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JensOle
April 3rd, 2013, 00:41
I bought the RAZBAM F-102 for some time ago during a sale, but I have not installed it before today. Henk has been so kind of letting me use his flight model update and it cures several of the problems I experienced with the F-102 as it was "straight from the box".


To follow my North Dakota repaint for Johns F-51D, I have painted up the Deuce as O-53432 of the Happy Hooligans of the North Dakotas 178th FIS. The "happy hooligans" was a bit difficult to get right, in the end I hand painted it and I hope it is not to bad looking.

http://img.photobucket.com/albums/v216/JensOle/Scrshot376.jpg:original

http://img.photobucket.com/albums/v216/JensOle/Scrshot377.jpg:original

Interesting solution with 3 internal weaponbays, new to me was the 2.75' rocket tubes in the center bay doors.

http://img.photobucket.com/albums/v216/JensOle/Scrshot382.jpg:original

http://img.photobucket.com/albums/v216/JensOle/Scrshot384.jpg:original

http://img.photobucket.com/albums/v216/JensOle/Scrshot387.jpg:original

hschuit
April 3rd, 2013, 00:47
Not too bad looking you say? Man, that looks fantastic :salute: I want this paint !

cheers, Henk.

skyhawka4m
April 3rd, 2013, 02:36
how about a PA ANG plane?

hschuit
April 3rd, 2013, 03:03
how about a PA ANG plane?

Is already included in the standard package: 146th TFS, 112th TFG, PA ANG, 1975.
I am now using Dave Quincy's 2048 x 2048 texture sets; 7 of these are reworked from the originals and one for the 118th FIS Connecticut ANG is new (they are on FlightSim.com).

84082

DaveQ
April 3rd, 2013, 06:19
Great paint as always JensOLe!! :salute:Will you be releasing it? BTW is your FDE revision available anywhere to download, Henk?

DaveQ

hschuit
April 3rd, 2013, 07:21
Great paint as always JensOLe!! :salute:Will you be releasing it? BTW is your FDE revision available anywhere to download, Henk?

DaveQ

It was in this forum once but the link is dead now, I will send you a PM.

DaveQ
April 3rd, 2013, 08:28
It was in this forum once but the link is dead now, I will send you a PM.

Thanks Henk - got it!

DaveQ

delta_lima
April 3rd, 2013, 09:08
Yeah, I guess, I'd be willing to suffer a little and enjoy this paint too ... :) :applause:

Seriously - outstanding paint - this model deserves all the schemes it can get.

I too, would be interested in the revised FDE - didn't know one had been produced.

Kind regards,

DL

Bone
April 3rd, 2013, 10:00
Seriously - outstanding paint - this model deserves all the schemes it can get.

I too, would be interested in the revised FDE - didn't know one had been produced.


DL

Me three

rayhere48
April 3rd, 2013, 10:21
I would also like the above upgrades and you maybe reupload to the outhouse library.

hschuit
April 3rd, 2013, 10:26
I would also like the above upgrades and you maybe reupload to the outhouse library.
Hang in there... over the next couple of days I will put something together that can be uploaded to the Library, is not too complicated to apply and does not violate RAZBAM's copyrights.

JensOle
April 3rd, 2013, 10:53
Thanks! It sure is a sweet model, love the vc and external model. And with the help of Henk we have a belivable flight model. From a painters view the paintkit is a dream to work with.

William Njurmi
April 3rd, 2013, 11:36
A better FDE? Please. count me in too...

ST0RM
April 3rd, 2013, 13:09
A better FDE? Please. count me in too...

I think many of us Deuce owners would love the new FDE. Any chance of it being re-uploaded here? If not, I'd like to get it via PM also.

Thanks!
Jeff

P.S. Jens, great skin!

ColoKent
April 3rd, 2013, 13:19
...a couple of us have been trading PMs with Henk on his revised FDE-- he's going to upload the package on SOH within the next few days (hopefully sooner!).

Kent

Sundog
April 3rd, 2013, 17:35
Excellent news. I'll be looking forward to the new textures and the FDE. :)

ColoKent
April 3rd, 2013, 19:34
....the other thing I notice about the RAZBAM FDE is that the range seems to be only about 1/3 of the real bird (450 miles vs. 1385 miles on the real deal). Is this what others have found to be the case also? Man, this is a GREAT FSX product-- despite the need to tweak the FDE to get more realistic performance...ya done good Ron!

Kent

hschuit
April 4th, 2013, 05:57
HU: RAZBAM F-102A "Deuce" tweaks v2.zip is available in the Library now. Have fun with it :wavey:
- Improved handling/performance
- Afterburner kick-in "bang" sound
- Engine smoke
- Simulated dragchute drag effect
- Simulated fuel dump
- New pilot notes quick reference
- New VC and external camera views
- A few texture fixes/updates

ST0RM
April 4th, 2013, 06:56
Thank you Henk. Just d/l'd the new FDE.

Time to reinstall.

-Jeff

big-mike
April 4th, 2013, 07:25
Many many thanks for the new tweaks,Henk!:applause:
Michael

William Njurmi
April 4th, 2013, 09:13
Than You very much, Sir.

Test flew it and found it considerably more flyable. It won´t gather dust that much any more.

hae5904
April 4th, 2013, 13:27
Thanks Henk, nice job !! :salute:

Cheers,
Hank

ColoKent
April 4th, 2013, 18:59
....EXCELLENT improvements to the Deuce FDE!!! It's a blast to fly....but seeing out of that cockpit on final approach at high angles of attack will take some getting used to! I've driven many sets of landing gears through the wings in the last 3 or 4 hours....

Love it...

Kent

delta_lima
April 4th, 2013, 21:29
....EXCELLENT improvements to the Deuce FDE!!! It's a blast to fly....but seeing out of that cockpit on final approach at high angles of attack will take some getting used to! I've driven many sets of landing gears through the wings in the last 3 or 4 hours....

Love it...

Kent

Do you land with the airbrakes extended? I find that by doing so, I can hold both airspeed, VS, and a slightly lower (therefore better visibility) AoA. But I grant that visibility is a bit of a challenge on this and the '106.

Henk, this takes an already great model to new heights. Love the FDE improvements, esp around the "bite" of the braking chute. I couldn't find the soundset that the is referenced, but that's no big deal. Just curious about the AB "kick" sound.

The new AB effect is great too - though I made some edits, as it sat (at least in my view) a bit too far back, and definitely too low - you could see the lower edge of the injector ring/effect disk protrude down below skin of the AB can. The edits I made were as follows:


[LIGHTS]
//1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
//6=taxi, 7=recognition, 8=wing, 9=logo, 10=cabin
;------------------------------------------------------------------------
;VC light switches:
;LND/Taxi left console 3w switch
;BCN Ctr console "Right Light"
;NAV Ctr console "Position Lights - FORM"
;RECOGN Ctr console "Position Lights - NAV"
;Panel Ctr console "Instr Light"
;------------------------------------------------------------------------
light.0= 4, 13.50, 0.000, 2.000, fx_Razbam_A7_vclight_red
light.1= 1, -5.33, 0.000, 4.070, fx_Razbam_f102_flashred
light.2= 1, -12.54, 0.000, -2.380, fx_Razbam_f102_flashred
light.3= 3, -21.42, -17.75, -0.400, fx_navredS
light.4= 3, -21.42, -17.75, -0.600, fx_navredS
light.5= 3, -21.42, 17.75, -0.400, fx_navgreS
light.6= 3, -21.42, 17.75, -0.600, fx_navgreS
light.7= 7, -24.89, -2.89, 1.087, fx_navredS
light.8= 7, -24.89, 2.89, 1.087, fx_navredS
light.9= 7, -24.89, -2.89, -0.143, fx_navgreS
light.10=7, -24.89, 2.89, -0.143, fx_navgreS
light.11=9, -20.00, 0.00, 1.650, fx_Razbam_f102_afterburner
light.12=6, 16.25, -0.67, -3.800, fx_shockwave_landing_light_small_old
light.13=5, -9.05, -6.70, -2.160, fx_shockwave_landing_light_small_old
light.14=5, -9.05, 6.70, -2.160, fx_shockwave_landing_light_small_old



Finally, a question for Jens, whose repaint started this whole thread - when you're done with the 178th paint, is this something that might appeal to your "off the beaten path" inclination? N617NA, operated by NASA for a short time:

http://1.bp.blogspot.com/-bfjaxH1sYhM/TfK5OsLGX9I/AAAAAAAACKc/v9e-vhbKz1Q/s1600/F-102A+56-0996%252C+N617NA%252C+NASA%252C+8+June+1972%252C+H ugh+Muir.jpg



http://4.bp.blogspot.com/-sv-mzI4A7eo/TfK5lHYCqGI/AAAAAAAACKg/U7FLt_4Uwow/s1600/F-102A%252C+56-0998%252C+N617NA%252C+NASA%252C+DMAFB+July+1974%25 2C+Hugh+Muir.jpg


http://www.abpic.co.uk/images/images/1045783M.jpg

This would be a superb treat - though I appreciate it may not be your cup of tea. I'm just a sucker for anything 60s/early 70s NASA, and find the scheme really suites the 102's form.

Anyway - thanks to Henk and Jens - and to other repaints (DaveQ, et al) who've added so much to this great model.

Regards,

DL

JensOle
April 4th, 2013, 22:44
That NASA bord is definetly up my alley of interest, would make for a perfect 102 to take for a ride out of Edwards!

The happy hooligan is done in the standard texture size, i have done some work with making 2048 hi res textures, but that demands virtually a new repaint with new details, decals, panel lines etc. I have completed the tail texture as it will highlight the happy hooligan logo to get it in hi res. Ill be away next week and im considering releasing the paint as it is.

hschuit
April 5th, 2013, 00:51
DL: Thanks for your help with the burner offsets! About the burner kick-in sound: The modified fx_Razbam_f102_afterburner.fx file uses a stock FSX sound: .\Sound\Exp_Gen02.wav. So if you did not hear the 'bang', maybe that WAV file is missing from your FSX .\Sound folder? PM me if you can't find it.
BTW: On request of Navy Chief, I posted a little how-to add sounds to visual effects here (http://www.sim-outhouse.com/sohforums/showthread.php?77263-RAZBAM-F-102A-Deuce-tweaks-v2-zip).
And: I see you still have the previous "PM" aircraft.cfg version from Apr 3rd, the SOH Library upload v2 has a newer version (including adjusted fuel consumption to increase endurance/range).

Kent: To make landings a bit easier, I added a VC camera "Landing View". To bring it up, you have to be in VC view mode, then use the Cycle SubView key (default "A"). Also, it helps to fly a curved approach. Using the "Landing View" that looks like this on finals:

84173

delta_lima
April 5th, 2013, 20:40
Henk - all sorted now. For some reason, I hadn't copied over the effect in question - I'm "bang on" now .. :) Also working off the right aircraft.cfg - thanks for pointing that out.

Jens - so thrilled you'll consider N617NA - I had the same idea as yourself. Would also make a nice approach trainer for the X-20 DynaSoar programme ... :)

Thanks again,

DL

ColoKent
April 6th, 2013, 04:55
Kent: To make landings a bit easier, I added a VC camera "Landing View". To bring it up, you have to be in VC view mode, then use the Cycle SubView key (default "A"). Also, it helps to fly a curved approach. Using the "Landing View" that looks like this on finals:

84173

Henk, this view works WONDERFULLY! Thanks...

Kent

JensOle
April 6th, 2013, 14:43
I'm still working on the hooligan repaint to remake the textures to 2048x, bellow are some new previews

http://img.photobucket.com/albums/v216/JensOle/Scrshot388.jpg:original

http://img.photobucket.com/albums/v216/JensOle/Scrshot391.jpg:original

http://img.photobucket.com/albums/v216/JensOle/Scrshot393.jpg:original

http://img.photobucket.com/albums/v216/JensOle/Scrshot397.jpg:original

http://img.photobucket.com/albums/v216/JensOle/Scrshot398.jpg:original

Sundog
April 6th, 2013, 16:21
Wow Jens, that looks outstanding. Nice work.

JensOle
April 6th, 2013, 16:36
Thanks!

179th FIS, Minnesota ANG

http://img.photobucket.com/albums/v216/JensOle/Scrshot405.jpg:original

http://img.photobucket.com/albums/v216/JensOle/Scrshot404.jpg:original

http://img.photobucket.com/albums/v216/JensOle/Scrshot406.jpg:original

http://img.photobucket.com/albums/v216/JensOle/Scrshot409.jpg:original

hschuit
April 6th, 2013, 23:34
Jens-Ole: Brilliant stuff ! Cannot think of a better way to get back on the topic that started this thread :applause:

usafvet
April 7th, 2013, 08:19
Looking forward to the release of the ANG and hopefully NASA versions. Brilliant JensOle!

JensOle
April 7th, 2013, 13:54
The North Dakota bird is uploaded, enjoy!

Dumonceau
April 7th, 2013, 14:00
Thanks for uploading JensOle, did you upload it here?

JensOle
April 7th, 2013, 14:03
Yep, it should be here in the file library

Dumonceau
April 7th, 2013, 14:07
Yep, it should be here in the file library

Thanks! Can't see it yet, so I'll be patient and refrain from wearing out the F5 key! ;)

fsafranek
April 7th, 2013, 14:31
Very nice ANG repaints Jens-Ole. I'm going to have to reload the Dagger now.
:ernae:

delta_lima
April 8th, 2013, 08:23
Pure magic, Jens - thanks.

DL

DaveQ
April 8th, 2013, 11:49
While Jens-Ole's away I thought I'd take the Deuce out for a spin and have a go at the NASA bird. Incomplete but coming along nicely.

84435

84436

DaveQ

hae5904
April 8th, 2013, 12:06
Awesome Dave !!:salute:

Cheers,
Hank

Dumonceau
April 8th, 2013, 12:14
Lovely things happening to a bird that has been sitting idly in my hangar for a long time! Great stuff!

First the improvements to the flight model, then the HH repaint and now another one in the pipeline!

:icon29::icon29::icon29: to all of the contributors!

Dumonceau

delta_lima
April 8th, 2013, 12:35
While Jens-Ole's away I thought I'd take the Deuce out for a spin and have a go at the NASA bird. Incomplete but coming along nicely.



DaveQ


That is SUPERB!! Man - this is "dream come true" material.

I usually fly with wing tanks - not knowing how / to what the textures are mapped at the moment - but hoping that using the "tank" mdl will enable at least a regular metal tank texture? Not envisioning any fancy themed tank textures like was seen on some 102s .... just some tank of some sort would be nice.

Anyway - so outstanding Dave - looking really nice.

Best regards,

DL

usafvet
April 9th, 2013, 07:40
Awesome paints gents, however in some of the ANG and NASA paints the pilots wore the old orange flight suits. Later on they went to the green bags/1972 and later. Just a thought....

DaveQ
April 9th, 2013, 08:14
Thanks usafvet, I'll look into changing the colour of the flightsuit before I publish.

BTW has anyone else had trouble with the burner? I've had to add a 'logo' gauge to the vc panel file to get it to work.

DaveQ

JensOle
April 9th, 2013, 08:18
Thanks for the feedback!


I have seen a lot of orange flightsuits for the 50-60s, but seldom in the ang as they got the 102 in the mid 65's. So at least for my north dakota and minnesota ang I believe the green will work fine.

hschuit
April 9th, 2013, 08:38
Thanks usafvet, I'll look into changing the colour of the flightsuit before I publish.

BTW has anyone else had trouble with the burner? I've had to add a 'logo' gauge to the vc panel file to get it to work.

DaveQ

what version are you using? In the tweaks I uploaded to the library last week, this coding is included, see panel.cfg :

[Vcockpit01]
Background_color=0,0,0
size_mm=512,512
visible=1
pixel_size=512,512
texture=$dummy_t

gauge00=FSX_F102_Gauges!SYSTEM_Onboard, 0,0,10,10
gauge01=FSX_F102_Gauges!Weapons Controller, 0,0,10,10
gauge02=FSX_F102_Gauges!Afterburner_RPM_Switch, 1,1,10,10
gauge03=FSX_F102_Gauges!Burner_Logo, 1,1,10,10
gauge04=FSX_F102_Gauges!Jetsmoke, 1,1,10,10
gauge05=FSX_F102_Gauges!Dragchute, 0,0,10,10
gauge06=shockwave_lights!SW Lights_gear, 10,10,10,10
gauge07=shockwave_lights!SW Lights_taxi_gear 10,10,10,10

Note that the burner should only kick in when the throttle is over 90% and engine RPM is over 97% (CN1)

mikewmac
April 9th, 2013, 09:49
Thanks for the feedback!


I have seen a lot of orange flightsuits for the 50-60s, but seldom in the ang as they got the 102 in the mid 65's. So at least for my north dakota and minnesota ang I believe the green will work fine.
Guys,

I was in the VT ANG's 158th FG, 134th FIS from 1966 to 1972 during the time that we received and flew the F/TF-102A's and our pilots had both the orange and green flight suits, but seemed to much much prefer the green ones, especially when not flying. I think they might have felt quite conspicuous in the orange ones when hanging around base ops. :icon_lol:

PS: If you look at my Avatar to the left you will notice that I am wearing an orange flight suit.

delta_lima
April 9th, 2013, 09:51
Dave,

A small correction on the NASA paint: I believe (not sure, but fairly sure) that the "JF-286" number on the forward air intake is a "Park Code" issued at Davis-Monthan, and would not have been present on the bird whilst operational (notice that on the flying pics, it's not present, only on the storage pics).

Not being an expert on USAF and/or D-M storage protocols, I might ask someone more educated on the matter to comment - but just a headsup ...

Again - looks awesome so far.

BTW - if an orange (or pale blue) is an option for flight suits, that would be awesome.

http://1.bp.blogspot.com/-2QP7iG2NTNs/TtXUrCMYdZI/AAAAAAAAIUU/wmtJSNH56k8/s1600/1129glenn.jpg


Cheers,

DL

hae5904
April 9th, 2013, 10:13
You're right about the storage number Daniel.

Here shots of the F-102A when stored at Davis-Monthan:

84487

About the orange flightsuits, they were standard issue for ADC pilots during the 60's/70's.

Cheers,
Hank

DaveQ
April 10th, 2013, 04:06
what version are you using? In the tweaks I uploaded to the library last week, this coding is included, see panel.cfg :


Note that the burner should only kick in when the throttle is over 90% and engine RPM is over 97% (CN1)

Sorry Henk, my mistake and thanks for the correction. I copied over the relevant bits but not the panel folder. I just find it easier that way.

DL - I knew the 4FJ286 was the AMARC code but hadn't twigged the photo was after going into storage. Another conundrum is which Deuce was it? The photos purport to be of either 56-0996 or 998. Joe Baugher gives a different AMARC code for 996 but 998 isn't mentioned. I've numbered it 998 in the data block.

mikewmac
April 10th, 2013, 05:02
Sorry Henk, my mistake and thanks for the correction. I copied over the relevant bits but not the panel folder. I just find it easier that way.

DL - I knew the 4FJ286 was the AMARC code but hadn't twigged the photo was after going into storage. Another conundrum is which Deuce was it? The photos purport to be of either 56-0996 or 998. Joe Baugher gives a different AMARC code for 996 but 998 isn't mentioned. I've numbered it 998 in the data block.
Dave,

I think it was 56-998.

Here is the history of 56-996 and 56-998 as listed in the Convair F-102A/TF-102A Delta Dagger section of the Forgotten Jets website ( http://www.millionmonkeytheater.com/F-102A.html ):

F-102A 56-996*2nd FIS.
*86th FIS.
*32nd FIS.
*12/2/1964: Returned to the USA in "Operation Hardway II".
*Washington ANG 116th FIS.
*Idaho ANG 190th FIS.
*California Air National Guard?
*Montana ANG 186th FIS.
*2/24/1974: To storage at the AMARC bone yard.
*4/1981: Converted to PQM-102B as "828".

F-102A 56-998*325th FIS.
*323rd FIS.
*47th FIS.
*Hawaii ANG 199th FIS (154th FG).
*Arizona ANG 152nd FIS.
*Connecticut ANG 118th FIS.
*South Carolina ANG 157th FIS?
*6/1970: Bailed to NASA Lewis Research Center in Cleveland, OH for tests as "N617NA" and also as "N637NA".
*6/1974: To storage at the AMARC bone yard.
*1/1977: Salvaged.

DaveQ
April 10th, 2013, 13:40
Thanks a million Mike. A brilliant website!!

DaveQ

mikewmac
April 11th, 2013, 03:09
Thanks a million Mike. A brilliant website!!

DaveQ
Dave,

You are welcome. I'm glad that you found that website helpful. In my youth I spent 6 years working closely with F/TF-102A's and their pilots, so needless to say it is my favorite fighter. As indicated in my avatar I actually got to ride in and actually fly the TF-102A along with the T-33A on occasion.

DaveQ
April 11th, 2013, 03:57
Dave,

You are welcome. I'm glad that you found that website helpful. In my youth I spent 6 years working closely with F/TF-102A's and their pilots, so needless to say it is my favorite fighter. As indicated in my avatar I actually got to ride in and actually fly the TF-102A along with the T-33A on occasion.

.....and you appear to be wearing what looks suspiciously like an orange flight suit, LOL!! Like this one in fact...

84567

Ditched the AMARC number and will upload later. And there will be plain tanks for those who want them.

DaveQ

Edit - now uploaded here and Flightsim.com

delta_lima
April 11th, 2013, 20:08
Just downloaded it - had a 2 min flight before making dinner for the kids. It is truly awesome. Thanks for taking this on, and to all the mods on this thread for their great tweaks. No dust going to get collected on this bird for a long time, now ... :)

DL

mikewmac
April 12th, 2013, 08:44
.....and you appear to be wearing what looks suspiciously like an orange flight suit, LOL!!
DaveQ
Dave,

Yes, I was wearing an orange flight suit when that photo was taken back in 1968.

Here is a copy of the original Polaroid photo that shows the orange flight suit much more clearly.

84628

ColoKent
April 12th, 2013, 10:49
....wish we had a "tub" to go along with the -A....but I recognize the market would not be huge!

Kent

Prowler1111
April 12th, 2013, 11:04
....wish we had a "tub" to go along with the -A....but I recognize the market would not be huge!

Kent

To be honest..there is a buzz inside RAZBAM to make me do a F-102 Redux package that would include a "tub", of course, it would be complete new package, but i´m really busy! we´ll see

Prowler

mikewmac
April 12th, 2013, 11:16
....wish we had a "tub" to go along with the -A....but I recognize the market would not be huge!

Kent
Kent,

I agree totally. Having flown a "Tub" years ago I'd love to see a flyable version for FSX also, but doubt that one will ever become available. :frown:

mikewmac
April 12th, 2013, 11:17
To be honest..there is a buzz inside RAZBAM to make me do a F-102 Redux package that would include a "tub", of course, it would be complete new package, but i´m really busy! we´ll see

Prowler
Prowler,

Wow! That would really be great. :salute:

William Njurmi
April 12th, 2013, 12:08
I have troubles to get the Hooligan in order. I´ve rounded up the usual suspects but to no avail. Texture folder is in the clean version. It does not show up right and in sim it has no textures.

JensOle
April 12th, 2013, 12:31
check the links in the texture.cfg file. That will fix it.

William Njurmi
April 12th, 2013, 13:08
check the links in the texture.cfg file. That will fix it.

Indeed it fixed it: I copied the links from 112FIS although they appeared identical, but it worked. Thank you.

JensOle
April 12th, 2013, 22:38
Good to hear!

There are several different texture folder variations out there and some may have to update the entries in the texture.cfg file to point to where the rest of the common textures are located. Just to open it it notepad and do the changes.

I have jsut finished completely redoing all the panel lines and rivets for the front fuselage texture to 2048x, including new bump files, and it sure does looks good. The usaf star has also been redone in accordance to the TO 114. I hope to have some screens later today.

JensOle
April 13th, 2013, 14:31
The Minnesota bird is the test repaint for new hi res panel lines, rivets and other details. New alpha channel and bump textures have also been made to reflect the new detail level. The work with the decals itself have also continued with among many things a new usaf star. The metal areas of the intake lips and burner cans have been made more reflective.

Thanks to Dave Q and Henk for the support and feedback during the painting process.

http://img.photobucket.com/albums/v216/JensOle/USA/Scrshot422.jpg:original

http://img.photobucket.com/albums/v216/JensOle/USA/Scrshot417.jpg:original

http://img.photobucket.com/albums/v216/JensOle/USA/Scrshot424.jpg:original

http://img.photobucket.com/albums/v216/JensOle/USA/Scrshot431.jpg:original

http://img.photobucket.com/albums/v216/JensOle/USA/Scrshot434.jpg:original

http://img.photobucket.com/albums/v216/JensOle/USA/Scrshot436.jpg:original

William Njurmi
April 13th, 2013, 14:57
Looks terrific. I can´t understand why the developer does not do this. Obviously these improvements would promote sales. Its a new life for this beauty.

JensOle
April 13th, 2013, 16:10
Thanks!

That is certainly true, many older models like the RAZBAM F-102 still holds up pretty good against the latest "standard", but 1024x textures just does not cut it anymore, the detail loss is to large. On the other side maybe the companies are thinking more of cost vs money return before they spend any more time and money on updating a "old" model.

A bit strange to see that the FDE has not been sorted out after that many years... posts in this forum way back made by the developer clearly states that they were working on an update (which never happend). Sadly this is true for many promissed updates for payware products.

Luckily Henk came to the rescue with his FDE and general update.

WarHorse47
April 13th, 2013, 20:38
HU: RAZBAM F-102A "Deuce" tweaks v2.zip is available in the Library now. Have fun with it :wavey:
- Improved handling/performance
- Afterburner kick-in "bang" sound
- Engine smoke
- Simulated dragchute drag effect
- Simulated fuel dump
- New pilot notes quick reference
- New VC and external camera views
- A few texture fixes/updatesOne question on the tweaks. I noticed that the aircraft shakes a lot with the brakes applied. Other than releasing the brakes, is there anything that might reduce or eliminate this? Thanks much.

hschuit
April 13th, 2013, 23:47
One question on the tweaks. I noticed that the aircraft shakes a lot with the brakes applied. Other than releasing the brakes, is there anything that might reduce or eliminate this? Thanks much.

?? I can't replicate this. I assume you are talking about lining up on the runway, then applying full throttle with brakes on? When I do this there is no shaking, the jet just starts to creep forward.

WarHorse47
April 14th, 2013, 11:57
?? I can't replicate this. I assume you are talking about lining up on the runway, then applying full throttle with brakes on? When I do this there is no shaking, the jet just starts to creep forward.My default flight is a cold start and my local airport. After changing the aircraft to the Deuce and starting the flight, the first view is the VC. First thing I do is set the brakes and make sure the throttle is at 0, then do a Ctrl-E for startup.

After the engine start, I proceed to set my radio and nav, and turn on the lights. As I'm sitting on the tarmac doing this the VC is shaking - kinda realistic I guess, but it makes it tricky to click all those switches. Once everything is set, I release the brakes and the shaking stops. I then advance the throttle and taxi out to the runway for a takeoff.

When the brakes are set, the shaking in the VC returns. It's not noticeable in spot view.

I'm going to take a guess and assume it's related to the changes in the MOI settings. I've seen something similar in FS9, but only in flight.

If you (or someone) would, do this. Setup your flight with a cold start - everything shut down, and start the Deuce as I indicated.

hschuit
April 14th, 2013, 12:38
WarHorse47, I did what you described and there was indeed some vibration but I only saw it this time because I was looking for it. Not sure what causes this vibration to be so severe in your case. You can always try the original MOI values if that works for you I guess.

cheers, Henk.

WarHorse47
April 14th, 2013, 13:10
WarHorse47, I did what you described and there was indeed some vibration but I only saw it this time because I was looking for it. Not sure what causes this vibration to be so severe in your case. You can always try the original MOI values if that works for you I guess.

cheers, Henk.It's probably more obvious to me due to the size of my monitor. Like I said, perhaps its more realistic?? Thanks for the response.

William Njurmi
April 18th, 2013, 12:23
Somebody just built a home for the North Dakota Deuce: http://library.avsim.net/esearch.php?CatID=fsxscen&DLID=176419

DaveQ
April 19th, 2013, 05:17
Here's one I've been working on this week, with a great deal of help from mikewmac; one of his old ships, 56-1427 of the 134th FIS, Vermont ANG, that participated in the William Tell '72 fighter contest. The 134th were so proud to be selected to compete, the 4 aircraft were specially repainted and polished to a very high standard, hence this will be published with a high specular shine and an alpha channel to simulate its apprearance at WT 72.

84928



84929

DaveQ

Very many thanks Mike - she don't look too bad do she??:icon_lol:

mikewmac
April 19th, 2013, 10:53
Here's one I've been working on this week, with a great deal of help from mikewmac; one of his old ships, 56-1427 of the 134th FIS, Vermont ANG, that participated in the William Tell '72 fighter contest. The 134th were so proud to be selected to compete, the 4 aircraft were specially repainted and polished to a very high standard, hence this will be published with a high specular shine and an alpha channel to simulate its apprearance at WT 72.

DaveQ

Very many thanks Mike - she don't look too bad do she??:icon_lol:
It looks fantastic Dave!

I'm sure that "Hawk" English and the other three "Deuce" drivers from the VT ANG's 134th FIS that finished third in the 1972 William Tell Weapons Meet would say the same thing. :salute:

JensOle
April 19th, 2013, 21:58
Superb work Dave! The personal connection tend to make the repaints something special. Looking forward to see the finished bird!

I must say we really have brought life back to the old Razbam model with this thread.

Thanks for the heads up for the Hector field scenery, I'll check it out this weekend.

JensOle
April 23rd, 2013, 02:31
The new Hector Int. scenery is superb. Stock objects, but with a great photorealistic background and general great care for details, I really like this scenery. The apron and hangar for the 178th FIS is also of course included. The photorealsitic background also shows the historical air park of the North Dakota ANG. recommended!

usafvet
May 5th, 2013, 10:41
I have a question and a point to brag about.....:cool:

JensOle, how is the Minnesota bird coming along?

And the 115th TFG (Wisconsin ANG) won the 1972 ANG F-102 division of William Tell in 1972:medals:, I was a member of that unit 2 years later, and watched as most of our F-102's left for DMARC and onto their demise as drones.

Many thanks for great repaints,

Larry