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stovall
February 17th, 2014, 08:06
Marianas 1945 was uploaded this morning. The culmination of over a years work. It is a complex scenery representing Guam north to the Maug Islands. There is a mixture of photo real and standard landclass. Real photographs and documentation was used when available. This scenery only works in FSX and Prepar3D v1.4. Those using Prepar3D v1.4 should read the documentation carefully regarding the landclass around the airfields. There seems to be a glitch in P3D with regards to SBuilderX. If you reload the scenery within the flight under World (like adding a new area but only click ok) the airfield landclass will appear. This is not a problem in FSX. Thanks to the beta testers and the gracious contributions from object makers. Should be a great place to fly the Virtavia B-29, P-51s and P-47 fighters.

There are some fun things to look for that are part of history. Several examples are the surrender of Aguijan and the Japanese hold out with his camp on the island of Tinian. There are multiple effects mostly with exploding aircraft and burning ships in some areas. Hope you enjoy.

http://i572.photobucket.com/albums/ss169/tlstovall/NorthFieldEvening_zps6c14af12.jpg (http://s572.photobucket.com/user/tlstovall/media/NorthFieldEvening_zps6c14af12.jpg.html)

trucker17
February 17th, 2014, 08:18
Great looking scenery....
Thank you.....
Craig.

YoYo
February 17th, 2014, 08:40
Again!!!

THX a lot! :applause:

Dumonceau
February 17th, 2014, 11:00
Thank you so much for this!!

I can only wish/hope for someone to do the same for an ETO base.

But thanks again!

Dumonceau

Ian Warren
February 17th, 2014, 15:13
SUPERB Tom :encouragement: ... I'm going in :applause:

robert41
February 17th, 2014, 15:48
Thanks Tom.

Sundog
February 17th, 2014, 16:11
Thank you! :)

dogfish
February 17th, 2014, 17:55
Been waiting for this, finally a place for my b-29's thank you very much.

roger-wilco-66
February 17th, 2014, 21:51
Looks great, Tom! Another milestone!

Cheers,
Mark

DaveQ
February 20th, 2014, 07:32
A great big thank you to all involved - brilliant scenery; the detail is phenomenal!!:jump: Here's 'Jokers Wild' entering the pattern for Isley passing the harbour and Tinian West.

4476

Dumonceau - there are many fighter and some bomber bases from the ETO available from Ian's Dark Corner here (http://www.ianpsdarkcorner.co.uk/) but beware if you have OrbX England.

DaveQ

roger-wilco-66
February 20th, 2014, 13:38
Thank you so much for this!!

I can only wish/hope for someone to do the same for an ETO base.

But thanks again!

Dumonceau

Hmm, I've been thinking about "USS Corsica" for quiete a while. Together with the awesome photoscenery from FranceVFR this could be a nice platform for certain upcoming B-25s and P39s. And P47s which are available of course. Time to reenact "Catch 22" and haul some Mitchells from Alesani airfield... or P39 or P47 from Ghisonaccia... hmmmm.


Cheers,
Mark

jojohnson9
February 22nd, 2014, 09:41
I finally loaded this scenery. I have noticed a number of airfields, including runways, are filled with trees, bushes, and other vegetation. Not all of the airstrips are like this, some are normal. This may have been addressed in the "read me" files, but I don't have the program to open them. Anyone have a solution?

Butcherbird17
February 22nd, 2014, 11:04
I finally loaded this scenery. I have noticed a number of airfields, including runways, are filled with trees, bushes, and other vegetation. Not all of the airstrips are like this, some are normal. This may have been addressed in the "read me" files, but I don't have the program to open them. Anyone have a solution?

I've got the same problem. I did try to use ADE9X to create an excluded for the whole airport, but that didn't work.
So I just used Instant Scenery 3 to create the excludes for the unwanted tree's. (which does work) Now i'm in the
middle of adding more parking for Tinian North Field. This is with the static a/c in place.

http://i20.photobucket.com/albums/b210/Butcherbird17/PGT20_zpsa24f656f.jpg~original (http://s20.photobucket.com/user/Butcherbird17/media/PGT20_zpsa24f656f.jpg.html)

I do plan to do an afcad with static a/c removed and then splitting the airport into 4 parts to use all 4 runways. Parking spots are assigned for each BG. I will be using John Young's native AI B-29 for the base. Once that is done its on to the 2 most important
parts, which is painting and flightplans for each a/c, neither at which i'm any good at. (especially the flightplans):banghead:

Joe

robert41
February 22nd, 2014, 11:06
I also have trees and bushes all over Tinian. Guam seems fine.
I cannot open the readme's either. Will try to convert them to a pdf or something.
Not sure if I have the scenery folders installed in the right order? Here is what I have done.

Objects
Small
Large
Mesh

stovall
February 22nd, 2014, 12:22
Not sure why you guys are showing the trees and bushes. All the airfields have exclusion polys to prevent that.

As for the readme you probably have an older version of Microsoft Word. Here is zip file containing the Readme documents in Word 97-03. Download HERE!! (http://www.animal-clinic.com/FSX/Readme_Doc_Format.zip)

If anyone has an idea why some see the trees and bushes, please let me know so I can fix for all. At present I am working on adaption Marianas 1945 for use in Prepar3D version 2.1. There is considerable work to be done but that is what I am working on now.

All the exclusions were made with Airport Design Editor using the latest updated version.

stovall
February 22nd, 2014, 12:28
Robert41, you should move the Marianas 1945 Objects down to just above the Mesh file.

mal998
February 22nd, 2014, 12:53
Great job! My B-29 looks like it finally found a home...Thanks for the superb work!

Butcherbird17
February 22nd, 2014, 13:23
Tom,
I checked all the ADE files for the scenery and they do have the excludes (using ADE9X 1.60)
I don't know why they show up, but using IS3 and the excludes within that program I removed them.
I just did a test and removed my excludes from the scenery and then moved your scenery above my
FTX entries and I had a jungle all over the field (Tinian North), moved them below and only the tree's
that my excludes remove are there. Put my excludes back in and all tree's are gone.:dizzy: Here are my
excludes for jojohnson9 and robert41 to try and see if they fix it for them.

Joe

stovall
February 22nd, 2014, 13:25
Thanks Mal998, Still wanting to know why some are seeing trees on runways whereas myself and other don't. All airfields have excludes produced with ADE. Some of the beta testers had this problem but it seemed to subside for some reason. FSX can be very interesting. Please let me know so Marianas 1945 works the same for everyone. Thanks

stovall
February 22nd, 2014, 13:28
Tom,
I checked all the ADE files for the scenery and they do have the excludes (using ADE9X 1.60)
I don't know why they show up, but using IS3 and the excludes within that program I removed them.
I just did a test and removed my excludes from the scenery and then moved your scenery above my
FTX entries and I had a jungle all over the field (Tinian North), moved them below and only the tree's
that my excludes remove are there. Put my excludes back in and all tree's are gone.:dizzy: Here are my
excludes for jojohnson9 and robert41 to try and see if they fix it for them.

Joe

Thanks Joe for your input. The guys having problems with the trees on Tinian North please give Joes excludes a try.

If you think this is interesting, making Marianas 1945 compatible with Prepar3D really puts on to the test. Mark Schimmer (Roger-Wilco-66) and I have been working on the solutions for a couple weeks now. Thanks again Joe for your input.

robert41
February 22nd, 2014, 15:03
Thanks Tom. Did get the files to open.
And, thanks Joe. The excludes work fine at Tinian.
I still have trees at the two southern airfields on Saipan, but the northern one is fine.
Also have trees on Rota.

stovall
February 22nd, 2014, 15:07
robert41, I will make new airfields with different exclusions to see if that helps. We can start with Isley, Kobler and Rota. I will attach when done.

Robert, I have attached a possible fix for the three airfields mentioned. If this works for you I can do any others you have problems with. Place these two files into your Northern Marianas Large/scenery folder. Let me know.

jojohnson9
February 22nd, 2014, 16:55
I tried the exclusion files, but still have all the trees, etc.

robert41
February 22nd, 2014, 17:33
robert41, I will make new airfields with different exclusions to see if that helps. We can start with Isley, Kobler and Rota. I will attach when done.

Robert, I have attached a possible fix for the three airfields mentioned. If this works for you I can do any others you have problems with. Place these two files into your Northern Marianas Large/scenery folder. Let me know.

Thanks Tom.
This is incredible generous.
I will install the files as soon as I can.
And yes, I did find some other fields with the trees.
I will let you know.

stovall
February 22nd, 2014, 17:37
Thanks JoJohnson9 for the input. Hard to figure out as I don't see the trees. Did you try Butchbird17's exclusions to see if they work?

Sure would like to get to the bottom of this. I know there is an easy fix.

Butcherbird17
February 22nd, 2014, 18:40
I just went through all the airfields in this scenery and added excludes to all. Here is a new zip with all
airfields. Hope this helps.

Joe

stovall
February 22nd, 2014, 19:14
Thanks Joe for the hard work. Now we need some folks with tree problems to test the excludes out and let us know. Much appreciated.

roger-wilco-66
February 23rd, 2014, 01:19
It would be helpful if users who report anomalies would give a few further informations, like

- version of simulator (FSX, p2d1.4, p3d2.0, p3dv2.1)
- location of Mariana1945 in scenery database (the order / priorities of the 4 Mariana folders is important)
- if a global addon scenery is installed (e.g. ftx global) and where it resides in the scenery database (above or below Marainas)
- if a modified terrain.cfg is present (the use of ftx global or orbx products imply that, but there is the modified version that activiates the FS9 vector elements, for example)

What is confusing right now is that we have many diffierent reports and we need to sort out what effect applies to which scenario.
The Marianas aren't the only scenery that has problems, by the way. On P3Dv2.0 and v2.1 many "old" sceneries, including the Solomons, show anomalies in areas where ADEX was used for scenery / airifeld construction.

Cheers,
Mark

Butcherbird17
February 23rd, 2014, 06:07
Mark,
I have this scenery installed into FSXA. I also have FTX Global and PNW installed. I have your Solomon43v2 plus Tom's Chi-chi, Iwo and Truk sceneries. These packages sit below my FTX entries in the scenery library. My Terrain cfg file is a modified one, as it was done when you released your Solomons v1 package. (I also have backups of the terrain cfg)

As in one of my post above, I did a test and moved the Marianas above my FTX entries in the scenery library. I also removed my excludes from the scenery and then went to Tinian North Field. It was covered in jungle growth, so I moved it below the FTX entries, and went back to same base and only the tree's that I did excludes were left. Put my excludes back in and all tree's are gone. I also checked the above mentioned scenery to see if there were any anomalies, and there were none.

One other thing I should say, is I do read the read-me files before I install any scenery packages into my sim. I also always extract them to a temp folder before I install into sim. (except for the FTX products) I like to make sure that if the scenery needs another d/l (object library) or an edit of some sort, that I do that to make it work.

As of now I have the tree anomalies fixed, and would like to know if my excludes helped the other 2 with same problem. If you or Tom come up with another fix, I would like to test it for you.

Joe

P.S. I'm wondering if its ADE 1.60 excludes that are the problem? In my post above I did remove the original excludes in ADE and replaced them with new ones and I still had the problem. That's when I used IS3 to place the excludes. (which are the ones in my attached files)

stovall
February 23rd, 2014, 06:32
Thanks to Mark and Joe for your comments. It is essential when reporting any anomalies to mention the points Mark listed. With all the different systems and installations out there problems are bound to happen. With the help of people like Mark and Joe, surely we can solve the issues.

Thanks for the offer Joe, you are commissioned as a tester. Having someone as a tester that has experienced the problem is essential to finding the answers. Joe my installation is essentially the same as yours. FTX Global cause the tree issue on Iwo Jima. I published a fix for that that seemed to work. I simply installed a landclass under the runways that had no trees. It definitely seems that part of the problem is with the excludes in Airport Design Editor. Why they work for some and not others is still a mystery.

A small update, I have finished Saipan and most of Tinian in my attempt to make Marianas 1945 compatible with Prepar3D v2.1 and 2.0. Those with questions and wishing communication on this matter don't forget my email listed in the Readme file.

jojohnson9
February 23rd, 2014, 09:13
As one final effort, I deleted all Marianas 1945 files. I downloaded again and reinstalled. Ran without excludes, same tree problems. Installed the exclusions and have identical tree problems. But it seems that I am the only one having this trouble, so I wouldn't spend more time trying to fix.
Thanks for the efforts...I'll fly to the Solomons now.

robert41
February 23rd, 2014, 09:13
After quite a bit of flying this morning around the islands, I have found that Joe's exclusions do not help in my system.
I have FSXA. Mostly default. No FTX stuff installed. GEX North America installed. Lumberjack, turned off, made no difference.

I installed Tom's exclusions for Saipan and Rota. This cleared most of the trees, but still have small trees dotting the airfields.

At the moment, I have this Marianas scenery installed at the top of the list, in this order,
small
large
objects
mesh

I have not installed the shoreline mods yet.

I also have the Solomons, Truk, Iwo sceneries installed with the shoreline cfg mods.

I will post some screen shots shortly.



Harmon
http://i108.photobucket.com/albums/n39/rm111/harmon_zps1ac5385f.png (http://s108.photobucket.com/user/rm111/media/harmon_zps1ac5385f.png.html)


Kobler
http://i108.photobucket.com/albums/n39/rm111/kobler_zpsc0b565ac.png (http://s108.photobucket.com/user/rm111/media/kobler_zpsc0b565ac.png.html)

Rota
http://i108.photobucket.com/albums/n39/rm111/rota_zps6ddea46d.png (http://s108.photobucket.com/user/rm111/media/rota_zps6ddea46d.png.html)

Tinian fighter
http://i108.photobucket.com/albums/n39/rm111/tinianfighter_zps367cf328.png (http://s108.photobucket.com/user/rm111/media/tinianfighter_zps367cf328.png.html)

stovall
February 23rd, 2014, 10:42
Really appreciate the input Robert. I have just had a major break through in the making Marianas 1945 compatible with P3D v2.1. I am thinking this could have an effect on both P3D v2.1 and FSX. I will get back to you soon. Check for a private message soon. Thanks!!

mal998
February 23rd, 2014, 11:41
It occurs to me that I have seen this problem with trees and bushes appearing when Orbx NA scenery is being used. I think I had to turn it off because I was getting trees and bushes on the runways at add-on Danang and at some Canadian add-on around Vancouver. For those experiencing this issue try turning off your Orbx scenery and see if that cures the problem.

Sieggie
February 23rd, 2014, 12:21
I have
Mariana Islands Objects
Marianas 1945 Mesh
Northern Marianas Large
Northern Marianas Small

Objects is is the lowest number 103
Small is the highes number 106 and
Marianas Boat Traffic is 107

Mine works fine.

It is also the highest priority of the Pacific stuff (everything else is 108 or higher), but everything else (Solomons, Truk, Iwo and Chichi) are all disabled.

Dave

stovall
February 23rd, 2014, 14:28
As mal998 mentioned, Orbx and FTX scenery definitely has an effect on many a scenery, mine included. But it is not the entire issue. Still testing and working on the problem.

One bright note, I have Marianas 1945 working almost perfectly in Prepar3D v2.1. There are still some minor issues with some objects (older probably FS9 converted) and a few effects that simply don't work in v2.1. We are getting there.

Robert41 is helping with a couple tests since the fix by Joe didn't help his setup. Thanks to all for your patience. Those with no issues, enjoy.

roger-wilco-66
February 23rd, 2014, 22:52
In the scenery database list, FTX global vector scenery (or any other of that type) must be __below__ any other scenery addons, because it will overwrite anything that sits below it.
The best place for it would be just above the last default scenery entry. The scenery db is a layered system that has to be read from the bottum up - any entry overwrites all lower ones of the same class (e.g. vector / mesh).
But regarding FTX or other global vector changes, even deactivating it won't entirely disable it, because there are still the changes it makes in the terrain.cfg as well as potential texture replacements.
I think we're slowly getting a picture here. Thanks for your input, guys!

Best,
Mark

stovall
February 24th, 2014, 06:21
Every time make makes a statement like this, I write it down in a tutorial which thanks to Mark, has help me in my scenery production endeavors. We are still working to make Marianas 1945 compatible with all setups. Thanks for the input.

robert41
February 24th, 2014, 16:54
The file Tom sent me has helped partially.

Here is Rota. No trees but the airfield is sunk in.
http://i108.photobucket.com/albums/n39/rm111/rota2_zps049ffc73.png (http://s108.photobucket.com/user/rm111/media/rota2_zps049ffc73.png.html)


Here are 2 from Saipan. First one is with inital FSX start up. Second one is with the scenery reloaded.
http://i108.photobucket.com/albums/n39/rm111/saipan2_zps9c7ab201.png (http://s108.photobucket.com/user/rm111/media/saipan2_zps9c7ab201.png.html)

http://i108.photobucket.com/albums/n39/rm111/saipan1_zpsed051169.png (http://s108.photobucket.com/user/rm111/media/saipan1_zpsed051169.png.html)

stovall
March 5th, 2014, 13:28
Escorting the heavies after returning from a bombing run over Japan. These shots are from Prepar3D v2.1

http://i572.photobucket.com/albums/ss169/tlstovall/MarianasEscort2_zpsc7deac32.jpg (http://s572.photobucket.com/user/tlstovall/media/MarianasEscort2_zpsc7deac32.jpg.html)

Following all the way in!!!

http://i572.photobucket.com/albums/ss169/tlstovall/MarianasEscort_zpsbc6256fa.jpg (http://s572.photobucket.com/user/tlstovall/media/MarianasEscort_zpsbc6256fa.jpg.html)

http://i572.photobucket.com/albums/ss169/tlstovall/MarianasEscort3_zps69662317.jpg (http://s572.photobucket.com/user/tlstovall/media/MarianasEscort3_zps69662317.jpg.html)

Grafmann
August 4th, 2014, 18:47
Tom (& Mark) love your stuff - IMHO the best in the Pacific!

I really, really, really enjoy the sceneries you have developed & know you have invested YEARS of time to create them. THANK YOU!

I know most of the posts on this topic are several months old, but I recently installed your scenery. You asked for feedback, & it sounds like you may be working on an update so here are my comments. A solution to the P-47 height problem (#1 below) would be nice, but most of the other stuff is more less suggestions for an update.

I have noticed several issues; but not the trees appearing on airfields mentioned above.

1) All of the P-47s appear burried up to their wings in the ground - I suspect this is a problem with object height inherited from Guy Diotte's objects. This occurs at more than one airfield.
2) Pagan WWII airfield is a frame rate hog (my parameters are listed at the end). It must have too many objects. I see a LOT of (autogen) trees. I go from 20 fps to 1.7 or less, making it a slideshow, whenever I fly over this particular island. In contrast, when flying over Tinian with all its objects & Saipan next door, FSX doesn't slow down that much - only over Pagan.
3) Random Crashes - I mention this one just to give you feedback; to make you aware of it. When I install a new scenery area I enjoy exploring it with a helicopter, or with Gary Burns Willy's Jeep. Sometimes a random crash occurs. This happens near objects but far enough away that I don't expect a crash. I know there is a bounding box for each object, & this is probably the culprit.
I noticed lots of light poles in the scenery, so I got the idea to drive around in the jeep at night. Each lightpole puts a square of brilliant white
light onto the ground. I found out that as soon as one tire touches a square, a crash occurs. I suspect the crashes happen in the daytime too. Since the light squares overlap the roads/taxiways in some places; if you update the scenery you might want to adjust. It would also be nice if the squares were not so bright, & were more rounded. I know these scenery objects may have been created by someone else.
4) The Tinian runways show as 1, 19, 2, 20 etc in the default ATC "select a runway for landing" menu. I can see the runways are East-West, & NOT North-South. Other airports have incorrect runway directions as well.
5) None of the airfields have a control tower (for ATC). Therefore I can't interact with the tower for takeoffs or landings, or taxi to parking etc. I
understand if this is not your forte; but it's a bummer - especially when flying the big 4 engine heavies.
You spent a lot of time developing this extensive scenery, so I hope you will give it some consideration if you release an upgrade. I'm considering doing a long night time flight to recreate the fire bombing experience. The lack of Tower Communications, & Runway Lights, VASI etc. makes it really tough.
6) ATC refers to "Oakland Center" for flight following. Is this a glitch, or is there an "Oakland" in the middle of the Pacific I'm not aware of?
7) I noticed you converted the modern Guam International into a water airport. When I'm flying around viewing your awesome photoreal scenery I hear ATC instructing "World Travel Airlines" to "expect vectors to Runway 36 Water". So far I haven't witnessed a landing - but it might be spectacular. (This was before I installed John Young's B-29 AI - I haven't tested it yet to see if it affects the default AI flights).

This has become a long post - but since I didn't see many of these issues listed elsewhere I thought I would bring them to your attention. If I have given you the impression that I'm nitpicking or criticizing your hard work - THEN I SINCERELY APOLOGIZE FOR THAT. I never would want to bash a freeware developer for their creative work. Your add-ons are the very thing that keeps a 2006 product still interesting 8 years later. Thanks again for doing what you do & sharing with the rest of us.

My System Parameters:
I fly on a 2006, Dual Core, Slow, Laptop, with 3 Gb RAM...
Windows Vista, built in generic video (I can't upgrade).
FSX SP1 - because when I try to install SP2 or Acceleration,
Microsoft says my system doesn't have enough capability to handle it.
Scenery Density: Dense (so I can see things like powerlines)
Autogen Density: Normal
No Ground Scenery Shadows
Special Effects Detail: High
Level of Detail Radius: Medium
Mesh Complexity: 80
Mesh Resolution: 38 m
Texture Resolution: 1 m
Water Effects: None
Land Detail Textures Checked.

I do not have ORBX or any Payware Mesh / Landclass Installed.

stovall
August 4th, 2014, 19:22
Grafmann, I will look at the issues you have documented as soon as possible. None have been reported before so give me a little time to check each out carefully. Thanks for the constructive comments. This may be an issue because you haven't got Acceleration installed. Back as soon as possible.

stovall
August 6th, 2014, 10:51
Grafmann, see your private message regarding all the issues you mentioned in the message above. Thanks for the comments and for downloading flying Marianas 1945. :untroubled:

P38man
August 6th, 2014, 16:48
Stovall - take a bow...I really appreciate your scenery and gifting it to us..thank you!

Actually this problem is not just for this scenery.

I have this exact problem with OpenVFR's Terrain and Autogen and Hamamatsu Airbase in Japan.

Previously I had the same mesh but 2 sets of complementing landclasses - scenerytech and a free one and there wasn't a problem.

I tried this program and it half-worked. It got the trees off the runway.

The reason I mention it is because it seems to be potentially pointing at a solution or may at a stroke solve some of it? I don't know if it works for airport addons that are not in the original fsx airport database though.

I guess it is also pointing at the issue
- do people have another product defining autogen in the area?
- or is another scenery interfering?

http://flyawaysimulation.com/downloads/files/6564/fsx-lumberjack-scenery/

Grafmann I would turn off crash detection - you know when you have crashed.

P38man
August 7th, 2014, 04:49
Additionally I know there are a few terrain.cfg files out there at either flightsim or avsim that propose to fix this problem - autogen trees popping up even though they are excluded. Has anyone with the issue tried them?

Grafmann
August 7th, 2014, 18:31
Stovall, I read your PM & replied, thanks for your comments.

I'm running SP1. All the airfields in this scenery appear as uncontrolled fields with no Tower to request clearance from. Just the generic notifications to other pilots in the area. Tom indicates that all the fields DO have Towers, & thinks I'm not able to interact with them because I'm not running Acceleration.

I'm curious if any other users are experiencing the same thing. Please let me know.

Thanks,
Grafmann

YoYo
August 25th, 2015, 14:48
Installed with readme again. In some airfields I have trees too in the middle of airstrips.
Is it any file to remove it? I cant find solution in this topic. I have FTX Global, Vector, LC. No problems with other Stovall sceneries from WWII period.

stovall
August 25th, 2015, 15:32
Yo Yo, Global and or Vector created the problem with the tree. Instant scenery has a program to remove objects like trees etc. You can also try to do the same with ADE (Airport Design Editor). Once Vector and Global appeared I also had problems with Iwo Jima. I posted a correction for Iwo Jima. Good luck. If you find it is only one or two airfields, let me know which they are and I will see what I can do to help. Tom

Pips
August 25th, 2015, 16:58
How on earth did I miss the release of the Marianas??? :dizzy: Guess I need to take more time 'carefully' checking threads. I must admit that sometimes I'm in a hurry (limited time) and scroll too quickly.

Anyway's am off to grab this fabulous scenery.

YoYo
August 25th, 2015, 21:27
Yo Yo, Global and or Vector created the problem with the tree. Instant scenery has a program to remove objects like trees etc. You can also try to do the same with ADE (Airport Design Editor). Once Vector and Global appeared I also had problems with Iwo Jima. I posted a correction for Iwo Jima. Good luck. If you find it is only one or two airfields, let me know which they are and I will see what I can do to help. Tom


Do You think about Airport Elevation Correction (Run Auto-Configuration) from FTX Vector program?
I will check it.

Edit: not solved, most of airfields looks like this - trees on airstrips and parking areas. I saw here many people has a problem like this and most from us used FTX Global and Vector in FSX.
Maybe small patch for FTX users?

http://images66.fotosik.pl/1133/60c198b1ef9dd37e.jpg

I didnt note problems like this in Solomons, Truk and Chi chi with Vector and Global. : )

stovall
August 26th, 2015, 05:54
Do You think about Airport Elevation Correction (Run Auto-Configuration) from FTX Vector program?
I will check it.

Edit: not solved, most of airfields looks like this - trees on airstrips and parking areas. I saw here many people has a problem like this and most from us used FTX Global and Vector in FSX.
Maybe small patch for FTX users?

http://images66.fotosik.pl/1133/60c198b1ef9dd37e.jpg

I didnt note problems like this in Solomons, Truk and Chi chi with Vector and Global. : )

I will look at it again today Yo Yo. Won't be easy as my Marianas 1945 is clean NOW. I had the problem on several airfields but not all. Hopefully I will have an easy fix later. On Iwo Jima I had to adjust the runway in ADE to remove all default autogen. That worked there for sure. I know Iwo Jima is not part of Marianas 1945 but I notice that right after intalling Global and Vector. The Vector tool didn't seem to help at all with elevation. Elevation does not seem to be the problem but more like autogen.

expat
September 1st, 2015, 03:39
Have yet to try your Marianas scenery Tom. I have FTX Global and Vector and am a little confused from reading here whether it will work or not?

stovall
September 1st, 2015, 06:43
Expat, looking at the screen shot above tells you that there are problems since the original release of Marianas 1945. There were also problems when trying to use it in P3D v2.5. What makes this very difficult is when I test it on my rig and setup maybe one or two airfields show the trees. I send it to beta testers and the trees show up on different airfields and runways. If I remember correctly someone used Instant Scenery exclude to remove all the trees from the runways they found to have problems. Airport Design Editor can also be use to remove trees and autogen.

Maybe it is time I updated the entire package for FSX and P3D. When time permits I will test my current working P3D version in FSX. If all goes well I will update the download. Thanks for checking in and your interest in Marianas 1945.

expat
September 1st, 2015, 11:24
Sounds good, thanks Tom for your reply.