PDA

View Full Version : Doa.



Chuck_Jodry-VJPL
January 17th, 2009, 17:47
DOA.dll

Whats in a name anyway ? a blown engine and sign of a situation outta control ,
maybe a little respect for the Manual or ...
you better be ready for a Dead Stick Landing.

This little bit of programming sure adds to the suspense , i love it
now this li'l Kitty is by the book or ByeBye,
unless you prefer the way it used to be when it was 100% BallsToTheWall Unreal , NP just turn it off..
But why call it a simulation if its just a game ?

SirBenn21
January 17th, 2009, 18:07
When will it be releasted?

Chuck_Jodry-VJPL
January 18th, 2009, 04:08
The model updates suggested in the support forums are all done as are the code / cfg changes to get accurate engine management and mismanagement response throughout the gauge sets , over the last week i have been working with the beta crew including ex Military pilots , the design team and Mud Marine to strike the perfect balance between userfriendly and bitchkitty and we all feel its spot on .<?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" /><o:p></o:p>
Nick is getting another two versions ready and Dean is taking care of the pilot manual updates over the week , as well we will be expanding the beta tests to ensure that we have got everything into the service pack, <o:p></o:p>
so to answer to the question i should think by the end of the week we will have assembled a new installer that with a bit of luck will include a scenery package. <o:p></o:p>

Boomer
January 18th, 2009, 05:55
Good stuff! :applause::applause::applause:

Mathias
January 18th, 2009, 06:44
Good stuff! :applause::applause::applause:

Indeed!