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FSX68
January 25th, 2013, 13:35
I've added navigational lights to the BAD Duck, granted, they could be tweaked a tad more to where the red and green lights should be.
I tweaked the coordinated as best I could but hey they are pretty close and for now you have visible antismash lights till the real ones come along.

Maybe some one here can tweak the numbers here to where the lamps are spot on. At least I was inspired to do something in the lights department.

79713

79714



Add the additional info below to the [lights] section

light.0 = 3, 0.30, -19.40, 4.20, fx_navred <<<<<<< I tweaked with the 3 values a bit here
light.1 = 3, 0.30, 19.40, 4.20, fx_navgre <<<<<<<< Ditto
light.2 = 3, -21.0, 0.00, 1.20, fx_navwhi
light.3 = 3, -8.75, 1.75, -2.00, fx_navwhi
light.4 = 3, -8.75, -1.75, -2.00, fx_navwhi
light.5 = 6, 0.3, 2.170, -3.0, fx_navwhi
light.6 = 6, 0.3, -2.170, -3.0, fx_navwhi
light.7 = 4, -0.49, 1.00, 1.60, fx_vclight,
light.8 = 4, -0.49, -1.00, 1.60, fx_vclighth,
light.9 = 4, -4.07, 0.00, 1.25, fx_vclighth,