PDA

View Full Version : Operation Chastise development thread



Rami
January 17th, 2014, 02:17
Achim,

What would the area of Swinemünde, and specifically the area of the Kaiserfahrt, have looked like during WWII? There's a DamBusters mission depicting the sinking of the Deutschland / Lützow I've been toying around with, and was thinking about doing some GSL scenery.

Devildog73
January 17th, 2014, 08:57
Rami,

Nobody knows about Kaiserfarht, everyone left the room as soon as they heard him........:pop4:

Devildog73
January 17th, 2014, 09:02
Rams,
Try this: https://www.google.de/search?q=kaiserfahrt&tbm=isch&tbo=u&source=univ&sa=X&ei=92_ZUp-UE8GhtAaC6IBA&ved=0CDoQsAQ&biw=1280&bih=894 (https://www.google.de/search?q=kaiserfahrt&tbm=isch&tbo=u&source=univ&sa=X&ei=92_ZUp-UE8GhtAaC6IBA&ved=0CDoQsAQ&biw=1280&bih=894)

Devildog73
January 17th, 2014, 09:05
Or this one:

https://www.google.de/search?q=kaiserfahrt&tbm=isch&tbo=u&source=univ&sa=X&ei=92_ZUp-UE8GhtAaC6IBA&ved=0CDoQsAQ&biw=1280&bih=894#q=kaiserfahrt+1943+map&tbm=isch

Devildog73
January 17th, 2014, 09:11
And especially this one:

http://www.google.de/imgres?biw=1280&bih=894&tbm=isch&tbnid=XRjJx39rqNBCZM%3A&imgrefurl=http%3A%2F%2Fde.wikipedia.org%2Fwiki%2FH eeresversuchsanstalt_Peenem%25C3%25BCnde&docid=9r5tmCFcvdoGoM&imgurl=http%3A%2F%2Fupload.wikimedia.org%2Fwikiped ia%2Fcommons%2F4%2F47%2FKraftwerk_Peenemuende_2.jp g&w=1455&h=1200&ei=aHHZUrfaLo7MswaIq4Fo&zoom=1&iact=rc&dur=408&page=1&start=0&ndsp=33&ved=0CK4BEK0DMBs

Blood_Hawk23
January 17th, 2014, 09:12
ROFLMAO...

Thats funny.

Rami check here:

http://www.history.army.mil/html/bookshelves/resmat/index.html

or

http://www.afhra.af.mil/

Sometimes they have things like that. Alot of times they will have aerial photos.

Rami
January 17th, 2014, 09:33
Rami,

Nobody knows about Kaiserfarht, everyone left the room as soon as they heard him........:pop4:

Lee,

I thought about that, but figured since I was asking for information, I held my tongue and had a private chuckle. :p87:

And thanks for the info, it gives me a place to start!

Rami
January 18th, 2014, 04:10
RJ,

You have offered me assistance in the past in creating objects and tools I might need for missions or campaigns. I could use your expertise in developing a few things for CFS2 we currently lack for a freeware campaign I've been toying with off and on for about five years now.

I can tell you it involves the Union Jack. :unitedkingdom:

Blood_Hawk23
January 18th, 2014, 09:37
Rami, it might be easier to email him. If you don't have it I can tell him to pop in.

Fibber
January 18th, 2014, 16:29
.........make one ponder where that name came from. Could it have been a brat w/sauerkraut and beer spa, with maybe a few pickled eggs thrown in?

Rami
January 23rd, 2014, 02:18
Robert John,

Apparently, my e-mails have gotten bounced, so I've no choice but to spill the beans.

I am serious about pushing forward on Operation Chastise, and to this end, while I was cleaning up my files and doing the layout packages, I created or modified seven dams, (Canion's package gave me the inspiration, and a place to start with the Derwent and Mohne) which will be thoroughly evaluated by a friend whom I told to have a critical eye.

I modified the Derwent and the Mohne to fit Sander's ETO scenery base, and added the Eder, Sorpe, Lister, Diemel, and Ennepe. When the testing is complete, I will upload the GSL dam set.

However, to make this a reality, I will need to discuss some objects that will need to be made. Particularly a railway tunnel, a Roman aqueduct (either in whole form or sections) as well as other items.

kdriver
January 23rd, 2014, 06:07
James Elwood made a railway viaduct for CFS1, if that is of any use. It works with CFS2, but could do with a bit of a makeover.

Blood_Hawk23
January 23rd, 2014, 09:19
Roberts very busy. I'll pm you the email address I have.

Rami
January 23rd, 2014, 09:22
Roberts very busy. I'll pm you the email address I have.

Blood_Hawk23,

I know. I used the e-mail he provided me in a PM, and both with attachments and without it got bounced back. I tried it about eight times.

But thank you! :wavey:

Blood_Hawk23
January 23rd, 2014, 09:36
Rami, chck your PMs.

I sent an email to him last night. He is taking classes and is very bust right now. So it could be a day or two before he gets back to you.

Blood_Hawk23
January 24th, 2014, 12:12
Rami,

I sent one more email.

Where is the Aqueduct and the tunnel located exactly. Any pics to look at.

Robert John
January 24th, 2014, 12:31
Life has been very busy,

Thanks to CFS2 my life has progressed to a level I would have never thought possible.

I will be taking a course on how to teach.

I will be continuing writing the magazine shortly.

I will make time for this project and use it as part of a portfolio I require for my future career.

Robert John

Rami
January 24th, 2014, 13:31
Robert John,

Take it from a fellow educator. It is time consuming, exciting, exhausting, frustrating, full of hope, full of despair, maddening, and rewarding. Not for the faint of heart, but I have confidence in you. I use CFS2 when I teach, I'm sure you will find uses for it as well!

Blood_Hawk23,

I will respond to your questions later this evening.

Blood_Hawk23
January 24th, 2014, 13:48
no hurry Rami,
I just thought I'd see what I could do.

Blood_Hawk23
January 24th, 2014, 18:49
I found one Aqueduct model that may work. It is very poly heavy. but here is a look.

3245

I can't take any credit for it other then converting it. but its an option. maybe Robert or Allen could give it a poly makeover. Or atleast have a guide.

Rami
January 25th, 2014, 04:06
I found one Aqueduct model that may work. It is very poly heavy. but here is a look.

3245

I can't take any credit for it other then converting it. but its an option. maybe Robert or Allen could give it a poly makeover. Or atleast have a guide.

Blood-Hawk23,

I spoke with Robert John about this this morning. I misquoted slightly, it's actually a railway viaduct that I need. The key is, it has to be destroyable, because you'll be dropping a Grand Slam on it!

And for Robert John, here are my beta dams. They have yet to be tested yet, but make sure you have this download: http://www.sim-outhouse.com/sohforums/local_links.php?action=jump&catid=45&id=2106

Rami
January 25th, 2014, 08:34
Robert John,

Here are a couple of examples for you for a visual on the bouncing bomb.

http://www.youtube.com/watch?v=u9LyZCCV96s

http://www.youtube.com/watch?v=2AvA9kvD7b8

http://www.youtube.com/watch?v=KeDuC8A7VkE

Blood_Hawk23
January 25th, 2014, 10:21
didn't Tango make a viaduct. I have one in my Foxfour Korean install.

Allen
January 25th, 2014, 12:45
James Elwood made a railway viaduct for CFS1, if that is of any use. It works with CFS2, but could do with a bit of a makeover.

I found it here.

http://www.elwood.freeserve.co.uk/scenery.htm#SECTION024

I don't think the destoyed logic would work in CFS2 and as said could use a makeover.

Blood_Hawk23
January 25th, 2014, 13:30
I found it here.

http://www.elwood.freeserve.co.uk/scenery.htm#SECTION024

I don't think the destoyed logic would work in CFS2 and as said could use a makeover.



From my FF install

"CFS exploding viaduct objects with crash detection.
Modified for CFS2 by Tom Sanford
Texture, damage profiles and mission (requires norwegian scenery) are included.
viaduct1 - viaduct mid section
viaduct2 - viaduct end section
by James Elwood.
james@elwood.freeserve.co.uk (Elwood.james@elwood.freeserve.co.uk)

http://flightsimmers.net/airbase/elwood/
http://www4.50megs.com/elwood/
for more RAF campaigns, missions, scenery and aircraft."

Allen
January 25th, 2014, 13:55
The CFS1 railway viaduct is very dated. Only the top track area is textured. I dumped it into gMax and used it as a size and shape template to make my own.

3299

Allen
January 26th, 2014, 01:03
Got it done and hope this is what you want since you didn't reply back. Comes in 3 parts. The center has the largest gap and should work as the target point. Spacer will help fill gaps. The end is off set to once side so it can be buried into the side of mountain and has no destoyed look.

You will need to set the hit points in the center and spacer for you needs. I maxed the end at 99999 in the DP so it should never be destoyed.

3334333633353337

3338

Robert John
January 26th, 2014, 01:51
Looks good Allen, Have the Models got LOD'S.
RJ

Rami
January 26th, 2014, 03:29
Got it done and hope this is what you want since you didn't reply back. Comes in 3 parts. The center has the largest gap and should work as the target point. Spacer will help fill gaps. The end is off set to once side so it can be buried into the side of mountain and has no destoyed look.

You will need to set the hit points in the center and spacer for you needs. I maxed the end at 99999 in the DP so it should never be destoyed.

3334333633353337

3338

Allen,

My apologies, I've had my head in Mission Builder the last 24 hours.

My response? Stupendous! Outstanding! Marvelous! :medals:

In all seriousness, a BIG thank you. :jawdrop: You guys are making this "pipe dream" a reality.

Rami
January 26th, 2014, 03:32
Good morning,

Some good news...Achim27619 gave me a "thumbs up" on the dams after I make a minor adjustment to the Lister Dam. I will be able to turn them into GSL and upload them as a package later today.

I also tipped off a member of "Just Flight" which did the original payware version. We had a standing agreement in the past when I released Mosquito Squadron and Mustang Vs Fw-190 as freeware versions, so I want to make sure he is kept in the loop.

http://www.justflight.com/product/the-dam-busters

kdriver
January 26th, 2014, 04:22
Fantastic job Allen - that was quick!

I'm assuming Rami is making missions on the destruction of the Bielefeld Viaduct and the Saumur Rail Tunnel by RAF 617 Squadron.

Bielefeld actually consisted of two viaducts built side by side at different times in history. See www.bomberhistory.co.uk/Viaduct/ (http://www.bomberhistory.co.uk/Viaduct/)

kdriver
January 26th, 2014, 05:15
Hi Rami,

I tested the dams and they're looking good - thanks very much. Just a few points:

I think you missed the file DamMoehne_W_TRGT which is the destructible section of the wall. This should replace the middle tower which you have in your renditions.

Would it be possible to relocate the power stations below the dam walls minus the smoke stack - they were hydro-electric.

The barrage balloons were installed after the dam buster raid.

Another nice addition if possible would be Waldeck Castle situated high on a hill overlooking the Eder Dam. It was used as a guide on the bomb run.

Rami
January 26th, 2014, 05:24
Kevin,

I'll be happy to make the modifications. There won't be any smoke from the power station when it is GSL.

Rami
January 26th, 2014, 05:41
Fantastic job Allen - that was quick!

I'm assuming Rami is making missions on the destruction of the Bielefeld Viaduct and the Saumur Rail Tunnel by RAF 617 Squadron.

Bielefeld actually consisted of two viaducts built side by side at different times in history. See www.bomberhistory.co.uk/Viaduct/ (http://www.bomberhistory.co.uk/Viaduct/)

These are a couple of the missions, yes.

Allen
January 26th, 2014, 08:46
Looks good Allen, Have the Models got LOD'S.
RJ

Not currently. I they have a small polygon count. They are 180 norm / 174 damage for the spacer. 360 norm / 289 damage for the center and the end is 360 norm and 360 damaged as the damage model is the same as the norm.

If LODs are need it is should be easy to make something up.



Allen,

My apologies, I've had my head in Mission Builder the last 24 hours.

My response? Stupendous! Outstanding! Marvelous! :medals:

In all seriousness, a BIG thank you. :jawdrop: You guys are making this "pipe dream" a reality.

Hopefully they work. If they need LODS let me know. Also what the post about a Saumur Rail Tunnel?

Rami
January 26th, 2014, 12:03
Allen,

Here is a listing of the missions, and what they call for. (Robert John is working on this as well)

Dambusters - Practice at Chesil beach (4 December, 1942) - The first prototype was a round bomb with fell to pieces when dropped.
Dambusters - Daylight practice at Derwent (28 March, 1943) - This is covered in the dams package.
Dambusters - Evening practice at Derwent (28 March, 1943) - This is covered in the dams package.
Dambusters - Raiding the Möhne dam (16 May, 1943) - This is covered in the dams package.
Dambusters - Failures over Sorpe dam (17 May, 1943) - This is covered in the dams package.
Dambusters - Operation Bellicose raid (10 June, 1943) - They attack Freidrichshafen (Ettico did a GSL target in that area)
Dambusters - Returning via La Spezia (23 June, 1943) - They attack the Italian Naval base at La Spezia on their return.
Dambusters - Italian Power Station raid (15 July, 1943) - Easy enough to create.
Dambusters - Returning via Livorno (25 July, 1943) - I'm not sure, I'll have to look into this. (They bombed the docks there)
Dambusters - Attacking the V1 ski site (16 December, 1943) -This should be easy enough, I did a similar layout for Watten.
Dambusters - Michelin Rubber Raid (16 March, 1944) - Again, I should be able to handle this.
Dambusters - Bergerac explosives plans (18 March, 1944) - Again, I should be able to handle this.
Dambusters - Air Park and signals depot (8 April, 1944) - I can use my vehicle depot layout for this.
Dambusters - Marking Munich rail yard (24 April, 1944) - I've already completed this one.
Dambusters - Daylight Tallboy training (15 May, 1944) - Robert John is working on making a painted "bulls-eye" for the training at Ashley Walk.
Dambusters - Evening Tallboy training (15 May, 1944) - See above.
Dambusters - Saumur railway tunnel (8 June, 1944) - This will require a destroyable railway tunnell.
Dambusters - E-boat destruction at Le Havre (14 June, 1944) - This will require a destroyable E-boat pen.
Dambusters - Wizernes V2 rocket base (17 July, 1944) - This will require a concrete dome some 210 feet in diameter and 20 feet thick.
Dambusters - Impregnable U-boat pens (5 August, 1944) - I already have the U-boat pen and harbor at Brest complete.
Dambusters - Sinking the old Gueydon (13 August, 1944) - Baldy was generous enough to create this ship for me.
Dambusters - Transferring to Yagodnik (10 September, 1944) - Completed, and Yagodnik has already been built.
Dambusters - From Russia without love (15 September, 1944) - This failed to sink the Tirpitz.
Dambusters - Dortmund canal assault (23 September, 1944) - I have no idea how to do this mission, because the required canal doesn't exist in Sander's scenery.
Dambusters - Success from Scotland (15 November, 1944) - The Tirpitz is sunk.
Dambusters - U-boat sub pens at Bergen (12 January, 1945) - I already created the GSL scenery at Bergen.
Dambusters - Bielefeld railway viaduct (13 March, 1945) - This is why we need the railway viaduct.
Dambusters - Send Lutzow to the bottom! (14 April, 1945) - I'll have to build GSL facilities at Swinemunde.
Dambusters - Eliminate the Eagle's nest (24 April, 1945) - I'm not sure what materials I can use to build this, I'll look into it.

Rami
January 26th, 2014, 12:04
Not currently. I they have a small polygon count. They are 180 norm / 174 damage for the spacer. 360 norm / 289 damage for the center and the end is 360 norm and 360 damaged as the damage model is the same as the norm.

Allen,

If they could all be multi-lod, it would be a great help, because they could be used elsewhere.

Rami
January 26th, 2014, 12:07
Hi Rami,

I tested the dams and they're looking good - thanks very much. Just a few points:

I think you missed the file DamMoehne_W_TRGT which is the destructible section of the wall. This should replace the middle tower which you have in your renditions.

Would it be possible to relocate the power stations below the dam walls minus the smoke stack - they were hydro-electric.

The barrage balloons were installed after the dam buster raid.

Another nice addition if possible would be Waldeck Castle situated high on a hill overlooking the Eder Dam. It was used as a guide on the bomb run.

Kevin,

I would, but I did some experimenting, and the only buildings big enough to be "castle-like" are the large city and church blocks by wolfi, and they don't look right. I tried for a couple of hours this afternoon, and really didn't like the results, so I junked it. It would be great to have something like a "castle pack" to have the large-scale buildings to build something like that, Mont Saint-Michael, or the Monte Casino Abbey, for example.

Allen
January 26th, 2014, 14:20
I know the Wizernes V2 rocket baseis more than just a dome. I can't find a darn usefull thing about the Saumur tunnel.

Blood_Hawk23
January 26th, 2014, 15:34
For the Eagle nest, Is the mountain already there or will one have to be added. And its the eagle nest not wolf lair correct.

Rami
January 26th, 2014, 16:01
For the Eagle nest, Is the mountain already there or will one have to be added. And its the eagle nest not wolf lair correct.

Blood_Hawk23,

The landclass in that area is adequate, I'm just not sure about the materials to use to make it look right.

Blood_Hawk23
January 26th, 2014, 16:03
Blood_Hawk23,

The landclass in that area is adequate, I'm just not sure about the materials to use to make it look right.


I may have something. Lets see if it will convert. If it does I will have to clean it up and do someother things to it.

Rami
January 26th, 2014, 16:15
I may have something. Lets see if it will convert. If it does I will have to clean it up and do someother things to it.

I'm used to doing it with library objects we already have in CFS2, and I'd like to avoid conversions entirely, unless they're destroyable and multi-lod. I just have to play around in mission builder and see what I can come up with.

This project isn't an overnight affair, I'm looking eight months to a year off, minimum. Right now, I'm getting some of the work done now with objects and getting some of the "tough questions" sorted.

The biggest problem / hurdle for this to be an effective freeware release is to work on the Lancasters. The only freeware set dates back from FS 2002, and is very old. I can't use my set in a freeware release, because I have the payware version Lancasters.

Plus, the La Spezia scenery set needs to be finished, and I now have to check/analyze/build scenery at Livorno, Italy.

My biggest priority right now is the 20th Fighter Group, before Shadow Wolf 07 kills me. I'm working on DamBusters two or three times a week until I get other projects sorted.

Blood_Hawk23
January 26th, 2014, 18:38
I have a 3ds and Gmax model for someone to look at. It is beyond me to do correctly. But if some wishes to look at it. here is a sample of it in Gmax.

3407

Allen
January 26th, 2014, 19:50
Rami, what about finding an old Lancaster model and re-building it?

Rami
January 27th, 2014, 01:31
Rami, what about finding an old Lancaster model and re-building it?

Allen,

Oh, baby. Now you're speaking my language.

The three I have in mind are by buddha13

http://www.sim-outhouse.com/sohforums/local_links.php?action=jump&catid=50&id=16296

http://www.sim-outhouse.com/sohforums/local_links.php?action=jump&catid=50&id=16297

http://www.sim-outhouse.com/sohforums/local_links.php?action=jump&catid=50&id=16298

For the second link, which has the "bouncing bomb," the model will need to be reworked, because the bomb currently is built into the model. Robert John is working on a bouncing bomb weapon, but can't currently test it because of this hard-coding.

kelticheart
January 27th, 2014, 03:02
Allen,

Oh, baby. Now you're speaking my language.

The three I have in mind are by buddha13

http://www.sim-outhouse.com/sohforums/local_links.php?action=jump&catid=50&id=16296

http://www.sim-outhouse.com/sohforums/local_links.php?action=jump&catid=50&id=16297

http://www.sim-outhouse.com/sohforums/local_links.php?action=jump&catid=50&id=16298

For the second link, which has the "bouncing bomb," the model will need to be reworked, because the bomb currently is built into the model. Robert John is working on a bouncing bomb weapon, but can't currently test it because of this hard-coding.

You guys are volcanoes! Do you actually sleep or take vouchers for it? :costumed-smiley-034

Cheers!
KH :ernaehrung004:

kdriver
January 27th, 2014, 06:53
I would, but I did some experimenting, and the only buildings big enough to be "castle-like" are the large city and church blocks by wolfi, and they don't look right. I tried for a couple of hours this afternoon, and really didn't like the results, so I junked it. It would be great to have something like a "castle pack" to have the large-scale buildings to build something like that, Mont Saint-Michael, or the Monte Casino Abbey, for example.

Thanks Andrew,

I have a few FS2002/2004 castles from AVSIM successfully installed in my CFS2. Chateau du Haut Koenigsbourg and Teck Castle are probably the closest in appearance to Waldeck Castle. If I can figure out how to use GMAX I might be able to use these as templates for towers, ramparts, bastions, etc.

Kevin

Blood_Hawk23
January 27th, 2014, 09:46
Thanks Andrew,

I have a few FS2002/2004 castles from AVSIM successfully installed in my CFS2. Chateau du Haut Koenigsbourg and Teck Castle are probably the closest in appearance to Waldeck Castle. If I can figure out how to use GMAX I might be able to use these as templates for towers, ramparts, bastions, etc.

Kevin

Kdriver,
do you use FSDS?
I have the model in .dae format. you can export it with modelconverterX to any type you need.

Robert John
January 27th, 2014, 09:49
3422Hi as you can see the bouncing bomb is built into the Lancaster.
The blue one is the bomb I am testing.
I am thinking of keeping things simple, what about blanking the bomb out with a alpha channel texture.
Will thak a quick look but will have to be finished by a texture artist.
Robert John.

Robert John
January 27th, 2014, 10:08
3423Sorry no can do, it is part of the model.
Can we ask the author if we can have it removed.
RJ

Allen
January 27th, 2014, 11:47
Bad news. The model is by David Garwood and buddha13 did the conversion to CFS2 with permission.

Copyright and Distibution:
This aircraft is released as Freeware.
Copyright (C) Dave Garwood. All rights reserved.
You may not repaint (except for private usage), modify or distribute this aircraft, without prior permission from the author.
This aircraft may not be sold or included on a CD without prior agreement.
The use of this aircraft is at your own risk, the author cannot be held responsible.

Rami
January 27th, 2014, 12:35
Allen,

Can we contact the author and get permission?

Allen
January 27th, 2014, 12:58
You can try but I'm not sure a 10+ year old email addy will be good. Listed addy dave_garwood at bigfoot.com. The listed webside is no long up.

UncleTgt
January 27th, 2014, 13:39
I used MDLMAT to make the bomb transparent. (LOD01 part4).

If we stand by the original readme, this would still need Dave Garwood's permission (as would any repaint). Has he translated to newer sims. or has he left the hobby altogether?

Blood_Hawk23
January 27th, 2014, 15:36
Send him a PM. DaveWG

He was on earlier today.

Rami
January 27th, 2014, 15:38
I used MDLMAT to make the bomb transparent. (LOD01 part4).

If we stand by the original readme, this would still need Dave Garwood's permission (as would any repaint). Has he translated to newer sims. or has he left the hobby altogether?

UncleTgt,

That was my thought, to "Alpha Out" the texture and make it invisible.

I'm not sure about contacting Dave, maybe Buddha13 would know how to contact him?

Blood_Hawk23
January 27th, 2014, 15:53
Do we have a "Blockbuster" bomb already? I was thinking of making one if we don't.

I already have the info on them.

Blood_Hawk23
January 27th, 2014, 16:24
Do we have a "Blockbuster" bomb already? I was thinking of making one if we don't.

I already have the info on them.

It seems we do have the Blockbuster bomb, Also called the "cookie" 4000lb bomb. Do we have a Grand Slam or "earthquake" bomb? or the "tallboy"?

Blood_Hawk23
January 27th, 2014, 19:21
There was the Earthquake bomb.

3457
The Grand Slam and Tall boy.

I have to do the textures next but the grand Slam is almost finished. I will make it Multi-LOD because of its size. Its over 8 meters long and over 1 meter across.

Let me know what you think.

Allen
January 27th, 2014, 23:07
Here is the railway viaduct with LODs.

3472

Once you get the DP hitpoints set upload a copy to the library for general use and feel free to include a copy with your mission as well.

Rami
January 28th, 2014, 04:05
Allen,

I will test this ASAP, hopefully this evening, but maybe not until tomorrow.

By the way,

Dave is still around at SOH, and UncleTgt ran the trenches to get permission from him for the Lancasters to be modified as much as required. PM me with your e-mail, Allen,,,and I can give you some ideas on possible updates and improvements.

Blood_Hawk23
January 28th, 2014, 10:43
Looks like UT got the green light. I think Avro_Lancaster_Grand_Slam will need the same work if you're planing on using it.

How many LODs should I do? I've done 3 for my static models. would that work for this as well?

Rami
January 28th, 2014, 12:04
Blood_Hawk23,

It would, but I'd like to send you and Allen something to see if we can enhance the model somewhat if we're going to overhaul it. PM me with your e-mail, please.

Blood_Hawk23
January 28th, 2014, 16:24
I'll PM it to you.

The Grand Slam model is finished as are the textures and DP. I need a plane to test it with. I can't fly that Lancaster. It needs a regular airfile and CFG not the 1%. I did manage to drop a couple. Going to look at the B-29 for my test plane.

Tallboy will be ready shortly. I just have to resize it.

Rami
January 28th, 2014, 23:59
Blood_Hawk23,

Great work on both! I'll try and test Allen's viaduct today.

kdriver
January 29th, 2014, 08:37
Kdriver,
do you use FSDS?
I have the model in .dae format. you can export it with modelconverterX to any type you need.

Hi Blood_Hawk23,

I don't have FSDS, but I did find an FS2000/2002 macro for a European looking castle at Flightsim. I'll see if I can convert it to a GSL object.

Kevin

Blood_Hawk23
January 29th, 2014, 11:48
You could convert it and take that tower out. If you want the model I have I can send it to you

kdriver
January 30th, 2014, 06:19
You could convert it and take that tower out. If you want the model I have I can send it to you

Thanks BH23 - the model would be much appreciated. I'll PM you with my email address.

In the meantime I've converted the .api to a GSL library object and installed it above the Eder Dam. The file is called "gsmacroF" by Gunter Scherrer at Flightsim.com. I got rid of the flag and the people. I've enclosed my .bgl version. If you or anyone else wants to modify/improve on it, feel free to do so.

Kevin

Blood_Hawk23
January 30th, 2014, 09:18
What Castles are you looking for?

Maybe I can find the exact model.

I'm going to do up a bunch of parts. Walls, Towers, Ramparts, Keep, and any other bits that are needed. If you can give the names of the castle I can get the pics.

Kevin,
Do you know how to use Gmax? I think between RJ, Allen and myself we can get you into it. its not hard once you learn how to manipulate everything.

I'll get that model out as soon as I get it packed up.

Till Later,
John

Blood_Hawk23
January 30th, 2014, 21:56
I'm attempting to do a railway tunnel.

I'm going to try to make it a destroyable object. First thing I have to do is figure out how to add it into the scenery. I know I'll have to make a flat scenery bgl for it to rest on. Then have the hill as a blended textured poly. Not sure how it will work but I have it basically modeled.

If this does work I'm going to make some For different Theaters. We need one for my Korean Campaign anyways.

Question:
If someone who knows how to make mesh could give me a pointer or two I would be grateful.

If I make a flat bgl, lets say 15m wide by 20m. Then dropped it 10m from the surrounding area What would happen? would it make a hole or would it just gradually slope the area?

Blood_Hawk23
January 31st, 2014, 13:05
Good news, the tunnel works.

Bad news, It cast a shadow as big as its self.

I made a poly to cover the back of the tunnel to make it blend. but i have a shadow the same size as the tunnel. not sure how I can fix that if I can at all.

so that is where thats at.

Blood_Hawk23
January 31st, 2014, 23:17
Well I figured out how to remove the shadows. I had to read through 2 different sites and about 20 different posts to find out how to do it.

Here are some pics.

37153716
Sorry no tracks yet.


37173718

This one is textured but not exported yet.

2 different enterences. The hills they go into are different as well.
They are not very tall and do not match any real landscape. and Yes you can fly right through them. I'll make some damage boxes so maybe bullets will impact.

Let me know what you think.

Till Later,
John

Allen
January 31st, 2014, 23:44
Work on a CFS2 lancaster is going at a crawl and my goal of staying at/under 8,000 polygons is not going to happen...

3721

Blood_Hawk23
January 31st, 2014, 23:56
Work on a CFS2 lancaster is going at a crawl and my goal of staying at/under 8,000 polygons is not going to happen...

3721

I had a feeling you were going to be hard pressed to hit those numbers.
So are you going to stay with that or go back to plan A?

Either way its going to be a challange. We can remove the parts easy enough but to add the LODs and the animations.

Well let me know what you need Allen. maybe I can work on some of the parts for you.

till later,
John

Roxane-21
January 31st, 2014, 23:56
2 different enterences. The hills they go into are different as well.
They are not very tall and do not match any real landscape. and Yes you can fly right through them. I'll make some damage boxes so maybe bullets will impact.

They look great. :encouragement:

Will the train be able to drive through the tunnel ? This with appropriate damage boxes for the hill (so the train would be protected inside the tunnel) would be awsome for train-hunting missions !
"Your mission is to destroy the train before it enters the tunnel. If you fail, wait and try again when it gets out at the other side of the hill."

Blood_Hawk23
February 1st, 2014, 00:10
They look great. :encouragement:

Will the train be able to drive through the tunnel ? This with appropriate damage boxes for the hill (so the train would be protected inside the tunnel) would be awsome for train-hunting missions !
"Your mission is to destroy the train before it enters the tunnel. If you fail, wait and try again when it gets out at the other side of the hill."


Well the tunnel doesn't go all the way through. I have tought about it. but I don't think it can Even if I wanted it too. Even if the tunnel went all the way through the ground you wouldn't be able to go through it. maybe if you flattened the ground then made a new ground poly. but that might be frame rate heavy. I could try it.

You could also simmulate it by having the train spawn at the other end. then just have the objective be one of the 2 targets. though setting the movement of the train will be a challange. I'm sure it could be done.

I'm working on the Rilly La Montange Railway Tunnel right now. Then I'm going to make a few more for use in Korea and other places in Europe. I want to have it so you can replace the textures for the seasons. so I might do 8 or so.

Till Later,
John

Allen
February 1st, 2014, 00:10
I had a feeling you were going to be hard pressed to hit those numbers.
So are you going to stay with that or go back to plan A?

Either way its going to be a challange. We can remove the parts easy enough but to add the LODs and the animations.

Well let me know what you need Allen. maybe I can work on some of the parts for you.

till later,
John


You could strip every moving part, glass, pilots/gunner, gun turrets and David Garwood model would still be over 20,000 polygons. My goal now is to hold my model to 10,000 to 12,000 polygons.

Rami
February 1st, 2014, 06:05
Good morning,

Wow...you're away for 48 hours and you miss all this!

1) Allen, fantastic work on the Lanc. Let me know if I can be of any assistance. You can have all the time you need.

2) Blood_Hawk23 - I'm stunned by the work you're doing on the tunnel, you're doing a great job! The mission will be at night, so no worries about the shadow...but then it seems you figured out how to eliminate it anyway.

3) Both of you are carrying the torch of CFS2 knowledge now. Continue to burn brightly, but take breaks every now and then. This is not an overnight project, and I'd hate to see either of you burn out.

Shessi
February 1st, 2014, 07:01
Well.......
When I saw this project post, I went for the old Alphasim's Dambuster Lanc. Oldie but a goodie, and low on polys. Ripped it to FSDS, started playing with it but then saw you guys were going to use Dave's Lanc, so left it.

Allen, with crew, turrets etc it is 12500 polys. Adding prop discs, ani's, and if you use the very simple UC that I built for my Avro Manchester AI model, it will not make it much more. The mdl (no LODs, but TBH you don't need them with such a simple model and so few ac needed), would be about 500Kb (it's 401Kb as is)

Alphasim were great sim modellers, if you look at the crew, which are positioned as in the Dambuster film, you'll see that they actually use Gibson's pic for the pilots face (along with shirt sleeves and tie as in the film), you also get Pierce Brosnans face (wow! ha ha) for the rest of the crew. The bomb aimer also has the Y sighting stick...just superb modelling.......oh why did you have to go, Alpha?

If plan 'A' was something else then ok, let me know if I can help etc.

Cheers

Shessi

Allen
February 1st, 2014, 09:39
I never saw or seen the Alphasim Lancaster before this! 12,500 is a tad high but I thinking like any model I have worked with I could get 100 to 300 lower by making some new tires and changing the pilots/gunners to CFS2 pilots/gunners.

Blood_Hawk23
February 1st, 2014, 09:57
Well.......
When I saw this project post, I went for the old Alphasim's Dambuster Lanc. Oldie but a goodie, and low on polys. Ripped it to FSDS, started playing with it but then saw you guys were going to use Dave's Lanc, so left it.

Allen, with crew, turrets etc it is 12500 polys. Adding prop discs, ani's, and if you use the very simple UC that I built for my Avro Manchester AI model, it will not make it much more. The mdl (no LODs, but TBH you don't need them with such a simple model and so few ac needed), would be about 500Kb (it's 401Kb as is)

Alphasim were great sim modellers, if you look at the crew, which are positioned as in the Dambuster film, you'll see that they actually use Gibson's pic for the pilots face (along with shirt sleeves and tie as in the film), you also get Pierce Brosnans face (wow! ha ha) for the rest of the crew. The bomb aimer also has the Y sighting stick...just superb modelling.......oh why did you have to go, Alpha?

If plan 'A' was something else then ok, let me know if I can help etc.

Cheers

Shessi

Hey Shessi,

Unless I'm mistaken plan A was to rework Dave's model. Plan B was/is for Allen to make a new one. I think at this point he might be open to a plan C. Either way we need two models. one for the skip bomb and another for the tallboy and Grand Slam. And maybe a standard model. so thats three.

I was thinking of doing the spot lights for the model. they used 2 lights under the plane to set their alt above the water. I don't know, maybe that would be too much. I'll think about it.

till later,
John

Allen
February 1st, 2014, 10:26
Plan C is the Alphasim Lancaster. I found it and the read me say things are okay as long as it never is put up at payware website. It looks good over all. No landing gear but I already made some. I see a few place that I could free up some polygons from as well.

Desert Rat
February 1st, 2014, 10:30
Hi guys,

great project. Some of you may remember I did some tweaks to Dave/Buddhas Lanc conversion, my first visits to the OH years back when I were a lad!! They seem to be gone from the library now. I did Alpha out the weapons and used Freeware alternatives for Grandslam and upkeep from SimV.

Anyways, in that process, Dave gave me the mdl source files for 3DSmax and permission to use them, if they are of any use, holler. Never learned Max/Gmax, so never utilised them.

anything I can do,
Jamie

376037593758


PS. Have looked for the source files, no joy, except for a possible DXF format conversion.

Blood_Hawk23
February 1st, 2014, 12:41
Hi guys,

great project. Some of you may remember I did some tweaks to Dave/Buddhas Lanc conversion, my first visits to the OH years back when I were a lad!! They seem to be gone from the library now. I did Alpha out the weapons and used Freeware alternatives for Grandslam and upkeep from SimV.

Anyways, in that process, Dave gave me the mdl source files for 3DSmax and permission to use them, if they are of any use, holler. Never learned Max/Gmax, so never utilised them.

anything I can do,
Jamie

376037593758


PS. Have looked for the source files, no joy, except for a possible DXF format conversion.

Can someone make me a model with all of the parts but leave out the crew and the VC. I will need the LODs. have the gear down and all controls neutral. I can actually do it all as long as everything is there. I'll make the static model.

Rami,
Are the bases up to date?

Shessi
February 1st, 2014, 14:03
With a lot of tweaking, now with working UC, permenant prop discs, ailerons, flaps, rudders, 10979 polys and a 365Kb mdl in CFS2....if you should need it...;)

Cheers

Shessi

Allen
February 1st, 2014, 14:03
I put the Alphasim Lancaster on diet and it is down to 7200+ by cutting out the crew and tail wheel.

Rami
February 1st, 2014, 14:20
Hey guys,

If this helps, I can easily use Bismarck13's AI for all the other aircraft in the formation, and just use a detailed Lanc for the player flight. You can do that trick in Mission Builder, and it will help keep FPS high. I would just need a low-poly "bouncing" and "tallboy / grand slam" version.

Allen
February 1st, 2014, 14:39
The Alphasim Lancaster should work fine. I'm not in love with how some of the model and texture work was done for the engines but I should be able to fix them.

Blood_Hawk23
February 1st, 2014, 14:44
Hey guys,

If this helps, I can easily use Bismarck13's AI for all the other aircraft in the formation, and just use a detailed Lanc for the player flight. You can do that trick in Mission Builder, and it will help keep FPS high. I would just need a low-poly "bouncing" and "tallboy / grand slam" version.

Rami,
Those bombs I made are MLOD so they should be fine. If you notice a FPS drop let me know. The LODs are at 10 50 and 100. I can up the 50 to 75 if needed. If the AI can't handle the weight I can make AI versions. Let me know what you need.

Allen
February 3rd, 2014, 23:56
I got lost for a few days hacking and cutting my way through the ALPHA Sim Lancaster model as it had hundards of littile parts (and some big) that were not textured but had color done by Material settings that had to be textured, deleted and/or replaced.

I got landing gear, props and wing flaps added. Replaced the pilots and gunners with CFS2 pilots and gunners. I set the model up to use basic breaking parts. I got the polygon count down to 8970 as show below. It will jump up to 10,434 sitting on the ground as I used he high detal still props I made for the B-24J. Still no VC or LODs.



3914

Rami
February 4th, 2014, 01:33
Allen,

Looking great so far, thank you for all your work!

Allen
February 8th, 2014, 19:53
While SOH was going to fark I got the ALPHA Sim Lancaster model done unless I and add some more detail to the VC. I also got the Upkeep Mine AKA Bouncing bomb done. I used the Tick18 key on the Upkeep so the mine is animated. It spins backwards while you and the AI are carrying and droping it. Reworked the ALPHA Sim engine sounds as they were using the old CFS1 set up that dosn't use 2 stage start up and has no shut down.


40554056


I'm going to look at the stock ALPHA Sim Lancaster DP and see how it works so I can plug in the needed bits for the breaking parts. Still have to work on the aircraft.cfg and airfile. Waiting on engine and fuel info.

Blood_Hawk23
February 8th, 2014, 20:45
Excellent!


I've been doing much of the same.

hewman100
February 14th, 2014, 02:16
Am I am correct in thinking we have all the High Capacity bombs already? I know we have the 4000lb 'Cookie', Tallboy, and Grand Slam. Did someone model the 8000 'Super Cookie' and 12000lb?
The 12000lb will be required for Michelin, Bergerac, Air Park and Munich.

Blood_Hawk23
February 14th, 2014, 07:16
Am I am correct in thinking we have all the High Capacity bombs already? I know we have the 4000lb 'Cookie', Tallboy, and Grand Slam. Did someone model the 8000 'Super Cookie' and 12000lb?
The 12000lb will be required for Michelin, Bergerac, Air Park and Munich.

I have been looking at those. I think I'll do the 12000lb and the 8000lb.

I haven't looked at the 4000lb but I did download it. That was the one carried by the Mossie correct.

Rami
February 14th, 2014, 09:28
Hewman,

Excellent idea, I'm eagerly looking forward to getting back into this once I clear a couple of other projects!:very_drunk:

Blood_Hawk23
February 14th, 2014, 10:56
Hewman,

Excellent idea, I'm eagerly looking forward to getting back into this once I clear a couple of other projects!:very_drunk:

Good.

Because the 12,000 lb HC "Blockbuster" Bomb is almost finished. With a little work the 8000 lb won't be far behind.

I wonder if I being watched by the FBI yet. All of this bomb research must have them looking at me by now.:wavey:

At any rate, I should be able to wrap them up tonite or by Sunday at the latest.

Allen
February 14th, 2014, 20:08
Rami

Did you have any lick geting the Lancaster to quit eating up all of the fuel when using warp?

Rami
February 15th, 2014, 09:16
Allen,

My apologies for not testing. I've been battling a bad case of the flu for the last few days (even though I DID have a flu shot) with body aches, digestive "issues," and a fever in the 101-102 range, along with severe headaches and feeling in general like I've been beaten with a bag of rocks.

It's all I can do most of the last few days to exchange e-mails with a few people and keep up with the library.

To add to the misery, after digging out from the last storm less than 36 hours ago, we're expecting between 8 and 14 inches of snow tonight, and fierce winds that could knock out power as an Alberta Clipper "bombs out" as it leaves the Atlantic coastline.

If this forecast holds, no church for me tomorrow, I'll just stay home.

watchdog22
February 15th, 2014, 11:06
l hope you get to feeling better soon. Your weather forecast makes me grateful to live in sunny Queensland! We have to take long distance flights for the novelty of even seeing snow,
Cheers

Allen
February 15th, 2014, 11:48
Roger, Roger.

Blood_Hawk23
February 15th, 2014, 11:53
Allen,

My apologies for not testing. I've been battling a bad case of the flu for the last few days (even though I DID have a flu shot) with body aches, digestive "issues," and a fever in the 101-102 range, along with severe headaches and feeling in general like I've been beaten with a bag of rocks.

It's all I can do most of the last few days to exchange e-mails with a few people and keep up with the library.

To add to the misery, after digging out from the last storm less than 36 hours ago, we're expecting between 8 and 14 inches of snow tonight, and fierce winds that could knock out power as an Alberta Clipper "bombs out" as it leaves the Atlantic coastline.

If this forecast holds, no church for me tomorrow, I'll just stay home.

I feel your pain Rami. Atleast for the snow.

NOTE: DON'T GET THE FLU SHOTS. When you do get the flu after having the shot its always worse. Usually because its a strain that wasn't in the shot. And you are actually weaker because of the other strains. My wife is an Herbalist so I do know what I'm talking about here. If your a health active person you'll never need it. Now where your a teach they may force you, I don't know if they do or not.

Bundle up and get some rest. Hire some local kids to shovel you out. I'll be thinking of you with every shovel full. Get well.

Till Later,
John

Blood_Hawk23
February 15th, 2014, 15:23
Hey All,

I need some research help. i need pic of the 12,000lb HC "Blockbuster" Bomb. I have all that I can find through Google.

I need a color pic that shows the markings. are there three sets of strips or only 2 sets. I have a pic of the 8000lb "Super Cookie" showing 2 sets. I'm wondering if the 12,000lb had 2 or 3. Seeing how it was 3 4000lb cookies bolted together.

We either need a consensus or proof.

Can anyone help with this?

Till Later,
John

Allen
February 15th, 2014, 15:34
Any real pics I find show no marking but this drawing shows...

4300

Blood_Hawk23
February 15th, 2014, 15:40
That was fast.

That is the first to show anything. Thank you Allen.

The markings are on the black and white pics. They are hard to see. Probably because of the paint.

If we can get one more pic or a doc stating appearance, to confirm it. Then I'll run with the three sets.

Allen
February 15th, 2014, 22:27
Blood Hawk.

Looks fine to me.

Rami

Will the updated Alpha Sim Lancaster model work for the other "Special" Lancasters if I delete the "A" frames that holds the "Upkeep" mine?

Blood_Hawk23
February 15th, 2014, 22:49
Allen,

We may need a wide body. I'm not sure if they just modifed the bay doors or the Whole plane. You'll have to do the research.

Both bombs are 0.965 meters in dia. The 12000lb bomb is 4.978 meters long. The 8000lb bomb is 3.393 meters long. I'm +/-10mm either way from exact size. Hopefully that info helps. I'll have them finished soon.

Should I do LODs?
They are 465 and 425 polys, respectivly. I can probably loss 100 by optimizing. They won't be visible like the Grand Slam and Tallboy. If we don't need the LODs then I can compile them and upload them tomarrow. Other wise it might be just a bit longer.

After this I'll finish the tunnels. Then get to work on the Eaglenest. That one will be trouble.



Rami,

Are you using your ETO install for this. I want to load it all up so I can test the tunnels and the Eaglenest when they are ready.

Till Later,
John

Allen
February 15th, 2014, 23:15
Even if the bombs are inside of a plane the game still renders them as if they were on the outside of the plane. You should be able to a quick LOD set up by using 5 or 6 sided cylinder and a few flat planes for the fins.

I also mailed you the updated Alpha Sim Lancaster model. It lacks a bomb bay but sould let you have a Lancaster to start mounting weapons to.

UncleTgt
February 16th, 2014, 02:02
Blood Hawk.

Looks fine to me.

Rami

Will the updated Alpha Sim Lancaster model work for the other "Special" Lancasters if I delete the "A" frames that holds the "Upkeep" mine?

My 2 cents, these are the a/c I think are required

Upkeep lanc (as per Alphasim lanc)
Tallboy lanc (std lanc with a bulged bay, flame suppressors removed, SABS bombsight, so larger bomb aimer domed glass)
Tallboy "Tirpitz" lanc (Tallboy lanc with upper turret removed)
Grand Slam lanc (SABS bombsight, front turret faired over, some have flame suppressors removed (but not all), paddle blade props.

Hope this helps.

The Upkeep & Grand Slam lancs are used in small-ish numbers, but the Tallboy Lancs need to be FR efficient when used in numbers (they also rode shotgun for the core Grand Slam lancs, so will be found in formation, rather than the usual loose bomber stream)

Sorry the resolutions not great on the Tallboy mod drawing, but it's the best description I've come across.

Rami
February 16th, 2014, 08:46
Allen,

After testing Kings Cliffe this morning, I put the Lancaster Mk. III (Special) though her performance paces over lunch. There are some oddities I don't understand, but not related to your work.

Although your fuel load is less than the DamBusters Lanc I was using for comparison, the fuel economy in your workup was significantly better. Admittedly though, flying from Woodhall Spa to Bergen and back should be well within the Lanc's range. I still only had 38% of fuel remaining when I got to Bergen, though that is a lot better than the comparative 9% I had in the DB Lanc.

Takeoff performance and general flying characteristics were also good, and another bonus...the AI don't tip over on takeoff. You might be able to get away with toning down the performance a tad, because it's actually a little "hot." However, that's rivet-counting, as they say.

Great work so far!

Allen
February 16th, 2014, 14:38
Engine performance is under that of the DB Lancasters. The the basic flight dynamics still need work as they are still the same as I made for the B-24D and J Lib. When I made the wing bigger it made the pitch movement faster and I haven't fixed it yet.

Blood_Hawk23
February 16th, 2014, 15:22
Engine performance is under that of the DB Lancasters. The the basic flight dynamics still need work as they are still the same as I made for the B-24D and J Lib. When I made the wing bigger it made the pitch movement faster and I haven't fixed it yet.


Not sure why but the bombs are not dropping. they are just disappearing. Is the bomb trigger set right?

Allen
February 16th, 2014, 15:42
(Faceplam)

The DP dosn't have a bomb setting in the GUNSTATIONS. You can add them by DPED or add them by text edit of the DP. Here is the need codes

; Bomb Release
gunstation.3=3,20,8,0,0,0,0,0,0,0,1d1*6000,0,0,0,0 ,0,0,0,0,0,0,2666.66666666667

[guns.3]
gun.0=8,0,0,0,0,0,0,8

Blood_Hawk23
February 16th, 2014, 20:49
(Faceplam)

The DP dosn't have a bomb setting in the GUNSTATIONS. You can add them by DPED or add them by text edit of the DP. Here is the need codes

; Bomb Release
gunstation.3=3,20,8,0,0,0,0,0,0,0,1d1*6000,0,0,0,0 ,0,0,0,0,0,0,2666.66666666667

[guns.3]
gun.0=8,0,0,0,0,0,0,8

Ok, no prob. I didn't look... I'll add it in and start testing again.

Blood_Hawk23
February 16th, 2014, 21:43
Wow she does not like the Grand Slam. I think she could use a little lift in the flaps. once airborne she flew fine.

I have some texture alignment issues on the 1200lb HC. nothing major. I'll fix that then get some pics.

With the 2 HC or the tallboy she flies great. needs the whole runway (nearly) but once in the air she will gain speed and altitude. though its slow going.

I might have to make some AI bomb DPs. I don't think they will handle the weight.


Rami,

If you test any AIs with any of my bombs, please let me know how they do.

Other then that I think we will be all set.

Allen
February 16th, 2014, 22:58
The Lancaster B Mk.III (Special) is about 2,000 lbs too heavy for the Grand Slam. Max take off weight is 72,000 lbs for a Lancaster and that was done with the Grand Slam.

The Lancaster B Mk.I (Special) that carried the Grand Slam may have a up-rated engine and new props but I can find nothing of this out side of wikipedia.

Adding flap lift will be up to Rami as any flap lift will make the AI unable to land.

kelticheart
February 17th, 2014, 01:08
....NOTE: DON'T GET THE FLU SHOTS. When you do get the flu after having the shot its always worse. ....

OH, YEAH!

The worst flu I ever had in my life occurred only that one time in the early 1990's when I succumbed to my mother, who broke my ears for weeks about the need to get a flue shot!

Ah, Italian mothers.......:rolleyes:

Never had another flue since, just plain colds.

My best wishes for both your recovery and for the snow storm.

I am watching the news about what's going on with the weather in the US with grave and increasing concern. Things are not going great here as well, although the scale of the weather impact is nowhere near to what's happening in the US. We had floods and landslides all over the country and almost 14' of snow up in the Alps. Several avalanches already took life tolls among people living up in the mountains and the danger will be worst than ever when season temperatures will start raising.

Millions of Euros worth of weather-related damages here, not speaking of what's going on in the British Isles right now!

I only hope someone in the upper politician floors is realising that world climate changes ARE INDEED happening. Unlike what happened to one of the first scientists who predicted global warming years ago, who was fired right on the spot by the university he was working for.

I remember it, I lived near New Haven, CT at the time and it happened at Yale.....

Cheers!
KH :ernaehrung004:

Rami
February 17th, 2014, 01:31
The Lancaster B Mk.III (Special) is about 2,000 lbs too heavy for the Grand Slam. Max take off weight is 72,000 lbs for a Lancaster and that was done with the Grand Slam.

The Lancaster B Mk.I (Special) that carried the Grand Slam may have a up-rated engine and new props but I can find nothing of this out side of wikipedia.

Adding flap lift will be up to Rami as any flap lift will make the AI unable to land.

Allen,

The uprated engines were the Packard-Merlin 24s or 224s. Remember, they also gutted those puppies like fish, stripping away everything they could. Guns, parts of the fuselage, you name it.

Blood_Hawk23
February 17th, 2014, 11:44
Stripped doesn't even cover it. Basically they used the Lancaster to give the Grand Slam wings. They even took out some of the fire suppressors.

You could say that the Lancaster is proof that "necessity is the mother of all invention".

Allen
February 17th, 2014, 13:29
Allen,
The uprated engines were the Packard-Merlin 24s or 224s. Remember, they also gutted those puppies like fish, stripping away everything they could. Guns, parts of the fuselage, you name it.

Even the 24/224 were normally rated at 1,280hp like the Merlin XX. The WEP HP of the 24/224 is 1,620hp. Up-rating of the engines mean that the max normal boot was incressed. My guess is that normal boot was incressed to that of fighter setting and the engines would be making 1,480hp each. The WEP hp would still be capped at 1,620hp.

Rami
February 17th, 2014, 13:47
Even the 24/224 were normally rated at 1,280hp like the Merlin XX. The WEP HP of the 24/224 is 1,620hp. Up-rating of the engines mean that the max normal boot was incrssed. My guess is that normal boot was incresed to that of fighter setting and the engines would be making 1,480hp each. The WEP hp would still be capped at 1,620hp.

Allen,

Takeoff power was 1,635hp @ 3,000 RPM for the Merlin 224/24, and combat power was 1,680hp at @ 2,750ft with 18 PSI of boost. My guess would be under normal combat load somewhere in the 1,400hp-1,450hp range. Remember though, the Brits usually ran the Lanc engines at pretty high power settings to begin with.

Blood_Hawk23
February 17th, 2014, 14:39
Allen,

Takeoff power was 1,635hp @ 3,000 RPM for the Merlin 224/24, and combat power was 1,680hp at @ 2,750ft with 18 PSI of boost. My guess would be under normal combat load somewhere in the 1,400hp-1,450hp range. Remember though, the Brits usually ran the Lanc engines at pretty high power settings to begin with.

Rami,

Have you thought about bomb loads. I have enteries for the Grand Slam, Tallboy, Blockbuster and Super Cookie. Do we have a 30lb incinneary bomb? or the cluster pack? I have ideas for those.

I figure we better get each versions DP started now.

Rami
February 17th, 2014, 14:44
Rami,

Have you thought about bomb loads. I have enteries for the Grand Slam, Tallboy, Blockbuster and Super Cookie. Do we have a 30lb incinneary bomb? or the cluster pack? I have ideas for those.

I figure we better get each versions DP started now.

Blood_Hawk23,

I've given some thought to it, but not a lot. I'd have to go back and really scour the missions again, and with two or three projects ahead of this, it doesn't have my entire focus at the moment. I still intend to stick to my timetable; 8-12 months down the road.

bearcat241
February 17th, 2014, 16:42
...Remember, they also gutted those puppies like fish, stripping away everything they could. Guns, parts of the fuselage, you name it.


Here's a little note i found confirming that:

B. Mk I Special (Gram Slam)


The second Special Lancaster was developed to carry another Barnes Wallis bomb, this time the 22,000lb Grand Slam. This was a streamlined bomb designed to be dropped from as high an altitude as possible. It was designed to dig its way into the group, and cause an earth quake. The Lancaster could carry it, but only at the cost of the removal of both the nose and mid-upper turret, while two guns were removed from the rear turret. As with the Dambuster Specials, the bomb bay doors had to be removed, and the gigantic bomb dangled below the Lancaster, giving the aircraft a rather peculiar appearance (almost like a gigantic torpedo bomber!).

Allen
February 17th, 2014, 17:27
Allen,

Takeoff power was 1,635hp @ 3,000 RPM for the Merlin 224/24, and combat power was 1,680hp at @ 2,750ft with 18 PSI of boost. My guess would be under normal combat load somewhere in the 1,400hp-1,450hp range. Remember though, the Brits usually ran the Lanc engines at pretty high power settings to begin with.

I went digging in avialogs.com. It confirms what I thought. Merlin 224/24 max continuous power is 1,480 HP with 14+ boost. To get to 18+ boost the pilot must close the wastegate to dump more exhaust into the turbocharger and spool it up to pull in more fresh air.

I set the norm power to 1,480 HP but WEP is giving pused about 100 HP more than it should be per engine.


Rami,

Have you thought about bomb loads. I have enteries for the Grand Slam, Tallboy, Blockbuster and Super Cookie. Do we have a 30lb incinneary bomb? or the cluster pack? I have ideas for those.

I figure we better get each versions DP started now.

I got the Grand Slam, Tallboy today. I need Grand Slam to see how it would fly.

Allen
February 17th, 2014, 18:12
Got the Grand Slam Lanc model done.

4410

Blood_Hawk23
February 18th, 2014, 10:05
Have you tried the new bombs. let me know if the CoG is off.

Rami
February 18th, 2014, 14:07
Blood_Hawk23,

I'll try, but I have to figure out how to fit them into the .dp first.

Allen
February 18th, 2014, 14:13
The Grand Slam dosn't seem to effect the GoG however my Lancasters have a bad up-pitch at cruise speed that I'm trying to iron out.

Blood_Hawk23
February 18th, 2014, 14:34
here are some starter points for the Lancaster. You will have to move the bombs to the correct position.

[HARDPOINTS]
mount.0=0,0,0
mount.1=0,-1.72,1.15
mount.2=0,-1.25,0
mount.3=0,-1.5,0

[PAYLOADS]
payload.0=%payload_name.0%
payload.1=%payload_name.1%
payload.2=%payload_name.2%
payload.3=%payload_name.3%
payload.4=%payload_name.4%
payload.5=%payload_name.5%

[PAYLOAD.0]
; Payload = Guns Only

[PAYLOAD.1]
; Payload = Upkeep Bouncing Bomb
mount.1=Upkeep_mine, 1, -1

[PAYLOAD.2]
; Payload = 1 x Tallboy Bomb
mount.2=wep_tallboy_gp, 1, -1

[PAYLOAD.3]
; Payload = 1 x Grand Slam Bomb
mount.3=wep_grand_slam_gp, 1, -1

[PAYLOAD.4]
; Payload = 1 x 12000 lb HC
mount.2=wep_12000lb_hc, 1, -1

[PAYLOAD.5]
; Payload = 1 x 8000 lb HC
mount.2=wep_8000lb_hc, 1, -1


"payload_name.0"=Guns Only
"payload_name.1"=Upkeep Bouncing Bomb
"payload_name.2"=1 x Tallboy Bomb
"payload_name.3"=1 x Grand Slam Bomb
"payload_name.4"=1 x 12000 lb HC
"payload_name.5"=1 x 8000 lb HC

Blood_Hawk23
February 18th, 2014, 14:40
Allen,

I have to trim the heck out of it. I fly by the trim anyways after 1000ft or so. Once you release, she will climb, fast. So reset your trim Immeadetly after releasing the bomb/s.

At what altitude do the engine performance reach its max?

Do you guy think the AI can handle these bombs?

Allen
February 18th, 2014, 15:07
Use das auto pilot to set for level flight. At 5,000 feets I have an up pitch of 3.5, 4.6 at 10,000 feet , 5.3 at 15,000 feet and 7.6 at 20,000 feet. With out the Grand Slam the up pitchis less. Only 4.4 at 15,000 feet.

The AI seem fine in level flight with the Grand Slam. I'm not sure if the AI used weight of any weapons. You can test by sticking the Grand Slam to some airplane that would never fly with it and see if the AI flys or crashes.

Allen
February 20th, 2014, 18:27
Some more Lanc shots...

448744884489

Blood_Hawk23
February 24th, 2014, 09:30
So the incendiaries are proving a challenge to me. I can do them easy enough but I'm not able to do the full detail. Which is a major let down.

With only 24 mounts, I can only have 12 SBCs, Unless I make them in groups of 3. Which I could do for them and have the bombs separate.

The bombs are going to look like blocks of matches falling from the plane. I could add a few on the outside to make it look like they are scattering.

The other issue is space. 1 x 1000lb SBC will be over 7' long or 2.13 Meters. Is there enough room for 12 of these?

So thats where I'm at.

Allen,
Do you have one of the Lancasters with the bigger doors finished?

I think I need it for testing.

Till Later,
John

hewman100
March 1st, 2014, 14:42
Bombloads on Lancasters:
http://www.aer.ita.br/~bmattos/mundo/lancaster/bombs.html

Blood_Hawk23
March 1st, 2014, 16:38
hewman,

the link doesn't seem to work on my end.

CrisGer
March 3rd, 2014, 04:34
Wow remarkable work going on here.

has any work been done on the trains? i know we had some good ones made by Wolfi i think. didnt know what the state of that was, i helped create a library of steam trains for FS9 and FSX but they are western (USA) both engines and cars ..but not european style.

hewman100
March 3rd, 2014, 13:44
That's typical. I've found my own reference and scanned the relevant stuff for you. I believe all of this has been done for Lanc dps in the past though. http://i223.photobucket.com/albums/dd199/hewman100/File0008_zpse910895b.jpg http://i223.photobucket.com/albums/dd199/hewman100/File0009_zpscde8765e.jpg

Blood_Hawk23
March 3rd, 2014, 19:46
hewman,
Very nice. Thank you.

I noticed it doesn't have the SBCs. Oh wait its on the first one. Just no image. OK got it. With atleast three versions of the lancaster we should be able to cover most of these. I have a list with the code words and uses of each loadout.

We'll have to see which way Rami wants to go with his campaign.


CrisGer,

I haven't done anything with the trains. only the tunnels. Allen, as you have read, has done the Viaduct. I want to do some long track sections. maybe have it so the beds can blend with the terrain. That is only a thought. If Someone knows how to make roads for the scenery then we could add some of the railways that might be missing. I still don't have a ETO install so I'm uncertain if anything is missing. Rami might know.

CrisGer
March 3rd, 2014, 21:43
OK maybe the guy who made the train models we made may be able to make us several European style engines and tenders at a pinch the American style engine might work and the freight cars i can perhaps re texture pretty easily tho the trucks may be a bit off will take a look and see. Can also maybe make passenger coaches that would work from the freight cars the american cars are too long for Europe mostly for they were mostly shorter due to the sharper curves of the european RR lines...tho they did have some longer ones. nice idea to have the longer stretches of rail line. In earlier versions of FS there WERE operating ie working RR lines that the trains moved on and some of them could work in CFS, but not sure about CFS2. This could be true for both WWII and WWI era.

those are great viaducts very nice and i suppose we might also just make some trains that are all cars and engines conbined as static destroyable items too, could be pretty easy as i have plenty of texture to draw on as i have thousands of European Engines and cars from all eras esp steam...as i mod widely for Train Sim. We will see what we can do once i get my feet back into CFS2 again.

Blood_Hawk23
March 4th, 2014, 20:46
So I am "FINALLY" doing a complete New ETO install. I'm using Rami's guide so it should go smooth. Though I'm sure I can find away to mess it all up.

I went to fly my MTO install and found that it was corrupt some how. I must have messed with it at some point in time and just never realised it. So somewhere down the line I will have to redo it. For now I just deleted it. I still have all of the downloads for it. I need the HD space anyways.

I hope to be able to help with testing once Rami has everything finished. I also need it for my tunnels and other scenery that I might do.

So wish me luck.

Till Later,
John

Rami
March 5th, 2014, 01:41
Blood_Hawk23,

Luck. :very_drunk:

Robert John
March 5th, 2014, 02:48
5060 Just a small screenshot of finkii under construction, life is busy at the moment but will get some models done.
This project has been very interesting subject.
RJ

Rami
March 6th, 2014, 02:05
Robert John,

That bunker looks outstanding! :triumphant: A few more weeks on the 20th Fighter Group, and I'll be moving back into this...

CrisGer
March 6th, 2014, 09:52
wow that looks like a sub pen?

I am going to try to finally succeed with a working Med install, have never managed to get Gibralter, Malta and Africa to work yet but i will keep trying. I am making the french fleet for North Afrika, and plan to try to do updated harbours for them. once i get it all indtalled i fnally have a decent Dunkurque type ship to work with.

nice to see work going on on so many fronts.

Blood_Hawk23
March 11th, 2014, 03:38
Hey Cris,

Give Stuart a shout out. He has kind of filled in the ship building nitch. Great Guy. That seems to be the trend with all of our ship builders.

He still needs to learn how to do DPs though. :biggrin-new:

Actually where is stuat. He hasn't poped in for a while now.