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Jug 47
January 1st, 2009, 22:41
I did a repaint of the CaptainSim AC-130 Gunship, I saved the texture in DDS DXT1 formay with out MipMaps, BUT this is what happened when I
loaded the plane in the preview window ...... WTH HAPPENED.

What did I do wrong, can someone help he out here ! I have NEVER seen this before ! ! !

BTW I am saving the texture, useing Martain Wrights DXT program

See screenshot ! !

jankees
January 1st, 2009, 23:08
I've had similar problems when I started in FSX, and I can see two possible problems:
first you save as DXT1, so without alphachannel. That may cause problems.
second you save with DXTbmp, as dds.files I presume. That has never worked for me, I save them as .bmp's with DXTbmp, and then convert them to .dds using Imagetool. For some reason DXTbmp never managed to make decent dds files with me...

good luck,
JanKees

IanP
January 1st, 2009, 23:09
Try DXT3 or DXT5. I think I converted my CS C130 RAF textures to DXT5 and they worked fine. Mind you, I used Imagetool from the SDK to do the change, not DXTBMP as I've had some very odd results using Martin Wright's tool.

Of course one useful trick would be to open one of CS's liveries and see what format they are in, then convert to match? ;)

Ian P.