stuart277
July 22nd, 2013, 16:25
Hi All
I have been working on a Gmax model of an WWI Arethusa class light cruiser. The ships in this class were, apparently, the first ships to launch land based aircraft.
As such I have a model with a flying off platform over the forcastle of the ship, but when testing it in mission builder my aircraft start off sitting on the water and, of course, sink.
The cfg file is:
[fltsim.0]
title=Arethusa1913
sim=Arethusa1913
model=
panel=
sound=
texture=
checklists=
[flight_deck_section]
; this section defines the control points the
; AI (and LSO) use to steer towards the flight deck
width=10.25
length=131.25
takeoff_start=0,6.045,45.0
takeoff_stop=0,6.045,64.7
landing_start=0,500,-5000
landing_touch_down=0,6.045,45.0
landing_stop=0,6.045,62.0
[platform.0]
; platforms are the actual surface that the planes
; land on. You can define as many platforms as you
; want by adding subsequent sections with increasing
; numbers. e.g. [platform.1], [platform.2] etc.
;
; vertices should be defined in model coordinates,
; and counter-clockwise order when viewed from above.
: REMEMBER, positive z is out the TAIL of the ship
; the shape may be concave or convex
; there may be from 3 to 20 vertices (limitation
; may go away later) and they must all be on the same
; plane.
vertex.0=-1.267,6.045,64.701
vertex.1=1.267,6.045,64.701
vertex.2=4.335,6.045,46.46
vertex.3=-4.335,6.045,46.46
[LANDING AIDS]
[Dynamics]
pitch_wave_moment_scale = 3
bank_wave_moment_scale = 3
pitch_damp_moment_scale = 3
bank_damp_moment_scale = 3
As I understand 0,6.045,45.0 is the x, z and y position on the flightdeck.
The DP file is set as a carrier.
[MISC_DATA]
unit_family=7
category=13
allegiance=1
min_speed=0
cruise_speed=30
max_speed=55
entered_service=12/1/41
Any help would be appreciated.
Cheers
Stuart:jump:
I have been working on a Gmax model of an WWI Arethusa class light cruiser. The ships in this class were, apparently, the first ships to launch land based aircraft.
As such I have a model with a flying off platform over the forcastle of the ship, but when testing it in mission builder my aircraft start off sitting on the water and, of course, sink.
The cfg file is:
[fltsim.0]
title=Arethusa1913
sim=Arethusa1913
model=
panel=
sound=
texture=
checklists=
[flight_deck_section]
; this section defines the control points the
; AI (and LSO) use to steer towards the flight deck
width=10.25
length=131.25
takeoff_start=0,6.045,45.0
takeoff_stop=0,6.045,64.7
landing_start=0,500,-5000
landing_touch_down=0,6.045,45.0
landing_stop=0,6.045,62.0
[platform.0]
; platforms are the actual surface that the planes
; land on. You can define as many platforms as you
; want by adding subsequent sections with increasing
; numbers. e.g. [platform.1], [platform.2] etc.
;
; vertices should be defined in model coordinates,
; and counter-clockwise order when viewed from above.
: REMEMBER, positive z is out the TAIL of the ship
; the shape may be concave or convex
; there may be from 3 to 20 vertices (limitation
; may go away later) and they must all be on the same
; plane.
vertex.0=-1.267,6.045,64.701
vertex.1=1.267,6.045,64.701
vertex.2=4.335,6.045,46.46
vertex.3=-4.335,6.045,46.46
[LANDING AIDS]
[Dynamics]
pitch_wave_moment_scale = 3
bank_wave_moment_scale = 3
pitch_damp_moment_scale = 3
bank_damp_moment_scale = 3
As I understand 0,6.045,45.0 is the x, z and y position on the flightdeck.
The DP file is set as a carrier.
[MISC_DATA]
unit_family=7
category=13
allegiance=1
min_speed=0
cruise_speed=30
max_speed=55
entered_service=12/1/41
Any help would be appreciated.
Cheers
Stuart:jump: