring but certainly might stand either a later update or the touch of a texture artist baking/dirtying up the VC a bit while sharpening. The only other issue, the FDE is a bit antiquated by today's FDE standards. When I updated the old FS9 version to FSX, I edited the airfile with AAM to get a better ground effect setting so the B-58 would settle on the runway at touchdown without any floating characteristics or bouncing if the rate of descent is within proper numbers for landing. Second, added a flight tuning section mainly to do a quick adjust to the drag as with this FDE as the model seems to accelerate way too fast. Lastly, I noticed the afterburners kick in at a very low throttle setting so I changed the threshold to 90%(not sure if this is 100% accurate but it seems better now). As I said, tweaks are something this model can use but otherwise, it is one I highly recommend and it is priced very nicely!

StormILM
March 17th, 2014, 13:11
Quick note, I just ran multiple tests with the minor FDE/Config tweaks, it worked perfectly! If the author is okay with it, I will gladly share it here.

skipph
March 17th, 2014, 13:27
Just got it and made a quick 3 circuit flight. First impressions: The exterior and texturing is nice and yes, a noticeable jump over the original FS9 model. The animations look very good and the afterburners seem to be a combination of both built in(3d textures) and a flame plume particle effect. The sound file is the same as the original as is the FDE. The sound file is acceptable and quite loud in FSX and seems without any anomalies but I use my SSW F-104S sound file which is extremely good in the B-58. The VC is well done and an obvious improvement over the original. Criticisms? I won't use the word "criticism" but rather what I think could be tweaked. First, the VC textures are a bit too clean & not "baked" so to speak and there are some slightly blurry parts around the seat cushion/escape pod interior and the interior of the egress hatch. This may not be a big deal to some and it's not glaring but certainly might stand either a later update or the touch of a texture artist baking/dirtying up the VC a bit while sharpening. The only other issue, the FDE is a bit antiquated by today's FDE standards. When I updated the old FS9 version to FSX, I edited the airfile with AAM to get a better ground effect setting so the B-58 would settle on the runway at touchdown without any floating characteristics or bouncing if the rate of descent is within proper numbers for landing. Second, added a flight tuning section mainly to do a quick adjust to the drag as with this FDE as the model seems to accelerate way too fast. Lastly, I noticed the afterburners kick in at a very low throttle setting so I changed the threshold to 90%(not sure if this is 100% accurate but it seems better now). As I said, tweaks are something this model can use but otherwise, it is one I highly recommend and it is priced very nicely!

Hi Storm ILN, Please count me in for any tweaks that you are using. I just love this bird and would love nothing better than to "get it right." I downloaded the new model this morning and have a similar review of the model as you. Skip

centuryseries
March 17th, 2014, 14:28
Hi Storm ILN, Please count me in for any tweaks that you are using. I just love this bird and would love nothing better than to "get it right." I downloaded the new model this morning and have a similar review of the model as you. Skip

Hi Storm,

No problem with you sharing the tweaks in this thread so long as I can include them on my forum too?

StormILM
March 17th, 2014, 14:35
Hi Storm,

No problem with you sharing the tweaks in this thread so long as I can include them on my forum too?

Yes, I will. I think I need to register there as well(I don't think I have yet). I will get to this after dinner in an hour or so.

StormILM
March 17th, 2014, 15:47
Okay, here is a zip of the B-58 Tweaks. Be sure to back up your original files first. be advised that for protecting certain copyright aspects of the config file, this zip includes just the FDE (which I modified) and the aircraft config file sections which were modified.

5594

dvj
March 17th, 2014, 16:30
Okay, here is a zip of the B-58 Tweaks. Be sure to back up your original files first. be advised that for protecting certain copyright aspects of the config file, this zip includes just the FDE (which I modified) and the aircraft config file sections which were modified.

5594

Thanks Storm! I made a few changes to the smoke and the AB effects. Went with the old AlphaSim F104 AB. And added CS 727 smoke effects. The AB now sparkles and looks more transparent in the exhaust nozzle. I think there may be some missing rivets on the outer nacelles, but don't accuse me of rivet counting! It's a lovely model and no purchase regrets. Good reflectivity on the metal. Worked in DX10, but no smoke effect in DX10 that I could see. The model actually looks better in DX9 to my eyes. Great set of versions. I like Snoopy and the trainers. Yes, indeed, it would be wonderful to create a virtual cockpit up to par with Razbam or Milviz.

d

flaviossa
March 17th, 2014, 17:42
Very nice bird! It´s a beast that goes to FL500 in seconds. And the J79 roar in my THX woofer almost managed to destroy my marriage. My wife still looks at me with an ugly face right now...
Watch out for the fuel. This guy drinks more than a V8 hotrod. I can confirm the "too early" AB effect here too.

http://fsfiles.org/flightsimshotsv2/images/2014/03/17/dUo6j.jpg

http://fsfiles.org/flightsimshotsv2/images/2014/03/17/r1eXO.th.jpg (http://fsfiles.org/flightsimshotsv2/image/qeO) http://fsfiles.org/flightsimshotsv2/images/2014/03/17/i9rSz.th.jpg (http://fsfiles.org/flightsimshotsv2/image/qep)

@centuryseries: Thanks man. Nice work!
@StormILM: Thanks for the tweaks!

skipph
March 18th, 2014, 03:51
Storm ILM, For people like me who do not know how to open this file once downloaded, could you offer another version or maybe a clue on how to open. Sorry to be so numb. Skip


Edit;







got it !!! Thanks

centuryseries
March 18th, 2014, 11:21
Storm ILM, For people like me who do not know how to open this file once downloaded, could you offer another version or maybe a clue on how to open. Sorry to be so numb. Skip


Edit;
got it !!! Thanks

In case any of you are wondering where the two component pod is, there is a pod selector switch on the right hand side of the cockpit level with the side of the seat which can be used to select:

Single Pod
Two Component Pod
Two Component Pod with bombs
And for the Prototype, it rotates once more for the Air Launched Ballistic missile model, and the ARDC J93 engine test bed model. Both are essentially extras thrown in.

flaviossa
March 18th, 2014, 13:46
Yes, page 12 from the manual :encouragement:

StormILM
March 18th, 2014, 16:58
Hello everyone, just wanted to make a quick clarification of the throttle settings modification(afterburner threshold) that I made & posted. Upon making my first flight, almost immediately I noticed that with my Saitek X52, the afterburners would engage at around 1/4 + forward throttle movement(or around the first soft detent in the throttle. For me the problem this presented was that the MIL Power and Idle Power range bands were so narrow that it was very hard to find and maintain a stable thrust condition for slower flight regimes. As mentioned before, in the aircraft config file, the Afterburner Threshold was set in all zero numbers and I changed that to 90%. Here is why: after studying some B-58 training videos including a B-58 pilot giving a virtual tour of the cockpit, the throttle quadrant is fairly complex and it has a fairly long movement range to engage/maintain different settings on the B-58's J-79 engines which includes the following range of adjustments to the engine state: Off(fuel cutoff), Idle, MIL(Military Power), Minimum/Maximum Afterburner(which are multiple afterburner zones), and Overspeed(106% Thrust). On the real B-58 throttle quadrant, there is an index line(see the below photo) at roughly the top of the first 1/3rd of the throttle movement arc. To set desired throttle/engine settings, the index marks on the quadrant correspond with the vertically aligned text placards on each of the 4 throttle lever slots giving visual indication of the throttle/engine settings. To make a point where there seems to be a problem(at least for my X52's calibration/movement range), the FSX manual lists the MIL power setting(100% thrust/non-afterburning) to be at 28% throttle setting but the image diagram in the FSX manual shows the throttle levers in this range(MIL power) to be below where the Index Mark should be(which isn't painted on the FSX model's throttle quadrant). On the real B-58, for MIL power setting, the throttle levers would be forward past the Index mark to where the Index Mark will align with the MIL markings in the lever slots below the throttle levers(the levers should be at roughly the halfway point in the throttle movement arc). For Afterburner/Overspeed range, the settings should correspond with the Index Mark in the same manner. My change to the Afterburner Threshold percentage gave me the ability get afterburner engagement within more realistic/expected ranges of throttle movement. This being said, you can adjust the threshold percentage to better match your FSX throttle hardware movement(example: 80%, 85%, 90%, etc). I think its important to note that with any given FSX throttle controller and any given FSX model, there may be some differences between the virtual/actual movement that perhaps may not realistically correspond with RW control/throttle movements. Anyhow, I hope this sheds light on why I made those adjustments.
5627

dvj
March 18th, 2014, 23:04
http://fsfiles.org/flightsimshotsv2/images/2014/03/19/6jlz.jpg

Jafo
March 19th, 2014, 04:10
Just bought it....
...was always one of my faves ...;)

flaviossa
March 19th, 2014, 05:19
dvj, impressive picture :applause:

dvj
March 19th, 2014, 07:16
dvj, impressive picture :applause:

;-) Looks fast just setting on the ground doesn't it.

fsafranek
March 19th, 2014, 09:46
dvj, impressive picture :applause:
David did a really nice job on that TB-58 trainer prototype scheme.
:ernaehrung004:

dvj
March 19th, 2014, 10:38
http://fsfiles.org/flightsimshotsv2/images/2014/03/19/XS89i.jpg

centuryseries
March 19th, 2014, 11:50
http://fsfiles.org/flightsimshotsv2/images/2014/03/19/XS89i.jpg

What addon are you using for your clouds, it looks awesome.

Great screenshots :encouragement:

Just to be a bit of a "rivet counter" but the TB-58 only ever flew with a single pod if my books correct. I ought to have disabled the two pods on the Trainer version, but it's not incredibly important.

dvj
March 19th, 2014, 12:57
What addon are you using for your clouds, it looks awesome.

Great screenshots :encouragement:

Just to be a bit of a "rivet counter" but the TB-58 only ever flew with a single pod if my books correct. I ought to have disabled the two pods on the Trainer version, but it's not incredibly important.

Rex 4. Thunderstorms, 7/8 coverage, unlimited visibility, 1000' to 35000' elevation.

dvj
March 19th, 2014, 15:38
http://fsfiles.org/flightsimshotsv2/images/2014/03/19/ehUZL.jpg

Butcherbird17
March 19th, 2014, 16:33
http://i20.photobucket.com/albums/b210/Butcherbird17/B-58_02_zps45ca14a9.jpg~original (http://s20.photobucket.com/user/Butcherbird17/media/B-58_02_zps45ca14a9.jpg.html)

Jafo
March 19th, 2014, 18:54
http://fsfiles.org/flightsimshotsv2/images/2014/03/19/ehUZL.jpg

Nice shot...;)

Jafo
March 19th, 2014, 20:13
5660

Buzzing a 767 ....;)

Mach3DS
March 19th, 2014, 20:38
Fabulous work CenturySeries!

@butcherbird17 -- Is this available? love the modern look! Wow!



http://farm8.staticflickr.com/7007/13281099423_08f5ea2f8a_o.jpg

http://farm4.staticflickr.com/3738/13280956305_e083f0393a_o.jpg

http://farm3.staticflickr.com/2891/13281308414_c8bfae6067_o.jpg

http://farm3.staticflickr.com/2867/13281100173_b7b6ce2902_o.jpg

Butcherbird17
March 20th, 2014, 05:11
000rick000,
This is one of fsafranek paints for the fs9 bird. I had to add and edit the spec files for it and converted the
bmp's to dds files. You can get the paint at his site here: http://www.mirage4fs.com/Alphasim/index.html


Joe

skipph
March 20th, 2014, 05:36
000rick000,
This is one of fsafranek paints for the fs9 bird. I had to add and edit the spec files for it and converted the
bmp's to dds files. You can get the paint at his site here: http://www.mirage4fs.com/Alphasim/index.html


Joe

I had read on one of the B-58 sites about the flight crew taking great delight in literally flying the paint right off their B-58's. And then returning to the base to see the faces of the crew. Skip.

Mach3DS
March 20th, 2014, 13:22
I'm really hoping that John of Warbirdsim or ******** will get their hands on this bird and apply their breakthroughs in aluminum texturing to it! :D

Edit: Thanks Butcher bird for the link!

StormILM
March 20th, 2014, 16:11
000rick000,
This is one of fsafranek paints for the fs9 bird. I had to add and edit the spec files for it and converted the
bmp's to dds files. You can get the paint at his site here: http://www.mirage4fs.com/Alphasim/index.html


Joe

Did you resize the bmp's when you converted them? I noticed the significant size difference in between the old textures and the new ones.

fsafranek
March 20th, 2014, 20:00
Did you resize the bmp's when you converted them? I noticed the significant size difference in between the old textures and the new ones.
My original FS9 textures were all 1024x1024. That was how we did things back then. David remade them (or used them as a starting point) to be 2048x2048 for the FSX version. There was no major mapping change so the older ones will work on the new model but they may not be as sharp and you'll need to do some work with the spec textures as Butcherbird17 mentioned. If you enlarge them to 2048 they'll just get fuzzy.
:ernaehrung004:

Butcherbird17
March 21st, 2014, 15:44
Did you resize the bmp's when you converted them? I noticed the significant size difference in between the old textures and the new ones.

As fsafranek posted, they are 1024x textures and upping the size does make them fuzzy. Although the spec files are 2048x
they still look good. I still need to adjust the rear fuse texture's alpha so it will not shine as much as it does in the pic
compared to the front.
And like 000rick000, I too would like to see bomber, gman or Tufun put their aluminum texture expertise on this great model
of a classic airframe.:ernaehrung004: (hint, hint)

Joe

DaveQ
March 22nd, 2014, 02:50
As fsafranek posted, they are 1024x textures and upping the size does make them fuzzy. Although the spec files are 2048x
they still look good. I still need to adjust the rear fuse texture's alpha so it will not shine as much as it does in the pic
compared to the front.
And like 000rick000, I too would like to see bomber, gman or Tufun put their aluminum texture expertise on this great model
of a classic airframe.:ernaehrung004: (hint, hint)

Joe

FYI there is a 'Project Bullseye' 2048 camo texture in the new set which cleans up some of the blurring. I put out a few 2048 x 2048 textures about three years back, available here (I think) and at Flightsim.com. Most textures fit and the spec files with the new set are copies of the main file as far as I can tell. But there are issues with the way the weaponry and pods are textured and will need mods if you want to use them on this model. But the bump files mostly fit and she does look gorgeous still!! So a great big thanks to David and the team for revitalising this beautiful aeroplane for FSX. Here she is dressed up in a couple of mine.


59-2428 in SEA night camo and carrying a white ALBM (which should have USAF on it but the texture is mirrored on the left side so I left it off. I've called her 'Annabelle' for no real reason!

5729

This is 59-2440 as she was in 1969 just prior to withdrawal and the last Hustler to visit the UK.

5730

Butcherbird17
March 22nd, 2014, 04:40
Thanks for clarifying that Dave. The textures I used in my pic (above a few post) are for the original fs9 bird
and come as 1024x files. So upping the size does make them blurry and don't have spec files. I used the spec
files from the new release out of the shared texture folder and then edited them for the older paint.
Now I need to go fly her (only flew her once) as I can't stop looking at this very SEXY girl sitting on the ground.:running:

Joe

DaveQ
March 22nd, 2014, 05:07
Now I need to go fly her (only flew her once) as I can't stop looking at this very SEXY girl sitting on the ground.:running:

Joe

Amen to that!!!:adoration:

centuryseries
March 22nd, 2014, 22:38
I really like her in that "what if" grey scheme:ernaehrung004:

Great screenshots Dave. Like the ALBM camo version!

DaveQ
March 23rd, 2014, 00:11
Does anyone know if the crew can be removed??

DaveQ

Butcherbird17
March 23rd, 2014, 07:26
Does anyone know if the crew can be removed??

DaveQ

Not sure if they do, but I haven't checked. Just added a few of your paints and noticed on the RAF2 camo paint
that the wings left_t texture needs to be flipped. (b-58raf.zip at Flightsim) Also have you done spec files for these
paints?

http://i20.photobucket.com/albums/b210/Butcherbird17/B-58_07_zpseeb402d2.jpg~original (http://s20.photobucket.com/user/Butcherbird17/media/B-58_07_zpseeb402d2.jpg.html)

http://i20.photobucket.com/albums/b210/Butcherbird17/B-58_06_zps3e755c68.jpg~original (http://s20.photobucket.com/user/Butcherbird17/media/B-58_06_zps3e755c68.jpg.html)

P.S. Wouldn't mind seeing a modern (what if) RAF paint on her, she does look good in RAF colors.:biggrin-new::wavey:

Joe

DaveQ
March 23rd, 2014, 09:42
Not got around to the RAF paints yet but thanks for posting this, Joe. I guess I feel she wouldn't have remained in service after the Vulcan so a light grey scheme would be pushing credibility a bit. But pm me with what you have in mind and we'll see what she looks like...

DaveQ

Geomitrak
March 23rd, 2014, 11:50
I love the 'what-if ' RAF repaint. I wonder if in real life, the Hustler might have been a suitable aircraft for the RAF to operate, its thirsty engines compensated for by the relatively short range from Britain to the western Soviet Union ? It's an intriguing idea.

noddy
March 24th, 2014, 08:19
http://i75.photobucket.com/albums/i305/noddy1966/581.jpg (http://s75.photobucket.com/user/noddy1966/media/581.jpg.html)

http://i75.photobucket.com/albums/i305/noddy1966/58.jpg (http://s75.photobucket.com/user/noddy1966/media/58.jpg.html)

Mach3DS
March 24th, 2014, 08:52
One quick request for if/when a patch is released...

When jettisoning the center tank it falls below the aircraft but never disappears...just stays in flight with the aircraft about 100 feet below it's normal position.

grog swiller
March 24th, 2014, 11:15
One quick request for if/when a patch is released...

When jettisoning the center tank it falls below the aircraft but never disappears...just stays in flight with the aircraft about 100 feet below it's normal position.


I concur, it looks funny flying along underneath and never disappearing.

centuryseries
March 24th, 2014, 11:23
One quick request for if/when a patch is released...

When jettisoning the center tank it falls below the aircraft but never disappears...just stays in flight with the aircraft about 100 feet below it's normal position.

Hi

I spotted this at the weekend. I've now submitted new installers to all the shops, so far I've had confirmation from simMarket, but all the other shops should be following along close behind.

if yout the Hustler from SimMarket, please redownload the installer. I will find out and report back when the other shops have also updated the downloads.

also, the updated set includes a comms panel and bank angle indices around the main attitude indicator gauge and another prototype scheme:

http://www.glowingheat.co.uk/screenshots/grandpappy.jpg

Mach3DS
March 24th, 2014, 11:34
Wow that was fast! From all the critiques I've seen I must say, fabulous customer service! Also it's a hoot to putt around in! Glad to support this project! Also, great additional scheme. I really like the lines on this one!

Jafo
March 24th, 2014, 13:31
In theory the Store will notify me when the update is available...;)

dvj
March 24th, 2014, 20:00
Will the engine turbine textures be updated in the service pack? These are the AlphaSim textures.

http://fsfiles.org/flightsimshotsv2/images/2014/03/24/JWkD.jpg

centuryseries
March 24th, 2014, 23:08
Will the engine turbine textures be updated in the service pack? These are the AlphaSim textures.

http://fsfiles.org/flightsimshotsv2/images/2014/03/24/JWkD.jpg

Hi DVJ,

Not in this small update no, perhaps a future update.

WarHorse47
March 26th, 2014, 17:32
I will find out and report back when the other shops have also updated the downloads.

I was just wondering if you heard back from JustFlight? That's where I purchased my copy on 3/20, but I can't tell if they updated the download or not.

Martyn
March 27th, 2014, 01:48
I was just wondering if you heard back from JustFlight? That's where I purchased my copy on 3/20, but I can't tell if they updated the download or not.

Yes the latest version is available from your Just Flight account.

Thanks
Martyn

sarwulf
March 28th, 2014, 05:06
I installed the new version of the B-58 and now having problems with the afterburner sporadically showing up in the external views. when advancing the throttles to the point when the afterburners engage, the afterburner flames appear momentarily then dissapear. As I continue to advance the throttles to full afterburner, once again the flames appear momentarily then dissapear. When I pressed the "I" key just to see what would happen, the flames appear for a split second then dissapear again. As far as I can tell, everything is the aircraft cfg file looks OK compared to the earlier version of the B-58 which I removed. All effects files are in the right places. Anyone else having this issue? Any ideas?

Thanks!

Jafo
March 28th, 2014, 05:58
Yes the latest version is available from your Just Flight account.

Thanks
Martyn

How about The FlightSim Store? Got mine 20/3/2014 ...;)

Maury2008
March 28th, 2014, 08:17
Iìm still waiting for the avelina iupdate from the FlightSim Store

dvj
March 28th, 2014, 08:28
I installed the new version of the B-58 and now having problems with the afterburner sporadically showing up in the external views. when advancing the throttles to the point when the afterburners engage, the afterburner flames appear momentarily then dissapear. As I continue to advance the throttles to full afterburner, once again the flames appear momentarily then dissapear. When I pressed the "I" key just to see what would happen, the flames appear for a split second then dissapear again. As far as I can tell, everything is the aircraft cfg file looks OK compared to the earlier version of the B-58 which I removed. All effects files are in the right places. Anyone else having this issue? Any ideas?

Thanks!

No problems here. Dx9 or Dx10 seem ok.

d

centuryseries
March 28th, 2014, 11:11
I installed the new version of the B-58 and now having problems with the afterburner sporadically showing up in the external views. when advancing the throttles to the point when the afterburners engage, the afterburner flames appear momentarily then dissapear. As I continue to advance the throttles to full afterburner, once again the flames appear momentarily then dissapear. When I pressed the "I" key just to see what would happen, the flames appear for a split second then dissapear again. As far as I can tell, everything is the aircraft cfg file looks OK compared to the earlier version of the B-58 which I removed. All effects files are in the right places. Anyone else having this issue? Any ideas?

Thanks!

Is this in DX9 or DX10 Preview mode?

I've tried in both FSX default DX9 and DX10 with no other addons and it works fine. Have you tried reinstalling it? The flames will only appear for a split second anyway if you press L because they are tied to a gauge that checks engine parameters - they will only light up when the criteria is met.

Please try reinstalling, if that does not work, I can only assume that you may possibly be experiencing a conflict with another addon.

centuryseries
March 28th, 2014, 11:12
How about The FlightSim Store? Got mine 20/3/2014 ...;)

Will ask the question.

RKinkor
March 28th, 2014, 13:31
I have looked through the manual and I can not seem to find anything, so could anybody tell me if there is a way to extend the missle on the Snoopy variant in flight. Does it only extend on shut down?

centuryseries
March 28th, 2014, 14:54
Hi

it only extends on shutdown, however I will add that to my notes for a possible update at some point.

RKinkor
March 28th, 2014, 15:07
Hi

it only extends on shutdown, however I will add that to my notes for a possible update at some point.

Thanks for the reply, It is no big deal just thought maybe I was doing something wrong.

sarwulf
March 28th, 2014, 20:32
After reinstalling the B-58, I continued to get the same problem with the afterburner only appearing momentarily. I went into the aircraft cfg file (lights section) and reassigned the afterburner fx to another afterburning aircraft I had in my library and it works great now. Not sure what was up with the original afterburner fx file? I am using DX10 and Steve's DX10 Fixer. Thanks for the suggestions!

centuryseries
March 28th, 2014, 23:37
After reinstalling the B-58, I continued to get the same problem with the afterburner only appearing momentarily. I went into the aircraft cfg file (lights section) and reassigned the afterburner fx to another afterburning aircraft I had in my library and it works great now. Not sure what was up with the original afterburner fx file? I am using DX10 and Steve's DX10 Fixer. Thanks for the suggestions!

Ah, yes I have seen some issues with lights in DX10 where the lights flashed in time with a beacon when every light is turned on, but I use Steves Dx10 fixer and the problem seemed to go away... I guess it's one of the joys of DX10 preview! Glad you got it working with some other effects.

centuryseries
March 30th, 2014, 05:04
The flightsim store should now have the current release version :ernaehrung004:

centuryseries
April 9th, 2014, 09:38
PC Aviator now finally has the updated installer fixing a couple of bugs :ernaehrung004:

DaveQ
April 10th, 2014, 08:32
I've finally got a reasonable metal finish to put on this beautiful babe. 2440 was the last Hustler to be seen this side of the Pond; sadly within a few months they were all stacked up at Davis-Monthan. What a waste....!

6631

Just uploaded here and at Flightsim.com. Let me know what you think.

Will try to post a few of the 'what-if's' I did years ago in the Alphasim days. The changes are minor but take time.

Butcherbird17
April 10th, 2014, 10:53
Thanks Dave.:applause: Will be adding this one to the hanger. Looking forward to the "what-if's".

Joe

Sundog
April 10th, 2014, 15:25
Yeah, I'm definitely looking forward to the "What-ifs" as well. Thanks Dave.

Wings of Gold
April 10th, 2014, 16:13
I have downloaded and installed Dave's new 43rd Bomb Wing B-58A texture. It looks wonderful - thanks Dave! I did note one problem. Both elevon's are black on both the upper and lower side. My (temporary) fix was to go into the folder (above 59-2440) and get the file "elevons_t.dds", copy it and then paste it into the 59-2440. The black elevons disappear. but the aluminum color on the substitute "elevons_t.dds" doesn't match Dave's wonderful work. Dave: is it possible for you do provided a matching elevons texture? Thanks again, Bill

Butcherbird17
April 10th, 2014, 18:23
http://i20.photobucket.com/albums/b210/Butcherbird17/B-58_09_zps14185e8c.jpg~original (http://s20.photobucket.com/user/Butcherbird17/media/B-58_09_zps14185e8c.jpg.html)

Joe

DaveQ
April 11th, 2014, 04:18
Sorry folks - missed it out of the file. Will repost the update; meanwhile here is the matching one.

6665

DaveQ

fsafranek
April 11th, 2014, 07:49
Got it. Thanks!
:ernaehrung004:


Sorry folks - missed it out of the file. Will repost the update; meanwhile here is the matching one.

6665

DaveQ

centuryseries
April 12th, 2014, 11:54
I haven't seen mention of it here, but I believe Team SDB have released a new FSX version of Bunker Hill AFB complete with Hustler huts, AI Hustlers and tankers. Great FPS and a nice realistic base scenery to practice those SIOP scramble take offs!

Wings of Gold
April 12th, 2014, 13:19
It is simply wonderful scenery (305th BW. Perfect for the B-58A 2AF texture , and TB-58 texture, which is a 305th aircraft). Night and day better than the fs9 version. Great AI included. Bill

StormILM
April 12th, 2014, 13:29
Sorry folks - missed it out of the file. Will repost the update; meanwhile here is the matching one.

6665

DaveQ

Dave, thanks for the repaint and patch. It makes this iteration of the B-58 look simply incredible!

DaveQ
April 14th, 2014, 02:50
Dave, thanks for the repaint and patch. It makes this iteration of the B-58 look simply incredible!

Glad you like it Storm!

Here are a couple of my old RAF 'what-if's' updated for the new model, just posted here and at Flightsim. Both contain textures for the ALBM if you want to 'deploy' them.

6859

6860

DaveQ

dhazelgrove
April 16th, 2014, 07:34
The FS PilotShop only has the original version of this product.

Dave

centuryseries
April 16th, 2014, 11:36
The FS PilotShop only has the original version of this product.

Dave

Cheers Dave, will contact them and sort this out! :ernaehrung004:

centuryseries
April 17th, 2014, 10:40
The FS PilotShop only has the original version of this product.

Dave

Should be there at the latest by midday tomorrow (Friday).

Apologies for this.

Happy Easter everyone! :ernaehrung004:

David.

Mach3DS
April 21st, 2014, 21:11
Brought a little polish out to the old girl today...hand done...arm is sore, and it took all day....now, can someone please lend me an industrial polishing machine! John Terrell, where are you! ;) I have no idea what I'm doing, I've NEVER painted anything in FS before and this is my first go at it...so far, I've proven that there is in fact Aluminum under all the dirt, and I've got the elbow grease to do it...don't hold your breath though! LOL


https://farm8.staticflickr.com/7417/13965069595_85e0553c86_h.jpg


https://farm3.staticflickr.com/2923/13961894091_bb319b085e_h.jpg

https://farm3.staticflickr.com/2931/13965072375_f67ce50b6d_h.jpg

lazarus
April 21st, 2014, 21:51
an Orbital polisher!!!?! If the plane captain sees that he will unscrew your head and take a giant $#%! in your neck! Nevr-Dull and elbow grease! nothing else !
Kidding aside, looks nice with all that shiny stainless steel. Bought that one as soon as it came out, but still have not installed it. I guess I'll have to put it in if I ever crank up the sim again 'cause those are some nice looking repaints. Keep up the good work, looking forward to seeing that in the library.

Mach3DS
April 21st, 2014, 23:11
If I do ever finish this one...it will be a miracle, among other things! But prior to that I believe I'm using one of DaveQ's fabulous repaints as the base and would need to get his permission to use it ad my science experiment anyway. I don't think anyone will want to try and claim responsibility for my hack job when I'm done anyways but just so all bases covered and proper credit is given... :)

dvj
April 22nd, 2014, 06:56
If I do ever finish this one...it will be a miracle, among other things! But prior to that I believe I'm using one of DaveQ's fabulous repaints as the base and would need to get his permission to use it ad my science experiment anyway. I don't think anyone will want to try and claim responsibility for my hack job when I'm done anyways but just so all bases covered and proper credit is given... :)

You could post that one like it is once Dave Q approves. Kind of a real work in progress model. :applause:

d

dhazelgrove
April 22nd, 2014, 08:17
Is it me, or is that reheat effect just a little too red?

Dave

Mach3DS
April 22nd, 2014, 08:53
It's the stock AB effect...no changes from me.

DaveQ
April 23rd, 2014, 00:39
It's the stock AB effect...no changes from me.

I use the SSW F-104 one; it's all a matter of what suits you. As for publishing repaints based on mine there's absolutely no problem. My readme already gives permission for such repaints, providing the original authors (me, Frank Safranek who did the original Alphasim paint kit and Glowingheat for the source bump maps) are acknowledged. Btw, are you using the original bumps? Mine give a bit of texture to the metal which might improve things a tad. Other than that looks really well polished!!

DaveQ

DaveQ
April 23rd, 2014, 03:01
Just uploaded. Two fictional Vietnam-era camouflage schemes, the first a (fictional) B-58D with uprated engines advanced terrain-following radar and laser guidance systems for low-level daylight interdiction, and the second an early B-58 leased to the RAAF and operated as a pathfinder by No. 1 Sqdn.

7241

7242

Next up will be a real one...!

DaveQ

Mach3DS
April 23rd, 2014, 07:35
Dave, to be completely honest, I have no idea what I'm doing so I can't really answer your qurstion! Haha...but I'm trying to read through some tutorials unfortunately they assume I know how to do certain things...which I don't...yet...

I am having a dilemma though, I've gone back and I'm attempting to change the alpha channels again but even though I save the trans.bmp it doesn't appear the way I saved it when/if I reopen the file lateron? Is this normal? I don't want to high jack this thread but maybe you can PM me and I could get some quick study notes from you regarding the process? I'll be out of town and be back Monday. Thanks Dave!

Butcherbird17
April 23rd, 2014, 09:22
Outstanding what-if paints Dave.:applause: All ready added them to the growing fleet.
Rick, really looking forward to that polished up bird, she looks real good.:ernaehrung004:

Joe

Jafo
April 23rd, 2014, 13:56
Got the 'Nam ones.....

....and hanging out for the 'polished' one. Always had a soft spot for well-done metal...;)

Sundog
April 23rd, 2014, 15:04
Love the Camo, thanks Dave.

DaveQ
April 25th, 2014, 07:27
Available here now. 2441 about 4 months after winning the Thompson Trophy in 1962. The only photo I could find with the Road Runner artwork didn't give any clue as to how it looked but didn't seem to be Wile. E. Coyote's nemesis!!!

7330

7331

DaveQ

PS - This will be next.

RB-58A-10-CF, 58-1015 at Edwards AFB circa 1960, before it was heavily damaged when a tyre blew out on takeoff. It was subsequently rebuilt to B-58A standard and allocated to the 43rd at Carswell in 1962.

7332

dvj
April 25th, 2014, 08:22
Looks great Dave in P3D v2.2. Cloud shadows add a new dimension over Edwards.

http://fsfiles.org/flightsimshotsv2/images/2014/04/25/Bc4yY.jpg

centuryseries
April 25th, 2014, 10:04
Hi Dave,

Just on a note of accuracy of the Road Runner like Firefly, had red stripes. I found this image online:

http://crimso.msk.ru/Images6/MM/MM-21/0108-02-1-2.jpg

Hope this helps.

Your repaints are fantastic Dave :ernaehrung004:

Blackbird686
April 25th, 2014, 12:15
Originally posted by DaveQ...

http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=7332&d=1398440661 (http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=7332&d=1398440661)

I have a 1/32nd scale model of this exact plane sitting on my book shelf. Yeah it's big and it has a unique feature. Comes with a little power pack, plug it into the wall and she lights up! It wasn't a kit, I bought the plane at a garage sale years ago from a retired US Air Force Captain. Never thought I'd see someone bring "Ginger" back to life for FS! Nicely done!

BB686

DaveQ
April 25th, 2014, 13:59
Hi Dave,

Just on a note of accuracy of the Road Runner like Firefly, had red stripes. I found this image online:

http://crimso.msk.ru/Images6/MM/MM-21/0108-02-1-2.jpg

Hope this helps.

Your repaints are fantastic Dave :ernaehrung004:

Hmm! I'm not so sure. Like all aircraft, these all went through a few different paint schemes and my photo suggests a) the stripes were different and b) appear as dark in b/w as the nose/anti-glare panel so possibly black. I'll change them and see what they look like. If someone has a clearer image of the artwork for Road Runner I'd like to add that at some point as well.

https://www.flickr.com/photos/kdavidclark/5270112120/in/set-72157625620459354

But thanks - I'm glad you like them.:encouragement:

DaveQ

rohan
April 25th, 2014, 23:38
A great repaint, but ...

http://www.sim-outhouse.com/sohforums/showthread.php?86205-Glowing-Heat-B-58-Hustler-for-FSX-on-Flightsim-Store!!!&p=881103&viewfull=1#post881103

... I'm surprised that nobody has commented on the RAF tricolour on the tail of this beast ...

fsafranek
April 25th, 2014, 23:47
Looks great Dave in P3D v2.2. Cloud shadows add a new dimension over Edwards.
Amazing. Sorry to go off topic but I've been waiting for cloud shadows since FS5.
:ernaehrung004:

fsafranek
April 26th, 2014, 00:01
Hmm! I'm not so sure. Like all aircraft, these all went through a few different paint schemes and my photo suggests a) the stripes were different and b) appear as dark in b/w as the nose/anti-glare panel so possibly black. I'll change them and see what they look like. If someone has a clearer image of the artwork for Road Runner I'd like to add that at some point as well.

https://www.flickr.com/photos/kdavidclark/5270112120/in/set-72157625620459354

But thanks - I'm glad you like them.:encouragement:

DaveQ
I'd go with black vertical stripes on the pod but those on the tail are a lighter color similar to the horizontal stripes on the national insignia. The USAF lettering and the blue around the star look to be darker as well.
Anyway, just my opinion. Looks nice in any case.
:ernaehrung004:

centuryseries
April 26th, 2014, 02:11
I'd not seen that photo before! :wiggle:

Looks just like it! :encouragement:

Are you after the Road Runner nose art?

DaveQ
April 26th, 2014, 02:23
Changed to insignia red and tried taking a black-and-white with the light about right. Just adds to the confusion. The pod in shade would be darker but neither look as dark so then it's down to contrast in the photo!:indecisiveness: I'll put out an alternate early next week anyway, along with 'Ginger'.

7348

DaveQ

centuryseries
April 26th, 2014, 09:18
Changed to insignia red and tried taking a black-and-white with the light about right. Just adds to the confusion. The pod in shade would be darker but neither look as dark so then it's down to contrast in the photo!:indecisiveness: I'll put out an alternate early next week anyway, along with 'Ginger'.

7348

DaveQ

Hi Dave,

This has been bothering me so much that I've been going through my books, and I've managed to find the same colour photo I linked to in International Air Power Review Vol. 2 page 131 - it has quite a large section on the Hustler. That photo shows it with a similar red to 'Firefly' and the ARDC red tail version. However, it could've been painted in black also during it's career. As yet unfortunately, I've not found any photo of the Nose art....

DaveQ
April 29th, 2014, 08:09
Well, I've posted a red version here now, as well as 'Ginger'. That's me done for now. If anyone has requests for a particular number I'll do what I can if you can direct me to some decent photos....!

7527

7528

DaveQ

Wings of Gold
April 29th, 2014, 11:23
Hi Dave,

I am really enjoying your new textures for the Glowingheat B-58 Hustler (but then I also loved your textures for the Alphasim version).


Would it be possible for you to consider doing a "Greased Lightning" texture? It has never been done previously, and would be perfect for flying from SDB's new Bunker Hill scenery. According to what I find in my Aerograph 4 (Convair B-58) reference, I believe that all you would have to do is take your existing beautiful B-58A and change the tail number to 12059 (61-2059). The photo on page 66 does not show any special markings (just the SAC sash and 305th badge).


Best regards,


Bill

DaveQ
April 30th, 2014, 06:38
Hi Dave,

I am really enjoying your new textures for the Glowingheat B-58 Hustler (but then I also loved your textures for the Alphasim version).


Would it be possible for you to consider doing a "Greased Lightning" texture? It has never been done previously, and would be perfect for flying from SDB's new Bunker Hill scenery. According to what I find in my Aerograph 4 (Convair B-58) reference, I believe that all you would have to do is take your existing beautiful B-58A and change the tail number to 12059 (61-2059). The photo on page 66 does not show any special markings (just the SAC sash and 305th badge).


Best regards,


Bill

I'll publish as soon as I can. It's depicted pretty much as it is in the SAC museum.

7577

DaveQ

....and my feeble attempt at moody:drunk:!

7579

centuryseries
April 30th, 2014, 10:52
Like the moody and greased lightning :jump:

Wings of Gold
April 30th, 2014, 14:14
Dave,

She looks superb! Many thanks.

Bill

Jafo
May 1st, 2014, 06:49
Since getting this one I've been madly 'fiddling'....
Found an odd model 'bug' when swapping out the burner effects for others not quite so 'loud'..ie ones from the Alpha/Virtavia F105. The effects 'disappear' on the inboard engines unless viewed from specific angles....the outer ones are fine.

Had already done a 2D pit from the alpha VC screencap...so added that [gonna redo it to 1680x1050 eventually - and 'match' this one's VC].... but then got into a D.I.Y. paintkit in 2048 res... partly from the Alpha's 1024 and mostly from scratch.....

Here's a WIP....
7625

I've got about 50 layers [overkill] for all the versions of camo around [and metal, obviously] but at this stage it's just the fuse-front-t ... none of the others...and not even the spec ....but if you flip the DDS and take a close look at the text - 'most' of it reads 'right'...;)

If anyone knows how to solve the model anomaly with the inboard burners that'd be appreciated...as I said...the outer ones function as I set them...;)

Jafo
May 1st, 2014, 06:57
Like I said....'fiddling with it'....here's something from the 'paint kit' .....;)

7626

Ignore the anacronysms ....'Bugstompers'....'Wonder Woman'.....[pretty much everything]...;)

fsafranek
May 1st, 2014, 10:09
Here's a WIP....
7625

I've got about 50 layers [overkill] for all the versions of camo around [and metal, obviously] but at this stage it's just the fuse-front-t ... none of the others...and not even the spec ....but if you flip the DDS and take a close look at the text - 'most' of it reads 'right'...;)

There were 78 layers in the original master for fuselage_front_t but that covered the seven in the releases and five follow-ons. Reduced to only 14 layers (one B-58 and one TB-58) for the original paintklit.

The text on the original master textures all read left to right. Converting to DDS for use in FSX flips the texture so they are upside down. I only mention this because in your screen shot the cockpit hatches are at the top of your texture image and by design they should run along the bottom. Much easier to work with that way.
:ernaehrung004:

centuryseries
May 1st, 2014, 11:27
The burner bug is sim related, I spent a long time trying to figure out why the inner effects would flick on and off when changing viewing position, it seems to be an anomaly because if you place the effects at the same position back all 4 are visible!

I always thought it was a display issue generated by the sim not working out how to show them properly. That's why I resorted to a modelled inner burner section along with effect placement issues in FSX.

Screenshots look great :mixed-smiley-010:

Jafo
May 1st, 2014, 13:56
There were 78 layers in the original master for fuselage_front_t but that covered the seven in the releases and five follow-ons. Reduced to only 14 layers (one B-58 and one TB-58) for the original paintklit.

The text on the original master textures all read left to right. Converting to DDS for use in FSX flips the texture so they are upside down. I only mention this because in your screen shot the cockpit hatches are at the top of your texture image and by design they should run along the bottom. Much easier to work with that way.
:ernaehrung004:

Yes, last time I 'mastered' my own kit was in 4096 for Tim Conrad's A12A Avenger II which was mostly all-in-one - all the repaint effort/s were in the one bitmap. This time they're in 'bits' but most of the detail texts, etc are in the front...and I kinda got used to leaving it all upside-down DDS-style, flipping everything I made/added.

I don't know whether it's even appropriate to make this 'kit' available online as some of it is [c] Alpha/Virtavia/Glowingheat/yourself.... so if there's any request for it I'd have to run it past all concerned. [I'm an Admin on Stardock's Wincustomize.com - a site devoted to the skinning of the MS GUI - and oversee [moderate] uploads/submissions for potential copyright infringement - so am cognizant on issues of 'distribution']...;)

Jafo
May 1st, 2014, 14:02
The burner bug is sim related, I spent a long time trying to figure out why the inner effects would flick on and off when changing viewing position, it seems to be an anomaly because if you place the effects at the same position back all 4 are visible!

I always thought it was a display issue generated by the sim not working out how to show them properly. That's why I resorted to a modelled inner burner section along with effect placement issues in FSX.

Screenshots look great :mixed-smiley-010:

Yep, figured it was a sim problem .... couldn't understand how a functional model form could itself pose issues between inner and outer burners - other than the staggered layout...
Still, half of it looks 'good' .... I'll try hooking up the original burners to the inners only ....see how that behaves...;)

Jafo
May 1st, 2014, 18:56
Started life as one of DaveQ's paints...lost the black....went 'traditional' u-side Vietnam vintage...bit of nose-art ...100 missions badge, 'kills' etc. and named it 'Miss Guided' - still No.1 Sqdn RAAF.
Now with spec kit to match [not metal yet]. Painting inspired by Thuds of the era ...;)

7650

Ignore the 'desktop'....find it easier to be in Windowed in FSX while painting ...;)

Mach3DS
May 1st, 2014, 21:55
WIP of my first attempt to edit textures in any sim...

Follow up on the polished aluminum work...still some work to do, but getting better! A HUGE thanks to DaveQ for some one on one instruction and Q&A...thanks Dave!

Also with DaveQ's permission I'm simply editing one of his fabulous paints to learn the ropes.

https://farm3.staticflickr.com/2898/14083469532_a931c1d139_h.jpg

https://farm8.staticflickr.com/7416/14086595605_b900caf17e_h.jpg

https://farm6.staticflickr.com/5508/14083469912_56db48b4dd_h.jpg

https://farm6.staticflickr.com/5452/14063498336_b117a09366_h.jpg

dvj
May 1st, 2014, 22:04
WIP of my first attempt to edit textures in any sim...

Follow up on the polished aluminum work...still some work to do, but getting better! A HUGE thanks to DaveQ for some one on one instruction and Q&A...thanks Dave!

https://farm3.staticflickr.com/2898/14083469532_a931c1d139_h.jpg




Stunning look to the B-58 Well done and much anticipated.

DaveQ
May 2nd, 2014, 04:27
Started life as one of DaveQ's paints...lost the black....went 'traditional' u-side Vietnam vintage...bit of nose-art ...100 missions badge, 'kills' etc. and named it 'Miss Guided' - still No.1 Sqdn RAAF.
Now with spec kit to match [not metal yet]. Painting inspired by Thuds of the era ...;)

7650

Ignore the 'desktop'....find it easier to be in Windowed in FSX while painting ...;)

Looking great:adoration: and yeah - I tend to like the daylight scheme better. Not sure whether Project Bullseye was for night or day interdiction; I reckon probably both. B-52's certainly appeared in both night and day schemes.

DaveQ

Mach3DS
May 3rd, 2014, 00:32
My first ever attempt to edit any livery in any simulator...please enjoy. I'd like to thank DaveQ for all his help in getting my desire to have a polished aluminum B-58 airborne! I'm sure the masters of textures can do much better, but there you go! Also a big thanks to Dave again for letting me usurp his fabulous livery of 59-2440 as my pet project. Thanks again. I'll keep at it, and hopefully one day approach the coattails of the greatness of some of the fabulous repainters out there!

Not every panel is polished...it's supposed to represent a hurried clean up job with panels here and there that get removed more than others...there you have it.

available here: http://www.sim-outhouse.com/sohforums/local_links.php?catid=3&linkid=18453

B-58 59-2440

https://farm8.staticflickr.com/7337/13907920568_e24b06125e_o.jpg

centuryseries
May 3rd, 2014, 01:39
That's a great repaint! I thought it was a photo at first! :applause:

Jafo
May 3rd, 2014, 05:53
Nah....gotta be a photo...;)

Great repaint...;)

fsafranek
May 3rd, 2014, 08:12
No doubt moves through the air a little more efficiently with the high polish. Must be the Commander's aircraft?
:ernaehrung004:

dvj
May 3rd, 2014, 08:42
I think there will be a few more sales as a result of this paint. Wow!

http://fsfiles.org/flightsimshotsv2/images/2014/05/03/vGl2.jpg

Mach3DS
May 3rd, 2014, 10:25
Thanks for the encouragement gentlemen!

DaveQ
May 3rd, 2014, 11:25
I think there will be a few more sales as a result of this paint. Wow!

http://fsfiles.org/flightsimshotsv2/images/2014/05/03/vGl2.jpg

Looks stunning dvj!! Thanks a mil Rick for some great work - keep at it!!!

DaveQ

dvj
May 3rd, 2014, 20:14
Low sun angle brings out the polish!

http://fsfiles.org/flightsimshotsv2/images/2014/05/03/jLQhw.jpg

kdfw
May 3rd, 2014, 21:19
really nice paint works.

has anyone tried to improve the vc textures? i've seen the screen shots of the vc and it looked rather sterile for a bomber on alert, not much wear and tear.

Jafo
May 3rd, 2014, 22:01
Driving me nuts trying to find a way around the 'invisible' burners... I get a bit of a 'tail' on 2 and 3 but they're not like 1 and 4...;)

7762

centuryseries
May 3rd, 2014, 22:14
Driving me nuts trying to find a way around the 'invisible' burners... I get a bit of a 'tail' on 2 and 3 but they're not like 1 and 4...;)

7762

I doubt very much you will be able to fix that, I tried for weeks to figure out what was going on there. Shame because they look good!

Jafo
May 3rd, 2014, 22:37
Here's much the same in the Alpha ver....something's definitely weird....;)

7763

I'm kinda betting there's a conflict in another gauge or 'effect' somewhere....;)

Blackbird686
May 4th, 2014, 05:42
I doubt very much you will be able to fix that, I tried for weeks to figure out what was going on there. Shame because they look good!

Check your PM's :wavey:

BB686

Jafo
May 4th, 2014, 06:36
Perfect example of how 'odd' it is...
Here's what I do with 20% throttle....50% becomes brighter and 90% becomes AB trail....a-la Alpha F105

That's with the inners quite a few 'feet' back from where they should be...and already 'M.I.A' ...;)

7776

Blackbird686
May 4th, 2014, 11:38
Jafo -- in the lights section of the aircraft config find the section for the afterburner.. like this example below. The SECOND number value moves the effect forward and rearward.

//light.8 = 9, -20, -22.1, -2.2, fx_reheat_Alpha_B-58
//light.9 = 9, 2, -12.5, -3.2, fx_reheat_Alpha_B-58
//light.10 = 9, -20, 22.1, -2.2, fx_reheat_Alpha_B-58
//light.11 = 9, 2, 12.5, -3.2, fx_reheat_Alpha_B-58

This is my original FS9 config for the older Alphasim Hustler. I don't have the FSX Hustler installed, the values in the aircraft config may be different. You need to move the inboard engine effects value to get that engine glow you have back inside the exhaust nozzle. Looks like one is too far back and the other is too far into the engine nacelle. Moving it TOO FAR into the model will make it disappear. At least it did for the FS9 bird. I had the same problem... getting the values just right is how I fixed it.

BB686

Jafo
May 4th, 2014, 13:52
Jafo -- in the lights section of the aircraft config find the section for the afterburner.. like this example below. The SECOND number value moves the effect forward and rearward.

//light.8 = 9, -20, -22.1, -2.2, fx_reheat_Alpha_B-58
//light.9 = 9, 2, -12.5, -3.2, fx_reheat_Alpha_B-58
//light.10 = 9, -20, 22.1, -2.2, fx_reheat_Alpha_B-58
//light.11 = 9, 2, 12.5, -3.2, fx_reheat_Alpha_B-58

This is my original FS9 config for the older Alphasim Hustler. I don't have the FSX Hustler installed, the values in the aircraft config may be different. You need to move the inboard engine effects value to get that engine glow you have back inside the exhaust nozzle. Looks like one is too far back and the other is too far into the engine nacelle. Moving it TOO FAR into the model will make it disappear. At least it did for the FS9 bird. I had the same problem... getting the values just right is how I fixed it.

BB686

Ah....if only.

It doesn't matter using the original Alpha co-ords....OR those in the Glowingheat [this] ver.....if you run 'normal' effects they do NOT work correctly on Engine 2 and 3. Note carefully that in this last shot...the burners on 2 and 3 are in the exact same [relative] position....but from this angle you don't see 3's.
IF the settings are in the correct distance back [and yes, I do mean 'correct' - just like 1 and 4 are] but you simply put them 10 'feet' lower they display correctly from all angles as they do for 1 and 4.

It is like something is 'modelled' invisibly within and/or near the tailpipes of 2 and 3 that 'obscure' the burner effects....from a wide arc from behind...;)

There are two 'black holes' that prevent light being emitted....;)

Jafo
May 4th, 2014, 14:05
// Burner rings
light.5 = 2, -14.50, -22.00, -2.30, fx_JAFO_St1 // 20% throttle ring Port Outer 1
light.6 = 2, 7.00, -12.30, -3.10, fx_JAFO_St1 // 20% throttle ring Port Inner 2
light.7 = 2, 7.00, 12.30, -3.10, fx_JAFO_St1 // 20% throttle ring Starboard Inner 3
light.8 = 2, -14.50, 22.00, -2.30, fx_JAFO_St1 // 20% throttle ring Starboard Outer 4
// Burners
light.9 = 1, -14.50, -22.00, -2.30, fx_JAFO_St2a // 50% throttle burner Port Outer 1
light.10 = 1, 7.00, -12.30, -3.10, fx_JAFO_St2b // 50% throttle burner Port Inner 2
light.11 = 1, 7.00, 12.30, -3.10, fx_JAFO_St2c // 50% throttle burner Starboard Inner 3
light.12 = 1, -14.50, 22.00, -2.30, fx_JAFO_St2d // 50% throttle burner Starboard Outer 4
// AB Flames
light.13 = 9, -11.50, -22.00, -2.30, fx_JAFO_St3_AB // 90% AB flame trail setback to hide rings Port Outer 1
light.14 = 9, 10.00, -12.30, -3.10, fx_JAFO_St3_AB // 90% AB flame trail setback to hide rings Port Inner 2
light.15 = 9, 10.00, 12.30, -3.10, fx_JAFO_St3_AB // 90% AB flame trail setback to hide rings Starboard Inner 3
light.16 = 9, -11.50, 22.00, -2.30, fx_JAFO_St3_AB // 90% AB flame trail setback to hide rings Starboard Outer 4

These are the settings that 'should' work - for a 3 stage burner effect - they definitely do for the outers 1 and 4 ....and if you squint at the others from a sharp angle you see them too....just NOT from behind.
I've tried 'everything' including renaming effects [in the second stage] to see if that'd help....it didn't. Moving co-ords incrementally in any direction doesn't do a thing to improve it - only stepping them away a large distance sideways or down lets them remain visible from the rear...;)

StormILM
May 4th, 2014, 14:08
I used both the base B-58 burners and the old Alphasim F11 Tiger burners to get a better looking low-zone burner effect when powered back into low burner range. It is visible from all angles.
7790

Blackbird686
May 4th, 2014, 14:13
I used both the base B-58 burners and the old Alphasim F11 Tiger burners to get a better looking low-zone burner effect when powered back into low burner range. It is visible from all angles.
7790

Looks nice, Storm. maybe the trick here is to use Alphasim burner effects in conjunction with the Glowing Heat versions. Perhaps the problem Jafo is having may be related to conflicts with a gauge, as earlier has suggested. His config entries look just fine from what I can tell... but here again, I'm no expert. :banghead:

BB686

Jafo
May 4th, 2014, 14:48
I used both the base B-58 burners and the old Alphasim F11 Tiger burners to get a better looking low-zone burner effect when powered back into low burner range. It is visible from all angles.
7790

If you're using the Glowingheat effects they're fine in themselves but even in your screenshot the inners are different to the outers....part of the AB trail isn't showing and thus flaring adjacent to the nozzles...you can see into them more easily.
In various 'goes' of my config the same thing happens with the flame....the burners are 'invisible' from that angle...and as with yours...the flame inline with the nozzle to the viewer is also missing.....but Engines 1 and 4 are always correct....;)

7805

Maybe in this shot it's clearer....note closely....engine 2 has a burner visible....from this acute angle....but pan around further behind and it disappears...;)

Jafo
May 4th, 2014, 21:48
Hopefully someone can find what's causing the burners to disappear.....
Meanwhile, I'm switching attention to a 'photo-real' 2D panel - very early days....oodles to do...;)

7817

centuryseries
May 5th, 2014, 01:13
If you're using the Glowingheat effects they're fine in themselves but even in your screenshot the inners are different to the outers....part of the AB trail isn't showing and thus flaring adjacent to the nozzles...you can see into them more easily.
In various 'goes' of my config the same thing happens with the flame....the burners are 'invisible' from that angle...and as with yours...the flame inline with the nozzle to the viewer is also missing.....but Engines 1 and 4 are always correct....;)

7805

Maybe in this shot it's clearer....note closely....engine 2 has a burner visible....from this acute angle....but pan around further behind and it disappears...;)

I still think it's related to z display ordering, but everything I tried would not work, so I just put it down to the fact that the inner burners are under the influence of the modelled aircraft wings, and the affect of the outer effects and a display anomaly within the sim. Are there any other after burning jets with this number of engines under a delta wing to compare with that isn't a port over?

i spent a long time trying to fix this, but couldn't. I also wanted to rid the aircraft burners of the annoying effects placement issue that FSX displays by using a hybrid modelled and fx afterburner.

I hope someone gets more luck than me!

DaveQ
May 5th, 2014, 01:20
Hopefully someone can find what's causing the burners to disappear.....
Meanwhile, I'm switching attention to a 'photo-real' 2D panel - very early days....oodles to do...;)

7817

Very nice Jafo, count me in!

DaveQ

PS. - for what it's worth I use the ssw-fx reheat and don't have a problem....

StormILM
May 5th, 2014, 01:25
Very nice Jafo, count me in!

DaveQ

PS. - for what it's worth I use the ssw-fx reheat and don't have a problem....

Dave, what exactly is the SSW effect name?

What coordinates are you using?

morpheusfz
May 5th, 2014, 01:52
I used both the base B-58 burners and the old Alphasim F11 Tiger burners to get a better looking low-zone burner effect when powered back into low burner range. It is visible from all angles.
7790

Storm can you please post your LIGHTS Section for The burners?

DaveQ
May 5th, 2014, 09:07
Dave, what exactly is the SSW effect name?

What coordinates are you using?

It's the reheat from the SSW F-104. the file is ssw_fx_afterburner.fx. The lines are:

light.5 = 7, -15, -22.1, -2.2, ssw_fx_afterburner.fx
light.6 = 8, 7, -12.5, -3.2, ssw_fx_afterburner.fx
light.7 = 10, -15, 22.1, -2.2, ssw_fx_afterburner.fx
light.8 = 9, 7, 12.5, -3.2, ssw_fx_afterburner.fx

I don't have low and high engine RPM effects, but there again I'm a painter....:untroubled:!

DaveQ

StormILM
May 5th, 2014, 11:27
Storm can you please post your LIGHTS Section for The burners?

light.5 = 7, -14, -22.1, -2.2, fx_Glowingheat_B-58_AB
light.6 = 8, 7, -12.5, -3.2, fx_Glowingheat_B-58_AB
light.7 = 10,-14, 22.1, -2.2, fx_Glowingheat_B-58_AB
light.8 = 9, 7, 12.5, -3.2, fx_Glowingheat_B-58_AB

light.9 = 4, 36,-0.35,2.8, fx_Glowingheat_B-58_vclight


light.10 = 7, -17, -22.1, -2.2, fx_ALPHA_F11_AB //<--- These are the edits I added using the old Alphasim F11 AB effects . Not sure is I adjusted the originals or not but I included the above lines so you can check
light.11 = 8, 5, -12.5, -3.2, fx_ALPHA_F11_AB
light.12 = 10, -17, 22.1, -2.2, fx_ALPHA_F11_AB
light.13 = 9, 5, 12.5, -3.2, fx_ALPHA_F11_AB

Jafo
May 5th, 2014, 13:59
Storm....
Those are using the included Glowingheat 'gauges' in the panel to actuate effects.... the different 'light' [7,8,9,10] is the give-away.

The F11_ABs should still have the same visibility issue from a sight alignment from behind - the same 'black-hole' effect of nozzles 2 and 3 that is either an FSX issue or a specific modelling problem.

I'd even had a go at editing the originals to only function with 2 and 3 ... while using 'normal' effects for 1 and 4 ...and seemed to get more issues than I'd solve.

Rem'ing out all the 1,1,1,1 effects in the panel didn't solve it...nor did doing likewise with all the other lights in the aircraft.cfg...;)


Meanwhile....am having all sorts of fun [not] trying to find a gauge like the HSI [?] to the left of the RALT - to add to my 2D panel. [over the years my FSX 'stuff' has grown to about 200 gig]...
Ideally I'm trying to 'match' the gauges with the real aircraft....;)

Mach3DS
May 5th, 2014, 21:23
I'm just fiddling around with Alpha Channels and a little color replacement, as I learn the ropes of repainting...CenturySeries, I hope you don't mind...I won't make this one available without proper permissions...Not even sure what the actual aircraft looks like in RL...Just a little fictitious fun! All WIP, of course.


https://farm6.staticflickr.com/5530/13933221370_843f653502_h.jpg

https://farm8.staticflickr.com/7060/14119848705_527fa9c520_h.jpg

https://farm8.staticflickr.com/7302/13933221348_2992f63d56_h.jpg

https://farm6.staticflickr.com/5455/14119845845_74ef167ae7_h.jpg

Jafo
May 5th, 2014, 22:16
Slowly getting there with the Panel....
...still gotta improve on lots of bits...and that 'thing' next to the Ralt.
Pit windows have an alpha...still have to animate the stick...;)

7867

Real trouble is lack of definitive info on what some of the gauges actually were ...;)

Montie
May 5th, 2014, 22:32
I'm just fiddling around with Alpha Channels and a little color replacement, as I learn the ropes of repainting...CenturySeries, I hope you don't mind...I won't make this one available without proper permissions...Not even sure what the actual aircraft looks like in RL...Just a little fictitious fun! All WIP, of course.


I like that Rick:applause:

DaveQ
May 6th, 2014, 01:37
Looks better by the day...!:encouragement:

One thought - do we really need those MSFS icons??

DaveQ

Jafo
May 6th, 2014, 04:16
Looks better by the day...!:encouragement:

One thought - do we really need those MSFS icons??

DaveQ
Seems some peeps like them [they're on everything]...though when I get 'creative' I hook them into 'real' switches on the panel...;)

Jafo
May 6th, 2014, 20:51
Panel is coming along...
Now has functioning Gear handle and Stick...and redid the gear lights to align correctly with the photo background...indexer reflection in glass...tidied up the fire-handles...
...still haven't found a suitable gauge for that thing left of the Ralt....;)

7888

Eventually the gauges that don't have it will get glass...;)

Jafo
May 8th, 2014, 20:26
Found another set of photos with info re gauges so could assign some I'd been unsure of.... seems that odd thing left of the Ralt was a clock in this ver...and the Ralt wasn't...it was a Tot Fuel Flow...

Getting knobs and buttons to function - and still remain close-ish to the original photo...need to redo the gauge glass refs...and yet to get the throttles functioning...;)

8037

Mach3DS
May 8th, 2014, 21:05
WIP -- Adding some weathering to the engines panel lines, and some highspeed oil smears to the ailerons. I've decided to test out what bug spatter might look like on the gear tube covers...still very much WIP.



https://farm8.staticflickr.com/7429/14139479012_76fe1eae6e_o.jpg

https://farm3.staticflickr.com/2936/14119197596_f7065a1d17_o.jpg

https://farm3.staticflickr.com/2934/13955704057_50a3a6ac2d_o.jpg

https://farm8.staticflickr.com/7355/14139475232_a9c62aa803_o.jpg

fsafranek
May 9th, 2014, 07:04
Found another set of photos with info re gauges so could assign some I'd been unsure of.... seems that odd thing left of the Ralt was a clock in this ver...and the Ralt wasn't...it was a Tot Fuel Flow...

Getting knobs and buttons to function - and still remain close-ish to the original photo...need to redo the gauge glass refs...and yet to get the throttles functioning...;)

8037
Those of us who worked on the original Alphasim version still have all the books. Do you need something looked up? Also keep in mind, are you working from a photo of a trainer or a bomber?
:ernaehrung004:

centuryseries
May 9th, 2014, 10:40
Those of us who worked on the original Alphasim version still have all the books. Do you need something looked up? Also keep in mind, are you working from a photo of a trainer or a bomber?
:ernaehrung004:

Indeed, although mine will soon be relegated to the top of the book shelf. The VC has gauges in their right places if you need a visual reference of an operational bomber.

Jafo
May 9th, 2014, 15:40
http://50.137.56.231/b-58/crew_pilot.cfm
This is the page I found - with the list/placement of the gauges. Seems there was more than one 'layout' for the 58...a bit like the 105 [I have just about every book printed on the Thud] where I even saw the ATT/HSI placements reversed in an otherwise identical panel. It took quite a bit of fundamental rewrite of some xml [and graphics] to end up with my 2D of that one [learning on-the-go]...

Took me 13 'windows' to get all that to look right...alphas and masks for all sorts of things...but 'everything' functions...even the probe in 2D. The only disappointment was/is the internals of the canopy...I think I'll need to get to the US and con someone to let me get into one and take photos...;)

8059

Note the mirrors...and the functioning reflections of them [and the gauges] in the canpy glass [ignoring they lift with the canopy opening....hadn't worked out how to replicate them as static AND disappear as the glass lifted....and yep, even the maplight and switch 'works'...;)

Jafo
May 9th, 2014, 16:14
Those of us who worked on the original Alphasim version still have all the books. Do you need something looked up? Also keep in mind, are you working from a photo of a trainer or a bomber?
:ernaehrung004:

Frank...hi....thanks for the offer...;)

These two critters in this photo....finding a 'matching' Mach meter has been a no-go [so far]...and the 'thing' at the bottom...it's hard-modelled in the VC of the Glowingheat but it's not at all in the Alpha 58.... and those controls on the left panel...;)

8060

Here's the photo that I started the panel from/with ...;)

8061

centuryseries
May 10th, 2014, 07:56
Frank...hi....thanks for the offer...;)

These two critters in this photo....finding a 'matching' Mach meter has been a no-go [so far]...and the 'thing' at the bottom...it's hard-modelled in the VC of the Glowingheat but it's not at all in the Alpha 58.... and those controls on the left panel...;)

8060

Here's the photo that I started the panel from/with ...;)

8061

Hi Jafo,

The lower instrument you have circled I used a little artistic licence with. It's supposed to be the Pilots Data Indicator which shows distance to destination, groundtrack and seconds to go. I modelled the VC to represent this gauge using GPS information, so when you're flying towards the next waypoint it will show you distance to go and time to go.

The other items - well the pod drop button was in the alpha B-58 and is also in the Glowingheat B-58 - that is the bottom left small switch, while the other two are - top small circle Bailout Alert switch, bottom right small circle is the Landing Gear Downlock override button. Neither of which can really be successfully used in FSX.

2D panel looks good, there's only a few colour images of the panel, I'd love to go to the US and take a few photos of this panel and indeed the real aircraft. Oh and in case anyone is wondering where the Snoopy variant currently resides - well it's technically not scrapped, but it's not looked after either - it's in the desert near Edwards!

8070

Jafo
May 11th, 2014, 18:43
Artistic Licence is what it's all about...;)

I think I'll stick with the alternate layout that has the clock left of the fuel flow...[tot fuel is behind the stick]...and slowly re-jig the others to more closely follow the photo it all started from.
I've dispensed with the separate refuel and eng gauge windows as they're all 'functioning' within the main 2D ...all the knobs on the right panel now do 'stuff', and the throttle is animated [as a single - being lazy]...
eventually gotta redo the bezels on all 24 eng gauges so they're less scruffy....;)

8125

Created a rod for my own back with those bezels....24 of em...all different size/shape....gonna have to find a way to 'cheat' ...;)

Jafo
May 12th, 2014, 16:06
Ah....lateral thinking....added a 'bezel' graphic as a gauge....about 28 times...worked slightly better than expected...;) Rewrote the ASI ...now off to hunt down a more 'correct' Mach meter than what I've been using...;)

Ultimately, the 2D panel has a 'well-used' look ....like after a few thousand hours over Vietnam [same Idea as my 105 panel]...;)

fsafranek
May 12th, 2014, 16:31
Frank...hi....thanks for the offer...;)

These two critters in this photo....finding a 'matching' Mach meter has been a no-go [so far]...and the 'thing' at the bottom...it's hard-modelled in the VC of the Glowingheat but it's not at all in the Alpha 58.... and those controls on the left panel...;)

David has an eight hour jump on me since he lives at basically Zulu time. :cool:

From looking at your image with the yellow circles and comparing it to the B-58A flight manual here is what I find.

On the main panel that big gauge on the top row is the Airspeed-Mach Indicator.
The gauge with the "V" shaped window is the Pilot's Data Indicator.

On the forward left console the red collared button is the Weapon Release Switch.
The switch to the right of it should be a button and is the Landing Gear Downlock Override Button.
The switch above it is the Bailout Alert Switch.
:ernaehrung004:

Jafo
May 12th, 2014, 17:40
Frank ....thanks for the added info.
Because I can't find something like that 'Pilot's Data Indicator' I went with that tabulated drawing I linked/showed earlier...that has a 3-gauge clock to the left of the Tot FF meter [and below the Alt].... that way it's possibly legitimate in at least one iteration...;)

Redid the ASI I was using...and the Machmeter as per the original photo... tidied up things via the bezels so here's the status quo...;)

8154

I probably should quit cheating and animate the throttles separately...;)

Mach3DS
May 13th, 2014, 19:47
I've been fiddling around with making a little more used cockpit...I'm not trying to reinvent the wheel just touch up the current textures...comments welcome. I'll be upfront, I may or may not know how to do what you might request as a change or critique...I'm just having a lot of fun doing what I can as I learn! ;) I haven't hit every panel yet, and so what you see is still WIP... not quite sure how to not get the rudder pedals to bleed over like they are?


https://farm8.staticflickr.com/7356/14158992056_4497afd950_h.jpg

https://farm3.staticflickr.com/2919/14182132585_74c7671401_h.jpg

Roger
May 14th, 2014, 13:50
Like the darkened, used cockpit look:applause:

Jafo
May 14th, 2014, 18:47
I like the idea of an alternate 'scruffy' look to the VC innards...though I'm sort of de-scruffing my 2D...it's a bit too fuzzy round the edges...;)

Meanwhile...back at the other end of the 58 ... the frustration is still there...when these are the IDENTICAL 3 stage effects that don't work on 2 and 3 happily working on all 4 pipes...in the Alpha ver...;)

8222

Mach3DS
May 14th, 2014, 21:11
Well, it's getting closer...my skills are limited but I'm having a lot of fun and learning a lot!


https://farm8.staticflickr.com/7382/14002874490_3633b8a1eb_h.jpg

https://farm3.staticflickr.com/2898/14166367326_e441804820_h.jpg

https://farm8.staticflickr.com/7393/14002874670_96bdb9c4b4_h.jpg

https://farm3.staticflickr.com/2902/14002874610_2c0cd3f1e7_h.jpg

centuryseries
May 19th, 2014, 07:19
I like the idea of an alternate 'scruffy' look to the VC innards...though I'm sort of de-scruffing my 2D...it's a bit too fuzzy round the edges...;)

Meanwhile...back at the other end of the 58 ... the frustration is still there...when these are the IDENTICAL 3 stage effects that don't work on 2 and 3 happily working on all 4 pipes...in the Alpha ver...;)

8222

The old Alphasim version is a port over in fsx and I believe the model is being treated differently to a native FSx model. I do not think there is anyway around this. I tried many different effects trying to determine whether it was an issue with effect radius but in the end AI settled on a hybrid modelled/fx driven burner because I couldn't get a pure fx effect to display properly on all four engines.

The worn cockpit looks good although I prefer cleaner cockpits, but it's just a matter of personal taste.

ZsoltB
June 2nd, 2014, 01:51
B-58 nest

http://www.fspilotshop.com/team-sdb-bunker-hill-afb-for-fsx-p-4905.html

hschuit
July 2nd, 2014, 04:43
Thanks to the PC Aviator July 4th Sale I (finally) got the Hustler. First thing I did after installing was download the awesome repaints from Dave Quincey! On my 1st flight I noticed a nasty engine exhaust texture mapping issue. Then I found this thread and clearly I am not the only one having this issue. Anyway, I fixed it myself:

- Below 95% rpm, the engine burner cans were untextured black holes - now they are textured.
- The inner engines burners were clipping out at certain viewing angles, now they are OK.
- I also updated the [smokesystem]: Before, all engines would smoke depending on engine 1 rpm. Now each engine's smoke depends on the rpm of that particular engine.

I uploaded the fix to the SOH Library (category FSX Other)

Other than that, I am very happy with the Hustler, she handles very nice.

fsafranek
July 2nd, 2014, 09:02
Thanks to the PC Aviator July 4th Sale I (finally) got the Hustler. First thing I did after installing was download the awesome repaints from Dave Quincey! On my 1st flight I noticed a nasty engine exhaust texture mapping issue. Then I found this thread and clearly I am not the only one having this issue. Anyway, I fixed it myself:

- Below 95% rpm, the engine burner cans were untextured black holes - now they are textured.
- The inner engines burners were clipping out at certain viewing angles, now they are OK.
- I also updated the [smokesystem]: Before, all engines would smoke depending on engine 1 rpm. Now each engine's smoke depends on the rpm of that particular engine.

I uploaded the fix to the SOH Library (category FSX Other)

Other than that, I am very happy with the Hustler, she handles very nice.

Thanks for the mods!
:ernaehrung004:

dvj
July 3rd, 2014, 06:28
burners look great! everyone needs to get this

d

hschuit
July 3rd, 2014, 06:53
I just updated the file in the Library to v2 - adjusted the smoke/burner texture/FX RPM ranges to better match the power schedule from the manual - page 15:

Idle Thrust - 67% RPM : No smoke
Taxi Thrust - 80-85% RPM : No smoke
Dry Cruising Thrust - 85-100% RPM : Smoke on
Min Afterburner - 100-101% RPM : Smoke on + low burner textures stages 2->4
Max Afterburner - 101-106% RPM : Smoke off + medium/high burner textures stages 5->7 + burner flame
Overspeed - 106% RPM : High burner textures stage 8 + burner flame

Jafo
July 3rd, 2014, 07:28
I just gotta rush off and get this.....those burners had been driving me nuts....;)

RockStarofRust
July 3rd, 2014, 08:26
Just picked up the Hustler for $14 bucks at PC Aviator and downloaded your fix! Easy install!! Thank you very, very much!!!

:encouragement::very_drunk:

Mach3DS
October 7th, 2014, 21:52
Fabulous stock paint polished a little more...WIP

https://farm4.staticflickr.com/3939/15288790780_9b09e5ecda_o.jpg

DaveQ
October 9th, 2014, 23:30
That's spectacular!!

DaveQ

Mach3DS
October 10th, 2014, 06:28
Thanks Dave! A littke more tinkering with wing metal normals/specs/alphas on the Hustler...

https://farm4.staticflickr.com/3947/15469937076_10c17f0ac1_o.jpg

https://farm4.staticflickr.com/3953/15490021151_1824ec207c_o.jpg

https://farm4.staticflickr.com/3956/15306264349_af1f1b6fd0_o.jpg

Jafo
October 10th, 2014, 06:42
Looking spiffy...;)

Messing around with metal finishes is a lot of fun...;)

centuryseries
October 11th, 2014, 00:40
Thanks Dave! A littke more tinkering with wing metal normals/specs/alphas on the Hustler...

https://farm4.staticflickr.com/3947/15469937076_10c17f0ac1_o.jpg

https://farm4.staticflickr.com/3953/15490021151_1824ec207c_o.jpg

https://farm4.staticflickr.com/3956/15306264349_af1f1b6fd0_o.jpg

Spectacular screenshots. Glad you are still enjoying her.

Mach3DS
October 11th, 2014, 11:50
Love the Hustler! One of my all time favorites!

skipph
October 12th, 2014, 03:51
+1 :encouragement: Skip

ZsoltB
November 27th, 2014, 09:10
paintkit available?

Marine0326
April 4th, 2018, 12:01
Kicking this back open.... sorry!!

Just got this bird a week ago, and loving it. Just need to know if anyone has figured out the issues with the AB's going off kilter when you move around in spot view?? My issue is mostly with the inboard engines. I put the FS9 version in my FSX, and they work and look perfectly fine.

On that note, I'll also be doing some paint tweaks here and there. As well, modifying the afterburners. I already have the tweaked FDE, so I'm good there.

000rick000... if you have a paint kit for your polished planes, I'd love to have a copy of your files. I'll give proper credits when and if I upload something.

Thanks!!

Mach3DS
April 5th, 2018, 05:06
I do have some files, but they are from my very first attempts at creating paints for FS. So they are not to my current standard. I do mean to revisit the Hustler. But as it stands, I would never put my name to the kit that is sitting on my HDD ATM! lol. That said, unless I"m releasing an actual paint kit (ie the T-33X or the F-80X) I don't usually give out my templates as they aren't necessarily in a "kit" format!

Marine0326
April 5th, 2018, 10:05
That's cool, thanks!!

Did you ever upload the tail# 50660. The pics just above this post??