Ettico
November 23rd, 2013, 07:11
Here is an example of one of my DCG/AIRBOSS-generated ETO missions. I currently have 5 of these corridor-shaped DCG campaigns, reaching Eurotargets as far in as Frankfurt and the Krupp works, all focused on the summer of 1943.
Each corridor-shaped campaign will generate a variety of missions. Each mission will contain all the campaign-specific aircraft and infrastructure, minus previous losses, plus new replacements. The player simply switches between campaigns to see all the scenery and get into a variety of fine messes.
DCG has a few limitations which this system, along with my BOSS and AIRBOSS modules, helps to ameliorate. For example, a close inspection of this mission would reveal 4 AI squadrons assigned to bomber escort, which DCG simply will not do on it's own. There is also a DCG fighter range limitation (in Europe only, for some mysterious reason), which is partially overcome by having AIRBOSS re-assign unneeded DCG CAPs to long range escort duty. Also, DCG only uses straight front lines running North-South or East-West, so the front line has to be adjusted to fit each specific corridor.
My little ETO dynamic campaign system isn't perfect, but IMO it's better than the CFS3 dynamic campaign in terms of mission complexity, surprises, and tracking air crew losses, air crew skill and experience, and infrastructure damage, which the CFS3 dynamic campaign does not do.
Now all I need is the long-awaited new and vastly improved Sander/Rhumbaflappy/Blohmvoss converted FS2004 ETO scenery. Then I can add moving vehicle convoys to the new roads.:eagerness:
Each corridor-shaped campaign will generate a variety of missions. Each mission will contain all the campaign-specific aircraft and infrastructure, minus previous losses, plus new replacements. The player simply switches between campaigns to see all the scenery and get into a variety of fine messes.
DCG has a few limitations which this system, along with my BOSS and AIRBOSS modules, helps to ameliorate. For example, a close inspection of this mission would reveal 4 AI squadrons assigned to bomber escort, which DCG simply will not do on it's own. There is also a DCG fighter range limitation (in Europe only, for some mysterious reason), which is partially overcome by having AIRBOSS re-assign unneeded DCG CAPs to long range escort duty. Also, DCG only uses straight front lines running North-South or East-West, so the front line has to be adjusted to fit each specific corridor.
My little ETO dynamic campaign system isn't perfect, but IMO it's better than the CFS3 dynamic campaign in terms of mission complexity, surprises, and tracking air crew losses, air crew skill and experience, and infrastructure damage, which the CFS3 dynamic campaign does not do.
Now all I need is the long-awaited new and vastly improved Sander/Rhumbaflappy/Blohmvoss converted FS2004 ETO scenery. Then I can add moving vehicle convoys to the new roads.:eagerness: