Worthless
September 3rd, 2012, 13:56
I'm sure I haven't discovered something that hasn't already been discussed, but if so, I musta missed it.
One of the shortcomings of CFS2, to me, has been that ships when damaged are only smoking or gone.
No wreckage, no oil remaining, no overturned hull, just a lot of empty water.
I know we have the static wf_shipwreck a,b,c,d and also Sully's wonderful hulks and oil slicks but it never occurred to me that these could be combined with static infrastructure. Not until today.
I placed an IJA Trooer45anchored in MB and superimposed one of the wf_shipwrecks with one of Sully's oil slicks. From the air you can hardly see anything except the IJA Trooper45anchored. Put a couple of torpedos into her and down she goes. By the time you have turned around there's nothing left but Sully's oil slick and an overturned hull.
These were all infrastructure (static) ships/objects and I had to make Sully's objects invincible so they wouldn't be destroyed and sink too. With the wf_shipwrecks it doesn't seem to matter if you make them invincible or not. Even if the game says that you have destroyed it the wf_shipwreck never sinks. After the IJA Trooper45anchored sinks you are left with a nice sim sunk wreck. Using these wrecks is a nice touch and leaves you with a harbor full of overturned ships and debris. It's no fun blowing Rabaul to the moon and not seeing any evidence that you've accomplished something.
One of the shortcomings of CFS2, to me, has been that ships when damaged are only smoking or gone.
No wreckage, no oil remaining, no overturned hull, just a lot of empty water.
I know we have the static wf_shipwreck a,b,c,d and also Sully's wonderful hulks and oil slicks but it never occurred to me that these could be combined with static infrastructure. Not until today.
I placed an IJA Trooer45anchored in MB and superimposed one of the wf_shipwrecks with one of Sully's oil slicks. From the air you can hardly see anything except the IJA Trooper45anchored. Put a couple of torpedos into her and down she goes. By the time you have turned around there's nothing left but Sully's oil slick and an overturned hull.
These were all infrastructure (static) ships/objects and I had to make Sully's objects invincible so they wouldn't be destroyed and sink too. With the wf_shipwrecks it doesn't seem to matter if you make them invincible or not. Even if the game says that you have destroyed it the wf_shipwreck never sinks. After the IJA Trooper45anchored sinks you are left with a nice sim sunk wreck. Using these wrecks is a nice touch and leaves you with a harbor full of overturned ships and debris. It's no fun blowing Rabaul to the moon and not seeing any evidence that you've accomplished something.