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Tim-HH
August 20th, 2013, 14:25
Hi,

Thomas Ruth, well-known for many great freeware aircrafts, has released his latest work...the Messerschmitt ME-264.

It's available at Avsim (http://library.avsim.net/search.php?SearchTerm=tom264.zip&CatID=root&Go=Search) :applause:

Greetings
Tim

Flyboy208
August 20th, 2013, 15:37
Nice find Tim ! Mike :salute:

Cirrus N210MS
August 20th, 2013, 21:36
how do you turn it on the ground?


found this

http://en.wikipedia.org/wiki/Messerschmitt_Me_264

Bjoern
August 21st, 2013, 03:57
Differential braking?



Give Tom a double thanks, as he at first wanted to makes this one payware.
Also, if he pulled it through in the end, he included custom radio beacons for "over the pond" navigation.

Daube
August 21st, 2013, 05:56
Well, from the screenshots on avsim, it looks like an outsanding model !
I hope I find some time to install it in my FSX tonight.
Thanks a lot to Thomas Ruth ! :ernae:

Ferry_vO
August 21st, 2013, 06:08
Like a He-111 on steroids! :jump:

And to answer a few questions above, here's part of the readme:



"Specials" on the ME264 FSX/P3D model

*The nosegear is NOT stearable. To turn the aircraft on the ground use asymetric brake force or engines instead.
*Crewmembers appear/dissapear according to the entries in the Payload section of the aircraft.cfg.
*V2 and V3 are equipped with auxiliar main wheels. They drop after takeoff when the gear is being retracted.
*V3 Bombload appears/disappears according to the entries in the Payload section of the airraft.cfg. They also
disappear when the bomb levers are pulled.
*Crew oxygen is critical on altitudes above 4000ft. If you run out of oxygen, you may loose control of the aircraft
because of asphyxiation.
*If fully loaded, aircraft needs exreme long takeoff runs. It also needs a lot of back trim for takeoff. The trim will
normalize once the fuel load decreases.
*No swastika on the tail. Use of the swastika is illegal here in Germany. The original ME264 had those symbols on the outsides
of both vertical stabilizers.
*The files have been compiled with the Lockheed P3D SDK and have been tested in FSX SP2 and Acceleration. They should work in P3D
as well. The DO NOT WORK in FSX basic or demo version.
*Long/Short wave radio direction finder is limited to FSX radio frequencies plus some pre defined long wave radio stations.

Ferry_vO
August 21st, 2013, 06:41
A few quick screenshots of the Me264V3 'what-if' armed version:

The VC:

http://i13.photobucket.com/albums/a262/Ferror/Flightsim/Me2642_zps4b65b743.jpg~original (http://s13.photobucket.com/user/Ferror/media/Flightsim/Me2642_zps4b65b743.jpg.html)

Back of the VC:

http://i13.photobucket.com/albums/a262/Ferror/Flightsim/Me2641_zpsb9a0367b.jpg~original (http://s13.photobucket.com/user/Ferror/media/Flightsim/Me2641_zpsb9a0367b.jpg.html)

On the ground with engines off:

http://i13.photobucket.com/albums/a262/Ferror/Flightsim/Me2644_zps1e418391.jpg~original (http://s13.photobucket.com/user/Ferror/media/Flightsim/Me2644_zps1e418391.jpg.html)

Engines running; I aliased the sounds to the CH Fw-190, which doesn't work perfectly going from one to four engines, but it's better than the default alias to the stock DC-3:

http://i13.photobucket.com/albums/a262/Ferror/Flightsim/Me2643_zps5e965893.jpg~original (http://s13.photobucket.com/user/Ferror/media/Flightsim/Me2643_zps5e965893.jpg.html)

Barely made it off the ground in time flying out of Berlin Tempelhof, even at only 50% fuel:

http://i13.photobucket.com/albums/a262/Ferror/Flightsim/Me2645_zpsd57ab8f7.jpg~original (http://s13.photobucket.com/user/Ferror/media/Flightsim/Me2645_zpsd57ab8f7.jpg.html)

Auxilary main gear dropping:

http://i13.photobucket.com/albums/a262/Ferror/Flightsim/Me2646_zps0baaf6ee.jpg~original (http://s13.photobucket.com/user/Ferror/media/Flightsim/Me2646_zps0baaf6ee.jpg.html)

Slowly gaining speed over Berlin:

http://i13.photobucket.com/albums/a262/Ferror/Flightsim/Me2647_zpsd86a2a21.jpg~original (http://s13.photobucket.com/user/Ferror/media/Flightsim/Me2647_zpsd86a2a21.jpg.html)

This thing really is big; landing it will be quite a challenge I think! :icon_eek: :

http://i13.photobucket.com/albums/a262/Ferror/Flightsim/Me2648_zps50da56a6.jpg~original (http://s13.photobucket.com/user/Ferror/media/Flightsim/Me2648_zps50da56a6.jpg.html)

Ferry_vO
August 21st, 2013, 07:00
The V1 with the shorter wingspan and Jumo engines; if you want sounds on this aircraft, open the aircraft.cfg and change the lines 'sound=bmw801' to 'sound=' :

http://i13.photobucket.com/albums/a262/Ferror/Flightsim/fsx2013-08-2116-53-19-90_zps770e7ecd.jpg~original (http://s13.photobucket.com/user/Ferror/media/Flightsim/fsx2013-08-2116-53-19-90_zps770e7ecd.jpg.html)

And the V2:

http://i13.photobucket.com/albums/a262/Ferror/Flightsim/fsx2013-08-2116-52-06-32_zpse9cc3a5f.jpg~original (http://s13.photobucket.com/user/Ferror/media/Flightsim/fsx2013-08-2116-52-06-32_zpse9cc3a5f.jpg.html)

http://i13.photobucket.com/albums/a262/Ferror/Flightsim/fsx2013-08-2116-51-47-00_zps1f76f4b6.jpg~original (http://s13.photobucket.com/user/Ferror/media/Flightsim/fsx2013-08-2116-51-47-00_zps1f76f4b6.jpg.html)

:applause:

stovall
August 21st, 2013, 07:00
Like a He-111 on steroids! :jump:

Looks like the USAF thought the use of steroids was something they could not put up with. From reading a little history about the Me 264 or Americas Bomber, the only prototype was destroyed on the ground before it could be put into operation. Boy am I glad of that. Thanks to Thomas Ruth for a very nice WWII addition.

Roger
August 21st, 2013, 11:05
That does look good. I'll have to load it up later:salute:

StormILM
August 21st, 2013, 11:41
For those experiencing difficulty with ground steering, I noticed there was no differential braking entry in the config file. Here's a fix that will activate the differential braking and make ground steering easier:

[brakes]
parking_brake=1 //Parking brake available
toe_brakes_scale=0.585 //Brake scalar //0.885<--original value
differential_braking_scale = 1.0 //Delta on the amount of brake when the rudder pedals deflected
auto_brakes=0
hydraulic_system_scalar=1 //On brakes dependant on the hydraulic system, ratio hyd system to max brake hyd pressure

Note: Use outboard throttles to help augment steering along with differential braking.

Also, I added a bit more flaps drag as it seems that with that much flap area fully deployed, the drag felt almost non-existent:

[flaps.0]
type=1 // 1 - tail, 2 - lead
span-outboard=0.7 // 0.0 .. 1.0
extending-time=20 // seconds
flaps-position.0=0 // degrees
flaps-position.1=45 // degrees
damaging-speed=200 // KIAS
blowout-speed=250 // KIAS
lift_scalar=1.0
drag_scalar=1.8 //<--you can adjust this value up or down incrementally
pitch_scalar=1.0
system_type=1

Stickshaker
August 21st, 2013, 12:56
Fantastic, thank you, Tom! Does the machine gun in the nose mean that the cabin was not pressurized?

JIMJAM
August 21st, 2013, 15:34
Nice.Love the German ww2 planes.

I really ,really ,really want a Dornier 335.

Sundog
August 21st, 2013, 16:34
Nice.Love the German ww2 planes. I really ,really ,really want a Dornier 335. Isn't CR Tom working on a new Do-335?

lazarus
August 21st, 2013, 17:55
92238

Get it, keep it. Incredible work from Tom. what Virtavia wants to be when it grows up! Its like a Tutonic take on a heavy B-24, real Raiders of the Lost Ark feel and look, and a big ponderous tricky beast to fly. Had to evaluate 'im in the MRA role, and I'm thinking RAE test marks. Bundesmarine MPA paint...Soviet and Aeronavale....

glh
August 21st, 2013, 18:28
Get it, keep it. Incredible work from Tom. what Virtavia wants to be when it grows up! Its like a Tutonic take on a heavy B-24, real Raiders of the Lost Ark feel and look, and a big ponderous tricky beast to fly. Had to evaluate 'im in the MRA role, and I'm thinking RAE test marks. Bundesmarine MPA paint...Soviet and Aeronavale....



Can't agree with you concerning Virtavia. I have NO qualms about any model I paid for that they made.

And I, for one, really do appreciate their policy of releasing older payware models as freeware after their run is over.
That is a "Thank You" to the community that only a few other companies follow.

Anyway, that being said, superb work, Tom, and Thank You very much, sir. :salute:

And, StormILM, Thanks for the Differential Braking Mod to the .cfg file. I usually use the old metoebrakes.gau to
do this but I will try your way now.

PHo17
August 22nd, 2013, 01:07
Is there any good sound set for this monster? I didn't find anything for BMW 801 engines.

Ferry_vO
August 22nd, 2013, 03:33
Is there any good sound set for this monster? I didn't find anything for BMW 801 engines.

At first I aliased it to the Classic hangars Fw-190 (Same engine type) but I wasn't quite happy how FsX handled a single-engine soundset for a four-engine aircraft, so now I aliased the V1 with the Jumos to the Virtavia He-111, and the V2 and V3 to the Virtavia Liberator. Not the same engines but overall an improvment in quality IMHO.

Ferry_vO
August 22nd, 2013, 03:35
Fantastic, thank you, Tom! Does the machine gun in the nose mean that the cabin was not pressurized?

The V3 is mostly fictional, as development never reached that stage, so it's either unpressurized, an oversight by the author or he's just really mean to the virtual pilots.. :icon_lol:

TheGrunt
August 22nd, 2013, 08:16
I haven't yet installed Me 264, but I already decided to use this soundset from Simviation for the engines, it is the newest sound set there:
https://dl.dropboxusercontent.com/u/9718107/Prepar3d/R-1830.jpg

Sure, it is from B-24 and engines aren't as powerful, but it is four engine radial sound and different from R-3350 sound sets that I have with some other aircraft that uses R-3350 for real. R-1830 soundset is also of high quality.

skyhawka4m
August 22nd, 2013, 17:15
I think at this point lazarus made about Virtavia is kind of a beat subject. Mainly it comes down to there are MANY developers out there and they all have a following for different reasons. There are developers who are attempting to recreate and aircraft as if you were jumping into the real thing and there are developers who are building and selling to those who just want to fly and enjoy flying a certain plane type. I love'm all.......I like Virtavia as a model I can jump in and just go flying.......I love my MilViz or VRS when I want super realistic. Its all in taste and I thank all the developers taking the time to contribute to the FSX community.

fliger747
August 23rd, 2013, 07:18
Anyone not getting any instruments displaying? I suppose one could protrude a machine gun through a pressurized glazing with a flexible mount with balls or seals. Bomb aimer position, or was NYC considered big enough to not need one?

Cheers: T

Ferry_vO
August 23rd, 2013, 07:36
Anyone not getting any instruments displaying?

Tom did you:


move the tomME264 folder as it is into your FSX/gauges folder.
move the tom_ME264, the tom_ME264V2 and the tom_ME264V3 folders as they are into your FSX/simobjects/aircrafts folder.
move both .fx files into your FSX/effects folder.

?

Bjoern
August 23rd, 2013, 09:51
Looks like the USAF thought the use of steroids was something they could not put up with. From reading a little history about the Me 264 or Americas Bomber, the only prototype was destroyed on the ground before it could be put into operation. Boy am I glad of that.

Wouldn't have made it over the pond anyway. Too much allied shipping and aircraft in the way.




Does the machine gun in the nose mean that the cabin was not pressurized?

The presence of oxygen suppliers for each crewmember says "yes".




Is there any good sound set for this monster? I didn't find anything for BMW 801 engines.

Jumo: lncsnd1.zip (Avsim)
BMW801: dc-4snds.zip (Avsim)

Killbilly
August 23rd, 2013, 10:36
Wouldn't have made it over the pond anyway. Too much allied shipping and aircraft in the way.


I could be wrong, but I think I remember reading that the plan was to fly north over the ice as much as fuel would allow. That negates the shipping and offers the defensive aircraft less warning. A staggered force would have stood at least a slim chance at getting a kreisbombe or two through.

Bjoern
August 23rd, 2013, 12:06
I could be wrong, but I think I remember reading that the plan was to fly north over the ice as much as fuel would allow. That negates the shipping and offers the defensive aircraft less warning. A staggered force would have stood at least a slim chance at getting a kreisbombe or two through.

Over the pole is the shortest route, but to get to anything large enough to bomb, you'd still have to cover a lot of defended airspace.

Also, what's the "kreisbombe"? The non-existant german nuke?

glh
August 23rd, 2013, 12:25
http://translate.google.com/translate?hl=en&sl=pl&u=http://pl.wikipedia.org/wiki/Virushaus&prev=/search%3Fq%3Dkreisbombe%26client%3Dfirefox-a%26hs%3DO2J%26rls%3DPalemoon:en-US:official%26channel%3Drcs


Virushaus - the code name of a secret German laboratory in Berlin (http://translate.googleusercontent.com/translate_c?depth=1&hl=en&prev=/search%3Fq%3Dkreisbombe%26client%3Dfirefox-a%26hs%3DO2J%26rls%3DPalemoon:en-US:official%26channel%3Drcs&rurl=translate.google.com&sl=pl&u=http://pl.wikipedia.org/wiki/Berlin&usg=ALkJrhgvr-inJdNZ_jfvz1lbwFu7OsAvKQ)
, where during World War II (http://translate.googleusercontent.com/translate_c?depth=1&hl=en&prev=/search%3Fq%3Dkreisbombe%26client%3Dfirefox-a%26hs%3DO2J%26rls%3DPalemoon:en-US:official%26channel%3Drcs&rurl=translate.google.com&sl=pl&u=http://pl.wikipedia.org/wiki/II_wojna_%25C5%259Bwiatowa&usg=ALkJrhjQKDIO7xLEDr_OJOcBgVTd8W8tzA)
research into nuclear chain reaction (http://translate.googleusercontent.com/translate_c?depth=1&hl=en&prev=/search%3Fq%3Dkreisbombe%26client%3Dfirefox-a%26hs%3DO2J%26rls%3DPalemoon:en-US:official%26channel%3Drcs&rurl=translate.google.com&sl=pl&u=http://pl.wikipedia.org/wiki/Reakcja_%25C5%2582a%25C5%2584cuchowa&usg=ALkJrhjoO9RAQ5ofRsGxUxQADlJIp0jzpg)
. The aim of the study was the creation of the atomic bomb (http://translate.googleusercontent.com/translate_c?depth=1&hl=en&prev=/search%3Fq%3Dkreisbombe%26client%3Dfirefox-a%26hs%3DO2J%26rls%3DPalemoon:en-US:official%26channel%3Drcs&rurl=translate.google.com&sl=pl&u=http://pl.wikipedia.org/wiki/Bomba_atomowa&usg=ALkJrhhVR068du7fvltVxZTi_JwpuLokfA)
"Kreisbombe" (bombs destroying the entire district).

Bjoern
August 23rd, 2013, 13:07
"Kreisbombe"...sounds like a bad translation or a really stupid code name. :icon_lol:

Thanks for the info. Wikipedia wasn't as insightful on a quick scan.

hae5904
August 23rd, 2013, 13:23
Kreisbombe means literally in English "Circel Bomb" meaning a large circular area to be destroyed.

Cheers,
Hank

PHo17
August 24th, 2013, 00:40
Thank you for all sound suggestions!

Stickshaker
August 24th, 2013, 03:05
The V3 is mostly fictional, as development never reached that stage, so it's either unpressurized, an oversight by the author or he's just really mean to the virtual pilots.. :icon_lol:

I think you and Ferry are right.

lazarus
August 24th, 2013, 09:07
Is this a great model,or what.
No slur against Virtavias'. I love Virtavia's work, get in and fly, great frames, not having to do 2 weeks of type training to get it started. I was, however ,looking at the functionality of the VC, one area where Virtavia some times goes a bit too lean. The 264 is a nice example of functionality and 'simulating complexity' without sacrificing the enjoyment factor, or requiring 3 weeks of conversion training. PDMG, for instance, Wow, for systems modeling, but; (FOR MY SELF. just me, and me alone!) Yawn. I flight sim for fun, and (FOR MY SELF. just me, and me alone!) by the end of the week I am so fed up with weather, gremlins, regulations, ATC, unservicability, managers and bean counters (I guess I AM a manager, now; but I 'manage' ;usually, to forget that) that I keep my sim on "Dreamworld" settings. Blue skies, no ATC, weather or unservicability, and no proceedures more complicated than starting a Harvard. Real world aviation- if you were dumb enough to take it up as a career now a days-frankly sucks. (I've left and came back 3 times in the past 10 years, simply because I'm too old to do anything different, and simple poverty is a little better than starving!)
Back to the 264. Here we have a freeware model that would come out in the top 10 percentile of payware. Terrific work, Mr Ruth!

Lionheart
August 24th, 2013, 11:34
Man, that is one Awesome looking bird. Why haven't I known about this one (the actual one). Very nice looking design and nice looking model workmanship.

:applause: :medals:

CWOJackson
August 24th, 2013, 17:13
Although mostly associated with the "Amerika Bomber" program, that was more a late though. It was designed as a maritime patrol aircraft similar to the FW-200 and that's reflected in it's range and payload. It would have taken time to turn it into a useful strategic bomber.

An interesting aircraft and in this case, an excellent FSX model.

T Square
August 24th, 2013, 19:30
I don't come over to the darkside very often but couldn't resist on this subject. If anyone is interested just finished reading a very good book on this subject called "Luftwaffe over America" by Manfred Griehl. He says " The Me-264 V-1 made eleven flights totaling twelve hours in the air between 23 December 1942 and March 1943." Many issues were identified such as problems with the twin-fin tailplane, exhaust gas in the cabin, too-powerful aileron and rudders, and a lot of faulty flight instruments. On two subsequent flight tests with Karl Baur at the controls an airspeed of 600 km/hr was attained. Although Messerschmitt projected a range of 11,500 km; most expected no more than 10,000 km. Two major problems dogged the whole project from the start; "Initial production was set for 30 aircraft but, no manufacturer in Germany not Blohm & Voss, Seibel, Focke-Wulf, Messerschmitt, or Wesser Flugzeugwerke none had the industrial capacity to produce an aircraft of this size, let alone the raw materials (for example: the skin on the wings was made from steel plate in order to conserve aluminum. The other issue was take-off the Me-264 required 2,400 metres of paved runway to get up and at least 1,200 metres if assisted by six rockets. This being said remember this was during 1943 to 1944 time frame, that's a lot of concrete to hide along with 30 aircraft with a wingspan of 141 ft from an enemy that's bombing you 24-7. There wasn't even a hangar in Germany large enough to hold one.

fliger747
August 25th, 2013, 09:05
With regards to the gauges, did move the folders as per the instructions...

T

fliger747
August 25th, 2013, 09:55
As to development, look at the growing pains of the B-29! Winkle Brown was quoted on the Corsair (not his favorite plane) " When needs must, the Devil drives".

T

fliger747
August 25th, 2013, 10:04
I did notice the rudder pedal animation is reversed?

T

arrowmaker
August 25th, 2013, 23:58
I haven't yet installed Me 264, but I already decided to use this soundset from Simviation for the engines, it is the newest sound set there:
https://dl.dropboxusercontent.com/u/9718107/Prepar3d/R-1830.jpg

Sure, it is from B-24 and engines aren't as powerful, but it is four engine radial sound and different from R-3350 sound sets that I have with some other aircraft that uses R-3350 for real. R-1830 soundset is also of high quality.

Thanks for the HU on this. Does the job quite nicely.