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Naismith
February 7th, 2013, 01:27
Today I started a flight in the water near CZST but was interrupted by real life and set the a/c down on the water. I left the sim running thinking I would not be long, but as it happens I returned over 5 hours later. The sim was still running which is always a surprise. I use REX weather and have Dowson's payware FSUIPC. It occured to me that the a/c should have been blown onto the rocks in that time or at the very least moved from where I left it, but no it was exactly where I had left it, it had not even turned in the swell. I wonder has this been discussed before or am I missing something? I understand that the water is not interactive in FSX, but wind should surely act on the aircraft, it certainly does on tarmac whether parked, on Take off and approach. I have the settings to allow gusts etc....
The wind when I snappered it shows zero knots, but had been 10kts when I left it early on.
Comments please.

Firekitten
February 7th, 2013, 04:06
The water is pretty... meh in FSX, it takes a HELLA strong wind to overcome the serious friction in fsx water, which is why stopping float planes is easy. In Accufeel 2.0, its better, you can control the friction and drag a little more, but unfortunately the water isn't 'slippy' enough.

Managed to use the wind to 'sail' a 206 onto the shore with my flaps to dock, but it took 60-70 kts wind to do so... grippy!

warchild
February 7th, 2013, 06:23
Welll, contrary to what your eyes see, as far as fsx is concerned the plane consists og nothing more thasn a vertical and horizontal tail section, a single wing section and an engine.. there are no fuselages in fsx, so like firekitten said, it will take a hell of a wind to move it.. Would love it if A2A or someone else could find a way to make interactive water.. that would be very awesome..

Firekitten
February 7th, 2013, 06:43
As I said... accufeel 2.0 makes some advances... hopefully the boys at A2A are going to work on it further... take H 2 0 to the next level... H 2 02!
(spot the chemistry blonde joke)

ncooper
February 7th, 2013, 07:08
Would love it if A2A or someone else could find a way to make interactive water.. that would be very awesome..

I hope I haven't misunderstood, do you mean like this?

Wind at 0 kt

http://www.ncooper00.force9.co.uk/Images/Wind%200kt.jpg

16 kt

http://www.ncooper00.force9.co.uk/Images/Wind%2016kt.jpg

36kt

http://www.ncooper00.force9.co.uk/Images/Wind%2036kt.jpg

All of these turned the aircraft but none moved it until

Wind 95 kt

http://www.ncooper00.force9.co.uk/Images/Wind%2095kt.jpg

I like the way Accufeel does this too

http://www.ncooper00.force9.co.uk/Images/Wind%2050kt%20inside.jpg

Regards,
Nick

Firekitten
February 7th, 2013, 07:14
Dc3's got a damn sight bigger tail, wing, and engines than the little scout... :P Its going to be effected sooner.

ncooper
February 7th, 2013, 07:31
Dc3's got a damn sight bigger tail, wing, and engines than the little scout... :P Its going to be effected sooner.

It seems the opposite may be the case, it took only 36 kt to send this little aircraft scooting back.

http://www.ncooper00.force9.co.uk/Images/Wind%2036%20kt%20Moth.jpg

I have no idea how floating aircraft behave in the real world but a feather blows more easily in the wind than a stone.
Either way, it seems that floating aircraft don't readily drift in FSX, exactly as you said.

Regards,
Nick.

Firekitten
February 7th, 2013, 07:40
And a sail catches more air...

Interesting though, i must try sailing my 206 again with accufeel 2 on :D

Meshman
February 7th, 2013, 09:04
Comments please.

I'm wondering why the screen capture shows your elevation as -393 feet? Where is Snapper reading that from and might it be affecting any current action?

Naismith
February 7th, 2013, 09:14
I'm wondering why the screen capture shows your elevation as -393 feet? Where is Snapper reading that from and might it be affecting any current action?

Good point I hadn't noticed that, could be because I had not pressed the B and D keys in the 5 hours to reset the whatcahmacallit (sorry not long up brain still asleep).