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lazarus
March 2nd, 2013, 23:03
http://simviation.com/1/browse-Scenery-63-0?mark=43266#43266

63 AI Ships and AI Ship traffic for Europe and South America by Henrik Neilsen. I'm just going downstairs in a moment to install this one and try it out, and quit spamming the forum like I have no life:icon_eek:Ok ,I don't have a life. But.
Modern realworld civil ships, and a mighty load of them. The screens look fantastic, and I think I'm going to replace most of those bletchy default civvie ships.

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Dimus
March 3rd, 2013, 01:52
My work being in the shipping business, I must say this seems to be quite convincing. I will definitely install. Thanks for the HU.

warchild
March 3rd, 2013, 02:44
I wish there was a pack out there that had this guy in it..

82268

strikehawk
March 3rd, 2013, 09:18
Looks like they can be used in AI Boats as well. That should make things interesting off the coat of Somalia:cool:

kl791
March 2nd, 2014, 11:36
Well it took some time, but now the next update is out with 130 new AI ships - 40 with helipads - and AI shipping routes for the North Sea and Norway and the Persian Gulf, the Suez Channel, the Red Sea and the Gulf of Aden. You will find everything at simviation, avsim, and flightsim. Search for "130 AI Ships and AI Ship Traffic"

As a long time ago I saw in this thread a request for a heavy lift ship it will by my first post on sim-outhouse
http://nsm08.casimages.com/img/2014/01/31//14013110532916112911945985.jpg (http://www.casimages.com/img.php?i=14013110532916112911945985.jpg)

and there also pirates attacking it - 40 km North of Socotra Island

http://nsm08.casimages.com/img/2014/03/02//14030212391316112912027495.jpg (http://www.casimages.com/img.php?i=14030212391316112912027495.jpg)

and a Danish frigate trying to defend the commercial ships

http://nsm08.casimages.com/img/2014/02/15//14021503263416112911985172.jpg (http://www.casimages.com/img.php?i=14021503263416112911985172.jpg)

PS - I discussed with the Lazarus to expand the project to include Navy AI shipping in the next round - so far it has been strictly civil as there was a huge lack of civil ships in FSX and P3D, but with 268 ships in my three packages that should be resolved by now

http://nsm08.casimages.com/img/2014/03/02//14030212434816112912027504.jpg (http://www.casimages.com/img.php?i=14030212434816112912027504.jpg)

TuFun
March 2nd, 2014, 11:43
Welcome kl791... and looking forward to your projects!

Shane Strong CYHZ
March 2nd, 2014, 14:37
Looking forward to all your work would be great to see naval ai :)

Alan_A
March 2nd, 2014, 21:40
Have gotten a lot of pleasure out of these packages in FSX and recommend them highly. Quick question - has anyone got them running in P3D2? I miss them but haven't yet tried to set them up. I should, but thought I'd ask ahead of time if anyone has gotten there before me and what the results were. Thanks in advance!

expat
March 3rd, 2014, 02:25
Funny, I installed an earlier version last year and it wiped out the rest of my AI. That usually points to an FS9 Traffic file lurking in the mix. Removing these ship files brought all the other AI back. I really like FSX ships and this work so will give it another try.

DarrenL
March 3rd, 2014, 04:19
Funny, I installed an earlier version last year and it wiped out the rest of my AI. That usually points to an FS9 Traffic file lurking in the mix. Removing these ship files brought all the other AI back. I really like FSX ships and this work so will give it another try.

I think this will be fine.

the readme says "Please notice that if you have FS9 AI air traffic files - e.g. WOAI - installed these most be converted to FSX format else FSX AI traffic will not appear. This file is made for use with FSX only. It will not work in FS2004."

kl791
March 3rd, 2014, 07:36
I think this will be fine.

the readme says "Please notice that if you have FS9 AI air traffic files - e.g. WOAI - installed these most be converted to FSX format else FSX AI traffic will not appear. This file is made for use with FSX only. It will not work in FS2004."

Thanks for passing on this info - it is simple to convert the FS9 files using AIFP2 - all the FS9 traffic.bgl's in the normal location in scenery/world/scenery are quickly identified and must be converted - however some sceneries include traffic.bgl's in scenery files in other locations e.g. in the addon scenery - these most also be identified and converted, but again - when I started this project I had all WOAI and loads more of old FS9 traffic files and it took maybe half an hour to find and convert everything - since then I have full WOAI and full shipping; and a whale or two also...

kl791
March 3rd, 2014, 07:39
Have gotten a lot of pleasure out of these packages in FSX and recommend them highly. Quick question - has anyone got them running in P3D2? I miss them but haven't yet tried to set them up. I should, but thought I'd ask ahead of time if anyone has gotten there before me and what the results were. Thanks in advance!

It has been tested with P3Dv2 and it works well - the screenshot on the cover of the documentation is from P3Dv2 - no need to use the spare effects included for P3Dv1 as the issue of the vertical wakes from P3Dv1 has been resolved - however the wake and effects are still not as nice in P3Dv2 as in FSX - but hopefully that will be corrected in a future version of P3D or we find another solution.

Alan_A
March 3rd, 2014, 08:39
It has been tested with P3Dv2 and it works well - the screenshot on the cover of the documentation is from P3Dv2 - no need to use the spare effects included for P3Dv1 as the issue of the vertical wakes from P3Dv1 has been resolved - however the wake and effects are still not as nice in P3Dv2 as in FSX - but hopefully that will be corrected in a future version of P3D or we find another solution.

Thanks - my follow-up question was going to be about the P3Dv1 effects, so now you've put me ahead of the game. I'll go ahead and start setting up the packages. Understood about the wakes but the overall effect of the traffic is so good that I'm happy to live with that compromise. Thanks again for all the work you've put into this - am looking forward to your future work.

robertorizzo
March 4th, 2014, 08:51
THANKS!!! Stunning AI ships!

rsgunner
March 4th, 2014, 09:08
Do any of the ships travel in the Gulf of Mexico?

Russ

kl791
March 4th, 2014, 09:31
Do any of the ships travel in the Gulf of Mexico?

Russ

Hi Russ,
Not until next weekend - I was having fun making the ships sail up to New Orléans yesterday. It is a bit narrow but it worked out - actually the standard FSX was quite okay, better than the Suez where I had to make a compromise between standard FSX and whatever realistic scenery is out there at the South end of the Channel.
Anyway, Friday or Saturday I will upload the routes for the Mexican Gulf and update my package for the Carribean Sea so it contains all 268 ships.
Best regards
Henrik

rsgunner
March 4th, 2014, 11:38
Henrik

Thanks for the information.

Russ

Shane Strong CYHZ
March 4th, 2014, 14:28
The more Ships the better :)

kl791
March 6th, 2014, 11:18
Do any of the ships travel in the Gulf of Mexico? Russ It is getting closer http://nsm08.casimages.com/img/2014/03/06//14030609245416112912042494.jpg (http://www.casimages.com/img.php?i=14030609245416112912042494.jpg)

rsgunner
March 6th, 2014, 12:39
Looks good. Can you do a couple into Panama City Florida?

Russ

kl791
March 6th, 2014, 13:07
Looks good. Can you do a couple into Panama City Florida? Russ Done :-) 12 ships - a new one docking at the mill every second hour...

rsgunner
March 7th, 2014, 04:35
Thanks.

Very impressive.

Russ

kl791
March 7th, 2014, 07:54
Hi
Here is the beta for the AI shipping routes for the Mexican Gulf:

https://www.dropbox.com/sh/s3yic62l8mp3uir/96A0-sDYIU

In case you download please leave your feed back - I only have the default scenery for the US Gulf Coast, and I would like to know how it works with other sceneries - freeware as well as payware.

The AI routes focuses around Galveston, Corpus Christi, and Mobile, but you will find traffic also all the way up to New Orléans and spread over the Mexican Gulf including cruise destinations like Cozumel and Playa del Carmen. The routes also adds additional traffic to the Caribbean Sea especially with some new cruise ships, which I had not done when I did my first route pack for the Caribbean Sea last year.
In order to use the files you need to download the ships from www.avsim.com (http://www.avsim.com), www.flightsim.com (http://www.flightsim.com) or www.simviation.com (http://www.simviation.com) The routes uses ships from all three main packages "63 AI Ships and AI Ship Traffic", "75 AI Ships and AI Ship Traffic", and the new "130 AI Ships and AI Ship Traffic" uploaded last week - Galveston is e.g. visited by more than a 100 different ships during a one week cycle.

The Gulf Coast ports are slightly tricky because in all of them the ships most pass a narrow opening to enter the Gulf so one thing to look out for is collisions.

Installation is simple copy all bgl files from scenery/world/scenery in my dropbox to scenery/world/scenery FSX or P3D.

rsgunner
March 7th, 2014, 10:26
If I start a flight at approximately 1400 hrs EST and fly out into the Gulf of Mexico south of Pensacola what would the ETA of ships into the area?

I installed the beta file and the ship files from AVSIM.

Russ

kl791
March 7th, 2014, 10:51
If I start a flight at approximately 1400 hrs EST and fly out into the Gulf of Mexico south of Pensacola what would the ETA of ships into the area?

I installed the beta file and the ship files from AVSIM.

Russ
If you follow the coast to the West from Pensacola at 14:00 local you would find 3 tankers outside the entrance to Mobile bay, a heavylife ship in the bay and another 3 ships in Mobile - it is not possible to give timings - the routes are long - some will have a ship passing every half hour, some every hour, some every six hours, and a few with large tankers there is only one ship on the route and depending on where you are at the route the tanker will pass with an interval of 2 - 22 hours...
If you don't find anything then go to Galveston and check there - if you find nothing there either you have an installation problem. In the manual there is a complete instruction on what to do if traffic does not show up. Most likely FS9 files in the vicinity or settings for ships below 5 %.

big-mike
March 7th, 2014, 11:00
Henrik,i have to thank you again for all your work.
I enjoy your ship traffic from the beginning---great work!:applause:
Mike

rsgunner
March 7th, 2014, 11:13
I went to Galveston and it is alive with ships.

Very impressive.

I did about 5 carriers off NASP. I use them for vLSO practice.

I had one off of Jacksonville and Key West. I just never transferred the routes of P3DV2.1
I need to update them.

Again fantastic work.

Russ

CG_1976
March 7th, 2014, 11:44
Is there anyway to req some routes for Cuba please with naval ai around MUGM NAS??

kl791
March 7th, 2014, 12:00
Is there anyway to req some routes for Cuba please with naval ai around MUGM NAS?? Well, as I only have a Danish frigate and Norwegian Coast Guard ship in the project realistic Naval traffic in that area is complicated - but I was discussing with Lazarus to do something together, but it requires that other designers liberate some Navy ships for the project as I will not have time for any model making in the coming months. Some civil shipping on the other hand is not that difficult to add.

kl791
March 22nd, 2014, 05:54
The new route update for the Mexican Gulf is now uploaded to www.avsim.com (http://www.avsim.com), www.flightsim.com (http://www.flightsim.com) and www.simviation.com (http://www.simviation.com) - should be available in the next couple of hours. Routes are expanded compared to the beta version. There are more routes added to the Caribbean Sea and there are additional routes along the US South Coast - the pack also includes six typical US models of tugs and barges for river and channel traffic - and even if the main focus of the new routes are the Mexican Gulf I also included some additional traffic for the Hudson River and New York witch matches perfectly with the New York scenery from Drzewiecki Design.

http://nsm08.casimages.com/img/2014/03/22//14032202205916112912086970.jpg (http://www.casimages.com/img.php?i=14032202205916112912086970.jpg)

http://nsm08.casimages.com/img/2014/03/22//14032202215116112912086973.jpg (http://www.casimages.com/img.php?i=14032202215116112912086973.jpg)

http://nsm08.casimages.com/img/2014/03/22//14032202213316112912086971.jpg (http://www.casimages.com/img.php?i=14032202213316112912086971.jpg)

http://nsm08.casimages.com/img/2014/03/22//14032202222016112912086976.jpg (http://www.casimages.com/img.php?i=14032202222016112912086976.jpg)

rsgunner
March 22nd, 2014, 06:46
Thank you.

The beta package was great. Added a lot of activity.

Looking forward to the release.

Russ

kl791
May 4th, 2014, 06:14
A short update on the fourth package which is underway...

Currently I am working on a tall ship race with ships like Gorch Fock from Germany, US Coast Guard Eagle, the Norwegian Christian Radich, and a few more...
http://nsm08.casimages.com/img/2014/05/04//14050408212116112912202876.jpg (http://www.casimages.com/img.php?i=14050408212116112912202876.jpg)

Already finished are ships like Maersk Alabama known from the movie Captain Phillips with Tom Hanks

http://nsm08.casimages.com/img/2014/04/28//14042809445616112912186899.jpg (http://www.casimages.com/img.php?i=14042809445616112912186899.jpg)

And a whole series of ships form Aker shipyards

http://nsm08.casimages.com/img/2014/04/28//14042809475316112912186911.jpg (http://www.casimages.com/img.php?i=14042809475316112912186911.jpg)

http://nsm08.casimages.com/img/2014/04/06//14040605083016112912127484.jpg (http://www.casimages.com/img.php?i=14040605083016112912127484.jpg)

kl791
May 4th, 2014, 06:16
there are also a few smaller ships

http://nsm08.casimages.com/img/2014/03/29//14032903182716112912107241.jpg (http://www.casimages.com/img.php?i=14032903182716112912107241.jpg)

http://nsm08.casimages.com/img/2014/03/29//14032903383116112912107296.jpg (http://www.casimages.com/img.php?i=14032903383116112912107296.jpg)

Still a few months to launch, but it is progressing

DarrenL
May 4th, 2014, 07:30
Sorry if it's a silly question, I installed these a while back but have had very little time to properly check them out but with a bank holiday weekend I do now.

Question is, do I need to set FSX AI ships settings to anything or are these separate from the in-game ship slider settings?

kl791
May 4th, 2014, 07:56
Sorry if it's a silly question, I installed these a while back but have had very little time to properly check them out but with a bank holiday weekend I do now.

Question is, do I need to set FSX AI ships settings to anything or are these separate from the in-game ship slider settings?

The setting must be above 5 % - all my ships are set to appear with ships & ferries at 5 %.

Have a nice weekend

DarrenL
May 4th, 2014, 11:32
The setting must be above 5 % - all my ships are set to appear with ships & ferries at 5 %.

Have a nice weekend

Thanks for that :)

kl791
May 10th, 2014, 08:07
A small patch for "130 Ai Ships and AI Ship Traffic" correcting two texture issues and two minor modelling issues is now available on simviation, avsim and flightsim.
Henrik

gray eagle
May 10th, 2014, 08:20
http://simviation.com/1/browse-Scenery-63-0?mark=43266#43266

63 AI Ships and AI Ship traffic for Europe and South America by Henrik Neilsen. I'm just going downstairs in a moment to install this one and try it out, and quit spamming the forum like I have no life:icon_eek:Ok ,I don't have a life. But.
Modern realworld civil ships, and a mighty load of them. The screens look fantastic, and I think I'm going to replace most of those bletchy default civvie ships.

82258
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82260

All I see it this


Attachment 82258 (http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=82258)
Attachment 82259 (http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=82259)
Attachment 82260 (http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=82260)

When I click on attachment(s)

I see this

Invalid Attachment specified. If you followed a valid link, please notify the administrator (http://www.sim-outhouse.com/sohforums/sendmessage.php)

kl791
May 14th, 2014, 10:14
USCG Eagle for the next package
http://nsm08.casimages.com/img/2014/05/11//14051103191616112912227453.jpg (http://www.casimages.com/img.php?i=14051103191616112912227453.jpg)

delta_lima
May 14th, 2014, 11:26
Those look gorgeous - esp the Eagle.

Question: these lovely ships are great for our current day environment. Any appetite for even a small number of "period" vessels for a number of simmers who fly in an environment set in the 50s or 60s? With a number of the Calclassic cities / airports either porting over well - and others being converted so they can added into FSX, this could be a really exciting way to "turn back the clock" to match the aircraft we enjoy flying in.

It needn't be anywhere near the volume of the existing packs - I'm thinking a 2-3 cargo ship types x 3-4 textures, 2-3 ocean liners x 3-4 textures - that alone could be a dozen distinct merchant / liner vessels. By substituting those into the AI tracks you've already created, you'd get that 50s/60s merchant vessel experience that could be very interesting. Since you have so much traffic (track volume wise) there is enough material to represent interesting periods of history involving merchant vessels in FSX - Suez, Cuban Missile Crisis, etc.

Ideas for merchant vessels:

http://www.ournewhaven.org.uk/images/uploaded/scaled/50s_fruit_ship.jpg

http://iancoombe.tripod.com/sitebuildercontent/sitebuilderpictures/.pond/revan.jpg.w560h426.jpg

Liners ...

http://lostliners.com/content/wp-content/uploads/2011/03/ivernia1.jpg

http://www.lastoceanliners.com/gfx/leonardodavinci.jpg

I'll bet there are many folks who'd find this really interesting ...

Thanks for considering - but most of all thanks for all the great work you've done so far!

DL

kl791
May 14th, 2014, 11:43
Those look gorgeous - esp the Eagle.

Question: these lovely ships are great for our current day environment. Any appetite for even a small number of "period" vessels for a number of simmers who fly in an environment set in the 50s or 60s? With a number of the Calclassic cities / airports either porting over well - and others being converted so they can added into FSX, this could be a really exciting way to "turn back the clock" to match the aircraft we enjoy flying in.

It needn't be anywhere near the volume of the existing packs - I'm thinking a 2-3 cargo ship types x 3-4 textures, 2-3 ocean liners x 3-4 textures - that alone could be a dozen distinct merchant / liner vessels. By substituting those into the AI tracks you've already created, you'd get that 50s/60s merchant vessel experience that could be very interesting. Since you have so much traffic (track volume wise) there is enough material to represent interesting periods of history involving merchant vessels in FSX - Suez, Cuban Missile Crisis, etc.

Ideas for merchant vessels:

http://www.ournewhaven.org.uk/images/uploaded/scaled/50s_fruit_ship.jpg

http://iancoombe.tripod.com/sitebuildercontent/sitebuilderpictures/.pond/revan.jpg.w560h426.jpg

Liners ...

http://lostliners.com/content/wp-content/uploads/2011/03/ivernia1.jpg

http://www.lastoceanliners.com/gfx/leonardodavinci.jpg

I'll bet there are many folks who'd find this really interesting ...

Thanks for considering - but most of all thanks for all the great work you've done so far!

DL

I have considered it - I recently found some useful drawings - and my dad also sailed on a freighter in the fifties, where at least I have decent pictures, so I could get tempted when the last modern day package is out.

delta_lima
May 14th, 2014, 13:07
Cool - thanks for even just considering it, Henrik!

Have a great day.

DL

mike_cyul
May 14th, 2014, 14:44
Completely OT, but as a kid I crossed the Atlantic on the sister ship to the Ivernia (seen above), the Franconia. That was one great experience. :)

kl791
May 15th, 2014, 09:35
Completely OT, but as a kid I crossed the Atlantic on the sister ship to the Ivernia (seen above), the Franconia. That was one great experience. :)
I suppose you spent the journey doing some drawings that I could use as basis for a model :jump: Of course I got tempted and started looking for some drawings today, but no luck - found other interesting ships but nor the Franconia or the Ivernia...

mike_cyul
May 15th, 2014, 12:09
Here are the basic dimensions, from Wikipedia, if that's any help:



Length: 608 ft 3 in (185.39 m)
Beam: 80 ft 4 in (24.49 m)
Draught: 28 ft 6 in (8.69 m)
Speed: 20 kn (37 km/h; 23 mph),



I do have a number of overview images from the web, from which perhaps a good likeness could be had using relational geometry? Any use to you? Even 'close enough' would be nice. :)


Mike

kl791
May 15th, 2014, 12:47
Here are the basic dimensions, from Wikipedia, if that's any help:



Length: 608 ft 3 in (185.39 m)
Beam: 80 ft 4 in (24.49 m)
Draught: 28 ft 6 in (8.69 m)
Speed: 20 kn (37 km/h; 23 mph),



I do have a number of overview images from the web, from which perhaps a good likeness could be had using relational geometry? Any use to you? Even 'close enough' would be nice. :)


Mike

What I really need is a good well centered side view - with that I can live without drawings - I was just searching a bit without finding the perfect image, but it must be out there. And I am sure that with a bit more searching it should even be possible to find a drawing :-)

kl791
June 24th, 2014, 13:16
The first of the Classic ships is getting ready :) It actually still sails along the Norwegian coast as a museum ship, but it was in regular service until 2012.

http://nsm08.casimages.com/img/2014/06/24//14062409205116112912342865.jpg (http://www.casimages.com/img.php?i=14062409205116112912342865.jpg)

and not that old, but still a beautiful cruise ship from when ships were not looking like appartment blocks...

http://nsm08.casimages.com/img/2014/06/22//14062207043116112912336755.jpg (http://www.casimages.com/img.php?i=14062207043116112912336755.jpg)

So the project slowly moves ahead - launch for next part expected after the summer :)