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lazarus
August 18th, 2013, 20:12
I've been packing and uploading since this morning, with a few hours yet to go ( thank you in advance, Rami!)
Its been a long, ongoing program, and its time to get this barge in the water!
I also promised Firekitten Cruisers, and I`ve been slow.
So, with the gracious permission of Colin Glendinning, Mark Walsh and SOH`s Virtual Navy.
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lazarus
August 18th, 2013, 20:22
92160
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and also HMAS Sydney (CVL), but I lost the JPEG!
Note-Coral Sea and Prince of Wales fully acceleration enabled. all the wires, cats, FLOLS coded in and A-OK
I even managed to remove the barricade from the Colossus`deck and preserve the animations on the Essex`s that had them
Coral Sea could use a texture overhaul, but shes all good to go and all the ships look and run well!


I`m still uploading as I type (21:16 PDT) but the files should be up by morning. With luck, everything should run OK, if not, we will use
this thread for reporting point!

stovall
August 18th, 2013, 21:08
Thanks a million lazarus, the SOH navy is on the increase thanks to you. Love the look of the Essex Class carriers.

vora
August 18th, 2013, 23:17
Wow, great work, lazarus!
Finally decent escorts for the old carriers.
Much appreciated :applause:

Francois
August 18th, 2013, 23:46
Awesome collection !!! :applause:

TARPSBird
August 18th, 2013, 23:57
What an outstanding assortment of ships! Thank you very much lazarus, beautiful work. :salute:

lazarus
August 19th, 2013, 00:35
Colin, Lindsay, Jim, Bruce and Usio deserve the thanks here, I`m just doing the monkey work. For purely shellfish reasons...
There is such an enormous library of really amazing ship models for CFS2, it would be a shame to see that work disappear in format and OS changes as the years go by, and it meshes nicely with so many other scenery projects. The down side is , I`m going to be weeks uploading, and Rami is gonna hate me!
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Navy Chief
August 19th, 2013, 04:13
Many thanks to everyone involved with this project! Navy Chief

dougal
August 19th, 2013, 05:35
Now THAT is effin awsome!!! Thank you so much for such an ammazing collection. Did we know this lot was on its way or did you keep it a secret? ;-)

Firekitten
August 19th, 2013, 06:33
When I messaged you about the cruisers Lazarus and heard nothing back I presumed you busy or had no idea about any.... Its a pleasant surprise to see this haul get uploaded! Excellent work :) I know I speak for others when I thank you profusely!

MCDesigns
August 19th, 2013, 08:40
fantastic work!!! Thanks so much!

kilo delta
August 19th, 2013, 09:05
We're gonna need a bigger.......



harbour!:icon_lol:

Thanks a million,Lazarus. :)

SabreAce
August 19th, 2013, 09:08
Those all look amazing! Many thanks to lazarus, and to everyone he mentioned as well.

trucker17
August 20th, 2013, 09:17
Thanks for the Navy fleet......Its nice to see friendlies while flying the Pacific theater....:salute:

jagl04
August 21st, 2013, 07:06
Thanks a lot, Lazarus, great job :salute:

Sindhu
August 21st, 2013, 09:04
Thank you very much, for your great navy. Salute you, Lazarus :salute: :salute: :salute:

fliger747
August 21st, 2013, 09:09
Great! Thanks. Been doing some circuits and bumps on the O Boat. However the Coral Sea would not show up.

Cheers. T

Skyhawk_310R
August 21st, 2013, 15:38
That's some truly beautiful work, man! Well done, sir!

Ken

lazarus
August 21st, 2013, 17:37
Hi everybody!

Tom, thank you for the Sticky, BTY. An honour!
Semms like its going OK. The big nightmare is leaving out a effect or texture file, but so far, so good I hope.

Fliger, I combed through the uploaded Coral Sea, and every thing looks orderly there. If the AICarriers selection is not triggering a crash-to-desktop ( which is caused by a corrupt MDL file, mis- named model, or a bad entry in the model config) and is giving an error warning : fail to create object blah blah,blah , this is always a sim config issue, or AICarriers config issue. The sim config looks OK, so check for an unwanted space between '=' sign and the title, or between the end of the ship title and the coma before the position data.
You should see this:
[formation.xx]
title=USS_CV-43_Coral_Sea_TG

unit.0=USS_CV-43_Coral_Sea,0,0
unit.1=USS_DD724_Laffey,-600,-600
unit.2=VN_Gearing_DD_FRAM_I_FSX,450,1200

not any extra spaces, like this


[formation.xx]
title=USS_CV-43_Coral_Sea_TG

unit.0= USS_CV-43_Coral_Sea ,0,0
unit.1= USS_DD724_Laffey ,-600,-600
unit.2= VN_Gearing_DD_FRAM_I_FSX,450,1200

I downloaded and ran the model, the model file does not seem to be corrupt, which would cause CTD anyway, so look at syntax and punctuation, and let us know how it goes please. Hope that's some help.

Back on line after some hardware glitches-the wire banditos scored themselves some fiber optic cable and blacked out the neighborhood!
Another batch tonight- mostly battleships, but 2 carriers!

lazarus
August 22nd, 2013, 01:17
Next batch up for the 'morrow.

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fliger747
August 22nd, 2013, 06:38
Thanks for the reply, will work with it some more. What I got was not a CTD but an error, model failed to create or some such. I re downloaded but that did not fix the issue. Will carefully check the AI Carriers cfg for syntax etc.

T

fliger747
August 22nd, 2013, 08:07
Having fun with the O boat, which I actually spent some time on underway. Doing bumps and circuits with the F9F-5, which also I am experimenting with various factors to reduce the plunge and yaw on arrestment.

T

dogfish
August 23rd, 2013, 16:00
:salute:thank you very much for all these ships.

lazarus
August 24th, 2013, 08:46
Thanks all. I'm blushing! So far, so good. hope every one is having fun.
I've been sidetracked on an update for Mark's Queen Elizabeth class CVF's. Stupid me, I managed to ignore the fact that the CVF models have bridge windows and interiors! A bad assumption based on the Bay class, GCS and Visby, which have the windows 'painted on ' the texture sheets. Now, does any one have any information about the glass coloration/tint on the CVF's. Is it a grey or blue or green tint/safety glass, or a gold Low Observable coating or ??? And does any one have any ideas about crash box granularity; vis a viz getting rid of the deck crash at the top of QE's skijump ramp. I have trie a number of granularity settings ( .025. 050 , 1, 20, 50 ect) which varies the size or the crash box, moved the model aft on the Y axis to keep the bows closer to the center point, and no love. I can live with it if I have to, but would like to get rid of that smoke and sparks. Annoying. Unsightly.

Butcherbird17
August 24th, 2013, 21:09
Thanks lazarus for all the work you did to get these ships converted for fsx. :salute::medals::icon29:
Like fliger, I get the error "model failed to create" with Yamato and Kongo. I have tried to rename
model files, both cfg files(model and sim) and root folders. Also making sure my AIcarriers cfg names
match, but none seem to work. I did check the mdl's with MDLview and all show up in the app. Another
thing i did was to see if it was texture file that maybe causing the problem. I did have to convert the
Yamato texture's from bmp's to dds, but that does not seem to be the problem as i get the same error
message. I am wondering if anybody else is having same problem? Have not tried Coral Sea as of yet,
more into the WW2 ships. But will to see if I get the same error. Hope we can figure out why they will
not show as they are some great models.

Joe

lazarus
August 25th, 2013, 09:44
Usually a missing texture won't keep it from displaying. I would not even worry about it, Usio some times omitted a small texture, but not a show stopper. This one can be maddening as all heck sometime, as there seems to be no rhyme or reason; we know the models work, and the syntax is OK, and nothing but the error message. Try remaning the ship in the sim config and formations, then use task manager to shut off JAVA and AICarriers, and restart every thing manualy and see if that gets it going. Clear out the buffers. I went through the same thing with HMS Kenya. Everything was correct, but the error message. I renamed it all, shut down JAVA and AICarriers, re started, and things were working. A big ' I dunno', as I still dunno what I fixed.

fallenphoenix1986
August 25th, 2013, 10:03
Thanks for that little nugget, had givn up on some of Usio's models months ago - the japanese coast guard cutters if I remember right. Will give the above a shot :salute:

Craig

crashaz
August 25th, 2013, 10:19
Truly excellent work!!!!

JensOle
August 26th, 2013, 13:16
http://img.photobucket.com/albums/v216/JensOle/Australia/Scrshot848.jpg~original

HMAS Sydney make over with Sea Fury from 805 NAS

Essex
August 27th, 2013, 11:29
Hi Lazarus
In case you've missed it, I sent you an email regarding the ski jump last night.

Essex

lazarus
August 27th, 2013, 11:31
:applause::applause::applause: I like it! Colin did a nice job with the mapping on all these ships, too.

JensOle
August 27th, 2013, 12:11
Yes many of these old CSF2 ships are really forgotten treasures!

I have HMCS Magnificent also painted up and ready for some Sea Fury action. Maybe I'll paint up the vertigo avenger as well. Maggie was really a Majestic-class, but she was finished in a standard pretty close to the Colossus-class as compared with the other angled deck majestics.

navy81
August 28th, 2013, 03:47
Great! Thanks. Been doing some circuits and bumps on the O Boat. However the Coral Sea would not show up.

Cheers. T

I had similar issues at the start, but reconfigured the config file for Coral Sea to this and changed the folder, the mdl file name, etc, keeping all with the same title. Not sure why the original naming convention did not work for me, but this does:
[fltsim.0]
title=vn_USS Coral Sea_FSXA_b.0
model=
texture=

Created a formation file in AI carriers also:
[formation.18]
title=Yankee Station
unit.0=vn_USS Coral Sea_FSXA_b.0, 0, 0
unit.1=VN_Gearing_DDH_FRAM_I_FSX, 600, -600
unit.2=VN_Gearing_DDH_FRAM_I_FSX, -450, 1200
unit.3=USS_Oriskany_62, -3000, 3000

navy81
August 28th, 2013, 03:59
Been playing around (when I can) with both Oriskany and Coral Sea. Great work, and as I mentioned to Crashaz a few months back (before Lazarus uploaded the Coral Maru) I promised a video (or two), and in this case 3.

After using FS recorder, FRAPS, etc, I did note that once I park an aircraft on deck - they dont stay in place - they slide slowly aft. If anyone has an idea on how to correct this effect (I have used parking brake on, off, engine shut down, etc - all without success) ?

I know Gary is deeply involved in bringing an enhanced Oriskany (and perhaps a Hancock, Lexington, Tico) to life if I recall the thread from a while back, but if anyone (all you fantastic developers out there) can enahnce Coral Sea - magnifico!

Finally and of greatest importance - Lazarus - thanks for bringing Coral Sea, and all of the other great ships from CFS2 and the Virtual Navy to life in FSX. Simply awesome.

The videos are long for which I apologize. I got a little carried away. I hope you all enjoy.
If the hyperlinks do not work, just copy and paste into your browser.

Deke

Yankee Station Part 1: http://youtu.be/JQnQaAe-sdg

Yankee Station Part 2: http://youtu.be/qop0uIdVXdw

Yankee Station Part 3: http://youtu.be/fO8bpUYk_00

gp183601
August 28th, 2013, 10:30
I know Gary is deeply involved in bringing an enhanced Oriskany (and perhaps a Hancock, Lexington, Tico) to life if I recall the thread from a while back

Updated Oriskany will be available this weekend...been testing all the changes and impact to frame rates. Had started a new texture set to make it easier to change pennant numbers but I've noticed a thread where crashbaz and Lazarus may be working on another essex class so I might park my version after this release

crashaz
August 28th, 2013, 11:36
[83601;832073]Oriskany will be available this weekend...been testing all the changes and impact to frame rates. Had started a new texture set to make it easier to change pennant numbers but I've noticed a thread where crashbaz and Lazarus may be working on another essex class so I might park my version after this release[/QUOTE]

Outstanding news on Oriskany ....with Labor Day coming on....I expect to see Hornet and Intrepid making an initial FSX debut so I can get the gauges right.

expat
August 29th, 2013, 01:10
Outstanding news on Oriskany ....with Labor Day coming on....I expect to see Hornet and Intrepid making an initial FSX debut so I can get the gauges right.

Fantastic news. Not a good time for me to have a dead PC at the moment! The angled deck Essex boats - based on the existing 'O' we have been using - have great appeal for flying 1960's aircraft, and also a challenge for some of the faster (F8) and heavy (A3) birds.

http://jali.net/a3/images/ramp2.jpg

fliger747
August 29th, 2013, 07:34
The Oh Boat seems tiny after using the Big E. friend of mine flew Crusaders off of her.

T