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View Full Version : New effects for the Tigermoths



airfighter55
January 31st, 2014, 23:53
Now we have for our Tigermoths starting smoke and fire, blue and orange flames, exhaust smoke and lights.


<Effects>
<Effect Type="StartEngine0" EffectName="fx_engstrt" PosX="0.37" PosY="-0.9" PosZ="0.8"/>
<Effect Type="Track" EffectName="fx_ac_Light_nav_red" Location="emitter_fx_ac_Light_nav_port" MinVel=".0001" MaxVel="30"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_nav_green" Location="emitter_fx_ac_Light_nav_stbd" MinVel=".0001" MaxVel="30"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_tail" Location="emitter_fx_ac_Light_nav_tail" MinVel=".0001" MaxVel="30"></Effect>
<Effect Type="Shells1" EffectName="fx_shells_s" Location="gun_grp0b1"/>

<Effect Type="Track" EffectName="fx_N_gtrail" PosX="4.446" PosZ="0.215" PosY="1.19" MinVel="33" MaxVel="38"></Effect>
<Effect Type="Track" EffectName="fx_N_gtrail" PosX="-4.446" PosZ="0.215" PosY="1.19" MinVel="33" MaxVel="38"></Effect>
<Effect Type="StartEngine0" EffectName="fx_engstrt2_jet" PosX="0.37" PosZ="0.7" PosY="-0.85"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt2_jet" PosX="0.37" PosZ="0.8" PosY="-0.85"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt2_jet" PosX="0.37" PosZ="0.85" PosY="-0.85"/>

<Effect Type="track" EffectName="bomber_exhaust_orange_flame" PosX="0.37" PosZ="0.85" PosY="-0.85" MinVel=".0001" MaxVel="24"/>

<Effect Type="Track" EffectName="fighter_exhaust_blue_flame" PosX="0.37" PosZ="0.7" PosY="-0.85"/> MinVel="30" MaxVel="160"/>
<Effect Type="Track" EffectName="fighter_exhaust_blue_flame" PosX="0.37" PosZ="0.8" PosY="-0.85"/> MinVel="30" MaxVel="160"/>
<Effect Type="Track" EffectName="fighter_exhaust_blue_flame" PosX="0.37" PosZ="0.85" PosY="-0.85"/> MinVel="30" MaxVel="160"/>


<Effect Type="StartEngine0" EffectName="fx_smoke_touchdown" PosX="0.37" PosZ="0.8" PosY="-0.9"/>
<Effect Type="Track" EffectName="bomber_exhaust_smoke" PosX="0.0" PosY="-1.1" PosZ="-.1" MinVel="5" MaxVel="500"/>
</Effects>






<Effects>
<Effect Type="StartEngine0" EffectName="fx_engstrt" PosX="0.35" PosZ="1.6" PosY="-1.12" ></Effect>
<Effect Type="Track" EffectName="fx_N_gtrail" PosX="4.446" PosZ="0.215" PosY="0.350" MinVel="35" MaxVel="38"></Effect>
<Effect Type="Track" EffectName="fx_N_gtrail" PosX="-4.446" PosZ="0.215" PosY="0.350" MinVel="35" MaxVel="38"></Effect>
<Effect Type="StartEngine0" EffectName="fx_engstrt2_jet" PosX="0.35" PosZ="1.6" PosY="-1.12"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt2_jet" PosX="0.35" PosZ="1.8" PosY="-1.12"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt2_jet" PosX="0.35" PosZ="1.7" PosY="-1.12"/>

<Effect Type="track" EffectName="bomber_exhaust_orange_flame" PosX="0.35" PosZ="1.6" PosY="-1.12" MinVel=".0001" MaxVel="25"/>

<Effect Type="Track" EffectName="fighter_exhaust_blue_flame" PosX="0.35" PosZ="1.6" PosY="-1.12"/> MinVel="30" MaxVel="160"/>
<Effect Type="Track" EffectName="fighter_exhaust_blue_flame" PosX="0.35" PosZ="1.8" PosY="-1.12"/> MinVel="30" MaxVel="160"/>
<Effect Type="Track" EffectName="fighter_exhaust_blue_flame" PosX="0.35" PosZ="1.7" PosY="-1.12"/> MinVel="30" MaxVel="160"/>

<Effect Type="Track" EffectName="fx_ac_Light_nav_green" PosX="4.15" PosZ="2.2" PosY="0.34" MinVel=".0001" MaxVel="40"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_nav_red" PosX="-4.16" PosZ="2.2" PosY="0.34" MinVel=".0001" MaxVel="40"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_tail" PosX="0" PosZ="-1.4" PosY="-0.64" MinVel=".0001" MaxVel="40"></Effect>

<Effect Type="StartEngine0" EffectName="fx_smoke_touchdown" PosX="0.35" PosZ="1.6" PosY="-1.12"/>
<Effect Type="Track" EffectName="bomber_exhaust_smoke" PosX="0.0" PosY="-1.1" PosZ="-.1" MinVel="5" MaxVel="500"/>
</Effects>


airfighter55:untroubled:

MajorMagee
February 1st, 2014, 06:46
Do these only work in ETO?

Why are there two sets of effects?

Pat Pattle
February 1st, 2014, 08:42
Good work! :)

gecko
February 1st, 2014, 09:35
It takes a bit of work to get them set up, good job! I might point out that the little four banger engine on the Tiger Moth won't produce a flame or smoke like that unless it's about to explode, but if you just wanted some cool special effects, then by all means, go for it! It's always good to have more people who know how to add effects.:applause:

HouseHobbit
February 1st, 2014, 21:33
Thank you very much for this.
Grateful for your work..

airfighter55
February 2nd, 2014, 04:07
I did it for two sets of effects because there are two different models of aircraft !! :mixed-smiley-010:

Bests

airfighter55

MajorMagee
February 2nd, 2014, 05:35
Which is which?

airfighter55
February 2nd, 2014, 23:44
First effects are for the Tigermoth 25 Squadron RAF July 43 (Tigermoth I-III)

Second effects are for the normal DH 82 (Tigermoth 1-3)


The first one is a very detailed nice model !!

airfighter55:engel016: