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mjahn
February 21st, 2014, 00:21
Somehow this hasn't yet been realized in FSX. So I thought why not give it a try?

<iframe frameborder="0" height="480" width="640" allowfullscreen="" webkitallowfullscreen="true" mozallowfullscreen="true" src="https://skfb.ly/x6XS?autostart=0&transparent=0&autospin=0&controls=1"></iframe>

The link will lead you to a site called Sketchfab, and your browser permitting you can see the current model in full 3D, just push and turn and zoom with the mouse.

expat
February 21st, 2014, 00:49
Oh yes! From the man who makes the most rewarding to fly classic propliners! Great choice. I fly Tom Gibson's/Greg Pepper's KC-97 a lot in FSX which is still going strong for a portover but a Manfred version will be the bees knees for FSX.

StormILM
February 21st, 2014, 01:28
Oh yes! I'd love to see the C-97/KC-97 series, it is a classic! I tried A2A's B377 on a friends system back when it first came out and loved it but I elected not to buy it simply because there were no Military variants in that package nor any planned and I quite frankly had no interest in the prop-liner version. So yes, please do!

Navy Chief
February 21st, 2014, 03:50
Yes, yes, YES! NC

Roger
February 21st, 2014, 04:06
Couldn't wish for a better aircraft from you Manfred:applause:

stovall
February 21st, 2014, 06:38
Manfred, you know how to stir the FSX pot. We anxiously await watching the progress of your new project.

roger-wilco-66
February 21st, 2014, 06:59
He's doing it again :-) Great news. I love that 3D plugin, by the way. Works very well and without leaving the SOH site. Nice stuff.

Cheers,
Mark

hairyspin
February 21st, 2014, 08:53
... your browser permitting you can see the current model in full 3D...

Firefox is fine, IE10 won't cut it on my system.

Interesting model, Manfred!



edit: trying for WebGL plugin I get told to upgrade to IE11, phbbttttt :a1310:: I'll use Firefox meantime

Bill Kestell
February 21st, 2014, 09:03
Outstanding, Manfred ... but I'd kill for a C-46 Commando with a vintage panel stablemate for your C-47V2 (a very unsubtle hint):dizzy:

hae5904
February 21st, 2014, 12:23
A C-97....KC-97??? Finally!!! :biggrin-new:

Hank

manfredc3
February 21st, 2014, 13:50
C-97.... are classic prop's sparking fsx enthusiasme, or vise versa, lol.

Anyway, I love it Manfred. (hmm, felt weird addressing someone else with my name, ;) )


Bill, I am with you on the C-46 commando. Check HEB Ad (https://www.ladysavings.com/publix-weekly-ad/?heb/) and Hy Vee Ad (https://www.ladysavings.com/publix-weekly-ad/?hyvee/).

Sundog
February 21st, 2014, 14:23
Wow, I wasn't expecting this! I really love these kinds of surprises. Thanks for the previews and letting us know you're developing another classic for us. :)

mjahn
February 22nd, 2014, 01:18
Hi everybody.

Am greatly relieved to see that this project appears to be filling a gap.

At present I am planning on having three opening doors including the rear and starboard freight doors.

The KC-type booms and appendages are under construction, too, as are the nacelles and props. I'll update the model on Sketchfab in regular intervals so that you can follow its progress.

As you will have noticed, the panel lines are horribly over-emphasised in order to see whether they all add up plausibly, later they will be refined to almost nothing.

So not all browsers allow the 3D viewing, thanks Tom. Apparently, what they need is a plugin called Webgl.

Thanks all, and if you see anything amiss, apart from it not being that other double-bubble plane, let me know.

Manfred

Maj Kong
February 22nd, 2014, 03:36
A dream come true...KC-97 is the "forgotten bird". I have almost 1500 hours flying the real thing (1958-1962) and rarely see any mention of the plane.
I tried the A2A version but it just isn't the same. I did find one decent plastic kit for it and modified it so that the boom was properly extended. Never could find the right B-47 to tuck under it though.
Looking forward to this along with the final version of your C-47/DC-3

mal998
February 22nd, 2014, 05:21
Great choice! A sure-fire winner...thanks!

Radioman123
February 22nd, 2014, 06:26
Great choice. I spent some time on these birds in the late 1960's in Guam.

Mazo
February 22nd, 2014, 08:37
A dream come true...KC-97 is the "forgotten bird". I have almost 1500 hours flying the real thing (1958-1962) and rarely see any mention of the plane.
I tried the A2A version but it just isn't the same. I did find one decent plastic kit for it and modified it so that the boom was properly extended. Never could find the right B-47 to tuck under it though.
Looking forward to this along with the final version of your C-47/DC-3

Major,
Ever try a landing like this? http://www.youtube.com/watch?v=bS_ogd5MRmo&feature=player_embedded#! She was never made into a coffee shop as was planned but is still there today, although the original owner no longer owns the Inn. I used to live about 30 miles from Dodgeville and remember all the talk about getting her down on a short runway. Guess the pilots had a brass pair!

Hope this brings back memories for you. Could also be a landing challenge when Manfred gets his done. (Dodgeville Munie in FSX)

Lyn

Alky
February 22nd, 2014, 08:57
Outstanding, Manfred ... but I'd kill for a C-46 Commando with a vintage panel stablemate for your C-47V2 (a very unsubtle hint):dizzy:

Me too, me too!!!

Geomitrak
February 22nd, 2014, 11:36
Excellent choice but what a complex model, Manfred ! Will we get the KC-97 model with the added jet engines ?

http://i102.photobucket.com/albums/m115/Geomitrak/KC-97L_1.jpg~original

mjahn
February 22nd, 2014, 12:27
Wow what a pretty picture. Yes, I am planning to do the jet engines, too. "Four turning and two burning" ...

Geomitrak
February 22nd, 2014, 12:53
Wow what a pretty picture. Yes, I am planning to do the jet engines, too. "Four turning and two burning" ...

Wonderful. Really looking forward to the day we see it, Manfred. Here's the other picture...

http://i102.photobucket.com/albums/m115/Geomitrak/KC-97L.jpg~original

Its just a great looking aircraft !

tankerguy72
February 22nd, 2014, 13:48
Awesome! Don't want to ask for too much, but any way you can slap an ugly tank on the bottom for fire bombing?

http://i683.photobucket.com/albums/vv194/TankertownUSA/1609997_589574994453682_1641997937_n_zpsd4bbadbf.j pg (http://s683.photobucket.com/user/TankertownUSA/media/1609997_589574994453682_1641997937_n_zpsd4bbadbf.j pg.html)

http://i683.photobucket.com/albums/vv194/TankertownUSA/1424329_585640541513794_1627359838_n_zps0e31acfe.j pg (http://s683.photobucket.com/user/TankertownUSA/media/1424329_585640541513794_1627359838_n_zps0e31acfe.j pg.html)

http://i683.photobucket.com/albums/vv194/TankertownUSA/1000273_589574664453715_1957620434_n_zpsd0396ddf.j pg (http://s683.photobucket.com/user/TankertownUSA/media/1000273_589574664453715_1957620434_n_zpsd0396ddf.j pg.html)

Odie
February 23rd, 2014, 16:03
Excellent choice but what a complex model, Manfred ! Will we get the KC-97 model with the added jet engines ?

http://i102.photobucket.com/albums/m115/Geomitrak/KC-97L_1.jpg~original

4 turning and 2 burning!

Geomitrak
February 23rd, 2014, 19:30
Well, certainly 4 turning. As its coming in to land, they probably have the 2 switched off.

lazarus
February 23rd, 2014, 19:57
Tanker 84! What a big beast. Back in the 90's we put in a long night in Grande Prairie lending a hand to the H&P boys when they popped a couple of jugs deploying to Alaska for the season. Borrowed 'em a whack of cylinder studs that got sheared off when the old girl let go- '2800's and '4360's share alot of the same P&W hardware and tooling. Our six looked like a minnow parked up next to that whale.
Looking forward to this one. Well done!

mjahn
February 24th, 2014, 03:53
These pics made me try a dynamic uneven reflection on the blurred prop blades, in lieu of the usual prop disc:

http://home.arcor.de/edug/97_34.jpg

stovall
February 24th, 2014, 06:35
Great idea Manfred, just another way to enhance the visual realism of aircraft.

Geomitrak
February 24th, 2014, 10:47
That oil cooler air intake couldn't have been easy to model, but it looks perfect.

manfredc3
February 24th, 2014, 22:35
These pics made me try a dynamic uneven reflection on the blurred prop blades, in lieu of the usual prop disc:

Props are looking great

Thumbs up from me.

Bill Kestell
February 25th, 2014, 08:46
In a word ... AMAZING!

huub vink
February 25th, 2014, 12:05
Looks very promising Manfred, however I can hardly fly a virtual aircraft with one single engine. So I guess this one will be too much for me....

Cheers,
Huub

Ferry_vO
February 25th, 2014, 12:32
Looks very promising Manfred, however I can hardly fly a virtual aircraft with one single engine. So I guess this one will be too much for me.... The basics are pretty much the same Huub, you just need to think a bit further ahead because it takes a bit more time and space to change direction. In the good old A2A 377 you will need to fly and manage the engines at the same time... :dizzy: Great model, Manfred! :encouragement:

tommieboy
February 25th, 2014, 15:34
These pics made me try a dynamic uneven reflection on the blurred prop blades, in lieu of the usual prop disc:

http://home.arcor.de/edug/97_34.jpg


Will repainters still be able to create a simple transparent prop disk via the typical editing of the prop texture file? I find the simple old school transparent prop disks are better at masking FPS stutters on the older / weaker computers.

Tommy

Geomitrak
February 25th, 2014, 19:47
Will repainters still be able to create a simple transparent prop disk via the typical editing of the prop texture file? I find the simple old school transparent prop disks are better at masking FPS stutters on the older / weaker computers.TommyThats a very good point.

mjahn
February 26th, 2014, 07:24
Nacelle #1 now in place, also the cuffed Hamilton Standard prop blades. Not much to be seen of the mighty Wasp Major engine itself, I am afraid, so I'll just do some very basic 3D parts, see pic, and the rest will be supplied via the texture.

http://home.arcor.de/edug/97-blades.jpg

I can see the point re prop disc vs individual spinning blades. Frame rates is one aspect even though I'm not sure it makes much of a difference either way, will test this though. The other point is, do I want the spinning props as if seen on a photo or a film (then blades have the advantage for good screenshots), or as if seen by the naked eye? It might be a good idea to have both options available (i.e. two models). That said, the spinning discs on the A2A B377 are very nice.

ColoKent
February 26th, 2014, 07:58
The C-97 will be great. Any thought to then reusing the C-97 wings, engine, tail and landing gear for a B-50???

Just a thought...

Kent

Bill Kestell
February 26th, 2014, 15:29
I'll "second" that post. It would be wonderful to have an FSX B-50 ... at least one being a REAL bomber version ... guns and all ... not another one of those castrated weather reporters or navigation trainer types.

Manfred ... lately I'm feeling more and more like Varuca Salt: "I want it all and I want it now".:dizzy: Thanks for feeding my only really "bad habit".

tommieboy
February 26th, 2014, 17:48
.....The other point is, do I want the spinning props as if seen on a photo or a film (then blades have the advantage for good screenshots), or as if seen by the naked eye?

That is why I was thinking with the simple solid disk, you can accomplish either effect via changes to the alpha channel, and you can even come up with a blend between the two which is what I typically do. You just have to decide which effect you prefer and load the appropriate prop texture. I guess it's old school FS2004 stuff, but I still find it a useful option in FSX.

[EDIT] I should have noted that it would be nice to have separate texture files for the front vs. backside of the prop disk too, so we don't see that faint red stripe (from the manufacturer's label) on the backside of the prop.

Tommy

ColoKent
February 26th, 2014, 18:49
I'll "second" that post. It would be wonderful to have an FSX B-50 ... at least one being a REAL bomber version ... guns and all ... not another one of those castrated weather reporters or navigation trainer types.

Bill is right-- a B-50D bomber (with the wing external tanks) and a WB-50 (also with wing external tanks) woul be great in the wake of the C/KC-97 series (which I also am excited ro see).

C-97 looks like it is coming together incredibly well!

Kent

mjahn
February 27th, 2014, 00:14
That is why I was thinking with the simple solid disk, you can accomplish either effect via changes to the alpha channel, and you can even come up with a blend between the two which is what I typically do. You just have to decide which effect you prefer and load the appropriate prop texture. I guess it's old school FS2004 stuff, but I still find it a useful option in FSX.
[EDIT] I should have noted that it would be nice to have separate texture files for the front vs. backside of the prop disk too, so we don't see that faint red stripe (from the manufacturer's label) on the backside of the prop.
Tommy

Front and backside of prop blades - point taken. As for blades vs discs, one could try a visibility condition triggered via the cfg.


Any thought to then reusing the C-97 wings, engine, tail and landing gear for a B-50???

I'll "second" that post. It would be wonderful to have an FSX B-50 ...

Bill is right-- a B-50D bomber (with the wing external tanks) and a WB-50 (also with wing external tanks) woul be great ...


I had this in mind as well... but the 97 will need to come first.

http://home.arcor.de/edug/50-test2.jpg

StormILM
February 27th, 2014, 00:29
Oh my! I had contemplated asking if you were considering a B-50D since the general engine, wings and tail are the same. Yes, a good B-50 would be great too! BTW, my cousin's husband used to work on B-50's during the 1950's. Also of note, lots of folks never realized that it was a B-50 that made the world's first non-stop circumnavigation in 1949 which took 4 air to air refueling's with 94 hours @ 1 minute airborne.

ColoKent
February 27th, 2014, 05:37
EXCELLENT! Both the C/KC-97 and B-50 series have been neglected in FSX. Wonderful news. Please ensure paint kits are available for each when released...

Kent

SADT
February 28th, 2014, 14:03
http://home.arcor.de/edug/50-test2.jpg


If you are able to regress the C-97 to a B-50, would you be able to regress a B-50 to a B-29? :jump: (As much as I know there is the Virtavia B-29, there are a couple of things about it that just don't look quite right.) But as it stands, the C-97 is looking good so far!

If you know at this stage, will it be released like the Connie's and the Starliners, as one completed package, or do you think it will more likely be released like the C-47, in separate stages?

Regards,
Craig.

tommieboy
February 28th, 2014, 16:26
......I had this in mind as well.....

http://home.arcor.de/edug/50-test2.jpg




OH MAMA!!!!!!! a B-50.....:biggrin-new:

Tommy

mjahn
March 2nd, 2014, 06:52
For the time being I am happy coming to grips with the exterior stuff, so I don't think a lot about the other things that need to be done, or about any possible follow-ups. And yes, once the thing is flyable in any sense of the word I will release a beta version with a paintkit.

Updated the model on Sketchfab, now with engines in place and a first take on the refueling parts.

Click "View on Sketchfab" to see the model full screen.

<iframe frameborder="0" height="240" width="320" allowfullscreen="" webkitallowfullscreen="true" mozallowfullscreen="true" src="https://skfb.ly/x6XS?autostart=0&transparent=0&autospin=0&controls=1"></iframe> YC97 WIP (https://sketchfab.com/show/7383b4faf9cc42fdaf170c02dfb5271c) from mjahn (https://sketchfab.com/mjahn) on Sketchfab (https://sketchfab.com).

Geomitrak
March 2nd, 2014, 14:44
Looking very good indeed, Manfred - especially in full screen. What a great model ! :)

mjahn
March 6th, 2014, 01:17
Some panel lines adjusted and jet engine #1 added, see link above. The link may be a little bit slow due to the model getting more complex. Naturally the wing dihedral is yet to be added, and the wing textures need to be seen to, but aint she a beauty already?

Roger
March 6th, 2014, 04:15
Fabulous Manfred!

stovall
March 6th, 2014, 07:27
Ohhhhh, a B-29 in the works. Takes my breath away. Fantastic news Manfred.

Sundog
March 6th, 2014, 10:02
Ohhhhh, a B-29 in the works. Takes my breath away. Fantastic news Manfred.

It's not a B-29, it's a B-50. I never thought I would see one of those in FS. :)

manfredc3
March 7th, 2014, 13:13
Holy crap Manfred. A magician at work.:applause::applause::applause::applause:

mjahn
March 13th, 2014, 05:45
Hi,


Some more pics, one "in flight" (slew), testing ARB animation (via water rudder):


http://home.arcor.de/edug/97_inflight.jpg


And here the current state of affairs on Sketchfab, ready for a walkaround...


<iframe frameborder="0" height="480" width="640" allowFullScreen webkitallowfullscreen="true" mozallowfullscreen="true" src="https://skfb.ly/x6XS?autostart=0&transparent=0&autospin=0&controls=1"></iframe> <p style="font-size: 13px; font-weight:normal; margin: 5px; color: #4a4a4a"><strong><a style="color: #1caad9;" href="https://sketchfab.com/show/7383b4faf9cc42fdaf170c02dfb5271c">YC97 WIP</a> from <a style="color: #1caad9;" href="https://sketchfab.com/mjahn">mjahn</a> on <a style="color: #1caad9;" href="https://sketchfab.com">Sketchfab</a>.</strong></p>

stovall
March 13th, 2014, 06:35
OOOOOOOHHHHHHHH, takes your breath away. Looking fantastic. Kinda makes one look at the fuel gauge and hope they need to do a mid air refuel. Great stuff Manfred, thanks for keeping us posted.

hae5904
March 13th, 2014, 06:56
It sure looks awesome! Can't wait to see her in my virtual skies. :encouragement:

Hank

usafvet
March 13th, 2014, 07:15
Marvelous looking model, with many configurations (C-97A/C/EC-97G/HC-97G, KC-97A/E/F/G/L). The C-97 was assigned active and ANG roles, as troop carriers, medivac and recon/electronic warfare aircraft.


The Active Air Force had over 40 wings with the KC-97 assigned. Many ANG units used the KC-97 (Wis, Ill, Texas, Ohio, NY, Tenn, MO, Utah, AZ, and Penn).

Can't wait!!!

Larry

manfredc3
March 13th, 2014, 07:50
Wow, one heck of a fabulous monster. gimme, gimme, gimme! ;)

Geomitrak
March 13th, 2014, 08:17
Manfred, you work so quickly. That is amazing progress!

Will it have all the antennas, bumps and lumps along the top of the fuselage, like the photo in post #21 ?

WND
March 13th, 2014, 08:22
Marvelous looking model, with many configurations (C-97A/C/EC-97G/HC-97G, KC-97A/E/F/G/L). The C-97 was assigned active and ANG roles, as troop carriers, medivac and recon/electronic warfare aircraft.


The Active Air Force had over 40 wings with the KC-97 assigned. Many ANG units used the KC-97 (Wis, Ill, Texas, Ohio, NY, Tenn, MO, Utah, AZ, and Penn).

Can't wait!!!

Larry

If I remember correctly - back in the 60's, my brother flew C-97's for the New Hampshire Guard hauling cargo..



Bill

mjahn
March 13th, 2014, 08:49
Will it have all the antennas, bumps and lumps along the top of the fuselage, like the photo in post #21 ?

Absolutely!

Geomitrak
March 13th, 2014, 09:24
Absolutely!

Excellent ! :applause:

dvj
March 13th, 2014, 16:37
Unbelievable!

Ottstef
March 15th, 2014, 22:46
Superb :applause:

is it a military version of the B 377 which A2A has producted ?

5514

JensOle
March 16th, 2014, 04:19
Yes it is. Well, actually I think it was the other way around with the C-97 coming first.

Looking superb already Manfred! Thank you for taking on this important cold war cargo/tanker aircraft. Actually the KC-97s role as a tanker can be considered to have been vital for the US nuclear deterrent force during the early cold war period.

Will it be possible to make an ai model with extended boom for using as tanker in tacpack and or as ai traffic?

FentiFlier1
March 16th, 2014, 04:28
Remember the C/KC-97 was much more important and successful than the 377:

55 B377 airliners used during a period of about 15 years

888 military versions used over nearly 30 years.

mjahn
March 16th, 2014, 05:17
Yes, the Stratocruiser was Boeing model B377 and the C-97 Stratofreighters and Stratotankers were B376's,


JensOle

Will it be possible to make an ai model with extended boom for using as tanker in tacpack and or as ai traffic?


That would certainly be be nice ... I see that Dino has a screenie of a KC-135 refueling his TacPacked F-35. Perhaps I can ask him how he made that work. Unless somebody else here has this kind of inside info? A KC-97 refueling a Phantom or a Warthog would be a lovely sight to behold!

JensOle
March 16th, 2014, 05:41
Hi,
Actually it is very simple, all you have to do is to make a model with the boom extended (and gear retracted) and make it an AI aircraft. At this point you can simple use it for AI flights in FSX, but it will not have any refuelling capability OR
Use the Tacpack manager and import it as an tacpack available tanker. You set the boom/drogue location inside the manager. To actually use it in FSX you simple use the tacpack ai dropdown menu while in FSX and selected the KC-97 as a tanker aircraft. If I remember correctly so might the lowest possible speed for tacpack tankers be above the speed the KC-97 flew, but that is a minor issue (at least for me..)

In short, all you have to do as the designer is to make a simple model with the boom extended and gear/flaps retracted. Tacpack does the rest.

And since the model already is looking stunning I think you already more than have the details needed to make it an excellent ai tanker for Tacpack... maybe an early ai tanker release...? hint hint :-)

Here is a picture of how it looks connecting the F-35 to a KC-135 with extended boom.
http://img.photobucket.com/albums/v216/JensOle/RNoAF/Scrshot162.jpg~original

http://img.photobucket.com/albums/v216/JensOle/RNoAF/Scrshot163.jpg~original

mjahn
March 16th, 2014, 07:43
Wow, thanks, I can try that, doing an AI model. Isn't there an AI model of the KC-97 already? I seem to remember that Dee Waldron once did one for FS9. Or perhaps Greg Pepper's version could also be made to work?

Wouldn't it be super cool if the boom could be extended by some kind of switch in the receiving aircraft ...

mjahn
March 27th, 2014, 05:12
Here is the L experimentally flying as AI. I'll make it accessible for TacPackers as soon as the textures are in better shape. Been busy getting the refuelling boom markings right. The boom rotates and extends once the AI plane gets off the ground and retracts its u/c (not that it has any yet). Dorsal weather radar hump has beem added. I am exploring the refueling lights setup, too, but am not sure how one can make it work. Unfortunately it is not exactly a low poly model so the frame rates take quite a dip when lining up like this.


http://home.arcor.de/edug/697.jpg

grog swiller
March 27th, 2014, 05:50
Hi,


Some more pics, one "in flight" (slew), testing ARB animation (via water rudder):

YC97 WIP (https://sketchfab.com/show/7383b4faf9cc42fdaf170c02dfb5271c) from mjahn (https://sketchfab.com/mjahn) on Sketchfab (https://sketchfab.com).



Will FSrecorder record the water rudder function? I'm not sure that it does. If it doesn't , then boom animation won't be visable during a recording playback. The tail hook function is definitely recorded. Would you be interested in changing the boom animation to the tail hook function?

mjahn
March 27th, 2014, 08:57
Right... will test FSRecorder refueling next. You are right, may need to use tailhook instead.

mjahn
March 27th, 2014, 22:48
Sorry folks, just a test showing a new display mode on Sketchfab. Looking like a fibreglass toy model now...

<iframe width="640" height="480" frameborder="0" allowfullscreen="" webkitallowfullscreen="" mozallowfullscreen="" src="https://sketchfab.com/models/7383b4faf9cc42fdaf170c02dfb5271c/embed"></iframe>

mjahn
March 28th, 2014, 00:56
Will FSrecorder record the water rudder function? I'm not sure that it does. If it doesn't , then boom animation won't be visable during a recording playback. The tail hook function is definitely recorded. Would you be interested in changing the boom animation to the tail hook function?

Right, substituted tailhook for water rudder. Looks fine in replay. Memo tick "tailhook" in FSRecorder options and assign a control key via FS menu if not already assigned.

Many thanks!

JensOle
March 28th, 2014, 04:15
Here is the L experimentally flying as AI. I'll make it accessible for TacPackers as soon as the textures are in better shape. Been busy getting the refuelling boom markings right. The boom rotates and extends once the AI plane gets off the ground and retracts its u/c (not that it has any yet). Dorsal weather radar hump has beem added. I am exploring the refueling lights setup, too, but am not sure how one can make it work. Unfortunately it is not exactly a low poly model so the frame rates take quite a dip when lining up like this.


http://home.arcor.de/edug/697.jpg

Looks jolly great! Thank you! Maybe It will bring a second life for my alphasim B-47..

expat
March 28th, 2014, 06:48
This is looking good. Very excited about your latest Manfred!

manfredc3
March 28th, 2014, 06:51
Sorry folks, just a test showing a new display mode on Sketchfab. Looking like a fibreglass toy model now...

The "fiber glass" look, is nice for a model at my desk, but it's not my favorite mode. I even doubt they ever looked like that coming straight off the production line.

The only aircraft that I know does have that look for sure is the Douglas DC-2 "Uiver". I've seen it at the Aviodrome in Lelystad, Netherlands.

I currently use a program called "Shade" to create the reflections on the aircraft.
Can that "fiber glass" effect be dimmed for a more realistic look?

Just my two cents, but other than that, I can only state that you are doing an awesome job with this bird.

mjahn
March 28th, 2014, 08:57
Manfred, in sim she will look totally different. I haven't even started on shades, reflection, bumps and speculars yet. But my purpose is to come as close as possible and at the same time make her ultra-easy to repaint.

manfredc3
March 28th, 2014, 21:15
Manfred, I am sure you come up with an awsome textured airplane. I just wasn't aware that this was just a stage in the process, yo get to the desired result.

mjahn
March 30th, 2014, 23:51
Had to use a new model on Sketchfab because the old one was garbling the textures. Here it is, rotate to the position of a receiving a/c to see the receiver director markings and lights in place.

<iframe width="640" height="480" frameborder="0" allowfullscreen="" webkitallowfullscreen="" mozallowfullscreen="" src="https://sketchfab.com/models/569a4a7fffe543e0b4234a744de619fe/embed"></iframe>

dharris
March 31st, 2014, 05:52
Manfred, you just keep getting better and better, the c121 series, being my favorite, you are one very talented man, sir.

Geomitrak
March 31st, 2014, 10:00
Now I know what that black panel under the forward fuselage is for. It's all looking very good indeed Manfred ! :)

SH427
April 3rd, 2014, 19:55
I'm loving the progress so far!

Is there going to be a regular C-97 variant? And will there be a pop-up notepad screen that allows you to monitor the engines and adjust cargo on the ground like the C-47 and C-117?
I'm excited to run cargo in the C-97!

mjahn
April 4th, 2014, 03:17
Yup, I am keeping the variants options open, including the early ones without radar nose. The aft freight doors have already been modelled, you can see the dents in the Sketchfab view, and I have been supplied with pictures from the manual showing how they opened. Same for the big forward starboard door.

I, too, would like a detailed Control Panel like the one for the C-47 V2, and a slow engine start, but this may not work out quickly or at all. I had hopes for hitching up the C-97 exterior model with the B377 A2A interior model, why reinvent the wheel etc, but have been told it's no-go. Sorry, Accusim lovers...

I am afraid at the moment it's all a bit in the air.

SH427
April 5th, 2014, 10:56
I'm happy to hear there's a good chance for multiple variants!
At least the A2A Model is a good reference point for building a new cockpit model. There seems to be plenty of pictures from a google search regarding the cockpit and the differences, like the A2A model having two gauges for the engines MAP and RPM, one for e1+2 ans another for 3+4 while the C-97 had 4, one for each engine

As for the slow engine start and cargo control panel, I wish there was some way to help.

paiken
April 5th, 2014, 15:11
it's all a bit in the air.

pun intended?

mjahn
April 13th, 2014, 07:02
Maybe, subconsciously. Anyway, she's got some wheels now:

http://home.arcor.de/edug/screen2014-04-13.jpg

manfredc3
April 14th, 2014, 21:46
Oh boy, the baby found it's legs. It's wanting to explore, lol. I'm getting impatient

mjahn
July 15th, 2014, 02:57
Here is the current version of the Monitor gauge (based on Rick Federmann's "TextInfo Gauge"). It makes things a little too easy, obviously. On the other hand you can make her fly according to the numbers on the original power charts if you are so inclined.

Any flight dynamics experts out there to help with tweaking the FDE?

http://home.arcor.de/edug/c97-mon.jpg

expat
July 15th, 2014, 04:35
Yikes Manfred! Just when I thought things were getting a bit summery-sleepy here (I had to counter the FSX doldrums recently by flying your Starliner), I had forgotten entirely about your C-97 project, and then you come back with this! This will be absolutely tremendous. :jump:

Alan_A
July 15th, 2014, 08:40
Any flight dynamics experts out there to help with tweaking the FDE?



"Paging Dr. Metzger, Dr. Alexander Metzger, call Dr. Jahn. Dr. Metzger, call Dr. Jahn..."

mjahn
July 15th, 2014, 22:39
"Paging Dr. Metzger..."

No use, he's already declined, being busy on other stuff, like the PMDG DC-6...

AussieMan
July 15th, 2014, 23:38
Fleiger747?

sknepper
July 15th, 2014, 23:42
This is looking very good so far. Will be a wonderful addition to all your other highly detailed models Mr. Jahn :)

Alan_A
July 16th, 2014, 08:20
No use, he's already declined, being busy on other stuff, like the PMDG DC-6...

Sorry to hear it but am not surprised - was half expecting it given his other commitments. A shame he can't build two quad props alongside each other, sort of like the Olympic and the Titanic...

I guess the question now becomes, who's the next Dr. Metzger...?

mjahn
July 18th, 2014, 01:38
I am very happy to announce that we have found somebody already highly experienced in dealing with Stratocruiser flight dynamics. Welcome aboard, Wayne Tudor!

expat
July 18th, 2014, 02:21
Great news and great choice!

Alan_A
July 18th, 2014, 09:07
That's excellent news!

ejoiner
September 18th, 2014, 09:13
Hi Manfred. I just stumbled on this thread. This looks AWESOME. Last post on this looks like it was in July. its now Mid September...any further news? :untroubled:

As stated by many, highly appreciate your awesome work.

Eric

mjahn
September 19th, 2014, 07:22
Hi there Eric! I am still at it, several hrs a day. As the saying goes, time flies when you are having fun!

Have a look at Tufun's current thread, post #11:

http://www.sim-outhouse.com/sohforums/showthread.php?89505-TW-Special-Project!

There you can hear and see her flying!

TuFun
September 19th, 2014, 11:08
Here's a video of latest startup/engine run of "MJ's KC-97" TW PW R4360. Wip build with basic startup smoke.


https://www.youtube.com/watch?v=qkQSlkEE1rY

gray eagle
September 19th, 2014, 11:25
Very nice. Although it sounds good, I hear pasteurized/homogenized DC-3 tones in the TW Radial works startup

Now here is a real one starting up.

Sunset start up of Grace Air Ltd Boeing C-97G Stratocruiser N117GA (s/n 52-2718) she departs for yet another salmon freight run to Bethel Alaska. ( Kenai Airport - June 1994).


This one is a real "smokie" like the Tufun video. I hear more of prop blades whipping the air; more so then the FSX version less engine combustion then the FSX video.
. Don't see jet pods on the Corpus Christi. Will the FSX version have jet pod sounds too?


http://www.youtube.com/watch?v=NCc4LkvvFYo

TuFun
September 19th, 2014, 11:39
Here's the video of a R4360 startup sounds I used for the startup sounds. As for the fan slap not included at this time still focusing on radial sounds. This is still an early wip version.


https://www.youtube.com/watch?v=J7N5vML3Y84

gray eagle
September 19th, 2014, 12:06
Here's the video of a R4360 startup sounds I used for the startup sounds. As for the fan slap not included at this time still focusing on radial sounds. This is still an early wip version.


https://www.youtube.com/watch?v=J7N5vML3Y84





Holy Smokes!!! No pun intended.:adoration:

That corncob really makes a noise. Didn't realize that you were working off a non wing mounted version. When it gets down the road to the final smooth version, I'll bet it will
really be awesome :encouragement:

TuFun
September 19th, 2014, 12:46
I love this video just because of the announcer and the guy sitting up front having a ball!


https://www.youtube.com/watch?v=kHdNR3u6keU

TuFun
September 19th, 2014, 12:59
Here's an interesting story of a KC-97 R-4360 engine mechanic by "jetstar".

http://www.airliners.net/aviation-forums/tech_ops/read.main/316675/

gray eagle
September 19th, 2014, 13:21
I love this video just because of the announcer and the guy sitting up front having a ball!


https://www.youtube.com/watch?v=kHdNR3u6keU





Neat stuff. I can imagine the watery eye and coughing from the smoke and the near deafness experienced from just that one big engine. :adoration:

Bjoern
September 19th, 2014, 14:27
I love this video just because of the announcer and the guy sitting up front having a ball!



The startup sounds so bloody disorganized and disharmonic that one wonders how this pinnacle of piston engine development can run smoothly at all. And then it starts to purr...

Alky
September 19th, 2014, 19:43
All I can say is... effin epic! :greenfire:

TuFun
September 19th, 2014, 22:37
Hey guys, I got in contact with a PW R-4360 mechanic on KC-97's and explained to me that there are two version. The KC-97 had turbochargers with collector type exhaust. The other version has just stacks and was used on the C-119's and C-124's. So I will be working on a quieter deeper exhaust sounds as he explained to me (JetStar).

Here he (JetStar) is discussing his knowledge of the R-4360's.

http://www.airliners.net/aviation-forums/tech_ops/read.main/316675/

stansdds
September 20th, 2014, 03:14
The startup sounds so bloody disorganized and disharmonic that one wonders how this pinnacle of piston engine development can run smoothly at all. And then it starts to purr...

That cacophony is music to my ears!

Wirrrrrrrrrclack-clack-thump-clack-clack-thump-clack-clack-thump-pop-pop-pop-brap-pow-pop-brummmmmmmmmmm

Bjoern
September 20th, 2014, 08:44
That cacophony is music to my ears!

Wirrrrrrrrrclack-clack-thump-clack-clack-thump-clack-clack-thump-pop-pop-pop-brap-pow-pop-brummmmmmmmmmm

Cacophonic, low frequency...like fingernails on a chalkboard. It's not as bad as a large two stroke engine on a motorcycle or one of those typically american 6L V8s with that bloody awful low-key "blob-blob-blob-blob", but still enough to make me cringe. And believe it or not, I get these arsehats quite often here in my part of the city. A kingdom for a sniper rifle and a 100% hit rate on motor blocks!

stansdds
September 21st, 2014, 04:50
Cacophonic, low frequency...like fingernails on a chalkboard. It's not as bad as a large two stroke engine on a motorcycle or one of those typically american 6L V8s with that bloody awful low-key "blob-blob-blob-blob", but still enough to make me cringe. And believe it or not, I get these arsehats quite often here in my part of the city. A kingdom for a sniper rifle and a 100% hit rate on motor blocks!

To each his own, I suppose. Shall we agree to disagree on what sounds nice?

Bjoern
September 21st, 2014, 07:40
To each his own, I suppose. Shall we agree to disagree on what sounds nice?

Yes, please. I shall disappear from this thread and let the bad taste roam free. :biggrin-new:

TuFun
September 25th, 2014, 18:37
My second attempt at engine creation is a monster. So much more to do than the first one I did that's #4 on the "What's hot list"! Thanks everyone for making that a dream! :adoration:

Still a lot of tweaking to do on this one.



https://www.youtube.com/watch?v=TVvrvSkeTU0

TuFun
September 25th, 2014, 18:48
Cacophonic, low frequency...like fingernails on a chalkboard. It's not as bad as a large two stroke engine on a motorcycle or one of those typically american 6L V8s with that bloody awful low-key "blob-blob-blob-blob", but still enough to make me cringe. And believe it or not, I get these arsehats quite often here in my part of the city. A kingdom for a sniper rifle and a 100% hit rate on motor blocks!

There's a lot of pickups that sound like that around my area. No bumpty bump cam makes them sound like that. Then they put pipes on that and makes it worse. :adoration: No thunder becomes mumblers! :biggrin-new:

strykerpsg
September 25th, 2014, 22:21
TuFun, great work on such a great Cold War icon. The sounds you captured sound like many of the radial startups I've heard over the years at airshows and tarmacs. I think Bjoern's just having a bad day for him not to appreciate what you captured in the sound likeness. Are those type engines loud and cacophonic, absolutely. I think you nailed it on the head.

How will you incorporate the jet engines with this model? were you able to overcome the FSX limitations of 2 different engine types on one airframe?

Dutcheeseblend
September 25th, 2014, 23:29
Really great sounds so far! :jump: Just feeling the power when listening to it! :encouragement:

roger-wilco-66
September 26th, 2014, 00:16
TuFun, great work on such a great Cold War icon. The sounds you captured sound like many of the radial startups I've heard over the years at airshows and tarmacs. I think Bjoern's just having a bad day for him not to appreciate what you captured in the sound likeness. Are those type engines loud and cacophonic, absolutely. I think you nailed it on the head.

How will you incorporate the jet engines with this model? were you able to overcome the FSX limitations of 2 different engine types on one airframe?

Good question! I always wondered how to model the engine setup on the C-123K Provider correctly - same problem. How were the jets on the C-97 operated - unthrottled, like in the Provider, just on / off?

I love the brutish sound of of the big radials, and large cui V8s or Harley engines. And I admire your work and dedication to bring those lovely sounds into the sim as well as possible, Tufun. Cheers to you!

Mark

Maarten -
September 26th, 2014, 02:06
TuFun, great work on such a great Cold War icon. The sounds you captured sound like many of the radial startups I've heard over the years at airshows and tarmacs. I think Bjoern's just having a bad day for him not to appreciate what you captured in the sound likeness. Are those type engines loud and cacophonic, absolutely. I think you nailed it on the head.

How will you incorporate the jet engines with this model? were you able to overcome the FSX limitations of 2 different engine types on one airframe?

Hi Tufun,

The sounds are awesome! :jawdrop: (understatement) Makes me wish to put the volume extra high. My poor neighbours.

Cheers,
Maarten

stansdds
September 26th, 2014, 02:15
That sounds great!

TuFun
September 26th, 2014, 02:54
Good question! I always wondered how to model the engine setup on the C-123K Provider correctly - same problem. How were the jets on the C-97 operated - unthrottled, like in the Provider, just on / off?

I love the brutish sound of of the big radials, and large cui V8s or Harley engines. And I admire your work and dedication to bring those lovely sounds into the sim as well as possible, Tufun. Cheers to you!

Mark

Hi Mark, that is the question of the day. There are no KC-97 video examples of how that sound either. Hopefully Manfred has some ideas on this on the programing end.

Bjoern
September 26th, 2014, 06:52
I think Bjoern's just having a bad day for him not to appreciate what you captured in the sound likeness. Are those type engines loud and cacophonic, absolutely. I think you nailed it on the head.

The sounds on the virtual thing is actually kind of pleasant. The blessing of a simulated environment.


How will you incorporate the jet engines with this model? were you able to overcome the FSX limitations of 2 different engine types on one airframe?

I don't think that this can ever be done. Either boost all four props without having the gauges give it away by means of FSX' WEP function or artificially boost aircraft speed when the jets are running.

TuFun
September 26th, 2014, 16:12
Grab some parts and heading out to the MJ Tanker. Sorta reminds me of the "The Sims" games. A little fun on the side before banging on the 4360's! :biggrin-new:


https://www.youtube.com/watch?v=FNlumbXoL6g

Maarten -
September 26th, 2014, 23:07
Grab some parts and heading out to the MJ Tanker. Sorta reminds me of the "The Sims" games. A little fun on the side before banging on the 4360's! :biggrin-new:


https://www.youtube.com/watch?v=FNlumbXoL6g



Hi Tufun,

What a great wee Jeep. And a super sound of the Go-devil engine. :applause::applause:

Cheers,
Maarten

stansdds
September 27th, 2014, 03:12
I don't think that this can ever be done. Either boost all four props without having the gauges give it away by means of FSX' WEP function or artificially boost aircraft speed when the jets are running.

Yep, the MS flightsim engine does jets well enough, piston engines not quite as well, but good enough, turboprops seem to be the worst, but mixed power capability was never incorporated into the sim. If you want mixed power, you have to fake it.

TheGrunt
September 27th, 2014, 05:22
Yeah, mixed engine systems aren't supported in SDK, so it has to be just faked (like in Virtavia B-36). I've been wondering, that with heavy external programming (read Accusim) something like working mixed propulsion could be perhaps achieved. I'd pay a good sum of money for working Ryan Fireball, for example.

Nonethelss, C-97 looks and sounds awesome:wiggle:

HvyEng
September 27th, 2014, 07:12
Howdy All,

To answer a few questions:

For the C-97, as per the 1-1, the combined thrust of both J-47’s equaled one of the R-4360’s. At 100% you essentially had a 5 engine C-97G. They were normally used only for takeoff and fast AR receivers, but were available for use anytime (heavyweight cruise, engine out landing, etc). Although they could be fed from the wings (AvGas) or deck (JP-4) tanks, JP-4 or Jet-B was the specified fuel grade. They had a throttle for each engine (on the right side of the center console), and were normally operated at 75% or 100%, but there was no TO prohibition against operating them at any throttle setting as necessary.

There are two different ways of addressing multiple engine types in FSX, an adjustment in thrust or an adjustment in drag. By varying any of the associated thrust or drag elements, the overall effect of having multiple thrust producing types can be simulated easily, it is the asymmetrical aspect with throttle tie in that requires work. But after all, FSX is simply crunching numbers to render a visual effect, the list of items in the .cfg and .air are simply the user provided inputs, but not necessarily the only ones…

In this video: https://www.youtube.com/watch?v=NCc4LkvvFYo
(https://www.youtube.com/watch?v=NCc4LkvvFYo)
The scream you hear in the background is a Solar T-41 “Mars” APU. It was located in the forward lower lobe on the right side. Double that and you’re pretty close to the sound of a pair of J47s on the wingtip.

Or, here is the real deal with a J-47: https://www.youtube.com/watch?v=lXEQUYCD5DI

--Dan

TuFun
September 27th, 2014, 12:44
"The scream you hear in the background is a Solar T-41 “Mars” APU." I was wondering what that noise was, many thanks for that info.

TuFun
September 27th, 2014, 12:54
A closer look at the startup, engine run, shut down, and smoke effects on a single R-4360.


https://www.youtube.com/watch?v=nYHf9d4TYKs

TheGrunt
September 27th, 2014, 12:57
For the C-97, as per the 1-1, the combined thrust of both J-47’s equaled one of the R-4360’s. At 100% you essentially had a 5 engine C-97G. They were normally used only for takeoff and fast AR receivers, but were available for use anytime (heavyweight cruise, engine out landing, etc). Although they could be fed from the wings (AvGas) or deck (JP-4) tanks, JP-4 or Jet-B was the specified fuel grade. They had a throttle for each engine (on the right side of the center console), and were normally operated at 75% or 100%, but there was no TO prohibition against operating them at any throttle setting as necessary.

There are two different ways of addressing multiple engine types in FSX, an adjustment in thrust or an adjustment in drag. By varying any of the associated thrust or drag elements, the overall effect of having multiple thrust producing types can be simulated easily, it is the asymmetrical aspect with throttle tie in that requires work. But after all, FSX is simply crunching numbers to render a visual effect, the list of items in the .cfg and .air are simply the user provided inputs, but not necessarily the only ones…
True, thrust can be of course modeled changing other parameters. I think the biggest challenge here is that FSX supports maximum of four engines. This means that you can model only situation where turbojets are "always on" at the simplest case and there is no possibility to shut them down. You can perhaps model the use of jet engines by adding the thrust "automatically" after certain point of MP by giving extra horse power to engines and thus simulating the jet engines coming to play (and this could be addressed with sound effects also), but switching the extra "fifth" engine on or off manually isn't that easy to achieve, if not possible. All in all, it is a challenge, especially when you are dealing with more than four engines.

TheGrunt
September 27th, 2014, 12:58
Double......

Bjoern
September 28th, 2014, 06:33
Jet engine startup can be simulated with the engine gauges bound to a timer gauge and using Doug Dawson's XML sounds to play an appropriate sound sample in the process.
Prop power has to be trimmed to provide full spec power at 90% throttle. Throttle lever movement would have to be split. 0-90% for the piston levers and 90-WEP for the jet engine levers. There needs to be an internal lock that blocks and lever movement past 90% when the jet engines are not running. The lock is disengaged when the jets are at idle and you'll get your boost.

The most difficult thing about this is getting the FDE right. You need to ensure that your curves deliver the right numbers from 0 to 90% and then get something reasonalble from 90 to shortly before WEP and spec combined power at WEP.

TuFun
October 7th, 2014, 23:29
http://www.youtube.com/watch?v=56PWRUlCSN4

racartron
October 8th, 2014, 00:27
"oh my goodness!"

TuFun
October 8th, 2014, 17:14
Now it sounds like those massive props are churning some air! :adoration:

Engine #1 and #4 were stubborn on startup. :biggrin-new:


https://www.youtube.com/watch?v=JPdvGP4JUNo

manfredc3
October 10th, 2014, 08:30
Holy mother of sounds. Give those 4 mouths some oil to soften their throat lines, lol.

This monster dos not just look amazing, it sounds awesome!! :applause:

manfredc3
October 10th, 2014, 08:36
Holy mother of sounds. Give those 4 mouths some oil to soften their throat lines, lol.

This monster dos not just look amazing, it sounds awesome!! :applause:

TuFun
October 13th, 2014, 15:16
Testing sound panning effects. Prop wash needs tweaking further, goes beyond fuselage. As it pans to the right side of the fuselage you'll notice the fuselage acts like a barrier, softening the sounds. Then as it comes across the front of the fuselage the prop sounds start to pick up.




https://www.youtube.com/watch?v=r7_PZhXLdT8

gray eagle
October 13th, 2014, 16:06
Very nice!!!:encouragement: She sounds great. That was a good demo illustrating the sound during the pan. I like the sound of the props at idle with that prop slap effect.
This is is off the chain!!! :biggrin-new:

stansdds
October 14th, 2014, 01:54
One of the advantages of FSX over FS9 is the implementation of sound cones. Nicely done! :applause:

ejoiner
October 14th, 2014, 07:18
Testing sound panning effects. Prop wash needs tweaking further, goes beyond fuselage. As it pans to the right side of the fuselage you'll notice the fuselage acts like a barrier, softening the sounds. Then as it comes across the front of the fuselage the prop sounds start to pick up.




https://www.youtube.com/watch?v=r7_PZhXLdT8



Manfred, this is awesome as usual with your work... now spoil me more and tell me theres a flyable boom operators compartment in this thing... :-)

mjahn
October 14th, 2014, 09:10
You are giving me some ideas here... we could have a camera showing the boom op's POV, we can work his light array I suppose, and maybe there is a way to swing the boom itself...

mjahn
October 16th, 2014, 03:19
Here she is with the jets kicking in for takeoff...

https://dl.dropboxusercontent.com/u/51024107/KC-97L%20Jet%20smoke-2.jpg

ejoiner
October 16th, 2014, 06:54
You are giving me some ideas here... we could have a camera showing the boom op's POV, we can work his light array I suppose, and maybe there is a way to swing the boom itself...
http://ejoiner.typepad.com/photos/old_school/refueling.jpg

Something like this would work. In this photoshop image, I took an ACTUAL photo of a KC-10 tanker and cropped out everything in the window then overlaid it on top of the FS9 shot. Would be very easy to make this into some some sort of 2D cockpit option with a few buttons on it for lights etc.

Bjoern
October 16th, 2014, 07:13
Something like this would work. In this photoshop image, I took an ACTUAL photo of a KC-10 tanker and cropped out everything in the window then overlaid it on top of the FS9 shot. Would be very easy to make this into some some sort of 2D cockpit option with a few buttons on it for lights etc.

If Manfred models the station as part of the VC, you can even have clickable switches and some cheesy pin-up and Buddy Holly-posters in there.

gray eagle
October 16th, 2014, 07:55
Something like this would work. In this photoshop image, I took an ACTUAL photo of a KC-10 tanker and cropped out everything in the window then overlaid it on top of the FS9 shot. Would be very easy to make this into some some sort of 2D cockpit option with a few buttons on it for lights etc.


Don't want to sound daft, but how could FSX handle two aircraft in an inflight fueling scenario when you can only fly one plane at a time.
(unless a static view that shows a plane that is gassing up at the boom). BTW that a nice photo. :encouragement:

ejoiner
October 16th, 2014, 09:11
Don't want to sound deft, but how could FSX handle two aircraft in an inflight fueling scenario when you can only fly one plane at a time.
(unless a static view that shows a plane that is gassing up at the boom). BTW that a nice photo. :encouragement:

Well, I am thinking online flying would be the best way. and thanks on the image. Part of my online FS9/Trainsim Photo gallery. http://www.projectbluebelle.com/

I havent updated it with FSX content yet. Been busy with work and too lazy at home.

TuFun
October 16th, 2014, 10:13
Using a floating camera took a shot from the KC-97 boom operators position and refueling a B-47.

http://www.fsfiles.org/flightsimshotsv2/images/2014/10/16/SjAoP.jpg

http://www.fsfiles.org/flightsimshotsv2/images/2014/10/16/fh5bZ.jpg

http://www.fsfiles.org/flightsimshotsv2/images/2014/10/16/UlVME.jpg

ejoiner
October 16th, 2014, 10:25
Using a floating camera took a shot from the KC-97 boom operators position and refueling a B-47.

http://www.fsfiles.org/flightsimshotsv2/images/2014/10/16/SjAoP.jpg

http://www.fsfiles.org/flightsimshotsv2/images/2014/10/16/fh5bZ.jpg





THAT sir... is awesome. cool to keep that camera then!!

Eric

TuFun
October 16th, 2014, 12:37
Inside a KC-97L tour by a boomer veteran...


http://www.youtube.com/watch?v=1TVd8n5lC90

usafvet
October 16th, 2014, 14:36
Ohhhh, I see many ANG units, along with SAC units, on the C-97 side, a few antennas for E/RC-97's used in Europe and the Pacific. Very nice, beautiful aircraft, and wonderful sound package.

gray eagle
October 16th, 2014, 15:03
Inside a KC-97L tour by a boomer veteran...


http://www.youtube.com/watch?v=1TVd8n5lC90



Very informative vid. This guy must of lowered the boom quite a few times in his day. I didn't know that the Flight engineer controlled the actual fuel transfer. The boomer just made sure
that the boom was positioned or guided to the plane that needed fuel. I wonder if the boomer job went to senior enlisted or Officers.

mjahn
October 20th, 2014, 08:20
Hey, we've got taxilights and crew door. BUT the question is, what is on that decal next to the door?? Educated guesses anyone?

https://dl.dropboxusercontent.com/u/51024107/Screen2014-10-20.jpg

TuFun
October 20th, 2014, 11:01
Some further work on the sounds.


http://www.youtube.com/watch?v=33_ebfh8v8s

dvj
October 20th, 2014, 11:39
Hey, we've got taxilights and crew door. BUT the question is, what is on that decal next to the door?? Educated guesses anyone?

https://dl.dropboxusercontent.com/u/51024107/Screen2014-10-20.jpg

TuFun logo!

dvj
October 20th, 2014, 11:48
Some further work on the sounds.


http://www.youtube.com/watch?v=33_ebfh8v8s



This is going to be amazing! Well done TF!

TuFun
October 20th, 2014, 12:14
TuFun logo!

:biggrin-new: I had to chuckle on that one! I think it has to do with the controls on the door when it's up as you can see the labels above the handle. Probably upside down as the door is opened.

http://www.fsfiles.org/flightsimshotsv2/images/2014/10/20/5xnU.jpg

TuFun
October 20th, 2014, 15:18
Sound cone test for #3 engine and all four radials. The prop wash sound (wind) is running a little to fast here, the rparams settings adjustment needed. More testing to do.




https://www.youtube.com/watch?v=OI3rmr8dL6c

TuFun
October 20th, 2014, 20:00
Video of the real deal... taxi/takeoff. The only video I could find with takoff.


https://www.youtube.com/watch?v=yMofgibpij8

mjahn
October 20th, 2014, 22:23
Great soundscapes, Tufun! As for the door, the lettering I have there at this point is "one person only on steps" but that's for lack of any exact info. It may be as you say, some inverted lettering saying "to open turn handle and push" or something like that.

Re the logo, nice try, dvj! You're not very far off, it's to do with a person related to flight simming. Oh, and a bit of pop music is in there as well... nudge nudge wink wink?

OleBoy
October 21st, 2014, 06:05
Ted, your persistence shows. The mods to the sounds have a nice flow as you transition.
Ever try making sound files from scratch, for a helicopter?

TuFun
November 14th, 2014, 17:33
Flown over the beautiful island Corsica!


https://www.youtube.com/watch?v=zbz5k1KI0fg

strykerpsg
November 14th, 2014, 20:32
Such a great model and iconic aircraft to portray. Looking at the latest videos, how many variants do you plan on developing? I've seen some pics with the turbojet and other's without.

I bought the A2A 377 and just never got into it, too much work getting the engine settings right, for me anyway. I really like this one though as some systems really seem to be simplified and I very much like the A2A refueling area and working underside lights and effects. Superb job!

JimmyRFR
November 14th, 2014, 20:58
Great video. Really looking forward to this!

stansdds
November 15th, 2014, 02:59
Such a great model and iconic aircraft to portray. Looking at the latest videos, how many variants do you plan on developing? I've seen some pics with the turbojet and other's without. I bought the A2A 377 and just never got into it, too much work getting the engine settings right, for me anyway. I really like this one though as some systems really seem to be simplified and I very much like the A2A refueling area and working underside lights and effects. Superb job! That is the reason for aircraft of that era having a pilot, copilot, and flight engineer and the reason I limit myself to single and twin engined aircraft. A2A makes great aircraft and Accusim adds tons of realism, but realism of that level when multiplied by the number of engines and systems to be monitored can quickly overwhelm one person. I do think that Manfred is doing an outstanding job with developing this C-97 and TuFun's sounds are audio artistry. This is payware level of quality.

Pepere
November 15th, 2014, 04:47
ya, I have the A2A version and cannot fly it with out the engines burning up and I don't even have the full like real version?


David

TuFun
November 16th, 2014, 13:56
ya, I have the A2A version and cannot fly it with out the engines burning up and I don't even have the full like real version?


David

It's a compelling aircraft to fly. When I first flew her, I would burn the engine by the time I got to the end of the runway... lots of fire and smoke! :biggrin-new: I didn't fully understand the cowls and cooling flaps this thing has back then. Now it's no problem after keeping an eye on the engineering panel before takeoff. Remember to set your cowls a 2 or 3 setting open. Also after takeoff pull your engines back into climbing setting and after you reaching cruise altitude set for cruise settings. I usually set mine around 2100-2200 rpm and 40'

Also is your virtual engineer set on? This video may explain some features: https://www.youtube.com/watch?v=sgrzvfm9XIo

TuFun
November 16th, 2014, 14:04
Having some fun with the start sequence and full power run, then swing to the right for cruise power.


https://www.youtube.com/watch?v=_MIA-0goWaQ

manfredc3
November 18th, 2014, 09:51
Great sounds Tufun,

Would be an awesome Christmas gift if released around that time. We can only hope you and Manfred are in the final stages.

fliger747
November 18th, 2014, 09:57
A good flight engineer is as important as a good gas passer in surgery! Without one you don't get too far. I don't know if it is still there but there was one in McMinnville Oregon at the airport, impressive cockpit at least as far as the FE position goes.

Cheers. Tom

Pepere
November 18th, 2014, 10:17
It's a compelling aircraft to fly. When I first flew her, I would burn the engine by the time I got to the end of the runway... lots of fire and smoke! :biggrin-new: I didn't fully understand the cowls and cooling flaps this thing has back then. Now it's no problem after keeping an eye on the engineering panel before takeoff. Remember to set your cowls a 2 or 3 setting open. Also after takeoff pull your engines back into climbing setting and after you reaching cruise altitude set for cruise settings. I usually set mine around 2100-2200 rpm and 40'

Also is your virtual engineer set on? This video may explain some features: https://www.youtube.com/watch?v=sgrzvfm9XIo


Is that still true if I don't have the Accu-Sim version?

David

TuFun
November 19th, 2014, 02:38
Is that still true if I don't have the Accu-Sim version?

David

Looks like its only for the Captain of the Ship version.