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View Full Version : What Makes CFS2 Fun After almost 14 years.



bobhegf
February 20th, 2014, 10:17
It is the people and this sight and the ideas we have not only for missions but also how to improve scenery and game play.

misson
February 20th, 2014, 11:32
First I want to say hello to every body here since a lot of time without posting. (something caught my atention).

I was enjoing the Worlds of tanks game. This game has a 70 million of players online over the world , and you know that I like the multiplayers sessions, I like this online game but I got bored quickly (that took a month to me), so now I īm wonder to my self why ? and I believe to know Why: VERSATILITY

In CFS2 u can play alone agaist a machine ,to play historical missions or campaigns , u can also fight in multiplayer sessions; u can make a wonderful collections of planes and skins and fly them , and all this u can improve it.
U can share with all a comunity about this, what more?:mixed-smiley-010:
Cheers
Mario

kelticheart
February 21st, 2014, 01:51
It's CFS2 possibility to tweak and tinker just about anything around it that fascinates me.

It's a great spur to any aviation buff's creativity, a very low-cost effective tool for spending satisfying free time in a healthy way. Passion and involvement come and go, I burned out several times on it, but I always returned to it.

It is also a great learning tool of dramatic history events. I was told recently that someone among us, a professional history teacher who shall go unnamed to respect his privacy, uses it as a didactic tool to teach his pupils how air power influenced the course of human conflicts.

One can even learn to fly real airplanes with CFS2, I did!

It's definitely a love affair!....:couple_inlove:.....:very_drunk:

:biggrin-new:

Cheers!
KH :ernaehrung004:

miamieagle
February 21st, 2014, 04:09
All I can say is Thank you to all those who have contribute to this community.:jump:

Sarg Willy
March 1st, 2014, 19:20
BEACHING AN AIRCRAFT UNDER DIRESS !!

[WEIGHT_AND_BALANCE]

reference_datum_position=0.0, 0, -0.2

// (feet) distance from FlightSim Reference position:
// (1/4 chord, centerline, waterline)

Now the above is an interesting , Observation , that
deserve,s a mention in dispatches ,

Thanks to Scott Johnson - B-24Guy - My P-47 d
was already equiped with Belly in Modification ,
4 lines in the CFG added to 10

and the 1% Team for teaching us how to use Prop
Feather , To stop a prop to safely Belly in ,

Provided your airfile reads
510 / Prop Min RPM =400.0
( works on Cfs-1 Airfiles )
and any CFS-2 you can,t get to Prop Stop !

I was persuing an issue with a shaky aircraft ,
on sim load up , Contact Point,s ? Spring Load ?
Dampening values ??
After 5,000 Lbs added , Or so I thought ,!!
Using Leiston airfield as a long run take off
point for the P-47 ,
I failed a couple time,s , not getting the
gear back down , pancaked in so to speak ,
Didn,t go Boom , fact was prop was still
operating , Humn Belly in mod a bit off
I thought , Second time I hit the water ,
and thought Boom ! But no I bounced ,
Skipped if you like , Then went boom !
Shakes the head , My eye,s playing games
with the cirribrial process ,,

Back to air and a delibrate water skim
pass ,, Hot Damn , you can bounce , the
aircraft and run a prop through water ,
and not go boom , The only thing missing
was the Fx from the water splash ,,

That has to be the Cfg water line setting
you dumby ,
Humn does it work for landclass too ,
Yes Sir ,, it does ,, You can
skip bounce from flat terrain ,
Underline Flat Terrain though !!
And of course if you miss judge the skip
angle , your in a million pieces !!
Well at least you can set her down on
water with a prop running , till she
starts to sink ,

Probably a combination of the Belly in Mod
+ Waterline setting ,
your milage may vary ,

Foot Note
Turned out Only Leiston causes the shakes
Tryed the P-47 on different airfields ,
It,s fine , on others ????