PDA

View Full Version : Just Flight F-111 Aardvark Download Version Released (Payware)



stovall
August 30th, 2012, 06:34
The Just Flight F-111 Aardvark download version is available HERE!! (http://www.justflight.com/product/f111-aardvark-download) :sheep:

modelr
August 30th, 2012, 15:11
Just downloaded it.

From the looks of the screens it appears to be the same as the F111.com release.

dvj
August 30th, 2012, 16:20
Just downloaded it.

From the looks of the screens it appears to be the same as the F111.com release.

Not even close if I compare textures and VC. F111.com is still in beta.

jeansy
August 30th, 2012, 17:02
Not to be too anal but can I suggest we throw " just flight" in the heading to prevent any confusion ?

It does look nice I will give you that

Carbine1
August 30th, 2012, 17:10
Not to be too anal but can I suggest we throw " just flight" in the heading to prevent any confusion ?

It does look nice I will give you that

Agree with you there Matt.

I hope it gets your talent applied to it at some stage.

Cheers.

jeansy
August 30th, 2012, 18:57
Agree with you there Matt.

I hope it gets your talent applied to it at some stage.

Cheers.

Sorry mate

Im waiting on the 3rd model

skyhawka4m
August 30th, 2012, 19:17
same here ....I want to hear reviews of all three before deciding.

jmig
September 3rd, 2012, 05:18
That is a nice looking bird. For $30, I think I will try.

jmig
September 3rd, 2012, 07:56
I purchased the Just Flight F-111 and took her for a short flight. My initial impressions are positive, provided what you want is to see firsthand what a F-111 is like to fly. The cockpit details are impressive. The plane accelerates like a bat out of hell, and seems to handle and fly as I would expect an aircraft of its size and weight to handle. The ejection sequence is a little unrealistic. Until you deploy the parachute, a separate action from ejection, you simply have a flying capsule. It will climb and roll just like the airplane. Still, how many military flight models allow ejection? So, I will reiterate my earlier opinion. If you want a nice looking F-111 that seems to fly like the real F-111, it is a bargain at $30 USD.

Now for the not so good part. If you want to drop ordinance and fly TFL, you are out of luck with this model. Just Flight states that since FSX is a civilian sim, they didn't equip the model with workable ordinance. I consider that a euphemism for, "We didn't want to put in the time and energy to make the ordinance workable so, we will claim it is a civilian sim." Poppycock!

One, FSX is a "Flight" simulator not a Civilian simulator. It is a Flight Sim. Iris, Milviz, VRS, and maybe others have proven that it is quite possible to drop bombs, shoot down AI aircraft within FSX.

Two, the USAF calls these airplanes, "Weapons systems." They are not just airplanes. They are designed and actually work quite well as a system to deliver weapons (ordinance) on a target. FSX and flight simming in general has come a lone way from the days when a purchaser would be happy if the gauges looked real and function correctly. I would have been willing to spend $50 for a F-111 which had a working radar and ordinance delivery capabilities. This one does not have those capabilities. I am disappointed in this respect.


The above is my opinion on current FSX military aircraft. Not everyone wants to drop bombs or shoot down unsuspecting airliners. :) If you just want to fly the F-111, the Just Flight model is a good airplane and worth the $30. If the F111.com model is a simulation of a weapons system, I will buy it. If not, then I already have a nice looking F-111 to fly around when the mood strikes.

noddy
September 3rd, 2012, 13:03
72027 72028 72029

I think its a job well done.

JIMJAM
September 4th, 2012, 09:10
I love swing wings. The B-1 and F-111 are 2 of my favorite military jets to fly. Operating the wings adds to the workload,planning and lets face it, cool factor. I have been staring at this one but does it bring to the table 30 bucks more than the Virtavia? I was just flying the Virt last night and still very happy with it.


PS Just bought it so if anyone wants my usual unsugar coated mini review first impression kinda post let me know.

jmig
September 4th, 2012, 18:04
I love swing wings....

...PS Just bought it so if anyone wants my usual unsugar coated mini review first impression kinda post let me know.

I would be interested in your impression of this one vs the Virtavia version.

JIMJAM
September 4th, 2012, 18:29
In all aspects I prefer the Virtavia.
Hope this does not come as a slam or overly negative. But there is another F-111 out there and one on the way so comparing them is unavoidable. On its own the JF is a good,solid addon. That said....

I replaced the soundset with the Virtavia. The engines sounded like you were standing in front parking it rather than sitting in it. Accufeel sounded the same canopy opened/closed. I have a nice Bose surrround setup and the whining,whistle is loud and I suffered ear fatigue in just a few short flights.

The vr pit is well done but there are no popup other than a stock gps. Even with trackir it can be frustrating constantly looking over your shoulder to get to some ap controls. I have not had time to troubleshoot or really dig into it but I have issues with the heading hsi . You touch the knob with the mouse pointer and get a tooltip with your desired heading. I see no bug or other numeric indication so thats all you have. Same with the course. You have to be just in the exact right place or you lose the tooltip and in a moving plane its frustrating. The hsi is also mislabeled with a heading of 250 on the marking before 180 iirc. I tried shooting some ils approaches but fumbling with the heading bug combined with no hud ils I gave up. There is one small hsi/ils gauge betreen the copilots legs but I cannot imagine trying to use it while flying. There are ALOT of switches,knobs in this plane so take what I report as preliminary. Anyways, my neck got tired of bending around trying to take in all those switches and contortions needed to run the ap so I took the AP and radio lines out of the Virt panel cfg and added them to the JF f111. Much, much easier to operate. Now I can easily change alt,speed,head,course from popups. I also replaced the sounds with the Virt.
The fm is ok. The Virt just feels more mature,solid. Yes that VERY subjective. As with alot of the FSX jets with very high top speeds,mach 2 for this one, there are some problems. You can go burner,rotate,get your gear flaps up and be at 500 knots 1/4 off the runway. Break mach 1 soon after. I guess problem is the wrong word as the Virt is the same. In other words the spped can get away from you quickly while you are fumbling around the pit. I wish there was some damage modelling ala A2A but as is the wingsweep from what I can tell cannot be damaged.
So all in all imo the JF really does not improve apon the Virtavia. Operating the AP was frustating. The hud is not as well done or as easy to see. Maybe it will grow on me but after adding the ap,radios,sound set from the Virtavia, I still prefer the fm,hud and external models of the Virtavia.

I plan to spend some more time with the basic systems and thin manual tomorrow. Its just a very busy cockpit and I can see why it takes 2 guys side by side to operate it. If the other upcoming F-111 is as systems heavy and realistic as it looks, its going to be a handfull.
If anyone reads this and wants to save me some time I have some questions.
Does the heading gauge [hsi] have a bug or numeric display to show your desired heading input other than the tool tip?
Can you change the HUD brightness,color? If so how?
Can you change the HUD modes to nav, ILS? All I see are 2,default and a bombing sight.

bazzar
September 5th, 2012, 14:47
I thought it might be helpful to outline some of the features of the Just Flight model. I am no believer in comparisons because models are built under entirely different conditions, for wildly fluctuating budgets and in very different timeframes. Also it is not really my position to comment on other productions unless as a customer. Which I am by the way.

We are producing a demo version currently so people can try this model for themselves.

Also, we are working on a collimated, conformal HUD replacement as an option for those that prefer that kind of HUD.Not everyone does.

However, if people want more info in comparison with what else is currently available, here goes:

The wing gloves and leading edgeslats operate correctly first, before the main flaps.

The swing-wing system is modeled and coded to be accurate and does not rely on flap control, it is independent of it. Also the Just Flight F111 swing-wing system directly affects performance realistically.

If a weapon or pod is added to the outer pylon on the "C" version, the wing will not swing back beyond 26 degrees as per the real thing.

Please check over levels of detail in the Just Flight F111. Every decal, placard and notice is legible all over the airframe. Check out the sheer amount of modeling and animation in the wheel wells as an example of what has gone into this model.

The soundpack is a professionally produced fully sampled set by Turbine Sound Studios. If it is changed out an owner will miss out on all the subtleties like the auto-rocket that fires when you eject.

TFR is simulated as best we can. It does react to height and proximity of higher ground but of course, FSX cannot "see forward" so therefore will not warn early enough. You can simulate a system based on GPWS but again, it is only effective directly over the obstruction, when it would be too late. If another developer does produce true TFR then it will be as important as Accusim and my hat will go off to them.(and probably into my mouth;))

As to cockpit navigation and pop-ups, there is a whole suite of camera views designed specifically for the pilot to get ot vital controls and instruments simply by cycling throught the views. That is why there are no pop-ups.

A massive amount of systems modeling and coding has gone into this package. Including correct engine start procedure with option of ground or on-board cartridge starting.

A full set of ordnance can be selected at will using the special load-out screen. No we have not made them droppable but that was our decision. "poppycock" is what you may wish to call that but it is our position (for personal reasons) which Just Flight supports and we would hope that people would respect our decision even if they don't agree with it . We built the F111 to be a flying replica of another classic aeroplane. It is built for a simulator which does not support weapons use and was never designed as a combat simulator.

Anyway, with the demo and HUD option coming soon, people will be able to decide for themselves, I guess. I know what went into this product and am very, very proud of the results.

:engel016:

RAS_JF
September 7th, 2012, 00:50
Chaps,

There isa demo of the current F-111 build available from the product page here - http://www.justflight.com/product/f111-aardvark-download

It's limited to 1000ft AGL

IanHenry
September 7th, 2012, 04:23
Chaps,

There isa demo of the current F-111 build available from the product page here - http://www.justflight.com/product/f111-aardvark-download

It's limited to 1000ft AGL

Thanks for that, I'll give it a try. I don't particularly like the F-111, but I am becoming increasingly tempted by this one. Having said that I did buy the Virtavia one and found it to be exceedingly average.

Regards,
Ian.

tommieboy
September 7th, 2012, 16:06
......A full set of ordnance can be selected at will using the special load-out screen. No we have not made them droppable but that was our decision. "poppycock" is what you may wish to call that but it is our position (for personal reasons) which Just Flight supports and we would hope that people would respect our decision even if they don't agree with it .....

I'm in the group that doesn't have a ton load of time to actually sit in the cockpit and fly, let alone drop a bomb, so I do appreciate a simple load-out screen (as provided in this release).

Tommy

trevytt2004
September 10th, 2012, 09:05
Hmmmm, is it me or have all 3 developers of the F-111 ( 2 released so far) overlooked the F-111F variant with the pavetac pod?

Looking at the virtavia offering, there isn't one there, and now just flight have done the same......no 'F' variant to allow some Lakenheath repaints.

Not too sure if the f111-fsx version will include this variant either.....why?????

Maybe hoping for too much but i thought at least one developer would see what the other's aren't doing and fill the gap.


Hoping the guys from Virtavia/JustFlight & F111-FSX.com see this thread and take this on.


Trev

hschuit
September 10th, 2012, 09:39
Hmmmm, is it me or have all 3 developers of the F-111 ( 2 released so far) overlooked the F-111F variant with the pavetac pod?

Looking at the virtavia offering, there isn't one there, and now just flight have done the same......no 'F' variant to allow some Lakenheath repaints.

Not too sure if the f111-fsx version will include this variant either.....why?????

Maybe hoping for too much but i thought at least one developer would see what the other's aren't doing and fill the gap.

Hoping the guys from Virtavia/JustFlight & F111-FSX.com see this thread and take this on.

Trev

Well, look again... the Virtavia pack includes F-111F with Pavetack :wiggle:

narah
December 2nd, 2012, 02:23
Just a brief note. I have downloaded the demo to see how it works. The demo was ok, so went to purchase.
To make it short: disappointing. I would have prefered the sound of the demo version, the point of view, the hud...
Unfortunately i have not seen what the engine indication does. 1400 ITT all the time out of green band, its a kind of on/off indication.
Fuel flow indication is a complete crap. Needle moves only in very narrow area. So, not interrested what the numbers say.
On my system the "now collimated" hud is completely transparent, so in "off" i see only a u-shaped frame. (Which was not in the demo)
I have unistalled the product and will never use this dev anymore.




I thought it might be helpful to outline some of the features of the Just Flight model. I am no believer in comparisons because models are built under entirely different conditions, for wildly fluctuating budgets and in very different timeframes. Also it is not really my position to comment on other productions unless as a customer. Which I am by the way.

We are producing a demo version currently so people can try this model for themselves.

Also, we are working on a collimated, conformal HUD replacement as an option for those that prefer that kind of HUD.Not everyone does.

However, if people want more info in comparison with what else is currently available, here goes:

The wing gloves and leading edgeslats operate correctly first, before the main flaps.

The swing-wing system is modeled and coded to be accurate and does not rely on flap control, it is independent of it. Also the Just Flight F111 swing-wing system directly affects performance realistically.

If a weapon or pod is added to the outer pylon on the "C" version, the wing will not swing back beyond 26 degrees as per the real thing.

Please check over levels of detail in the Just Flight F111. Every decal, placard and notice is legible all over the airframe. Check out the sheer amount of modeling and animation in the wheel wells as an example of what has gone into this model.

The soundpack is a professionally produced fully sampled set by Turbine Sound Studios. If it is changed out an owner will miss out on all the subtleties like the auto-rocket that fires when you eject.

TFR is simulated as best we can. It does react to height and proximity of higher ground but of course, FSX cannot "see forward" so therefore will not warn early enough. You can simulate a system based on GPWS but again, it is only effective directly over the obstruction, when it would be too late. If another developer does produce true TFR then it will be as important as Accusim and my hat will go off to them.(and probably into my mouth;))

As to cockpit navigation and pop-ups, there is a whole suite of camera views designed specifically for the pilot to get ot vital controls and instruments simply by cycling throught the views. That is why there are no pop-ups.

A massive amount of systems modeling and coding has gone into this package. Including correct engine start procedure with option of ground or on-board cartridge starting.

A full set of ordnance can be selected at will using the special load-out screen. No we have not made them droppable but that was our decision. "poppycock" is what you may wish to call that but it is our position (for personal reasons) which Just Flight supports and we would hope that people would respect our decision even if they don't agree with it . We built the F111 to be a flying replica of another classic aeroplane. It is built for a simulator which does not support weapons use and was never designed as a combat simulator.

Anyway, with the demo and HUD option coming soon, people will be able to decide for themselves, I guess. I know what went into this product and am very, very proud of the results.

:engel016:

wombat666
December 2nd, 2012, 03:34
At US$22.99 (around A$21.00) I'm not going to whinge about the product, especially as one might expect updates if needed.
Of course if you don't mind the restrictions you could simply keep flying the 'Demo'. :173go1:

narah
December 2nd, 2012, 05:03
See dev statement:
"A massive amount of systems modeling and coding has gone into this package. Including correct engine start procedure with option of ground or on-board cartridge starting."
I feel cheated and that is not a question how much money was wasted.
There will be no update as long as repaints, paintkit and effects are more important to customers than proper engine parameters.





At US$22.99 (around A$21.00) I'm not going to whinge about the product, especially as one might expect updates if needed.
Of course if you don't mind the restrictions you could simply keep flying the 'Demo'. :173go1:

Ian Warren
December 2nd, 2012, 11:31
Being a F111 nutter i have both , I have found the Just Flight , Bazzar's Aardvark simply brilliant by compare to the Virtavia model altho this has more versions . This aircraft is much smoother with the canopy railings rather the lessor points giving squared points of the F111V , the F111JF textures are also superb, it is also an easy model to paint . The best feedback is from the many FS simmer who stop by to have a look and without having to point out the differences instantly decided on this model :cool:<input id="gwProxy" type="hidden"><input jscode="leoInternalChangeDone()" onclick="if(typeof(jsCall)=='function'){jsCall();}else{setT imeout('jsCall()',500);}" id="jsProxy" type="hidden"><input id="gwProxy" type="hidden"><input onclick="if(typeof(jsCall)=='function'){jsCall();}else{setT imeout('jsCall()',500);}" id="jsProxy" type="hidden">

bazzar
December 2nd, 2012, 13:24
[QUOTE=narah;764616]
On my system the "now collimated" hud is completely transparent, so in "off" i see only a u-shaped frame.

Well the frame is clear because you have selected "off" - seems logical enough to me...

dvj
December 2nd, 2012, 17:45
See dev statement:
"A massive amount of systems modeling and coding has gone into this package. Including correct engine start procedure with option of ground or on-board cartridge starting."
I feel cheated and that is not a question how much money was wasted.
There will be no update as long as repaints, paintkit and effects are more important to customers than proper engine parameters.

I am certain that there are many F111 pilots on this list that can tell us just how good or bad the Just Flight simulation is. There is of course another F111 in the works as an alternative. :guinness:

narah
December 2nd, 2012, 23:36
Hmm, should mean in "off" only the bracket/frame is visible, not the glass plate, as it was in the Demo version.
;)



[QUOTE=narah;764616]
On my system the "now collimated" hud is completely transparent, so in "off" i see only a u-shaped frame.

Well the frame is clear because you have selected "off" - seems logical enough to me...

bazzar
December 3rd, 2012, 03:16
ah I see what you meant now.

Well, the recent upgrade/production version was modified to a clear bracket because we have installed a conformal, columated HUD which the original demo did not have. Until we work out another way to do it, it's just the way we have to do it to have that kind of HUD which was requested by quite a few people. Oh well you can't please all of the people...:engel016:

Ian Warren
December 3rd, 2012, 12:36
I am certain that there are many F111 pilots on this list that can tell us just how good or bad the Just Flight simulation is. There is of course another F111 in the works as an alternative. :guinness:

Was to be released nearly 14 months back , but we all no posting the likes of a release date is silly , but yeah i'd be interested to see what more this virgin group has to offer , i do believe variable flex wings from screens and vid two years back .. I guess its good to stick ya toe in the water before jumping in but i cant even get any response or a click to get on their forum ? .. private mails and all ..... lets hope the service once released is better .

<input id="gwProxy" type="hidden"><input jscode="leoInternalChangeDone()" onclick="if(typeof(jsCall)=='function'){jsCall();}else{setT imeout('jsCall()',500);}" id="jsProxy" type="hidden">

bazzar
December 3rd, 2012, 13:47
The JF version has a huge amount of bespoke animations many will not spot or know about. However, we don't have flex wing because with the complex code required for the swing-wing/loadout pylon and flap deployment routines it meant a lot more than what the model would sensibly take (let alone the modeler!). We wanted to ensure that the swing wing worked correctly in relation to flight dynamics. This for us was far more important for users than say wingflex whch is visual only. If others have it together with proper flight dynamically effective swing wing and flap operations then good for them. We know we would still be developing the title if we had gone that route and frankly I don't think JF would be terribly impressed...

Devs produce for different reasons. We are not an A2A but then we produce far more products in a year, believing the offering of a large choice appropriate for the market. Other devs specialise in one or two types only which although admirable in dedication, does not usually provide for good cashflow in a commercial sense.

If we were all the same, choice would virtually disappear and you could look forward to a rate of maybe 2 -3 products a year coming out. Horses for courses as they say:engel016:.

skyhawka4m
December 3rd, 2012, 20:33
Well said Baz! I think its important to remember this also when people come here on this site or anything demanding a style to be the same from one developer to the other. For me....I want variety and as long as the developer is open with their intent....than so be it. If you don't like it...don't buy it.

strykerpsg
December 3rd, 2012, 22:29
Including armrests....wink, wink, nudge, nudge....sorry, couldn't help myself skyhawk. Good to see you back in the swing of things.

wombat666
December 3rd, 2012, 22:30
.
Devs produce for different reasons. We are not an A2A but then we produce far more products in a year, believing the offering of a large choice appropriate for the market. Other devs specialise in one or two types only which although admirable in dedication, does not usually provide for good cashflow in a commercial sense.
If we were all the same, choice would virtually disappear and you could look forward to a rate of maybe 2 -3 products a year coming out. Horses for courses as they say:engel016:.

And that is the only sensible way to operate a business in this day and age.

:applause: I'll take a choice of aircraft in the 75% realism range over the 95% range any day.
At least I get a variety instead of the same old same old complicated (------- fill in the blanks) aircraft, and yes, there are simmers who are overly obsessed with a single type with everything that rings there bells, but I 'fly' for 'fun'.

skyhawka4m
December 4th, 2012, 03:03
Including armrests....wink, wink, nudge, nudge....sorry, couldn't help myself skyhawk. Good to see you back in the swing of things.


Hey.....divorce does strange things to your mind! I claim insanity once in a while. :salute:

strykerpsg
December 4th, 2012, 06:56
Hey.....divorce does strange things to your mind! I claim insanity once in a while. :salute:

Been there, done that and bought the t-shirt...twice, hence the Challenger to compensate for my loss last year (kidding, sort of). Anyway, my thoughts are with you this coming season that it will go well for you my friend. Now, get back to painting.....there's a drought of Skyhawk paints out there.

skyhawka4m
December 4th, 2012, 13:14
Been there, done that and bought the t-shirt...twice, hence the Challenger to compensate for my loss last year (kidding, sort of). Anyway, my thoughts are with you this coming season that it will go well for you my friend. Now, get back to painting.....there's a drought of Skyhawk paints out there.




As to the Skyhawk paints....I will be packaing up a couple tonight and Hopefully will get one or two more done tommorow.


Funny you should say that about the Challenger....

Here is what I bought to compensate....lol....

76592

Ian Warren
December 4th, 2012, 13:29
As to the Skyhawk paints...

:icon_lol: Looks nothing like a Skyhawk .. splash a lotta paint on her and you will be Jake and really look like a real F111 pilot :icon_lol::pop4:...... :running:
<input id="gwProxy" type="hidden"><input jscode="leoInternalChangeDone()" onclick="if(typeof(jsCall)=='function'){jsCall();}else{setT imeout('jsCall()',500);}" id="jsProxy" type="hidden"><input id="gwProxy" type="hidden"><input onclick="if(typeof(jsCall)=='function'){jsCall();}else{setT imeout('jsCall()',500);}" id="jsProxy" type="hidden">

strykerpsg
December 4th, 2012, 16:18
:icon_lol: Looks nothing like a Skyhawk .. splash a lotta paint on her and you will be Jake and really look like a real F111 pilot :icon_lol::pop4:...... :running:
<input id="gwProxy" type="hidden"><input jscode="leoInternalChangeDone()" onclick="if(typeof(jsCall)=='function'){jsCall();}else{setT imeout('jsCall()',500);}" id="jsProxy" type="hidden"><input id="gwProxy" type="hidden"><input onclick="if(typeof(jsCall)=='function'){jsCall();}else{setT imeout('jsCall()',500);}" id="jsProxy" type="hidden">

Look forward to paints for the Vark as well, though I don't have the Skyhawk just yet, I do own the F111 and love it. Just one tiny oversight, have to reinstall FSX again.

strykerpsg
December 4th, 2012, 16:35
As to the Skyhawk paints....I will be packaing up a couple tonight and Hopefully will get one or two more done tommorow.


Funny you should say that about the Challenger....

Here is what I bought to compensate....lol....

76592

Sweet car! Love calibrating their speedo's with my MOPAR product. Seems great minds think alike, though I lack your painting skills.

skyhawka4m
December 4th, 2012, 17:45
Sweet car! Love calibrating their speedo's with my MOPAR product. Seems great minds think alike, though I lack your painting skills.


Ya...great fun for sure...as I've calibrated a few Challengers myself......their headlights are kinda bright though......thank god I have automatic mirrors.......:icon_lol:
:salute: All good fun man! But you are correct....Cheers!

Montie
December 5th, 2012, 11:40
I would love some more repaint for this one. I have not seen any yet?

ColoKent
December 5th, 2012, 19:37
...with a few notable exceptions:

1. AB effect is awful....(going to see if I can remove it)
2. 3-D landing light beam needs to be gone--I hate it on my beloved MilViz T-38, too (it doesn't look like a landing light beam...it looks like a 3D solid cone sticking out of the aircraft). If we can get this deleted in a service pack, then we can use something like A2A redux and it will look great
3. External tanks appear to be hanging "tail-low" on the pylons....might just be a visual illusion though-- they just don't look quite right

Here is what is best about the JF111:

1. GREAT range of realistic flap/glove/wing positions
2. Excellent flight model....just excellent-- airplane feels stable
3. Nice animations

Just my .02 cents....off to check and see if there is a paintkit anywhere about...

Fun as heck...

Kent