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Old Tiger
October 3rd, 2013, 05:13
:wavey:Just noticed in the ETO Owens Kill the Bismarck missions, the Bismarck does'nt have a bow effect. it's in the ships xpd <Effects>
<Effect Type="Track" EffectName="fx_smk_plume_ship_m" PosZ="-9" PosY="23" />
<Effect Type="Track" EffectName="fx_smk_plume_ship_m" PosZ="6.5" PosY="23" />
<Effect Type="Track" EffectName="fx_wake_a_cruiser" MinVel="2" MaxVel="100"/>
</Effects>
<Ship KeelDepth="10"/> but is not showing up:isadizzy: How can I fix it?

Thanks:salute:
Len

93907

gosd
October 3rd, 2013, 10:46
First check if you have the fx_wake_a_cruiser effect in your effect.xml
If so you can reposition the bow wave by adjusting the distance in the effect.xml

gosd
October 4th, 2013, 20:45
Try using these lines: <Effect Type="Track" EffectName="fx_wake_​g_cruiser" MinVel="2" MaxVel="100"/>

gosd
October 7th, 2013, 17:24
Or use this, replace the Effect Type with this one:
<Effect Type="Track" EffectName="fx_wake_bismarck" MinVel="2" MaxVel="100"/>

Add the following lines to your effects.xml:
<dr_wake_bismarck_front_foam_wave ClassName="ParticleEffect" EmitterShape="sphere" EmitterRadius="1" EmitterLifetime="0" EmitterPosX="0" EmitterPosY="0" EmitterPosZ="125" ZBias="0.01" EmissionAngleHoriz="0" EmissionAngleVert="1" EmissionSpread="25" EmissionRate="25" EmissionRateVar="0" InitialDelay="0" InitialCount="0" MinDistance="30" MaxDistance="2000" StopMethod="0" ZSort="1" UprightSprite="0" RandomStartRotation="1" RandomRotationDirection="1" Lifetime="3" LifetimeVar=".1" Speed="5" SpeedVar="2" MaxSpeed="600" MaxSpeedVar="0.0" Accel="-15" AccelVar="0.0" AccelTime="1.1" Gravity="0" Drag="0.0" DragDelay="0.0" InheritVelocity="0.0" Size="7" SizeVar="1" MaxSize="6" MaxSizeVar="0" GrowRate="0" GrowRateVar="0" RotationRate="10" RotationRateVar="0" FadeInTime=".2" InitialColor="255 255 255" InitialAlpha="150" Color="255 255 255" Alpha="150" FadeOutTime=".5" FinalColor="255 255 255" FinalAlpha="0" Texture="cloudpuff.DDS" BlendMode="QuadSprite"/>
<fx_wake_bismarck ClassName="GroupEffect" Effect0="dr_wake_CA_1" Effect1="dr_wake_CA_2" Effect2="dr_wake_CA_3" Effect3="dr_wake_CA_4" Effect4="dr_wake_a_cruiser_mid_1" Effect5="dr_wake_a_cruiser_tail" Effect6="dr_wake_G_cruiser_front_1" Effect7="dr_wake_bismarck_front_foam_wave"/>
before the:</Effects>

Old Tiger
October 11th, 2013, 06:14
Or use this, replace the Effect Type with this one:
<Effect Type="Track" EffectName="fx_wake_bismarck" MinVel="2" MaxVel="100"/>

Add the following lines to your effects.xml:
<dr_wake_bismarck_front_foam_wave ClassName="ParticleEffect" EmitterShape="sphere" EmitterRadius="1" EmitterLifetime="0" EmitterPosX="0" EmitterPosY="0" EmitterPosZ="125" ZBias="0.01" EmissionAngleHoriz="0" EmissionAngleVert="1" EmissionSpread="25" EmissionRate="25" EmissionRateVar="0" InitialDelay="0" InitialCount="0" MinDistance="30" MaxDistance="2000" StopMethod="0" ZSort="1" UprightSprite="0" RandomStartRotation="1" RandomRotationDirection="1" Lifetime="3" LifetimeVar=".1" Speed="5" SpeedVar="2" MaxSpeed="600" MaxSpeedVar="0.0" Accel="-15" AccelVar="0.0" AccelTime="1.1" Gravity="0" Drag="0.0" DragDelay="0.0" InheritVelocity="0.0" Size="7" SizeVar="1" MaxSize="6" MaxSizeVar="0" GrowRate="0" GrowRateVar="0" RotationRate="10" RotationRateVar="0" FadeInTime=".2" InitialColor="255 255 255" InitialAlpha="150" Color="255 255 255" Alpha="150" FadeOutTime=".5" FinalColor="255 255 255" FinalAlpha="0" Texture="cloudpuff.DDS" BlendMode="QuadSprite"/>
<fx_wake_bismarck ClassName="GroupEffect" Effect0="dr_wake_CA_1" Effect1="dr_wake_CA_2" Effect2="dr_wake_CA_3" Effect3="dr_wake_CA_4" Effect4="dr_wake_a_cruiser_mid_1" Effect5="dr_wake_a_cruiser_tail" Effect6="dr_wake_G_cruiser_front_1" Effect7="dr_wake_bismarck_front_foam_wave"/>
before the:</Effects>

:salute:Thanks Daniel...Works, now how to make the bow splash a bit larger.

Old Tiger
October 12th, 2013, 03:16
:wavey:Got it :ernae:Thanks Daniel:salute:




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