Rami
July 16th, 2013, 10:11
Mark,
I took the "Wimpy" out for a spin, and have the following report.
1) With the current 0.80 thrust scalar, I couldn't get the wheels to move at full throttle. So I bumped it back to a 1.0 setting. She climbs a little better than normal, but not much else was affected. The .dp on both the AI and player versions were fine, and nice job using the AI bombs in your weapons choices.
2) The 2d panel is outstanding, but with the revised panel.cfg you sent me, the VC gauges don't show up.
Other than those two kinks, you're looking great for a release.
Then, is it the Whitley or the Hampden? If it's the latter, JD Tinballs may have some source files already for you.
I took the "Wimpy" out for a spin, and have the following report.
1) With the current 0.80 thrust scalar, I couldn't get the wheels to move at full throttle. So I bumped it back to a 1.0 setting. She climbs a little better than normal, but not much else was affected. The .dp on both the AI and player versions were fine, and nice job using the AI bombs in your weapons choices.
2) The 2d panel is outstanding, but with the revised panel.cfg you sent me, the VC gauges don't show up.
Other than those two kinks, you're looking great for a release.
Then, is it the Whitley or the Hampden? If it's the latter, JD Tinballs may have some source files already for you.