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View Full Version : Need an Anarchist or a Bomb maker,either will do.



ckissling
January 12th, 2009, 18:51
Well it's warhead time. I need to have someone with far more skills then
I have to build the warhead. Anyone want to try? ckissling

whitehawk_2009
January 12th, 2009, 19:26
LOL, if the cops show up at your door, the thread title might be the reason.:mixedsmi:

Looks great, though.

WH

Wulf190
January 12th, 2009, 21:59
Then he would have to invite them in and they would be having coffee and donuts while flying CFS2, go figure! Any excuse to have fun I tells ya!:focus:

hewman100
January 13th, 2009, 01:49
Great to see that you've overcome the 'glazing' issue ckissling

Jaxon
January 13th, 2009, 02:35
Man, that is some progress!

I am sure, someone will build you a nice warhead!

ckissling
January 13th, 2009, 06:15
The other part of the warhead is how it works, it's not your grandfathers
Olds-er a bomb that is. This will have to have some very special effects
to make it work like it really did and special damage for both ground and
ship damage. I have a long way to go on this,but I am closer do to the
help given to me by the folks on this site-Thanks again.ckissling

sc7500
January 13th, 2009, 17:02
Mr. Kissling;

It might behoove you to graft part of the DP file from the Kamikaze series of A/C onto the nose of your Flying Bomb... Perhaps ?

Here's a snippet from the Okha DP that will give you a hint:

[EFFECTS.0]
; System = Rocket
effect.0=10,LIBRARY,fx_fuelleak_s,
effect.1=60,LIBRARY,fx_gastank_m,
effect.2=95,LIBRARY,fx_airexpl_l,
effect.3=100,BOMB,,
effect.4=10,LIBRARY,fx_fuelleak_m,
effect.5=60,LIBRARY,fx_gastank_l,
effect.6=95,LIBRARY,fx_airexpl_m,
effect.7=100,BOMB,,
effect.8=100,fx_volcano,,

[GUNSTATIONS]
gunstation.0=3,-1,4,0.00,0,0,0,0,0,0,1d1*40000,0,0,0,0,0,0,0,0,0,0 ,42000

[guns.0]
gun.0=1,0,0,0,0,0,0


SC
:kilroy:

Shadow Wolf 07
January 13th, 2009, 17:13
I think there's a "daisy cutter" on simviation. the effect for that might work

ckissling
January 13th, 2009, 18:12
The problem is that the warhead is not a bomb in a normal way, it is a
shape charge of about 5000 lbs. The blast go's forward and has been
said that it will burn thru 24 ft of armor steel in a heart beat. It would
also send alot of debris out the other side and do damage to objects
and ships. It's something that will take time. ckissling

Jaxon
January 14th, 2009, 01:07
Maybe it is possible to create two virtual bombs/effects in the same *.dp file ?
- one with large explosion-radius and
- another much heavier with very small radius?

Or set the aircraft up as weapon/rocket and the warhead as own bomb, too - so the two different weapon-effects are actually in two different objects.

And I have another idea, that might help: The probem with dropping objects is, they drop separately.
But the M10 rocket launcher by Dbolt was made out of different sub-objects for example.

The modelfile itself has only entries, which call the other library-objects.

So it should be possible to make a new weapon "Mistel", whichs modelfile calls your stripped Ju plus the warhead and maybe the struts on top of the Ju (if they drop with the Mistel - I don`t know).

ckissling
January 14th, 2009, 17:53
Jaxon
As you will see in the pictures the aframe and the Ju88 can fall as one.
This Ju88 is listed as a bomb, note there is no control for the props or
gear, this is one of the things I will try to overcome.
As for the other pics, well I had some glue and somethings laying around.
ckissling

Jaxon
January 15th, 2009, 02:07
There is also an object "spinning props" out there, extra for this purpose.

If you don`t have it, let me know!

ckissling
January 15th, 2009, 06:04
Jaxon
The KM Ju88a-17 had it's panel aliased to the Ju88A-14. If I can alias
the Ju88 panel and the Fw190 panels back and forth, I might be abel to
control both planes. If I can contol both it will a lot better to fly and take off, as it is now it's a bear to take off from a runway.ckissling

Devildog73
January 15th, 2009, 16:19
Hey whitehawk and wolf, I resemble that remark! I'm a semi young retired IL copper not that terribly far from Ottowa, ILLINOIS that is.
Though these days, IL is not sucha good state of residence to claim........:focus:

ckissling
January 15th, 2009, 18:36
Devildog
Go get'em, rumor has it their running a counterfeit donut ring.ckissling

Devildog73
January 15th, 2009, 19:25
I guess I better go check them doughnuts out and see if they is Authentic, genuine doughnuts huh?

Jaxon
January 16th, 2009, 06:59
If nothing helps, how about using the Ju 88G Mistel made by Frenchee with a special alphachannel for the bitmap to blend out the not needed part of the model?

Unfortuantely some untextured parts remain, though.

The props are the mentioned AI-props.
Didnīt they came with the Mistel pack by Frenchee?

Jagdflieger
January 16th, 2009, 07:34
I'm not sure about the Mistel AI props, but there is a good set of twin props for Kirk's KI 48 Lilly in an update package for that airplane.

I'd like to find a single prop set up like this that could be used with pre GMAX/FSDS V2 AI single engine fighters. It could rehabilitate many older CFS 2 airplanes that were made with the older Abacus programs.

Jaxon
January 16th, 2009, 07:38
I did sent you a mail, when you wrote that!

:wavey:

Jagdflieger
January 16th, 2009, 07:42
Thanks Jaxon! It just came in. I'm looking forward to playing with it when I get home.